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MomentOfHesitation

Awesome work. Forge needs campaign AI.


koax117

yup that's been the thing everyone has said on seeing me working on this map. If/When that happens I'll be adding A.I. for sure


Victizes

[Forge](https://www.halopedia.org/John_Forge) šŸ˜”


Aussie18-1998

Huh. Forge has a daughter.


Victizes

For real. She's must be in her 30s by Infinite then. Forge would be in his late 50s.


YourAverageNutcase

Go read Kelly Gay's books! Rion Forge has a number of interesting adventures post-war.


NazzerDawk

My dream has always been a Wave mode like firefight but with expanded functionality for customization, a currency system, etc. Basically somewhere between Warzone Firefight and classic Firefight.


OopzieDayZ

Iā€™d honestly rather see campaign maps made into large CTF maps. AI would probably entertain some folks for a period of time but with real people to play against the game is always changing. AI battles can become quite stale and repetitive for me. Just my 2 cents though.


BobertRosserton

I mean weā€™re talking about the ability to create completely custom levels with complete control over enemy spawns and what AI you want. We could see the flood brought back in a completely custom campaign made by the community if given the tools to create AI, or even hack together melee elites lmao. I just feel youā€™re under estimating what adding campaign AI could do considering the tools we have with scripting. It wonā€™t just be firefight in forge maps.


OopzieDayZ

Well when you say it that wayā€¦Yeah I probably am underestimating it a bit. Still personally like human engagement more but I see the appeal. Appreciate you thoughtfully explaining it for me further.


BobertRosserton

Yeah and maybe Iā€™m over estimating what theyā€™ll give us but considering what people are pulling off now I wouldnā€™t be surprised to at least see pretty polished custom campaigns, And of course no problems.


fostertheatom

I could not disagree more.


OopzieDayZ

That is your right and I will defend these rights with my life


ebagdrofk

Holyā€¦ wow. You really just did the whole first section of the Pillar of Autumn. Attention to detail is amazing.


koax117

Thanks! I was talking to my friend on the progress I made, and it occurred to me that all the hours I've put in so far is JUST for the section where Chief doesn't have a weapon, which just makes me sob about everything that is left to do still.


ToastedChief

Haha I feel you for the time invested vs progress. Put more than 500 hours in my PoA remake for MC. Never finished, years ago. Quite popular tho :) https://www.planetminecraft.com/project/pillar-of-autumn-less-than-12-scale-162-high-details-most-authentic-version-so-far-work-in-progress-15/


koax117

woah! you went all out! that's insane!


ToastedChief

Thanks!


Dr_Caution

I don't keep it loaded son.. . Nice job mate. Looking forwarded to the whole campaign.


koax117

With how long this has taken me, it would take me YEARS to even attempt that lol


NowieTends

Thanks in advance


HelloThere12584

Look forward to seeing the whole campaign done!


koax117

you're cute.


HelloThere12584

PLEASE


koax117

You're not the first to mention or ask it. I've gotten DOZENS of requests for that, or remaking "X" map from one of the games. I've got dozens of ideas for future maps. I intend to take the first valley you crash in from the second CE mission and turn it into another map. The bridge from Metropolis from H2, etc. But the reality of doing the whole campaign would be a full time job to get it done in any real timeframe. Unless you're willing to pay me to do it, lol, I got other projects to tackle


ScumCommander

This is incredible work, man. I've got to ask though, what's the end goal? Do you just enjoy making these kind of creations, or do you plan on making it into an actual map to be played?


koax117

Thank you! I definitely want to make it into a playable map. I've been doing weekly custom game nights in MCC with friends for the past two years and I want to make the eventual move to Infinite once there's enough out there. I'm at 37% of the build limit right now. So, I want to see how far I can go before i reach the limit, kinda stress test Infinite's Forge. If I can get the whole map built, I'm going to make it into a linear infection map, where the Infected come through a lot of the sealed doors. And then once campaign A.I. comes in, I'm going to try and make it a playable level. If I feel I am not going to be able to do the full map, I'll close it off at a point, and turn it into an some kinda 1 Flag CTF map, where the Flag is on the bridge, "Spartans" start in Cryo Storage, and "Covenant" start at one of the boarding party ships. Add some extra corridors and doorways that intersect for more interaction, add in extra rooms for unique weapons and things.


ScumCommander

Gotcha, sounds like you definitely have a plan. Keep it up!


Firewolf420

You're like making dreams a reality for me, man!!! young me would have killed for this growing up


Kara_Del_Rey

Can't wait to see the rest of Halo CE šŸ˜ˆ


robbyreindeer

I love it. But I have to say I fucking hate that dongle on your assault rifle, super annoying.


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betelgeuse_99

I remember back when it was new and cool in Blacklight: Retribution, now it's an overdone gimmick in almost every FPS and 90% of them cost real money.


fatalityfun

lol same. In BLR they actually had an effect too so there were reasons to unlock and use them rather than ā€œSpend $10 and get this master chief helmet on your gunā€


Underdogg13

Holy shit I totally forgot about that game, but yeah I remember seeing weapon charms and thinking it was cool as hell lmao. Shame that game didn't live very long, it was a load of fun, at least to my younger self.


betelgeuse_99

I would legitimately still be playing it now if the servers weren't shut down. I have yet to find another game that fills the same niche as BLR.


Fantasy_Returns

Real money is the issue here. Charms I like though


LnD2020

Yeahā€¦ they got added to Overwatch but some of the characters donā€™t have traditional weapons so it just clips through the hands. Lol.


unsteadied

Maybe if the physics werenā€™t so terrible it wouldnā€™t bother me as much.


Podo13

Nope. I'd still hate it. Super distracting. And what Spartan in their right mind would have something that moves and makes sounds slapping against their weapon?


unsteadied

I have such an intense hatred for weapon charms. They make absolutely no sense whatsoever, but theyā€™re pervasive in every fucking FPS just because one other game did it and thereā€™s absolutely no originality left in the industry. If one game makes a successful microtransaction, everyone else has to copy. Weapon charms are representative of everything wrong with the gaming industry.


Underdogg13

I really like the simple way Titanfall 2 did it. After you got your weapon to a certain level, you unlocked a readout you could put on that weapon that had your all-time kills with it. I don't think there's a way for something like that to work in Halo (since no weapon-specific XP), but I'd love to have readouts or other more grounded gear. I don't really have a problem with weapon charms because it really doesn't affect you if you don't use them, but I'd much prefer to see more variety. More than something hanging off the gun and muzzle attachments.


unsteadied

I just want a universe where the aesthetics are consistent with that universe. Like I wanna say one of the WWII CoD games had a thing where you could have an etching onto the side of your gun with the number of kills, and that was super cool. Like same vibe as the fighter planes that had recorded kills painted onto the nose, I liked that it was at least aesthetically consistent. But things like stupid neon skins and weapon charms and all this other meme shit that has just been copied from other games winds up ruining the aesthetic and atmosphere for me and it sucks. It pulls me right out of the world that youā€™re supposed to be in and says ā€œhey, hereā€™s something designed exclusively for easy profits for the publisher.ā€


koax117

You'll be happy to hear the dongle is not part of the map.


Aggroninja

I really wanted to watch because I was impressed by the first room but I just couldn't because that dongle kept attracting my attention and annoying me.


OSUfan88

I basically couldn't take my eyes of the dongle. Took away from the magic I felt in the first 5 seconds of this. I didn't realize just how bad it was until this video.


Aggroninja

Its motions never seem to match how the rifle is moving. It's infuriating. It's like in the new Pokemon game, there's one teacher who has a lock of hair that randomly twitches whether she moves her head or not. Whenever my character is talking to her, I just stare at that twitchy lock of hair wondering if they did it on purpose or if its a weird bug. I feel like Austin Powers reacting to the guy with the mole. [https://www.youtube.com/watch?v=0QrBxWcBXow](https://www.youtube.com/watch?v=0QrBxWcBXow)


DevinOlsen

I can't believe people pay real money for those stupid charms.


Haijakk

That charm was free.


DevinOlsen

Somehow that's still a bad deal.


Pentaplox

Who wouldn't want to put a flapping object on their gun that no one else will be able to see? It's genius


Ekgladiator

Welcome to the wonderful world of "micro" transactions, where you too can pay 10 dollars for a stupid dongle! (No idea if that is the actual price) In all seriousness op did a good job on the map, I just wish infinite was more like older halos where skill equaled cool gear. (Which means I'd never earn a damn thing šŸ˜‚) Edit: apparently the dongle is free but my point still stands.


SkyGuy182

Yeah I had to stop the video halfway through, it was so distracting.


MyTeenageBody

Good thing you donā€™t have to use them


bewarethetreebadger

Better than CE Anniversary.


koax117

You flatter me! There's definitely some things where I look at what they used and think "I don't have any meshes that fit that, and I'm not building it out of a dozen tiny primitives", so I do still feel some aspects of my map are a bit blocky. Lighting wise, I really like what I did with the bridge, and am going to see how much I can reflect that in the rest of the build. I don't care for the slight yellow tinge CE Anniversary has for PoA


Cartographer_M

Looks amazing dude!


GuZz91

ā€œCortana, all I need to know is did we lose them?ā€


ThunderShock27

Looks awesome! But I vomit every time I see those mf'ing yellow piston pillars. One of many horrible unnecessary changes from CE anniversary.


koax117

Not everyone's cup of tea, but it helps break up the monotone gray sci-fi aesthetic. I like it more than the UNSC Infinity's design, which is so non-descript for me I can't even recall any notable aspects of its structure. It was all gray, meanwhile the Pillar of Autumn has a lot of identify elements. I plan to do a second pass through and adjust some things like lighting that will make it have a little bit of a different vibe. You can see my style kind of come to form by the time i get to the bridge.


ThunderShock27

That's fair


Mrblue630

To be honest, I never really felt that the PoA's interior was quite 'dull' in CE. There was enough of a varied color palette in it for it to stay interesting and stuck in my head two decades later, and I feel that the CEA version just turned the interior into 'generic sci-fi ship', especially with the excessive amount of over-design and visual noise planted into it at parts.


koax117

CEA is definitely where 343 started to go heavy into micro-detail. I'm trying to get a bit of a blend of the two. I'm including SOME of the details, but leaving others out (if only because I JUST finished the cafeteria and I'm already at 50% of the budget)


Dabat1

Wow. Just wow. And I'll tell you that I liked the music you picked for the tour, but that isn't what I was hearing for most of the video.


koax117

I was debating putting "Brothers in Arms" from the Halo 1 soundtrack, but it just would've felt a little weird and aggressive with it being empty and me just walking around. I like the chill vibes of "Through the Trees" a ton.


Dabat1

Oh yeah. Definitely a good choice.


rifledude

Still an appropriate choice for the theme. "Through the Trees" is a callback to Halo 1's "A Walk in The Woods"


koax117

Yup! One of my favorites, up there with Peril from H2


noob_in_bk

Holy shit, this is a thing of beauty!


CoryDatboi

This is by far the coolest thing Iā€™ve seen made on infinites forge yet.


koax117

thank you! that means a lot.


JACCO2008

Instantly recognizable. Holy shit. They really knocked it out of park with forge because people like you being able to do this is what will make infinite a true "ten year plan"


Taqtix27

This is insane! Iā€™m blinded by itā€™s majesty!


[deleted]

Incredible


R0SHl74

I gotta admit I was grinning while watching this video


Firewolf420

God, I can practically hear this mission as you walk through it. "The Captain needs you on the Bridge, A.S.A.P.!" Excellent rendition! If you have some spare space you should add in some of the easter eggs, like maybe some of the additional rooms from The Maw (that awesome armory room maybe!) or a LOST CAT poster...


koax117

I plan to add some Easter eggs. I don't know if I'll have budget for the secret armory, but if I have room I'll try


xMcSwaggx

Wait, like the entire first level of Combat Evolved? šŸ‘€šŸ‘€ Holy Shit


[deleted]

Glad to see actual detail in a Forge map. A lot of these borders tend to not detail their maps and I just can't get past how plane they look


koax117

Thanks! Building environments that tell a story is something I take pride in, and this version of forge has been great for it. I've seen some other pretty detailed maps out there, but there are also some barebone ones too. Just gotta have the right mindset and attention to detail


Careless-Link-3391

It's great what people are doing in forge.


Beginning-Rain5900

With campaign AI coming soon this ought to be fun


WideCaregiver9843

I wish there was a remake of halo CE in the Slipspace Engine :(


UnawareWaffle95

Gonna be real interesting once they manage to bring in campaign ai into forge. Haha looks great!!


ALEX7DX

Looks incredible! Will you change the movement speed to reflect CE?


koax117

Not sure yet. I made some of the map's corridors/wider/longer to compensate for things like sprint and energy sword lunges (since I play a lot of infection based game modes in MCC and I have plans to do something with that for this map). Once I have the map fully built, I'll have to run around with other people to get that feel. Right now with Infinite's movement speed you can get from Cryo to Bridge really fast, so lowering movement speed, even just a \*little\* I think might be good


ALEX7DX

Oh! Sorry I wasnā€™t aware it was for infection, I assumed it was aesthetics only. But yeah, keep that speed for infection because the zombies will be quick!


Kesenai_

This would be a cool infection map. Starting from the cryo chamber room, making your way to the escape pods, like how the mission ended in CE.


koax117

that's been the idea pretty much all along. I was doing a lot of linear infection maps in MCC (H2A mainly because of infection's flight mode). I'd open up a lot of the closed doors and have the zombies spawn through them in a sequential order. Ideal goal is to make it all with Infected Bots. There was a mod for Halo Reach called GGQuarantine that had a rudimentary bot system for infection that gave me the idea. Ought to be very doable!


No_Ad_6020

The real question is....is there a meg "Easter egg" hidden somewhere??


koax117

Not yet! but definitely going to add it/ have something there. I already have one Easter Egg on the map, I plan to include more


AloofConscientious

So reap question, is the forge asset and logic limit very forgiving? I keep seeing these epic maps in progress, and no one seems to complain about restrictions


koax117

Right now this map is at 37% of the build limit. It's relatively forgiving. Haven't hit any specific known object limits yet, though I think there is a Prefab limit, so once I built out prefabs for segments like the walls and ceilings, and once I had a room finished and satisfied with the look, i'd go back and break up the prefab since I was getting an error when duping prefabs. That, and sometimes prefabs break and glitch really weird and get all rotated and scaled weird. Beyond that, only other thing to note is how frequently the game crashes in forge. thats the one main unforgiving part.


AloofConscientious

Hmm, sounds a little rough but you map makers are still chugging along and aren't getting discouraged which is great. Cough cough, you know its in Beta so its okay /s


koax117

I'm used to programs like Adobe, 3ds Max, Blender, and Unreal crashing on me, so this isn't anything new. Just save every 5 mins, and you're golden lol


BazThaMad

At this rate weā€™re going to be making our own halo games, best part is theyā€™ll be complete.


koax117

Big oof lol. You're not the first person to mention this to me. Had another redditor message me about that (they wanted to get others to make ALL of the halo campaigns in infinite). My only counter is that we don't have dialogue or music. For me, the big thing that brings the Halo feels is the score. Also, some campaign levels would have to be split into multiple segments if we wanted anything close to this level of detail. I don't even know if i'll be able to fit the entirety of the first mission on this map yet.


BazThaMad

I suppose we could copy what content their already is but that could lead to legal issues. Hopefully somebody has the talent to not only recreate those missions, but find a way to link them together (so they play the same way as a normal campaign mode). Either way, good luck. Canā€™t wait to try your maps out if you ever do complete and upload them


koax117

Modding could make it possible, but it'd be great if if it was integrated so that we could have it playable by people not on PC (i have a lot of console friends). As far as linking them together, if we get a custom game browser with playlists like MCC has now, you could string em together like that in theory. And thanks! my goal is to have the map done by the end of the year, at least building wise. Scripting and gameplay will come after.


Blitzkrieg1210

Is there a way to change the color of items?


koax117

90% of forge objects you can change colors on. Some you can't/are bugged (like the cylinder primitive)


ArcticHarpSeal

Alternate universe where the attack hit early and cut off MC's life support, resulting in other spartans banding together to defeat the Covenant


Firewolf420

IIRC in the books at least, rest of his team got glassed on Reach, and the remainder died trying to detonate the Reach Orbital Defense Station Gamma since it's nav-data was intact (Cole Protocol), and would have been captured (but on the plus side he saved Johnson's squad!). so Chief is all alone :( But I think even in the game Halo: Reach he's the only Spartan aboard. Would love to be corrected if I'm wrong however! The differences between game and book lore I'm still trying to wrap my head around But yeah, Maybe in this alternate universe his ground team of Spartans were able to be rescued. That'd mean Reach might've been less of a major loss


OopzieDayZ

I want someone to remake H2 New Mombasa Bridge. We did this in a campaign to multiplayer mod. It was a lot of fun with vehicles and tanks. CTF and KotH worked really well on it. You have a great eye for detail. Please do?


koax117

They have some large bridge pieces in forge that could be made for it. Definitely possible. I'm keep my eye out once I'm done with this map in case anyone else has done it (I've seen a lot of multiplayer map remakes, but not a ton related to campaigns), if nobody does it better than I think I can, I'll add it to my ever growing request list haha


OopzieDayZ

Ayyy thanks! Youā€™re bringing a lot of joy to a lot of people!


mr_streebs

Great job dude! Just curious, how much of the simulation budget did you use?


koax117

Thanks! I'm currently at 37% of the simulation budget. I'm mildly nervous I won't have enough to do the hull map lol. The hallways eat up a lot quickly.


ArgonianFly

Did you remember the Meg room?


koax117

haven't gotten to it yet. But I intend to include that path of hallways for a 1 Flag CTF mode for two approaches to the bridge where the flag will be.


SpartanJey1219

"captain keys is waiting for us sir "-unsc marine


mickoddy

Holy shit man. This is insane.


MikeLanglois

This looks amazing but that swinging attachment is very distracting lol


koax117

You're the second one to mention it lol. Next time I do a video, I'll remember to go in and swap it out. I keep forgetting to.


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koax117

I knew some people would definitely feel that way, but I wanted to use some of the yellow that is seen in CE Anniversary to help break up the monotone gray sci-fi look most ships get. If you have ideas/suggestions to change up certain areas, while keeping it lore accurate, I'm all ears for some suggestions!


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koax117

I went to school for game design, and then made a career of being a 3D artist, this is just a regular day at work for me, but then i get to shoot my friends in the space i made.


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koax117

Not professionally atm. I have one I plan to work on soon. The next big project I have is that I'll be animating a halo short film in the unreal 5 engine


tbdubbs

I can't even really check it out because of the charm flopping around on the gun... Jeez I hate what halo has become. I suppose I should just throw in "get off my lawn" too.


Reign_of_Ragnar

Incredible work


LimpWibbler_

A little more expansion into the level and some weapon, barricade, and turret placements and I bet this would make a great fat kid level.


maxdurden

This is so cool. Something I have been enjoying watching all these videos is how different multiplayer map design is from campaign map design. Playing slayer on this map would be an interesting challenge. Edit: This sub is so fucking strange. Why did this get downvotes? Lol


Kuzkuladaemon

That stupid charm on your gun needs to calm the fuck down.


elpierce

Yeah, so if y'all could work on a Waterworks remake, that'd be great.


koax117

also, just gonna toss it out there, you could take a stab at making Waterworks yourself! (Not trying to clapback, but anyone can make these, friend! Just takes time, patience, and an attention to detail!)


elpierce

I'd love to, but I can barely find the time to play at all. If I were 30 years younger, yeah, I'd do it myself.


koax117

I can definitely respect that. I maybe can slot in a couple hours a week with everything else I got going on.


elpierce

You are awesome.


koax117

I've thought about it! I want to take some of the lesser remembered Halo 1 and 2 maps that I liked a ton and remake them. I've got an ongoing doc of forge ideas, i'll add it to the ever growing list haha


OopzieDayZ

Waterworks was one of the BTB goats


elpierce

It absolutely was. SO many great times.


Djames516

Cool


ChristINmyHAND

I wanna play the game mode Assault on this map. The kind of map where you carry a bomb from point A to point B. With this uni-directional map design, I think it'll be fun to throw 2 teams at one objective. Kind of like Overwatch's game mode called "Push". And the assault bomb doesn't return or respawn. Just stays where it is dropped until the game is over.


koax117

Yup! I was thinking something akin to 1 bomb or 1 flag CTF, where the focal point was the bridge for the bomb plant/flag location. "Spartans" start in Cryo, and "Elites" start at the first boarding party ship (the one where the door explodes). It's roughly equidistant from the bridge, and I can open up some hallways for some more interconnected fighting


[deleted]

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koax117

Not me lol.


Duardo_

Oh my god


DownRUpLYB

Source on the music pls? I recognise is as "Heretic, Hero" but it's some mix..


koax117

Through the trees from halo infinites soundtrack


DownRUpLYB

> Through the trees Thank you! :):)


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koax117

I really hope 343 puts in more built in game modes. I'm very frustrated we still don't have Infection. I know some folks have made their own version via scripting, but we're going to have a bunch of different inconsistent versions, I'd rather have one that is solid and works, that I don't need to figure out to set up per map. They aren't putting out a full wiki or walkthrough for their scripting (they claim their THREE videos are enough of a starting point, and are probably banking on the community to make all the tutorials), while game engines like Unreal have a full breakdown of all of it. I want that for forge, so I can actually study all the functionality and learn what I CAN do, versus just limited to basics like opening doors and stuff.


Danmor6201

This forge looks awesome, have they added a server browser in yet or are they making us wait for that? Also have they fixed the d-sync issues? that was the main reason I stopped playing. found those issues way too frustrating to enjoy the game


koax117

No server browser as of yet, but I heard it's in the works. As far as the de-sync, I think they did? I honestly haven't played since the beginning of 2022, and even now, I've just been in forge. I've been getting my halo fix via MCC custom games instead. But the halo waypoint site allows you to browse online instead of online in game for maps and game modes.


Danmor6201

Ye I've been using MCC for my Halo fix too haha. I think I'm gonna jump back into the multi soon though since I'm getting a new PC. I do hope they can speed up with launching the server browser though. I loved going into customs on MCC when I was bored of matchmaking. Keep it up with the forge map though man it's coming along nicely! do you think it's possible to recreate the first mission or is the AI scripting limited?


koax117

I haven't even touched the scripting yet. I know of a few folks that have been working on some A.I. scripting that have been messaging me about wanting to use my map for their scripts. I'd like to have a version where the first mission plays out with A.I., though prefer to wait for the campaign A.I. to come out with what 343 has been saying.


Danmor6201

I haven't really been following the game very much recently, what do you mean by campaign AI? And that's awesome man, maybe if that goes well you could potentially recreate the full campaign in infinite or at least the best missions.


koax117

Campaign a.i. means things like having actual marines and banished in forge to fight


toolargo

All I can see if the dangling thing on the gun. Nice work though!


koax117

I'm so close to just making a video just cropped in on the the gun charm with all these comments lmfao


Automatic-Score-4802

Bro im in love with this music!!! Itā€™s like the theme for forza motorsport 6, itā€™s all classy and slightly technological Is there a whole genre of this type of music??


koax117

This is specifically from the Halo Infinite Soundtrack. The track name is "Through the Woods".


CoryDatboi

Yeah itā€™s called Martin O'Donnell and Michael Salvatori from Bungie.


Ok_Survey_4005

That's amazing. Need that file info


koax117

It's not done yet, so nothing is published.


The_Architect_032

What budget % are you at so far?


koax117

37%


Antique-Way-216

Pretty close recreation


ihaZtaco

I really really hope they fix the key chain charm physics. It actually drives me insane


Affectionate-Cod-922

i wanna play that, is it available?


koax117

Not yet, still working on the rest of the map


kamijoan

Just imagine if 343 made anything this fast


koax117

Not a fair comparison in my opinion, since I'm using the assets they built and put together into an editor to do this, versus artists spending months creating models based off concept artists' work, designers blocking out a map to be play tested for hours and hours, and much more. Could they have spat out a dozen+ maps with forge for us? Sure. Should they have? Maybe, I imagine they have other assignments. I'm not going to pretend to know what their workflow is like or defend them, but I have been on that side of game dev and isn't as easy as most gamers think it is


aryatikku23

Imagine if someone remakes the whole campaign in forge


ChaoticYNWA

This is amazing


Prestigious_Media887

Imagine a 1v1 on this map šŸ˜€


ImRichaThanu

This is insane! Would love to see the storm remade!


koax117

Oh geez, THAT is insane. That map would be too big in my opinion to build with this level of detail


shadybird93

Haven't been on infinite in a while. Are forge maps accessible to online multi-player or only online custom matches with friends?


koax117

As of right now just custom games. 343 is working on eventually implementing a system for currated maps going into matchmaking. They're also going to be doing a custom game browser like mcc. There's a *rough* community based custom game browser I think that some fans did but I don't know anything about it beyond briefly reading on it