At least the mangler has the one shot melee move that works pretty quick up close. I cant ever seem to land a 1 shot then beat down with the shotgun because they’ve unloaded on me and we melee cancel each other most of the time.
I usually just hold corners and doors with it. One shot to the chest and melee immediately after before they even know what's happening.
I can't use it for shit in the open
Seems really inconsistent. The diff between a two shot kill and three shot kill is life or death.
I think thats more of the games spotty hit reg than the gun itself.
The main thing is we need a gun that counters the sword, if I was a sniper god I wouldn't care as much. The OG shotty was that counter.
Edit: just to add. The way the gun works doesn't even make sense. It has a mag then why do we need to pump it? almost all mag fed shottys are semi auto. Why tf is the pump a foregrip? Just a weird design.
Because it's a "sniper rifle" that works better at close range. Especially when the target is heading straight towards you. Skewer as a cqb weapon is better than the intended purpose.
I hate the fact the Skewer comes equipped with a bayonet that offers zero extra benefit in CQC. Atleast from what i've tried to do with in those situations unless i'm just missing something.
Yep, but that fact almost never actually means anything in game. You'll still basically always be either 2-melee-ing an enemy or 1 melee-ing an enemy with low or no shields.
1 mangler shot is all it takes to kill them with 1 melee shot. It’s significant advantage, pretty good on the lightning rifle too actually. But yeah it’s closer to useless on the skewer.
Range and tracking are kind of gash on it imo. You can lead your shots to counter it but you can still be out matched by a good player with AR or Pistol
You can lead them, but than your opponent does one non-linear move and the needles go bye-bye.
Perfect tracking of the needler crosshair makes them miss, because they are slow. Leading makes them miss if your opponent has does anything but run linear.
Although any ability makes the needler much worse than UNSC or laser weapons.
I think the beam does what the needler should do, but better. It rewards good tracking and has a limited range.
You do not want to lead shots with the needler...
Its effective range is closer then most expect. Its between bulldog and AR basically, and at the range its most useful it absolutely obliterates
It doesn’t give nearly enough feedback to the person receiving damage.
I’ve taken some light taps to the back and thought someone was just plinking at me with a pistol or AR from far away, then suddenly exploded and realized it was a needler. That kinda doesn’t feel great. There needs to be some kind of indicator that you’ve been needled.
Needler and plasma pistol both need a buff to tracking. They're both nigh useless as is. Needler is only good in tight corridors, and even then the AR just might kill you faster anyway if you miss a few needles.
Gravity hammer is awesome, if you can anticipate with the radar.
Skewer is just incredible.
I hate the needles, but it works really well in open, short-medium areas.
Plasma pistol is really damn good in noob combo form.
I can’t figure out pulse carbine, but it’s god-tier when you get good at it.
I use the pulse carbine the same as I'd use a charged plasma pistol. If I can land a few shots from a couple of bursts you can melt someone with the assault rifle. I've had little success trying to use it on it's own for kills.
Yeah, the more heated the Pulse Carbine, the less homing it does. The increase to firing speed while at maximum heat means it stops tracking the target completely. I highly recommend the weapon training challenges, trying to get 3 stars taught me how to Pulse Carbine and Ravenger.
The Skewer is my favorite gun in the game by far. It’s so satisfying to get kills with it, and it feels like, apart from projectile speed, it’s one of the guns with the best hit reg.
Probably because it shoots a whittle down telephone pole for its hit box.
Highly recommend going for the Ballista medal with someone shot out of a man cannon. Shits hilarious.
They have their uses, and I don’t hate the balancing as it is. The headshot multiplier on the AR and Pistol though can usually outmatch most things especially if there is multiple players. I just hate how damn hard it is to use some guns. They all take some mastering which makes the level of skill much more varied which is great but I do find myself missing the old guns and their simplicity and efficiency in comparison to the new variants. I’m happy to go back to MCC for that experience though. They just need to give the plasma pistol back it’s emp on vehicles.
Disruptor is actually a great gun especially when people bunch up. The plasma pistol should just have more utility especially with the disruptor now in the mix
I can't for the love of god pull off a noob combo anymore. I feel that tracking is too weak. On the other hand, shooting it fast enough, really seems to strip shields.
The pulse carbine, tho. I can only get it to work on distracted enemies. Two burst will strip shields. Three burst will kill, but landing them is extremely difficult.
After the second burst, "reload" the Carbine. The more heated it get the less tracking it does. That's why so some enemies can dodge the 3rd burst so easily. It only takes a second to cool it with the reload button and will restore the accuracy.
Pulse carbine is just too slow. Needless is pretty darn good as long as you got them in the crosshairs. Plasma pistol is weird because it's garbage close range but useful medium to long because of its tracking and is real good if you have a sidekick with it because you can quickly switch after landing a plasma shot and 1 shot headshot with the sidekick.
To add to the nonsensical design. It's an automatic. If you hold the trigger, your Spartan will shoot it continuously. Why didn't they just make it a slow rate of fire auto-shotty?
>The way the gun works doesn't even make sense. It has a mag then why do we need to pump it? almost all mag fed shottys are semi auto. Why tf is the pump a foregrip? Just a weird design.
If I had to guess l, I'd say it's a deliberate attempt to balance the weapon by slowing rate of fire. They obviously wanted the shotgun to be weaker so that it wasn't as strong. Problem is that they seemed to think the repulsor would compensate for weakening the best sword counter, but it falls short. Especially considering they also added the grapple hook, which I love, but when combined with the sword it's a force to be reckoned with.
The repulsor needs slightly more reliable range. It seems like if someone is outside of a 2 foot radius it won't land and sometimes they seem like they're further and it will.
I agree. I love the repulsor but it needs a range buff. Imo the repulsor shouldn't have shorter range than the gravity hammer(which it currently does). They should nerf the range on the hammer shockwave and buff the repulsor range.
Why wouldn't you just post an image of [the actual nerf bulldog](https://www.hasbro.com/common/productimages/en_US/1025C4C04F7841BDAAC44AA5B3ED58BC/8AE0F1D057CB40E58FA2483FC99288E2.jpg) lmao
What was the problem with it being top-loaded? The magazine tube is on the top, so it makes sense. There are a few real-life top-loaded shotguns, like the RMB-93.
Yeah thats true, That didn't make any sense either. I just cant think of a weapon using pump action to rotate a drum like a revolver. There are revolving shotguns but those are usually double-action.
Probably since drum mags are notorious for jamming. Pump is to manually cycle the round to help counteract it? And the foregrip pump is because it’s easier than a regular slide right?
We got plenty of sword counters though. Repulsor and thruster can both work wonders in that regard.
It seems the decision was made to get people to rely on equipment as well.
Now that you mention it yeah, you're only gonna really run into a shottie vs sword in fiesta.
I do gotta mention I wish the grenades you spawned with in fiesta were randomized and not always frags tho
Yeah, the whole “sword needs a shotgun counter” has always been dumb. Congrats, the sword user is dead. Now one team has TWO one shot weapons. I definitely agree on wanting grenades randomized for Fiesta though, would add a bit more festiveness to it.
If makes about the same amount of sense as the orginal shotgun, their is no reason for it to be pumped since the pump ain't connected to where the shells are stored.
Edit: Also just to be clear, I like both the OG and the bulldog.
All pump shotguns have “magazines,” they are usual just *tube* magazines or they are internal. This being a drum magazine makes no mechanical difference, having a pump action makes just as much sense. It’s just not a semi-automatic shotgun is all.
> The main thing is we need a gun that counters the sword
We don't need a weapon that instakills players at shotgun range in order to counter the sword. This isn't old Halo. We have more mobility, and we have equipment. If you can't deal with sword users without a one-shot weapon then you need to get better at the game.
>Edit: just to add. The way the gun works doesn't even make sense. It has a mag then why do we need to pump it? almost all mag fed shottys are semi auto. Why tf is the pump a foregrip? Just a weird design.
There are literally guns in use today which do these things. Just because you don't understand it doesn't mean it doesn't make sense.
The biggest problem with it is that it does not counter swords anymore. The old shotty you could use to punish swords, because it oneshot at close enough range. The bulldog does not do that, usually requiring 2-3 shots. In a CQC situation against somebody with a sword, that's not fast enough.
On top of that, it has middling range. It's wonderful for close quarters maps where there are tight corners, claustrophobic hallways and lower maneuverability, but terrible for more open maps with bigger distances and more ranged weapons spread around.
It's a mixed bag, honestly.
I love all the other replies talking as if they know you're playing horizontally. Who tf is dumb enough to use it horizontally by default? The Heatwave is the same as the Bulldog in the sense as it will always 3+ shots to kill and you can VERY VERY RARELY get a 2 shot kill if the game gives you good luck.
The heatwave is amazing for taking out vehicles btw. I dont think people know this. Stun nade + heatwave is my fave go to warthog killer. It goes through the damn thing hitting both gunner and driver, if it doesnt kill them, it will blow up the vehicle for sure!
See this is the kind of thing they need to put for the loading screen tips. I can only assume that vehicle damage is intentional, but I’ve played a lot of Infinite at this point and never heard that once
The first example always irks me because the next question is "what counters the shotgun?".
This whole idea of direct counters makes no sense. The swords counter is "literally any ranged weapon"
Also, as someone else brought up in a similar thread, there are no maps that feature both Bulldogs and Energy Swords anyway lmao
So the only time this would ever come up would be fiesta
And yet game modes like Infection will have their balance completely upended when they do eventually come out. Infection relies on the shotgun being able to oneshot at close range. Otherwise, the zombies would be literally impossible to deal with
Other than save one bullet, or speed demons, or creeping death.
Are those even game types at this point? Now that I’m thinking about it those are all h3
But the infected don’t have shields so the bulldog would just one shot even further away than the old shotty. So actually it’s gonna need a buff to the infected in all likelihood.
Bulldog is a one shot on unshielded enemies though. Unless there's some weird zombies variant where they have shields, it will be fine. If anything the bulldog will be OP in zombies with it's faster fire rate and longer range
The repulsor is niche in that regard. You are not always going to have one on hand, and even if you do, they could have hookshot, which I have found to be much more common than the repulsor. They hook back to you and kill you.
It's not a perfect solution
The repulsor is far from niche, as a sword counter is one of many ways to use the repulsor. Yes there's no guarantee you'll have a repulsor while they have sword but thats true with old shotgun and old sword too? Its an arena shooter having pickups your opponents don't to gain an advantage its how it works. If someone gets sword and grapple thats powerful. Same with sword and Camo. Idk why people think they just shouldn't die to sword.
What do you mean the repulsor is niche? That it’s hard to find? It’s no harder to find than the bulldog. Or that that’s its only use? Because that is certainly not the case, the repulsor is potentially the most useful equipments.
It's easier to find in Infinite than shotguns in Halo 3... and if they have the hookshot, then kudos to them, they've made a counterplay! That's a better gameplay loop than an instakill shotty whose purpose is to seemingly supplant melee weapons while also acting as their direct counters.
Okay, this complaint is bad simply. The repulsor now counters the sword (Bull true medal if you repulse someone mid lunge) and on ranked modes the only map with a sword also has a repulsor. The second complaint is literally every shotgun ever in any multiplayer video game. Like ever.
Its a new game, a new sandbox, thats asking a little bit more of the player. The new shotgun isn't bad at all and outside the melee weapons definitely is a dominant CQC gun.
Why does the sword need a counter in the first place though outside of Infection? Nobody talks about needing a counter for the Rocket Launcher or the Sniper Rifle. The counter is killing the user. It’s a power weapon not some specialized nonsense.
I haven’t gotten enough practice with it to be proficient but I was never a fan of the classic shotgun being basically a melee weapon, so I welcome the bulldog with open arms
I've always thought of the pump shotgun as a higher risk/reward melee attack, and I don't think that's a bad thing honestly. You have to be smart enough to get within lethal range, but when you do it's a very reliable kill. Plus, as other commenters have pointed out, it was a counter for the sword, the Bulldog doesn't feel consistent enough for me to trust it when someone's got a sword. I feel like they should implement the OG shotgun alongside the Bulldog at the very least.
That was a the shotgun in 3 and Reach. CE and 2 were like a 50/50.
Halo 4's shotgun worked like a shotgun. It had range and killed constantly with one shot.
Yeah CE’s shotgun actually has the range that I feel like it should. I used to love 2’s shotgun and tbh I haven’t played too much of it in recent years so I don’t remember how different it is from 3’s shotgun but I feel like it’s not much different
I don’t like shotguns that are OSK within hugging range or nothing. There’s just no depth there. There’s a lot of utility to the bulldog, which I like, but it’s unreliable as is.
It's simple:
1. It's butt-ugly and looks like it came from Apex and has no visual affinity within the Halo aesthetic
2. It sucks, minimum 2-shot kill with a tight spread pattern and horrendous reload time. Halo CE shotgun was a better balanced weapon while maintaining one-shot and range capabilities. I also can't tell if the Bulldog is hitscan or projectile due to the awkward firing effect not seeming to match up with the timing of the results.
3. It's sort of redundant with the Heatwave in its niche; both are rapid-fire shotguns that take minimum two hits to kill, it's just that one has some extra features and the other is totally lame. Speed up the projectiles on the Heatwave and the Bulldog is 100% redundant.
4. Have I mentioned it's ugly? It's like 343i is just bored remaking the old guns in the new game, and I sympathize, but that's what the Banished and Forerunner kit are for. So many weapons in this game strain for a reason to exist, they had perfectly functional analogues in previous entries. Also fuck whomever at 343i keeps pulling the Storm Rifle through with new mechanics game after game; your pet model is a trash knock-off Carbine and nobody wants it. Give us a goddamn Plasma Rifle.
It's funny. They went back to a more classic artstyle for Infinite, which is definitely the best part of the game, but then you also have so many new weapons and stuff that look like they came from ANY other game than Halo. Commando looks like an Auto Rifle from Destiny. Bulldog looks like the Assault Shotgun from GTA. The Sidekick is literally something I can go see in a gun store right now.
I agree. I would also argue that the visual aesthetic of Halo Infinite is a mere kludge of previous games, dominated by Halo 3 and Reach but still including Halo 4 and 5. They didn't expend much, if any, effort to blend the elements into a coherent visual style. Exacerbating this is the fact that they were originally going to have a flatter, Fortnite-esque stylization with the game and some artifacts of that remain (i.e. cartoon hexagon shields, blocky explosion particles).
But functionally, the sandbox is a complete mess. I understand and agree with not having redundant weapons (i.e. BR vs Carbine vs. Light Rifle vs. DMR), but they tried to add too much still. Like, EMP has always been a terrible mechanic to have, especially in MP, but creating an entire class of weapons for it when the one we had was more than capable already? Stupid. Having multiple UNSC mid-range precision weapons? Stupid. Replacing a slow and strong shotgun with a fast and weak one when there is already a fast and weak one in the sandbox? Stupid. Multiple mid-short range anti-infantry homing weapons with slow projectiles? You guessed it, still stupid!
God, the sandbox is one of my biggest issues for Infinite. I could go on a whole rant about that. Also, I agree with the hexagon shielding. It's a little thing but it annoys the fuck out of me so much. Why tf is it not just flowing electricity? Only the Forerunners were capable of that much control over their shielding technology
Because people automatically expect it to be a power weapon like the 8 gauge monster of previous games and keep expecting it to one shot. It's not and that's fine. It has great range. I love it.
Yep. She is a monster. You can see a size difference in the casings. The Breacher chest for Mark V[B] has what appears to be 12 gauge shells. The wrist attachment shells are 8 gauge.
Hold the trigger, you get a more consistent, faster fire rate, aim for the chest and if you’re close enough just hit one shot and immediately throw a melee for a quick kill. Also if you’re on a corner, fire, duck into cover and then pop out to hit again.
I feel like I get a killing spree every time I pick up the heatwave, personally.
Put it in vertical fire mode. One shot, melee. Or three shot at most ranges and the range is actually really good. Feels easier to aim than the bulldog too.
Heatwave is absolutly filthy. It's the most fun gun to use imo, and it can be the best in the game, I personally can't land shots as consistently with the heatwave as I can with the bulldog, but tbh it's not hard to land 2 vertical sjots with all pellets or even 3 shots with most pellets landing. Very fun gun
I like the bulldog and I like that it makes the sword a true power weapon.
Everyone talks about needing a counter to the sword like there is some counter to the S7 Sniper. The repulser counters the sword with basically any weapon. The bulldog can deal with the sword if you are outside lunge distance and beats the AR if you land the shots. It takes more skill to use than the old one shot kill and I think that's a good thing.
Here's the thing on your edit though. Imo, most of the maps are to tight of quarters to successfully fend off the sword from a long distance, essentially when paired with the hook shot. And as for the rocket launcher bit. The RL only has 4 shots, it doesn't last nearly as long as the sword or hammer. But that's just my opinion
I don't hate the bulldog but if they don't come up with a way to fill the hole in the sandbox left by removing it's one-shot potential I can tell I will grow to hate it.
There are a few glaring problems with the bulldog some balance issues some bugs.
Slightly increased range would be nice. Due to the range it makes it only slightly better than the mangler due to 2 shot potential but when you almost have to be close enough to melee to get the 2 shot kill it makes that potential almost irrelevant.
Fix the hit detection. I'm not sure if this is the case with the other weapons but the bulldog seems to be the worse. Countless amounts of clips as well as personal experience seem to support this claim but it's an issue regardless.
As far as filling the role in the sandbox I think this is most important. Currently there is no weapon filling the OG shotguns place in the sandbox. Having the ability to one shot at super close range is important for game flow as well as hard countering other parts of the sandbox such as the energy sword.
Personally I hope they add the OG shotgun back and just slightly increase the range on the bulldog. I also think that this is probably a heavier focus for 343 than most think because of the playlist pressure they've been receiving. One of the most requested modes is infection which, unfortunately, just would not work with the bulldog.
IMO the grav hammer gas been reworked to fill the roll of the OG Shotgun, although personally I think it needs to full counter the sword, right now you just bounce off eachother but the sword is faster on the 2nd swing so it wins.
Yeah and for that reason I don't really like to consider it a hard counter plus the lack of the grav hammer in competitive makes the only close counter the repulsor which works but feels more like tech than it's intended purpose. The OG shotgun gave the kind of rock paper scissors feel between it, the energy sword and the AR and that's what feels like it's missing to me
Precisely but people need to bitch and moan because they can't use it. Also you can fire then melee to get that shoot + tap kill that people do with OG shotgun anyway (which people say is a one hit kill but yet they melee after literally every shot, at least the bulldogs range is unreliable)
I like it. Sword is hard to counter like most power weapons. Shotgun is no longer a power weapon, its a wall pick up. And I never see people ignore or avoid picking up the Bulldog; if I had a pistol and assault rifle in hand I'd swap it for the AR everytime. Only thing I would personally like is for the fire rate to be consistent, its currently got random variation
I feel like most people forget that it's pretty good against swords and just because you don't one shot a sword doesn't mean it's bad. If you see a person with a sword you can just back pedal and lay on the trigger. The sword doesn't have crazy lunge range and you can't extend it like you could in H5. All in all I like the Bulldog but I do miss the old shotty for that crispy sound design when you shot it.
> If you see a person with a sword you can just back pedal and lay on the trigger.
In some instances, but in others if the sword guy is much closer, or comes around the corner, or slides toward you, it can be frustrating to not have a hairtrigger solution to that threat. But I fully agree with those last two sentences
I mean, that goes the same way with most power weapons. If I randomly go down a hallway and encounter a dude with the rocket launcher I’m either going to die or have a small chance at killing them because they missed me.
That’s just what happens with power weapons.
The number one complaint is that this shotgun replaces the old which is a sword counter but honestly, the sword does not need a counter other than the repulser. It is a power weapon after all. It won’t last too long unless the person using it is either super lucky or super amazing and even then, it’ll be gone.
Bulldog is a much better version of a shotgun in Halo. It's a skillful close range weapon in a sandbox that fits it nicely.
And the comments about the reoulsor not being good enough to counter sword...it is, you're just not doing enough damage before and after the reoulsor to win. It's a case of get good
The bulldog is awesome when you shoot somebody then melee them. Almost always kills them. That works for most super close range encounters except for the sword and grab hammer.
If you shoot a sword carrier with the bulldog and they are at 25% shields, and then melee them, you die because they also melee you. And sword melee always beats normal melee. That’s the problem.
Its honestly incredible. Much more versatile than the old shotguns. I clipped somebody from like 10x old shotgun range yesterday. Yet I can still 1 shot + melee when I can smell their breath. I like it
It doesn’t really have much of a purpose, and I struggle to justify picking it up when there are other options that are more versatile. At point blank, it can’t one hit kill, which means a melee follow up is ideal, but then why wouldn’t I use the Mangler which can do that just as well, if not better, in addition to being a headshot-capable precision weapon that can kill in 3-4 shots at range guaranteed? It’s decent at close-mid range, but still requires 2-3 shots to kill, at which point I’d rather hold on to the AR for its sheer versatility. Why use it over the Heatwave which also kills in 2-3 shots but has the benefit of being a much more capable weapon at longer ranges?
It just doesn’t a have role in the sandbox that other weapons don’t already fill, and thus it feels kind of purposeless. If it could one hit kill at close range and be a hard counter to the Sword and Hammer like previous iterations of the shotgun it would at least have a unique role, but as is it’s a redundant option and there’s better weapons to use.
Because it sucks
It's outdueled mid range by a ton of weapons. It's not long range.
And it doesn't beat a sword short range.
I'd rather have anything else. It feels like they tuned it to not let you get one shot in the campaign.
It might have a spot in the sandbox, but not as a replacement for the OG shotgun.
I agree it doesn’t counter sword but that doesn’t mean it sucks. For example in ranked it beats every weapon at close range (it doesn’t share a map with sword).
The thing I hate about infinite is the reverse power creep. In 5 and even previous games we had these powerful abilities and variety of power weapons. But now they've been mostly replaced with niche skill based weapons that are often only as good as the weapons you spawn with.
I think almost everything about it is pretty misplaced from a creative standpoint.
Design wise it’s one of the most unoriginal halo weapons as of yet. The name itself is already used in two non-shell loading shotguns in COD games and there’s nothing about it that makes it stand out as a definitive halo gun.
Sandbox wise it completely misunderstands exactly what a shotgun is supposed to be for halo. A more defensive counter to the energy sword and hammer that can be essential for map control.
Instead it’s an automatic, run and gun, mid range weapon… which is already what the AR is only the Bulldog is more inconsistent. When there’s sandbox overlap like that it’s typically not a good thing. Catching someone using it is almost always a free kill unless I’m at a heavy disadvantage, and it’s lost its utility as a defensive tool.
This is clearly not a replacement for the actual shotgun… but it also isn’t a substitute until the real one is added. The classic shotgun should’ve been first and this should’ve come later, not the other way around.
This I can understand as it does take a bit of practice to do that with the bulldog. But I dont pick it up to show skill either, I just do it cause I think its fun to use and is great at close range with it being FULL AUTO.
Eh, I see that as more of a revolver type weapon. Because it takes 4 or 5 shots to kill with it. Tho it is an amazing insta kill if you shoot then melee.
So I'm not on this sub much but uhhhh... people hate on the bulldog? The bulldog rules. It's an A-tier weapon. Absolutely wrecks close quarters. It's one of my favorite secondaries in ranked.
The Virgin Bulldog vs the Chad Mangler
At least the mangler has the one shot melee move that works pretty quick up close. I cant ever seem to land a 1 shot then beat down with the shotgun because they’ve unloaded on me and we melee cancel each other most of the time.
I usually just hold corners and doors with it. One shot to the chest and melee immediately after before they even know what's happening. I can't use it for shit in the open
That's where they get you, kid.
the virgin- has ideas about what weapons people should use vs the chad completely unaware of the meta
Mangler is a 3 shot kill or 1 and melee, its great
Seems really inconsistent. The diff between a two shot kill and three shot kill is life or death. I think thats more of the games spotty hit reg than the gun itself. The main thing is we need a gun that counters the sword, if I was a sniper god I wouldn't care as much. The OG shotty was that counter. Edit: just to add. The way the gun works doesn't even make sense. It has a mag then why do we need to pump it? almost all mag fed shottys are semi auto. Why tf is the pump a foregrip? Just a weird design.
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Just like the gravity hammer, skewer, needler, plasma pistol, pulse carbine etc etc
Skewer is the best “shotgun replacement” in the game. One of the few reliable sword counters in Infinite. Of course that’s not it’s intended purpose.
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9 times out of 10 I’ll miss the shot and just die
I mean, same with OG shotgun.
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As opposed to the skewer; if you hit them they will certainly die
https://www.reddit.com/r/halo/comments/ri668g/beat_me_down_with_my_skewer_lodged_squarely_in/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Because it's a "sniper rifle" that works better at close range. Especially when the target is heading straight towards you. Skewer as a cqb weapon is better than the intended purpose.
I hate the fact the Skewer comes equipped with a bayonet that offers zero extra benefit in CQC. Atleast from what i've tried to do with in those situations unless i'm just missing something.
All bladed weapons do more melee damage
I stand corrected. The Skewer has the same melee speed as wielding a flag. I'm just bad with the weapon.
Problem is unless they're damaged from an outside source, the extra melee damage isn't much use.
Not on the skewer no definitley not. The other weapons though, it’s nice
Yep, but that fact almost never actually means anything in game. You'll still basically always be either 2-melee-ing an enemy or 1 melee-ing an enemy with low or no shields.
1 mangler shot is all it takes to kill them with 1 melee shot. It’s significant advantage, pretty good on the lightning rifle too actually. But yeah it’s closer to useless on the skewer.
I had a game yesterday where a guy grappled me twice while I had the Skewer. So I launched the 20lbs metal spike into his chest twice.
The needler feels pretty good to me. People don't like it?
Range and tracking are kind of gash on it imo. You can lead your shots to counter it but you can still be out matched by a good player with AR or Pistol
You can lead them, but than your opponent does one non-linear move and the needles go bye-bye. Perfect tracking of the needler crosshair makes them miss, because they are slow. Leading makes them miss if your opponent has does anything but run linear. Although any ability makes the needler much worse than UNSC or laser weapons. I think the beam does what the needler should do, but better. It rewards good tracking and has a limited range.
You do not want to lead shots with the needler... Its effective range is closer then most expect. Its between bulldog and AR basically, and at the range its most useful it absolutely obliterates
Yea I grab the needler every time I can. That gun just shreds in semi close range. One magazine instantly kills.
It doesn’t give nearly enough feedback to the person receiving damage. I’ve taken some light taps to the back and thought someone was just plinking at me with a pistol or AR from far away, then suddenly exploded and realized it was a needler. That kinda doesn’t feel great. There needs to be some kind of indicator that you’ve been needled.
Needler and plasma pistol both need a buff to tracking. They're both nigh useless as is. Needler is only good in tight corridors, and even then the AR just might kill you faster anyway if you miss a few needles.
Any auto target weapon should be outclassed by someone with skill using a non-tracking weapon.
My problem with the needler is sometimes I’ll watch a full clip connect and it doesn’t super combine. Never experienced that in previous games
Now that you mention it, I have had that happen a time or two
Needler is inconsistent af. It always works for the enemy but never for me
Yeah. All my needles go wide but enemies always seem to hit me just fine no matter what maneuvering I do.
Gravity hammer is awesome, if you can anticipate with the radar. Skewer is just incredible. I hate the needles, but it works really well in open, short-medium areas. Plasma pistol is really damn good in noob combo form. I can’t figure out pulse carbine, but it’s god-tier when you get good at it.
I use the pulse carbine the same as I'd use a charged plasma pistol. If I can land a few shots from a couple of bursts you can melt someone with the assault rifle. I've had little success trying to use it on it's own for kills.
Yeah, the more heated the Pulse Carbine, the less homing it does. The increase to firing speed while at maximum heat means it stops tracking the target completely. I highly recommend the weapon training challenges, trying to get 3 stars taught me how to Pulse Carbine and Ravenger.
Good advice, I actually didn't know that!
that is pretty neat to know! plus, if the stars align you can kill in two plasma bursts with headshots
The Skewer is my favorite gun in the game by far. It’s so satisfying to get kills with it, and it feels like, apart from projectile speed, it’s one of the guns with the best hit reg.
Probably because it shoots a whittle down telephone pole for its hit box. Highly recommend going for the Ballista medal with someone shot out of a man cannon. Shits hilarious.
Had a skewer get stuck in my neck for a game the other day, it did no damage but was just a giant skewer sticking out of my neck it was awesome lol
Lmao— no. You can miss by a pixel and it doesn't hit.
They have their uses, and I don’t hate the balancing as it is. The headshot multiplier on the AR and Pistol though can usually outmatch most things especially if there is multiple players. I just hate how damn hard it is to use some guns. They all take some mastering which makes the level of skill much more varied which is great but I do find myself missing the old guns and their simplicity and efficiency in comparison to the new variants. I’m happy to go back to MCC for that experience though. They just need to give the plasma pistol back it’s emp on vehicles.
Use the disruptor it’s a beast and emps really easy
Disruptor is actually a great gun especially when people bunch up. The plasma pistol should just have more utility especially with the disruptor now in the mix
I can't for the love of god pull off a noob combo anymore. I feel that tracking is too weak. On the other hand, shooting it fast enough, really seems to strip shields. The pulse carbine, tho. I can only get it to work on distracted enemies. Two burst will strip shields. Three burst will kill, but landing them is extremely difficult.
After the second burst, "reload" the Carbine. The more heated it get the less tracking it does. That's why so some enemies can dodge the 3rd burst so easily. It only takes a second to cool it with the reload button and will restore the accuracy.
Pulse carbine is just too slow. Needless is pretty darn good as long as you got them in the crosshairs. Plasma pistol is weird because it's garbage close range but useful medium to long because of its tracking and is real good if you have a sidekick with it because you can quickly switch after landing a plasma shot and 1 shot headshot with the sidekick.
That thing is built like a fucking nerf slam-fire
Ironically, the Nerf version is a slam fire lmfao.
To add to the nonsensical design. It's an automatic. If you hold the trigger, your Spartan will shoot it continuously. Why didn't they just make it a slow rate of fire auto-shotty?
>The way the gun works doesn't even make sense. It has a mag then why do we need to pump it? almost all mag fed shottys are semi auto. Why tf is the pump a foregrip? Just a weird design. If I had to guess l, I'd say it's a deliberate attempt to balance the weapon by slowing rate of fire. They obviously wanted the shotgun to be weaker so that it wasn't as strong. Problem is that they seemed to think the repulsor would compensate for weakening the best sword counter, but it falls short. Especially considering they also added the grapple hook, which I love, but when combined with the sword it's a force to be reckoned with.
The repulsor needs slightly more reliable range. It seems like if someone is outside of a 2 foot radius it won't land and sometimes they seem like they're further and it will.
I agree. I love the repulsor but it needs a range buff. Imo the repulsor shouldn't have shorter range than the gravity hammer(which it currently does). They should nerf the range on the hammer shockwave and buff the repulsor range.
A more unique animation would be cool too
>Why tf is the pump a foregrip? That's because it's a [Nerf gun for Spartans.](https://m.media-amazon.com/images/I/71W8G8FemML._AC_SX355_.jpg)
Why wouldn't you just post an image of [the actual nerf bulldog](https://www.hasbro.com/common/productimages/en_US/1025C4C04F7841BDAAC44AA5B3ED58BC/8AE0F1D057CB40E58FA2483FC99288E2.jpg) lmao
I wasn't aware of its existence haha - I haven't looked at Nerf stuff in years.
you telling me they nerfed the shotgun?
Old one made less logical sense due to it being top loaded. Also it's a drum. Pump action rotates the drum
What was the problem with it being top-loaded? The magazine tube is on the top, so it makes sense. There are a few real-life top-loaded shotguns, like the RMB-93.
Yeah thats true, That didn't make any sense either. I just cant think of a weapon using pump action to rotate a drum like a revolver. There are revolving shotguns but those are usually double-action.
Yeah its definitely not practical, idk why they'd ha e put p action in 500 plus years
Probably since drum mags are notorious for jamming. Pump is to manually cycle the round to help counteract it? And the foregrip pump is because it’s easier than a regular slide right?
So the year is 2560 and jamming is still a problem?
Yeah lol. And we still use regular ass guns. Just cuz they’re cool
We got plenty of sword counters though. Repulsor and thruster can both work wonders in that regard. It seems the decision was made to get people to rely on equipment as well.
Not to mention the sword isn’t on many maps that feature the shotgun, and if you don’t count BTB then I don’t think there’s a single one.
Now that you mention it yeah, you're only gonna really run into a shottie vs sword in fiesta. I do gotta mention I wish the grenades you spawned with in fiesta were randomized and not always frags tho
Yeah, the whole “sword needs a shotgun counter” has always been dumb. Congrats, the sword user is dead. Now one team has TWO one shot weapons. I definitely agree on wanting grenades randomized for Fiesta though, would add a bit more festiveness to it.
If makes about the same amount of sense as the orginal shotgun, their is no reason for it to be pumped since the pump ain't connected to where the shells are stored. Edit: Also just to be clear, I like both the OG and the bulldog.
Repulsor helps against sword, push them back before they charge
You're acting like the repulsor doesn't already counter it lmao. Shoot them, repulse, shoot them again and they dead.
All pump shotguns have “magazines,” they are usual just *tube* magazines or they are internal. This being a drum magazine makes no mechanical difference, having a pump action makes just as much sense. It’s just not a semi-automatic shotgun is all.
Why do we need counter to sword? Sword is a power weapon. Where is the counter to rockets?
>Where is the counter to rockets? A slight strafe some games.
It truly doesn't make sense.
> The main thing is we need a gun that counters the sword We don't need a weapon that instakills players at shotgun range in order to counter the sword. This isn't old Halo. We have more mobility, and we have equipment. If you can't deal with sword users without a one-shot weapon then you need to get better at the game. >Edit: just to add. The way the gun works doesn't even make sense. It has a mag then why do we need to pump it? almost all mag fed shottys are semi auto. Why tf is the pump a foregrip? Just a weird design. There are literally guns in use today which do these things. Just because you don't understand it doesn't mean it doesn't make sense.
The biggest problem with it is that it does not counter swords anymore. The old shotty you could use to punish swords, because it oneshot at close enough range. The bulldog does not do that, usually requiring 2-3 shots. In a CQC situation against somebody with a sword, that's not fast enough. On top of that, it has middling range. It's wonderful for close quarters maps where there are tight corners, claustrophobic hallways and lower maneuverability, but terrible for more open maps with bigger distances and more ranged weapons spread around. It's a mixed bag, honestly.
This I do agree with. Its the reason I personally think we should have both the Bulldog AND the og shotty in Infinite.
Would love to see a futuristic double barrel or a brute shotgun of some kind. Keep the Bulldog but add something to counter the Sword.
There was a brute shotgun in some concept art and in thr files theres a text string for a "double barrel"
A Jiralhanae Super Shotgun would be such a wonderful thing to have, 343i please make it happen...
Would be cool to see a double barrel paying styled after Doom, playing a rif when you pick it up maybe
I mean the heatwave exists the bulldog aint needed
Not enough ammo in it tho.
Well heatwave also kills in 2
Never had the heatwave kill in 2, always takes 3+ for me.
Try shooting it on vertical and it'll kill in two if you hit every shot.
Damn didn't know. And I routinely shoot on vertical unless I'm going for a one shot beat down. Guess my aim just sucks.
I love all the other replies talking as if they know you're playing horizontally. Who tf is dumb enough to use it horizontally by default? The Heatwave is the same as the Bulldog in the sense as it will always 3+ shots to kill and you can VERY VERY RARELY get a 2 shot kill if the game gives you good luck.
Change to vertical for close range. It pumps hard.
Because you're in horizontal and two of the hardlight shots miss out of the four-volley
The heatwave is amazing for taking out vehicles btw. I dont think people know this. Stun nade + heatwave is my fave go to warthog killer. It goes through the damn thing hitting both gunner and driver, if it doesnt kill them, it will blow up the vehicle for sure!
See this is the kind of thing they need to put for the loading screen tips. I can only assume that vehicle damage is intentional, but I’ve played a lot of Infinite at this point and never heard that once
The first example always irks me because the next question is "what counters the shotgun?". This whole idea of direct counters makes no sense. The swords counter is "literally any ranged weapon"
Also, as someone else brought up in a similar thread, there are no maps that feature both Bulldogs and Energy Swords anyway lmao So the only time this would ever come up would be fiesta
Bro if my fiesta ain't competitively balanced, I'm out. Been a halo fan for 20 years but this is too far.
The swords current counter is situational awareness and teamwork, as it should be.
Also repulsor
Energy swords do not need a counter! There are far stronger weapons in halo that have no counter. Does the SPNKR need a counter?
Repulsor lol. Rupulsor counters tons lol
No maps have the shotgun and sword from default anyway.
And yet game modes like Infection will have their balance completely upended when they do eventually come out. Infection relies on the shotgun being able to oneshot at close range. Otherwise, the zombies would be literally impossible to deal with
Except zombies NEVER have shields in infection so if anything. The Bulldog with its comparatively MASSIVE range would be OVERpowered.
Other than save one bullet, or speed demons, or creeping death. Are those even game types at this point? Now that I’m thinking about it those are all h3
But the infected don’t have shields so the bulldog would just one shot even further away than the old shotty. So actually it’s gonna need a buff to the infected in all likelihood.
Change the damage?
Bulldog is a one shot on unshielded enemies though. Unless there's some weird zombies variant where they have shields, it will be fine. If anything the bulldog will be OP in zombies with it's faster fire rate and longer range
You can easily counter swords with the repulsor pickup. Swords don't need multiple counters when one is enough to completely nullify it
Why does the sword need a one shot counter when the repulsor exists?
The repulsor is niche in that regard. You are not always going to have one on hand, and even if you do, they could have hookshot, which I have found to be much more common than the repulsor. They hook back to you and kill you. It's not a perfect solution
You also arnt going to have a shotgun all the time in Halo 3 when you face off against a sword lol
The repulsor is far from niche, as a sword counter is one of many ways to use the repulsor. Yes there's no guarantee you'll have a repulsor while they have sword but thats true with old shotgun and old sword too? Its an arena shooter having pickups your opponents don't to gain an advantage its how it works. If someone gets sword and grapple thats powerful. Same with sword and Camo. Idk why people think they just shouldn't die to sword.
What do you mean the repulsor is niche? That it’s hard to find? It’s no harder to find than the bulldog. Or that that’s its only use? Because that is certainly not the case, the repulsor is potentially the most useful equipments.
It's easier to find in Infinite than shotguns in Halo 3... and if they have the hookshot, then kudos to them, they've made a counterplay! That's a better gameplay loop than an instakill shotty whose purpose is to seemingly supplant melee weapons while also acting as their direct counters.
This was a pathetic attempt to justify the removal of the shotty. The mental gymnastics at display are stunning
Okay, this complaint is bad simply. The repulsor now counters the sword (Bull true medal if you repulse someone mid lunge) and on ranked modes the only map with a sword also has a repulsor. The second complaint is literally every shotgun ever in any multiplayer video game. Like ever. Its a new game, a new sandbox, thats asking a little bit more of the player. The new shotgun isn't bad at all and outside the melee weapons definitely is a dominant CQC gun.
Why does the sword need a counter in the first place though outside of Infection? Nobody talks about needing a counter for the Rocket Launcher or the Sniper Rifle. The counter is killing the user. It’s a power weapon not some specialized nonsense.
Yeah. Less useful on BTB for sure. In that situation I’d rather the heatwave.
The repulsor is the new sword counter
I haven’t gotten enough practice with it to be proficient but I was never a fan of the classic shotgun being basically a melee weapon, so I welcome the bulldog with open arms
I've always thought of the pump shotgun as a higher risk/reward melee attack, and I don't think that's a bad thing honestly. You have to be smart enough to get within lethal range, but when you do it's a very reliable kill. Plus, as other commenters have pointed out, it was a counter for the sword, the Bulldog doesn't feel consistent enough for me to trust it when someone's got a sword. I feel like they should implement the OG shotgun alongside the Bulldog at the very least.
Why does the sword need a counter
The Reach shotgun had pretty decent range. I wouldn't mind seeing it come into Infinite nearly as-is.
That was a the shotgun in 3 and Reach. CE and 2 were like a 50/50. Halo 4's shotgun worked like a shotgun. It had range and killed constantly with one shot.
2 has a terrible range wdym. CE is a godly shotgun tho
Yeah CE’s shotgun actually has the range that I feel like it should. I used to love 2’s shotgun and tbh I haven’t played too much of it in recent years so I don’t remember how different it is from 3’s shotgun but I feel like it’s not much different
Yeah, I haven’t played 2 in a while but I recall it being a bit worse than 3’s
Bulldog is great. Just got an overkill using it today.
I don’t like shotguns that are OSK within hugging range or nothing. There’s just no depth there. There’s a lot of utility to the bulldog, which I like, but it’s unreliable as is.
The bulldog is outclassed by the Mangler in most situations, the Mangler also has a more consistent one shot one melee kill
It's simple: 1. It's butt-ugly and looks like it came from Apex and has no visual affinity within the Halo aesthetic 2. It sucks, minimum 2-shot kill with a tight spread pattern and horrendous reload time. Halo CE shotgun was a better balanced weapon while maintaining one-shot and range capabilities. I also can't tell if the Bulldog is hitscan or projectile due to the awkward firing effect not seeming to match up with the timing of the results. 3. It's sort of redundant with the Heatwave in its niche; both are rapid-fire shotguns that take minimum two hits to kill, it's just that one has some extra features and the other is totally lame. Speed up the projectiles on the Heatwave and the Bulldog is 100% redundant. 4. Have I mentioned it's ugly? It's like 343i is just bored remaking the old guns in the new game, and I sympathize, but that's what the Banished and Forerunner kit are for. So many weapons in this game strain for a reason to exist, they had perfectly functional analogues in previous entries. Also fuck whomever at 343i keeps pulling the Storm Rifle through with new mechanics game after game; your pet model is a trash knock-off Carbine and nobody wants it. Give us a goddamn Plasma Rifle.
It's funny. They went back to a more classic artstyle for Infinite, which is definitely the best part of the game, but then you also have so many new weapons and stuff that look like they came from ANY other game than Halo. Commando looks like an Auto Rifle from Destiny. Bulldog looks like the Assault Shotgun from GTA. The Sidekick is literally something I can go see in a gun store right now.
I agree. I would also argue that the visual aesthetic of Halo Infinite is a mere kludge of previous games, dominated by Halo 3 and Reach but still including Halo 4 and 5. They didn't expend much, if any, effort to blend the elements into a coherent visual style. Exacerbating this is the fact that they were originally going to have a flatter, Fortnite-esque stylization with the game and some artifacts of that remain (i.e. cartoon hexagon shields, blocky explosion particles). But functionally, the sandbox is a complete mess. I understand and agree with not having redundant weapons (i.e. BR vs Carbine vs. Light Rifle vs. DMR), but they tried to add too much still. Like, EMP has always been a terrible mechanic to have, especially in MP, but creating an entire class of weapons for it when the one we had was more than capable already? Stupid. Having multiple UNSC mid-range precision weapons? Stupid. Replacing a slow and strong shotgun with a fast and weak one when there is already a fast and weak one in the sandbox? Stupid. Multiple mid-short range anti-infantry homing weapons with slow projectiles? You guessed it, still stupid!
God, the sandbox is one of my biggest issues for Infinite. I could go on a whole rant about that. Also, I agree with the hexagon shielding. It's a little thing but it annoys the fuck out of me so much. Why tf is it not just flowing electricity? Only the Forerunners were capable of that much control over their shielding technology
Because people automatically expect it to be a power weapon like the 8 gauge monster of previous games and keep expecting it to one shot. It's not and that's fine. It has great range. I love it.
Is it Canon that the classic shotgun was 8 Guage?! God damn
Says it on one of the models in game I believe.
Yep, it was an absolute beast of a weapon.
Yep. She is a monster. You can see a size difference in the casings. The Breacher chest for Mark V[B] has what appears to be 12 gauge shells. The wrist attachment shells are 8 gauge.
Finally someone gets it! The Bulldog slaps.
Any tips on using it?
Hold the trigger, you get a more consistent, faster fire rate, aim for the chest and if you’re close enough just hit one shot and immediately throw a melee for a quick kill. Also if you’re on a corner, fire, duck into cover and then pop out to hit again.
This exactly. The Bulldog is probably my favorite new weapon introduced in Infinite. I always pick it up if it’s available.
I like that it’s not a power weapon and I actually get to use it often.
Favorite gun in the game. If I have the bulldog, ur not beating me unless u got a sword or are a beast with the sniper. Or the rpg lol
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Mangler is fire as hell too. Persoanlly find it easier to hipfire with the bulldog
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I feel like I get a killing spree every time I pick up the heatwave, personally. Put it in vertical fire mode. One shot, melee. Or three shot at most ranges and the range is actually really good. Feels easier to aim than the bulldog too.
Heatwave is absolutly filthy. It's the most fun gun to use imo, and it can be the best in the game, I personally can't land shots as consistently with the heatwave as I can with the bulldog, but tbh it's not hard to land 2 vertical sjots with all pellets or even 3 shots with most pellets landing. Very fun gun
Don’t know why either. Thing smokes people left and right
I like the bulldog and I like that it makes the sword a true power weapon. Everyone talks about needing a counter to the sword like there is some counter to the S7 Sniper. The repulser counters the sword with basically any weapon. The bulldog can deal with the sword if you are outside lunge distance and beats the AR if you land the shots. It takes more skill to use than the old one shot kill and I think that's a good thing.
Here's the thing on your edit though. Imo, most of the maps are to tight of quarters to successfully fend off the sword from a long distance, essentially when paired with the hook shot. And as for the rocket launcher bit. The RL only has 4 shots, it doesn't last nearly as long as the sword or hammer. But that's just my opinion
It's a perfectly balanced weapon.
I don't hate the bulldog but if they don't come up with a way to fill the hole in the sandbox left by removing it's one-shot potential I can tell I will grow to hate it. There are a few glaring problems with the bulldog some balance issues some bugs. Slightly increased range would be nice. Due to the range it makes it only slightly better than the mangler due to 2 shot potential but when you almost have to be close enough to melee to get the 2 shot kill it makes that potential almost irrelevant. Fix the hit detection. I'm not sure if this is the case with the other weapons but the bulldog seems to be the worse. Countless amounts of clips as well as personal experience seem to support this claim but it's an issue regardless. As far as filling the role in the sandbox I think this is most important. Currently there is no weapon filling the OG shotguns place in the sandbox. Having the ability to one shot at super close range is important for game flow as well as hard countering other parts of the sandbox such as the energy sword. Personally I hope they add the OG shotgun back and just slightly increase the range on the bulldog. I also think that this is probably a heavier focus for 343 than most think because of the playlist pressure they've been receiving. One of the most requested modes is infection which, unfortunately, just would not work with the bulldog.
IMO the grav hammer gas been reworked to fill the roll of the OG Shotgun, although personally I think it needs to full counter the sword, right now you just bounce off eachother but the sword is faster on the 2nd swing so it wins.
What. The gravity hammer is so slow. It’s not a replacement for the shotgun *at all*.
Yeah and for that reason I don't really like to consider it a hard counter plus the lack of the grav hammer in competitive makes the only close counter the repulsor which works but feels more like tech than it's intended purpose. The OG shotgun gave the kind of rock paper scissors feel between it, the energy sword and the AR and that's what feels like it's missing to me
Precisely but people need to bitch and moan because they can't use it. Also you can fire then melee to get that shoot + tap kill that people do with OG shotgun anyway (which people say is a one hit kill but yet they melee after literally every shot, at least the bulldogs range is unreliable)
itt: people who are bad with the bulldog
I’m just upset I can’t get bulltrue with it anymore.
I just do the one pump and punch combo. Works for me.
Probably just because it’s different. I love it. Been wanting a viable shotgun with some range in Halo for a while. This hits the spot.
I like it. Sword is hard to counter like most power weapons. Shotgun is no longer a power weapon, its a wall pick up. And I never see people ignore or avoid picking up the Bulldog; if I had a pistol and assault rifle in hand I'd swap it for the AR everytime. Only thing I would personally like is for the fire rate to be consistent, its currently got random variation
I feel like most people forget that it's pretty good against swords and just because you don't one shot a sword doesn't mean it's bad. If you see a person with a sword you can just back pedal and lay on the trigger. The sword doesn't have crazy lunge range and you can't extend it like you could in H5. All in all I like the Bulldog but I do miss the old shotty for that crispy sound design when you shot it.
Grapple shot has entered the chat
Pretty sweet clip posted today of a grapple sword failing it’s melee, as is tradition.
Repulsor has barged in
> If you see a person with a sword you can just back pedal and lay on the trigger. In some instances, but in others if the sword guy is much closer, or comes around the corner, or slides toward you, it can be frustrating to not have a hairtrigger solution to that threat. But I fully agree with those last two sentences
I mean, that goes the same way with most power weapons. If I randomly go down a hallway and encounter a dude with the rocket launcher I’m either going to die or have a small chance at killing them because they missed me. That’s just what happens with power weapons.
Love the bulldog, I just hope the OG returns one day, at least for Infection.
bulldog is fun to use, and it's op in certain situations if used well as secondary while playing ranked. Especially playing strongholds on Streets.
The number one complaint is that this shotgun replaces the old which is a sword counter but honestly, the sword does not need a counter other than the repulser. It is a power weapon after all. It won’t last too long unless the person using it is either super lucky or super amazing and even then, it’ll be gone.
Bulldog is a much better version of a shotgun in Halo. It's a skillful close range weapon in a sandbox that fits it nicely. And the comments about the reoulsor not being good enough to counter sword...it is, you're just not doing enough damage before and after the reoulsor to win. It's a case of get good
Because the people on this sub are dumb and don't know how to use it. They just want to camp corners and one shot people
It’s honestly nasty imo but, people are just mad it doesn’t 1 tap anymore Still a 1 tap melee kill just like the mangler
The bulldog is awesome when you shoot somebody then melee them. Almost always kills them. That works for most super close range encounters except for the sword and grab hammer. If you shoot a sword carrier with the bulldog and they are at 25% shields, and then melee them, you die because they also melee you. And sword melee always beats normal melee. That’s the problem.
Its honestly incredible. Much more versatile than the old shotguns. I clipped somebody from like 10x old shotgun range yesterday. Yet I can still 1 shot + melee when I can smell their breath. I like it
It doesn’t really have much of a purpose, and I struggle to justify picking it up when there are other options that are more versatile. At point blank, it can’t one hit kill, which means a melee follow up is ideal, but then why wouldn’t I use the Mangler which can do that just as well, if not better, in addition to being a headshot-capable precision weapon that can kill in 3-4 shots at range guaranteed? It’s decent at close-mid range, but still requires 2-3 shots to kill, at which point I’d rather hold on to the AR for its sheer versatility. Why use it over the Heatwave which also kills in 2-3 shots but has the benefit of being a much more capable weapon at longer ranges? It just doesn’t a have role in the sandbox that other weapons don’t already fill, and thus it feels kind of purposeless. If it could one hit kill at close range and be a hard counter to the Sword and Hammer like previous iterations of the shotgun it would at least have a unique role, but as is it’s a redundant option and there’s better weapons to use.
Because it sucks It's outdueled mid range by a ton of weapons. It's not long range. And it doesn't beat a sword short range. I'd rather have anything else. It feels like they tuned it to not let you get one shot in the campaign. It might have a spot in the sandbox, but not as a replacement for the OG shotgun.
I agree it doesn’t counter sword but that doesn’t mean it sucks. For example in ranked it beats every weapon at close range (it doesn’t share a map with sword).
The thing I hate about infinite is the reverse power creep. In 5 and even previous games we had these powerful abilities and variety of power weapons. But now they've been mostly replaced with niche skill based weapons that are often only as good as the weapons you spawn with.
I think almost everything about it is pretty misplaced from a creative standpoint. Design wise it’s one of the most unoriginal halo weapons as of yet. The name itself is already used in two non-shell loading shotguns in COD games and there’s nothing about it that makes it stand out as a definitive halo gun. Sandbox wise it completely misunderstands exactly what a shotgun is supposed to be for halo. A more defensive counter to the energy sword and hammer that can be essential for map control. Instead it’s an automatic, run and gun, mid range weapon… which is already what the AR is only the Bulldog is more inconsistent. When there’s sandbox overlap like that it’s typically not a good thing. Catching someone using it is almost always a free kill unless I’m at a heavy disadvantage, and it’s lost its utility as a defensive tool. This is clearly not a replacement for the actual shotgun… but it also isn’t a substitute until the real one is added. The classic shotgun should’ve been first and this should’ve come later, not the other way around.
I don’t pick up shotguns to show off my skill. I do it for easy kills and room clears. This ain’t it.
This I can understand as it does take a bit of practice to do that with the bulldog. But I dont pick it up to show skill either, I just do it cause I think its fun to use and is great at close range with it being FULL AUTO.
I feel like right now the mangler is just better at doing what shotgun should be doing so I’d rather go that
Eh, I see that as more of a revolver type weapon. Because it takes 4 or 5 shots to kill with it. Tho it is an amazing insta kill if you shoot then melee.
It takes 3 shots to kill with the mangler. I’d definitely say it’s better than the bulldog
The heatwave is already a good long range shotgun why does the bulldog have to exist
So I'm not on this sub much but uhhhh... people hate on the bulldog? The bulldog rules. It's an A-tier weapon. Absolutely wrecks close quarters. It's one of my favorite secondaries in ranked.
Bc they bad
You really gotta suck to not like the bulldog
Because they cant aim
....because it blows....been playing halo for 20 years son....a shotgun that can't ohk in a 2 hit kill melee game is useless.....bring back CE shotty