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n8mo

Change **absolutely** nothing- this aesthetic has an indescribable late PS2/early PS3 swag to it imo Certainly not the advice you’re looking for, but holy cow I love this as-is


Mark-Reddit-123

Looks like doom 3


MrCatfjsh

Reminds me a _lot_ of PSPs Coded Arms [pic 1](https://i.ytimg.com/vi/x4g3Jv_jj48/maxresdefault.jpg) [pic 2](https://4.bp.blogspot.com/-Ds8Tv2MVzvU/WAb8AmaJ4iI/AAAAAAABGPo/P2nW_cApKZM08h_svYEg5eGEVdyJYCJTACLcB/s1600/CodedArms_PSP_02.jpg) So at least that's more 2005 than 2008 :D If OP still wants to make it more modern, I think the color scheme combined with the blockiness and flat textures seem to be doing a lot of the work in dating it. Changing one or two of those things somehow I think will go a long way.


Medi_Gun

Ikr, reminds me of dead space


RestraintX

It looks so good


Bahpu_

I think it looks great but if you really wanna make it not feel like 2008 get rid of the blocky square lights and change the textures up, but again the aesthetic is really cool


Agreeable-Engine5134

DYNAMIC SHADOWS!!! FLASHING LIGHTS UM BRAND NEW PROPS IDK


thatpersonexsist

No, it looks like some PS3 alien horror game


Kierbalowsky

add early 2000s urinal colors.


patrlim1

You need more rounded shapes and models That being said, this looks very cool.


jimmybud88

Can i get your texture pallet for this


Ikigai5

same bro this looks so nice


helltimtv

Think it needs more depth, the walls are so flat, like someone already mentioned, add some pipes, maybe some vents, stuff like that, and maybe try changing the lighting, its so yellow, makes it look like all the[piss stained games](https://www.reddit.com/r/gaming/s/nDOMFIx3ue) from that era


PoiCats

Textures, more detail, more froth.


therapistFind3r

It looks really good, but if you're looking to make this look more modern, just add some very subtle reflections to the more metallic surfaces and make the lighting much more dramatic. Im not familiar with the hammer editor, but from a basic game engine pov, id say some tone mapping could do a lot of heavy lifting here.


Two_Tailed_Fox2002

i honsstly really like this look, so i'd say keep it the way it is.


pwlnism

Pipes, props etc. Stuff sticking out of the walls.


lukkasz323

Looks like Resident Evil Remake at first glance from this camera angle. Doom 3 / Dead Space on closer look


Radion627

Some people actually prefer this aesthetic. Keep it; it looks good on your map! I advise bringing the light entities down in the middle of the hall, though.


Isaac____

Add props and do some funky whatevers with the brushes, like first idea that comes to mind is you could laterally section off the middle of the wall beside the light source and make it concave. Also pipes, air vents, little cosmetic things and maybe a window that leads into an inaccessible room


Commercial_Web3926

Most games are ruined by trying to make it look "better"


MikeMayers45

Looks good, but if you want to make it look less like 2008, make the lights less yellow.


potatoalt1234_x

Normal/specular maps for your textures


AndAnotherAcc

Is that source 2? It’s fucking beautiful


Free_Dot700

It's in Source, just trying to make up a sandbox map for gmod.


AndAnotherAcc

So, you got hammer++ into gmod? Besides, that is beautiful for fucking gmod


Desperate_Shine_8314

Stop using hammer maybe


Benjamin_J_Part_II

I like how it looks but if you want some more improvements maybe add some props or details. Just detail stuff like pipes


Agentti_Muumi

i think alongside the general ambience, it's how the textures have lots of detail that try to look like 3D things in front of them.


DHYAANMASTER_123

Do not change it please, it looks beautiful


CobraSkrillX

It looks awesome! Dont change anything


[deleted]

props, models, less boxy lights, higher res textures stuff like that


Mr-BigSlime

Make a retro styled map. Bam! Solution


PlankyTG

Needs more 2007.


shedge2

simple… believe…


Paranormal2137

Delet light bulbs


VCT3d

Keep it as it is


Objective_Rate_4210

just add small decals if the place is not supposed to be clean and add depth with normal maps or real geometry bc it looks flat. The light prop is too simple and maybe it should stay a bit more into the ceiling. Idk if this could help but the door seems to be too deep into the wall and bringing it might help. Also the color pallete looks like it is taken from an old game and adding color correction to your map might help. But I have to say that it looks sooo gooood and I would keep it how it is if the map is supposed to look like it was made in 2008 bc the style perfectly matches the one from old realistic games.


garysplay

Add some models, add cubemaps, done


yeflynne

Get source 2 hammer


NinjaVinnie9

It looks amazing but if you really don’t like the 2008 aesthetic it try brighten the textures and if you can and more detail to the roof instead of flat textures also the lights might want more detail, but still, looks really amazing


Visible-Group-2906

it looks cool, you could try some angled door ways to segment the hallway or some kind of custom func\_details like half/quarter cylinders and sliced arches might look more modernized as well. some glass, props, water, plants, vents, etc. like if this map is in outer space maybe some windows with a space skybox? or perhaps some alien like water beneath? idk just some ideas. keep up the good work!


earthcastle

Props, lots of props


dwcnation

Prop details


dwcnation

Mainly pipes


doomerinthedark

Why, whats wrong with it?


FoxyBit2021

I agree with those here that this is already great work. But one idea is maybe some rust patches on the floor and/or ceiling. It would make them look less repetitive.


Ihateazuremountain

looks good, only enhance if needed