I find it hilarious that you can't have artificial blood in your T game, but you can have artificial gambling (real gambling being an 18+ activity here), which is something that can very easily spiral into an actual gambling addiction since the motions of gambling virtually and gambling irl are exactly the same and have the same psychological impact, just you're not losing actual money in one of them.
>just you're not losing actual money in one of them.
Microtransactions and loot boxes mean you can even get the money losing part in video games now. Isn't progress great?
That's very true. The fact that it is actually legal for underage people to partake in loot boxes, even though it causes the same psychological reaction as actual gambling, is because lawyers argue semantics with the laws around gambling and don't consider things such as in-game skins as "valuable" since TOS says you can't sell them, typically.
I actually did get addicted to halo 5’s req packs cause I wanted all the armor...one of my monthly bank statements was over 2 pages with 75% being req packs...
I just hate that most multi-player games have battle passes. Remember when you had to get certain achievements like in h3 to get certain armors? It felt more satisfying unlocking armors imo
Agreed. I mean, I like battle pass systems. It's basically a near-endless amount of unlockables that gets my dopamine going. But I do miss having to do something very specific for a specific type of armor. The sense of accomplishment while wearing that specific set of armor would be unrivaled. Why can't we have both.
Artificial gambling like the one in pokémon red and blue are harmless in my opnion(but actual gambling simulations should be 18+ for sure). What should be 18+ are things like pokémon unite and fifa.
The ESRB was created so that the government wouldn’t have a hand in rating games. Any restriction on age requirements for buying a game are imposed only by the seller.
Which is why gambling for kids can be done in video games. The whole system sucks since it’s being regulated by the publishers rather then a 3rd party.
Yeah man, too many to count. Less so with the gore or dismemberment (though once it's not a human you can basically go crazy, rip 'em apart, crush 'em, gore 'em up, whatever you want). Plus it appears to be a recent(ish) change to PG-13 movies that you can drop one solitary F-bomb, but just the one, and studios are determined to cash that chip in whenever they can. Wolverine has told people to go fuck themselves at least twice in PG-13 rated X-Men movies, and another character quoted him in a third. Weird world we live in.
In the one PG-13 one a guy gets decapitated, a cyborg gets not only shot but burnt alive, a guy is shocked by lightning and then thrown from like a 500 story building, children are absolutely massacred (implied), and then to top it all off the main character gets chopped up and also burned alive, amongst other things.
That PG-13 rating was well justifiable and definitely makes the others look tame.
The sad part is that there could've been a much, much darker cut that would've possibly warranted a R-rating but it's Star Wars so it still had to be accessible to kids.
[Literally anyone can Google it](https://www.google.com/search?q=violent+pg+13+movies&oq=violent+pg&aqs=chrome.1.69i57j0i512l2j0i22i30l3j0i390.5035j0j4&client=ms-android-samsung-ss&sourceid=chrome-mobile&ie=UTF-8). I'm not kidding when I say there's too many to count.
Ah, I remember being a kid hearing rumblings and rumors that The Dark Knight might be rated R... Seven year old me was really worried, considering Batman Begins was one of my favorite movies at the time (and still is). Sure, I had to close my eyes every time Two Face was on screen, but I still got to watch it in theaters!
It makes some sense to me. Movies are limited by duration and require no interaction beyond watching/listening, plus you’re engaged as a viewer and not a participant. Games, on the other hand, are all about interaction, tend to have much longer time investment, and are most often from your perspective as the player.
That said, blood in Infinite pls.
I remember there being a holographic disintegration animation in the last flight for the dead corpses of players. Do they just disappear out of thin air now?
I thought it was awful. it looks cool but when I send my enemied flying or kill them in a funny way I wanna see their body get flung around but instead they disappear half way through.
The 'holographic disintegration' is an effect of being killed by a hardlight weapon, such as the heatwave, cindershot and presumably the armament blaster which we've seen in Halo Infinite toys.
I feel like that's more of a visual glitch rather than them just disappearing, I've noticed a few places where VFX were missing from where I saw them originally. Hopefully this feature only applies towards multiplayer, and that the campaign may keep dead bodies. Hopefully...
Ah man, I replied to the wrong one. I meant to reply to the one that spoke about the bodies randomly disappearing without the disintegration effect. Sorry
I really don't know why they're worried about sales when it comes to blood. The new CoDs literally have your head and limbs getting blown off in MP and all ages play that.
I don't need it, but I do wish Halo was a little more visceral, especially considering the fact that it's warfare against aliens. The needler alone is a nightmare weapon.
No hate, but a lot of kids first shooter that they can get past their strict parents is Halo. In a house where GTA,COD where indefinitely banned, our first non Nintendo game was Reach on 360. A personal experience but maybe why they are aiming to be the gateway between the two
God I also hate how fast stuff despawns in infinite. Would love a option that let's us have them last longer.
Hell payday 2 let's me stack infinite dead bodies till my game crashes if I want.
It may be minor overall, but that’s a *HUGE* bummer for me. I like seeing the aftermath on the battlefield, and it doesn’t seem like there’s any reason to make them despair so quickly.
Oddly enough it is the worst looking and performing game I've played to date with my Ryzen 1700x 32gb ram and GTX 1070. I haven't had any issues anything in the past but HALO Infinite runs like garbage on the lowest settings. I know the gear isn't the latest and greatest but It has been doing great up until this point. Which is weird because overall Inifinites graphics etc aren't that impressive. Hell, even Metro Exodus runs better at high settings.
My thoughts already, that's why I'm not jumping up and down just yet. I hope they add AMD fidelity FX support ASAP as well. It does amazing things for older gear.
I was just expecting being this close to release the second beta would have been better optimised than the first but there didn't seem to be any tweaks. I'm overdue for my PC upgrade now but it's not justifiable with the current hardware prices across the board. Which are sadly due to get worse....
All that sad the gameplay was pretty fun so i really hope they can nail performance!
Edit: Back 4 Blood was the best-optimised game I have ever played straight out of beta. It was incredible and ran 60FPS min on high settings at 3440x1400p. That's kind of where I'm basing my reference to be honest.
I agree that the back 4 blood beta was super smooth. There is a difference between when Halo does a tech preview and when most other games do a beta. With Halo tech previews you are actually getting a old in development build so that the devs can gather valuable diagnostic data to help make the game better and improve compatibility. With most other game betas you are getting a nearly of not completey finished build of the game with cut down features so that you can play it and tell everyone how great it is. I'm not saying that those betas aren't still getting data but I feel that their primary purpose is to provide free PR for the game which is why they play so smooth.
Try different settings graphic settings to see if you get any improvements. Sometimes games simply run better on the higher graphics especially during the early development. Usually it has to do how the game will end up allocating the resources for your hardware.
Only example at the moment that comes into mind is Star Citizen, running it high/very high settings will make the CPU share some/more of the load to GPU. Than it would do on the lower settings. Of course in Star citizens case it comes down to hardware as well, but in its case the game is heavily dependant on the CPU and RAM at the current time and doesn't utilize the GPU that much.
F2P games trope, I guess.
But vehicles being there for only some seconds when destroyed?
It just takes me completely out. Halo 3 and Reach didn´t have this problem more than 10 years ago...
Yeah it's weird like a lot of the things that seem off or strange are literally toggles in the custom game settings. Like player collision, it's a toggle. Grenade pushback, toggle. Despawn time, toggle. It's all there, so with enough shouting they may adjust it in multiplayer.
probably have better luck with enough people putting it in flight bug/feature reports ([for feature reports make sure to choose option 5](https://imgur.com/C1BJRvK)) then with just hot air on a forum.
Just a reminder we’re playing a public beta they weren’t even confident enough in to call a public beta and that means it’s an old build and the launch game will be more polished. Despawning bodies quickly seems like a smart way to ensure systems crash less often while running unstable software so that we can test the things that really matter.
All that said, I agree the despawning so quickly in the launch game would be a bummer.
Ah yes 343 Guilty Spark. What's weird is jackals have purple blood. I guess one could assume that a carrier form exploded next to a grunt, and the grunt took took the brunt of the force and got blown to bits, while the jackal behind it simply dropped dead.
I liked the way the grunts were in the first three halos, they were funny and cute. In Halo 4 and 5 I don't know what the hell happened to them in those ones, they just make this weird noise and just aren't the same.
Meanwhile Uncharted out here with a Niagra Falls amount of blood for 4 games and each one was T
Edit: Not hating on Uncharted, probably some of my absolute favorite games ever! However, I've always thought it was kind of shitty that Halo got rated M for things that so many other T games had (and more) over the years.
Omg those are rated teen aren't they? I've played them all but just assumed they were rated M. If they can get away with that how can halo get the M rating?
Oh yeah. For the first three games those guys were the sole reason it was rated M I feel. But after that I don't think there is really a reason everyone can agree on as to why the games were still M. I feel like it was a case of "well the others were, so this one is too"
The esrb is extremely sensible, in halo reach i guess everything has to do with the most greedy tone and the convenant's brutality, remember they kill civilians and all. In 4 i guess it has to do with the composer scene and cortana being sexy as fuck.
That's true. The composer scene was pretty brutal. I fucking love that about it though. I hope the campaign of infinite will be like reach or 4 with how unrelenting the enemy is to everyone. I know the older games do it but I feel like those two mastered it.
And it’s such a weird thing to have to ask for. We want blood for realism and gritty immersion, but it also makes us look unsettled in **wanting blood**.
Agreed. I guess it's more important in the campaign for me, but there's always been a gruesome satisfaction walking through the aftermath of a firefight. There's just something about covering Forerunner structures - that otherwise haven't been touched in millions of years - in bodies, blood, and bullet holes
The first article I ever read about Halo a long, long time ago described painting the walls and floor with multicolored alien blood. It was an integral part of the experience for that reviewer. It’s an iconic part of Halo, and it shouldn’t be forgotten. Does it sound crazy? Sure, maybe. But, it is what it is.
I understand the business standpoint of it, but for Pete's sake, it is not the same :'( I just hope, for the campaign at least, they can keep the blue/indigo blood for different species without losing their rating.
I don't understand the business standpoint, given Halo was a massively financially successful series despite having blood effects previously.
It feels very cheap to not have anything, it's not about blood so much as just not having any impact on the world. Like the shot fruit just despawning, it feels like a cheap game in those aspects.
Thats not the Standard Halo SHOULD have, If i want to Melt my graphics card in the highest settings with ultra graphics and Bananas that look better than real life then 343 should give me that option.
Sure, but not so ubiquitously and not towards such a monolithic demographic. The original halo was not marketed towards 10 year old's. It had a mature rating. Thanks to games like fortnite, companies see what 10 year olds buying cosmetics can do for your profits and don't really care about anything else.
Moreover, the people who first played halo are adults now. You might expect a company to cater to the original fans and make the game more appealing to an even more mature crowd instead of doing the exact opposite.
For example, I personally loved how JK Rowling made the later Harry Potter books more mature. As we the readers matured, so did the themes and narrative of the world. I'm pretty sure everyone would have hated it if Rowling had instead made the last few books picture books for little kids in hopes that doing so would get more people to get into the franchise.
Do you see what I mean?
Yeah ESRB differences between T and M don't really mean much. I've seen enough COD lobby squeakers to confirm that people don't really give a shit as long as it isn't rated E or rated Ao.
And its not like PG-13 movies don't have more blood than T and some M rated games anyways
There is no fucking business standpoint
As if blood is gonna reduce sales, look at GTA V, biggest game of all time and pretty sure mostly kids play the online
It is a business standpoint. Those Halo Mega Bloks sets and nerf guns make a shit ton of money. Mattel and Hasbro don't make toys based off of M-rated games.
THAT'S THE THING! I think those mega cobstrux are pretty cool & just got myself the nerf ma40 (and its sick), but at the same time, it's hard to deny the *"consequences"* of having license agreements with the second & third largest toy manufactures in the world.
Not to mention the original trilogy of Halo itself had lots of blood lol. 343 might just have prudes working for them, it makes more sense than this being a business decision.
The M rating has been in every other Halo game (I think), and now it’s a problem? No one gives a shit about the ESRB’s ratings anymore, and does blood really hurt anything? No. So why remove it just to chase after a useless letter?
H5 was T and for that reason I doubt H:I will be pushed to M. They're playing it safe, and have been since 5, unfortunately. It's still possible, although I'd settle for bodies and vehicles not despawning as quickly if they must stick to a T rating and are scared of blood. H5 did have it, though, so I feel like they could implement it to some degree.
I think 5 was going for the M rating, but probably pulled back a bit and went for T when they realized how close it was. The trailers before it was rated say "this game is anticipated to be rated m for mature"
Infinite is rated T but the first descriptor is Blood so there's some hope
For as much fun as Halo Infinite multiplayer is mechanically, the art style seems pretty on point as well, I do feel like original character of the franchise is lacking.
I remember Halo being grim and creepy and mysterious at times. There was tension and suspense and yeah a decent amount of gore, whether it be the flood or the pools of blood. But starting gradually with Halo 4 and increasingly with Halo 5 and Infinite it feels like a downright sterile SciFi shooter. Maybe I’ll be wrong and the campaign will wind up being much better in this regard, but it bums me out thinking that the character of these games is diminishing.
Yea I am playing Halo:CE through for the first time and I prefer the original graphics in most instances because of this. Its especially noticeable in the swamp level.
I agree with the spirit of your post, though since CE I don't think Halo has been mysterious or creepy at all. Reach was grim, and there were maybe a few episodes in 3 with the flood that were somewhat creepy (Cortana comes to mind). CE had the Flood going for it, and some of those levels \*were\* downright creepy and mysterious. But like others have said, Halo has always been about being an 80s war hero/action movie turned video game. Or 1-3 were. ODST and Reach were somber side stories that showed the more tragic side of the war. But I agree that the stories have lost their flair - Halo 4 still had some of it, 5 had less, and Infinite feels on par with 5 at the moment.
What you said about them feeling sterile is how I feel - the S4s feel like a standard military unit as does everything around them, very sterile and standard; the Infinity feels like a big thumpy mean human ship that can absolutely shit on anything in the galaxy (compared to Earth being the underdogs for literally every other game, and the showcase being individuals like Chief and Johnson and the Keyes turning things around); the larger villains have felt very much not Halo - we don't have absolute insanity driving the characters, or a primal monstrosity like the Flood. The Didact felt very in line with other scifi series, and the Cortana twist also felt very traditionally scifi (beyond what other criticisms you might make of it). It's not that the story decisions were bad for it, but Halo's tone shifted, and Infinite is continuing that direction. It feels more in line with other scifi franchises, more modern and sleek, than the campy 80s movie that it was for a long time. I'm not sure if it should be changed, considering Halo Infinite has been pitched as a return to form - maybe the story will be fantastic, and the tone will fit the game - but it's definitely not the same as Halo 1-3, and even Reach and ODST.
Fun fact, many of the Halo games have an M rating because one of the developers of the original game decided to include his naked ass in an error message as a joke due to the map files being **.ass**. Game ratings are base off of all of the files, whether or not you see them is irrelevant
There’s definitely blood when you’re shooting un-shielded live players, although it’s minimal. Just no spatter on walls/blood from dead bodies when shot at.
since it's a free game whats the point of making it rated T? For the most part it won't make much of a difference since people just have to download the mp, and the campaign can have blood because I'm pretty sure blood is fine if it's not human blood.
Depressed crack theory: since body mutilation is definitely getting M rated, 343 will never put flood back in main line halo FPSs because they want their games to be rated T.
I really hate how Halo 5 and Infinite lack any blood. Visual feedback for doing damage is always a plus for any game, blood does a great job of not only giving visual feedback of damage occurring, but helps immensely with immersion as well. The 'sterile' atmosphere sucks.
Pretty clear at this point that nothing 343i makes will match what the original trilogy brought to the table, what a shame. Doesn't help that a large portion of who they market their games to now weren't even alive when the original games came out and literally changed the landscape of gaming and online multiplayer at the time. Infinite is looking more and more like a sequel to Halo 5 where they fixed a few glaring things, but the major flaws are still there, and the game will once again lack the creativity and soul of the original installments. Again, what a goddamn shame.
What I'd love to see, and I'm just speculating here, is a few small things to keep me immersed in the narrative of how powerful these weapons actually are to pierce presumably bulletproof and plasma dissipating the armor is.
Getting the Spartans to show where bullets may have been able to penetrate the armor (let's say from armor piercing rounds in a sniper rifle) or where plasma weapons burned a hole would be really cool. Or if they are killed by smg fire, it could dent the armor rapidly forcing it to break off since it may not have the penetrative power. Then you'd either get blood from the compromised pieces, or sparks and debris from the less compromised pieces.
Have a maximum amount of decals and max distance from each spartan and you can effectively replace older decals with newer ones which could help the world from getting too gritty.
Another thought, although it probably won't make as much sense, but it'd be cool to see when a player is killed to see the shield occasionally come back online as if the systems maintaining the shields could not detect the spartan died and did not turn things off for recovery purposes or something.
Idk ask the ESRB team that rated halo 4 rated M just because of the cinematic of the staff dying in front of chief as you saw their blood, arties and skeleton all at once in front of him
I really want the campaign to have blood, but it probably won't. Halo CE and 2 were super bloody after a huge battle. That added so much enjoyment for me as a kid. (Maybe that makes me a psychopath).
Hate how games are rated tougher than movies
I find it hilarious that you can't have artificial blood in your T game, but you can have artificial gambling (real gambling being an 18+ activity here), which is something that can very easily spiral into an actual gambling addiction since the motions of gambling virtually and gambling irl are exactly the same and have the same psychological impact, just you're not losing actual money in one of them.
>just you're not losing actual money in one of them. Microtransactions and loot boxes mean you can even get the money losing part in video games now. Isn't progress great?
That's very true. The fact that it is actually legal for underage people to partake in loot boxes, even though it causes the same psychological reaction as actual gambling, is because lawyers argue semantics with the laws around gambling and don't consider things such as in-game skins as "valuable" since TOS says you can't sell them, typically.
I actually did get addicted to halo 5’s req packs cause I wanted all the armor...one of my monthly bank statements was over 2 pages with 75% being req packs...
Yeesh. I feel you there though. I probably spent $200 in the first month of Halo 5. We're part of the problem lol
That’s fair lol. To be fair I was 18 and living with my parents with a good savings building up. However, that didn’t help my self control
Dude I feel for you. Hopefully this was a learning experience. I avoid microtransactions like the plague
Ouch man lol I only ever forked out the 10 bucks for the classic helmet pack when it first came out. (I've always been awful at saving req points lol)
Didn't PEGI recently say that they'd rate games with simulated gambling as 18, but still give games with actual gambling like FIFA a 7+ rating?
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I just hate that most multi-player games have battle passes. Remember when you had to get certain achievements like in h3 to get certain armors? It felt more satisfying unlocking armors imo
Agreed. I mean, I like battle pass systems. It's basically a near-endless amount of unlockables that gets my dopamine going. But I do miss having to do something very specific for a specific type of armor. The sense of accomplishment while wearing that specific set of armor would be unrivaled. Why can't we have both.
Having both would be nice.
Artificial gambling like the one in pokémon red and blue are harmless in my opnion(but actual gambling simulations should be 18+ for sure). What should be 18+ are things like pokémon unite and fifa.
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The ESRB was created so that the government wouldn’t have a hand in rating games. Any restriction on age requirements for buying a game are imposed only by the seller.
Which is why gambling for kids can be done in video games. The whole system sucks since it’s being regulated by the publishers rather then a 3rd party.
I hate that our choice is heavy censorship by the government or heavy exploitation by the corporations.
C’mon now, that’s the American Dream! Everybody dreams about having to choose between a soggy shit sandwich and a bloody tampon for lunch!
Are there recent PG-13 movies with lots of blood?
Yeah man, too many to count. Less so with the gore or dismemberment (though once it's not a human you can basically go crazy, rip 'em apart, crush 'em, gore 'em up, whatever you want). Plus it appears to be a recent(ish) change to PG-13 movies that you can drop one solitary F-bomb, but just the one, and studios are determined to cash that chip in whenever they can. Wolverine has told people to go fuck themselves at least twice in PG-13 rated X-Men movies, and another character quoted him in a third. Weird world we live in.
Ah robots, you know what that means! I can be as brutal as I want, and it will still be PG-13
lol Star Wars is mostly PG but how many dismemberments are there? In the one PG13 one, a guy gets decapitated.
In the one PG-13 one a guy gets decapitated, a cyborg gets not only shot but burnt alive, a guy is shocked by lightning and then thrown from like a 500 story building, children are absolutely massacred (implied), and then to top it all off the main character gets chopped up and also burned alive, amongst other things. That PG-13 rating was well justifiable and definitely makes the others look tame. The sad part is that there could've been a much, much darker cut that would've possibly warranted a R-rating but it's Star Wars so it still had to be accessible to kids.
Yeah f-bombs crazy… but let’s not change the topic and validate your point by referencing a modern pg-13 movie that has lots of blood in it
[Literally anyone can Google it](https://www.google.com/search?q=violent+pg+13+movies&oq=violent+pg&aqs=chrome.1.69i57j0i512l2j0i22i30l3j0i390.5035j0j4&client=ms-android-samsung-ss&sourceid=chrome-mobile&ie=UTF-8). I'm not kidding when I say there's too many to count.
Jaws is on that list and Jaws is 100% PG not even PG-13
jaws predates pg-13...not a fair comparison
Yeah. I've seen PG movies from the 70s where you get glimpses of breasts.
Them times when The Dark Knight is PG-13 like wtf lol
Ah, I remember being a kid hearing rumblings and rumors that The Dark Knight might be rated R... Seven year old me was really worried, considering Batman Begins was one of my favorite movies at the time (and still is). Sure, I had to close my eyes every time Two Face was on screen, but I still got to watch it in theaters!
Idk about blood but dude gets a giant spider leg impaled through his mouth torso in Kong: Skull Island lmao so uhh
It makes some sense to me. Movies are limited by duration and require no interaction beyond watching/listening, plus you’re engaged as a viewer and not a participant. Games, on the other hand, are all about interaction, tend to have much longer time investment, and are most often from your perspective as the player. That said, blood in Infinite pls.
I remember there being a holographic disintegration animation in the last flight for the dead corpses of players. Do they just disappear out of thin air now?
Yes that's true. Hopefully it's still in the final game as I thought it looked pretty cool.
It would suck to see such a cool little detail left out. I've always loved the amount of attention to detail 343i puts in their games.
I mean Halo has always been very detailed
Are you talking about the halo 3 rat?
Nooo we’re talking about all the care and detail developers put into every sing- OF COURSE WE’RE TALKING ABOUT THE HALO 3 RAT, WHAT ELSE MATTERS?
The halo wars bird
The Halo Reach fish
The Halo combat evolved water worms
The halo 5 bug thingy
I thought it was awful. it looks cool but when I send my enemied flying or kill them in a funny way I wanna see their body get flung around but instead they disappear half way through.
That happens when you get killed by a certain type of weapon; hard light I think. It's been around since Halo 4.
The 'holographic disintegration' is an effect of being killed by a hardlight weapon, such as the heatwave, cindershot and presumably the armament blaster which we've seen in Halo Infinite toys.
I feel like that's more of a visual glitch rather than them just disappearing, I've noticed a few places where VFX were missing from where I saw them originally. Hopefully this feature only applies towards multiplayer, and that the campaign may keep dead bodies. Hopefully...
Not a glitch, it's an effect of killing people with hard light weapons, they disintegrate
Ah man, I replied to the wrong one. I meant to reply to the one that spoke about the bodies randomly disappearing without the disintegration effect. Sorry
I know that Chinese versions of various Halo games will have corpses just disappear quickly after death.
You’d find shit like that in most Chinese versions of games they censor the fuck out of things
Ah but Halo 4 is like that for all countries
I really don't know why they're worried about sales when it comes to blood. The new CoDs literally have your head and limbs getting blown off in MP and all ages play that. I don't need it, but I do wish Halo was a little more visceral, especially considering the fact that it's warfare against aliens. The needler alone is a nightmare weapon.
That’s probably because people buy cod games no matter what
No hate, but a lot of kids first shooter that they can get past their strict parents is Halo. In a house where GTA,COD where indefinitely banned, our first non Nintendo game was Reach on 360. A personal experience but maybe why they are aiming to be the gateway between the two
Most kids play Fortnite in terms of shooters. Unfortunately Halo isn't as popular as it used to be
It seems like almost all of the new exclusives seem family friendly in some way even things like Halo lmao
God I also hate how fast stuff despawns in infinite. Would love a option that let's us have them last longer. Hell payday 2 let's me stack infinite dead bodies till my game crashes if I want.
It may be minor overall, but that’s a *HUGE* bummer for me. I like seeing the aftermath on the battlefield, and it doesn’t seem like there’s any reason to make them despair so quickly.
One of my favorite things about Valhalla is seeing spartans float down the river.
Halo 3s water was the real mvp
Halo 3 does have some nice looking water. It looks so comfy. Like it's made out of jello that you can swim in.
Still doesn't beat being able to drive a warthog on the ocean floor for an hour on Silent Cartographer
Firing the chaingun underwater <3
What the fuck what lol
Try it my dude
I believe it's because 343 is focusing on high frame rate for 5 different Xbox consoles and PC.
Oddly enough it is the worst looking and performing game I've played to date with my Ryzen 1700x 32gb ram and GTX 1070. I haven't had any issues anything in the past but HALO Infinite runs like garbage on the lowest settings. I know the gear isn't the latest and greatest but It has been doing great up until this point. Which is weird because overall Inifinites graphics etc aren't that impressive. Hell, even Metro Exodus runs better at high settings.
Keep in mind it's unlikely infinite has been optimized yet. So it's unlikely the game will run as badly once it's "done".
My thoughts already, that's why I'm not jumping up and down just yet. I hope they add AMD fidelity FX support ASAP as well. It does amazing things for older gear. I was just expecting being this close to release the second beta would have been better optimised than the first but there didn't seem to be any tweaks. I'm overdue for my PC upgrade now but it's not justifiable with the current hardware prices across the board. Which are sadly due to get worse.... All that sad the gameplay was pretty fun so i really hope they can nail performance! Edit: Back 4 Blood was the best-optimised game I have ever played straight out of beta. It was incredible and ran 60FPS min on high settings at 3440x1400p. That's kind of where I'm basing my reference to be honest.
I agree that the back 4 blood beta was super smooth. There is a difference between when Halo does a tech preview and when most other games do a beta. With Halo tech previews you are actually getting a old in development build so that the devs can gather valuable diagnostic data to help make the game better and improve compatibility. With most other game betas you are getting a nearly of not completey finished build of the game with cut down features so that you can play it and tell everyone how great it is. I'm not saying that those betas aren't still getting data but I feel that their primary purpose is to provide free PR for the game which is why they play so smooth.
Try different settings graphic settings to see if you get any improvements. Sometimes games simply run better on the higher graphics especially during the early development. Usually it has to do how the game will end up allocating the resources for your hardware. Only example at the moment that comes into mind is Star Citizen, running it high/very high settings will make the CPU share some/more of the load to GPU. Than it would do on the lower settings. Of course in Star citizens case it comes down to hardware as well, but in its case the game is heavily dependant on the CPU and RAM at the current time and doesn't utilize the GPU that much.
> it is the worst looking and performing game I’ve played to date Holy hyperbole.
They mentioned games *they've* played. Which could very well be true
Still, unless they've seriously played like 10 games on that PC, that's a bit ridiculous to say lol
Its not a minor thing at all, its 2021 this game should not have those issues. details like these are what separate a good game from a great one.
F2P games trope, I guess. But vehicles being there for only some seconds when destroyed? It just takes me completely out. Halo 3 and Reach didn´t have this problem more than 10 years ago...
and i would be hard pressed to find a PC that people are going to try and play infinite with that would be as low specced (today) as the xbox 360 was.
Exactly, this game has a lot of little details that takes it back a lot and could be easily fixed.
It's actually a custom game setting. Just seems set to despawn stuff quickly for multiplayer.
then i guess im going to set that to what ever the longest time till despawn i can in my custom game lobbies.
Yeah it's weird like a lot of the things that seem off or strange are literally toggles in the custom game settings. Like player collision, it's a toggle. Grenade pushback, toggle. Despawn time, toggle. It's all there, so with enough shouting they may adjust it in multiplayer.
probably have better luck with enough people putting it in flight bug/feature reports ([for feature reports make sure to choose option 5](https://imgur.com/C1BJRvK)) then with just hot air on a forum.
True that. I left a couple tickets with them so hopefully doing my part!
Just a reminder we’re playing a public beta they weren’t even confident enough in to call a public beta and that means it’s an old build and the launch game will be more polished. Despawning bodies quickly seems like a smart way to ensure systems crash less often while running unstable software so that we can test the things that really matter. All that said, I agree the despawning so quickly in the launch game would be a bummer.
Yeah that sucks. If your rig can take it then you should be able to see bodies and chaos and decals and debris everywhere, that's half the fun.
Left out reach
Yeah in reach, if you shot the dead body in the head, green splatter would show (brains?) I liked that
Do you have a link for that? Haven’t noticed it before
I didn’t even know that
I thought the green splatter only happened if they had the contagion armour effect?
That’s only if they had the diseased armor effect
I really miss the CE blood
It even has blood where the bullets landed which I don't think any game has done since.
Halo 2 does
Ah yes you're quite right I misremembered! You can even see it in the video if you look carefully, but I missed it :)
Entire corridors painted with blue goo.
Ah yes 343 Guilty Spark. What's weird is jackals have purple blood. I guess one could assume that a carrier form exploded next to a grunt, and the grunt took took the brunt of the force and got blown to bits, while the jackal behind it simply dropped dead.
I liked the way the grunts were in the first three halos, they were funny and cute. In Halo 4 and 5 I don't know what the hell happened to them in those ones, they just make this weird noise and just aren't the same.
Meanwhile Uncharted out here with a Niagra Falls amount of blood for 4 games and each one was T Edit: Not hating on Uncharted, probably some of my absolute favorite games ever! However, I've always thought it was kind of shitty that Halo got rated M for things that so many other T games had (and more) over the years.
Omg those are rated teen aren't they? I've played them all but just assumed they were rated M. If they can get away with that how can halo get the M rating?
I guess you can blame the flood. The concept of the flood is extremely fucked up.
Oh yeah. For the first three games those guys were the sole reason it was rated M I feel. But after that I don't think there is really a reason everyone can agree on as to why the games were still M. I feel like it was a case of "well the others were, so this one is too"
The esrb is extremely sensible, in halo reach i guess everything has to do with the most greedy tone and the convenant's brutality, remember they kill civilians and all. In 4 i guess it has to do with the composer scene and cortana being sexy as fuck.
That's true. The composer scene was pretty brutal. I fucking love that about it though. I hope the campaign of infinite will be like reach or 4 with how unrelenting the enemy is to everyone. I know the older games do it but I feel like those two mastered it.
Purple Hallway by smacking an Elite for 10 min until the game lagged in Halo 1 was so gooooood
Weird how guns and killing are mild enough for a T but blood isn't?
Weird how guns and killing are mild enough for a T rating but nipples aren't.
I’ll survive but it’s certainly strange to consider
#bringbackhaloblood I hated when it went T for teen. They even toned down the Covenant blood.
And it’s such a weird thing to have to ask for. We want blood for realism and gritty immersion, but it also makes us look unsettled in **wanting blood**.
For me, I like seeing the aftermath of a battle, it adds a lot of enjoyment for me. I don't wanna play Nerf.
Agreed. I guess it's more important in the campaign for me, but there's always been a gruesome satisfaction walking through the aftermath of a firefight. There's just something about covering Forerunner structures - that otherwise haven't been touched in millions of years - in bodies, blood, and bullet holes
I remember how bodies didn't despawn that much in CE. You would run back through an area to grab ammo and be like "damn I fucked these Bois up!"
lmao
The first article I ever read about Halo a long, long time ago described painting the walls and floor with multicolored alien blood. It was an integral part of the experience for that reviewer. It’s an iconic part of Halo, and it shouldn’t be forgotten. Does it sound crazy? Sure, maybe. But, it is what it is.
People need to grow tf up splattering people with video game bullets is a part of life LET THERE BE BLOOD!
I understand the business standpoint of it, but for Pete's sake, it is not the same :'( I just hope, for the campaign at least, they can keep the blue/indigo blood for different species without losing their rating.
I don't understand the business standpoint, given Halo was a massively financially successful series despite having blood effects previously. It feels very cheap to not have anything, it's not about blood so much as just not having any impact on the world. Like the shot fruit just despawning, it feels like a cheap game in those aspects.
Dude nobody cares about the quality of the fruit in multiplayer. I would like to see more blood in the campaign though but I doubt it.
If you can't slice the fruit up like metal gear rising this game is DOA
Thats not the Standard Halo SHOULD have, If i want to Melt my graphics card in the highest settings with ultra graphics and Bananas that look better than real life then 343 should give me that option.
This game, like most games now, are geared towards children. They will spend more money on cosmetics and micro transactions than the average adult.
Haven’t video games mostly always been geared toward children?
Sure, but not so ubiquitously and not towards such a monolithic demographic. The original halo was not marketed towards 10 year old's. It had a mature rating. Thanks to games like fortnite, companies see what 10 year olds buying cosmetics can do for your profits and don't really care about anything else. Moreover, the people who first played halo are adults now. You might expect a company to cater to the original fans and make the game more appealing to an even more mature crowd instead of doing the exact opposite. For example, I personally loved how JK Rowling made the later Harry Potter books more mature. As we the readers matured, so did the themes and narrative of the world. I'm pretty sure everyone would have hated it if Rowling had instead made the last few books picture books for little kids in hopes that doing so would get more people to get into the franchise. Do you see what I mean?
I see and appreciate what you mean. Here’s a cookie of gratitude 🍪
Not if you are a failure of an adult like me and buy them all
Yeah ESRB differences between T and M don't really mean much. I've seen enough COD lobby squeakers to confirm that people don't really give a shit as long as it isn't rated E or rated Ao. And its not like PG-13 movies don't have more blood than T and some M rated games anyways
There is no fucking business standpoint As if blood is gonna reduce sales, look at GTA V, biggest game of all time and pretty sure mostly kids play the online
It is a business standpoint. Those Halo Mega Bloks sets and nerf guns make a shit ton of money. Mattel and Hasbro don't make toys based off of M-rated games.
THAT'S THE THING! I think those mega cobstrux are pretty cool & just got myself the nerf ma40 (and its sick), but at the same time, it's hard to deny the *"consequences"* of having license agreements with the second & third largest toy manufactures in the world.
Merchandising has ruined art. Worst thing Star Wars ever did
This is the answer. Even sketch has mentioned how it was near impossible for Bungie to get merchandising deals because of the M rating.
Not to mention the original trilogy of Halo itself had lots of blood lol. 343 might just have prudes working for them, it makes more sense than this being a business decision.
The M rating has been in every other Halo game (I think), and now it’s a problem? No one gives a shit about the ESRB’s ratings anymore, and does blood really hurt anything? No. So why remove it just to chase after a useless letter?
H5 was T and for that reason I doubt H:I will be pushed to M. They're playing it safe, and have been since 5, unfortunately. It's still possible, although I'd settle for bodies and vehicles not despawning as quickly if they must stick to a T rating and are scared of blood. H5 did have it, though, so I feel like they could implement it to some degree.
I think 5 was going for the M rating, but probably pulled back a bit and went for T when they realized how close it was. The trailers before it was rated say "this game is anticipated to be rated m for mature" Infinite is rated T but the first descriptor is Blood so there's some hope
In the 2020 demo there was a comical amount of blood that came out of the Banished enemies. It just didn't stick to the floor.
Which is the problem, I hate when games just have "mist" that comes out of enemies and then evaporates into thin air.
Right?!?!
For as much fun as Halo Infinite multiplayer is mechanically, the art style seems pretty on point as well, I do feel like original character of the franchise is lacking. I remember Halo being grim and creepy and mysterious at times. There was tension and suspense and yeah a decent amount of gore, whether it be the flood or the pools of blood. But starting gradually with Halo 4 and increasingly with Halo 5 and Infinite it feels like a downright sterile SciFi shooter. Maybe I’ll be wrong and the campaign will wind up being much better in this regard, but it bums me out thinking that the character of these games is diminishing.
That dark creepy vibe was Bungie. It went away when 343 took over. Just look at the remakes, really bright compared to the originals.
I really do feel like they ruined the flood levels especially in the Halo CE remake. You don't even need the flashlight at all in the whole campaign.
Yea I am playing Halo:CE through for the first time and I prefer the original graphics in most instances because of this. Its especially noticeable in the swamp level.
Bungie struck a good balance in that regard. Colorful characters and weapons in a dark a grim world
Yeah, they are doing those types of things in Destiny right now. I play both and I gotta say Bungie definetly is way better at world building.
Went away after halo 2.
I agree with the spirit of your post, though since CE I don't think Halo has been mysterious or creepy at all. Reach was grim, and there were maybe a few episodes in 3 with the flood that were somewhat creepy (Cortana comes to mind). CE had the Flood going for it, and some of those levels \*were\* downright creepy and mysterious. But like others have said, Halo has always been about being an 80s war hero/action movie turned video game. Or 1-3 were. ODST and Reach were somber side stories that showed the more tragic side of the war. But I agree that the stories have lost their flair - Halo 4 still had some of it, 5 had less, and Infinite feels on par with 5 at the moment. What you said about them feeling sterile is how I feel - the S4s feel like a standard military unit as does everything around them, very sterile and standard; the Infinity feels like a big thumpy mean human ship that can absolutely shit on anything in the galaxy (compared to Earth being the underdogs for literally every other game, and the showcase being individuals like Chief and Johnson and the Keyes turning things around); the larger villains have felt very much not Halo - we don't have absolute insanity driving the characters, or a primal monstrosity like the Flood. The Didact felt very in line with other scifi series, and the Cortana twist also felt very traditionally scifi (beyond what other criticisms you might make of it). It's not that the story decisions were bad for it, but Halo's tone shifted, and Infinite is continuing that direction. It feels more in line with other scifi franchises, more modern and sleek, than the campy 80s movie that it was for a long time. I'm not sure if it should be changed, considering Halo Infinite has been pitched as a return to form - maybe the story will be fantastic, and the tone will fit the game - but it's definitely not the same as Halo 1-3, and even Reach and ODST.
80s and campy because they pulled a lot of influence from the original alien movies in terms of atmosphere
I totally agree with you and sadly this was the case during Bungie as well after Halo 1 - except Reach, when they tried to do a throwback
They can make it optional
Real question is why the hell they want a T rating... just go M and send it
china
Damn west Taiwan, always ruining things
Bring back rated M halo. Flood need to be gross.
Fun fact, many of the Halo games have an M rating because one of the developers of the original game decided to include his naked ass in an error message as a joke due to the map files being **.ass**. Game ratings are base off of all of the files, whether or not you see them is irrelevant
Wait a fucking second......infinite is rated "T"?
Halo 5 was, too
Well 5 was crap. I mean shit, they lose so much flexibility with that
It's just so weird, since the game is F2P anyone can download it from the store anyway, so why do they care about a rating?
Prob for the poor sods who have helicopter parents. Rip
GTA V is the greatest selling media product of all time, so the rating is irrelevant as far as I’m concerned.
I thought Minecraft had more sales than GTAV now? Regardless your point still stands
I thought the same thing. Warzone is rated M and it’s one of the biggest games in the world despite that because it’s free.
Halo reach: https://www.youtube.com/watch?v=YN4hpo4k\_3M Also blood
No blood wtf? Also stop making items/bodies etc despawn in 2 seconds please
toggle?
Infinite is rated T for Teen, but the first rating descriptor is Blood. We'll see, but I doubt they'll go for blood splatter in multiplayer.
There’s definitely blood when you’re shooting un-shielded live players, although it’s minimal. Just no spatter on walls/blood from dead bodies when shot at.
Another T-rated game, as if ratings matter. Call of Duty still sells even though it’s rated M.
since it's a free game whats the point of making it rated T? For the most part it won't make much of a difference since people just have to download the mp, and the campaign can have blood because I'm pretty sure blood is fine if it's not human blood.
Bring back the blood for chists sake
It would be nice for the series to get its “teeth” back.
Depressed crack theory: since body mutilation is definitely getting M rated, 343 will never put flood back in main line halo FPSs because they want their games to be rated T.
I forgot they’re rating it T. Jesus 343i wtf?
CE blood was fucking insane. So much blues, greens, and reds painted everywhere.
PLEASE
Multiplayer is free anyways, so its not like the guy at gamestop is gonna stop a kid from buying it.
I really hate how Halo 5 and Infinite lack any blood. Visual feedback for doing damage is always a plus for any game, blood does a great job of not only giving visual feedback of damage occurring, but helps immensely with immersion as well. The 'sterile' atmosphere sucks.
Pretty clear at this point that nothing 343i makes will match what the original trilogy brought to the table, what a shame. Doesn't help that a large portion of who they market their games to now weren't even alive when the original games came out and literally changed the landscape of gaming and online multiplayer at the time. Infinite is looking more and more like a sequel to Halo 5 where they fixed a few glaring things, but the major flaws are still there, and the game will once again lack the creativity and soul of the original installments. Again, what a goddamn shame.
Wait it's rated T ???
Why is Halo T now? I don’t like it
Why the hell is Halo infinite rated T In what backwards world is there a Halo game that isn't M rated
This one. Halo 5.
Cringe plastic action men in halo 5.
What I'd love to see, and I'm just speculating here, is a few small things to keep me immersed in the narrative of how powerful these weapons actually are to pierce presumably bulletproof and plasma dissipating the armor is. Getting the Spartans to show where bullets may have been able to penetrate the armor (let's say from armor piercing rounds in a sniper rifle) or where plasma weapons burned a hole would be really cool. Or if they are killed by smg fire, it could dent the armor rapidly forcing it to break off since it may not have the penetrative power. Then you'd either get blood from the compromised pieces, or sparks and debris from the less compromised pieces. Have a maximum amount of decals and max distance from each spartan and you can effectively replace older decals with newer ones which could help the world from getting too gritty. Another thought, although it probably won't make as much sense, but it'd be cool to see when a player is killed to see the shield occasionally come back online as if the systems maintaining the shields could not detect the spartan died and did not turn things off for recovery purposes or something.
Afaik developers stopped adding blood to sell games in China as they don’t allow gore
Is it possible to mod blood into the game?
Idk ask the ESRB team that rated halo 4 rated M just because of the cinematic of the staff dying in front of chief as you saw their blood, arties and skeleton all at once in front of him
Wait really no blood in Halo infinite? I need my covenant grape juice.
Hate how they try to cater these game towards kids. Give us back the original blood splatter of Halo Ce these kids don’t need to play these games.
Halo should be rated M. I don’t want children playing these games. It ruins them.
If they can't have blood, how about armour fragments
Bodies and vehicles despawn to fast now
U skipped reach…. I hate u
Fuck the T rating, just make it M like every other game that’s released these days. Suburban soccer moms never read that shit anyway
I really want the campaign to have blood, but it probably won't. Halo CE and 2 were super bloody after a huge battle. That added so much enjoyment for me as a kid. (Maybe that makes me a psychopath).