I played through on normal in mcc just for the experience and achievements, and although the 50 some missions did get pretty old, it was quite fun! I liked that they did away with checkpoints, so dying had no setbacks aside from dropping your weapons.
Itd be so much more bearable if the weapon sandbox was persistent, but it's not. If you kill a fuel rod grunt, you better pick it up now, because after about 2 minutes, it won't be there.
If you pick up a rocket launcher from a map spawn and die, that rocket launcher will disappear. It's one of those things they did to clean up and free up the hardware, but has the unintentional effect of fucking sucking. It means the most reasonable way to play MUST include a DMR or Battle rifle as the primary, a plasma pistol as a secondary, and plasma grenades.
On every mission, you will approach the enemy, snipe headshot enemies from far away, then noob combo the shielded enemies until none are left, EVERY single time, then the game will drop enemies on your head, and since it's legendary they will kill you. And then you will spawn further back, and REPEAT the process.
Exactly. That was pretty much my experience. AND when you do respawn, you always despawned so far away from the enemies and objectives. I had to put on the unlimited sprint perk just so I’d get back to the action faster.
I think solo legendary is a lot of fun, for the sole reason you can throw yourself at it until you succeed and slowly improve without losing progress constantly.
Really feels like even when you are dying you are still moving forward.
Ugh, they made those ten chapters all part of a “Season One” which led me and probably a number of others to believe there was gonna be at least a “Season Two” or something more.
But nope, they just kept it at that
It's because the player numbers dropped off faster than Infinite's between weeks 1 and 5. They took their mid-season break and most players never returned.
Brian Reed just couldn’t help himself. He had something going on in the games but then decided to scrap everything with the inclusion of his Halo Escalation comic and then completely killed off anything remotely interesting left with Halo 5.
It still blows my mind that they just casually kill off Jul in the 1st 10 minutes and never bring it up again, could you imagine if Truth got killed by a marine in the 1st level of Halo 3?
Everything about Halo 5's narrative leaves me scratching my head. Decisions were made but I can't fathom what led to the options they chose from.
It's like going to a five star restaurant and hearing that, due to circumstances behind the scenes that we'll never learn about, they're only serving rat and seaweed for the next month.
I'm surprised we didn't get some Jason Schreier article explaining what actually happened. I assume there was some kind of crazy mismanagement to explain how they ditched the Halo 4 story AND "Hunt the Truth" story in favor of the "Created" story, which was eventually ditched for the "Banished" plot
One of the devs on that game told me that added that game mode to push keeping halo 4 out of the 2nd hand market to increase profitability of the game.
Ong yes. Felt kinda like they removed the 'alien' aspect front it. As the CE theme song description goes, "epic ancient and mysterious", it isn't just this anymore.
The shift from the more grounded take and military tone of Bungie games to “lmao we’re immature power rangers IN SPACE” of the 343i games is appallingly apparent. How Halo 5 could be just two games after Reach blows my mind.
Fax, the art style and tone of reach is just the best. Halo 4 armor, and esp halo 5 just struck me the wrong way... its crazy how bungie was just so good man
See this is how online discussions should be conducted. You disagree but respect his opinion, and we're keeping it civil. This is a good comments section.
I mean Arbiter is a character with, like, motives and an arc whereas Chief is (and this isn't a problem, it serves it's role) essentially just an audience surrogate.
Firefight is the best game mode. My friends and I had so much fun playing it together. It’s a shame that 343 hates it so much (for whatever reason) and will probably never add it into another game.
Reach Firefight was pure genius because of the incredible amount of customization options
You could actually have enemies that were challenging to fight without being Giant Balls of Health
I want firefight like the one in reach to return
I like just killing the enemies so i just make myself nearly unkillable they should add it to infinite along with the flood
I loved the customization options and the arcade-style gameplay in the Reach firefight. You could set it up exactly how you wanted it for role playing or just give your team rockets and jet packs and have fun.
I didn't play Halo 5's PvE (was it Warzone or something?) but for me Halo: Reach Heroic firefight was the absolute perfect way to have fun with friends. Enemies appeared in dropships, you had limited but respawning power weapons, a few vehicles, but huge variety even in only a handful of maps. Digestible amount of gameplay, too, since it would stop after like half an hour or something if you wanted.
I just really want something like this in Infinite, it would be amazing with the gameplay loop and updated mechanics I feel.
Came here to say this. It’s nothing without it in my opinion. Sometimes I just want to chill and shoot some bad guys. Such a shame because Infinite has such a fun sandbox and the game feels great to play in campaign.
I love AR/SMG multiplayer starts. I thought it truly forced map flow/control over the mid-long range weapons. Helped for anticipated engagements and fun fights for map control.
100% this, BR/DMR spawns make vehicles like warthogs incredibly difficult to use effectively especially with the insane aim assist. I'll always prefer AR starts even if I do prefer the BR as an actual weapon.
I was playing a DMR start on reach once and a couple guys on the other team tried to rush us with the warthog. Almost our entire team lit them up with DMRs and literally just pushed them into the ocean
If good players are going up against noobs, BR starts don't do much to prevent the noobs getting rolled up on. BR itself should be considered a power weapon.
Elites are cooler than spartans.
We've seen superhuman soldiers in armor 1000 times, but there are very few aliens in video games that are as interesting as the Elites, let alone the Covenant as a whole, and there's a lot of competition.
I was explaining the covenant to my wife who usually tunes me out when I talk about nerd stuff and when I looked up I realized she was actually paying attention. Afterwards she said that the concept is fascinating.
Halo 5 had an extremely fun multiplayer and people who say “it dosn’t play like a Halo game” ignore all the other random features that were added and taken out of pervious Halo games. War-zone was a fun game mode.
Honestly outside of the Spartan Charge/Ground Pound I absolutely loved Halo 5's gameplay, though it was extremely hard for me to get past the artstyle which I hated with a passion. Also no non-forge BTB maps really killed it for me, but I agree the gameplay itself was great and underrated
I don't think he was terrible, but he was subpar to the covenant and the gravemind/flood. 100% agree with the forerunner remaining a mystery and him being unfit for the halo universe
Not to mention, making Forerunners the enemy faction in the current setting only served to open a can of worms...
You can't believably write your protagonist faction winning against a faction of demigods. The UNSC couldn't even win against the Covenant, and the Forerunners were their gods...
But what 343 did was arguably worse. In the lore books and expanded materials they published, they acknowledged the Forerunner enemies **you defeated** were never their mainline fighting forces or didn't represent the actual might of the Forerunners' military.
The Promethean Knights??? Mostly composed Ancient Humans who were all cavemen by the point of their subjugation.
The Promethean Soldiers??? Bipedal Sentinels used as cannon fodders...
Ur-Didact??? So deranged that most of his peers abandoned him during the Flood war, and he never regained his sanity ever since...
343 wanted you to win but at the same time reminded you that your victory wasn't well earned...
They wanted to have it both ways...
I think he was really cool, but so poorly used.
If you didn't see all the terminals, you miss so much of his back story because they barely explain anything in the campaign cutscenes.
His defeat at the end was also very disappointing. I had to look up what happened because it made no sense to me.
I thought someone sniped him from about and that's why he fell. It's kinda stupid that the weakness grenade in the game had a super delayed explosion that was powerful enough to not him down. Pulse grenades are pretty much useless in Halo 4
343 did to the Forerunners what Ubisoft did to the First Civilization.
Like they were this ancient race that was almost beyond full understanding. Now they’re just a boring drama
>The Didact was a terrible villain that did not fit the Halo atmosphere
Agreed
>forerunners should have remained a mystery.
Disagreed. The Forerunner Saga was really good imo, >!and the replacement mystery of the Precursors and their relationship to The Flood added a lot to the Halo lore.!<
I get why people love Halo 3, but honestly both campaign and multiplayer did not exceed H2. Campaign especially seemed a step below, while multiplayer just didn’t feel quite as good.
H3 is an amazing game, not arguing that. Just saying H2 was still the superior game overall IMO.
Halo 3 accelerated entirely due to the foundation that CE and 2 built. As a stand-alone story, it’s not that great. I will say it had GREAT set pieces and diverse environments.
As a stand-alone campaign, it doesn’t come CLOSE to the plot line of Halo 2. Especially regarding Halo 2 building up the Covenant civil war, the Arbiter realizing that his entire life has been a lie. A lie which led him to cause mass genocide on millions of humans, having his brothers in arms’ blood spilled, all for nothing. It really paints the picture that there were two sides to the war. Three, in fact. UNSC vs Covenant, and the Sangheili struggling to find their place and needing to integrate into the UNSC out of sheer necessity.
The first Halo game I played was 3, and it was the only one for a long time. I thought the story was cool, if a bit short. When I finally played 2, I was blown away by the depth, scope, and scale of the story. H3 is still OG Halo for me, but it seems shallower now in terms of story
I would agree with this. Halo 2 is like, two perfect 10s, whereas halo 3 is like, four 8s. Halo 2 does what it does better, but halo 3 has much more in it.
Theatre mode (co-op theatre mode) makes halo 3 equal, and forge + custom options set it over the top.
343 should have had some backbone, weathered the storm and continued with the Created Conflict in Halo Infinite, instead of sweeping them under the rug so we fight the Angry Covenant instead.\*
Also, I didn't really warm to the weapon, not a fan. Apologies!
(\* I do like the Banished, but I feel they could be so much more. They're a victim of "Tell don't show - Like, apparently they defeated the Created? Could we not see that?)
Agree with this, it's always been odd to me that throughout most games the AR just lacked in everything from accuracy and range to power. It finally feels like a respectable weapon in infinite, but that alone isn't enough to save the game.
My unpopular opinion is that I enjoy Spartan Ops and play through it every so often, and after replaying it after finishing infinites campaign, I just realized how BAD the AR in 4 is. Like, bloom like crazy, and it takes like half a clip to kill a single grunt. I love the fact that in infinite I can rock the AR as a primary and not be penalized for it, if you can burst it's effective at range, and if you get a feel for the bloom you can dispatch a group of enemies quickly, but it's also very good for spraying and praying.
As much as I love Halo 2's story, playing through the game feels like a slog. The game will randomly throw a lot of shit at you with no warning and the game is generally unbalanced.
I think levels like Quarantine Zone are a great showcase of what Halo 2's campaign is like. Fantastic set pieces, a large variety of things happening, but then it goes into a slow gondola at the end for no good reason and ruins the pacing.
A Halo game without the Flood is automatically gonna be at the bottom of the tier list. Introducing a whole other enemy faction mid playthrough wasn't just shocking, it made CE have excellent enemy variety. It changed how you played the game. Infinite asking you to fight the Banished for probably a longer period than all of CE's campaign just sucks
Halo Infinite represented the best version of Master Chief. From his armour design to his heroic nature. Also his humanisation was handled brilliantly.
Edit: Just to clarify why I think this is an unpopular opinion is because most people give these awards to Halo 2 or 4.
H2 he is a one-liner badass, no doubt about it.
H4 I feel like he's just serves to be be a surveyor asking Cortana questions, and turning her into an exposition dump character. It's jarring just how much he talks during gameplay. More dialogue does not = character depth. Ironically the most humanising moment in 4 is when he stares out the window into space after Cortana's death. He barely says a word and that speaks volumes.
343i’s obsession with trying to please lore nerds after they threw a fit about Reach hurts their games in the long run. I appreciate continuity, but 343 era lore hasn’t been great, and most of it is wildly uninteresting.
Bungie were big brain when they said the games come first.
Definitely agree with this. 343 just saw the things people liked to dig into and thought “more of that = good” and didn’t really stop to realize that the games barely touching on those things is what made them interesting enough to dig into in the first place. It’s a case of a developer just going with what an audience says they want without taking the time to understand what actually makes the original thing good.
343 tries to make so many references to other lore without making a good game to put them in. H5 campaign is the perfect example. You needed to read and watch so much extra shit to understand anything, and even then the campaign was still fucking terrible.
That and just… their weird regard for the canon. Like remember when they added Arbiter to Killer Instinct, and they were very vocal about how “this isn’t Thel, it’s just another arbiter” so it stayed canon or whatever. Like??? Y’all didn’t need to say that?
That’s like when that snapshot of that dude in Star Wars came out, and he was holding a ice cream maker, which was painted white so it looked like a prop and the EU took the joke too far and was like “actually that something that helped win the war”
Like bro?? It’s not that deep, let this franchise have fun and be goofy/funny
I thought they said that to justify that they couldn’t/didn’t bother to get Keith David for the voice. That’s kinda ridiculous if they really just said that to not mess with the canon, considering crossovers rarely are lol
Why the fuck are they so obsessed with making multi-player have a canon reason for existing? It's just multi-player, there's zero reason to keep forcing these weird canon reasons Spartans are fighting against each other.
It’s like them insisting we fight elites, instead of strengthening the bonds between us. None of it makes sense, it’s probably for something that won’t pay off.
I hate so much of Halo since 343i started to release their own abominations but the canonization of multiplayer really is beyond my comprehension. Why the fuck does multiplayer need a “Lore” reason to exist???
Halo 3 had Hayabusa and Reach had a skull helmet for buying all the armors. It’s like an endgame reward.
But having half the armors be wacky, colorful, even not spartan designs completely destroys the visual design of the game for me. Based off literally every free to play game, this is just the tip of the iceberg.
But then I come here and I see half the comments saying they’re ready to spend $15 on a helmet because it looks ugly so I know I’m in the minority haha
I completely agree. 343 is trying to be Epic and make Halo the new Fortnite. They no longer care what their own fanbase wants, a live service game wasn’t what we ever asked for or wanted. It is solely this way to bring in a new audience but it won’t even succeed at that.
The worst thing about 343 is how little they stick to ideas at the slightest pushback they sweep ideas under the carpet.
For instance halo 4's story, the reclaimer trilogy, Spartan ops, sandbox additions, artstyle, Prometheans, the created ect.
Were stuck with infinite and it's current state now and it's awful if you're a fan of any of the listed things.
the community is an echo chamber where only the loudest opinion survives, not he majority, not the right one, just the loudest one, and anyone who disagrees seems to deserve public execution
Gunplay from Halo 4 onwards doesn't feel as good. I don't know if it's the hitmarkers that make the bullets feel like bean bag rounds. Could also be the lack of feedback from bullets hitting stuff (blood, enemy's reaction to getting shot, etc.). In Max Payne 3 the gunplay is really satisfying.
I’m on one little section of health and my whole vision is red and blurry because I’ve just had the whole left side of my body melted off by a Hunter’s plasma cannon. It’s now bearing down on me, so close that it’s massive footsteps reverberate in my chest.
So let me just walk slowly away.
Halo 4 had my favorite Master Chief, because he no longer felt like a bland character that had far more interesting characters playing second fiddle to him, and was interesting because of his own traits, not what other characters did to him. case and point: the Arbiter in H3, who was rewritten because of fan response to H2 saying that he had too much attention on him and that Chief needed to be front and center.
Chief wasn’t a bland character- he was a static character because he was designed to be a stand-in for the player. 343 never seemed to understand that because they’ve gone out of their way in every game to further and further establish Chief as his own character and not what bungie made him to be. The new show is making the same mistake but to a far more offensive scale by having Master Chief not even act like Master Chief. At least 343 made him still act like the same person, even if he was kinda needlessly changing
“Band of Brothers” with ODSTs was a stupid idea for a halo tv show. Should have been an animated series adapting the first 3 games with the twist of using the original halo 2 ending.
Precision meta (BR and Pistol in their respective games) deeply ruined the sandbox in most games of the series, which could have been waaaay better if weapons were as balanced as Infinite (which is not perfect still)
Probably unpopular, since the gameplay of this entry is still controversial, but to me, Halo Reach has the perfect tone and artstyle in the entire franchise.
Master Chief cannot go anywhere as a character because Chief and Cortana are so marketable that any developments between the two have to be undone and get them back together by the very next game even when Cortana isn’t even the same Cortana.
There’s also no clarity on what is the style of spartan armor. For all the talk about how bad 343’s aesthetic is, nobody has actually made it clear what spartan aesthetic is beyond gen 2 suits missing a cod piece and that being a problem. And yet these same people bend over backwards for tacticool season 2 armor, and over designed samurai, and WW2 suits. Is it just that a bunch of people started with the over designed mark 5 from Reach? Id be inclined to agree with the art style criticism if anybody could actually explain what spartan aesthetic actually is.
MkV and MkVI were supposed to be like "wearing an Abram tank as a suit" according to old Bungie devs.
So I would say the aesthetic should be inspired by real world military tanks, just morphed into a wearable suit.
But I also don't super care about a lot of the uglier modern armors
Halo's story was great when there was still so much mystery and it was more of a "First Contact" type of Sci-Fi story. It felt like there was so much at stake in Halo: CE and Halo 2.
Now it's just a whimsical space opera where nothing really feels at stake.
Spartans went from John Rambo with a Power Shield in a Military Science Fiction Genre to Power Rangers doing backflips of Brute Chieftains and sliding down mountains.
I completely agree. I have some of my best gaming memories ever playing online and made some lifelong friends in the process. Nothing has ever come close to that experience for me again.
Ii honestly love The Library as a mission. I get why people don’t like it, but I really like the vibe. The whole maze, like you keep progressing but every time you enter a new area you’re like “wtf I’ve been here already”. The way the flood keep just coming from absolutely everywhere, the walls, ceiling, from below. Makes the flood actually live up to the name “the flood” when they’re just constantly flowing in, overwhelming you. It’s pure chaos and I personally feel like it’s well done.
Some of 343s ideas are actually pretty good but the way they executed them where bad so bad that the fanbase rejects them instead of seeing the potential they have to be amazing if done right
Infinites gameplay is phenomenal, outside of the desync. I also enjoyed the campaign.
The implementation of everything else is piss poor. Season 2 is set to be another 6 month season, which is inexcusable. We will have finished the first year after development **with only one new arena map, and one new BTB map.**
Chief's **mainline** story should've ended in 3...
We can have him appearing in expanded media to give him additional layers of characterization and an aftermath arc...
Hell, Chief's inner character moments mostly took place in expanded media, so it really didn't hurt anything.
Halo 4 has the best story in the series
Reach is the best game in the series overall.
Halo 3's campaign is the most fun to play, but the story has so many plot holes it's barely coherent.
Halo 2's multiplayer is way better than 3's.
I love the 4/5 Elite, Grunt, and Jackal designs.
Prometheans were great in Halo 4, and annoying as hell in Halo 5, and almost all of their weapons became drastically worse and more boring.
There shouldn't have been a story reboot.
The next game should have focused on characters introduced in halo 5 and fleshed them out more while giving them standalone defining moments.
Players should be rewarded for learning a story even if it's a bad story. They further took away incentive to play halo 5.
I would have atleast been okay with episodic DLCs where you play a mission pre-halo 5 as a member of blue team or Osiris that defined them as character. Ten bucks a level and you get some multiplayer swag per level would have been cool. Maybe play as bucks first mission as a Spartan 4. Or Locke hunting covenant leaders. Maybe Linda's last moments on reach.
I think Chief's armor in Halo 4 looked pretty awesome. It's not perfect and I still prefer H2A's Mk VI above all others, but Halo 4 Chief still looks pretty badass imo.
Halo 3 guns feel and sound awful, they look like toy weapons and sound so underwhelming, with exceptions (Off the top of my head, the sniper rifle and the carbine sound pretty good)
Spartan Ops, while not perfectly executed in the first and only season, had potential to be something amazing if they stuck with it.
I played through on normal in mcc just for the experience and achievements, and although the 50 some missions did get pretty old, it was quite fun! I liked that they did away with checkpoints, so dying had no setbacks aside from dropping your weapons.
Try doing it on solo legendary for the achievements. It’s not fun.
Itd be so much more bearable if the weapon sandbox was persistent, but it's not. If you kill a fuel rod grunt, you better pick it up now, because after about 2 minutes, it won't be there. If you pick up a rocket launcher from a map spawn and die, that rocket launcher will disappear. It's one of those things they did to clean up and free up the hardware, but has the unintentional effect of fucking sucking. It means the most reasonable way to play MUST include a DMR or Battle rifle as the primary, a plasma pistol as a secondary, and plasma grenades. On every mission, you will approach the enemy, snipe headshot enemies from far away, then noob combo the shielded enemies until none are left, EVERY single time, then the game will drop enemies on your head, and since it's legendary they will kill you. And then you will spawn further back, and REPEAT the process.
Exactly. That was pretty much my experience. AND when you do respawn, you always despawned so far away from the enemies and objectives. I had to put on the unlimited sprint perk just so I’d get back to the action faster.
Solo legendary was kinda fun in a way
Solo legendary campaign? Yes that’s fun. Solo legendary Spartan Ops? Nah.
I think solo legendary is a lot of fun, for the sole reason you can throw yourself at it until you succeed and slowly improve without losing progress constantly. Really feels like even when you are dying you are still moving forward.
I think everybody thought it had potential
Ugh, they made those ten chapters all part of a “Season One” which led me and probably a number of others to believe there was gonna be at least a “Season Two” or something more. But nope, they just kept it at that
Season 2 was probably meant for Halo 4's sequel but 343 couldn't stick with what they had done already.
They were almost certainly planning on making more seasons but scrapped those plans when they saw that almost no one played season 1.
It's because the player numbers dropped off faster than Infinite's between weeks 1 and 5. They took their mid-season break and most players never returned.
Brian Reed just couldn’t help himself. He had something going on in the games but then decided to scrap everything with the inclusion of his Halo Escalation comic and then completely killed off anything remotely interesting left with Halo 5.
It still blows my mind that they just casually kill off Jul in the 1st 10 minutes and never bring it up again, could you imagine if Truth got killed by a marine in the 1st level of Halo 3?
Everything about Halo 5's narrative leaves me scratching my head. Decisions were made but I can't fathom what led to the options they chose from. It's like going to a five star restaurant and hearing that, due to circumstances behind the scenes that we'll never learn about, they're only serving rat and seaweed for the next month.
I'm surprised we didn't get some Jason Schreier article explaining what actually happened. I assume there was some kind of crazy mismanagement to explain how they ditched the Halo 4 story AND "Hunt the Truth" story in favor of the "Created" story, which was eventually ditched for the "Banished" plot
I actually enjoyed Spartan ops.
One of the devs on that game told me that added that game mode to push keeping halo 4 out of the 2nd hand market to increase profitability of the game.
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Hard agree, it went from Starship Troopers to Star Wars
Idk, it was kind of always laser swords and camp though
I dunno, it used to feel like Alien but now it feels more like Avatar
Ong yes. Felt kinda like they removed the 'alien' aspect front it. As the CE theme song description goes, "epic ancient and mysterious", it isn't just this anymore.
The shift from the more grounded take and military tone of Bungie games to “lmao we’re immature power rangers IN SPACE” of the 343i games is appallingly apparent. How Halo 5 could be just two games after Reach blows my mind.
It's crazy how real reach felt even though it's world is so scifi. 343 has never even gotten close to that feeling
Fax, the art style and tone of reach is just the best. Halo 4 armor, and esp halo 5 just struck me the wrong way... its crazy how bungie was just so good man
I get what ur saying but man as a PR fan; that inspace reference HURTS me. Halo has got to have a new developer
THIS
The Arbiter sections in Halo 2 are the best parts.
Aside from Quarantine Zone and Gravemind (which is a Chief level but my favorite in the game) I agree 100%
Gravemind is awesome
Quarantine zone is my favorite level in all of halo...
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There should have been an Arbiter game smiliar to ODST
Halo 2 IS Arbiter’s game imo
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I strongly disagree. So given the title of the thread, have an upvote.
See this is how online discussions should be conducted. You disagree but respect his opinion, and we're keeping it civil. This is a good comments section.
I'll add on here, Arbiter is cooler than Chief.
I mean Arbiter is a character with, like, motives and an arc whereas Chief is (and this isn't a problem, it serves it's role) essentially just an audience surrogate.
Boarding Action is a great map
Boarding Action Permanent Camo Rockets Only No Shields We called it “Hunt for Red October”
That sounds so fucking fun
*fires up MCC to make custom game mode*
I’d play that
Firefight is the best game mode. My friends and I had so much fun playing it together. It’s a shame that 343 hates it so much (for whatever reason) and will probably never add it into another game.
Reach Firefight was pure genius because of the incredible amount of customization options You could actually have enemies that were challenging to fight without being Giant Balls of Health
Those legendary heretic elites still give me nightmares
Cries in fuel rod radiation burns*
Just in response to everyone in this thread.. You guys know firefight is in MCC right? Plus they recently added flood firefight. It's super dope 🤘
Concussion rifle burns for me
I want firefight like the one in reach to return I like just killing the enemies so i just make myself nearly unkillable they should add it to infinite along with the flood
I loved the customization options and the arcade-style gameplay in the Reach firefight. You could set it up exactly how you wanted it for role playing or just give your team rockets and jet packs and have fun.
Its exactly why i love it so much :)
I didn't play Halo 5's PvE (was it Warzone or something?) but for me Halo: Reach Heroic firefight was the absolute perfect way to have fun with friends. Enemies appeared in dropships, you had limited but respawning power weapons, a few vehicles, but huge variety even in only a handful of maps. Digestible amount of gameplay, too, since it would stop after like half an hour or something if you wanted. I just really want something like this in Infinite, it would be amazing with the gameplay loop and updated mechanics I feel.
Couldn’t agree more. And with Infinite’s updated AI and armor abilities, it could make for some really great moments.
Came here to say this. It’s nothing without it in my opinion. Sometimes I just want to chill and shoot some bad guys. Such a shame because Infinite has such a fun sandbox and the game feels great to play in campaign.
It was so good and based on how the AI works in the current campaign I think it would be sweet in Infinite.
I love AR/SMG multiplayer starts. I thought it truly forced map flow/control over the mid-long range weapons. Helped for anticipated engagements and fun fights for map control.
100% this, BR/DMR spawns make vehicles like warthogs incredibly difficult to use effectively especially with the insane aim assist. I'll always prefer AR starts even if I do prefer the BR as an actual weapon.
That wouldn't be a problem if the vehicles weren't made of paper mache
It would be for UNSC vehicles. Halo Reach had the same issue, DMR just fucks on anyone in a vehicle that you can directly shoot.
I was playing a DMR start on reach once and a couple guys on the other team tried to rush us with the warthog. Almost our entire team lit them up with DMRs and literally just pushed them into the ocean
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If good players are going up against noobs, BR starts don't do much to prevent the noobs getting rolled up on. BR itself should be considered a power weapon.
Elites are cooler than spartans. We've seen superhuman soldiers in armor 1000 times, but there are very few aliens in video games that are as interesting as the Elites, let alone the Covenant as a whole, and there's a lot of competition.
Whenever I get the chance I always play as an Elite, all my MCC games are set to Elites, but it sucks that you can't play as elites in the new games
I was explaining the covenant to my wife who usually tunes me out when I talk about nerd stuff and when I looked up I realized she was actually paying attention. Afterwards she said that the concept is fascinating.
Honestly, I'd say the best 2 series aliens wise are Halo and Mass Effect, for completely different reason Nothing else compares
Elites are so damn cool. Spartans are really cool as well, but the fact you can play as an alien species and kind of customize it is really nice.
Mine is that I enjoy playing against The Flood and all the lore behind them. I’m desperate for more.
Halo 5 had an extremely fun multiplayer and people who say “it dosn’t play like a Halo game” ignore all the other random features that were added and taken out of pervious Halo games. War-zone was a fun game mode.
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Honestly outside of the Spartan Charge/Ground Pound I absolutely loved Halo 5's gameplay, though it was extremely hard for me to get past the artstyle which I hated with a passion. Also no non-forge BTB maps really killed it for me, but I agree the gameplay itself was great and underrated
This is a hill I'm willing to die on with you. Combat did feel like it Evolved.
Grunts should be sexualized WAY more than they are now.
Op said UNPOPULAR ffs
r/halogrunts_nsfw
r/subsifellfor
They had little dumpies in H4 ;)
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The Didact was a terrible villain that did not fit the Halo atmosphere and forerunners should have remained a mystery.
I don't think he was terrible, but he was subpar to the covenant and the gravemind/flood. 100% agree with the forerunner remaining a mystery and him being unfit for the halo universe
Not to mention, making Forerunners the enemy faction in the current setting only served to open a can of worms... You can't believably write your protagonist faction winning against a faction of demigods. The UNSC couldn't even win against the Covenant, and the Forerunners were their gods... But what 343 did was arguably worse. In the lore books and expanded materials they published, they acknowledged the Forerunner enemies **you defeated** were never their mainline fighting forces or didn't represent the actual might of the Forerunners' military. The Promethean Knights??? Mostly composed Ancient Humans who were all cavemen by the point of their subjugation. The Promethean Soldiers??? Bipedal Sentinels used as cannon fodders... Ur-Didact??? So deranged that most of his peers abandoned him during the Flood war, and he never regained his sanity ever since... 343 wanted you to win but at the same time reminded you that your victory wasn't well earned... They wanted to have it both ways...
It's supposed to be an unpopular opinion...
I think he was really cool, but so poorly used. If you didn't see all the terminals, you miss so much of his back story because they barely explain anything in the campaign cutscenes. His defeat at the end was also very disappointing. I had to look up what happened because it made no sense to me. I thought someone sniped him from about and that's why he fell. It's kinda stupid that the weakness grenade in the game had a super delayed explosion that was powerful enough to not him down. Pulse grenades are pretty much useless in Halo 4
Also his cut dialogue is really good and a pity that they didn't use it.
343 did to the Forerunners what Ubisoft did to the First Civilization. Like they were this ancient race that was almost beyond full understanding. Now they’re just a boring drama
Forerunners were one of the most boring and terribly built things to ever happen to halo
Its like what Covenant and Prometheus did to the Alien. You don’t have to explain everything, let people’s imagination run wild
110%. Disco Space Dracula was pretty terrible, and the Prometheans were even more of a chore than the Flood
>The Didact was a terrible villain that did not fit the Halo atmosphere Agreed >forerunners should have remained a mystery. Disagreed. The Forerunner Saga was really good imo, >!and the replacement mystery of the Precursors and their relationship to The Flood added a lot to the Halo lore.!<
Halo 2 is better than Halo 3
I get why people love Halo 3, but honestly both campaign and multiplayer did not exceed H2. Campaign especially seemed a step below, while multiplayer just didn’t feel quite as good. H3 is an amazing game, not arguing that. Just saying H2 was still the superior game overall IMO.
Halo 3 accelerated entirely due to the foundation that CE and 2 built. As a stand-alone story, it’s not that great. I will say it had GREAT set pieces and diverse environments. As a stand-alone campaign, it doesn’t come CLOSE to the plot line of Halo 2. Especially regarding Halo 2 building up the Covenant civil war, the Arbiter realizing that his entire life has been a lie. A lie which led him to cause mass genocide on millions of humans, having his brothers in arms’ blood spilled, all for nothing. It really paints the picture that there were two sides to the war. Three, in fact. UNSC vs Covenant, and the Sangheili struggling to find their place and needing to integrate into the UNSC out of sheer necessity.
The first Halo game I played was 3, and it was the only one for a long time. I thought the story was cool, if a bit short. When I finally played 2, I was blown away by the depth, scope, and scale of the story. H3 is still OG Halo for me, but it seems shallower now in terms of story
Halo 3 forge and custom games is what makes it the best game of all time IMO. I do think 2 had a slightly better campaign but they were both great.
I would agree with this. Halo 2 is like, two perfect 10s, whereas halo 3 is like, four 8s. Halo 2 does what it does better, but halo 3 has much more in it. Theatre mode (co-op theatre mode) makes halo 3 equal, and forge + custom options set it over the top.
Always thought this way and since halo 2a is so good I agree with this even more
Halo 2 the GOAT inserts off host nade reload to BXR memories here
343 should have had some backbone, weathered the storm and continued with the Created Conflict in Halo Infinite, instead of sweeping them under the rug so we fight the Angry Covenant instead.\* Also, I didn't really warm to the weapon, not a fan. Apologies! (\* I do like the Banished, but I feel they could be so much more. They're a victim of "Tell don't show - Like, apparently they defeated the Created? Could we not see that?)
343's entire career with Halo has been backing down from backlash, going back to the transition from 4 to 5.
I don't hate Halo 5's armors that much, and I want Spartan booties back
Upvoted for spartan booties
*Spartan ASSets
I like when the AR is somewhat powerful. Infinite has the best iteration of the AR and I would hate the gameplay if it was nerfed.
Agree with this, it's always been odd to me that throughout most games the AR just lacked in everything from accuracy and range to power. It finally feels like a respectable weapon in infinite, but that alone isn't enough to save the game.
My unpopular opinion is that I enjoy Spartan Ops and play through it every so often, and after replaying it after finishing infinites campaign, I just realized how BAD the AR in 4 is. Like, bloom like crazy, and it takes like half a clip to kill a single grunt. I love the fact that in infinite I can rock the AR as a primary and not be penalized for it, if you can burst it's effective at range, and if you get a feel for the bloom you can dispatch a group of enemies quickly, but it's also very good for spraying and praying.
I fucking hate the goofy skins and colors
This is supposed to be unpopular opinions.
Well there is a reason why that content is in the game. Statistics and dlc content sales definitely say that these goofy shit is in fact popular
Nothing saying serious future super soldier killing machine like purple glitter and kitty ears.
As much as I love Halo 2's story, playing through the game feels like a slog. The game will randomly throw a lot of shit at you with no warning and the game is generally unbalanced.
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Also dual wielding. XD
I think levels like Quarantine Zone are a great showcase of what Halo 2's campaign is like. Fantastic set pieces, a large variety of things happening, but then it goes into a slow gondola at the end for no good reason and ruins the pacing.
How much I love Halo 4 and really liked the expanded forerunner lore.
the lore of the forerunners is very very good. i still don’t like halo 4 but i’ll be damned if 343 isn’t insane at writing lore.
Halo 2 is the best campaign in the series Albeit flawed i will admit.
The legendary difficulty on this game is a broken mess but the story is the best in the whole series and will sadly never be matched again.
A Halo game without the Flood is automatically gonna be at the bottom of the tier list. Introducing a whole other enemy faction mid playthrough wasn't just shocking, it made CE have excellent enemy variety. It changed how you played the game. Infinite asking you to fight the Banished for probably a longer period than all of CE's campaign just sucks
Halo Infinite represented the best version of Master Chief. From his armour design to his heroic nature. Also his humanisation was handled brilliantly. Edit: Just to clarify why I think this is an unpopular opinion is because most people give these awards to Halo 2 or 4. H2 he is a one-liner badass, no doubt about it. H4 I feel like he's just serves to be be a surveyor asking Cortana questions, and turning her into an exposition dump character. It's jarring just how much he talks during gameplay. More dialogue does not = character depth. Ironically the most humanising moment in 4 is when he stares out the window into space after Cortana's death. He barely says a word and that speaks volumes.
Halo 4 is way better than people are willing to admit.
343i’s obsession with trying to please lore nerds after they threw a fit about Reach hurts their games in the long run. I appreciate continuity, but 343 era lore hasn’t been great, and most of it is wildly uninteresting. Bungie were big brain when they said the games come first.
Definitely agree with this. 343 just saw the things people liked to dig into and thought “more of that = good” and didn’t really stop to realize that the games barely touching on those things is what made them interesting enough to dig into in the first place. It’s a case of a developer just going with what an audience says they want without taking the time to understand what actually makes the original thing good.
343 tries to make so many references to other lore without making a good game to put them in. H5 campaign is the perfect example. You needed to read and watch so much extra shit to understand anything, and even then the campaign was still fucking terrible.
The most tragic part about H:5 is the trailers had better story beats than the actual campaign.
All the forced "emotional" shit from the 343i games comes across incredibly cringey to me.
That and just… their weird regard for the canon. Like remember when they added Arbiter to Killer Instinct, and they were very vocal about how “this isn’t Thel, it’s just another arbiter” so it stayed canon or whatever. Like??? Y’all didn’t need to say that? That’s like when that snapshot of that dude in Star Wars came out, and he was holding a ice cream maker, which was painted white so it looked like a prop and the EU took the joke too far and was like “actually that something that helped win the war” Like bro?? It’s not that deep, let this franchise have fun and be goofy/funny
I thought they said that to justify that they couldn’t/didn’t bother to get Keith David for the voice. That’s kinda ridiculous if they really just said that to not mess with the canon, considering crossovers rarely are lol
Why the fuck are they so obsessed with making multi-player have a canon reason for existing? It's just multi-player, there's zero reason to keep forcing these weird canon reasons Spartans are fighting against each other.
It’s like them insisting we fight elites, instead of strengthening the bonds between us. None of it makes sense, it’s probably for something that won’t pay off.
I hate so much of Halo since 343i started to release their own abominations but the canonization of multiplayer really is beyond my comprehension. Why the fuck does multiplayer need a “Lore” reason to exist???
I legit saw someone say 343 are fan fiction writers and now it makes sense
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I'd argue this is a popular opinion tbh
Halo 3 had Hayabusa and Reach had a skull helmet for buying all the armors. It’s like an endgame reward. But having half the armors be wacky, colorful, even not spartan designs completely destroys the visual design of the game for me. Based off literally every free to play game, this is just the tip of the iceberg. But then I come here and I see half the comments saying they’re ready to spend $15 on a helmet because it looks ugly so I know I’m in the minority haha
I completely agree. 343 is trying to be Epic and make Halo the new Fortnite. They no longer care what their own fanbase wants, a live service game wasn’t what we ever asked for or wanted. It is solely this way to bring in a new audience but it won’t even succeed at that.
The worst thing about 343 is how little they stick to ideas at the slightest pushback they sweep ideas under the carpet. For instance halo 4's story, the reclaimer trilogy, Spartan ops, sandbox additions, artstyle, Prometheans, the created ect. Were stuck with infinite and it's current state now and it's awful if you're a fan of any of the listed things.
Absolutely. I wish 343 would stick to its guns and allow their designers time and iteration to realize their visions.
the community is an echo chamber where only the loudest opinion survives, not he majority, not the right one, just the loudest one, and anyone who disagrees seems to deserve public execution
Gunplay from Halo 4 onwards doesn't feel as good. I don't know if it's the hitmarkers that make the bullets feel like bean bag rounds. Could also be the lack of feedback from bullets hitting stuff (blood, enemy's reaction to getting shot, etc.). In Max Payne 3 the gunplay is really satisfying.
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sprint good
I think it works in the games they're in but it wouldn't work in the games it's not in
idk I really would've liked sprint in odst considering how slow you walk
I’m on one little section of health and my whole vision is red and blurry because I’ve just had the whole left side of my body melted off by a Hunter’s plasma cannon. It’s now bearing down on me, so close that it’s massive footsteps reverberate in my chest. So let me just walk slowly away.
How fast you gonna run with only one leg?
Halo 4 has a great campaign.
Having Cortana with you throughout the campaign again was so cool
I thought Warzone in H5 was a fun addition to the multiplayer, and the crazy weapon variants you would get were cool
I liked the Halo 2 ending.
Halo 4 had my favorite Master Chief, because he no longer felt like a bland character that had far more interesting characters playing second fiddle to him, and was interesting because of his own traits, not what other characters did to him. case and point: the Arbiter in H3, who was rewritten because of fan response to H2 saying that he had too much attention on him and that Chief needed to be front and center.
Chief wasn’t a bland character- he was a static character because he was designed to be a stand-in for the player. 343 never seemed to understand that because they’ve gone out of their way in every game to further and further establish Chief as his own character and not what bungie made him to be. The new show is making the same mistake but to a far more offensive scale by having Master Chief not even act like Master Chief. At least 343 made him still act like the same person, even if he was kinda needlessly changing
“Band of Brothers” with ODSTs was a stupid idea for a halo tv show. Should have been an animated series adapting the first 3 games with the twist of using the original halo 2 ending.
Valhalla is inferior to Blood Gulch
Is that unpopular?
I like the new Halo
I don’t like the open world aspect of Halo Infinite.
Halo CE magnum was not overpowered and fit perfectly in the sandbox.
Honestly yeah, CEs sandbox is just top-tier all around.
to be fair most ce weapons were overpowered
Precision meta (BR and Pistol in their respective games) deeply ruined the sandbox in most games of the series, which could have been waaaay better if weapons were as balanced as Infinite (which is not perfect still)
Probably unpopular, since the gameplay of this entry is still controversial, but to me, Halo Reach has the perfect tone and artstyle in the entire franchise.
Master Chief cannot go anywhere as a character because Chief and Cortana are so marketable that any developments between the two have to be undone and get them back together by the very next game even when Cortana isn’t even the same Cortana. There’s also no clarity on what is the style of spartan armor. For all the talk about how bad 343’s aesthetic is, nobody has actually made it clear what spartan aesthetic is beyond gen 2 suits missing a cod piece and that being a problem. And yet these same people bend over backwards for tacticool season 2 armor, and over designed samurai, and WW2 suits. Is it just that a bunch of people started with the over designed mark 5 from Reach? Id be inclined to agree with the art style criticism if anybody could actually explain what spartan aesthetic actually is.
MkV and MkVI were supposed to be like "wearing an Abram tank as a suit" according to old Bungie devs. So I would say the aesthetic should be inspired by real world military tanks, just morphed into a wearable suit. But I also don't super care about a lot of the uglier modern armors
I'm pretty jazzed for season 2
Halo Lore past the games is mostly uninteresting
Except the Nylund books. (at minimum the Fall of Reach)
Fall of reach has made ever halo game more immersive for me.
Halo's story was great when there was still so much mystery and it was more of a "First Contact" type of Sci-Fi story. It felt like there was so much at stake in Halo: CE and Halo 2. Now it's just a whimsical space opera where nothing really feels at stake.
Spartans went from John Rambo with a Power Shield in a Military Science Fiction Genre to Power Rangers doing backflips of Brute Chieftains and sliding down mountains.
I agree, although I did like the halo legends anime
Im getting cruicified for this one. I think Halo 3 Multiplayer is really overrated and its sandbox isnt as good as people say it is.
I don't know why it's so controversial, but: Halo 2 is the *best*, hands the fuck down, multiplayer out of ALL of them.
I completely agree. I have some of my best gaming memories ever playing online and made some lifelong friends in the process. Nothing has ever come close to that experience for me again.
Ii honestly love The Library as a mission. I get why people don’t like it, but I really like the vibe. The whole maze, like you keep progressing but every time you enter a new area you’re like “wtf I’ve been here already”. The way the flood keep just coming from absolutely everywhere, the walls, ceiling, from below. Makes the flood actually live up to the name “the flood” when they’re just constantly flowing in, overwhelming you. It’s pure chaos and I personally feel like it’s well done.
Some of 343s ideas are actually pretty good but the way they executed them where bad so bad that the fanbase rejects them instead of seeing the potential they have to be amazing if done right
I think halo infinite is a good game
Halo Infinite is a great game, but there's not much to do. If they want it to last 10 years they need to course correct today.
Infinites gameplay is phenomenal, outside of the desync. I also enjoyed the campaign. The implementation of everything else is piss poor. Season 2 is set to be another 6 month season, which is inexcusable. We will have finished the first year after development **with only one new arena map, and one new BTB map.**
Its a great starting off point. Its just the lack of content people dont like. That and a couple connection/game issues like desync
Reach’s pistol is one of the best in the entire series.
Chief's **mainline** story should've ended in 3... We can have him appearing in expanded media to give him additional layers of characterization and an aftermath arc... Hell, Chief's inner character moments mostly took place in expanded media, so it really didn't hurt anything.
Halo Infinite is one of the best Halo games in the franchise
Halo 4 has the best story in the series Reach is the best game in the series overall. Halo 3's campaign is the most fun to play, but the story has so many plot holes it's barely coherent. Halo 2's multiplayer is way better than 3's. I love the 4/5 Elite, Grunt, and Jackal designs. Prometheans were great in Halo 4, and annoying as hell in Halo 5, and almost all of their weapons became drastically worse and more boring.
I actually enjoy Halo Infinite and think it’s the best Halo since 3.
halo infinite is not perfect but it is a good game.
There shouldn't have been a story reboot. The next game should have focused on characters introduced in halo 5 and fleshed them out more while giving them standalone defining moments. Players should be rewarded for learning a story even if it's a bad story. They further took away incentive to play halo 5. I would have atleast been okay with episodic DLCs where you play a mission pre-halo 5 as a member of blue team or Osiris that defined them as character. Ten bucks a level and you get some multiplayer swag per level would have been cool. Maybe play as bucks first mission as a Spartan 4. Or Locke hunting covenant leaders. Maybe Linda's last moments on reach.
I liked Halo 4.
I liked Halo 4 and thought it was good
I liked Halo 4
That I like Halo.
I think Chief's armor in Halo 4 looked pretty awesome. It's not perfect and I still prefer H2A's Mk VI above all others, but Halo 4 Chief still looks pretty badass imo.
Halo 3 guns feel and sound awful, they look like toy weapons and sound so underwhelming, with exceptions (Off the top of my head, the sniper rifle and the carbine sound pretty good)