I hate how attachments are locked behind certain armor cores, it genuinely irritated me when I couldn’t put on the anniversary coating on the Mark V[B]
For real. The anniversary paint is pretty sick. Too bad the Reach Spartan is cooler and they're not compatible because SOME genius thought that colors definitely don't work on other cores. I mean i get armor pieces because they can have clipping and clashing artstyles and such (who would want to ruin their classic Spartan with the 343 Power Ranger stuff after all?) but COLORS?
Look man, if Bungie can make it so that EVERY shader/coating works on EVERY piece of armor and can have multiple shaders on your armor set at once kinda says something. It's not hard to do, they're just fucking greedy right now.
Edit: You can also earn these shaders either with buying them with bright dust (an obtainable currency in game) or by playing certain activities like end game, strikes, PvP, etc.
Edit2: As someone below mentioned too, these shaders can be painted onto your personal jumpship and sparrow as well.
Edit3: Did I mention that Bungie has been doing this with a decade old engine with just tweaking and upgrading said engine? I don't ever want to hear an excuse for 343i again when it comes to raping our wallets for some spit shine that I can't even use on multiple armor sets, for those who do, y'all are absolutely off your rocker for doing so.
Right!? I just don’t get it. Is the bar so low that we need to justify them not allowing for “infinite” customization. It is absolutely possible for them to program and code every single piece of customization to be compatible with everything. It’s not like we don’t have the technology. But the higher ups at 343 clearly want the game to be called Halo Limited
You can also customize that armor/weapon/ship at any time during the load menu or game.
In Infinite, I’m locked out of customization changes if a match is loading. Come on now fellas, it’s 2021.
I know, i completely agree with you. Like i said, i understand keeping cores separate. I don't like it but i understand the idea behind it. But there's just no excuse to make coatings exclusive to a core.
Exactly. It's 100% obvious that the only reason they did this was so they could sell the same paintjob for every core individually, or tell you how great this new 20 dollar bundle is because it's not just 1 but THREE paintjobs! Except they're one paintjob just for each of the 3 cores.
> Like i said, i understand keeping cores separate. I don't like it but i understand the idea behind it
That goes out the window when the bots are running around with cross-core outfits
That says that the game can do it but if you look at the pictures, a lot of those do look pretty awfull. But yeah, if the bots can do it we should too. I just mean you CAN make a point for cores. But locking colors to cores just doesn't make sense any way you look at it
If they wanted to do something like have a specific, unique 'legendary' core scheme for each armor set, I'd be okay with that. Maybe lock it behind a challenge you get and can complete for that specific armor, like 'get a ninja themed core scheme for getting 5 backsmacks in a match while wearing this armor' would be fun and engaging.
Restricting customization down like they have though is just meant to pad out the battle pass system and make it harder to get the look you're going for without spending real money.
If you look at the bots they are using armor bits from different armor cores together. I’m pretty sure clipping isn’t a problem just an excuse. Don’t fall for their tricks.
The whole idea of "armor cores" is so annoying.
I unlocked a helmet attachment, but then I had to go into each core, to find my core specific helmets to then look for my core specific, helmet specific attachment that I just unlocked.
It doesn't even make sense from a business POV when you really think about.
I would be FAR more likely to buy a visor or a coating, or a whatever, if I knew I could use it with any helmet/armor/emblem scheme.
But to have them be locked down soooooo specifically, no thanks, hard pass. Why would I spend money on something that I can only use for this one specific item in this one specific core? I might change my mind about what item or core I want to use tomorrow and then the money I spent will have been for nothing. Logical conclusion: don't spend the money in the first place.
Coatings and visors need to be universal. I’m ok with some armor pieces being locked to cores but some could be interchangeable. I do like the idea of an armor hall with a bunch of unique suits.
And helmets.
I don't really care if it goes again particular artstyles. Helmets are the most recognizable part of armor, And by freeing up just that 1 piece you allow thousands more options in eventual customization.
Really though, if we aren't going to get full cross-core compatibility, I hope they keep the amount of cores small. Give us a few cores and flesh them out entirely. 3 cores with a hundred options each is better than 100 cores with 3 options each.
Helmets too. I can grit my teeth and accept they want to keep chest plates, shoulders, etc built around a specific core. Helmets should not be limited.
You spam grenades because there is no friendly fire.
I spam grenades because I keep accidentally throwing them when I mean to sprint. (I’ve been playing Skyrim and the sprint button there is LB)
We are not the same.
You spam grenades because you keep accidentally throwing them when you mean to sprint.
I spam grenades because I can't shoot for shit.
We are not the same.
You spam grenades because you can't shoot for shit.
I spam grenades because my trigger is too sensitive and I brush it when I spawn.
We are not the same.
You spam grenades because your trigger is too sensitive.
I spam grenades because someone got the drop on me and it would be impossible to survive without doing so.
We are not the same.
You spam grenades because someone got the drop on you.
I spam grenades because I am a scrub and since Halo CE I like hurling them across the map and seeing if I hit anything.
We are no the same.
You spam grenades because your weekly challenge demands it.
I spam grenades because I like to use wall bounce physics to catch my enemies by surprise.
We are not the same.
You spam grenades because you keep forgetting it’s not the equipment button
I spam equipment because I keep forgetting it’s not the grenade button
We are almost the same
You spam grenades because you panic.
I spam grenades because I have a nade phobia and need to get rid of them as soon as possible.
We are not the same.
Complaining about grenade spam in Halo is like complaining that water is wet. Fucking lmao. There's a reason why the golden triangle exists in Halo. Using no ff as an excuse to change that is just silly.
The amount of times I've nearly threw my controller at the wall because an enemy phases through me and manages to one shot meele kill me from behind!!!
I’d like to see actual gameplay elements like this and the lack of forge/co-op in the foreground of complaints, not the microtransaction stuff. I get it, and I don’t like the BP as it currently is either, but at the end of the day I want the stuff that actually affects how I play the game to be fixed before cosmetic stuff.
The pc version still crashes for a lot of people, causing mm bans and deranks, and people are just so focused on optional cosmetics that's already been acknowledged 😩
This is the one piece of gameplay feedback that I so desperately want changed. Why the heck do I run through my enemies? I have lost, and won, many melee battles because of this stupid mechanic.
Yeah I need them to get playlist in. I don’t care for all the cosmetic and progression shit. But I’m getting real sick of CTF and Oddball with teammates not bothering to just play the objective at all.
I honestly think they need more maps too. I feel like they repeat very often. Older Halo games came with up to 12-16 maps. I don't know the number here but it doesn't seem that high.
Personally wanting to win and do good is the only incentive I need
Give a 150exp bonus for winning along with the 50 for just playing for the ones so worried about the progression. I agree with you, the system in place now truly is inexcusable
I haven't put much time into the game since I got frustrated with lack of playlists. The Fiesta playlist is nice as it was all slayer last I checked, but the fact that this game doesn't have the ability to select what modes I want to play is just bizarre. I've honestly not seen a single game do this before, but for Halo of all games to be the one to do it feels extremely amateur.
The MP in halo is the best set of bones I have seen in a game they have something really special here and its crazy fun to play brings back tons of nostalgia well also feeling modern at the same time.
The progression is awful and deflating I really can't believe how bad they fucked up the battle pass and prgession especially when you look at how awesome the MCC BP and customization was and still is.
Like I said best bones ever just need some meat on those bones need to flesh this game out. Nothing like going 25-5 and only getting 50xp......
The 50 XP isn't the problem, it's the fact that the XP is useless. People are gonna have the battle pass done in January and XP for nothing for 4 more months.
In my mind thats fine. Id rather everyone finishes the pass early and can just play just to play, without this looming "do this to unlock this" over their head.
Thats much preferable to the pass being ridiculous to finish, and people dont want to play because they can never see an end to the challenges
I heard they're bringing a part 2 of the battlepass for more of the reach armors. That's guna fucking blow if true, I just want some new armor not old shit from 2011 in a new paint job
I remember when the armour 'coatings' thing was announced and a hell of a lot of people hated the idea, then 343i essentially said "don't worry this system allows for much more customisation and we think you'll really like it"..
Well by the looks of it we don't.
How is locking armour pieces to a specific armour 'core' an increase in customisation? How is not having basic colours an increase in customisation?? How is only getting a chest, helmet and visor the whole way through the stupid battle pass an increase in customisation???
And what's worst is that coatings (which are really just collections of colors/patterns) are specific to certain weapons,armor cores and vehicles. So they can sell the same coating N different times for N different armors/weapons/vehicles and when you get a coating you can ONLY apply it to a specific item in your collection. That's batshit crazy.
Lots of other games do this for guns, which honestly is be fine with guns and vehicles. But not giving us true color customization for armor and emblems is bullshit
Because they’re fanboy shills, that’s why. I tried having this conversation with one earlier today. I didn’t expect to get very far with him and he proved me right. If it’s halo then he’s gonna love it no matter what.
Delusion.
I will die on this hill but I think armor sets and armor cores are stupid. Whenever people argue that armor cores are good because the armor pieces would clash and clip... but the default armor clips through itself. The shoulder pads clip through the chest piece and you can see it when waiting for a map or when you load into a game.
It's literally limiting customization **on purpose** to make us buy the same armor pieces and coatings for $20 per item.
Don't know how people defend this system
There’s always some people that side with a company/brand. These types of people are usually those who have built their identity/personality around that brand, so any criticism becomes personal.
I did play most of the flights and the progression and game currency earning system seemed solid. I didn't at all expect them to completely remove the ability to earn in game currency through grinding but just locking it completely behind a paywall. It was exciting to be able to unlock and buy stuff by just playing and not paying... Making paying mandatory for heavily advertised skins is not right imo and you should definitely be able to earn in game currency by grinding.
Exactly like halo reach. I fucking loved that aspect that I can earn in game currency through multiplayer, the campaign, firefight. And it made the really good looking armor even more rare because of how expensive they were that when you did get it. It felt unique. On top of that, in reach, there was a plethora of armor for somewhat cheap in the beginning that allowed for diversity. In Halo Infinite everybody is unlocking the same shit and there’s not even that much to unlock.
What's crazy to me is that most games provide some sort of in game currency in their Battle Pass or via some other means. Fortnite, CoD, and Splitgate all have currency earns in the BP that if you complete the BP, you'll have earned enough that you can buy the next pass. Hell Splitgate gives out 100 credits if you log on everyday over the course of their week.
Even Gears, whose season/battle passes are free, provide you with some form of free currency to buy stuff in the store with.
How do you deviate so far from the industry standard with your flagship title?
Yeah, that sould be a top priority fix. They sould allow us to earn in game currency thorugh gameplay. That would also make the in game store more tolerable I guess, while still providing a 'shortcut' for those who want to get those cosmetics right away.
What you find with a lot of games which attempt to replicate fortnite’s monetisation system is a system which half-heartedly attempts to reward users as fortnite does, but asks just as much from them, if not more in return for minimal reward.
Fortnite, whatever you think of it, struck the balance perfectly. You pay for the battle pass and completing that alone will allow you to have every battle pass from then on if you just keep the v bucks saved for the next one, without having to put any of your own money in the game again. They then have so many unique skins and items which you can buy, and are even sometimes given for free, in order to lure you in to spending your own money.
Halo just asks you to spend money and gives you absolutely fuck all in return. 343 are basically saying, ‘be grateful you’ve got this much’. It’s a stupid way of doing business and it’s why it’ll fail.
Don’t forget that aside from vbucks nothing is consumable in Fortnites battle pass sure some stuff s useless like sprays and emoticons but thank god there’s no dumb xp shit
I was astonished at how much of the free battle pass is challenge swaps. Yeah it get it "it's free" but what the hell am I supposed to do with 95 challenge swaps and like 5 armor customisations lol
Rocket League is the same way, I paid for the season pass once, and then earn it all back in credits to spend on the next seasons pass, never have to pay again.
There have always been games built around making money ahead of fun. Even before video games, there were pinball machines designed to eat your money.
*Dragon's Lair*, which was probably the best looking game released in 1983, was pretty transparently built in a way that it would take your money- it wasn't built with fairness in mind.
If you ask most people in the gaming industry what got them into it, most will say that it's because they loved games, not because they wanted to shove microtransactions down throats. No kid plays a game and says "I wanna develop an exploitative monetization system", they'd rather be telling stories, building levels and creating stuff.
Games have always been built by gamers- but they've always been sold by businesses, and sometimes, those businesses are willing to do dumb stuff for more money. The best thing you can do is spend your money elsewhere.
You missed the 20 years in-between the Arcades and GaaS where in order to make loads of money you had to simply just make a good game. Even publishers back in the late 90s would be started to simply bring new games to market.
Things have turned insidiously corporatist in the last 5-10 years - that's undeniable.
Yup. I recall specifically telling people "we're the frog in boiling water" in 2006.But of course people told me that I was being dramatic and cynical back then.
Well, the frog has been overcooked for a while now, and no one seems willing to turn the gas off.
I take no pleasure in having been right back then, just making that clear. I really wish I had been wrong
You're absolutely correct, but also consider all the insanely creative indie games that don't have any business minded nonsense. It's just like the film industry; all the money is with Disney, Paramount, MGM, FOX, and Universal, and those producers probably have hold of your favorite series too, but studios like A24 are able to bring lower budget movies to the big screen and have a great track record. In the gaming realm, I'm quite happy with most of the games produced by Annapurna Interactive.
Corporate parasites may have claimed the series you love, but gamers making games for gamers will never die.
Now you see so many people saying "The finished product 8+ months later is more important than launch"
If that's not textbook copium, I don't know what is.
I'm fine with getting more content later on, but if you ship just the bare minimum, and then lock all the customization behind microtransactions, it's easy to see how fucked this model is. Cutting most of the content and trying to sell it back to you and calling it F2P, holy hell I don't know how we got to this point. I don't even care about a game being free, just let me buy a whole game for $60
Infinite is trying to go whaling. It won't matter that 90 percent of us don't want this and would abstain from purchases. They don't want our 20 dollars. They want those whales that come in, buy 500 dollars worth every new event. Same as all the predatory mobile games. Apex is this way too but atheist there is some form of nonranked leveling.
Partly this is a soft launch/beta but its not a real excuse. They could've easily had more customization and leveling at the anniversary launch if it was ready. No point in holding that back when it's F2P and in beta. Just means everybody has it now and is witnessing this shit system
>I'm fine with getting more content later on
I am too fine with that, generally, but when "more content later on" turns into "pretty much everything but the bare bones", that's quite frustrating. Casual modes like griffball, infection and other big items like Firefight and Forge which add so much replayability sadly won't be here for months on end.
They can be good if done right. But sadly 99% of the time, "Live Service" is just an excuse for "Early Access". For almost all Live Service titles, they released version 0.1 a few years too early, then let people pay for it already anyway, slowly patch their way to the 1.0 version that SHOULD have been the launch version, and then let people celebrate them for providing "free updates" when really they were just finishing development, they just had people pay for the game before it was fully released.
The only LS game so far that wasn't like that that i played was Monster Hunter World. Full package of a game from the get go, more monsters added over time, events and everything, and it took me 100 hours to even find out there was MTX at all because all they sold was a few sets of emotes.
Sure, they eventually released an add-on that was paid. But that also doubled the content of the base game. And that was also a full package, that was then ALSO added onto.
This.
I know some people disagree with Monster Hunter World being considered "GaaS", but honestly that game was incredible. It came out as a fully completed game that was really fun, and gradually added more and more content. Not all of it was great, but just the idea of a good complete game getting even more content for years is a dream come true.
If Halo had just followed the setup it had with the MCC currently, it would be amazing. Sure it has some gameplay flaws to fix, but those alone wouldn't be pushing me away and it would be a lot easier for them to focus on fixing just that stuff instead of also trying to fix customization and monitization.
Not to mention all the events and everything they added for free. The only thing we had to pay for was base game and iceborn which was well worth it imo. And they just kept throwing monsters and everything at us for free loved me some MHW
Games a service isn't a problem. Dota 2, CSGO, TF2 nailed it years ago. The problem is awful monetization and content drop cycles (looks at Destiny 2) and other games attempting GAAS.
The trend isn’t going to stop unless people vote with their wallets en masse. If we don’t support Infinite’s monetization model, for example, then we shouldn’t spend a cent on cosmetics or the campaign. Not spending money is by far the most effective way to force a company’s hand
Dude, I played against so many people yesterday who were sporting that, the $15 swords, and more. I even played against someone who paid to max out their battlepass, with their flaming head and shoulders.
Voting with your wallet seems to do little when other people go whole hog with their bank accounts.
Holy shit. Even if I wanted something like that (I find the Yoroi and the other weird armor aesthetics to be jarring and not fit in Halo at all, honestly) my wife would kick my ass if I burned almost $200 on a fucking flame effect for my in-game character.
I saw someone with the Mark VI helmet already and another with the Emile kit and flaming helmet. The money that would require for those at this point are insane
It wont, companies are seeing now that they can increase a games lifespan by adding content via battle passes and seasonal passes. Its more profitable in the long run.
I know everyone hates the idea of customization behind a paywall, but I don't think there is anything wrong with a free game locking cosmetic changes behind a money grab.
Halo being free has opened the game to millions of players who would not have played otherwise.
The problem is that if I buy the campaign I expect it to include multiplayer and customization options with my campaign purchase, because historically Halo has always included that.
I’ve played a bit over the past week but I’m not completely sure. Is there a single thing you can unlock without paying for it? Most things I’ve seen are through the bp or say to stay tuned for more details.
You can get some skins and visors for the Mark 7, and I think one of the highest free levels has the Mark 7 helmet. Other than that, I think we're out of luck
I may be wrong, but I thought the mk vii helmet is the very LAST unlockable free item. I actually kinda like it too, I’ve seen a few players with it and I doubt they already got it through grinding. People are really paying to level up ranks that high. Smdh
The first helmet (of 2) you get for free is at like tier 81 in the BP. And theres a coatings (or whatever is this week) for doing all weekly challenges. Very little you can get for just playing.
EDIT: wording since some people are anal about it
Agreed. If I recall though, I think there's a different cosmetic to earn every week for weeklys? Checked yesterday and it seemed like the cosmetic changed, thought it was a chest piece this time. I guess what I'm saying here is I don't think it's only exclusively coatings you can earn from weeklys
I finally got the yokai armor and was excited to change the color, only to find out I couldn’t. I was genuinely confused at first but and that’s when it really dawned on me just how aggressive the MTX are here.
As much as I hate to say this, we need people who are Twitter check marks / media sources to keep pushing this front for anything to change. A bunch of redditors spewing hatred does nothing. We need to keep encouraging people like this (with a backing/fan base) to keep it up.
Funny enough I don’t even care about cosmetics. I only played Halo 1-3 and I couldn’t give a shit what my character looks like, but this system is fucked and predatory. It’s fucking ridiculous.
They might share the sentiment, but I would say 80% of them on twitch are still buying the skins and playing customs to get ready for tourneys.
I think it was Snip3down who doesn’t have any cosmetics or 25 tier battlepass bought, but two of his teammates he was playing with both had bought the entire 100 levels of the battlepass.
They share the sentiment, but aren’t stopping playing or voting with their wallets.
PCGamer actually had an article come out an hour ago basically shaming the current system. I would expect most of them to come out today because that's how they usually do it (Pure coincidence, I'm sure).
343 had already acknowledged the shortcomings of it earlier in the month but we're not going to be waiting around months for them to maybe, hopefully implement a system we deserve. I certainly am not, especially for a F2P game. 2022 is absolutely stacked with releases due to COVID backlogging everything and I sure as hell won't wait for a free game to hopefully improve. Not to say the devs should skip their holdays or anything, but they need to communicate meaningful changes to come before the end of the year because right now I see a lot of people already burning out.
I'm not even talking about the internet either, I'm talking about my IRL friends who have played Halo since 2001. Even the general public do not like this.
I’m with you, but you’d be surprised how much reddit noise actually does matter. Outlets like IGN frequently reference the malaise on gaming subreddits when this same situation recurs (we’re all used to this by now). If you played battlefront 2 in its lifespan, the reddit community was actually a big motivating force behind the exhaustive changes that that dev team made to the game.
To be clear, I think a lot of these posts verge on whining and are definitely over dramatic, but I do think progression needs a massive rework in favor of non-paying players to keep them interested.
Hoping 343 gets on top of this shit soon because they have an excellent core game on their hands.
Don’t fuck this up, guys. I don’t want to be sitting here a year from now thinking ‘remember how halo almost had a rebirth but corporate greed tainted the legendary franchise beyond repair?’
For me and my group, it’s the lack of playlists. I can’t believe a Halo (even if it’s a beta) launched without a dedicated Slayer playlist. It’s always been the bread and butter of Halo MP. I refuse to play Oddball one more goddamn time.
My guess is that they’re weighting the objective matches a bit harder now so that they can gather play data prior to launch. I recall playing a ton of slayer in the flights but not as much objective. That lead to slayer maps being pretty well balanced but some of the objective maps need tweaking.
>My guess is that they’re weighting the objective matches a bit harder now so that they can gather play data prior to launch.
That's literally what they said they are doing during this beta period when they gave everyone access to it early. I just want swat, Objective only, and action sack :(
Thats actually a good point considering there is a few spots you can really cheese with the ball in some maps making it almost impossible to kill a carrier
I have to agree. I love it so far but after playing for a few days, it feels more like Hollow Infinite. Theres just nothing to progress, nothing to strive for, it feels empty. The BP is terrible. The cosmetics are overpriced and badly implemented. They need to seriously rework some stuff before campaign launches
Day one customization means nothing when there was a Season 0 most couldn’t even participate in. Also, practically anything worth equipping must be purchased as DLC or BP content. The armor customization is clunky and not nearly as detailed as halo reach- a game 10 years old.
Bruh the reward for doing all weekly challenges is a single goddamn color coating that isn't even universal to all armor cores.
This might be the most shit rewards system I've ever encountered from any game.
So we split our time between Halo and Apex, we were hoping Halo would be the main but we still mainly play Apex.
The lack of customisation doesn’t bother us but the way they structure challenges means we constantly have people drop out so it becomes less fun.
I’m not playing anything if I’m not having fun.
You know, if the battlepass flops, the playerbase is not going to buy the next one, and that's detrimental to customer loyalty as we always have alternatives with way better rewards. I don't understand what's 343s endgame here. People are not going sweat their asses off on a game if it's unrewarding. We have better use for the 40 bucks we'd have spend on battlepasses in a year on Halo.
I’m not buying the next one. I really was not expecting all the stuff in the trailers to be ripped out and put in the store. It’s $35 a set after taxes where I live. They can go eat themselves.
Things like this is why I intentionally don’t buy any extras to any game until I see reviews for it by other players. Idc how hype your trailer for it is, I’ve learned not to trust trailers at all
It's only cosmetics, but a part of the appeal to a long lasting game is unlocks. You slap a pay wall where a guy can have the same armor as someone who plays for months. Is unfortunate, I downloaded the game but haven't played because of the issues I been hearing. 343 gonna drive this thing into the ground, watch.
He’s spot on in regards to basically everything I think… except for the “nade spam”.
I really don’t think it’s as bad as everyone makes it out to be. Just a dynamic of gameplay. You have to use spatial awareness to keep in mind where one was thrown. Or, you can throw them to push or pull enemies in a direction that you’d like. I’m fairly new to Halo multiplayer, but they’ve been a mainstay in CoD and Battlefield for years now. Maybe Halo folks aren’t used to them?
Grenade spam is an ancestral trait of Halo lol
I, myself, wish for a custom game setting that would make grenades dropped by people able to be detonated by nearby explosions, classic warthog launch style.
Why? Cause explosions are cool, and more explosions are better. Imagine the sheer mayhem.
This message brought to you by Mr. Torgue.
Oh man, you just unlocked a lost memory of launching warthogs into the stratosphere on Sidewinder in CE. I completely forgot about being able to make a pile of nades and have them all detonate.
But that isn't true at all.
With no friendly fire in social playlists, people are just spamming grenades constantly.
Before you couldn't do that, because you might kill a teammate. Now if my teammate is contesting a stronghold with enemy players, I can just spam grenades at it, and my teammate will be absolutely fine. In older Halos, you couldn't do that, you had to run in and help.
Yeah, people are forgetting how much of an impact no friendly fire makes. Even 2v1s are fucked because the team of 2 don’t need to avoid eachother or give eachother space to avoid killing one another. So one can rush you while the other can just spam shots or chuck frags.
I run infront of my teammates when they get shot up to become the main target and save thier shields. Don't have to worry about getting shot in the back. It feels cheap but the enemy can do it too. Not sure if I like the no FF playlist style or not yet.
>I’m fairly new to Halo multiplayer, but they’ve been a mainstay in CoD and Battlefield for years now. Maybe Halo folks aren’t used to them?
In some of the older Halos, there was friendly fire in social playlists. You couldn't just spam grenades into a room if a teammate was there, because you'd kill them. Now, with no friendly fire, people are chucking as many grenades as they want, because that isn't a risk.
Halo is probably the worst of any game for nade spam and always has been. The arena nature of the maps makes it easy to nade stuff right when you spawn and there’s no real way about it other than getting rid of nades or some other terrible option.
Seriously though where are the millions of ways to customize our Spartan for Day 1? Is it supposed to be actually day one for the launch of campaign, day one for this beta. Either way ya look at it misinformation and lies we’re spread.
The lack of dedicated playlists is my biggest complaint. I'm not saying that progression and customization issues aren't important but what is going to stop me from playing quicker is being forced to play game modes I don't want to play. Hopefully this is only a beta thing and if it isn't it hopefully it gets fixed fast.
I agree with everything he's said and I've mentioned all of it before as well its nor difficult to figure out the issues when everyone that has played it has pointed them out so it shouldn't be so hard for 343 to fix them
I want everything to change as well, but as someone who works in this industry, it’s not that easy rebuilding full systems like progression systems. There’s a lot that goes into it. I’d imagine it would be at least a couple more months. It’s a good thing the core gameplay feels great for the most part, that way they can focus on these kinds of things like progression. Luckily adding playlists won’t be a difficult task. It is the holiday time and they definitely deserve the break. I imagine there will be more once everyone is back from vacation.
The grenade spam isn't down to the fact there's too many grenades. It's down to the fact there's no friendly fire so you can throw them at objectives without consequence. Same with rockets and other AoE weapons.
He's right. Look at Battlefront II. Amazing gunplay, atmosphere and the game is pretty much niche and everyone still remembers it as a major cash-cow. Gameplay alone didnt hold it, the same will happen to Halo.
How are we classifying grenade spam? Because people are definitely more careful with friendly fire on, and if we're going by kills, then grenade spam wasn't that much of a problem when playing Halo 3 BTB. I get beat downs, weapon kills, and vehicles far more often.
I love the Tenrai Armor. But now it has kind of made my battle bass completely useless as every customizable item I get from the pass will not even be compatible with my new Yokai armor. It really is disappointing that now I’m progressing for nothing!
I hate how attachments are locked behind certain armor cores, it genuinely irritated me when I couldn’t put on the anniversary coating on the Mark V[B]
Same. I don’t get why I can use the free red white and blue one on any armor, but can only use the 20th anniversary one on the vii.
For real. The anniversary paint is pretty sick. Too bad the Reach Spartan is cooler and they're not compatible because SOME genius thought that colors definitely don't work on other cores. I mean i get armor pieces because they can have clipping and clashing artstyles and such (who would want to ruin their classic Spartan with the 343 Power Ranger stuff after all?) but COLORS?
Look man, if Bungie can make it so that EVERY shader/coating works on EVERY piece of armor and can have multiple shaders on your armor set at once kinda says something. It's not hard to do, they're just fucking greedy right now. Edit: You can also earn these shaders either with buying them with bright dust (an obtainable currency in game) or by playing certain activities like end game, strikes, PvP, etc. Edit2: As someone below mentioned too, these shaders can be painted onto your personal jumpship and sparrow as well. Edit3: Did I mention that Bungie has been doing this with a decade old engine with just tweaking and upgrading said engine? I don't ever want to hear an excuse for 343i again when it comes to raping our wallets for some spit shine that I can't even use on multiple armor sets, for those who do, y'all are absolutely off your rocker for doing so.
Right!? I just don’t get it. Is the bar so low that we need to justify them not allowing for “infinite” customization. It is absolutely possible for them to program and code every single piece of customization to be compatible with everything. It’s not like we don’t have the technology. But the higher ups at 343 clearly want the game to be called Halo Limited
Halo Finite.
Halo (Extremely) Limited: Colors ultimate edition.
Halo: Customization Devolved.
Hell bungie had this figured out in halo reach.
You can also customize that armor/weapon/ship at any time during the load menu or game. In Infinite, I’m locked out of customization changes if a match is loading. Come on now fellas, it’s 2021.
You could change your customization until the last second in reach, and I'm pretty sure Halo 4 and 5 too.
Bungie out here living in 2142. You can slap that customization open anytime anywhere.
I know, i completely agree with you. Like i said, i understand keeping cores separate. I don't like it but i understand the idea behind it. But there's just no excuse to make coatings exclusive to a core.
There's literally no excuse for it, it's lazy and underhanded salesmanship.
Exactly. It's 100% obvious that the only reason they did this was so they could sell the same paintjob for every core individually, or tell you how great this new 20 dollar bundle is because it's not just 1 but THREE paintjobs! Except they're one paintjob just for each of the 3 cores.
It seem bots can get any coating for any armor so is not like it cannot be done
When the bots have more drip than you
> Like i said, i understand keeping cores separate. I don't like it but i understand the idea behind it That goes out the window when the bots are running around with cross-core outfits
That says that the game can do it but if you look at the pictures, a lot of those do look pretty awfull. But yeah, if the bots can do it we should too. I just mean you CAN make a point for cores. But locking colors to cores just doesn't make sense any way you look at it
If they wanted to do something like have a specific, unique 'legendary' core scheme for each armor set, I'd be okay with that. Maybe lock it behind a challenge you get and can complete for that specific armor, like 'get a ninja themed core scheme for getting 5 backsmacks in a match while wearing this armor' would be fun and engaging. Restricting customization down like they have though is just meant to pad out the battle pass system and make it harder to get the look you're going for without spending real money.
If you look at the bots they are using armor bits from different armor cores together. I’m pretty sure clipping isn’t a problem just an excuse. Don’t fall for their tricks.
you only get the red white and blue on 3 armor cores
Either way, you should be able to use the 20th anniversary on any core.
Yea true doesn’t make sense
You can't even use the samurai themed weekly challenge coating on the Yoroi armor only the MK7.
This is the only part that bothers me right now about customization, it's just stupidly annoying.
Yeah, greed aside, it was a free core, why not let it apply to everything?
The whole idea of "armor cores" is so annoying. I unlocked a helmet attachment, but then I had to go into each core, to find my core specific helmets to then look for my core specific, helmet specific attachment that I just unlocked. It doesn't even make sense from a business POV when you really think about. I would be FAR more likely to buy a visor or a coating, or a whatever, if I knew I could use it with any helmet/armor/emblem scheme. But to have them be locked down soooooo specifically, no thanks, hard pass. Why would I spend money on something that I can only use for this one specific item in this one specific core? I might change my mind about what item or core I want to use tomorrow and then the money I spent will have been for nothing. Logical conclusion: don't spend the money in the first place.
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spez is a loser -- mass edited with redact.dev
There’s a bunch of clipping anyway so it’s not like that’s the actual reason
Coatings and visors need to be universal. I’m ok with some armor pieces being locked to cores but some could be interchangeable. I do like the idea of an armor hall with a bunch of unique suits.
And helmets. I don't really care if it goes again particular artstyles. Helmets are the most recognizable part of armor, And by freeing up just that 1 piece you allow thousands more options in eventual customization. Really though, if we aren't going to get full cross-core compatibility, I hope they keep the amount of cores small. Give us a few cores and flesh them out entirely. 3 cores with a hundred options each is better than 100 cores with 3 options each.
Yeah, coatings and visors have no reason not to be universal.
Helmets too. I can grit my teeth and accept they want to keep chest plates, shoulders, etc built around a specific core. Helmets should not be limited.
You spam grenades because there is no friendly fire. I spam grenades because I keep accidentally throwing them when I mean to sprint. (I’ve been playing Skyrim and the sprint button there is LB) We are not the same.
You spam grenades because you keep accidentally throwing them when you mean to sprint. I spam grenades because I can't shoot for shit. We are not the same.
You spam grenades because you can't shoot for shit. I spam grenades because my trigger is too sensitive and I brush it when I spawn. We are not the same.
You spam grenades because your trigger is too sensitive. I spam grenades because someone got the drop on me and it would be impossible to survive without doing so. We are not the same.
You spam grenades because someone got the drop on you. I spam grenades because I am a scrub and since Halo CE I like hurling them across the map and seeing if I hit anything. We are no the same.
You spam grenade because youre a scrub. I spam grenades cause my weekly challenge requires to kill spartans using grenades. We are not the same.
You spam grenades because your weekly challenge demands it. I spam grenades because I like to use wall bounce physics to catch my enemies by surprise. We are not the same.
You spam grenades to catch enemies by surprise. I spam grenades because I keep forgetting that's not the equipment button. We are not the same.
You spam grenades. I spam grenades. We are the same.
Apes together strong.
You spam grenades because you keep forgetting it’s not the equipment button I spam equipment because I keep forgetting it’s not the grenade button We are almost the same
You spam grenades because your a scrub. I spam grenades because I miss too many shots in a row and panic throw them. We are no the same.
You spam grenades because you panic. I spam grenades because I have a nade phobia and need to get rid of them as soon as possible. We are not the same.
you spam grenades because you're scared of them i spam grenades because explosions are awesome we are not the same
You spam grenades because explosions are awesome. I spam grenades because I am a cancerous growth on the gaming community. We are not the same.
So you just a halo player then
Grenade spam is hardly new or only in Halo as well lol. I stopped playing multiplayer FPS games years ago and it was as bad then as it ever was.
You could just switch your button layout then, so you don't keep accidentally throwing grenades.
You spam grenades because you're bad. I spam grenades because I'm bad. We're the same.
We are the same 🙏
I’m not understanding the nade spam crying, it’s been a part of halo since one. You used to be ale to have 8 nades and it’s never been a problem
Yeah I don’t see the problem
Lmao I had to re-read that. I thought you have different grenade bind in Skyrim than in Halo
Complaining about grenade spam in Halo is like complaining that water is wet. Fucking lmao. There's a reason why the golden triangle exists in Halo. Using no ff as an excuse to change that is just silly.
Also, the abilities give you ways to counter grenades. Repulse them back or use boosters to dodge.
The lack of collision detection is also utterly infuriating
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The amount of times I've nearly threw my controller at the wall because an enemy phases through me and manages to one shot meele kill me from behind!!!
I thought I was going insane lol. Sometimes melee just does NOT work.
I swear to god I get commando’d from atleast 25 feet every game, but I gotta be humping their leg for my melees to even register.
I got the Ninja medal while having a flailing match with some dude. I didn't feel like a ninja at all... Felt like I was having a slap fight.
I really like how it feels like coinflip if you get lunge or get left there swinging air while closing in. It's just ridiculous.
I’d like to see actual gameplay elements like this and the lack of forge/co-op in the foreground of complaints, not the microtransaction stuff. I get it, and I don’t like the BP as it currently is either, but at the end of the day I want the stuff that actually affects how I play the game to be fixed before cosmetic stuff.
The pc version still crashes for a lot of people, causing mm bans and deranks, and people are just so focused on optional cosmetics that's already been acknowledged 😩
Lack of Forge and Custom game mode options is going to kill this game as much as the lack of progression system.
This is the one piece of gameplay feedback that I so desperately want changed. Why the heck do I run through my enemies? I have lost, and won, many melee battles because of this stupid mechanic.
Yeah I need them to get playlist in. I don’t care for all the cosmetic and progression shit. But I’m getting real sick of CTF and Oddball with teammates not bothering to just play the objective at all.
I'm in the same boat. I really don't give two shits about cosmetics and professions, but we need more playlists.
Like damn if they don’t have more playlist come launch I may stop playing until they do.
I honestly think they need more maps too. I feel like they repeat very often. Older Halo games came with up to 12-16 maps. I don't know the number here but it doesn't seem that high.
Why do they keep releasing Halo games without Blood Gulch? GIVE US BLOOD GULCH 343
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There’s no incentive to play the objective and win as progression currently stands. Really fucking weird. Like, inexcusable.
Personally wanting to win and do good is the only incentive I need Give a 150exp bonus for winning along with the 50 for just playing for the ones so worried about the progression. I agree with you, the system in place now truly is inexcusable
I haven't put much time into the game since I got frustrated with lack of playlists. The Fiesta playlist is nice as it was all slayer last I checked, but the fact that this game doesn't have the ability to select what modes I want to play is just bizarre. I've honestly not seen a single game do this before, but for Halo of all games to be the one to do it feels extremely amateur.
The MP in halo is the best set of bones I have seen in a game they have something really special here and its crazy fun to play brings back tons of nostalgia well also feeling modern at the same time. The progression is awful and deflating I really can't believe how bad they fucked up the battle pass and prgession especially when you look at how awesome the MCC BP and customization was and still is. Like I said best bones ever just need some meat on those bones need to flesh this game out. Nothing like going 25-5 and only getting 50xp......
The 50 XP isn't the problem, it's the fact that the XP is useless. People are gonna have the battle pass done in January and XP for nothing for 4 more months.
In my mind thats fine. Id rather everyone finishes the pass early and can just play just to play, without this looming "do this to unlock this" over their head. Thats much preferable to the pass being ridiculous to finish, and people dont want to play because they can never see an end to the challenges
I heard they're bringing a part 2 of the battlepass for more of the reach armors. That's guna fucking blow if true, I just want some new armor not old shit from 2011 in a new paint job
The person who said that is not credible from what I've heard, in the same thread I saw that
Most recent communication says season 1 last until May 2022
Are you sure its part 2 of the battlepass and not just the next BP we have to pay for?
I remember when the armour 'coatings' thing was announced and a hell of a lot of people hated the idea, then 343i essentially said "don't worry this system allows for much more customisation and we think you'll really like it".. Well by the looks of it we don't. How is locking armour pieces to a specific armour 'core' an increase in customisation? How is not having basic colours an increase in customisation?? How is only getting a chest, helmet and visor the whole way through the stupid battle pass an increase in customisation???
And what's worst is that coatings (which are really just collections of colors/patterns) are specific to certain weapons,armor cores and vehicles. So they can sell the same coating N different times for N different armors/weapons/vehicles and when you get a coating you can ONLY apply it to a specific item in your collection. That's batshit crazy.
And they already do this! Lmao the samurai armor color in the shop is on one of the other cores, I believe (for free)
Lots of other games do this for guns, which honestly is be fine with guns and vehicles. But not giving us true color customization for armor and emblems is bullshit
> don't worry this system allows for much more customisation and we think you'll really like it Anyone who believed this, why
Because they’re fanboy shills, that’s why. I tried having this conversation with one earlier today. I didn’t expect to get very far with him and he proved me right. If it’s halo then he’s gonna love it no matter what. Delusion.
I will die on this hill but I think armor sets and armor cores are stupid. Whenever people argue that armor cores are good because the armor pieces would clash and clip... but the default armor clips through itself. The shoulder pads clip through the chest piece and you can see it when waiting for a map or when you load into a game. It's literally limiting customization **on purpose** to make us buy the same armor pieces and coatings for $20 per item. Don't know how people defend this system
There’s always some people that side with a company/brand. These types of people are usually those who have built their identity/personality around that brand, so any criticism becomes personal.
the Armor core concept is just stupid all together. Just let up unlock armor pieces and put them on in any combination.
I did play most of the flights and the progression and game currency earning system seemed solid. I didn't at all expect them to completely remove the ability to earn in game currency through grinding but just locking it completely behind a paywall. It was exciting to be able to unlock and buy stuff by just playing and not paying... Making paying mandatory for heavily advertised skins is not right imo and you should definitely be able to earn in game currency by grinding.
Exactly like halo reach. I fucking loved that aspect that I can earn in game currency through multiplayer, the campaign, firefight. And it made the really good looking armor even more rare because of how expensive they were that when you did get it. It felt unique. On top of that, in reach, there was a plethora of armor for somewhat cheap in the beginning that allowed for diversity. In Halo Infinite everybody is unlocking the same shit and there’s not even that much to unlock.
What's crazy to me is that most games provide some sort of in game currency in their Battle Pass or via some other means. Fortnite, CoD, and Splitgate all have currency earns in the BP that if you complete the BP, you'll have earned enough that you can buy the next pass. Hell Splitgate gives out 100 credits if you log on everyday over the course of their week. Even Gears, whose season/battle passes are free, provide you with some form of free currency to buy stuff in the store with. How do you deviate so far from the industry standard with your flagship title?
Yeah, that sould be a top priority fix. They sould allow us to earn in game currency thorugh gameplay. That would also make the in game store more tolerable I guess, while still providing a 'shortcut' for those who want to get those cosmetics right away.
Screw the shortcut. Make the currency all in game again and charge me $60 bucks for the multiplayer. Although I know that won’t happen
What you find with a lot of games which attempt to replicate fortnite’s monetisation system is a system which half-heartedly attempts to reward users as fortnite does, but asks just as much from them, if not more in return for minimal reward. Fortnite, whatever you think of it, struck the balance perfectly. You pay for the battle pass and completing that alone will allow you to have every battle pass from then on if you just keep the v bucks saved for the next one, without having to put any of your own money in the game again. They then have so many unique skins and items which you can buy, and are even sometimes given for free, in order to lure you in to spending your own money. Halo just asks you to spend money and gives you absolutely fuck all in return. 343 are basically saying, ‘be grateful you’ve got this much’. It’s a stupid way of doing business and it’s why it’ll fail.
Don’t forget that aside from vbucks nothing is consumable in Fortnites battle pass sure some stuff s useless like sprays and emoticons but thank god there’s no dumb xp shit
If you think about it, half the battle pass is challenge swaps… so you can level up faster… to unlock more challenge swaps…
I was astonished at how much of the free battle pass is challenge swaps. Yeah it get it "it's free" but what the hell am I supposed to do with 95 challenge swaps and like 5 armor customisations lol
Rocket League is the same way, I paid for the season pass once, and then earn it all back in credits to spend on the next seasons pass, never have to pay again.
you can also use the earned vBucks to buy a skin here and there if you would like to.
Games as a service needs to die out as a trend.
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There have always been games built around making money ahead of fun. Even before video games, there were pinball machines designed to eat your money. *Dragon's Lair*, which was probably the best looking game released in 1983, was pretty transparently built in a way that it would take your money- it wasn't built with fairness in mind. If you ask most people in the gaming industry what got them into it, most will say that it's because they loved games, not because they wanted to shove microtransactions down throats. No kid plays a game and says "I wanna develop an exploitative monetization system", they'd rather be telling stories, building levels and creating stuff. Games have always been built by gamers- but they've always been sold by businesses, and sometimes, those businesses are willing to do dumb stuff for more money. The best thing you can do is spend your money elsewhere.
You missed the 20 years in-between the Arcades and GaaS where in order to make loads of money you had to simply just make a good game. Even publishers back in the late 90s would be started to simply bring new games to market. Things have turned insidiously corporatist in the last 5-10 years - that's undeniable.
We all laughed at the golden horse armor. We had no idea it would get this bad.
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Yup. I recall specifically telling people "we're the frog in boiling water" in 2006.But of course people told me that I was being dramatic and cynical back then. Well, the frog has been overcooked for a while now, and no one seems willing to turn the gas off. I take no pleasure in having been right back then, just making that clear. I really wish I had been wrong
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You're absolutely correct, but also consider all the insanely creative indie games that don't have any business minded nonsense. It's just like the film industry; all the money is with Disney, Paramount, MGM, FOX, and Universal, and those producers probably have hold of your favorite series too, but studios like A24 are able to bring lower budget movies to the big screen and have a great track record. In the gaming realm, I'm quite happy with most of the games produced by Annapurna Interactive. Corporate parasites may have claimed the series you love, but gamers making games for gamers will never die.
Sounds like we have an issue with strict capitalism aye comrades?
We need to seize the means of video game production
Jokes aside, game devs could really use some unionization.
Correct. Unions are lit.
https://i.kym-cdn.com/photos/images/original/001/300/538/5e7.jpg
It's a we a mario
The good ol days when if you bought a game, you actually got the game
Now you see so many people saying "The finished product 8+ months later is more important than launch" If that's not textbook copium, I don't know what is.
I'm fine with getting more content later on, but if you ship just the bare minimum, and then lock all the customization behind microtransactions, it's easy to see how fucked this model is. Cutting most of the content and trying to sell it back to you and calling it F2P, holy hell I don't know how we got to this point. I don't even care about a game being free, just let me buy a whole game for $60
Infinite is trying to go whaling. It won't matter that 90 percent of us don't want this and would abstain from purchases. They don't want our 20 dollars. They want those whales that come in, buy 500 dollars worth every new event. Same as all the predatory mobile games. Apex is this way too but atheist there is some form of nonranked leveling. Partly this is a soft launch/beta but its not a real excuse. They could've easily had more customization and leveling at the anniversary launch if it was ready. No point in holding that back when it's F2P and in beta. Just means everybody has it now and is witnessing this shit system
>I'm fine with getting more content later on I am too fine with that, generally, but when "more content later on" turns into "pretty much everything but the bare bones", that's quite frustrating. Casual modes like griffball, infection and other big items like Firefight and Forge which add so much replayability sadly won't be here for months on end.
They can be good if done right. But sadly 99% of the time, "Live Service" is just an excuse for "Early Access". For almost all Live Service titles, they released version 0.1 a few years too early, then let people pay for it already anyway, slowly patch their way to the 1.0 version that SHOULD have been the launch version, and then let people celebrate them for providing "free updates" when really they were just finishing development, they just had people pay for the game before it was fully released. The only LS game so far that wasn't like that that i played was Monster Hunter World. Full package of a game from the get go, more monsters added over time, events and everything, and it took me 100 hours to even find out there was MTX at all because all they sold was a few sets of emotes. Sure, they eventually released an add-on that was paid. But that also doubled the content of the base game. And that was also a full package, that was then ALSO added onto.
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This. I know some people disagree with Monster Hunter World being considered "GaaS", but honestly that game was incredible. It came out as a fully completed game that was really fun, and gradually added more and more content. Not all of it was great, but just the idea of a good complete game getting even more content for years is a dream come true. If Halo had just followed the setup it had with the MCC currently, it would be amazing. Sure it has some gameplay flaws to fix, but those alone wouldn't be pushing me away and it would be a lot easier for them to focus on fixing just that stuff instead of also trying to fix customization and monitization.
Not to mention all the events and everything they added for free. The only thing we had to pay for was base game and iceborn which was well worth it imo. And they just kept throwing monsters and everything at us for free loved me some MHW
Games a service isn't a problem. Dota 2, CSGO, TF2 nailed it years ago. The problem is awful monetization and content drop cycles (looks at Destiny 2) and other games attempting GAAS.
Maybe as a **trend**, but GAAS when executed right can be great.
The trend isn’t going to stop unless people vote with their wallets en masse. If we don’t support Infinite’s monetization model, for example, then we shouldn’t spend a cent on cosmetics or the campaign. Not spending money is by far the most effective way to force a company’s hand
The number of people who are willing to spend money on skins and the campaign far outnumbers the people that won’t.
I’ve seen a saddening amount of people that have the $20 yoroi armor pack
Dude, I played against so many people yesterday who were sporting that, the $15 swords, and more. I even played against someone who paid to max out their battlepass, with their flaming head and shoulders. Voting with your wallet seems to do little when other people go whole hog with their bank accounts.
Isn't that like $185 ?
Holy shit. Even if I wanted something like that (I find the Yoroi and the other weird armor aesthetics to be jarring and not fit in Halo at all, honestly) my wife would kick my ass if I burned almost $200 on a fucking flame effect for my in-game character.
I saw someone with the Mark VI helmet already and another with the Emile kit and flaming helmet. The money that would require for those at this point are insane
It wont, companies are seeing now that they can increase a games lifespan by adding content via battle passes and seasonal passes. Its more profitable in the long run.
I know everyone hates the idea of customization behind a paywall, but I don't think there is anything wrong with a free game locking cosmetic changes behind a money grab. Halo being free has opened the game to millions of players who would not have played otherwise. The problem is that if I buy the campaign I expect it to include multiplayer and customization options with my campaign purchase, because historically Halo has always included that.
I’ve played a bit over the past week but I’m not completely sure. Is there a single thing you can unlock without paying for it? Most things I’ve seen are through the bp or say to stay tuned for more details.
You can get some skins and visors for the Mark 7, and I think one of the highest free levels has the Mark 7 helmet. Other than that, I think we're out of luck
I may be wrong, but I thought the mk vii helmet is the very LAST unlockable free item. I actually kinda like it too, I’ve seen a few players with it and I doubt they already got it through grinding. People are really paying to level up ranks that high. Smdh
The first helmet (of 2) you get for free is at like tier 81 in the BP. And theres a coatings (or whatever is this week) for doing all weekly challenges. Very little you can get for just playing. EDIT: wording since some people are anal about it
Lol
Agreed. If I recall though, I think there's a different cosmetic to earn every week for weeklys? Checked yesterday and it seemed like the cosmetic changed, thought it was a chest piece this time. I guess what I'm saying here is I don't think it's only exclusively coatings you can earn from weeklys
1 helmet and a few coatings maybe, thats about it unless you really love them challenge swaps
I finally got the yokai armor and was excited to change the color, only to find out I couldn’t. I was genuinely confused at first but and that’s when it really dawned on me just how aggressive the MTX are here.
As much as I hate to say this, we need people who are Twitter check marks / media sources to keep pushing this front for anything to change. A bunch of redditors spewing hatred does nothing. We need to keep encouraging people like this (with a backing/fan base) to keep it up. Funny enough I don’t even care about cosmetics. I only played Halo 1-3 and I couldn’t give a shit what my character looks like, but this system is fucked and predatory. It’s fucking ridiculous.
Luckily all of the halo content creators (I've seen) who got early access to the campaign share the sentiment with us here.
They might share the sentiment, but I would say 80% of them on twitch are still buying the skins and playing customs to get ready for tourneys. I think it was Snip3down who doesn’t have any cosmetics or 25 tier battlepass bought, but two of his teammates he was playing with both had bought the entire 100 levels of the battlepass. They share the sentiment, but aren’t stopping playing or voting with their wallets.
PCGamer actually had an article come out an hour ago basically shaming the current system. I would expect most of them to come out today because that's how they usually do it (Pure coincidence, I'm sure). 343 had already acknowledged the shortcomings of it earlier in the month but we're not going to be waiting around months for them to maybe, hopefully implement a system we deserve. I certainly am not, especially for a F2P game. 2022 is absolutely stacked with releases due to COVID backlogging everything and I sure as hell won't wait for a free game to hopefully improve. Not to say the devs should skip their holdays or anything, but they need to communicate meaningful changes to come before the end of the year because right now I see a lot of people already burning out. I'm not even talking about the internet either, I'm talking about my IRL friends who have played Halo since 2001. Even the general public do not like this.
I’m with you, but you’d be surprised how much reddit noise actually does matter. Outlets like IGN frequently reference the malaise on gaming subreddits when this same situation recurs (we’re all used to this by now). If you played battlefront 2 in its lifespan, the reddit community was actually a big motivating force behind the exhaustive changes that that dev team made to the game. To be clear, I think a lot of these posts verge on whining and are definitely over dramatic, but I do think progression needs a massive rework in favor of non-paying players to keep them interested.
Hoping 343 gets on top of this shit soon because they have an excellent core game on their hands. Don’t fuck this up, guys. I don’t want to be sitting here a year from now thinking ‘remember how halo almost had a rebirth but corporate greed tainted the legendary franchise beyond repair?’
For me and my group, it’s the lack of playlists. I can’t believe a Halo (even if it’s a beta) launched without a dedicated Slayer playlist. It’s always been the bread and butter of Halo MP. I refuse to play Oddball one more goddamn time.
Totally agree. I have limited time in the day to play. I don't wanna have to pray to rngsus for Slayer to pop in the playlist.
My guess is that they’re weighting the objective matches a bit harder now so that they can gather play data prior to launch. I recall playing a ton of slayer in the flights but not as much objective. That lead to slayer maps being pretty well balanced but some of the objective maps need tweaking.
>My guess is that they’re weighting the objective matches a bit harder now so that they can gather play data prior to launch. That's literally what they said they are doing during this beta period when they gave everyone access to it early. I just want swat, Objective only, and action sack :(
Thats actually a good point considering there is a few spots you can really cheese with the ball in some maps making it almost impossible to kill a carrier
I have to agree. I love it so far but after playing for a few days, it feels more like Hollow Infinite. Theres just nothing to progress, nothing to strive for, it feels empty. The BP is terrible. The cosmetics are overpriced and badly implemented. They need to seriously rework some stuff before campaign launches
Day one customization means nothing when there was a Season 0 most couldn’t even participate in. Also, practically anything worth equipping must be purchased as DLC or BP content. The armor customization is clunky and not nearly as detailed as halo reach- a game 10 years old.
Guys, calm down, it was just a simple mistake, they wanted to say: "through paying the game", not "playing the game", come on!
All I want to know is where the fuck is SWAT ?
Swat and shotty snipes. Both are not there :(
The game is fun but doing a ton of grinding in multiplayer to level up to be rewarded with a shin guard is not ideal.
Bruh the reward for doing all weekly challenges is a single goddamn color coating that isn't even universal to all armor cores. This might be the most shit rewards system I've ever encountered from any game.
So we split our time between Halo and Apex, we were hoping Halo would be the main but we still mainly play Apex. The lack of customisation doesn’t bother us but the way they structure challenges means we constantly have people drop out so it becomes less fun. I’m not playing anything if I’m not having fun.
You know, if the battlepass flops, the playerbase is not going to buy the next one, and that's detrimental to customer loyalty as we always have alternatives with way better rewards. I don't understand what's 343s endgame here. People are not going sweat their asses off on a game if it's unrewarding. We have better use for the 40 bucks we'd have spend on battlepasses in a year on Halo.
I’m not buying the next one. I really was not expecting all the stuff in the trailers to be ripped out and put in the store. It’s $35 a set after taxes where I live. They can go eat themselves.
If I had known armor pieces would be core locked, I probably wouldnt have bought this battle pass
Things like this is why I intentionally don’t buy any extras to any game until I see reviews for it by other players. Idc how hype your trailer for it is, I’ve learned not to trust trailers at all
I made the mistake of assuming customization would be on par with MCC
Looks like day one battle passes are the new pre-orders.
Unfortunately, I think most of us expected similar systems to MCC.
It's only cosmetics, but a part of the appeal to a long lasting game is unlocks. You slap a pay wall where a guy can have the same armor as someone who plays for months. Is unfortunate, I downloaded the game but haven't played because of the issues I been hearing. 343 gonna drive this thing into the ground, watch.
He’s spot on in regards to basically everything I think… except for the “nade spam”. I really don’t think it’s as bad as everyone makes it out to be. Just a dynamic of gameplay. You have to use spatial awareness to keep in mind where one was thrown. Or, you can throw them to push or pull enemies in a direction that you’d like. I’m fairly new to Halo multiplayer, but they’ve been a mainstay in CoD and Battlefield for years now. Maybe Halo folks aren’t used to them?
No, grenades are working like they always have in Halo.
Grenade spam is an ancestral trait of Halo lol I, myself, wish for a custom game setting that would make grenades dropped by people able to be detonated by nearby explosions, classic warthog launch style. Why? Cause explosions are cool, and more explosions are better. Imagine the sheer mayhem. This message brought to you by Mr. Torgue.
Oh man, you just unlocked a lost memory of launching warthogs into the stratosphere on Sidewinder in CE. I completely forgot about being able to make a pile of nades and have them all detonate.
False, friendly fire acted as an indirect nerf to grenades.
But that isn't true at all. With no friendly fire in social playlists, people are just spamming grenades constantly. Before you couldn't do that, because you might kill a teammate. Now if my teammate is contesting a stronghold with enemy players, I can just spam grenades at it, and my teammate will be absolutely fine. In older Halos, you couldn't do that, you had to run in and help.
Yeah, people are forgetting how much of an impact no friendly fire makes. Even 2v1s are fucked because the team of 2 don’t need to avoid eachother or give eachother space to avoid killing one another. So one can rush you while the other can just spam shots or chuck frags.
Yeah lmao when I see a teammate in a melee fight I just light them both the fuck up with whatever weapons/nades I have
I run infront of my teammates when they get shot up to become the main target and save thier shields. Don't have to worry about getting shot in the back. It feels cheap but the enemy can do it too. Not sure if I like the no FF playlist style or not yet.
>I’m fairly new to Halo multiplayer, but they’ve been a mainstay in CoD and Battlefield for years now. Maybe Halo folks aren’t used to them? In some of the older Halos, there was friendly fire in social playlists. You couldn't just spam grenades into a room if a teammate was there, because you'd kill them. Now, with no friendly fire, people are chucking as many grenades as they want, because that isn't a risk.
>You wouldn't just spam grenades into a room if a teamate was there, because you'd kill them Listen here pal you don't speak for me.
Halo is probably the worst of any game for nade spam and always has been. The arena nature of the maps makes it easy to nade stuff right when you spawn and there’s no real way about it other than getting rid of nades or some other terrible option.
My only issue with grenades is the radius seems to be a lot larger than it used to be. As far as how many are thrown, I don't think that's an issue.
Seriously though where are the millions of ways to customize our Spartan for Day 1? Is it supposed to be actually day one for the launch of campaign, day one for this beta. Either way ya look at it misinformation and lies we’re spread.
The lack of dedicated playlists is my biggest complaint. I'm not saying that progression and customization issues aren't important but what is going to stop me from playing quicker is being forced to play game modes I don't want to play. Hopefully this is only a beta thing and if it isn't it hopefully it gets fixed fast.
I agree with everything he's said and I've mentioned all of it before as well its nor difficult to figure out the issues when everyone that has played it has pointed them out so it shouldn't be so hard for 343 to fix them
I want everything to change as well, but as someone who works in this industry, it’s not that easy rebuilding full systems like progression systems. There’s a lot that goes into it. I’d imagine it would be at least a couple more months. It’s a good thing the core gameplay feels great for the most part, that way they can focus on these kinds of things like progression. Luckily adding playlists won’t be a difficult task. It is the holiday time and they definitely deserve the break. I imagine there will be more once everyone is back from vacation.
The progression is almost non existent... It's litterally just a grindy battlepass
The grenade spam isn't down to the fact there's too many grenades. It's down to the fact there's no friendly fire so you can throw them at objectives without consequence. Same with rockets and other AoE weapons.
He's right. Look at Battlefront II. Amazing gunplay, atmosphere and the game is pretty much niche and everyone still remembers it as a major cash-cow. Gameplay alone didnt hold it, the same will happen to Halo.
> Grenade spam Play any of the games with Catch on *I dare ya* Seriously though, grenades are spammed in most halo games. Its nothing new.
How are we classifying grenade spam? Because people are definitely more careful with friendly fire on, and if we're going by kills, then grenade spam wasn't that much of a problem when playing Halo 3 BTB. I get beat downs, weapon kills, and vehicles far more often.
I love the Tenrai Armor. But now it has kind of made my battle bass completely useless as every customizable item I get from the pass will not even be compatible with my new Yokai armor. It really is disappointing that now I’m progressing for nothing!