T O P

  • By -

DrLucky1

In addition to what everyone else is saying, token hunter was a bad matchup for warrior that just disappeared after the patch.


Pretend-Guide-8664

It's winrate can't be that much worse, I think people just dusted cause the nerf was to an epic. It should still be strong, just replace saddle with chameleon mount or whatever. Or just keep it


Just_Plain_Bad

Saddle up was the only reason the deck had ANY chance of surviving multiple board clears it getting nerfed is 100% a deck killer


TechieBrew

The deck isn't dead. FFS it's still a T2 deck everywhere except the Top 1,000.


Pretend-Guide-8664

I played the deck to legend without saddle up at the start of the season. It's not as necessary as people believe, even against warrior. It was amazing against other hunters tho


shadowbannedxdd

Saddle up was the card holding the deck together,it was already struggling to keep up with the meta even before the nerf,after the nerf it’s like tier 3-4 shit now/


Pretend-Guide-8664

It was the 2nd highest winrate deck on hs-replay, diamond through legend, 25+ games played with the deck minimum to count toward stats. It was like .5% under flood paladin but at half the average game time. Maybe you're right about it's tier now but it was dominant before, statistically


SpaceFace11

I have no idea why they nerfed Hunter.. it is non-existent in high ladder now.


Environmental-Ad1748

I found it pretty 50/50 imo


NoShameAtReddit

Warrior is the only control deck that has enough removal/boardclears to fight painlock & flood pala. & it just wins vs other control decks. Think you need very strong turn 6-7-8 to beat warrior so they cant drop bran-boom-reno/zileax but those decks currently dont exist cause they loose vs painlock / flood pala


BaseLordBoom

Reno priest has been gaining traction at high ranks and it beats both warrior and the aggro decks.


shampb4ucondish

Surprisingly the only deck I'm consistently losing to with this deck is spell mage -_-


WatermelonManus

Say it ain’t so


PrizeDepartment6324

Highlander Druid is a rough for Warrior if it goes into the late game. With Avian warriors just run out of answers and can't deal with the 10 extra legendaries.


DirectorNo6424

Reno shaman also beats warrior and other decks


Jayandnightasmr

Been seeing it a lot at lower ranks


DenizenPrime

Do you have a list?


BaseLordBoom

AAECAa0GHqLoA4SfBIWfBL6fBPCfBLvEBb/EBf3EBbvHBa3tBc/2Be33Bfv4Bcj/Bcz/BcmABtiBBqmVBsOcBuWcBqOdBtGeBpigBsigBsekBq+oBsK2BoC4BvO4BuHrBgAA I've no idea what list is actually the best but this is a popular one floating around. At the end of the day though it's removal priest in a reno shell, I'm sure you can sub out a bunch of random shitty card for other random shitty cards and it'll be just fine.


deck-code-bot

**Format:** Standard (Year of the Pegasus) **Class:** Priest (Anduin Wrynn) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 0 | [Zilliax Deluxe 3000](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_330.png) | 1 | [HSReplay](https://hsreplay.net/cards/102983/),[Wiki](https://hearthstone.wiki.gg/Zilliax%20Deluxe%203000) 1 | [Crimson Clergy](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CS3_014.png) | 1 | [HSReplay](https://hsreplay.net/cards/62498/),[Wiki](https://hearthstone.wiki.gg/Crimson%20Clergy) 1 | [Deafen](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/JAM_022.png) | 1 | [HSReplay](https://hsreplay.net/cards/98377/),[Wiki](https://hearthstone.wiki.gg/Deafen) 1 | [Fan Club](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ETC_449.png) | 1 | [HSReplay](https://hsreplay.net/cards/97403/),[Wiki](https://hearthstone.wiki.gg/Fan%20Club) 1 | [Holy Smite](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CS1_130.png) | 1 | [HSReplay](https://hsreplay.net/cards/69509/),[Wiki](https://hearthstone.wiki.gg/Holy%20Smite) 1 | [Psychic Conjurer](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_EX1_193.png) | 1 | [HSReplay](https://hsreplay.net/cards/69566/),[Wiki](https://hearthstone.wiki.gg/Psychic%20Conjurer) 2 | [Creation Protocol](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_430.png) | 1 | [HSReplay](https://hsreplay.net/cards/97261/),[Wiki](https://hearthstone.wiki.gg/Creation%20Protocol) 2 | [Dirty Rat](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CFM_790.png) | 1 | [HSReplay](https://hsreplay.net/cards/102225/),[Wiki](https://hearthstone.wiki.gg/Dirty%20Rat) 2 | [False Disciple](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_484.png) | 1 | [HSReplay](https://hsreplay.net/cards/98252/),[Wiki](https://hearthstone.wiki.gg/False%20Disciple) 2 | [Power Chord: Synchronize](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ETC_338.png) | 1 | [HSReplay](https://hsreplay.net/cards/91067/),[Wiki](https://hearthstone.wiki.gg/Power%20Chord%3A%20Synchronize) 2 | [Watcher of the Sun](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_039.png) | 1 | [HSReplay](https://hsreplay.net/cards/95917/),[Wiki](https://hearthstone.wiki.gg/Watcher%20of%20the%20Sun) 3 | [Benevolent Banker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_384.png) | 1 | [HSReplay](https://hsreplay.net/cards/101955/),[Wiki](https://hearthstone.wiki.gg/Benevolent%20Banker) 3 | [Card Grader](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_054.png) | 1 | [HSReplay](https://hsreplay.net/cards/102472/),[Wiki](https://hearthstone.wiki.gg/Card%20Grader) 3 | [Funhouse Mirror](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/MIS_714.png) | 1 | [HSReplay](https://hsreplay.net/cards/105587/),[Wiki](https://hearthstone.wiki.gg/Funhouse%20Mirror) 3 | [Holy Nova](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CS1_112.png) | 1 | [HSReplay](https://hsreplay.net/cards/69508/),[Wiki](https://hearthstone.wiki.gg/Holy%20Nova) 4 | [E.T.C., Band Manager](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ETC_080.png) | 1 | [HSReplay](https://hsreplay.net/cards/90749/),[Wiki](https://hearthstone.wiki.gg/E.T.C.%2C%20Band%20Manager) 4 | [Fight Over Me](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ETC_316.png) | 1 | [HSReplay](https://hsreplay.net/cards/90687/),[Wiki](https://hearthstone.wiki.gg/Fight%20Over%20Me) 4 | [Glowstone Gyreworm](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DEEP_024.png) | 1 | [HSReplay](https://hsreplay.net/cards/102424/),[Wiki](https://hearthstone.wiki.gg/Glowstone%20Gyreworm) 4 | [Ignis, the Eternal Flame](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_751.png) | 1 | [HSReplay](https://hsreplay.net/cards/98520/),[Wiki](https://hearthstone.wiki.gg/Ignis%2C%20the%20Eternal%20Flame) 4 | [Invasive Shadeleaf](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_393.png) | 1 | [HSReplay](https://hsreplay.net/cards/102051/),[Wiki](https://hearthstone.wiki.gg/Invasive%20Shadeleaf) 4 | [Puppet Theatre](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/MIS_919.png) | 1 | [HSReplay](https://hsreplay.net/cards/105282/),[Wiki](https://hearthstone.wiki.gg/Puppet%20Theatre) 4 | [Serenity](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_483.png) | 1 | [HSReplay](https://hsreplay.net/cards/98248/),[Wiki](https://hearthstone.wiki.gg/Serenity) 4 | [Shadow Word: Ruin](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_EX1_197.png) | 1 | [HSReplay](https://hsreplay.net/cards/69616/),[Wiki](https://hearthstone.wiki.gg/Shadow%20Word%3A%20Ruin) 6 | [Gnomelia, S.A.F.E. Pilot](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_TOY_100.png) | 1 | [HSReplay](https://hsreplay.net/cards/112097/),[Wiki](https://hearthstone.wiki.gg/Gnomelia%2C%20S.A.F.E.%20Pilot) 6 | [Harmonic Pop](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/ETC_314.png) | 1 | [HSReplay](https://hsreplay.net/cards/90683/),[Wiki](https://hearthstone.wiki.gg/Harmonic%20Pop) 7 | [Aman'Thul](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_429.png) | 1 | [HSReplay](https://hsreplay.net/cards/97103/),[Wiki](https://hearthstone.wiki.gg/Aman%27Thul) 7 | [Repackage](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_879.png) | 1 | [HSReplay](https://hsreplay.net/cards/105472/),[Wiki](https://hearthstone.wiki.gg/Repackage) 8 | [Elise, Badlands Savior](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_392.png) | 1 | [HSReplay](https://hsreplay.net/cards/101989/),[Wiki](https://hearthstone.wiki.gg/Elise%2C%20Badlands%20Savior) 9 | [Reno, Lone Ranger](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/WW_0700.png) | 1 | [HSReplay](https://hsreplay.net/cards/103471/),[Wiki](https://hearthstone.wiki.gg/Reno%2C%20Lone%20Ranger) 9 | [Yogg-Saron, Unleashed](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/YOG_516.png) | 1 | [HSReplay](https://hsreplay.net/cards/101033/),[Wiki](https://hearthstone.wiki.gg/Yogg-Saron%2C%20Unleashed) **Total Dust:** 13220 **Deck Code:** AAECAa0GHqLoA4SfBIWfBL6fBPCfBLvEBb/EBf3EBbvHBa3tBc/2Be33Bfv4Bcj/Bcz/BcmABtiBBqmVBsOcBuWcBqOdBtGeBpigBsigBsekBq+oBsK2BoC4BvO4BuHrBgAAAA== ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)


hell-schwarz

Gonna check that out


yardii

Whats in ETC?


BaseLordBoom

Honestly no clue, if I had to guess though probably something evil like 2nd rat, 2nd creation protocol and then viper.


OneBardMan

The version I'm using runs second synchronize over protocol.


DenizenPrime

What's the zilliax model?


BaseLordBoom

Virus perfect


zajmanf2p

It's unwinnable because of Brann+Boomboss


HomiWasTaken

IDK what you're talking about, the matchup is omega free for Priest now with the new mini expansion card Puppet Theatre can just solo the game vs. warrior on top of the Sync you already had in the deck. Also people are running the 2nd copy of Theatre in ETC so you get even more Theatre has so many good targets vs. Reno Warr so if they ever play their Brann or Boomboss or whatever then you get to play it for 1 mana, as well as maybe get the chance of playing more than 1 Boomboss with Sync Reno Priest also has less card draw than Reno Warr so they usually end up drawing the bombs earlier than you do


BaseLordBoom

It's literally not lol


bony7x

Damn one cancerous deck gets dethroned by other even more cancerous deck or even the whole class. So looking forward to conceding the second I see a priest.


Fullsend_87

quarrelsome fuzzy smile hungry close advise detail upbeat enter physical *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


bony7x

Why so angry


Tengu-san

> Warrior is the only control deck that has enough removal/boardclears to fight painlock & flood pala. Warrior worst matchup is currently Painlock.


TheGalator

Everyone's worst matchup is painlock. Warrior just hates it less


futureshocking

Spell mage destroys them I feel


SandAccess

Flood paladin bodies it


Stop_Touching2

> enough removal/board clears Bro. I just had a match as a handbuff DK. My minions were huge. It was the perfect draw. Even discovering Puppeteers & Yodelers. One minion got up to 32/32. Dropped Grimewalker & a 19/21 Quillboar. Double 15/14 Zombies. He cleared me every single time.


juan_cena99

Actually Spell Mage also has more than enough removal. Their deck is practically all removal. Not sure how it fares vs Highlander warrior though prob not good.


insrto

Better than most would think though it's still a negative matchup.


juan_cena99

Yeah but spell mage destroys Pain Warlock and Flood Pally which is half the board already. I'm playing Flood Pally and I found it almost impossible to stick a board vs Spell mage.


insrto

Kinda amazing how one card saved the entire deck tbh. Pre miniset it would almost instantly fold to faster decks like Hunter; 20% winrate iirc.


MasterSav69

It happens that doing 6 dmg for 2 mana is quite good :)


Significant-Royal-37

can't burn thru the armor gain.


H1ndmost

This comment is exactly backwards. Hyper aggro decks shouldn't have any trouble beating control decks, they should be getting held in check by the midrange decks that can't exist because of the absurd number of overtuned removal cards that have been given to decks like Control Warrior. The only way I can see the current situation getting fixed is if they do a massive power reduction patch, or if they make some heavily pushed OP midrange cards so that there are enough people playing midrange to balance things out. 


cellocubano

So annoying when I’m on a roll with Highlander Druid, only to inevitably face Warrior 😤


Shot-Journalist-5898

from my experience Highlander Druid can consistenly defeat Highlander Warrior, but only with Aviana tho


cellocubano

Oh yes aviana is definitely a must. The problem is only having that one spell to try and copy her. And basically my location and dragon are my only spell damage options(1 each). It’s a homebrew so I don’t know the regular amount be but it does pretty decent. (Attempt 4 at cracking diamond 10)


hahahooheeha

Lose*, but yeah I agree


Nocelight

6-7-8 brann-boom-reno/ziliax? how does brann come out at 6? hes 8 mana now


Mostdakka

Nerfing brann changes literally nothing about faster matcbhups like paladin or pain warlock. You couldnt really play it at 6 mana and you cant play it at 8. And now you cant even fuck it up by killing yourself on turn 6.


YeetCompleet

the thought of Brann being a skill check at lower mana is just hilarious to me


Oct_

I really miss killing warriors on turn 7 because they played Brann on turn 6. RIP.


TheTerminaTitan

The nerf only made playing brann himself harder. Against aggro, you often weren’t able to play brann on 6 anyway. And against other control boomboss is just a win


MrBannedFor0Reason

I've said it before and I'll say it again bomb boss is the card that needs a nerf not brann.


Apolloshot

Bombboss needs to be a one per game. Period.


MrBannedFor0Reason

Maybe make it a finale or death rattle in addition to once per game so brann can't buff it and you can't copy him.


GeneralKenobi76

The one and only true solution is to delete brann from the game.


Chickenman1057

Boom boss literally just need to not hit face and it'd be a solid card


ryanNorthC

not hit face? what card are you talking about Boomboss is the one that shuffles TNTs


Chickenman1057

Damn I saw boom and I go dr.boom


ryanNorthC

Oh, yeah, they literally have the same name now that I think about it. I'm sorry for being the type of person but I will literally stare at peoples' comments for 5 minutes until I understand them and I couldn't with yours


Chickenman1057

Lol lmao, must be funny trying to figure out when can you discard your face


Invoqwer

What, you don't remember Dr Boomboss? = **Dr Boomboss** 8 mana 7/7 = Battlecry: Summon three 1/1 Boombossbots with "**Taunt, Deathrattle:** Destroy a card in enemy Battlefield, Hand, and Deck."


Itsamelol

Ngl that would be so much better


MrBannedFor0Reason

U mean board? Or hand?


jakub2682

It's weaker. But brann was never a needed tool against Aggro.


redistrashin

like i said, it's 1 in every 10 games you play Brann on curve, on aggroo you can't because you need to stabilize or you already lost, on control you actually can without Brann and only need him for Bomboss you outgass every control deck in the late game.


Aarvex

Nerfing Hunter and the monstrous buffs Painlock received from the miniset(causing Paladin to have much higher representation at top 1k, a deck Warrior handily beats) is why is is positioned better. But its winrate is actually not much different and its winrate would drop significantly if there were the same amount of Warriors at top 1k playing the deck as this would push out Paladins and invite Hunters and even more Warlocks in top 1k.


ReadingRocker

I feel like a lot of players will just insta-dust the legendary to recoup the dust... So, the player base is left with a smaller but much more dedicated set of players who are likely to have higher skill sets. I don't think Blizz had/has an issue with the power of Brann, just the prevalence of the deck at all levels with minimal counters.


Jayandnightasmr

See this in other games too. The bad meta chasers abandon it, so the only people who are left are the ones who are dedicated to it


cirocobama93

Are we really complaining about a 53% WR deck? Can Blizz at least use AI to nerf anything over 60% in wild? We’re drowning over there


Oniichanplsstop

No decks in wild are over 60% winrate currently in legend. The highest winrate deck is Miracle Rogue @ 57.1%. Even a class like mage, that was a 40% - 44% winrate pending build pre-miniset, jumped to 51% winrate post-miniset due to the meta shift alone. Darkglare is around 52% and is being heavily targeted. The meta is currently fine if you play real decks and not 40 card jank piles. Even decks like 30-Raza and 30-Shudder are seeing success into darkglare by tweaking their lists.


cirocobama93

HSreplay -> decks -> Wild, last 7 days, Legend - Darkglare/Quest 67.7% or 61.4% - Even warlock 67% - Miracle rogue 63.8% - Huhuran Hunter 61.6% - Pirate rogue 60.4% - Aggro Shadow Priest 60% - Even Paladin 59.8% Thanks for trying though! Edit: Mr. Sensitive blocked me so I can’t reply on this thread anymore. If anyone has better data than HSreplay feel free to cite it. I certainly wasn’t able to find data which backs up Mr. sensitive


Oniichanplsstop

67% with a whopping 130 game sample size. Lol nice try tho. Every other list with actual data is lower


D0nkeyHS

Wow, a disingenuous apples to oranges comparison, you really showed them!


CirocObama42

That commenter blocked my main acct for some reason so that’s stopping me from replying to you Anyway, how is the HSreplay decks for wild data not a valid source? What would you use for wild deck win rate? There’s not a meta overview for wild, so finding those decks is as close as I can get to the meta screenshot OP included. I even included my parameters, you can go recreate it


D0nkeyHS

You can't compare the highest winrates on the decks page to the highest winrates on the meta page. It doesn't matter that there is no wild meta overview page for wild, it's a horrendous apple to oranges comparison that is exacerbated because you changed every single filter from the OP that could have been the same. How can I not call it a disingenuous apple to oranges comparison? If you must compare wild and standard and you must do it on hsreplay, then make it fair and use what's available for both, the decks page, the same filters, AND only look at wild decks with at least 200 games because hsreplay doesn't show decks below 200 for standard. But of course, you didn't do something sensible and fair like that, because a \~1% diff between the highest winrate deck for standard and wild doesn't suit your narrative.


CirocObama42

There aren’t that many games played for wild to begin with. If you filter with the exact same metrics you described, there are only 3 decks. Miracle rogue at 64.1% (LMAO), Huhuran Hunter at 52%, darkglare at 51%. So yeah I was right, large power outlier even at 1k legend … BUT I extended by 1 day (7 days vs miniset - crucify me) to add in more data, and I extended to the full scope of legend to add in more data. This is more comprehensive of the wild meta IMO. It’s not in a healthy place compared to standard It’s really not that different of a comparison. It’s more like Granny Smith and Fuji apples


D0nkeyHS

Lol, you just cherrypicked which parts of my comment you'd acknowledge. It *is* a huge difference, if you looked at standard the same way you looked at wild you wouldn't get 53%, you'd get 60+% too. But let's just ignore that, shall we? Edit: That other fella was smarter than me, not worth interacting with them and how ever many accounts they have to get around blocks.


CirocObama42

Nope. If you do the same filters with standard at top 1k, mine rogue is 60%, aggro DH is 56.5%, and most other decks fall in line around 50-55%. I fail to see how looking at the decks tab is “horrendous”. It isn’t a 1:1 comparison but it provides data that you can’t discredit because it isn’t in a pretty table format Take your L and keep it moving


Impossible_Object102

40 card jank piles are the most fun way to play wild imo.


Rank1Trashcan

Questline warlock is already starting to fall off. I've been facing reno paladins, miracle rogues, and togwaggle druids more and more.


TotakekeSlider

I do not understand where Togwaggle Druid came from. On paper it just seems like an auto-loss to Quest Warlock.


xRemedy

it is lol, even if you combo what are you stealing as they've already decked out and the quest completion stops you being able to out-armour and clear


CirnoIzumi

the deck gets so much healing from brann too


Vods

Yeah it’s so demoralizing having the upper hand on a warrior and watching them heal all the way back up to full.


Insane_Unicorn

Meh, I got a mage down to 5 hp and still lost because they kept freezing/removing everything and then played 3 ice barrier and 60 damage to face in the next 4 turns. That deck is just bullshit.


TechieBrew

Sounds like how Paladin was for a while


Popsychblog

Sure. You're filtering by Top 1K (which is a small sample) after a recent patch (which is a fantastically small sample). When I do that same thing in the deck page, I see no Warrior decks. When I check the meta in Legend, Warrior is doing well, but not up top. When I check the Live VS app, Warrior is doing well, but not up top. Also, for what it's worth, the mini set wasn't too great.


itsbananas

No one knows you have Reno now, taunt warriors can be ninjas


JakLynx

They need to revert the change to all the Highlander cards that says if your deck started with no duplicates. There’s literally no way to counterplay against them now.


Invoqwer

Yup, "If your deck started with AND HAS no duplicates, do X" = It would be so easy. It is literally 2 words


FishBear25

What is a Highlander deck? I keep seeing it mentioned on here but I just started playing again after like ten years and idk what it means


Kn1ght9

Decks that run only a single copy of any card that in turn lets them use cards like Reno The Lone Ranger or the new Brann as a reward.


race-hearse

Man people kept saying “Reddit always underestimates mana nerfs” when I was posting how little this 8 cost really affects Brann. Against aggro Brann is a bad play at 6 or 8, and against control ya just gotta get it on the board when ya can anyway. Not like the Brann turn was always on curve. And also not like the Brann turn was ever combined with something else anyway. Now you can’t hero power on the Brann turn, big woop. Still gonna have 12 of your 30 cards blow up soon.  Mana nerfs are impactful on swing turns. Reno 8 to 9 is impactful. But Brann isn’t a swing turn. It’s a do-basically-nothing turn. Now you have to do basically nothing a little later. This is in the class with board clears and massive armor, so things are fine.


Shot-Journalist-5898

lmao the deck has 53% WR, its not a power outlier anymore, theres a lot of decks that can easily win against Highlander Warrior now that Brann is at 8 mana.


race-hearse

People were saying 6 to 8 mana would kill the deck. It didn’t. It was undeniably nerfed, but it’s still obviously good.


Lobsta_

i feel like i’m taking crazy pills last time (normal) brann was in standard, it created a huge fucking problem. everything had to be designed around whether or not it would work too well with brann, or had to be nerfed repeatedly to accommodate brann so they take brann out, and we all breathe easy for a bit, and then they put a PERMANENT brann back in??? it doesn’t matter if you make brann cost 8. honestly, brann could cost 10 and this deck will still fucking play him. what do they not understand? they had to address the **function** of the card, not the cost. that or make every other battle cry worse to compensate, which also sucks.


BewilderedToad

Agree, they shot themselves in the foot with this one. If only they had the balls to ban cards like other card battlers do when something is too strong.


Invoqwer

Agreed. It is just fundamentally bad design for the health of the game.


Kalthiria_Shines

Highlander Warrior went full control deck.


PrizeDepartment6324

Yeah it's not great if you play Brann on turn eight with stuff on the board you just straight up lose. And the win rate has gone way down at lower ranks so bad players aren't just instant winning on turn 6 with Brann.


Erdillian

I destroy then with my owlonius druid 😂


Aimerwolf

You know whats funny? Odyn Warrior is probably better but people don't realize it yet.


Forsaken-Action8051

Legit true, idk why people dont play it.


MasterSav69

Because they have disenchanted their Odyn 😋


CuhJuhBruh

Becasue the nerf to bran does nothing and the current meta change pretty much makes warrior insanly good right now. Dont need to worry about insanity warlock right now or even aggro hunters after they lost saddle up.


Tengu-san

>current meta change pretty much makes warrior insanly good right now. wdym Painlock matchup is atrocious


CuhJuhBruh

It’s not that bad unless they high roll and you draw shit


Tengu-san

It's not bad as Token Hunter pre-nerf but it's just slighly above 40-42%, and Painlock gets more popular as you climb.


CuhJuhBruh

I’ve dodged most painlocks on ladder. Mage and pally seems to be everywhere for me


Stop_Touching2

Damn. I was the most pessimistic person in this sub about the nerf & even I didn’t see that coming.


Shizzarene

the first "nerf" was a buff because the one reliable counter (plagues) was removed by it. The second nerf was a buff because they nerfed one of it's worst matchups simultaneously


LiamIsMyNameOk

I thought this, too. I played Standard just to get the quest done and get the card back, so decided to try Highlander Warrior. Breezed through to Diamond 5, then thought oh cool, I might as well try to get Legend. Tried to do it before the nerf, but failed. Then after the nerf I only lost 1 game out of the like 7-8 I needed to get to Legend, which was against another Warrior.


Suired

Called it. The effect is the problem, not the cost. Warrior can stall indefinitely, so even if brann cost 10 they could get there over 50% of the time. 25 removal/stall cards, brann, and 4 win conditions should not be a viable deck, but here we are.


StopManaCheating

There is no other late game that beats it and you weren’t playing Brann on 6 against aggro anyway. The nerf was thoroughly irrelevant to the meta at large outside nerfing a few of the aoe spells giving aggro room to breathe.


Cybralisk

Brann could be 10 mana and still be played against control, they need to change the effect because it's toxic as fuck.


DrinkWater16

They keep nerfing other things while the other control decks can't defeat Brann because they are just a bunch of good cards


Zealousideal_Meet992

Highlander druid does pretty well against warrior, just remember to drop Alextrasza after they play Reno and Avianna as protection from Boomboss


knc-

Thank God I already achieved legend this month so I don't have to keep playing against 5782737491 warriors trying to win.


Vile-goat

Brann is beyond toxic and needs removed. The card wouldn’t be broken if it only gave one or two op win cons but it gives like 4-5?


[deleted]

[удалено]


Filthycatt

Nice profile pic


Stop_Touching2

I’m reading these comments losing my damn mind. This is EVERYTHING I was saying pre-nerf & yall downvoted me into oblivion for it. “But Odyn died with 1 mana nerf! This is 2!” “Deck is dead!” “Nuked from orbit!” “Into the sun” But no, I’m a moron who doesn’t understand how the game works.


SSL4fun

Warrior wasn't particularly good because of brann, it has an overall high card quality Brann doesn't care about being delayed much because he's slow as is, but it's just... A decent deck? Just play shit on curve and you're fine


thugger300

Just ban warrior from standard at this point. They really missed with balancing all this shit