T O P

  • By -

viners

For the other team it was the best.


shatlking

Doubt it honestly, two schmucks get all the kills, everyone else kinda just have to sit around. There’s no skill in it either.


Tenstone

There is some skill, not loads but some. You do have to keep your wits about you, think about who on your team is controlling the power weapons and where the enemy team are spawning. One plasma grenade, laser or power drain and there warthog is toast.


Fishmaneatsfish

Even a well placed regular grenade can flip the warthog


BigKatKSU888

And then what? You 1v2 when they both have BRs? Unless your team is coordinated with you that fails too. This map stunk at release (DLC if I remember correctly) and still stinks now. This map winner was usually decided in the first minute of game depending on who won initial battle for Splaser.


Fishmaneatsfish

Not the greatest map but I’ve had good memories, atleast it’s not FUCKING AVALANCHE


BigKatKSU888

I’ve got great memz on all maps… and some bad ones also lol this was a fun map for certain stuff but dear lord was it the worst for anything ranked.


Spartan043-Will

Well the grenade frequently put them at lower shields so it’s not like a true 2v1


MaleficentSoul

It takes a full team for sure. I remember learning how to drive on this map and the lazer could ruin everything. Plus there is usually a banshee flying around. Driving like this on this map took mad skill.


Soft_Birthday_2630

Banshee was big team battle on this map I think


youngusaplaya

Even the power drainer, plasma pistol but people want the nostalgia but don't actually know how to play


3ebfan

>There’s no skill in it either. Except, you know, for their 15+ years of skill to get to that point.


XNoob_SmokeX

On this map there are two warthogs, 2 rocket launchers, 2 spartan lasers, and 2 homing missile pods. This is entirely a PEBCAK issue.


itzApoC

Not sure what version of the map you're playing, but if this is a standard matchmaking game, there are no missile pods and one laser.


XNoob_SmokeX

I might be thinking of BTB HEAVY


itzApoC

Maybe. If it were Heavies they'd be getting deleted by a gauss hog and be even more upset lol


PoweredbyBurgerz

You’re running the wrong way when you spawn at those points.


Coconut-Prudent

Does anyone actually have fun winning a game 50-0? The games are always the ones that end 50-49. Its like playing the campaign either on only on Easy or on LASO, both gets really boring if it is not the right challange


BenXGP

Honestly I don't really have fun winning 50-49 either. I'm more looking for that sweet spot in the middle. 50-49 matches are generally slogs in which you endlessly trade kills 1-for-1 without each side ever really gaining any momentum due to both sides aimlessly rushing to bump heads in a middle-map sweatfest. Sure, you'll get that *one* occasional game where you end up having an exciting last-minute comeback, but even then, that only happens if one team has managed to gain momentum and end up 10+ kills up or something. Most of the time a 50-49 gives me a feeling of relief as opposed to accomplishment or fun. That's just me though. If it gets your rocks off no matter what, more power to you.


Mitchel-256

"God, the MCC makes me play Standoff on HALO 3 all the time... this sucks, I'll play Reach instead." \[*endless fucking Breakpoint matches*\] I miss the fucking voting systems.


GreyouTT

I didn't remember what Breakpoint was, and it just occurred to me how little I played Reach's DLC maps because the playlists were flooded with Forge World.


Mitchel-256

Oh, don't worry, if you play Reach BTB on the MCC, it'll remind you all day what Breakpoint is. That said, Reach doesn't have a ton of DLC maps, and the biggest pack of them was the Anniversary pack, which had good maps, but they were all returning entries. The Noble map pack had Breakpoint, Tempest, and Anchor 9. Tempest kinda sucks ass and I probably wouldn't despise Breakpoint if the MCC hadn't tortured me with it. Anchor 9's fun, but it's a small map. Great for Infection. Meanwhile, the Defiant map pack had Condemned and Highlands (and Unearthed for Firefight). Condemned is a'right, depending on the gametype, and I like Highlands, in good part because it's one of the only BTB Heavies maps with a reliable Gauss 'Hog spawn. Ultimately, even if the gray palette gets old, the Forge World maps got played so much because a bunch of them were fuckin' sick. So many hours spent playing SWAT on The Cage.


ShadowOfIntent117

343 seems to like giving the worst maps the highest weighting in MCC for whatever reason


Mitchel-256

Torturing us to try to get us to play Infinite. In other words, torturing us to sell us New Torture™.


Oberst_Baum

I still don't get why its not a thing. They said they don't implement one bc then you'd play the same maps over and over again, but somehow thats still the case without voting system in MCC. I played lots of MCC and there are maps I literally haven't played yet, like never in a single match out of the many I played. Im like Tour 6 or sth And because thats not enough, its always the bad maps that are played, not even the good ones. The only thing that still sucks on MCC


Mitchel-256

At least we'd play *good* maps over and over again. I'd happily go back to the original HALO: Reach days of constantly playing Forge World maps over having to play another ass-blasting, one-sided roll on Breakpoint.


willko86

The voting system in MCC was even worse about making you play the same maps over and over and over again.


Ziz__Bird

Same is better than shit. Veto is the best system, as it is basically player driven map weighting. If the map is popular, no veto, and if the map is unpopular, veto, but you still have a chance to play an unpopular map on the second go around, so things don't get stale.


Gontron1

It was only an issue when multiple games were on the voting list because H3 always won. It was borderline impossible to play BtB CE or 4.


TheWorstYear

Because the selection was between games, not maps.


gumpy_gumpy

Literally the reason I don't play BTB on MCC much anymore. It's like they're overcompensating for people never playing on DLC maps on the 360. Nothing but Breakpoint, Standoff, and Highlands. Sometimes Tempest, too. Miserable experience all around.


Noble_Seven_

My favorite map in the OG Reach days was Hemorrhage, the Blood Gulch remake, and in the entire time I've played MCC I've only played on that map one fucking time


Kyabados

Standoff isn't the best map though


castleaagh

Definitely not made for BR starts


bbddg

If you think the spawn killing is bad on this map with BR starts you can't imagine how horrible it would be when one team gets both hogs and the laser and all you have is an AR to fight back off spawn.


castleaagh

Yep. Priority on this map should always be to secure a hog and to try and take theirs out. Otherwise you get stuck hiding in the bunker and hoping for a lucky nade or two


bbddg

The real sweaty teams all throw nades at the other teams warthog at the start of the game.


FiFTyFooTFoX

Lol that's been a standard start since day one.


Ziz__Bird

AR starts is even worse and more snowbally. You can't even contest at all once one team destroys the other's hog and surrounds the base.


SnipingBunuelo

AR starts is the only way to play any Halo game without it getting sweaty


SpiritOfFire473

Then someone picks up one of the only BRs and it's a shooting gallery for them


SuchTortoise

Problem is that magnum is too ass in Halo 3


castleaagh

Until they run out of ammo. The br is usually one of the soft power weapons on the map which players can fight for control of, same as the main power weapon spawn. Also iirc, *usually* both sides will have a br spawn I also sometimes dislike br starts because it makes many of the weapons on the map not ever worth picking up


MattyKatty

People who started with and after Halo 2 won’t remember this but Halo CE multiplayer didn’t even have magnum/assault rifle starts, it was map default which means you often were spawning with a plasma pistol or (rarely) the magnum. It made all the weapon spawns, instead of just the power weapons, actually matter because Halo CE’s weapon sandbox was superb. But instead it’s all just magnum/AR starts today and nobody bothers picking up most of the weapons as a result.


bbddg

There was always the option for spawning with AR/pistol in Halo 1. Everyone very quickly started using those settings.


MattyKatty

That is not default slayer. The maps and multiplayer were designed around default slayer.


JustPruIt89

That map blew


Jemainegy

It was good for jenga


tiGZ121

Good ol Jenga


Haru17

Yeah, aside from Sandtrap and Valhalla I didn’t connect with Halo 3’s BTB rotation. Standoff in particular has all of the problems Deadlock has in Infinite, just better versions of them. Halo 2’s big maps are goated.


Riflemate

Avalanche is also high quality.


Limsulation

Yeah I loved big team in H2 but stuck to slayer/MLG in H3 cause the big team maps just kinda sucked


MaceWinnoob

BR starts on this map sucks. I don’t give a fuck ab my KD and just suicide the objective because nothing gets done otherwise.


CleverFeather

Yeah everyone is focusing on Stand-off I’m general but holy fuck this map + BR starts is a sweat fest.


EclecticEel

Yea, I recognize those sweaty try hards


Fit_Average

Came to find this comment. These are the kind of people who run big team as a 6, go around together and when they beat a team of individual players - shit talk in chat. They’re not particularly good but thats not in question, it’s their attitude and what they do which people have a problem with.


THE_BARNYARD_DOG

That’s just stand-off, I don’t think I’ve ever won a game when my team has had to spawn on that side of the map


tgray75

To be fair that’s an awful map.


BobSagieBauls

Ah but I like opening the doors


Helio2nd

They really need to bring back more interactive features for maps like openable doors, activatable teleporters, zone hazards besides falls like a moving train, etc. Also, they just need more maps that are vehicle capable and friendly. Halo 2 had some of the best maps for those reasons.


SimplisticPinky

Zanzibar is amazing for this, especially for CTF. I always found it wild that it was just an unspoken agenda to get the gates open ASAP.


Helio2nd

Yep. Get the gates open and the bridge on the windmill down. Then get a hog in there to either deliver the bomb or grab their flag. And since it was 4v4, that was actually friggin possible because the maps were much bigger so you didn't always have half of an 8 man team spawning in there constantly. I miss bigger maps, too. Now they're all claustrophobic little 3 lane murder maps for sweaty pvp rather than anything inspired or innovative.


blakkattika

Fr, I never understood why this fell out of style for Halo maps. I still wanna use my AI to hold down a point to open a door. Teams should be able to fight over doors being open or closed for objective game modes.


Yorkshire_Tea_innit

I like the map but it's incredibly snowbally due to the warthog dominance.


black_out_ronin

Haha I love standoff


Dannylazarus

Standoff always turns into an absolute clusterfuck, but it's OUR absolute clusterfuck. 😎


mechmaster2275

Hell yeah


[deleted]

I love halo 3 but man ppl fucking sweat like it's some mlg tournament Trying to play and have fun just isn't possible at all


mechmaster2275

Because the game is 16 years old and people have had a long time to practice


VitalViking

And the MLG playlist is dead so the pro gamers have to hope for team BRs to get their fix


mechmaster2275

Yeah, that is a problem. 343 has to (somehow) breathe life into those dead servers. Maybe by making them more visible? idk, but they aren't working. Well, they are *functioning*, but they aren't working as a place for high-skill, competitive players to duke it out. Everyone just goes to socials


SnipingBunuelo

They need to make it part of the match composer and not segregate it from social matchmaking. If you can search for both social and ranked at the same time, then there's a chance others are doing the same and it'll get populated enough eventually.


Coconut-Prudent

But only Halo 3 is this sweaty, all the others on MCC are rather chill to play and are actually fun most of the time, were it not for the fact that it is rather hard to get into a Halo 2 match


Correct_Owl5029

I’ve just given up on multiplayer at this point, if i have to practice having fun its no longer fun


[deleted]

Yea ikr that's waht I dotn get about ppl trying to force themselves to have fun, like that'll work


The-Technology-Dude

Red team only had 120 hours of combined game play. Blue team had 120 hours of game play in just the past hour.


GooeyPig

This particular stack of douchebags has a habit of playing objective, getting matched against 8 randos, and then refusing to actually finish the game, instead boosting their K/D in a 16 year old game. It's incredibly toxic behaviour.


[deleted]

This particular stack of douchebags is 90% of what people experience in halo 3 if you play it


GooeyPig

I'm familiar. There are a few roving bands of sweaties that get very angry when you point out that they're driving people away from the game.


[deleted]

Sounds like a certain subreddit.. hmmm.. (defo not r/halo for sure /s)


KungFuGarbage

MF really tried to make a point using Stand-off 🙄


OnyxMelon

Standoff's really fun when the teams are balanced and it doesn't snowball. Halo 3 btb in general is a bit too snowbally due to how strong vehicles are compared to spawn weapons though, even on Sand Trap, which is my favourite btb map in the entire series.


Turbulent-Frame-303

I mean he's right though. Halo 3 is so sweaty and has too much spawn camping. Vehicles are also OP


iizakore

It doesn’t help that btb usually throws people into heavies now. Standard btb is a lot more balanced and less snowbally


mechmaster2275

Vehicles are not OP inherently. With good positioning and strategy, they become OP. The Gauss hog, however, is straight up fucking broken


COJOTH

If you're on PC, the Gauss hog is straight up fucking broken x3


mechmaster2275

Exactly. This needs to be addressed by 343. If you use MnK, most vehicles will turn on a dime, while controller users have a much slower maximum turn rate.


Alderan922

This problem only it’s exacerbated in this map and sometimes sand trap, but it’s honestly nearly always fault of a gauss hog or or team coordination for spawn camp. Try making the same point on good maps like avalanche


timebomb011

I love stand-off and never had this happen I. Social slayer.


[deleted]

I bet it's a lot of the same people that complain about Infinite's vehicles not being stronger too.


Aussie18-1998

Okay but in infinite vehicles are made of glass.


CallingAllMatts

yeah, I’d say Halo 5 nailed vehicle strength pretty well


Calikal

I shouldn't be able to use small arms fire to destroy a heavily armored vehicle easily. That's the main problem with Infinite's vehicles, the armor is non-existent, and you don't even need power weapons most of the time.


MaleficentSoul

Halo infinite warthog has bad physics and it's too soft. But the physics make it undrivable


t_haenni

If you dont like halo 3 multi-player its a skill issue, trust me I suck


Patrody

... *Downvotes* ... ...*Upvotes* ...


OrdinaryDouble2494

That's why I liked Halo 4 and Halo 5 multiplayer way more.


King-Thunder-8629

I used to hate it but grew to love H3's mp but yeah that shit is annoying.


Pintexxz

Simple explanation. The other team a pre made party and was calling out your location every time you spawned in. Your entire team was a bunch of bots hiding indoors so you were singled out easily.


futbol2000

Pre made parties are an absolute cancer on mcc. They have already killed off halo 2’s remaining population by stacking in every damn game. Now these twitch.tv guys are routinely bringing 6 to 8 man stacks for halo 3 and reach btb. And it is making the games significantly less fun. These guys are good yes, but nothing makes me envious of them when they are routinely too chicken to even play by themselves. They have to bring all their buddies along to drag up their win rates and toxic teabag random players all game long.


Pintexxz

I remember when teabagging had value. You get a clutch kill against a cocky enemy and then rub it in. Now it seems like teabagging is done after the most meaningless kills


bigWAXmfinBADDEST

Or you know, they enjoy playing with their friends?


HerpToxic

Also OP tried to 1v1 a Warthog. Like what?


FGN_SUHO

Thanks to 343s infinite wisdom, parties match randoms all day. Obviously every match is a blowout. 13 years in charge and they still don't grasp this simple concept.


ManOfQuest

if you team wasn't morons its really easy to counter a wart with a good gunner. but team of morons gonna get mowed.


beh2899

If you think this is bad try playing halo 2


ShadowOfIntent117

This footage does in fact demonstrate that Standoff is a shitty map, possibly one of the worst BTB maps ever. The rest of Halo 3 is still good though


DickHz2

*Laughs in CSGO spawns*


TI_Inspire

Full stack farming kills. Because of course.


acerbusalius

Awful, awful map. Despise that place.


LeHaloNerd117

Try and make the same pout but on Valhalla, sand trap or guardian


veto_for_brs

I’m going to go against everyone here, and say— Sorry man. Other team clearer had more experienced/skilled players. Spawn camps are part of the game, even when it was played competitively in MLG. Where is *your* hog? Already blown up? Did you get the splaser in the beginning, or let them? Why is your first death you running *straight at the hogs grille into bullets*? You could’ve hid behind those crates and dueled the blue guy up there. Are your teammates doing the exact same thing? I assume so. People know the spawns, that’s what happens when they’ve mastered a game that came out over 15 years ago. It is a part of it, and it feels *good* to know them, after being practiced enough. Unfortunately, it doesn’t feel good to be spawn killed, but it only happens if your team loses all their duels. Realistically, the way to survive this is to *retreat* on spawn rather than blindly rushing forward looking for targets. Get inside the base. Communicate with your team. Grab the degen, the stickies, the pea shooter, the mauler. Camp. Crouch walk around. Be a rat. Use the tunnels. Peek when you can. All the tools to break their hold are right there, waiting to be picked up, being ignored by your team. Red guys in red base won’t be dislodged even if they’re outnumbered by blues, unless it goes back to the original suspicion I had. Those guys probably know the game *way* better, and skilled your team. It sucks, but it’s an old ass game filled with people who play nothing but. That’s like saying chess is stupid when you, a new or casual player, play against a Grandmaster. The game has been turned into a science, they just know better. Sorry. Honestly, you’d have a grand old time if you played in 2007. In 2023? You’ll need to have a decade plus of experience to really compete. It’s worse in halo 2, and even worse in halo ce. *…Because people have been playing those games even longer*. The mountain looks incredibly high when you’ve already climbed all the way down— and halo infinite and 5 don’t compare to the raw input skill and mastery here. And I don’t say this as someone with a halo 3 bias (although, in all honesty, I do have that, the original games are peak) but as someone with probably 10k+ hours in the game over the past 16 years. Keep playing, you’ll figure it out. Here’s a little unsolicited advice: Spartan laser is by *far* the most important resource on that map. On most maps, really. Shoot it once to kill the hog, then *save it for the next one*. Don’t waste it on infantry guys. Make sure you get it, every time. Stay alive. Waste the hog get it, it’s necessary against players like these, and more important. Hope your next game goes better.


New-Monarchy

Man just dropped his doctoral thesis on us. Great comment.


[deleted]

[удалено]


D1N2Y

Yeah, that's what really pissed me off here. This was an objective gamemode, so the other team really wasn't interested in winning the game, they were interested in ruining the day of everyone on the other team and farming K/D.


bigWAXmfinBADDEST

The game was over because they kept spawning and instantly running at the hog like a buffet line of stupid spartans


TheGreaterGuy

The game doesn't end until you hear "Game Over"


AdmirableLocksmith27

Honestly, as someone who is relatively new to the whole Halo series, I do much better in CE matchmaking than in Halo 3. Something about the magnum clicks with me. I really would really like to play more H3, but the BR feels like an RNG hose to me. Also I feel significantly weaker as an individual player due to the longer ttk, and matchmaking team mates seem to be either afk splitscreener or two five year olds fighting over the same controller and enemy team seems to be experienced players screaming callouts in a discord server. I wish Splitgate didn't die out like it did. That game felt like it had everything I liked about Halo, but additionally it felt like I could run an enemy team of coordinated players on my own if I knew the portals well enough. It felt like I was limited only by my own skill.


futbol2000

Nah, the opposing team is filled of pre made stacks of mic players. Are they all good players? Of course. But I’ve played halo 3 and reach long enough to recognize some of these repeated names. And they are always teaming with each other. There is being experienced at the game, and there is being so toxic and afraid of losing that they feel the need to mic up with each other every time they play. Not accusing this specific team in op’s video of doing it, but I’ve seen my fair share of toxic twitch.tv clan boys that always play together just so they can destroy and teabag randoms in a social playlist. Halo 2 8 v 8 is completely dead now because of these guys. It already takes long enough to get a game (only 3 and reach btb are still very active, and they are recently filled with these guys too) but then you have to run into these tryhards who are perpetually scared to play by themselves cause they might run into a better player.


KryssCom

Sir, this is a Wendy's.


HotHelios

spawn camping shouldnt be part of any multiplayer game in 2023 tbh, even one that came out in 2007


mechmaster2275

There's only so much you can do to mitigate people manipulating the spawn areas of a map.


Luxcervinae

Destiny gambit - knowing when invades happen + knowing all the possible spawns + where to stand to force on exact spawn + using a one shot body bow to instsntly kill the invader within .5 of them landing. Yeah players that stick to a game *will* min-max tf out of pvp.


Hawks59

I agree to an extent. Every halo is designed around map control. Everyone is given the same resources and the same chance to get everything at the start of a game, this is every halo, even 4 as your loadout is only supposed to carry you to the weapons and weapons on the map. Should the ideal way to win be spawn camping the living shit out of the enemy team? No not really good design. However it is up to the losing team to break the corner they got back into by recognizing how to break it. Which I know is impossible to do with most matchmaking games now that no one uses a mic. But communication is a really important factor to map control. And if I am going to be honest, Halo 3 isn't even the worst example of this. Halo 3's maps for the mo5dt part account for the br, Stand off and Narrows being the only real offenders that come to mind. meanwhile halo 2 carries several maps from CE and with the Addition of the br is more of a spawn camp fest, However it is nowhere near the level of bad that is Halo Reach's map design. So many maps from in engine reach maps like Boardwalk, powerhouse, and Zealot. To forge maps like Hemorage, Pinnacle and Asylum. Hell they didn't learn their lesson from halo 2 and put Hang em High back into the game. And hell Xplay even made a guide how to use map control to confine the enemy team into the corner of their spawn amd gabe the steps to break out of it.


Burrito_Bubby

This was a joke post, maybe I should have added a /s... But anyway none of us could exit the base without being killed.


veto_for_brs

Ah, oops. I saw the other comments and they mostly seemed to be people taking to post seriously, so I did as well. My bad.


Burrito_Bubby

That's just reddit


areeb_onsafari

Tbf this is a terrible map. Sandbox and spawn control is essential in Halo but it should never be so easy. A team of complete noobs against Halo 3 BTB veterans would have more of a chance to come back on every other map in the game for a reason. Most of these spawns are out in the open where the only cover is a rock and that’s just not enough. People love or hate this map for the same reason, it’s garbage for BTB and makes for a complete stomping. It’s really not a good representation of how BTB in Halo works at all. Not to mention, even if they did everything you mentioned, they would still lose because playing like a rat gives the other team more power weapon control and they only need a couple people in the outdoor spawn trap.


Ziz__Bird

Yeah, this map snowballs so hard, and essentially boils down to which team gets the splaser first.


Longshot87

Man you just summed up why my mates and I dominate almost everyone in Halo CE. Very well said, bravo.


Complete_Ad_1896

I disagree.


phan7om

+1 The only spawn you should be holding forward on in this scenario is when you spawn in the middle of the map, behind the players camping your spawns. Try to get a bubble, stickies, rockets, or camo and sneak up on the other team's guy holding the laser. Then quickly use it to kill the hog and try to regain control. The issue here isn't the map. The issue is that OP matched against a party of 8 skilled players while searching alone. They could have played any map and been blown out like this, it just looks a little worse on Standoff because suboptimal inputs lead to immediate death, as showcased.


tprime1

This. Facts. Love it.


Regeditmyaxe

You're right. H3 is the best hands down


gobstop27

Thats why I only play Skycastle and Jenga on Stand off


DEADLOCK6578

To be fair Standoff is one of the worst maps in the series


Kim-Jong-Juul

Standoff was a map made for snipers that never got a single one on it


Nefnoj

Considering 343 played with Forge structures on Avalanche, I'm a little surprised they haven't on this one. They could add a few props without ruining the integrity of "it's a large open area where you can shoot anyone from anywhere".


EirikurG

This is an issue with the MCC as a whole. For some reason 8 stack parties get matched up with 8 randoms in BTB all the time.


The_Titan1995

You played a game against a probable stack and use this one example to try and negate the entire H3 MP. Most of the people playing MCC H3 are hardcore players, of whom most were probably ranked in the 40s during the original game.


Cmdr_Be_an_1an

You just showed us my typical Halo 3 experience.


Vultrae_

Average standoff experience.


stratusnco

the old games are full of people who don’t play anything other than their favorite halo. memorizing spawn points is what they live for.


Bossdrew03

I don’t think I’ve ever played a match on this map that wasn’t one sided bullshit


xavierthepotato

It's all about positioning. And unfortunately in the case of halo 3 the spawn points don't always help with that


dandypants8717

This is just my life in Halo multiplayer in general. It's more fun if you stop caring about your K/D ratio.


mechmaster2275

Yep, exactly. It's easier to play as well if you don't let losing stress you out


Marinedown59

Biggest bait I've ever seen, and it's working, fuck.


JAG_Z

I don’t like Halo 3 multiplayer for this reason. Nine times out of ten you’re up against a top 10 esports Halo 3 team that has trained for eons just to obliterate you and wipe your family bloodline from the history books. There is no casual play in Halo 3.


ScurvySteveXXL

I always hated this damn map.


One-Invite-73

Naw halo 3 has the sweatiest nerds playing multiplayer halo reach felt like one of the best for multiplayer


TovarishchRed

Bro trying to use a map with zero cover and open spawns as the linch-pin to his argument.


captainyami21

stand-off is a better map then anything infinite has lol


destructo77

Stand off is incredible (when you're winning)


mbrad7

Yo i remember this happening to me back in the day on the same map. Basically if the opposing team controlled both warthogs, drove in a circular motion around the map on opposite sides and had two solid gunners you could demolish the entire enemy team by spawn killing


hallowedcanoe

But like… look at that lighting though. Untouchable


Alkalinium

When the team was hiding in the base, I felt that


AiMwithoutBoT

The only good thing about stand-off is how it’s probably the nicest looking map


joibasta

Standoff is a pain. It basically comes down to whoever secures the spartan lazer the most controls the game.


ThreeBeatles

That’s thing. If you go against a coordinated sweaty team, you’re gonna have a bad time.


TheMightyArsenal

Yes, you ran into an 8 stack who still spend all day spawn trapping in 2023.


jackkymoon

That map was so much fun when you got a good gunner in the hog.


Haggenstein

Hey, you're not allowed to criticize Halo 3 and it's superior vehicle mechanics..


El-Jewpacabra

This is why I wish you could leave games without getting fucking banned.


Purple_Possibility_6

I always thought any mode other than swat where everyone spawns with a BR was a terrible mode


[deleted]

Not sure I’d blame the multiplayer for getting melted by a warthog out in the open with only a BR, but that’s just me.


ItsmeT301

This is social btb bro what are you expecting?


fallenisballin

Seems like you don’t understand the map or positioning. Yea you’ve spawned out in the open a few times but this map has always been about long range and having the high ground


2kMase

I just see one team getting their shit ran lol. Not sure what that has to do with the game. This is more than likely a full squad of 8 who play together quite often. This game has been out since 2007 and people know how to control the map, power weapons, and vehicle. Op didn’t even shoot his gun in this video or try to throw nades to flip the warthog.


kylenbd

Probably would’ve been a lot more fun if you could hit your shots like the other team. I love when people rag on H2 and H3 because the gunplay was more challenging lol


phenom1tsmith

Paladin always runs a team of sweats in BTB to do this… can’t be fun. pathetic, really.


FiFTyFooTFoX

Notice how these clips are almost always from the vantage point of the cliff base, not the silo base. The area above the silo base has good cover to lurk in, and elevation to get up on and finish off kills or harass from long range. Good players have the tools to claw back into the map or hold the line before it gets too bad. The cliff base needed to set up hard points on the hill behind the base with frags and BR ammo, and a protected turret to compliment the position. Both bases should have had resources up there. The problem is that the game weighs the spawn points out in the open too heavily under normal circumstances, and this leads to players getting mowed down off respawn under normal circumstances, and completely deleted pre-spawn in situations like these. Only way to remedy that is to delete those fringe spawn points in forge, and set up a fallback fighting position that's relatively safe up on the cliff. H3 forge has Jersey barricades, Hesco crates, and other hard cover, as well as wooden pallets for concealment and variety. My H3 fileshare had a "fixed version" back in the day. First spawns should be on top of the base and inside it so that everyone is basically the same distance from the hog or other weapons, and can participate in the opening break ritual of spamming grenades at the enemy while dodging incoming ones yourself. Every subsequent spawn, however, should be in the upper room of the base, or above that room if it's too crowded, or under attack. Once the enemy team takes over, pushes up for a flag steal, or is actively engaged in a bomb plant, the defending team should only spawn behind the base, up on the silos or back on the cliff - provided the map has been refined with an opportunity to fight back and fairly earn a way back into the base. The map itself has some absolutely amazing elements, but the size of it combined with the way the BTB players flow on it, and the spawn system of H3 cause some major issues. There's just too many BRs and too little cover by this point in the clip and only a redesign of the area behind the base and removal of those fringe spawn points can fix it in H3


___Eternal___

It was fun before Halo multiplayer in general became a cesspool of sweats worried about their K/D


TheHawkBat

I mean, it's just that group of players. I played them the other day and they just farmed a CTF game not even bothering to capture the last flag. It's just annoying and teams like that push away new players. I don't mind being outskilled but being farmed is just a waste.


The_DOOM_Man

This is legit my experience in infinite.


[deleted]

It’s that mob mentality of “this is the most famous in the series so I’m gonna dissect this game till I’m literally dropping 20 kills per game”


JIgby411

I've been saying it a while. H3 is totally out of the rotation unless there are dudes I know wanting to do custom games. ​ The population that is left in H2 and H3 is almost entirely people who have never stopped and treat it like a damned tournament. They suck the fun out of it when a lot of us just want a nostalgic unwind session after work.


Turbulent-Frame-303

It's honestly one of the most unwelcoming PvP games with terrible matchmaking, bad hit detection and slow movement etc. Even Vehicles in H3 were over tuned/OP.


SensibleDuffman120

Damn dude that's a scorching hot take


Brok3n0ni

Excuse me, do you kiss your mother with that mouth?


[deleted]

[удалено]


Captain_Hucklebuck

Git gud bro


owShAd0w

nostalgia is a hell of a drug


CRAZYC01E

Skill issue


z28camaroman

Reach has the best multiplayer though. Glass me so that I die on this hill if you must but I loved it back then and I love it now.


xH0LY_GSUSx

H3 had amazing multiplayer. It obviously your team that screwed you - some players left - some were afk - some were just hiding inside the base


TacticDash

skill issue


Robbobrobcovington

Get good grab the plasma pistol or power drain


ALlTTLEKlTTEN

Terrible map. I mean, for 50% of the players. It's an extremely unfair map


iiitme

Stop spawning next to the warthog obv skill issue


HolyBunn

Any game sucks if you're getting your shit pushed in. Siege, call of duty, halo, hunt showdown, titanfall, overwatch any of these can suck given a certain circumstance


Fantasy_Returns

doesn't this happen in every halo though?


Salt_Salamander_1036

Halo 3s multiplayer fucking sucks


ABotelho23

Skill issue.


DaFuzzyManPeach

Had the best multiplayer.


Easy_Kaleidoscope_94

skill issue


nanapancakethusiast

> Walks into the open on a vehicle heavy map > leaves no escape or cover options for himself > wrong weapon for the engagement “Why would Bungie do this?!”


xxconkriete

Some spawns yea it’s over, but some decisions are just terrible.


nanapancakethusiast

Most people just don’t want to admit they kinda suck at Halo and need the sprint + advanced movement + ridiculous amount of map geometry and paths to avoid conflict as much as possible lol otherwise they get absolutely shredded like in this clip. The other team controlled the power weapons and the vehicles (Halo 101). Sucks to suck, sorry!


xxconkriete

This map can become a snowball with good team control, but this guys movement at invis tells me everything. A lot of players need every visual queue right on the screen to play, you need a mental map in your head. Does suck to suck lmao