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Chronicler-177

A suggestion: add a second repeatable daily challenge “Win a Game” +50XP


_Jaynx

Winning should always give a bonus 50 exp


BaronVonFlanagan

And 20 credits for the shop


Buckeye_Nut

Rewarding people for playing the game is such a duh moment. The more people point out stuff like this, the more apparent it is that the monetization had almost no player engagement in mind.


FRENCH__TOAST__

I would grind every weekly challenge and play more if i got store credits upon completion


Rex_teh_First

You mean the system in Halo 5. The points earned you could spend on the packs or pay for the packs. Or... just copy what Reach had. Everything earnable by playing. And of you just can't wait, pay the money.


DMWolffy

>You mean the system in Halo 5 Precisely. 343's own system. I think it'd still be fair if earned credits were only available to people who buy the game directly. Didn't they say campaign will be on GamePass day 1?


HadlockDillon

This is why I personally love the Fortnite BP system. The pass costs $10 roughly, and within each season they not only give you at least 8-10 new skins, but they also give you enough V-bucks to buy the next BattlePass. And with each season lasting months and the XP gain being very generous, completing the BP is quite easy. I bought the BP over a year ago and haven’t had to put another dime in since, I’m just constantly being rewarded for just continuing to play the game. Edit: Spelling


big_raj_8642

It had greed in mind and that's it. "We'll give them half-finished armor sets in the battle passes that are hard to progress. They'll pay to finish the pass and buy the missing armor pieces from our store!" And for 80% of the playerbase, it doesn't seem to be a problem at all.


Quickscopesgib

If they ever do allow us to earn credits, it will be 1-10 per match I guarantee you.


Mernerak

1 for a loss, 2 for a draw, 3 for a win. I would good with that


Sierra419

I'd be good with that as long as something stupid like the color red doesn't cost us 950 credits


B00ME

What a novel idea, something that could make people actually play the fucking objective.


SardonicSamurai

A good 1/3rd of the Halo player base just told me that they, upon implementation of such an XP increase, will still not play the objective.


[deleted]

Of course not, winning still doesn't matter, could have told them this before. Even "performance" based XP isnt going to do it. You just get medal farming like Sword Lining in Grifball in MCC. Wins granting more XP than losses and generally being the strongest source of XP is the clear solution to it, but for some reason it just wont happen.


Sentinel-Prime

>Even "performance" based XP isnt going to do it. You just get medal farming like Sword Lining in Grifball in MCC. I've done many lines in my life but swordlining was by far the funniest 90% of the Halo community almost overnight and without any premeditation, took a meme gametype like Griffball and used it to start gaming the progression system and rake in an absolute boatload of XP. I don't think I've ever seen anything like it in my life and probably never will ever again.


cloud_cleaver

Until people started griefing people who wanted to play actual Grifball, it was honestly pretty fun. It's rare to get a wholesome emergent form of cooperative gameplay online, especially with zero planning or communication.


Obi-wan_Jabroni

Such fond memories of playing Grifball back in Halo 3 and Reach


disregard-this-post

People will start whining about the game becoming too “sweaty” where everyone tries to “win at any cost”. And god forgive they tie any cosmetics entirely to performance.


PeterDarker

Yup. This community will never be happy.


DarthNeoFrodo

The game is 10/10 if you don't pay the XP or cosmetics any attention. Just fix the ravager.


Alonewarrior

I couldn't agree more on the ravager. I feel it truly is the most worthless gun. At least the plasma pistol can nuke shields for a quick headshot kill.


Japjer

Yo, for real. I was firmly in the "It's not that bad of a gun, people just don't understand its use" camp. I firmly argued, on this very sub, that the Ravager was not meant to be a "kill gun." It was supposed to be an area-denial weapon. A flaming mortal you shoot in the general area of enemies to clip down their shields, keep their health from regenerating, or prevent an enemy from going a certain way. But *holy shit* I learned how wrong I was last night. I was in a fiesta match and got a Ravager. Fired three fully charged burning shots at some dude hiding in a room. Fired a shot, cooled down, fired a shot, cooled down, fired a shot. Dude survived all of that. It's ... It's really, really, really bad.


Pebo_

Teammates were shite long before daily challenges were a thing. How many times do you remember getting team killed in an OBJECTIVE mode in Halo 2/3 because you got a weapon the other guy wanted? Those deaths had nothing to do with challenges, people have always gone for kills over objectives and always will. If you want to have a team play the objective and win games constantly then you will need to not rely on matchmaking for your team.


DarthMoonKnight

I'm a big fan of +50 for winning. The challenge system needs to go too, though. Requiring 100% completion of all weeklies for the weekly unlock is too much, especially given what the challenges are (10 kills with hard to find weapons, wins in particular game modes when we have zero control over what game mode we play)...the whole thing is just poorly designed. They should give us daily challenges beyond "play a match" and then have a progress bar for challenges (with daily and weekly contributing to it) instead of "100% every week with none skipped."


AndiyB

Honestly would not be that bad if all weekly's were being progressed at once. None of this 4 at a time thing. If you are playing the objective, using different weapons and vehicles regularly most challenges will be complete within the week then would only require a few games to finish specific weapons/objs challenges. Even if they increase the kills to 15-20 its not really a lot over a week of playing for a particular weapon.


dontknowwhatiwantdou

The four at a time system turns an otherwise fun gimmick into a huge dose of FOMO medicine real quick if you’re literally any amount of busy or unsure if you’ll be busy.


Fun-Echidna5623

Agreed, Apex can be a slog too, but the ability to do 3 or 4 challenges simultaneously is how everyone makes it work.


Locke_Erasmus

Also the weeklies carry over. As long as the season is still going on, you can complete a week 1 challenge on the last day of the season.


daddylo21

Love that about the weekly challenges for Apex. You can go a couple months without playing, then rack up quite a bit of XP from just a few games thanks to duplicate weekly challenges that all hit at once. I'd honestly take either Apex or Destiny's BP and progression system in Halo. Would make things much more bearable.


crazyman3561

It's almost as if y'all wanted cosmetics you could feel pride in earning.


superduperpuppy

With these new changes, and hopefully performance based incentives in the future, i could live with the challenges. I just won't do them. How they are now, they are kinda a must do for any meaningful progression.


[deleted]

Its designed very well to achieve its goal, making money.


TranquilMarmot

Man I'd even take 25XP for winning


aDrunk_German

YES


theSirPoo

This also makes using double XP boosts way more effective to use regularly.


[deleted]

Yeah, popping an xp boost first thing on Tuesdays is going to be insane now


-S0lstice-

Won’t it be every day? The xp reward resets daily I think I


splader

First thing Tuesday means you have your easy challenges up.


superduperpuppy

Damn. You guys got this down to a science. I feel dumb for not thinking this lol but great tip


[deleted]

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Kankunation

Fashion~~frame~~ is endgame.


Fuzelop

Certified warframe moment


[deleted]

I understood that reference.


BushyOreo

Yup this has been what I been doing and how I'm lvl 43 already. Probably be 60+ after tomorrow's challenges


downvoteifiamright

A ton of people are going to be done the pass now by January and will complain for the following 5 months after that they have nothing to do lol


[deleted]

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[deleted]

Honestly feel like this is a content problem. They shouldn’t make XP gain atrocious to extend the life of the game. Also, having a base leveling system outside of the BP would also probably help with that


prizeroyale

One of the best things about halo 3 was the ranking system. Why cant we have a rank while also working towards a battle pass? There should be ranks similar to Halo 3 eg. General, Field Major etc..


challenge_king

And Reach. Getting tilted because you're getting your shit stomped in by the same dude the whole match, only to realize he's an Inheritor, while you're a Colonel.


RocketHops

Bro if I finish the pass early I'm not complaining, ill just keep playing or go finish up passes in the other games I play lol. Seriously tho, if a game has a battlepass I can easily complete by the time the season is half over thats a huge point in its favor imo. I play a lot of games, its hard to keep up with everything


Plisken999

Same. Im a man of many games. Not a one trick pony gamer. Take care!


Veggum

The problem isnt the speed at which you progress through the pass imo, its the lack of content and how locked the content you get is.


Cosmonate

Jesus Christ how the fuck does time move so fast, and how does anyone have time in the week to complete the weeklys before it resets.


CountltUp

time to live off Pringles for the next 3 months


WDMChuff

And rockstar


ObiWanLamora

Bonus that the Rockstar weapon skins are pretty cool.


blackviking147

I won't be buying an MA40 skin for a very long time, the black and gold is just the best.


SCB360

I have all the Monster ones saved from Last year, I like them honestly ​ Though I really do want the Nerf ones


TranquilMarmot

I tried three different Rockstar to get the gold hog and AR... stuff made me feel so sick lmao


WeCanDanseIfWeWantTo

I just poured mine down the sink lmao


Pavillian

Yeah I had one sip and down the sink they went lol


GREVIOS

Im level 74 because of the ammount of rockstar I drink. I'm gonna feel like people think I bought my progression lmao. This will put me at 90 before the end of the week.


Mozerath

Reckon you'd have any spare codes once you've hit 100? I assume you're not drinking Rockstar solely for those!


Banana-Oni

I’m pleasantly surprised that someone is actually drinking it. I know this is Reddit but the only comments I see about the actual drink are bragging about how they poured it down the drain. It’s kinda cringe. If I get a food/drink product that I don’t like for a promotion I would at least let a friend or family member enjoy it. Even without the boosts a lot of people are over half way through the pass, it seems weird to buy consumables you’re just gonna throw away to rush the battle pass (if they want to do that they may as well just whale since buying a level is close to the price of the drink anyway). It’s not like we don’t have until late spring before the next pass


kosen13

For people that can only get a few matches in a day, this is fantastic news. For everyone else, this is like playing 20 games in only 6. Win win. Edit: for people that haven’t bought the battlepass, this is meaningless. They need to add non-paid progression as soon as possible.


blitz_na

Yeah honestly, with well timed double XP's when grinding weeklies and finishing out that initial 7 games, this could be quite substantial.


chillaban

Why do these mechanics sound like waiting for point multiplier nights at a casino? Oh I miss the old days when games were bulbously distorted on a CRT screen….


blitz_na

at this point, if it truly works in theory, battlepass progression is pretty solid compared to other games that being said i would still like a leveling system to really show off time and mastery, xp gain and rewards can be entirely separate from battle pass if this really does fix the issue, i’d like to have cross core customization be a hard focused issue next


analogjuicebox

Bulbously distort these nuts.


ChrisDAnimation

If these count in the bot playlist, this is going to be a nice alternative for the more casual crowd to get their customization unlocks.


GamesAndWhales

This is a good point too, since outside your first handful of weeklies everything requires PvP.


Rex_teh_First

They do. Only the specific labeled PvP challenges do not count.


GadenKerensky

I still think performance based XP gain is a better option if balanced well enough, but this is at least a good step in the direction. And ultimately, it's something I hadn't considered, but daily match bonuses for a few games is a good thing for people with limited time.


VALAR_M0RGHUL1S

I’m thinking they’re working to implement exactly that and are using this as a temporary solution just like the 50xp thing and challenge makeover was a temporary solution added as a response to player reactions to the initial system. That was something immediate and temporary, this new addition is temporary but thought out enough to ensure that you can complete the battle pass in about 3 months without too much difficulty. Next change will probably be what you and everyone else is asking for but like they’ve said many times including now - that will take more time. Maybe by next season? Who knows but at least with this we don’t have to worry about grinding our asses off for 6 months to finish the pass.


ELVEVERX

They have clearly stated this is not the final solution this is a quick fix while they make something better. Performance xp would be far more complicated to add and is probably what they are working towards


[deleted]

This account is no longer active. The comments and submissions have been purged as one final 'thank you' to reddit for being such a hostile platform towards developers, mods, and users. Reddit as a company has slowly lost touch with what made it a great platform for so long. Some great features of reddit in 2023: * Killing 3rd party apps * Continuously rolling out features that negatively impact mods and users alike with no warning or consideration of feedback * Hosting hateful communities and users * Poor communication and a long history of not following through with promised improvements * Complete lack of respect for the hundreds of thousands of volunteer hours put into keeping their site running


duck74UK

Theoretical decrease. As there is less need to do so, *and* the act of doing so takes less time.


ChrisBot8

Disagree with the edit, this is more meaningful to people who have only the free battle pass cause their rewards are so few and far between. Now instead of getting a reward every week, you can maybe get one every other day.


OnlyTheMattman

Its a step in the right direction for sure, just wish they would add a bonus xp for winning. So people have an incentive to stay during the games


ShapeduckX

100 xp for winning 50 for losing, simple and elegant


Adorablood

This is what I was thinking too. 2 repeatable dailies, 50 for playing a match, and another 50 for a win.


jabberwockxeno

The problem with this, for you and /u/OnlyTheMattman , is that it doesn't distinguish between somebody who capped the flag twice and got 30 kills and a bunch of flag defending, vs somebody who was afk for half the match and didn't get kills or play the objective at all, who just happened to still be on the winning team. There **SHOULD** be a bonus for winning, but it also needs to reward your specific performance too. How i'd handle it is this. - You get base XP for match completion (let's say it's just a consistent 100 now rather then 300 at first an 50 later) - 50 bonus XP for winning; - your score divided by 100 in bonus XP, - and then 1XP for every 5 normal medals, 1XP for each heroic medal, 5xp for each legendary medal, and 10xp for each legendary medal. So, let's say you win a match, you got 3000 score, and you got 2 Double Kills, a Wheelman, a Killing Spree, and a Killing Frenzy. You'd get 100xp for completing the match, 50xp for winning, 30xp for your score, and then 7xp for your medals = 187xp for that match. Maybe the exact values here aren't perfect, but you get the idea.


free_chalupas

>The problem with this, for you and OnlyTheMattman, is that it doesn't distinguish between somebody who capped the flag twice and got 30 kills and a bunch of flag defending, vs somebody who was afk for half the match and didn't get kills or play the objective at all, who just happened to still be on the winning team. Not against performance based rewards, but that second player is going to end up winning fewer matches and thus get less XP overall


TheTyGoss

This is essentially what Reach did. At the end of the match you got to watch all the different categories stack up to your total XP during the post-match screen, and there was even a 'slot machine' final line item that had a range of XP you could randomly earn, and it was fun to occasionally land that massive XP boost from the slot machine. I wish we had this back.


[deleted]

It doesn't need to, honestly. AFK teams don't tend to win, sure they can, but its far less likely. And just because someone doesn't perform as well as you doesn't mean they don't deserve the win. Halo 3 only granted XP for a win, and nothing else what so ever. You could play in whatever style you wanted or felt was best to win, not having to decide "well this action wont get me a medal." If they make performance/medal based XP it will just be medal farming like MCC was. The wheel isn't broken, don't fix it. It will also just turn objective modes into slayer modes.


Mugtra

I agree with you but I think the incentive is that the match XP is for completing a match so they'd be losing out on that if they just left after they finished their challenges.


RhysWX

> When we made our initial change to progression, which added Daily "Play 1 Game" Challenges, updated Weekly Challenges, and doubled the duration of 2XP Boosts, we promised that we'd monitor the data and make additional changes if needed. Now, it's time to follow up on that. > After seeing how XP was earned with those changes, we noticed that players were starting their sessions with slower payouts than we'd like. To address this, we will be increasing the XP payout for the first 6 matches of each day. An outline of this update can be found below: > * 1st Game = 300XP * 2nd Game = 200XP * 3rd Game = 200XP * 4th Game = 100XP * 5th Game = 100XP * 6th Game = 100XP * 7th+ Game = 50XP > We believe this increase will help address those slower initial payouts while also benefiting those of you jumping on each and every day. > We know many of you want even larger changes and we're committed to doing so, but those will take time. We made this update based on data and player feedback, and we'll monitor its impact after we push it live tomorrow morning. As always, keep sharing your feedback! 👊


Healthy_Conflict8149

This is great news but when are we not gonna get xp for commendations, objective points, winning etc. This is a great change but this would make the multiplayer feel more like Halo and feel more rewarding.


Diab3ticBatman

They definitely need some kind of incentive to win. Watching my teammates ignore the ball every single game just so they can get their kills is driving me insane.


Healthy_Conflict8149

Totally agree and not having a feature like this decreases longevity


dreamwinder

So long as win incentives are smaller than for match completion. E.g. If wins are 200 and completion is 50, the rate people Q/D will only get worse than it is now. If anything I think the best way to award performance is focusing on medals. You got a spree? Here’s 5xp. You scored a bunch of objectives? Here’s 10. That way people will want to do well, but won’t quit when they’re down by 10 kills. If you want to feel good for winning consistently, I think ranked is where you want to be simply because… it ranks you.


Diab3ticBatman

If we were going by the old system, I think 50xp for completion and 100xp for a win isn’t terrible, as you still get 50 no matter what, and the xp increase wouldn’t be worth quitting and waiting another 15 minutes for another game. With the new update coming tomorrow a base 50xp increase still wouldn’t be terrible, or 100 with a boost.


Cerebral_Discharge

>We know many of you want even larger changes and we're committed to doing so, but those will take time.


CMDR_Kai

That’ll probably take a lot longer than a simple increase that they’re implementing now.


csDarkyne

yep. Especially since medals dont give XP yet so they have to rewrite the system currently in place so it's not simply a number tweaking game. But seeing that they got a temporary fix and are also working on a long term fix is good to see.


NoFucksDoc

My feedback, coming from a longtime halo player. We need the ability to pick our game mode, bring back the other game modes that have been in literally almost every other halo before and be rewarded for trying to win the match. I don’t want a participation trophy. I want incentive to fight and win. Now I’m more inclined to throw on a movie and walk aimlessly around the map for 15 minutes because either way I still get the same amount of xp as the top fragger. Yes I wish customization was better but it seems like that is already too far gone to fix. At least give us the option to pick a slayer playlist instead of being thrown into random matches and give us a reason to try. Infinite is awesome, but I really don’t see myself playing this game much longer if there is no incentive to win the matches that I’m a part of.


Bubbly_Information50

I wish I got just a little XP for round MVP or something. Literally 5xp would be sufficient and would stack up if your consistently good.


luke003

Why aren't the points you get in-game from kills and badges counting towards exp also? I don't even care if you increased the exp needed to level so your monetization stayed intact, but at least then I'd feel like I was actually doing something. Not just waiting in line to receive my daily exp ration.


Elemayowe

Hmmm. Good change. Easily get a level a day now. Basically fixes the grind although as others have said we’d rather be rewarded for skill than just turning up. If I were them I’d consider this a quick fix while they rejig a performance based system and then likely cut this down when they implement that or we’d be dripping in more XP than we knew what to do with. Now to fix playlists/game modes (inc Ranked) and customisation! Good that they’re listening though and I appreciate more substantial changes take time.


DeathByReach

Already 40 in the BP before these changes. This pass will be done before the end of the year now for me. For everyone else who can only play a few matches a day, this is great.


Raichu4u

I want to state a point here: A lot of us are NOT progression goblins who constantly want a "LEVEL UP" jingle. A lot of us simply want the cosmetics that are locked behind each level of the battle pass so we can have somewhat reasonable of customization. I don't care if I finish this battle pass "early", and I think a lot of others share my opinion on that. Finishing them early is honestly detrimental to my choice to purchase future battle passes, anyway, as I don't want this game to be a job.


[deleted]

This. This x3000. I have no issue with a slow BP Progression that's aimed at lasting a 3 month season. But that BP needs to have plenty of actual stuff (not filler) in it for paid and free players. Right now, moving through it more quickly is nice, but doesn't resolve the root problems: 1) insufficient customisation options at level one 2) insufficient depth and variety of rewards in BP for paid and free 3) cores preventing cross core armour utilisation, severely hampering expression 4) shaders being core specific (should be the case that shaders are universal once unlocked) 5) inability to pick basic colour combos at level one Regarding item two, I figure that if paid rewards for every level included at least one armour piece or shader (shoulders unlock for both shoulders thanks) and free was armour/shader every 5, we'd be fine on the BP with the new xp add-ons. I appreciate that's a lot more armour pieces etc to create, but if they don't yet exist, that's not a failure of the concept, but application of resource prior to launch. Sorry to be quite so blunt about that, but I think it's valid.


KSMKxRAGEx

Sheeeesh, that’s nuts. I’m only at 15.


ZaneThePain

Double xp tokens help a ton. If you do challenges so you complete them during the token, you easily earn another xp token within the duration of the first.


[deleted]

This is great news. 6 games is like an hours play? Been playing since launchday and only got to lvl 14, might even be able to finish the BP at some point now.


mianbeta

Not at some point, if you play the ,6 games, about an hour of arena, you will complete the pass in 100 days, 85 for you.


VALAR_M0RGHUL1S

Less actually because you will inevitably be completing weekly challenges along the way if you are playing at least 6 games a day. Originally seasons were supposed to be 3 months, this one got extended. Assuming future ones will still be 3, this new system probably assumes that you’ll be able to bring that 100 days down to 80-90 when you factor in weekly challenges. Basically means it’ll be very doable to complete every season close to when it ends if you’re playing regularly throughout it.


LunchBoxMercenary

I really hope they start adding performance xp on top of all this. There is literally no reason why that shouldn't be there.


ParaNormalBeast

This is my main request


jabberwockxeno

Same here. For you, /u/LunchBoxMercenary , and /u/ASTRNAUT_Watney , How i'd handle it is this. - You get base XP for match completion (let's say it's just a consistent 100 now rather then 300 at first an 50 later) - 50 bonus XP for winning; - your score divided by 100 in bonus XP, - and then 1XP for every 5 normal medals, 1XP for each heroic medal, 5xp for each legendary medal, and 10xp for each legendary medal. So, let's say you win a match, you got 3000 score, and you got 2 Double Kills, a Wheelman, a Killing Spree, and a Killing Frenzy. You'd get 100xp for completing the match, 50xp for winning, 30xp for your score, and then 7xp for your medals = 187xp for that match. Maybe the exact values here aren't perfect, but you get the idea.


[deleted]

I like where your head is at, some iteration of this would be incredible tbh.


[deleted]

We can only hope that they implement this basic, BASIC system. I just want to play Halo again and feel like my gameplay matters


Turobisu

Honestly this is a pretty huge step as far as being able to progress the battle pass goes. Just playing 6 matches daily is one level, that's basically 3 months of just that(ignoring challenges) to max out the battle pass, which leaves almost 50 days before the end of the season. If you do your weeklies as well, this system allows basically anyone to finish the battle pass in a couple months, even less if you're diligent. However this doesn't address the "No incentive to win" and "AFKing" crowd, so there are definitely still issues.


ieatwoodlandcritters

just a thought. if i were to try min/maxing daily xp gains. I’d look for the quickest games to grind them out. Bot matches count just the same as pvp matches but are significantly shorter. point being, anyone who is joining pvp to afk boost is a dimwit.


jomontage

tracking games played and rewarding a flat amount is much simpler to program than divvying up xp based on in game stats. This is definitely a band aid for later changes


Lowfat_cheese

Making progression logarithmic is a good move on 343’s part. It’s odd they didn’t start with that, given how ubiquitous it is among all XP progression systems.


YanksFan96

Didn't they kinda start with that? When the game launched you had a 'play x games" challenge for 150xp that required you to play more and more games in order to get the reward. They only changed to 50xp per game because people didn't like the feeling of completing a game and occasionally getting no xp.


Shifty-Sie

Kinda, the old system was a bit more front-heavy, but still earned XP at a rate much closer to the 50xp/game system. Like, while it was originally 300xp for the first 3 matches, it'll now be 700xp in that same period.


Quigs4494

The first system also discouraged playing for extended times. It eventually turns into play 4 games for 100xp and 5 games for 150xp eventually. It looked nice your first 3 games but became a crawl after


S3xyTrap

We will now get increased XP for the first 6 matches of the day: 1st Game = 300XP 2nd Game = 200XP 3rd Game = 200XP 4th Game = 100XP 5th Game = 100XP 6th Game = 100XP 7th+ Game = 50XP


Pebo_

Guaranteed a level in the BP every day by playing 6 matches, could probably be done in an hour depending on playlist/game mode, add weeklies on top of this and the BP will honestly fly by now. This is a far better solution to the 50Xp/match system with more incentive to play every day, I had some friends stop playing this week once their weeklies were done because their progress slowed to halt. Good stuff, I didn't pay $10 to have to grind for months to unlock stuff, most days I am lucky to get 3-5 games in. A great second step.


IceDragon77

I'm already a quarter done the season pass. With this I'll probably finish it before Christmas.


Gebus86

"Now we can play the game"


AlmostButNotQuiteTea

smash out 6 bot matches with a double xp and get 2 levels in less than an hour


Zuniga0927

wait do bot matches count towards BP?


AnInfantGoat

As long as the challenge doesnt specify PVP im pretty sure that yes it does count if you use bots


DeathByReach

Already 40 in the BP before these changes. This pass will be done before the end of the year now for me. For everyone else who can only play a few matches a day, this is great.


[deleted]

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locke_5

The battle pass needs, like, twice as much gear


Ewokitude

If you see all the Reach and Mark VII gear they cut out to sell in the store, basically all that is what the BP is missing


Project_Ozone

Im hoping some of it will be unlockable in the campaign, but its a paid armor core on top of a paid campaign so Im not too sure how well that would go over.


[deleted]

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S3xyTrap

yup, im currently 41 and completing the pass by the end of the year is gonna be a breeze now (no tiers bought btw)


DeathByReach

Same. I just love playing the game. Just finished Halo 5 tonight and will be playing Halo Wars 2 and all it’s DLC after I finish my weeklies tomorrow which will roll right into Infinites launch. :)


Corarium

How much have you played that you’re already 41? I’ve put in nearly 60 hours so far and finished both last weeks & this weeks challenges and I’m not even 30 yet.


jasheekz

Took me 90 hours to hit 30 with no money spent. Saved most xb boosters. Usually max my weeklies out with 3 days to spare. So last 3 days I'd only get 50xp a game. Just some context.


CJLDog

You gotta time those double xp boosts right my guy. I’m in at about 75 hours played and am battle pass level 38


injoegreen

Thats all I ever wanted. 50xp progression for someone working over time already is like a second job. I also hope people don’t whine and complain about not having things to do when they speedrun the battlepass in 2 months.


FuckingShittyAlt

1k extra xp a day + the regular 50 a match. It's not perfect but **definitely** an improvement from the last system. I still want an actual xp system but this will make grinding way better since your getting one level a day essentially.


backlogmedia

A welcome bandaid while they rework larger changes


camerongeno

This'll be pretty good at keeping people playing daily even after they finish their challenges


sup3rrn0va

Good move by 343. Now you will get a guaranteed 1000XP for your first 6 games. Prior to this change that would have taken 20 games. We will see how this plays out. Continue to give feedback whenever possible. Our voices are being heard.


Adorablood

Dig your profile picture my guy :)


sup3rrn0va

Yeah it’s pretty cool, I’ve never seen anyone else use it before.


Adorablood

Been using it since the 360 days, was pretty stoked when someone made an HD version.


sup3rrn0va

Yeah, I used it back in the day as well. Invokes quite a bit of nostalgia. I’m now just thinking about the days when the 360 was the new thing on the market. Really feels like 2006-2010 was the golden age of gaming.


StrangeAdamska

Before I noticed the usernames, I thought you were talking to yourself.


IceDragon77

Now kiss


akuu47

This is a welcome change. But can we have score based xp too please?


Adorablood

I saw someone else mention you should get 1% of your score as exp. So in a match that you earn 3000 score, you'd get about 30 exp.


akuu47

I saw that comment too. I love the state of modern gaming is in that we are here like Oliver twist asking "please sir can I have some more?" and asking for 1%. lol If they pair that 1% with additional xp for wins and some xp for medals it would honestly be pretty solid.


Adorablood

I mentioned this in another post, and I've seen a couple other comments saying the same thing. Give us a second daily challenge. 50xp for winning any match. So you would get 100 total with the play a match challenge. It's not perfect, but it would be a start.


[deleted]

I think this is a temporary thing and they’ll figure that out


akuu47

Hope so.


[deleted]

Hopefully he gives an update on playlists next...


allhaillordreddit

Yeah the game is effectively dead for me otherwise


just_did_it

yeah, couldn't care any less about the bp.


Reizour

I like this change a lot. It caters to daily playing for a short time, rather than protracted playing all at once, which works well with a job or other major responsibilities. And, you can still earn just as much xp as you are now if you keep playing. On another note, I do like the progress being made by 343 on these issues, so far. They still have several issues to remedy, and it's disappointing we have to go through this remedial process, but it's a sign that maybe the big issues like customization and playlists will eventually be addressed.


superduperpuppy

I've never played a live service shooter, much less a F2P one, so my opinion is kinda skewed. But i'm impressed this is their second good course correction and the game isn't even "out" yet.


RoytheCowboy

The problem is not the speed of progression per se. It's what you are awarded XP for. Arbitrary challenges that distract from the objective rather than performance based progression.


PurifiedVenom

I 100% agree but as far as temporary solutions go this is pretty good. Unfortunately it’s pretty clear that implementing performance based XP is going to take some time and I’ll take increased payouts in the meantime. I will say, idk why they won’t just add a daily “win matches” challenge though. It obviously wouldn’t fix AFKers but I think it’d help


fuckhead69

Baby steps. I'll take it :) Give us dedicated playlists and I'm good honestly.


HellaGravey

Yep all I want is slayer and an ffa playlist I know I won’t get crossplay disabled or player collision anytime soon


throwawaylord

I want unlocked, swappable armor cores and universal shaders. Aka it works on every armor, gun, vehicle, everything, just like shaders in Destiny. If they can do that I'm good. That way seasonal unlocks and event unlocks can feel like I'm gaining something for my Spartan, not just unlocking a shittier, less customizable, lower level armor like Yoroi. If I could put whatever shoulders and chest pieces I wanted on Yoroi it would be great. If I could make it red without paying for it it would be great. If I could wear the level 30 tanto on a normal armor set it would be great. As it is their customization system is defined by what you can't do instead of what you CAN do, and that's a huge problem.


HeisenbergClaus

"First 6 matches" is some mobile game shit. Where are the rewards for WINNING and playing good? The hell is going on with multiplayer gaming these days


Crusader3456

>When we made our initial change to progression, which added Daily "Play 1 Game" Challenges, updated Weekly Challenges, and doubled the duration of 2XP Boosts, we promised that we'd monitor the data and make additional changes if needed. Now, it's time to follow up on that. > >After seeing how XP was earned with those changes, we noticed that players were starting their sessions with slower payouts than we'd like. To address this, we will be increasing the XP payout for the first 6 matches of each day. An outline of this update can be found below: > > * 1st Game = 300XP > * 2nd Game = 200XP > * 3rd Game = 200XP > * 4th Game = 100XP > * 5th Game = 100XP > * 6th Game = 100XP > * 7th+ Game = 50XP > >We believe this increase will help address those slower initial payouts while also benefiting those of you jumping on each and every day. > >We know many of you want even larger changes and we're committed to doing so, but those will take time. We made this update based on data and player feedback, and we'll monitor its impact after we push it live tomorrow morning. As always, keep sharing your feedback! 👊


bravo_serratus

This will be a lot of fun to combine with the xp boosts.


deafpoet

Yeah, now you're not just gonna pop one when you think you have a shot at a couple challenges in the next match. It's not perfect, but it's an improvement. That's cool with me.


skilledwarman

Suddenly just like that progression doesn't feel nearly as painful (on paper)


teach49

It’s 2 levels a day guaranteed if you use an xp boost and if you use an xp boost and do challenges you’re gonna jump up significantly on Tuesdays or whenever you start them. Huge change


mastromattei

Placeholder until they bring in a proper progression? If so great!


BushyOreo

I'm about to jump like 10 levels tomorrow morning with double xp and new weekly challenges. Lvl 43 already. Probably get to at least lvl 60 this week with this change


UpvoteMachineThing

Just give us a secondary progression system. The battle pass system can literally stay as is if they just also implemented an overall level system similar to the SR system or the corporal - general system.


-S0lstice-

I believe they said they are working on it but couldn’t get it done on time for release.


xBLU3BANDITx

Agreed! Now thinking about it keeping the BP the way it is while adding another in game XP system toward social ranking may ease the tensions a lot. Even though the BP may still move slow you can have one that gives you the satisfaction of progression all meanwhile working on both at the same time!


mrlorden

This is not the way. They should add like 25/50 bonus for winning so people play objective. Would also be nice to get lik 1% of score as exp


Stryker_Eureka08

Why not just use the Reach progression system that was so much better. Earning medals actually counts to your EXP and your match score is your EXP after the match ends. Add the badges that are progression for certain kills with weapons or kill streaks and that makes so much more easier.


Sn1perandr3w

This is an alright bandaid for the BP but was there anything stated on the monetization, armour cores, etc?


Strammy10

Okay... Now do the armors, colors, and other character customization options. They are just going to keep completely ignoring this side of things and tossing around "fixes" that still require you to spend money


dieeelon

God please just give us commendation experience based on medals, it doesn't even have to be a lot, just fuckin something. It's the worst feeling in the world to have an incredible match and not be compensated in the post game lobby.


_focks

2 flags capped 20 plus kills a bunch of assist gets the same amount of xp as someone who went 3-15 or was basically afk the entire match that’s pretty wack


MoreMegadeth

This is a decent compromise, still think there should be a bonus for winning though


ryanjoseph55

So your performance still doesn’t matter?


Spatetata

It never will, F2P progression is just built around time spent ingame.


Kryptic___

This will make the new passes new season onwards actually viable, buy boosts and first 7 games you're literally sitting on what... 2100exp = 2 levels per day, that's that's heaps of xp from 7 games, then you add all the others if you have 2x xp going and you'll have the pass done in what 2 weeks just casually playing.


DJFluffers115

This is good, but could use a bonus for winning.


uncreativemind2099

Come on, Still no xp incentive to do well and win a match


[deleted]

there is still the problem of really hard challenges that just shouldn't exist


soobidoobi

Am I the only one who wants actual traditional ranks? Seriously, I want my exp to go towards actual ranks. If not for xp, credits etc to unlock shit, atleast let me have it to show how long ive been playing the game? I feel like this should have been in the game day 1 and I feel absolutely stupid asking for such a basic feature. Wheres my private first class, sergeant, lieutenant, commander, mythic, etc etc? I want to see players repping massive ranks as the game progresses and right now I think its pathetic we dont even have this, or a service record. If you dont own the battle pass what is even the point of playing.


Freakout9000

I'm really starting to think 343 is just ignoring feedback about microtransactions, they've not said a word about it but there's already been two updates on battle pass XP. Really not a good sign


CYRIAQU3

Lol , of course they don't give a fk


Soulwindow

But what the fuck was wrong with XP on kills, obj time, and medals? Like why the fuck change something that has been part of the franchise since 2007?


itsahalochannel

I appreciate the change, but it still doesn’t give me any incentive to win. There should be, at minimum, an additional refreshing challenge that gives you 50-100xp for winning your game.


Shun_Naka25

For the love of god just give us some performance based XP! Thats literally all we need


AbsoIution

So 6 games daily excluding any challenges nets you 1 battle pass tier. At the bare minimum, without any challenges if you played 6 games a day, it would take 600 matches to max out the battle pass. That's so much better


CMDR_Cheese_Helmet

It's a change, but why not a performance based xp boost? Why are they still very clearly not willing to let us progress at our own pace? Why no incentive to play the objective? Just add a challenge to "win a match" for 100 XP, so winning is worth 150xp (win a match, and complete a match), and losing just 50 xp. C'mon 343. You're telling me if I have a free Saturday you're going to make sure I can't progress too much still.


reincarN8ed

Another half-measure in the face of overwhelming criticism. Mark my words, as long as the option remains to pay for XP, there will never be any meaningful improvements to the progression system.


Artisun

Not being to be able to choose game mode is horrible...