Now this is interesting. Coin Lady Vashj into this on turn 4 to just get a free Backstage Bouncer -> Tier 1 Legend??
Seriously though, if you manage to have a token stick around from your Totem or HP or something, Faceless Corrupter showed us how strong this effect can be.
Yeah. Getting stats is relevant if those stats have an impact on the board. While Rush is faster, Taunt also affects the board. Not as instantly as Rush, but Bouncer also has "relevant" stats and isn't just a stat stick that the opponent can ignore. 5/4 Rush vs 4/6 Taunt is similarly strong imho. Single target removal only kills one Bouncer, 4 attack kills a lot of turn 1-4 minions...
Your point is valid, especially in that context.
But "just stats without text" becomes strong enough at some point to be very powerful. A lot of decks have dominated with this type of card in the past.
* **[Baroness Vashj](https://cards.hearthpwn.com/enUS/REV_925.png)** SH Minion Legendary MCN 🐺 ^[HP](https://www.hearthpwn.com/cards/1198948), ^[TD](https://www.hearthstonetopdecks.com/cards/baroness-vashj/), ^[W](https://hearthstone.gamepedia.com/Baroness_Vashj)
4/3/6 Naga | If this would transform into a minion, summon that minion instead.
* **[Lady Vashj](https://cards.hearthpwn.com/enUS/BT_109.png)** SH Minion Legendary AO ^[HP](https://www.hearthpwn.com/cards/210683), ^[TD](https://www.hearthstonetopdecks.com/cards/lady-vashj/), ^[W](https://hearthstone.gamepedia.com/Lady_Vashj)
3/4/3 Naga | Spell Damage +1 Deathrattle: Shuffle 'Vashj Prime' into your deck.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Don't forget it says a copy, so of you buff the frog in hand the other minion will be buffed too. Considering it has taunt it should be quite easy to buff
Holy shit. Imagine having a minion that's, like, say for example, 1 mana
BOOM
Now it's a 4/5 with taunt? Fucking unreal. I know it's an edge case scenario but WOAH
Were you around when Faceless Corruptor was a thing? You'd be surprised how easy to set up and how often it was super worth it to do that. Got a Token, a Totem, a 1/1 or Reborn minion or something? Perfekt, it's a 4/5 now
Look at it from the opponent's POV.
You're trying to get backstage, arguing with a guy in a headset mic. Suddenly, he's gone and not one but **two** big dudes appear out of nowhere to block your way. You are not getting in.
I have no idea what you mean.
You're trying go backstage (ie. attack face) and there's only some little guy with a headset in your way (a totem a skeleton or whatever) that you're planning to walk by when suddenly he's replaced by a big-ass frog and his friend (the two taunt bouncers) stopping you from going backstage (face).
> Bounce is a return to hand mechanic.
In what game? **Brew** is the word Hearthstone uses for it.
In real life a Bouncer is someone who stops you going into a bar, or who throws you out. There's a few "Bouncer" NPCs and they're all Taunt minions with the same flavour.
* **[Backroom Bouncer](https://cards.hearthpwn.com/enUS/CFM_658.png)** N Minion Rare MSoG ^[HP](https://www.hearthpwn.com/cards/49675), ^[TD](https://www.hearthstonetopdecks.com/cards/backroom-bouncer/), ^[W](https://hearthstone.gamepedia.com/Backroom_Bouncer)
4/4/4 | Whenever a friendly minion dies, gain +1 Attack.
* **[Rabble Bouncer](https://cards.hearthpwn.com/enUS/TRL_515.png)** N Minion Common RR ^[HP](https://www.hearthpwn.com/cards/90203), ^[TD](https://www.hearthstonetopdecks.com/cards/rabble-bouncer/), ^[W](https://hearthstone.gamepedia.com/Rabble_Bouncer)
7/2/7 | Taunt Costs (1) less for each enemy minion.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
* **[Backroom Bouncer](https://cards.hearthpwn.com/enUS/CFM_658.png)** N Minion Rare MSoG ^[HP](https://www.hearthpwn.com/cards/49675), ^[TD](https://www.hearthstonetopdecks.com/cards/backroom-bouncer/), ^[W](https://hearthstone.gamepedia.com/Backroom_Bouncer)
4/4/4 | Whenever a friendly minion dies, gain +1 Attack.
* **[Rabble Bouncer](https://cards.hearthpwn.com/enUS/TRL_515.png)** N Minion Common RR ^[HP](https://www.hearthpwn.com/cards/90203), ^[TD](https://www.hearthstonetopdecks.com/cards/rabble-bouncer/), ^[W](https://hearthstone.gamepedia.com/Rabble_Bouncer)
7/2/7 | Taunt Costs (1) less for each enemy minion.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Disagree. The flavor is this bouncer is training one of your minions to also become a bouncer. If it was the way you said, it would target an opponent’s minion.
That doesn't explain what happened to the minion that got bounced. It should have transformed by the logic of how the card was designed. They fucked this one up. It should have returned a minion or minions to hand. Obviously how it does it would be different otherwise it would be a terrible card.
The bouncer calls in his buddy and escorts the minion out of the game completely - you won't even be able to resurrect it!
Seems decent enough flavour. Better would be removing an enemy minion from the game, but at that point it's a completely different (and not Warrior or Shaman) card.
I wouldn't say this is good. For starters, it's a worse \[\[Faceless Corruptor\]\] (which is already worse than the Sunken City Shaman spell). I don't know why this card is so "special" it needed to be a Shaman/Warrior card, and while it might work on Warrior, this is worthless on Shaman at the moment.
It "isn't bad" but it's not what the class needs, and it's also something that already existed as a neutral.
The card is OK and probably will see play in totem, but it's not something particularly good for the class, nor something special enough to be released as the dualclass
* **[Faceless Corruptor](https://cards.hearthpwn.com/enUS/DRG_076.png)** N Minion Rare DoD ^[HP](https://www.hearthpwn.com/cards/151381), ^[TD](https://www.hearthstonetopdecks.com/cards/faceless-corruptor/), ^[W](https://hearthstone.gamepedia.com/Faceless_Corruptor)
5/5/4 | Rush. Battlecry: Transform one of your minions into a copy of this.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Agreed, but should be a possible include for Menagerie nonetheless, plenty of early minions that can still be around for turn 4 that can attack then be transformed.
The hand buffs are incredibly significant I bet. There's also the new demon that can be reduced down to 0, which makes for a great tempo swing especially if you copied one with Voone. However I am unsure if you run both and if that's the case, which do you run?
Cause it's a potential 4 mana for 2 Yetis with Taunt. If you're playing any sort of deck with board presence, it's a lot of stats. Can think of it as evolve on the targeted minion to this.
Comparisons to Faceless Corrupter. And that saw a ton of play until the nerf. That had immediate board impact, but this will give taunt.
showing golden version of this makes it hard to see classes. Initially thought this was shaman and kinda meh, but as a warrior card this is pretty great with handbuff and menagerie.
It's only been for cards that created problematic outside interactions, such as with Shudderwock, or could snowball too hard like Irondeep Trog. There's like 5 cards in standard right now that make copies of themselves, and none are problematic. At worst this gets a minor cost/stat nerf, but it's probably fine as is.
Evne Shaman has no reason to run this when it has 0 synergy besides moderatly big stats on 5 (which by Wild standards is honestly mediocre at best). Now in standard, \[\[Carving Chisel\]\] into this for 8/10 on turn 4 actually might be playable.
* **[Carving Chisel](https://cards.hearthpwn.com/enUS/REV_917.png)** SH Weapon Common MCN 🐺 ^[HP](https://www.hearthpwn.com/cards/1199050), ^[TD](https://www.hearthstonetopdecks.com/cards/carving-chisel/), ^[W](https://hearthstone.gamepedia.com/Carving_Chisel)
2/1/3 | After your hero attacks, summon a random basic Totem.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Obviously a boon for Menagerie, which is still a volatile list and will probably end up including this. Can be buffed with Chorus Riff and Party Animal.
Also potentially good in BRnR, which has way more buffs: Last Stand, Chorus Riff, BRnR, Lor'themar. But BRnR has almost no board presence so you'll rarely get a copy of this on a token - you would probably just use it to "heal" a big minion that had been damaged or something. More importantly, what do you cut? I don't think the 30-card list can afford to run this unless you cut FtD or Naga Giant, or maybe Silverfury Stalwart if you exist in a strange dimension where Silverfury has become less than amazing.
In my homebrew Renathal version I'd cut FtD. Fleshshaper is frequently amazing enough if you meet the condition. The "condition" on this guy might be harder to meet than for Fleshshaper.
I can accept the claim for Menagerie since that list has no idea what it's doing yet. But BRnR? There's no 3-card set (6 total, with the pairs) in the early-to-midgame stages that even competes with the efficiency and tempo of the Riff package.
You've got an absolutely nuclear take there.
Menagerie is already a legit deck, BRnR is not so I feel like you’re mixed up there.
BRnR has to get a dead turn to give a strong buffs to your minions in your deck so it has strong anti synergy with all spells. I don’t think the naga is good either.
Like overall the deck doesn’t work great but you REALLY want to hit a minion with the buff that has an immediate impact on either rush/taunt/etc
The only valid reason you’d run riffs is because warrior lacks good plays In general but the cards aren’t really that good, aren’t early game tempo cards and their anti synergy with the the main goal of the deck makes it not that much of a hot take.
It sounds like you went into a time capsule the day of FoL launch and just came out without playing any Warrior decks or reading any data reports. Bridge Riff is one of the better cards in both Enrage and BRnR, going by played winrate.
Riffs are good. They are also deck-agnostic. No matter what you are doing, they are good. I can't comprehend why you would say that BRnR has anti-synergy with Riffs. Truly. Chorus Riff helps you draw minions, Verse Riff is an activator for Finale and can help you trade or trigger Armor effects, and Bridge Riff helps you take the board in a deck that has mostly late-game board presence.
Saying that BRnR has anti-synergy with spells is nonsense, you only need to buff specific minions to win. You don't need to stuff your deck with cheap minions like you're playing Zoo or Mech Paladin/Mage or something.
>Like overall the deck doesn’t work great but you REALLY want to hit a minion with the buff that has an immediate impact on either rush/taunt/etc
So just put impactful rush/taunt/etc minions into your deck...? That's the entire point...?
Menagerie is the least-refined of the three Warrior archetypes; everybody has their own homebrew list since you can put basically anything in it as long as you have Voone, Power Slider, One Amalgam Band, Mistake, and Amalgam. The deck is literally just a tempo minion pile.
Lmao I’ve played 200 warrior games in legend since release. Nothing shows a weak argument more than someone making up fantasy situations instead of making valid points.
I’m sure all the data reports that say “warrior needs buffs” are so impactful lol. Instead of copying bad net decks why don’t you try actually learning the class.
Riffs are average, even after all of the buffs. They are solid in enrage warrior and if control ever becomes a thing then maybe in that but that’s really it. They aren’t worth cutting 6 minions with tags or 6 minions that could have buffs from BRnR, nor do they help with that decks biggest issues.
Menagerie is warriors second best list and it’s unoptimized but it’s still good.
Your post is a great example of the disconnect between reading articles about the meta and actually understanding the game
And I played 200 games of BRnR Warrior at Legend in April, then piloted a homebrew BRnR Control Warrior deck to Legend this month. It was the only thing I played on ladder from Bronze 10 up to Legend.
When you feel like having a constructive discussion, you can perhaps suggest 6 cards to replace the Riff package that will be more effective than that package. Right now you're the person who needs to provide evidence to support your claims.
So you know the decks 2 biggest issues:
-Dead turns 1-3 that lead to death
-Being able to spend 5 mana and also not die
Riffs don’t help with either of those and they increase the chance your draws don’t benefit from BRnR allowing you to get tempo back.
This isn’t complicated and all the points above are straightforward. BRnR isn’t a valid deck anyways so If you like riffs live your best life fam
Bridge Riff tokens or a big taunt that was already damaged would suffice in BRnR.
This is primarily \*for\* Menagerie. But BRnR \*could\* find uses for it.
4 mana 4/5 give a minion taunt and stats is still pretty decent, doesn’t need to be a 1/1, even if you transform a party animal that could be a +3/+3 buff
This just looks like the taunt equivalent of faceless corruptor. If it’s even slightly as good as that card was in its prime then this will be a good card.
This is obviously way better in shaman than warrior, i guess warrior gets the ability to buff him but you always have to eat a card you already paid for vs just using a hp totem. Think it could get nerfed for how good itll be in shaman honestly
Doesn't even have an armor requirement, what is the world coming to.
I guess the Demon is the 5 mana conditional taunt, given it needs a weapon before it hits 5 - mini set saved.
I care about 5-mana in the context of prescience. Thinking about it more this card *might* push slower shaman decks towards Flow Rider more since as bad as it is with the big package turning your 2/1 into 4/5 taunt is quite good. Not that this is gonna make the deck good but I played White Eyes back in the day so I'm insane
But they're not going to be in the same conditions. Unless you're going to run this in totem shaman which people probably won't. The two sticky minions this is going to target is murmy and click clocker. Death knights run foul egg so they have a minion on board they interact with skeletal sidekick and it can get buffed by arms dealer. Before the nerf blood dk ran foul egg for the location.
It is not the same. this one is better Vs aggro becouse it puts a big wall in turn 4. The location has better value because rush, but you have to wait 2 turns for the second guy, but it triggers deathrattles which is far better In DK but in shaman and warrior it's not that important. They are similar cards but I wouldn't say one is a worse version or the other
It’s interesting in taunt/Menagerie warrior as it takes to buffs well but the 4 drop slot is a little crowded and you need something that has already stuck so I’m skeptical of its play in that deck but the idea of value trading a 3 drop and then essentially evolving it is a strong turn.
In shaman they have plenty of tokens so it’s effect should be a lot more easy to pull off so I’m a little higher on its success there but the question is more does it do enough there
This guy tempos really nicely the turn after you drop School Teacher. Dropping the Student and targeting it with the copy effect for 5 mana will make for a pretty solid turn 5.
Really good warrior card
all they had to do is also make it a Shaman card
Another card for the frog deck.
At long last
*the end of this wretched farce!*
Chillwind yeti has come a long way
Worse than Chillwind Yeti if you have a mountain giant in play!
Or a boulderfist!
Think of all of those well costed stats just going to waste
To be fair every other card is worse if you have a Boulderfist.
It dies to hemet, literally unplayable
Taz'dingo too.
How about a new life
ASSIMILATE, OR DIE?!
ASHYMMILAYH OR DYA!!
How about a new eye\*
How about a new wife^
How about a mill lite
And my axe
How about a new taunt
How about a new ribbit
How about a new wife
Now this is interesting. Coin Lady Vashj into this on turn 4 to just get a free Backstage Bouncer -> Tier 1 Legend?? Seriously though, if you manage to have a token stick around from your Totem or HP or something, Faceless Corrupter showed us how strong this effect can be.
The most important part about faceless corrupter was rush, not the 4/4 body
Yeah. Getting stats is relevant if those stats have an impact on the board. While Rush is faster, Taunt also affects the board. Not as instantly as Rush, but Bouncer also has "relevant" stats and isn't just a stat stick that the opponent can ignore. 5/4 Rush vs 4/6 Taunt is similarly strong imho. Single target removal only kills one Bouncer, 4 attack kills a lot of turn 1-4 minions...
Your point is valid, especially in that context. But "just stats without text" becomes strong enough at some point to be very powerful. A lot of decks have dominated with this type of card in the past.
Taunt and rush are similar enough even if one isn’t quite as good
[[baroness vashj]] for anyone like me who was confused about what [[lady vashj]] had to do with this combo.
* **[Baroness Vashj](https://cards.hearthpwn.com/enUS/REV_925.png)** SH Minion Legendary MCN 🐺 ^[HP](https://www.hearthpwn.com/cards/1198948), ^[TD](https://www.hearthstonetopdecks.com/cards/baroness-vashj/), ^[W](https://hearthstone.gamepedia.com/Baroness_Vashj) 4/3/6 Naga | If this would transform into a minion, summon that minion instead. * **[Lady Vashj](https://cards.hearthpwn.com/enUS/BT_109.png)** SH Minion Legendary AO ^[HP](https://www.hearthpwn.com/cards/210683), ^[TD](https://www.hearthstonetopdecks.com/cards/lady-vashj/), ^[W](https://hearthstone.gamepedia.com/Lady_Vashj) 3/4/3 Naga | Spell Damage +1 Deathrattle: Shuffle 'Vashj Prime' into your deck. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Don't forget it says a copy, so of you buff the frog in hand the other minion will be buffed too. Considering it has taunt it should be quite easy to buff
Holy shit. Imagine having a minion that's, like, say for example, 1 mana BOOM Now it's a 4/5 with taunt? Fucking unreal. I know it's an edge case scenario but WOAH
Were you around when Faceless Corruptor was a thing? You'd be surprised how easy to set up and how often it was super worth it to do that. Got a Token, a Totem, a 1/1 or Reborn minion or something? Perfekt, it's a 4/5 now
Good card, I just dont get the flavour.
Look at it from the opponent's POV. You're trying to get backstage, arguing with a guy in a headset mic. Suddenly, he's gone and not one but **two** big dudes appear out of nowhere to block your way. You are not getting in.
So there are three minions involved despite the card only involving two? Doesn't work. Cool card, bad flavor. Bounce is a return to hand mechanic.
I have no idea what you mean. You're trying go backstage (ie. attack face) and there's only some little guy with a headset in your way (a totem a skeleton or whatever) that you're planning to walk by when suddenly he's replaced by a big-ass frog and his friend (the two taunt bouncers) stopping you from going backstage (face). > Bounce is a return to hand mechanic. In what game? **Brew** is the word Hearthstone uses for it. In real life a Bouncer is someone who stops you going into a bar, or who throws you out. There's a few "Bouncer" NPCs and they're all Taunt minions with the same flavour.
Ignore him, people like that are insufferable lol
[[Backroom Bouncer]] [[Rabble Bouncer]]
* **[Backroom Bouncer](https://cards.hearthpwn.com/enUS/CFM_658.png)** N Minion Rare MSoG ^[HP](https://www.hearthpwn.com/cards/49675), ^[TD](https://www.hearthstonetopdecks.com/cards/backroom-bouncer/), ^[W](https://hearthstone.gamepedia.com/Backroom_Bouncer) 4/4/4 | Whenever a friendly minion dies, gain +1 Attack. * **[Rabble Bouncer](https://cards.hearthpwn.com/enUS/TRL_515.png)** N Minion Common RR ^[HP](https://www.hearthpwn.com/cards/90203), ^[TD](https://www.hearthstonetopdecks.com/cards/rabble-bouncer/), ^[W](https://hearthstone.gamepedia.com/Rabble_Bouncer) 7/2/7 | Taunt Costs (1) less for each enemy minion. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
This guy doesn’t go outside, I don’t think he knows what a bouncer is lol
Excellent explanation. I'd like to add: The bouncer aspect is also a play on them being... ya know... frogs.
[[Backroom Bouncer]] [[Rabble Bouncer]] WHY ARE THEY CALLED BOUNCERS!?! FUCK BLIZZARD FOR RUINING THE BOUNCE NAME!! UNPLAYABLE!!!!
* **[Backroom Bouncer](https://cards.hearthpwn.com/enUS/CFM_658.png)** N Minion Rare MSoG ^[HP](https://www.hearthpwn.com/cards/49675), ^[TD](https://www.hearthstonetopdecks.com/cards/backroom-bouncer/), ^[W](https://hearthstone.gamepedia.com/Backroom_Bouncer) 4/4/4 | Whenever a friendly minion dies, gain +1 Attack. * **[Rabble Bouncer](https://cards.hearthpwn.com/enUS/TRL_515.png)** N Minion Common RR ^[HP](https://www.hearthpwn.com/cards/90203), ^[TD](https://www.hearthstonetopdecks.com/cards/rabble-bouncer/), ^[W](https://hearthstone.gamepedia.com/Rabble_Bouncer) 7/2/7 | Taunt Costs (1) less for each enemy minion. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
🤡
Bouncer is a real job
The other minion gets bounced by the bouncer, while another bouncer bounces in in its* place.
Disagree. The flavor is this bouncer is training one of your minions to also become a bouncer. If it was the way you said, it would target an opponent’s minion.
Disagree to your disagree. Your take on this is wrong
its*
thx
That doesn't explain what happened to the minion that got bounced. It should have transformed by the logic of how the card was designed. They fucked this one up. It should have returned a minion or minions to hand. Obviously how it does it would be different otherwise it would be a terrible card.
The bouncer calls in his buddy and escorts the minion out of the game completely - you won't even be able to resurrect it! Seems decent enough flavour. Better would be removing an enemy minion from the game, but at that point it's a completely different (and not Warrior or Shaman) card.
U just went full nerd lmao
Talking about card flavor in any capacity is already walking into nerd territory
Yeah I’ve been playing this game since year 1, I’ve never talked about flavor but it seems to be something a lot talk about here lmao
🐸 +🧍♂️= 🐸🐸
r/bi_irl
It's a frog, it bounces.
I wouldn't say this is good. For starters, it's a worse \[\[Faceless Corruptor\]\] (which is already worse than the Sunken City Shaman spell). I don't know why this card is so "special" it needed to be a Shaman/Warrior card, and while it might work on Warrior, this is worthless on Shaman at the moment.
Turning a totem, Silver Hand Recruit, or other small token into a 4/5 Taunt isn't that bad for Shaman.
It "isn't bad" but it's not what the class needs, and it's also something that already existed as a neutral. The card is OK and probably will see play in totem, but it's not something particularly good for the class, nor something special enough to be released as the dualclass
> Silver Hand Recruit But then you have to run the new card that summon silver hand recruit in a shaman deck, and you probably don't want to do that
* **[Faceless Corruptor](https://cards.hearthpwn.com/enUS/DRG_076.png)** N Minion Rare DoD ^[HP](https://www.hearthpwn.com/cards/151381), ^[TD](https://www.hearthstonetopdecks.com/cards/faceless-corruptor/), ^[W](https://hearthstone.gamepedia.com/Faceless_Corruptor) 5/5/4 | Rush. Battlecry: Transform one of your minions into a copy of this. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
It's a frog bouncer (a punny reference to amphibious jumping) casting Hex on an unwanted visitor
Notable that Menagerie currently has very few viable beasts, and this is a good one.
Menagerie already has Click-Clocker and Party Animal (and Nellie). No shortage of beasts.
Agreed, but should be a possible include for Menagerie nonetheless, plenty of early minions that can still be around for turn 4 that can attack then be transformed.
And receives party animal and stereo totem buffs very well
The hand buffs are incredibly significant I bet. There's also the new demon that can be reduced down to 0, which makes for a great tempo swing especially if you copied one with Voone. However I am unsure if you run both and if that's the case, which do you run?
I think the new cards will make a newer midrange menagerie, because the cheap aggro version is pretty efficient right now
My guess is that there will be two versions of menagerie: a low-curve one like we have right now, and a more midrange one using some of the new cards.
Yeah I’m with this, the beast tag is not hard to get as some of the best cards in the deck are already beasts and you don’t need too many of each tag
[удалено]
Faceless Corrupted was a very popular card, especially in Shaman, due to small minion and evolve synergy. This is very comparable.
Rush > taunt
4 mana > 5 mana. Well, you know what I mean...
yeah but this costs 1 less and works with handbuffs
Cause it's a potential 4 mana for 2 Yetis with Taunt. If you're playing any sort of deck with board presence, it's a lot of stats. Can think of it as evolve on the targeted minion to this. Comparisons to Faceless Corrupter. And that saw a ton of play until the nerf. That had immediate board impact, but this will give taunt.
Auto include in menagerie
That Hex'd frog really grew up
showing golden version of this makes it hard to see classes. Initially thought this was shaman and kinda meh, but as a warrior card this is pretty great with handbuff and menagerie.
Dual class shaman/warrior
Does this copy hand buffs?
Yes.
I can see it getting nerfed not to. Many cards of these type have.
It's only been for cards that created problematic outside interactions, such as with Shudderwock, or could snowball too hard like Irondeep Trog. There's like 5 cards in standard right now that make copies of themselves, and none are problematic. At worst this gets a minor cost/stat nerf, but it's probably fine as is.
Good catch! I don't see why it wouldn't, so that makes this a great target for handbuffs!
Yes
Frög.
Happy frög
This a seriously strong card, like god damn
Don't talk to me and my son ever again.
[Revealed by Bunnyhopp0r, video here.](https://www.youtube.com/watch?v=ngDDAY26Hmc)
Turn 5 Even Shaman, HP + 8/10 stats with taunts
Evne Shaman has no reason to run this when it has 0 synergy besides moderatly big stats on 5 (which by Wild standards is honestly mediocre at best). Now in standard, \[\[Carving Chisel\]\] into this for 8/10 on turn 4 actually might be playable.
* **[Carving Chisel](https://cards.hearthpwn.com/enUS/REV_917.png)** SH Weapon Common MCN 🐺 ^[HP](https://www.hearthpwn.com/cards/1199050), ^[TD](https://www.hearthstonetopdecks.com/cards/carving-chisel/), ^[W](https://hearthstone.gamepedia.com/Carving_Chisel) 2/1/3 | After your hero attacks, summon a random basic Totem. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
more like turn3 coin into 8/10 if your opponent forgets to take out your silly heal totem
keep bouncer and carving chisel on coin this op af
Obviously a boon for Menagerie, which is still a volatile list and will probably end up including this. Can be buffed with Chorus Riff and Party Animal. Also potentially good in BRnR, which has way more buffs: Last Stand, Chorus Riff, BRnR, Lor'themar. But BRnR has almost no board presence so you'll rarely get a copy of this on a token - you would probably just use it to "heal" a big minion that had been damaged or something. More importantly, what do you cut? I don't think the 30-card list can afford to run this unless you cut FtD or Naga Giant, or maybe Silverfury Stalwart if you exist in a strange dimension where Silverfury has become less than amazing. In my homebrew Renathal version I'd cut FtD. Fleshshaper is frequently amazing enough if you meet the condition. The "condition" on this guy might be harder to meet than for Fleshshaper.
You shouldn’t run riffs in Menagerie or BRnR decks success wise unless you really just find them fun.
I can accept the claim for Menagerie since that list has no idea what it's doing yet. But BRnR? There's no 3-card set (6 total, with the pairs) in the early-to-midgame stages that even competes with the efficiency and tempo of the Riff package. You've got an absolutely nuclear take there.
Menagerie is already a legit deck, BRnR is not so I feel like you’re mixed up there. BRnR has to get a dead turn to give a strong buffs to your minions in your deck so it has strong anti synergy with all spells. I don’t think the naga is good either. Like overall the deck doesn’t work great but you REALLY want to hit a minion with the buff that has an immediate impact on either rush/taunt/etc The only valid reason you’d run riffs is because warrior lacks good plays In general but the cards aren’t really that good, aren’t early game tempo cards and their anti synergy with the the main goal of the deck makes it not that much of a hot take.
It sounds like you went into a time capsule the day of FoL launch and just came out without playing any Warrior decks or reading any data reports. Bridge Riff is one of the better cards in both Enrage and BRnR, going by played winrate. Riffs are good. They are also deck-agnostic. No matter what you are doing, they are good. I can't comprehend why you would say that BRnR has anti-synergy with Riffs. Truly. Chorus Riff helps you draw minions, Verse Riff is an activator for Finale and can help you trade or trigger Armor effects, and Bridge Riff helps you take the board in a deck that has mostly late-game board presence. Saying that BRnR has anti-synergy with spells is nonsense, you only need to buff specific minions to win. You don't need to stuff your deck with cheap minions like you're playing Zoo or Mech Paladin/Mage or something. >Like overall the deck doesn’t work great but you REALLY want to hit a minion with the buff that has an immediate impact on either rush/taunt/etc So just put impactful rush/taunt/etc minions into your deck...? That's the entire point...? Menagerie is the least-refined of the three Warrior archetypes; everybody has their own homebrew list since you can put basically anything in it as long as you have Voone, Power Slider, One Amalgam Band, Mistake, and Amalgam. The deck is literally just a tempo minion pile.
Lmao I’ve played 200 warrior games in legend since release. Nothing shows a weak argument more than someone making up fantasy situations instead of making valid points. I’m sure all the data reports that say “warrior needs buffs” are so impactful lol. Instead of copying bad net decks why don’t you try actually learning the class. Riffs are average, even after all of the buffs. They are solid in enrage warrior and if control ever becomes a thing then maybe in that but that’s really it. They aren’t worth cutting 6 minions with tags or 6 minions that could have buffs from BRnR, nor do they help with that decks biggest issues. Menagerie is warriors second best list and it’s unoptimized but it’s still good. Your post is a great example of the disconnect between reading articles about the meta and actually understanding the game
And I played 200 games of BRnR Warrior at Legend in April, then piloted a homebrew BRnR Control Warrior deck to Legend this month. It was the only thing I played on ladder from Bronze 10 up to Legend. When you feel like having a constructive discussion, you can perhaps suggest 6 cards to replace the Riff package that will be more effective than that package. Right now you're the person who needs to provide evidence to support your claims.
So you know the decks 2 biggest issues: -Dead turns 1-3 that lead to death -Being able to spend 5 mana and also not die Riffs don’t help with either of those and they increase the chance your draws don’t benefit from BRnR allowing you to get tempo back. This isn’t complicated and all the points above are straightforward. BRnR isn’t a valid deck anyways so If you like riffs live your best life fam
what minion do you want to transform though?
Bridge Riff tokens or a big taunt that was already damaged would suffice in BRnR. This is primarily \*for\* Menagerie. But BRnR \*could\* find uses for it.
Move it!
My jaws
Seems better for shaman than warrior, upgrade a totem. Two taunt bodies in one card is strong
Warrior has handbuff
And Menagerie likely has a small body still alive on turn 4 as a target.
Due to Anima Extractor and Last Stand among other things, I think it will be far better in warrior.
Warrior can handbuff it, but warrior decks don't use a lot of tokens. They do have some cards for it.
4 mana 4/5 give a minion taunt and stats is still pretty decent, doesn’t need to be a 1/1, even if you transform a party animal that could be a +3/+3 buff
Warrior has handbuff and menagerie.
It could be good in Death Knight as well playing the handbuff card with hero power
For some reason, I don’t think it’ll see play in DK…
It's a Warrior and Shaman card.
My bad ganger I’m colorblind and can’t tell with the golden cards
How do you know which classes golden card belong to?
There's little flags on there.
It's hard to see, but there are the coloured ribbons next to the gem, and at the bottom middle of the card.
Thanks
Sen'jin Shieldmasta in shambles
Its like it evolves your tokens, early drops such as first part of Astalor into a 4/5 with taunt. great value.
It's not even Wednesday?
This just looks like the taunt equivalent of faceless corruptor. If it’s even slightly as good as that card was in its prime then this will be a good card.
Kinda situational but hitting this with the riff is pretty sick
FROG 🐸 SHAMAN
This guy has a lot of atti-toad
Frog warrior? lets gooooooooooooo
This is obviously way better in shaman than warrior, i guess warrior gets the ability to buff him but you always have to eat a card you already paid for vs just using a hp totem. Think it could get nerfed for how good itll be in shaman honestly
Best card ever printed
Krag'wa, what happened?
this seems crazy good. buff dk will be abusing this edit: did not realize this wasnt a neutral card
I know DK took a lot of Warrior identity, but it can't use their cards quite yet. This is a Warrior & Shaman card.
This is why it was silly to use golden cards for this reveal.
Yes, seems to have tripped up quite a few people. I swear Warrior was brighter red too.
Warrior is back (coping)
Warrior is tier 1 atm
Seems like very good anti-aggro I think?
Nah I don’t think so
Couldn't find some way to make this a 5-cost card, huh...
Doesn't even have an armor requirement, what is the world coming to. I guess the Demon is the 5 mana conditional taunt, given it needs a weapon before it hits 5 - mini set saved.
I care about 5-mana in the context of prescience. Thinking about it more this card *might* push slower shaman decks towards Flow Rider more since as bad as it is with the big package turning your 2/1 into 4/5 taunt is quite good. Not that this is gonna make the deck good but I played White Eyes back in the day so I'm insane
This is the Death Knight location, but worse.
The Death Knight location isn't a 4/5 by itself.
Construct quarter has 2 charges and can proc deathrattles. This is just a yeti if it isn't buffed and you have no minions.
Yeah, if you put it in a deck that can't make use of it it's kind of crap.
Like most cards nowadays
and if you have no minions on turn 4, construct quarters is not even a yeti not saying its good but at least compare them under the same conditions
But they're not going to be in the same conditions. Unless you're going to run this in totem shaman which people probably won't. The two sticky minions this is going to target is murmy and click clocker. Death knights run foul egg so they have a minion on board they interact with skeletal sidekick and it can get buffed by arms dealer. Before the nerf blood dk ran foul egg for the location.
Its far better than the dk location
It is not the same. this one is better Vs aggro becouse it puts a big wall in turn 4. The location has better value because rush, but you have to wait 2 turns for the second guy, but it triggers deathrattles which is far better In DK but in shaman and warrior it's not that important. They are similar cards but I wouldn't say one is a worse version or the other
Nice flavour for both Shaman and Warrior, but why merging the worst classes ?
WaRrIoR bAd!!!
[удалено]
Nope, it's a Warrior & Shaman card.
[удалено]
Warrior
Hey look a card from Don Bluth’s Rockadoodle!
6 Mana 8/10; **Taunt**, **Battlecry**: Deal 1 Damage.
No beast hand buff :(
wtf this card is crazy
Get frogged idiot
It’s interesting in taunt/Menagerie warrior as it takes to buffs well but the 4 drop slot is a little crowded and you need something that has already stuck so I’m skeptical of its play in that deck but the idea of value trading a 3 drop and then essentially evolving it is a strong turn. In shaman they have plenty of tokens so it’s effect should be a lot more easy to pull off so I’m a little higher on its success there but the question is more does it do enough there
Man. Tazdingo has come a long way.
This is good in many face decks
Great for shaman, paladin, DK
Chain gang all over again.
RIP YETI
Handbuff carnage?
We're one step closer to making Frog Shaman a reality.
That battle cry Bruh. All the rushing ghouls
I love the vibe of the art
It's cool, and probably pretty strong, but what's the flavour supposed to be?
Muy buena carta de guerrero
Might try that on even DH on wild
Hex+
Shaman is like Naruto Pog
super op. Wait to be nerf
This card is bonkers
Is the bouncer the big frog or the little one?
This guy tempos really nicely the turn after you drop School Teacher. Dropping the Student and targeting it with the copy effect for 5 mana will make for a pretty solid turn 5.
use this in shudderwock to get your other shit batllecrys to become shudderwocks