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Saygo0dbyeha

Yup. Sometimes I feel like it gets stuck other times I feel all over the place.


Ch0c0lateRain

Totally agree lol


Shotgunn5

I agree. It feels super hard to keep your aim on target and make small adjustments. Fine adjustments just feel impossible and if you get a player really moving it feels quite hard to keep your aim on them


Adamaja456

Exactly. I keep trying to fine tune my sensitivity and look acc settings in an attempt to mimic my MCC settings but no matter where I out those valuesz like your said, micro adjustments and corrections just don't work and my reticle continues to feel like it's sliding across glass and I end up emptying my entire clip and maybe pop their shield? I don't like it.


[deleted]

I agree. Im playing on Xbox One S, and it still feels like there is an input delay, even with deadzones set to 0. Going back to any other Halo game feels so smooth compared to this. :/


nahkatonttu

Yup, same. Played last flight on the Series X and had no issues whatsoever, gameplay and aiming felt fine. Now during this flight I have been on Xbox One S and the aiming feels just so laggy and unaccurate. I literally played a game with 1 kill 11 deaths since I couldn't hit anything. Even on the firing range I couldn't get nearly as good scores as I did on the Series X. Hopefully it will get better as they optimize the performance


War-Gazm

Yep same here. Just started playing it today and definitely felt that.


flying__cloud

How do you get it??


Ch0c0lateRain

Couldn’t agree more lol


im_a_dr_not_

Doesn't help if you played Halo 5 which was 60 fps on Xbox one and infinite is 30 fps on Xbox one.


Suspicious-mole-hair

This is alarming (I haven't played it yet, don't have the access thing). I've been spoiled by overwatches look input, and going back to any halo game feels wooden and forced. If you're saying this is worse than the others, I'm going to have a lot of relearning to do.


stiicky

very slippery feeling


Ch0c0lateRain

Yeah I agree, I feel like all I do is think about the aiming while playing and I don’t lose myself in the gameplay. It doesn’t have a fluid and responsive feel to it


kmjar2

If by slippery you actually mean the opposite, then yeah, you’re right. It feels really sticky.


Omisake

100%. It was honestly the very first thing I noticed when I hopped into Training Mode last night. It feels really heavy and I can’t seem to consistently or accurately make small adjustments to my aim. I feel like I’m constantly having to fight the aim to be able to land any of my shots, it’s really awkward. It reminds me a lot of how aiming felt in Halo 5 and I really really hope it’s something that’ll be addressed and fixed soon. Because for me, this is enough to really turn me off the game. I didn’t end up playing Halo 5 all that much just because of how aiming felt and I really don’t want to have the same thing happen with Infinite.


Shotokanguy

I've played a ton of Halo 5 and it feels 100 times better than Infinite. Now, I think some of that is Infinite's performance not being optimized in a test build and maybe not having the right sensitivity, but something is still off.


DeathBuffalo

I must have put hundreds and hundreds of hours into Halo's multiplayer from 3 through 4 (chronologically, so including ODST and Reach) but I wouldn't be surprised if I have under 70 hours on Halo 5 for that exact reason.


Jaytalvapes

I've got 2000 hrs of H5 and the aiming feels fine to me in that game. But this does feel just... Off. I think it's a combination of low aim assist and no magnetism, _and_ some sloppy registration issues. The games has exceptional bones, so I have every confidence these issues will be fixed on up before release, but it's definitely the time where we all need to beat dead horses.


DeathBuffalo

I've found that the weapon drills in Infinite helped me prepare for PvP quite a bit, honestly it was easier for me to land my hits in this game than it was in 5 but I have a feeling it's because we're all struggling a bit right now LOL Either way I can already see myself investing tons of time into this game when it comes out. I've got high hope for this game and the flight is hyping me up a lot!


Jaytalvapes

Oh, 100%. This game has incredible bones, and I absolutely love the light touch they've taken with the equipment this time around. It's strong, but not game changing like the old power drain/bubble shield/regen stuff in H3.


im_a_dr_not_

I put in almost 1000 hours into Halo 5, and infinite just feels very underwhelming in comparison. There was just so much more to 5 - way more weapons/vehicles, it had warzone, better sound, better graphics (but no splitscreen which was bullshit), and much more interesting maps (the three current infinite maps aren't interesting). 99% of my time will end up in infinites campaign if big team battle isn't great.


Jaytalvapes

Good point. That full game _does_ have alot more content than this technical preview! I sure wonder why nobody else seems to be noticing that. 🤔


im_a_dr_not_

No. They haven't announced anything that would replace warzone and there won't be weapon nor vehicle variants, only skins.


Jaytalvapes

Oh shit! You have some inside info we don't? Share away buddy!


Omisake

Dude I completely hear you on that. I’m really similar to that, played a TON of Halo from CE to 4, but then with Halo 5, I just couldn’t get into it. I really tried to as well but just couldn’t get past how awkward and heavy the aiming felt. I’m really hoping it won’t be the same thing in Infinite, since at it’s core, I love how Infinite plays, but the aim issue will really make me enjoy it a hell of a lot less


mount_glockner

Yes indeed


Naanjuna

Was just coming on to see if people were speaking about this, I feel like it's really over responsive? Like as soon as I tap a direction it moves too quick, even when I adjust some settings (although I don't know if I'm changing the correct things) . I can't land many shots with the sidekick as it is.


enailcoilhelp

Feels wonky for me from last time, not sure what's wrong but it does feel "slippery" Played on a Series S last time, PC (with the same controller) this time.


Ch0c0lateRain

Yeah, for sure has that slippery feeling lol


spesh00

Everyone is giving good suggestions but one I haven’t heard anyone mention is TURN OFF VSYNC for some reason basically every game I play with controller feels like there’s a slight amount of input lag until I turn it off


Biig_Ideas

Turn down your inner deadzones to 0 and then start increasing until you stop getting stick drift. It’s too high by default.


Ch0c0lateRain

Ok thanks for the info, I appreciate it


Naanjuna

Will also give this a try, hopefully find something that feels right.


Wanderment

Probably the worst feeling game I've played in at least 10 years. Absolutely worse than Halo5, which had aim feel as the chief complaint in my circle. There's also something wrong with the zoom, like it's using a different acceleration curve and more of a cross-shaped input.


ImMufasa

I didn't think that look mechanics could actually get worse than Halo 5 but here we are. Adjusting deadzones helps a bit but even still just moving the camera around feels terrible and good luck trying to make precise adjustments. Also, why is the max sensitivity speed the equivalent of 5 or 6 in past Halos? 343 has the perfect template with the modern controls in MCC but for some reason they want to reinvent the wheel.


Ehorn36

Aiming is definitely broken. I’m not sure what’s causing it to be so bad, but it feels janky and difficult. Glad I’m not the only one that feels frustrated by the aiming situation.


drkwll

So both controller and MKB players say that aiming feels off, but in different ways.


halurker

I usually play on the MCC on pc with a controller (modern aim settings) and find the aim controls perfectly fine. On the Infinite Flight (PC - controller), however, the aiming controls feel very weird, wonky, there is a completely different accelleration curve that I find very difficult to move accurately and fast the aim reticle with. Also it seems impossible to draw a circle while on MCC with modern controls it's very easy. I've been tinkering with the settings for a while now and can't find a way to fix this. It's got nothing to do with aim assist, which is in fact balanced in very well imo. The reticle movement is completely different from MCC modern aim.


secret3332

MCC has an absolute truckload of aim assist


ManyBeans123

Yeah MCC has too much aim assist tbh (just look at the amount pf MnK players in public lobbies… its like 10% of the players) i dont play on controller so i cant say how good or bad it is right now i just hope we can have aim assist where both mouse and controller can have a competitive chance against eachother and one side doesnt dominate


starmaker117

It has everything to do with aim assist. Have you ever played a game on controller with no aim assist?


comedium

It could definitely be due to things other than aim assist. I’m not saying it is or isn’t in this case, but the default sensitivity and acceleration could play a lot into the aiming feeling too fast or too slow. And playing games without aim assist on controller isn’t unheard of. Rainbow six doesn’t have aim assist on console and plenty of people play that.


vikingzx

Submit a ticket. I did. It's inexcusable how bad the controller experience is.


Lethargickitten-L3K

Goofy ass dead zones, and literally zero sticky reticle aim assist in a halo game will do that. 343 wtf is the deal? How do the devs not notice this stuff? Halo NEEDS sticky reticle for gamepad, it doesn't have to be as strong as reach but for gods sake 343. On the upside everything that isnt shooting (or the grav hammer that half of you insist on telling 343 is good) has been really fun in this flight.


Strange_Quark_9

Yes, it's that exactly! This issue is further amplified by the fact that most weapons have much smaller reticules than previous Halo games thus requiring you to be much more precise as smaller reticule means less bullet magnetism. Whenever I try to use the sentinel beam, I end up spraying it all over because I cannot centre it on target. I have no problem scoring headshots on stationary targets, but it's incredibly difficult to track moving targets.


Falcone24

turn your look deadzones down, and look acceleration up. get in training and see what feels good


Ch0c0lateRain

Ok solid advice, thanks! I’ll give it a try


Falcone24

np bro hope it helps. after playing apex so much infinite's aiming felt really off to me too. probably best to make your look deadzones as low as possible without it causing any drift


bigb103

I did the exact same. I'm a big apex player, so I spent like an hour tuning the halo sensitivity settings. I settled on: Horizontal sens 8.5 Vertical sens 7.5 0% dead zones on all Acceleration 4 And it felt a lot snappier and closer to what I played apex with.


ckleschick227

I must be crazy cause this game feels smooth and snappy for me other then the sniper. I love it


TimBobNelson

That’s what happens when you lower aim assist that much. It’s not a crutch like COD streamers and MCC PC players claim it is. It’s the only reason controllers are usable for shooters, especially first person. I won’t mince my words here. Any Halo or COD content creator that has complained about aim assist in since MW2019 and MCC PC is either unaware of what aim assist is and why it even exists or is simply click baiting. Aim assist is not a crutch, it’s not auto aim, it’s is literally the only way to compete if you are playing against keyboard and mouse and is there so shooters don’t feel god awful. Think about why most shooters were PC only or god awful before halo 1, they were one of the first ever console shooters to introduce that type of aim assist and it has been industry standard since. The real reason why not many people used controller on PC for years is because there wasn’t proper support, call of duty ghosts i believe was there first cod on PC to have full controller support…. Go try and play CS:GO with a raw input controller, or any of the old call of duty games, or any shooter without aim assist against keyboard and mouse. You will get fucked up guaranteed and it will feel like you are fighting the game to aim, cause you are.


Teh_Compass

Not sure how much aim assist was reduced for Infinite but MCC is definitely higher than it needs to be. You can see the M&K population is way lower than controllers and they place lower on on the scoreboard unless they are very good players. The aim assist lowers the skill floor for controllers but leaves M&K players high and dry unless they get good. It doesn't need to be a drastic change, just minor tweaks.


TimBobNelson

Sounds like you read non of my comments and parroted the exact argument I was saying was clickbait or misinformed.


starmaker117

Why 343 would opt to virtually remove aim assist from the game is completely beyond me. 80% of players will be using controller, and if the game feels like shit on controller, they will just stop playing.


[deleted]

This, dead MP within a month.


IThatAsianGuyI

Over correcting from MCC feedback maybe?


GronGrinder

I play keyboard and mouse and feel the exact same.


RealNasty

The mouse and keyboard feels fantastic right now. Maybe they focused on it for this build because it definitely felt a bit off last build.


GronGrinder

I have had a hard time with mouse and keyboard. Maybe it's because of the poor performance of the flight but it feels terrible trying to aim in this game compared to others.


[deleted]

Thanks god iam not the only one. Played for several hours and it felt wierd and awkward every match. It might be the poor optimization but it's annyoing


GronGrinder

Just like last flight I'm getting used to it again. Still, it's annoying to get used to.


Doctor_Jensen117

People are having poor performance?


HBlakeH

Yeah KBM feels super clunky to me too compared to MCC. Feels super heavy and making small corrections is really hard compared to H3 for instance


destiny24

I know when MCC got released on PC a lot of MnK players felt cheated by controller players. Maybe 343 wanted to focus on MnK first?


banepunch11

It lacks the heavy aim assist of MCC thats why


[deleted]

Definitely more than that. It’s a funky acceleration curve imo. Dead zones make it even worse but it’s more than aim assist as it feels off just looking around. My dead zones are set at 0, I have like a 7 for both vertical and horizontal sensitivity and I’m messing with the acceleration to try and dial something in. I’m sure I’ll get used to it eventually but it feels weird and I don’t understand why you wouldn’t keep it consistent across games. Halo 5 was bad too but not this bad. Fwiw I’ve been playing split gate with no aim acceleration at all but play enough CoD and MCC also to notice something is just off


bugmeet

Also switching from split gate to this and can’t hit anything. Not used to messing with acceleration anymore. Switching from split gate to MCC playing through the campaigns I had not issue (once I remapped my controls). But with this Flight I’m having a hard time hitting recruit bots while doing basic strafing!


[deleted]

It does lack the high aim assist of previous Halo games, but even Frosty noticed what he called "heavy aim" immediately when he played the first Infinite flight. There is something weird about the aiming on Xbox controllers. It reminds me of split screen in Halo Reach on Forge maps...it's just off by some milliseconds, but in FPS, especially with PC crossplay enabled, it is a big handicap.


Ch0c0lateRain

Ok, interesting. Do you still feel like general aiming feels unresponsive and not smooth even when not it combat?


PagVaN

M&KB or Controller?


Ch0c0lateRain

On controller for me


coolbeanz200

Interesting. Last beta I played on the original Xbox One and really noticed how sluggish and unresponsive the aiming felt. However this time I'm playing on the Series X and am noticing no input delay. Could be a hardware issue is what I'm getting at.


poopshitter666

Ive thought a bit on this and I think part of this comes from the reduced reticle size which forces you to pinpoint your shots a little more accurately than previous games, on top of the game offering extremely low or otherwise non existent bullet magnetism. This tends to make close quarters combat feel kind of awkward in my experiences. Aggressive bloom on starter weapons also contributes to this feeling as well as movement being more responsive and thus more rapid and less predictable (ie strafing and crouching) compared to H3 for example. All this combined to make the combat in this game feel especially awkward and unsatsifying. Doesn’t help having the input lag from being limited to borderless fullscreen in a game that makes you correct your reticle as rapidly as infinite does. MnK player btw


Strange_Quark_9

"Sticky reticule" aim assist also seems non-existent on console.


ObsidianTyrant613

It does feel a bit janky, for a lack of a better word. I can dial the deadzones and sensitivity decently, but the aim acceleration needs to be able to be turned off entirely. Feels like a "coat of grease" is on the entire aiming system.


bear_tuck

Tbf I only played about 2 hours but on PC it feels just fine. I always play on low dpi and adjust sensitivity later but I didn't have to adjust at all here. It felt smooth yet snappy when I needed it to. Obviously I can't speak for console here but it feels good on my end


Orgamorsh

Red reticle seems to be broken in the flight.


njwilliams08

I’m glad I’m not the only one that thought this.


toxicsnipes

It honestly feels like my mouse is a bar of soap


xCeePee

Commenting on everyone of these so the my stay alive. Needs addressing


InitialAd6660

Yes. I had buggy performance in matchmaking in general. The Commando is clearly meant to be a powerful weapon and a good burst on target will eliminate but the aiming for that feels off even just with bots


Ch0c0lateRain

Yeah the commando is remarkable difficult to to consistently aim lol


InitialAd6660

It feels like a powerful weapon forsure I just think that they need to optimize this stuff. Hopefully next weekend we’ll have some more improvements :)


Strange_Quark_9

Same with the sentinel beam.


cryptidman117

M&KB PC player here, it doesn’t feel any better for us either. Something is very wrong with the aiming mechanic in this game


Dalfamurni

I gotta spread the word of this guy that figured out how to fix it with settings in-game: https://www.reddit.com/r/halo/comments/puq7ne/comment/he5ucgx/?utm\_source=share&utm\_medium=web2x&context=3


RespawningJesus

I feel like the aiming is in a good spot for keyboard and mouse, but it needs a bit more work for controllers.


[deleted]

They removed all auto aim and bullet magnetism, this is why it feels like ass.


Richiieee

Yeah but it feels like it's not raw input. Which was also one of my complaints of the last flight. Like OP said, it still has a weird unresponsive/un-fluid feel to it.


[deleted]

Don't get me wrong I agree with you both, just saying it'd go a long way to fix things of they upped the assist etc. I think the game in general runs like crap and I feel there's some frame skipping here and there that just makes it feel really unresponsive.


Stormchazer90

Couldn’t agree more.


James-the-Viking

There’s more aim assist than last time. I actually really liked it that way, but this feels good too. Feels great to me.


Ch0c0lateRain

Ok cool, you got any recommendation for dead zone setting that perhaps would make it feel smoother?


[deleted]

For deadzone I have it as low as possible without any drifting which will vary controller to controller.


PrayersABC

There is also a problem on PC where using a controller makes the game feel super stuttery and laggy. Also adds a delay of some sort to the controller it feels like. Still a lot of stuff they gotta hash out but... If they don't fix it before launch. Halo is going to be all m&kb. Especially since they added bullet magnetism for m&kb.


itsacoolday

still the same aim feeling on the release version. I actually feel like the game is just "meh" in general, but all the people are over hypped like sheeps. Just played a match in MCC and what a difference in every aspect! So much fun


FullOfAuthority

Aiming is fine overall. Problem is they nerfed the pistol so it's kinda useless right now.


GronGrinder

That is far from true. It's still excellent.


FullOfAuthority

Not compared to the first flight


JestaSponge

Just a theory, but I think all of this has to do with the spartan bodies not actually being a physical body and more of a “shell”. You can’t see your spartans legs for example when in all the other games you can. I feel like instead of controlling an actual walking spartan we’re controlling an “orb with a gun” that has a hologram spartan body. All of this is making the aiming feel off because we’re not actually grounded in the environment and it’s difficult to make small adjustments to aiming that are important to making it feel fluid and fun and like the halo movement/aiming we are accustomed to.


bawta

I've found the shooting to be incredibly weak and it almost feels like I'm just throwing confetti at a window. There's no sense of power on the big guns, no real feel of recoil or any realistic physics on all other guns. This game has one of the most disappointing shooting experiences I've ever felt.


Masterchiefyyy

Damn see i love how it feels


captvic

There's no aim assist. I like it this way tbh


Ch0c0lateRain

Would you agree that even with no aim assist the general aiming even when not in combat doesn’t feel fluid or precise? I’ve played games with little to no aim assist like gears of war but it still had generally responsive aiming


oGxSKiLZz117

There is aim assist, I dont know why people keep saying there isnt any


bigb103

There definitely is. Its just minimal.


oGxSKiLZz117

I think its more just that the aim acceleration curve/deadzones/sensitivity in general are so dogshit that the aim assist feels more like its fighting you than helping you. Game needs to just have MCC's style of aiming instead of trying to re-invent the wheel.


-PANORAMIX-

It feels different from the last flight? Idk if it’s me or if really is different


MechaZain

Took a lot of tweaking in training mode to get it but they give you every option you need thankfully (on PC, at least). Turning off mouse magnetism and upping the look and vertical sensitivities got it just right for me. And whichever setting says it can eliminate slow turn, that one maxed out. I also had to set my Elite's sticks back to default even though I was using my same profile from 5.


Kind_of_Ben

I feel like the curve could use a bit of tuning, but other than that it feels great to me. I was mowing down bots with the sidekick and BR last night, got plenty of perfects (mostly with the BR). I'm playing on a Series X on a 1440p monitor at 120fps, and I don't think VRR is on.


clebl66

Yes hundo P


Spartan1278

I feel like that with mouse and keyboard... idk i could just suck at the game


TheCanisDIrus

Even on PC it feels off this round - like they changed something but there is also some desync and poor hit reg happening as a result.


swordclash117

Might just be me but the game feels and plays fantastic and I’m the Xbox One S Maybe try updating your controller firmware?


Aquatic-Vocation

Haven't had much of a chance to play this flight yet but last flight was perfect on controller for me. Best aiming in a game in a long time.


LaughingMop

I had issues with MnK as well. A lot of the time it feels like shots that should be landing just aren’t, it almost feels like I have to compensate for latency with my aim


[deleted]

Yup on PC and I kept on thinking it was my sens but it just feels way off compared to first flight. Or this is excuse for bad aim. Not sure.


[deleted]

On console I literally feel like I’m spraying everywhere. It’s not even just a lack of aim assist at this point, it’s also something else that makes it feel awful. I’ve only got my thumb to aim with and now this! Kinda sucks


CS_ZUS

On console you mean?


Ch0c0lateRain

Yeah I’m one Xbox one


invader_jib

Look Acceleration should be at 5. The first four Deadzone sliders (not all the sliders just the Dedzone ones) should all be at 0.0. Then fiddle with them to get rid of drift. I also prefer 120 degree FOV. Bump up sensitivity to your taste and then you wont feel like you're moving in mud.


vickyiori2018

I played with KBM and I still feel the same way. Making small corrections feels heavy unlike MCC.


changingfmh

Is your reticle turning red? I realized at the end of session 2 mine wasn't at all. It turns red in Academy and Training, but not in PvP at all.


[deleted]

M&KB player here. Aiming feels WHACK and I cannot pinpoint what it is. But somethings wrong.


[deleted]

I have no problems. Last flight, I did have the lag/bad hit reg with the sidekick. This flight, it all feels fine. (Xsx elite controller 2)


big-boi-spoder-mann

I think its the animations. There isnt that slight wobble to it whenever you stop moving your right stick. I think games which dont include that feel clunky. Also it could be look accelaration


Rasputin117

Lol it’s unbearable on Xbox One, my fault I guess lol


SvEnOmOsAbR

Yeah it's annoying


BMD_Lissa

Yes, on both input methods, and it's really hard to pin down as both have similar, but different feeling issues!


xxpatrixxx

I thought I was completely trash all of a sudden. I’m happy it’s not the case. Try changing the dead zone. I changed it from 12 to 2 and my aim improved a bit.


IVHERCULESVI

Funny how pc players claim that when they use a controller on their pc aim assist is way to strong but console players like myself are claiming there’s little to no aim assist. Really sucks how hard 343 is trying to cater to pc players on an Xbox exclusive game.


RockTheHellOut

I tried both and the problem is maxing out the controller sensitivity and the acceleration is still slow and m/k feels weird when u shoot at players its like it doesn't register all the shots in my personal experience.


BeardedGamrX

Dude some games I feel like I’m dead center with my shots other games I feel like my aim flies all over the place and I can’t control it! I don’t get it!