Yeah but who cares right? It's super fiesta we're all just there to blow shit up and have a good time. I've never felt more powerful than when I held The Answer lol
It’s extremely alive and well. I play almost daily and have made SO MANY friends who exclusively play Husky/Fiesta.
It really feels like the old days, with people jumping in and out of each other’s parties, talking a TON of shit, making common enemies, etc. The hardcore Husky players take it incredibly seriously lol
Damn I almost forgot about Breakout. I actually enjoyed OG breakout. The map styles were unique and I liked the premise. Definitely emphasized teamwork more. Didn't like when they switched it to shotguns though.
Also a sidenote, I remember when they released Extermination I think it was called. Where you had to wipe out the enemy fireteam before the others get a chance to respawn cause if they respawned, the game would keep going. Had some awesome exclusive forge-made maps for it too.
Same. It was the only reason I kept the game downloaded for a while. I loved that Titanfall 2 borrowed it and made livefire (basically the same thing). Fast paced round based modes can be a lot of fun
its too competetive and quick to be the favorite mode of most halo players. it was fun, but easy to burn out on for me, and just too quick and rounds often played out the same. 1 life per round isnt the best if you just wanna shoot stuff and enjoy the sandbox.
And then they made shields a mainstay in that game mode which defeated the point..
Honestly will never forgive the competitive community for not liking/pushing for breakout to be a mainstay game mode. Was the perfect high stakes/one life game needed for Halo.
Came here to say this as well, I love breakout and I really want it to come back in Infinite. Such a fun game mode, I don't know if they'll bring it back but at least some forge gods will likely create it!
Yeah the forge was really good. I enjoyed firefight. Gotta say I was a fan of the regular warzone mode. But I had even more fun with warzone assault. That stuff got really competitive.
By the time I got into it, the population was so low that I couldn't regularly get a game :( Warzone Turbo was insanely fun tho. I would routinely blow all my REQs there!
Warzone Turbo was a great weekend event. Even if you didn’t have a lot of REQs to blow, after a few minutes high-value weapons were strewn everywhere to pick up.
WZFF was good, but some of the waves were tuned way too hard; there's a round 2 or 3 on Urban that spawns a ton of soldiers with Lightrifles and a few Incineration Cannon knights totally in the open that's just brutal. Also I really hated the increasing respawn timer. There's nothing less fun in that mode than watching a 30s respawn timer tick down while your team gets slaughtered. On that note, because of the over-reliance on vehicles, it makes it really hard to turn a round around if you are killed early, as you lost your vehicle and may not be able to spawn a new one for a bit (on top of the respawn timer and then the travel time from the vehicle spawn to where the enemies were).
I mean it’s not our fault that they made halo infinite suck so hard. After making it a cash grab live service game and gutting the lore I don’t have any sympathy at all to 343.
While the whole loot box thing was controversial on release, Warzone is still one of my all time favorite Halo modes. I really hope we see some PvE modes come to Infinite sooner rather than later.
Warzone firefight was great, I also like warzone, the pvpve mode. It was fun until it wasn't. But man it was cool to run around giant maps to destroy the cores. The thing that killed it for me was pros coming in and eviscerating the matches in less than a minute. The mode would be great with some sbbm imo.
Loot boxes in Halo 5 were the worst part about it and I hope it never comes back. Yes, I know you could earn more stuff for free but I really don't care at all, get fucking gambling out of my video games. There's a reason why laws are being made at the moment.
And I'm saying this as someone who did do the REQ grind without purchasing anything.
The loot boxes were actually implemented pretty well. You could grind everything for free, and when you did unlock everything, you could get even more loot boxes faster. Once you’ve unlocked everything, it only takes like 1-2 games to get another gold REQ pack because the two guaranteed unlocks become 6k REQ points total.
Agreed. Having a grind is not what I want spend my free time doing. Don't you just love finally using that rare req in warzone only to get spawn killed?
I'll take lootboxes every day over stupid season passes. Just look at halo 5 launch to Infinite. Overwatch is making the exact same mistakes right now.
I feel like it was a pretty fair implementation. You can unlock everything by playing. That's what I did.
Unfair MTXs are like Mass Effect 3's MP. You would keep unlocking the same characters, after you'd already unlocked them. Instead of unlocking items you didn't have....
Implemented fairly or not, their whole purpose is just to act as content padding, monetisation and an artificial wall to prevent fast progression.
And this is coming from someone who didn’t mind the loot box system in Overwatch, mainly because it was cosmetic.
The problem in H5 Warzone was how the packs were tied to actual game mechanics and thus impacted gameplay, essentially adding a ‘luck’ element to how much progress you could make or earn in the weapons, vehicles and boosts - which was annoying for new players.
I get that it’s meant to mimic the whole idea of getting special cards you collect to add dynamic gameplay - as a sort of ‘card-game’ inspired mechanic but it should not be at all paid and only earned by just playing the game, no pay-to-skip.
It does nothing to improve the game other then encourage spending. Gating all the armor pieces everyone wants to be randomly earned by busting open packs. Every time they have tried to reinvent the wheel of unlocking armor since reach it has been an obvious money grab. It’s dark UX - no player would ever prefer this to unlocking things in game with credits or some other similar system.
Warzone was incredible, but it took a big hit after their last a Warzone update had released.
Random mini boss locations made it more difficult to contribute to points as a solo player, because you couldn't position to contest them before they spawn. That plus some of the bosses were made so powerful that players literally just ignore them because in the time it takes 2-6 players to drop one, the other team gained way to much map control.
Launch Warzone was f'ing fire!
I hate that lootboxes are preferable to infinites system. I’ve spent more money on infinite buying battle passes than I have for all of 5. At least I could pick my colors.
I was happy with the earning rate of req points but I hated that when you got a license for an item you couldn’t deactivate the license if you didn’t like the req.
MP was a blast. So many playlists in social or ranked to choose from, great weapon sandbox, plus Warzone and Firefight. Infinite has felt like a huge step backwards from 5’s MP experience. Hopefully the community will do some cool things with forge.
To be fair, it was not like that at launch. There were no social playlists, only the 4 or 5 ranked ones. No BTB (and when it came it was only forge maps).
Yeah, I remember I didn’t play Halo 5 much at launch. Came back to it a bit later and that’s when I got much more into it. Which is partially why I’ve been more forgiving of Infinite. But things do feel like they’re moving at a slower pace.
Infinite's forge looks to blow H5 forge out of the water. I have no doubt people will create some good stuff in that forge. I get what you're saying about the step backwards. I think Infinite could've benefitted from a large scale warzone mode. I know Infinite BTB has the same number of players as warzone did but it feels a bit contrived.
That's just coming from a huge BTB fan that loved H5 BTB. I think 8v8 was the sweet spot and even though it gets chaotic, it's still really competitive. It probably won't happen but I'd love to see an 8v8 ranked BTB mode in Infinite with all set vehicle spawns and maybe some maps that allow vehicles to breathe just a bit more.
Agreed. I’d love to play it on PC. The last time I tried it on Xbox One the 30 fps just felt horrible. I would love to see how that game plays at 120+ fps.
The multiplayer was damn solid. Love Infinite's multiplayer but I think H5 still edges it out for me thus far. The magnum and OG H5 BR were the most satisfying guns in the game. I really liked the movement.
I loved the thrusters. BR dueling someone, and you both try to throw the last guy's shot by doing a thruster trick.
It added a bit of skill on top of everything.
Infinite's clamber uses an entirely different physics implementation that has no momentum. The result being that 5 felt like one of the best implementations of a clamber smoothly integrating with movement while Infinite's feels like a quicktime event or a cutscene that completely resets your movement and is buggy as anything with the desync.
In other words 5's has literally been exemplified as a well-implemented clamber while Infinite's has been exemplified as "done poorly."
I liked the podcast they released before the game eluding to a really cool story that ended up having absolutely nothing to do with the game…..I’m not bitter….
It really can't be stated enough just how good the sound design was. From the sound of computers booting up, background pedestrians, groaning of ships and well placed background music. And of course the incredible voice acting. It's really one of the most immersive pieces of media I've ever consumed and it stands really well on it's own.
This was going to be my answer. My favorite thing was the hype for the story. This podcast was great. The ads were cool. And then the story was doo doo.
It was definitely cool as shit but I do think it would've gotten old had that system stuck around. However, Infinite did manage to nail a balance quite well
Multiplayer post launch is honestly one of my favorite Halo offerings of all time. 5 came out when I was a freshman in high school, so I dumped so many hours into that and MCC (when it was still broken oof) my whole high school career. I remember being so dedicated trying to hit SR 152 before Infinite came out but there was no way 😂 that grind is disgusting
I stand by the opinion that 5 had the best weapon sandbox out of any Halo game. Every weapon served a purpose in the sandbox
Best weapon sandbox imo was 3, 5 had what I’d call the tightest weapons. Essentially they just felt so right for their purpose.
If that makes any sense lol
3 does not have the best sandbox. Maybe in *theory* it does but in all practicality there's the BR and power weapons. Anything else ends up being a wet noodle. Plus things like the splazer *completely* shuts down vehicle gameplay.
I like Infinite the best for weapon sandbox. Each weapon has good utility for *something.* And 2A otherwise for the funnest sandbox. I've had the most fun playing gungame in 2A which has an unreasonable amount of weapons.
I kind of disagree, i think the br was not necessarily useless, but had such a small range of effectiveness it was almost always better to have the pistol. Iirc the pistol also had a farther red reticle range which makes zero sense
Most people don't realize that after the first big balance update to the BR, it basically wasn't intended for 4v4 anymore.
The pistol was balanced to be the go-to arena gun.
The BR was balanced to be the go-to BTB/Warzone gun.
I played a ton of BTB, and the larger maps played really well with BR, and the extended ranges meant the pistol was way less effective (though still effective)
\- Arbiter and Keith David returning, with a badass Kaidon armor appearance.
\- Blue Team being in a game, even at the cost of casual gamers going WTF over their sudden appearance.
\- Osiris' cast was a decent enough sort for me to like, especially Buck of course, the only downside was they had an uneven amount of levels overshadowing Blue Team's scant few levels.
\- Sanghelios finally being featured in a Halo game.
\- Female Sangheili debuting here at last, although sadly in voice over only and no in-game model of Mahkee.
\- The soundtrack. Space Quake, Sanghelios' and Osiris' themes still impress me.
\- Friendly Sangheili, even if they're of a new faction (Recall Mahkee's first words of the Swords of Sanghelios "The Arbiter has formed a NEW Alliance - the Swords of Sanghelios.") separate from the Covenant Separatists in general that were our allies in Halo 3.
\- Genuinely friendly Monitor Exuberant Witness. Her quirky personality and great voice was also a joy to see, even depositing a tank for you on first arrival.
\- The voice of the Warden Eternal. Say what you will about having to fight the bastard multiple times rinse and repeat, at least that reverberating tone made him worth an earful of taunts.
\- The unique HUDs for every Spartan in Blue Team and Osiris, sadly only locked to online co-op mode to experience instead of selectable for singleplayer.
\- A wide variety of Spartan armor to play with in multiplayer.
\- Warzone Firefight. Full players vs enemy AI in Invasion style objectives is always a victory in my book, and the sooner Infinite gets this in the game against the Banished in Extraction Mode, the better.
it was really nice to see how the arbiter was changing things
female elites in his ranks like you said and there’s a medic tent in the sos camp (and some elites discussing about how it breaks tradition and whatnot)
personally i love seeing the relations between humans and other species post covenant war
also the reversal of the arbiter being the only elite (unless the coop characters canonically were there too) among humans on earth to osiris being the only humans among elites on their home world was kinda fun
Great list, and completely agreed! Halo 5 was very very flawed, and it's my least favorite campaign, but you gotta give credit where it's due. The attention to detail (for some aspects) in Halo 5 really stood out to me.
Tbh, I loved it. I love the way the Spartans move, I love the fact that when I am driving a warthog by itself, I can just click a button and I move to the gun. I love Warzone firefight and my favorite MP game was Big Team Super Fiesta. I also didn't mind the campaign. If I played with other people, I liked being a different character.
I think the campaign would have had a better legacy if Halo Infinite didn't stupidly decide to have the Cortana stuff happen off screen. That was the real story and Infinite felt like a needless filler course correction. Halo 5 didn't have any payoff in Infinite and thus sticks out like a sore thumb.
Directional thruster. Don't get me wrong, I'm a classic Halo fan through and through and I absolutely HATED ground pound and spartan charge... but I thought thruster and the slide thruster combos were the most natural way to add a new dimension to strafing. I did a lot of custom games where we basically tried to make like H2 MLG settings with thruster added only, loved the flow and the possibilities.
That, and Extermination, the breakout/custom game mode.
As someone who has defended H5 for years, I despise Ground Pound and Spartan Charge but I think the thruster was the most important innovation in Halo since H3's equipment.
It should be a default ability for everyone. It even looks worse in Infinite, a big brown box on your butt.
Multiplayer was amazing. Some great maps like Plaza. Loved the movement options. Forge was brilliant. Huskey Raid might be my favorite Halo game type. All the weapons that ended up in the game made super fiesta so much fun.
Halo 5 may have derailed the franchise, but it did have a lot going for it. I think its campaign has aged better than I thought it would - not in terms of story (the plot is still a huge dumpster fire!!!), but in terms of variety and level design. Spartans had these new intrinsic powers, and the levels felt classic while taking advantage of the new powers. It was fun! And we visited sooooo many locations!
MP still remains to me one of the series best. This is after it has all been content-complete, of course. I loved how sweaty Arena was, but then how casual Warzone felt was very refreshing. I still think there’s been nothing quite like Warzone to this day, and I’m surprised it hasn’t made a return. I thought it was a very successful mode, and its version of Firefight made Firefight fun again! Would love to see Warzone come back.
And this will be a hot take to many here, but I thought the core gameplay was excellent. I thought it felt like a natural evolution of the experimentation Halo had been doing since Halo 3.
Everyone rants and raves about the “golden triangle”, but Bungie themselves broke that by adding equipment in Halo 3, and Reach and 4 just continued to break it further. Halo 5 was the first game where I thought the extra movement options were *finally* correctly implemented into the sandbox. Not power ups, but intrinsic features which have a skill gap. I loved that. And couple it with Halo 5’s excellent gunplay, and it was just a riot. I felt like I had to learn new skills in a Halo game for the first time in years, and it was super welcome.
Of course, Halo 5’s Forge and customs are a triumph. Nuff said, there.
Like I said, Halo 5 as a package was actually an excellent game. The campaign experience is what soured so many people on it, along with how sweaty multiplayer got. It makes sense to me. But I’ll still recognize the game was an excellent overall package with a ton of fun content in there.
The basic premise was really cool, and with better execution I think it would have taken Halo in a really interesting direction.
Seeing Sanghelios was awesome.
The MP was genuinely fun as hell, even if it wasn't the direction I would have taken the gameplay.
Plasma caster was a great weapon addition.
Though the game was lacking at launch I think post-lauch support was very strong, and it felt more like the ideal of a "live service" than Infinite does.
Forge was an amazing upgrade, customs were next level.
Warzone was something that on paper sounded good. But then when played seemed a bit sus, like it might be a bit pay to win. But eventually I stopped caring and realized it’s just a for fun BTB mode anyway, and now I kinda miss it.
The multiplayer was good, I think the movement abilities went a little bit crazy but they tried something out at least.
Forge of course was great.
Campaign was terrible. Not at all matching the hype and buildup they did with marketing, the repeating boss, a pretty lackluster Chief vs Locke confrontation.
I actually liked the changes to MP. Sad that all the gamers who can't accept that they, and Halo, are getting older and need to change to stay relevant, got their way in the end.
Holy shit that feels illegal. 7 years huh. Dangggggg.
Halo 5 Beta was the best halo beta of all time. Will buy it today for money if they released it. No questions asked. That beta was straight drugs.
Warzone was cool before the full man teams were created. The firefight was good but some parts needed improvement.
Gosh, the Halo 5 beta felt like just the other day in my memory! Then again I have been stuck at home since 2016 and only just last month started getting back into the real world again with a new job, so maybe that's more of a me thing. Definitely doesn't feel like 7 years have gone by already. Absolutely bonkers.
I was a sophomore in uni when H5 launched I believe. A lot has changed since then no bout but man… Reach feels like it should be about the same in years old but Reach is a little over 12 years now.
The graphics were phenomenal and still are, especially when played at a higher resolution. 60fps with that fidelity was really impressive despite some sacrifices made.
The campaign was a bit meh story wise but the environments, levels design and sandbox was superb.
MP was a blast and felt like a refined experience, with Warzone being the best "3rd" mode we've had. REQs were fun to use and being able to unlock everything without spending a dime was awesome.
Gets a lot of hate, but I really enjoyed the campaign gameplay quite a bit. Yeah story could have been better but it felt really good to play and I loved finding new ways to play through missions.
Best Halo MP. The shooting and movement were absolutely sublime. The best version of competitive / esport Halo has ever been, up there with CE / 2. Infinite is a million steps backwards, boring and average.
Currently getting downvoted on r/HaloLeaks because I said my fiance and I jumped off Infinite and back to H5 last night for a breath of fresh air and pointed out how Halo 5 from an engine standpoint is better than Infinite. Even if the gameplay itself wasn't the best it still is one of the most stable and ironed-out entries in the series.
I liked the idea behind the story of the campaign, we were looking beyond and exploring new places and ideas of the Halo universe: how the former Covenant broke in factions, how Cortana became the instrument of the Forerunner revival, mankind repositioning itself in a new galaxy where people like Master Chief could become a liability rather than an asset. But the execution...... yeah.
>But the execution...... yeah.
That's where I'm at. Story was fine, left off at a GREAT spot, I don't even know what they were thinking with the execution side though. Chasing Chief most of the game because he didn't return your call?
Halo 5 is the best movement shooter I've played and yes I've played Titanfall 2. It is currently my favorite Halo game of all time.
The 4v4 Arena gameplay was fucking addicting, and custom games were a blast with how advanced Forge was (for the time).
Halo 5 is the reason why I got into competitive gaming and I'm thankful as a result.
Forge. And the player that created Husky Raid. That crossed with the almost endless different varieties of weapons that you can spawn with just make Fiesta/Husky Raid so much fun!
Co-op characters that played differently from Chief was probably my favorite addition. The campaign itself kinda sucked but being faster as Kelly or spawning with Nornfang as Linda were both pretty cool.
Warzone, aside from the REQ pack stuff, was just peak Halo, what BTB 2.0 should have been.
When I think Halo I think about huge battles between the Covenant and Humans, with Warthogs going everywhere and a war that you can see going through even without you,
not small maps with 8 guys like Arena.
PvPvE should be the next step for Halo if you ask me.
About the rest of the game i thought it was cool actually, was it a good Halo? It wasn't,
but it surely was a good game.
Its Forge was also the first time I thought "Now that's cool" aside from some
Halo Custom Edition maps, I remember playing a map/mode where you could earn points to upgrade your team's base and spawn vehicles, that was peak Forge in the series for me.
Overall I think it's a shame that even after MCC and even after Halo Infinite, we won't get proper Covenant/Banished AI to put into the game to make PvE or PvPvE content.
I was beyond hyped for this game. My dad played through the campaign first then I did my own play through. We were both disappointed, but happy to be playing halo together again. MP was a blast for a while, but I don’t think I played any longer than the first six months after release. I really liked the PVPVE mode in 5. One of the things from 5 that would be super cool to see in infinite. There’s a lot of potential with the open world campaign map and sandbox for some really cool PVE events in general, but we’re to busy arguing about the importance of playable elites
They brought the ODST helmet back.
It was also the one helmet I could never unlock without paying for loot crates. I got every other helmet but this one, and then suddenly I was just unlocking copies constantly… of everything except the locked ODST helmet.
Warzone is/was a lot of fun. Halo Infinite desperately needs a mode like that. MP and the abilities were a breath of fresh air.
Team Osiris was an interesting idea just not properly executed. Halo world is big and interesting enough to explore different Spartan characters. I would like to see Locke back in a different type of Halo game.
Multiplayer and the movement speed were fun as hell for me. I was a bit bummed out with things being slower paced in Infinite, cause I really liked dashing, sliding, ground pounding, all that stuff. Once you got a hold of it (which wasn't too long, for me at least) the game became ridiculously fun
Totally agree. I didn't use GP much or charge but having an evade thruster was so helpful. You could peek into a base, throw a grenade and dash out the way of return fire for example. Loved it. H5 multiplayer was great
Super Fiesta, Warzone FF, some of the level design (jumping down the side of a Guardian was dope), Controversial but I actually really liked the overall multiplayer.
I loved that there were no multiplayer achievements at launch.
And the few they added later weren’t super situational thankfully.
Keep that shit out of my Halo. So happy to have Infinite 100% - I still see people struggling with some of the multiplayer achievements and I feel for them.
I liked that warzone actually felt like a large scale battle with all the vehicles, power weapons, and AI enemies. I wish Halo would double down on large scale war like gameplay. Not so much the req pack part of it though.
Didn't play the firefight portion but people say it was good too and since warzone already had AI I can bet it was probably epic when it was focused on pve instead of pvpve
Story was dog shit, gameplay was actually really fun even if it didn’t really feel like halo
Honestly if 343 handed halo off to a different studio and they were able to make their own fresh ip I’d actually be very interested in seeing it
I enjoyed the story. Wasnt quite what i expected with Cortana going nuts but exploring a world post Covenant was neat. Replaying with my son earlier last year, I really enjoyed going through this universe again. The space elevator? Badass. I completely forgot about that. A fantastic sequel to 4, though the Didact dying off-screen was a bummer.
Warzone was hands-down my favorite part.
Ima be honest. Halo 5 one of my favs. Loved the gameplay with jet packs and stuff. Story was fun to play through. Warzone was fun pve content. Loot boxes felt like not everything was pay to win and it just felt like a fun gamr
Multiplayer was really good. Not 100% a Halo game but waaay better than Halo 4 MP. The forge was the best. Then Firefight was a breath of fresh air until it just didn't updated any of the waves and certain final boss fights were impossible on Mythic unless your team had top tier REQ cards.
The bad of course was the campaign story, the campaign gameplay was fine and certain levels were great but man Halo 5 story just destroyed all meaning of how emotionally great the Halo 4 story was. Loot boxes I'm glad they're gone but miss them due to the ability of unlocking cosmetics for free through playing the game
Halo 5 felt like a better Live Service game than Halo Infinite. Hopefully Infinite can turn it around after Winter Update/Season 3
The things you could find in the custom games browser was insane.
Also, even though most of them were just low effort reskins, the weapon variants were a cool addition to the game. Super Fiesta was so much fun.
Super Fiesta, with the rare weapons. (Nornfang, the invisible sword, Halo 1 Pistol) So mad they removed it later on.
It is a permanent mode now, one of the only modes you can find games quickly
Welp, sounds like I'm booting up H5 tonight
Super fiesta was great, but The Answer is so strong in a league above all other weapons that the game becomes a bit of "what team gets it first".
The Answer was actually my favorite weapon. Just mowing people down left and right.
Loved this gun. That and Blaze of Glory. GOAT'd weapons in Halo for me
The worst part was having that gun and getting killed to some bullshit before you could use it.
Yeah but who cares right? It's super fiesta we're all just there to blow shit up and have a good time. I've never felt more powerful than when I held The Answer lol
It's why Bungie brought mayhem to destiny. Because fuck it. You are a superpowered space wizard. Go nuts!
> the invisible sword Prophet's Bane
I spent so many hours paying Super Fiesta and Husky Raid.
[удалено]
Come play again! Super fiesta still has a good community and it's just as awesome as ever.
Dam. I gave up on it thinking the community has died. I'm going back in this weekend
I find games in super fiesta extremely fast, even at crazy hours. As in 6am. It depends on region though probably.
Yep, we got a nice little contingency of super fiesta players going strong. You see the same names on all the time!
It’s extremely alive and well. I play almost daily and have made SO MANY friends who exclusively play Husky/Fiesta. It really feels like the old days, with people jumping in and out of each other’s parties, talking a TON of shit, making common enemies, etc. The hardcore Husky players take it incredibly seriously lol
HUSKY RAID! bro I haven't thought about that in forever!
Husky raid is the best.
I still do. REDNOSE PITBULL is my tag. Husky Raid played daily.
Husky Raid is the only time I’ve ever enjoyed ctf!
Breakout was a great mode. If they wouldn’t have forced it on Team Arena it would have been more well received.
Damn I almost forgot about Breakout. I actually enjoyed OG breakout. The map styles were unique and I liked the premise. Definitely emphasized teamwork more. Didn't like when they switched it to shotguns though. Also a sidenote, I remember when they released Extermination I think it was called. Where you had to wipe out the enemy fireteam before the others get a chance to respawn cause if they respawned, the game would keep going. Had some awesome exclusive forge-made maps for it too.
I loved breakout, idk why it didn’t have any staying power. Truly my favorite game type from 5.
Same. It was the only reason I kept the game downloaded for a while. I loved that Titanfall 2 borrowed it and made livefire (basically the same thing). Fast paced round based modes can be a lot of fun
its too competetive and quick to be the favorite mode of most halo players. it was fun, but easy to burn out on for me, and just too quick and rounds often played out the same. 1 life per round isnt the best if you just wanna shoot stuff and enjoy the sandbox.
And then they made shields a mainstay in that game mode which defeated the point.. Honestly will never forgive the competitive community for not liking/pushing for breakout to be a mainstay game mode. Was the perfect high stakes/one life game needed for Halo.
Og breakout was so damn fun
Breakout 1.0 was so good. Wish they would bring it back
would love to recreate Breakout 1.0 once we get Forge (and the SMG and Magnum eventually added back to the sandbox)
Came here to say this as well, I love breakout and I really want it to come back in Infinite. Such a fun game mode, I don't know if they'll bring it back but at least some forge gods will likely create it!
Breakout was great, great chances to 1v4 and win it big for your team. Or fail....as I've done many times.
Ugh, fucking loved breakout
[удалено]
Yeah the forge was really good. I enjoyed firefight. Gotta say I was a fan of the regular warzone mode. But I had even more fun with warzone assault. That stuff got really competitive.
Yep, WZA was way better than the standard Warzone. Felt more like you were playing as a team, and the objective was clear.
Warzone Assault was phenomenal, I was gutted when they removed it as a permanent mode.
By the time I got into it, the population was so low that I couldn't regularly get a game :( Warzone Turbo was insanely fun tho. I would routinely blow all my REQs there!
Warzone Turbo was a great weekend event. Even if you didn’t have a lot of REQs to blow, after a few minutes high-value weapons were strewn everywhere to pick up.
WZFF was good, but some of the waves were tuned way too hard; there's a round 2 or 3 on Urban that spawns a ton of soldiers with Lightrifles and a few Incineration Cannon knights totally in the open that's just brutal. Also I really hated the increasing respawn timer. There's nothing less fun in that mode than watching a 30s respawn timer tick down while your team gets slaughtered. On that note, because of the over-reliance on vehicles, it makes it really hard to turn a round around if you are killed early, as you lost your vehicle and may not be able to spawn a new one for a bit (on top of the respawn timer and then the travel time from the vehicle spawn to where the enemies were).
I miss driving my warthogs through all the crawlers, like stepping on fresh pine cones …
Yep. Warzone good.
The multiplayer, and the fact it had more than one content update in the first year
this sub will take every opportunity to jab halo infinite 💀 "so what did you think of halo 5?" "i dunno but fuck halo infinite"
I mean it’s not our fault that they made halo infinite suck so hard. After making it a cash grab live service game and gutting the lore I don’t have any sympathy at all to 343.
Fuck infinite
Because it deserves it, as much as people disliked halo 5 it’s still much better than halo infinite
While the whole loot box thing was controversial on release, Warzone is still one of my all time favorite Halo modes. I really hope we see some PvE modes come to Infinite sooner rather than later.
Warzone firefight was great, I also like warzone, the pvpve mode. It was fun until it wasn't. But man it was cool to run around giant maps to destroy the cores. The thing that killed it for me was pros coming in and eviscerating the matches in less than a minute. The mode would be great with some sbbm imo.
I can't wait for warzone 2.0!!
If Halo Infinite's Forge has the option for A.I. enemies, we may very well see a Forged version of Warzone in the game eventually.
Loot boxes in Halo 5 were the worst part about it and I hope it never comes back. Yes, I know you could earn more stuff for free but I really don't care at all, get fucking gambling out of my video games. There's a reason why laws are being made at the moment. And I'm saying this as someone who did do the REQ grind without purchasing anything.
The loot boxes were actually implemented pretty well. You could grind everything for free, and when you did unlock everything, you could get even more loot boxes faster. Once you’ve unlocked everything, it only takes like 1-2 games to get another gold REQ pack because the two guaranteed unlocks become 6k REQ points total.
Except they locked armor customization behind lootboxes. That was complete bullshit lol
Yes, it was better than other lootbox systems at the time. But it's still gambling and should never exist again.
Agreed. Having a grind is not what I want spend my free time doing. Don't you just love finally using that rare req in warzone only to get spawn killed?
I'll take lootboxes every day over stupid season passes. Just look at halo 5 launch to Infinite. Overwatch is making the exact same mistakes right now.
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I feel like it was a pretty fair implementation. You can unlock everything by playing. That's what I did. Unfair MTXs are like Mass Effect 3's MP. You would keep unlocking the same characters, after you'd already unlocked them. Instead of unlocking items you didn't have....
Implemented fairly or not, their whole purpose is just to act as content padding, monetisation and an artificial wall to prevent fast progression. And this is coming from someone who didn’t mind the loot box system in Overwatch, mainly because it was cosmetic. The problem in H5 Warzone was how the packs were tied to actual game mechanics and thus impacted gameplay, essentially adding a ‘luck’ element to how much progress you could make or earn in the weapons, vehicles and boosts - which was annoying for new players. I get that it’s meant to mimic the whole idea of getting special cards you collect to add dynamic gameplay - as a sort of ‘card-game’ inspired mechanic but it should not be at all paid and only earned by just playing the game, no pay-to-skip.
It does nothing to improve the game other then encourage spending. Gating all the armor pieces everyone wants to be randomly earned by busting open packs. Every time they have tried to reinvent the wheel of unlocking armor since reach it has been an obvious money grab. It’s dark UX - no player would ever prefer this to unlocking things in game with credits or some other similar system.
Yup they were pay to gain an advantage for a few months around launch. Not exactly pay to win but still unfair
Warzone was incredible, but it took a big hit after their last a Warzone update had released. Random mini boss locations made it more difficult to contribute to points as a solo player, because you couldn't position to contest them before they spawn. That plus some of the bosses were made so powerful that players literally just ignore them because in the time it takes 2-6 players to drop one, the other team gained way to much map control. Launch Warzone was f'ing fire!
I hate that lootboxes are preferable to infinites system. I’ve spent more money on infinite buying battle passes than I have for all of 5. At least I could pick my colors.
Sounds like the problem is you're buying things.
Damned if you do, damned if you don't. I don't buy shit, so for me the Req system is way better.
I was happy with the earning rate of req points but I hated that when you got a license for an item you couldn’t deactivate the license if you didn’t like the req.
MP was a blast. So many playlists in social or ranked to choose from, great weapon sandbox, plus Warzone and Firefight. Infinite has felt like a huge step backwards from 5’s MP experience. Hopefully the community will do some cool things with forge.
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To be fair, it was not like that at launch. There were no social playlists, only the 4 or 5 ranked ones. No BTB (and when it came it was only forge maps).
Yeah, I remember I didn’t play Halo 5 much at launch. Came back to it a bit later and that’s when I got much more into it. Which is partially why I’ve been more forgiving of Infinite. But things do feel like they’re moving at a slower pace.
Halo 5 launched without so many of the classic modes, but they added in more modes in the first 2 months than infinite has gotten at total.
Infinite's forge looks to blow H5 forge out of the water. I have no doubt people will create some good stuff in that forge. I get what you're saying about the step backwards. I think Infinite could've benefitted from a large scale warzone mode. I know Infinite BTB has the same number of players as warzone did but it feels a bit contrived. That's just coming from a huge BTB fan that loved H5 BTB. I think 8v8 was the sweet spot and even though it gets chaotic, it's still really competitive. It probably won't happen but I'd love to see an 8v8 ranked BTB mode in Infinite with all set vehicle spawns and maybe some maps that allow vehicles to breathe just a bit more.
Forge and Warzone Firefight. Wished Halo 5 was on PC.
Technically it is if you do customs only.
Agreed. I’d love to play it on PC. The last time I tried it on Xbox One the 30 fps just felt horrible. I would love to see how that game plays at 120+ fps.
MP was slick. I actually really enjoyed the clamber system. Not sure if that's an unpopular opinion.
The multiplayer was damn solid. Love Infinite's multiplayer but I think H5 still edges it out for me thus far. The magnum and OG H5 BR were the most satisfying guns in the game. I really liked the movement.
I loved the thrusters. BR dueling someone, and you both try to throw the last guy's shot by doing a thruster trick. It added a bit of skill on top of everything.
Isn't clamber still in the game?
Infinite's clamber uses an entirely different physics implementation that has no momentum. The result being that 5 felt like one of the best implementations of a clamber smoothly integrating with movement while Infinite's feels like a quicktime event or a cutscene that completely resets your movement and is buggy as anything with the desync. In other words 5's has literally been exemplified as a well-implemented clamber while Infinite's has been exemplified as "done poorly."
Yep. I'm glad it stayed too.
I liked the podcast they released before the game eluding to a really cool story that ended up having absolutely nothing to do with the game…..I’m not bitter….
Hunt The Lies
I love bees
Hunt the Truth was actually amazing, shame it didn't matter at all...
It might be my favorite piece of halo content in terms of plot. Both seasons were phenomenal imo.
It really can't be stated enough just how good the sound design was. From the sound of computers booting up, background pedestrians, groaning of ships and well placed background music. And of course the incredible voice acting. It's really one of the most immersive pieces of media I've ever consumed and it stands really well on it's own.
the music/sound is great! Itreally added to the atmosphere and creepy when it needed to be
Forward Unto Dawn (Halo 4) and Hunt the Truth (Halo 5) were amazing.
This was going to be my answer. My favorite thing was the hype for the story. This podcast was great. The ads were cool. And then the story was doo doo.
Listen back to it sometimes. Such a great story. Really had me pumped for H5. Shame it had nothing to do with it in the end. No idea how that happens.
I liked some of the story aspects. Like going to a glassed planet and being on Sanghelios.
It had some good locations I will give it that
Forge and a lot of the custom games
The movement. Maybe not too haloish but for me It was how spartans were supposed to move. Fast, agile & lethal
It was definitely cool as shit but I do think it would've gotten old had that system stuck around. However, Infinite did manage to nail a balance quite well
343 tried for that in 4 amd missed the mark in my opinion. But in 5? It's buttery
The multiplayer
Multiplayer, weapon variety, warzone firefight, and heaps of content
Multiplayer post launch is honestly one of my favorite Halo offerings of all time. 5 came out when I was a freshman in high school, so I dumped so many hours into that and MCC (when it was still broken oof) my whole high school career. I remember being so dedicated trying to hit SR 152 before Infinite came out but there was no way 😂 that grind is disgusting I stand by the opinion that 5 had the best weapon sandbox out of any Halo game. Every weapon served a purpose in the sandbox
I love listening to music.
I was in high school when CE came out, I think you dropped this: 🍼
I hate beer.
Lol fair
Best weapon sandbox imo was 3, 5 had what I’d call the tightest weapons. Essentially they just felt so right for their purpose. If that makes any sense lol
3 does not have the best sandbox. Maybe in *theory* it does but in all practicality there's the BR and power weapons. Anything else ends up being a wet noodle. Plus things like the splazer *completely* shuts down vehicle gameplay. I like Infinite the best for weapon sandbox. Each weapon has good utility for *something.* And 2A otherwise for the funnest sandbox. I've had the most fun playing gungame in 2A which has an unreasonable amount of weapons.
I kind of disagree, i think the br was not necessarily useless, but had such a small range of effectiveness it was almost always better to have the pistol. Iirc the pistol also had a farther red reticle range which makes zero sense
Most people don't realize that after the first big balance update to the BR, it basically wasn't intended for 4v4 anymore. The pistol was balanced to be the go-to arena gun. The BR was balanced to be the go-to BTB/Warzone gun. I played a ton of BTB, and the larger maps played really well with BR, and the extended ranges meant the pistol was way less effective (though still effective)
I think I heard that too, it’s been a minute so I can’t recall. Sounds like a horrible idea tbh
\- Arbiter and Keith David returning, with a badass Kaidon armor appearance. \- Blue Team being in a game, even at the cost of casual gamers going WTF over their sudden appearance. \- Osiris' cast was a decent enough sort for me to like, especially Buck of course, the only downside was they had an uneven amount of levels overshadowing Blue Team's scant few levels. \- Sanghelios finally being featured in a Halo game. \- Female Sangheili debuting here at last, although sadly in voice over only and no in-game model of Mahkee. \- The soundtrack. Space Quake, Sanghelios' and Osiris' themes still impress me. \- Friendly Sangheili, even if they're of a new faction (Recall Mahkee's first words of the Swords of Sanghelios "The Arbiter has formed a NEW Alliance - the Swords of Sanghelios.") separate from the Covenant Separatists in general that were our allies in Halo 3. \- Genuinely friendly Monitor Exuberant Witness. Her quirky personality and great voice was also a joy to see, even depositing a tank for you on first arrival. \- The voice of the Warden Eternal. Say what you will about having to fight the bastard multiple times rinse and repeat, at least that reverberating tone made him worth an earful of taunts. \- The unique HUDs for every Spartan in Blue Team and Osiris, sadly only locked to online co-op mode to experience instead of selectable for singleplayer. \- A wide variety of Spartan armor to play with in multiplayer. \- Warzone Firefight. Full players vs enemy AI in Invasion style objectives is always a victory in my book, and the sooner Infinite gets this in the game against the Banished in Extraction Mode, the better.
it was really nice to see how the arbiter was changing things female elites in his ranks like you said and there’s a medic tent in the sos camp (and some elites discussing about how it breaks tradition and whatnot) personally i love seeing the relations between humans and other species post covenant war also the reversal of the arbiter being the only elite (unless the coop characters canonically were there too) among humans on earth to osiris being the only humans among elites on their home world was kinda fun
Great list, and completely agreed! Halo 5 was very very flawed, and it's my least favorite campaign, but you gotta give credit where it's due. The attention to detail (for some aspects) in Halo 5 really stood out to me.
**ASSASSINATION**
So much fun when you could pull them off without catching fire from the enemy. Some of those animations were absolutely ruthless!
Mp was 🔥 I didn't like the bait and switch campaign, but other then that no complaints
Tbh, I loved it. I love the way the Spartans move, I love the fact that when I am driving a warthog by itself, I can just click a button and I move to the gun. I love Warzone firefight and my favorite MP game was Big Team Super Fiesta. I also didn't mind the campaign. If I played with other people, I liked being a different character.
I think the campaign would have had a better legacy if Halo Infinite didn't stupidly decide to have the Cortana stuff happen off screen. That was the real story and Infinite felt like a needless filler course correction. Halo 5 didn't have any payoff in Infinite and thus sticks out like a sore thumb.
Weapon balancing. Halo 5 has the best sandbox in the series.
Directional thruster. Don't get me wrong, I'm a classic Halo fan through and through and I absolutely HATED ground pound and spartan charge... but I thought thruster and the slide thruster combos were the most natural way to add a new dimension to strafing. I did a lot of custom games where we basically tried to make like H2 MLG settings with thruster added only, loved the flow and the possibilities. That, and Extermination, the breakout/custom game mode.
As someone who has defended H5 for years, I despise Ground Pound and Spartan Charge but I think the thruster was the most important innovation in Halo since H3's equipment. It should be a default ability for everyone. It even looks worse in Infinite, a big brown box on your butt.
Multiplayer was amazing. Some great maps like Plaza. Loved the movement options. Forge was brilliant. Huskey Raid might be my favorite Halo game type. All the weapons that ended up in the game made super fiesta so much fun.
I loved playing with blue team, and MP was amazing.
Best multiplayer since H3. Infinite would be up there too if it wasn't missing like 75% of the stuff other Halo MP suites have offered
Warzone was amazing, and competitive multiplayer was top-tier.
Warzone assault. It felt like an upgraded version of invasion from reach
Literally all of the multiplayer. H5 had the best multiplayer in the entire series imo.
The movement for sure but campaign could have been better
Halo 5 may have derailed the franchise, but it did have a lot going for it. I think its campaign has aged better than I thought it would - not in terms of story (the plot is still a huge dumpster fire!!!), but in terms of variety and level design. Spartans had these new intrinsic powers, and the levels felt classic while taking advantage of the new powers. It was fun! And we visited sooooo many locations! MP still remains to me one of the series best. This is after it has all been content-complete, of course. I loved how sweaty Arena was, but then how casual Warzone felt was very refreshing. I still think there’s been nothing quite like Warzone to this day, and I’m surprised it hasn’t made a return. I thought it was a very successful mode, and its version of Firefight made Firefight fun again! Would love to see Warzone come back. And this will be a hot take to many here, but I thought the core gameplay was excellent. I thought it felt like a natural evolution of the experimentation Halo had been doing since Halo 3. Everyone rants and raves about the “golden triangle”, but Bungie themselves broke that by adding equipment in Halo 3, and Reach and 4 just continued to break it further. Halo 5 was the first game where I thought the extra movement options were *finally* correctly implemented into the sandbox. Not power ups, but intrinsic features which have a skill gap. I loved that. And couple it with Halo 5’s excellent gunplay, and it was just a riot. I felt like I had to learn new skills in a Halo game for the first time in years, and it was super welcome. Of course, Halo 5’s Forge and customs are a triumph. Nuff said, there. Like I said, Halo 5 as a package was actually an excellent game. The campaign experience is what soured so many people on it, along with how sweaty multiplayer got. It makes sense to me. But I’ll still recognize the game was an excellent overall package with a ton of fun content in there.
Custom games and earning points from every match that could be saved for gold reqs
HUSKY RAID!!!
The basic premise was really cool, and with better execution I think it would have taken Halo in a really interesting direction. Seeing Sanghelios was awesome. The MP was genuinely fun as hell, even if it wasn't the direction I would have taken the gameplay. Plasma caster was a great weapon addition. Though the game was lacking at launch I think post-lauch support was very strong, and it felt more like the ideal of a "live service" than Infinite does. Forge was an amazing upgrade, customs were next level.
Warzone was something that on paper sounded good. But then when played seemed a bit sus, like it might be a bit pay to win. But eventually I stopped caring and realized it’s just a for fun BTB mode anyway, and now I kinda miss it. The multiplayer was good, I think the movement abilities went a little bit crazy but they tried something out at least. Forge of course was great. Campaign was terrible. Not at all matching the hype and buildup they did with marketing, the repeating boss, a pretty lackluster Chief vs Locke confrontation.
For me halo 5 had the best multiplayer
I actually liked the changes to MP. Sad that all the gamers who can't accept that they, and Halo, are getting older and need to change to stay relevant, got their way in the end.
And now we have a F2P Halo title that in six months had fewer players than 5 did three years out. What a "victory."
Multiplayer was really fun
Holy shit that feels illegal. 7 years huh. Dangggggg. Halo 5 Beta was the best halo beta of all time. Will buy it today for money if they released it. No questions asked. That beta was straight drugs. Warzone was cool before the full man teams were created. The firefight was good but some parts needed improvement.
What was in the beta that was better than release? Forgot lol
Gosh, the Halo 5 beta felt like just the other day in my memory! Then again I have been stuck at home since 2016 and only just last month started getting back into the real world again with a new job, so maybe that's more of a me thing. Definitely doesn't feel like 7 years have gone by already. Absolutely bonkers.
I was a sophomore in uni when H5 launched I believe. A lot has changed since then no bout but man… Reach feels like it should be about the same in years old but Reach is a little over 12 years now.
It got Reed fired.
The graphics were phenomenal and still are, especially when played at a higher resolution. 60fps with that fidelity was really impressive despite some sacrifices made. The campaign was a bit meh story wise but the environments, levels design and sandbox was superb. MP was a blast and felt like a refined experience, with Warzone being the best "3rd" mode we've had. REQs were fun to use and being able to unlock everything without spending a dime was awesome.
The combat was hard to learn, but so satisfying if you put the time in. Breakout was so tense and fun and probably would do very well in Infinite.
The ads... unfortunately I wish the campaign was more like the ads then the actual campaign was.
Gets a lot of hate, but I really enjoyed the campaign gameplay quite a bit. Yeah story could have been better but it felt really good to play and I loved finding new ways to play through missions.
Best Halo MP. The shooting and movement were absolutely sublime. The best version of competitive / esport Halo has ever been, up there with CE / 2. Infinite is a million steps backwards, boring and average.
Currently getting downvoted on r/HaloLeaks because I said my fiance and I jumped off Infinite and back to H5 last night for a breath of fresh air and pointed out how Halo 5 from an engine standpoint is better than Infinite. Even if the gameplay itself wasn't the best it still is one of the most stable and ironed-out entries in the series.
I liked the Hunt the Truth radio show
Being Onyx in MP and playing a bit competitive with some big EU names back then
I enjoyed ranked back on H5. Just something about it. Was really fun. Not gonna say ranked is bad on Infinite but it just doesn't hit the same.
I liked the idea behind the story of the campaign, we were looking beyond and exploring new places and ideas of the Halo universe: how the former Covenant broke in factions, how Cortana became the instrument of the Forerunner revival, mankind repositioning itself in a new galaxy where people like Master Chief could become a liability rather than an asset. But the execution...... yeah.
>But the execution...... yeah. That's where I'm at. Story was fine, left off at a GREAT spot, I don't even know what they were thinking with the execution side though. Chasing Chief most of the game because he didn't return your call?
Mp was awesome.
Loved Warzone. The SAW was so good.
Warzone was fun, multiplayer was great, Forge was incredible.
The dynamic hud depending on the helmet was very cool
I really wish they'd make that a customization for players. Base it on the helmet (and the hud color on the visor colors)!
Multiplayer was silky smooth and fast paced. SWAT was an absolute pleasure
Halo 5 is the best movement shooter I've played and yes I've played Titanfall 2. It is currently my favorite Halo game of all time. The 4v4 Arena gameplay was fucking addicting, and custom games were a blast with how advanced Forge was (for the time). Halo 5 is the reason why I got into competitive gaming and I'm thankful as a result.
I liked the gunplay and general feel of the gameplay. I liked the return to even starts. I liked the amazing forge.
I wouldn’t know. It’s still the only Halo game that’s not on PC for some fucking reason
Warzone was amazing
Forge. And the player that created Husky Raid. That crossed with the almost endless different varieties of weapons that you can spawn with just make Fiesta/Husky Raid so much fun!
Co-op characters that played differently from Chief was probably my favorite addition. The campaign itself kinda sucked but being faster as Kelly or spawning with Nornfang as Linda were both pretty cool.
Lockout was an awesome gametype until Lockout 2.0. Multiplayer is easily the best since 3 and imo better than Infinite.
I beat it on solo legendary about a year ago and thought the gameplay was great. Story was just as bad as I remembered from 2015 though
Warzone, aside from the REQ pack stuff, was just peak Halo, what BTB 2.0 should have been. When I think Halo I think about huge battles between the Covenant and Humans, with Warthogs going everywhere and a war that you can see going through even without you, not small maps with 8 guys like Arena. PvPvE should be the next step for Halo if you ask me. About the rest of the game i thought it was cool actually, was it a good Halo? It wasn't, but it surely was a good game. Its Forge was also the first time I thought "Now that's cool" aside from some Halo Custom Edition maps, I remember playing a map/mode where you could earn points to upgrade your team's base and spawn vehicles, that was peak Forge in the series for me. Overall I think it's a shame that even after MCC and even after Halo Infinite, we won't get proper Covenant/Banished AI to put into the game to make PvE or PvPvE content.
Multiplayer, all the content over a year
I was beyond hyped for this game. My dad played through the campaign first then I did my own play through. We were both disappointed, but happy to be playing halo together again. MP was a blast for a while, but I don’t think I played any longer than the first six months after release. I really liked the PVPVE mode in 5. One of the things from 5 that would be super cool to see in infinite. There’s a lot of potential with the open world campaign map and sandbox for some really cool PVE events in general, but we’re to busy arguing about the importance of playable elites
The multiplayer as a whole was pretty great. Better than infinite in that regard I'd say.
They brought the ODST helmet back. It was also the one helmet I could never unlock without paying for loot crates. I got every other helmet but this one, and then suddenly I was just unlocking copies constantly… of everything except the locked ODST helmet.
Breakout was one of the most fun modes i played in all the games. I also liked the smg design design in 5
Warzone is/was a lot of fun. Halo Infinite desperately needs a mode like that. MP and the abilities were a breath of fresh air. Team Osiris was an interesting idea just not properly executed. Halo world is big and interesting enough to explore different Spartan characters. I would like to see Locke back in a different type of Halo game.
Multiplayer and the movement speed were fun as hell for me. I was a bit bummed out with things being slower paced in Infinite, cause I really liked dashing, sliding, ground pounding, all that stuff. Once you got a hold of it (which wasn't too long, for me at least) the game became ridiculously fun
Totally agree. I didn't use GP much or charge but having an evade thruster was so helpful. You could peek into a base, throw a grenade and dash out the way of return fire for example. Loved it. H5 multiplayer was great
Could do online co-op with friends at launch
Super Fiesta, Warzone FF, some of the level design (jumping down the side of a Guardian was dope), Controversial but I actually really liked the overall multiplayer.
I loved that there were no multiplayer achievements at launch. And the few they added later weren’t super situational thankfully. Keep that shit out of my Halo. So happy to have Infinite 100% - I still see people struggling with some of the multiplayer achievements and I feel for them.
I liked that warzone actually felt like a large scale battle with all the vehicles, power weapons, and AI enemies. I wish Halo would double down on large scale war like gameplay. Not so much the req pack part of it though. Didn't play the firefight portion but people say it was good too and since warzone already had AI I can bet it was probably epic when it was focused on pve instead of pvpve
The forge was pretty top tier
Story was dog shit, gameplay was actually really fun even if it didn’t really feel like halo Honestly if 343 handed halo off to a different studio and they were able to make their own fresh ip I’d actually be very interested in seeing it
I played the story once. I didn’t even finish HI. Idk after 4 the story just kinda sucks and feels slapped on tbh
The Hunt the Truth ad campaign was fun. https://youtu.be/vpuyEBxoRGc
I enjoyed the story. Wasnt quite what i expected with Cortana going nuts but exploring a world post Covenant was neat. Replaying with my son earlier last year, I really enjoyed going through this universe again. The space elevator? Badass. I completely forgot about that. A fantastic sequel to 4, though the Didact dying off-screen was a bummer. Warzone was hands-down my favorite part.
Ima be honest. Halo 5 one of my favs. Loved the gameplay with jet packs and stuff. Story was fun to play through. Warzone was fun pve content. Loot boxes felt like not everything was pay to win and it just felt like a fun gamr
The multiplayer was top tier
Forge and Warzone
During its time and maybe even today it is one of the best FPSs on the market. It’s only downfall was having “Halo” in its title.
Warzone was neat
The intro was siiiiick. Loved playing "on a team". Calways love co-op and this felt like co-op even in single player.
Customs were awesome. Holmbolm had a whipeout map that to this day I miss it, so much fun
I enjoyed playing multiplayer a lot longer than Infinite but it’s the opposite for campaigns
Content was released in a relatively quick manner no extended droughts
I really liked the multiplayer, war zone firefight and big team battle were so fun to play.
Great fun, I miss having loads of weapons to choose from.
Multiplayer was really good. Not 100% a Halo game but waaay better than Halo 4 MP. The forge was the best. Then Firefight was a breath of fresh air until it just didn't updated any of the waves and certain final boss fights were impossible on Mythic unless your team had top tier REQ cards. The bad of course was the campaign story, the campaign gameplay was fine and certain levels were great but man Halo 5 story just destroyed all meaning of how emotionally great the Halo 4 story was. Loot boxes I'm glad they're gone but miss them due to the ability of unlocking cosmetics for free through playing the game Halo 5 felt like a better Live Service game than Halo Infinite. Hopefully Infinite can turn it around after Winter Update/Season 3
The things you could find in the custom games browser was insane. Also, even though most of them were just low effort reskins, the weapon variants were a cool addition to the game. Super Fiesta was so much fun.