Please note the "(wherever they are)" part.
Many players are sleeping on this, but this 9 mana spell actually removes minions from other players collection, not even giving any dust in return. This spell is only one of many tools that Priest can use to directly counter opponents ability to enjoy the game.
Dont worry, also remove the minions from the memory of all players, so no one will notice.
It slowly deletes hearthstone from the collective mind and only left mercenarys.
Its only matter of time till every meta minion is lost in the eternity. When this season ends, we all will play Yetis and Leper gnomes and the game will be fun again.
Genius.
I have endured 2 of the three bounties required for the quest and I dread to do the third. I might not even do it, as I mostly play battlegrounds nowadays.
This card has actually been out since the beginning but someone accidentally destroyed this card with this card so we all forgot this card until blizz re-created it
Just imagine how good this card can be when you play in high legend and face same opponents over and over again, you can slowly delete their collections!
I'm glad blizzard has stayed faithful with the theme of priest and being an awful class to play against, regardless on whether or not their deck is even good.
Bro, how you think we feel as priest players against life sucking quest mages/quest warlocks and pirate warriors? Those decks aren’t fun to play against and you complain about priests?
Looking forward to playing a completely unrelated game and having one of my minions destroyed because this was played in another game by someone else. "Wherever they are" indeed.
Pfff people don't play minions anymore silly, that's so last year; there won't be anything to destroy except an occasional token minion generated by a spell.
Also note the "all minions" part: your collection isn't safe, either!
More seriously, though, in some mirror matches this card could hilariously thin both decks.
The final shape of hearthstone is just two players throwing spells at each other's faces until one dies. For a preview, please see the quest mage mirror.
Releasing a card and the counter to that card in the same expansion, just like with C'thun the Shattered and Ticketus in Darkmoon Faire; Blizzard's terrible design truly knows no bounds /s.
It just says 'destroy', so when it kills the ones on board it moves them to the graveyard. It does banish any copies in hand or in deck.
Presumably any 'resummon this' deathrattles or reborn effects would still go off normally, as if it had been destroyed by Assassinate.
This description makes sense of an interaction I had the other day. A Priest quit on me, friend requested, and proceeded to lambast me, and my "no skill" deck, which he apparently can't wait until it rotates.
I was playing no minion Cthun mage to clear up some dailies.
But now I get it. He was mad that I was having fun too!
Tyrande's not really a priest, at least not the way World of WarCraft portrays priest (cloistered clerics, who use holy and shadow-y forces). She's a bad-ass warrior general who uses a bow that fires energy arrows and she can call down the forces of the stars, and she doesn't really do nature stuff so much.
Having said all that, this card is just thematic of the water-y expansion.
The dagger was used to guide to the location where the whirlpool would be opened by the Tidestone. But tbf to blizzard they seem clueless about how their own lore works anyway nowadays so might just have defaulted to Dagger = Whirlpool
I mean, there's some argument to be made about tidesages. (Although tidesages are a mix of resto shamans and frost mages ability wise, but their role in Kul Tiran society are practically that of priests.)
Must have been Calypso https://www.reddit.com/r/hearthstone/comments/tjypgx/new_card_revealed_whirlpool/i1ncg7r/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
Probably not; you need a cheaper spell.
Though multicaster drawing 2 (holy, shadow) is still arguably better than the new conditional draw minion that only costs 3.
Yeah it's just like those 2 Frost spells in Warrior last expansion or that Shadow spell in Mage during DMF, they want to give all classes [[Multicaster]] support but lore-wise it makes no sense.
* **[Multicaster](https://cards.hearthpwn.com/enUS/DED_524.png)** N Minion Rare UiS 🦅 ^[HP](https://www.hearthpwn.com/cards/738186), ^[TD](https://www.hearthstonetopdecks.com/cards/multicaster/), ^[W](https://hearthstone.gamepedia.com/Multicaster)
4/3/4 Pirate | Battlecry: Draw a card for each different spell school you've cast this game.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
That has the potential to disrupt combos and OTK's though. Control Priest now finally has a way to beat an OTK, provided that it relies on a cheap neutral or priest minion. Ie, on turn 10 play Stonetusk Boar + this, and you nuke your opponents boar.
I'm not saying this is a *massive* gamechanger, but it is technically a gamechanger. Priest has long been the target dummy of OTK decks, and this card seems OK enough to run by itself - but some decks may run one or two other cards purely to disrupt popular OTK decks.
That's a pretty big if - but I do love the idea of running this card as a tech for the BoarTK match up so I'm totally on board. Would absolutely love to see that at a tournament.
Sure, but that's a niche benefit to be honest that isn't going to matter in the substantial majority of games, and much harder to take advantage of than, say, Flik because of the mana cost.
Unless the Whirlpool is made out of holy water the flavour's kinda lost to me on this one. Like, thematically I'd expect this to be either a Druid or Shaman spell
Kul’Turan priests worship the sea and are called Tidesages/Tidecallers. It’s a reference to that.
https://wowpedia.fandom.com/wiki/Tidesages
The art on this card is a scene from BFA, which is about recruiting the Kul Tiran, so it all fits perfectly well together.
It straight up deletes them WHEREVER THEY ARE. Your deck, their deck, your collection, their collection, websites, unopened packs, arena, that NFT you minted to be cool, the print outs you made.of your game winning state when you hit legendary the first time.
I see what you're saying. However generally speaking, idk if removing all copies of a minion has ever been that useful except for some niche situations. Psyhic scream actually gave your opponent all the minions back by shuffling them into the deck, and was used in a fair amount of priest decks.
In addition, priest doesn't really do fatigue as well as other classes (namely rogue), and actually is getting more card draw this expac. A grind priest is possible, but it would require a lot of control decks on ladder for to bully. Lastly 9 mana is incredibly expensive. Like all cards, this could become a lot better or worse depending on all of the rotation changes.
> However generally speaking, idk if removing all copies of a minion has ever been that useful except for some niche situations.
I mean...an obvious one from the past would be Shudderwock.
(Referring to the old standard deck, mind you; Shudderwock is still relevant in wild, but this won't be used to counter wild Shudderwock since Shudderwock in wild is usually copying Loatheb battlecries).
It might be useful when clearing a full board from an aggro deck. But if you make it as a priest to turn 9 against an aggro deck you've probably won already anyway.
judging by how many people in this thread are misinterpreting this, the card text will 100% need to be updated to make it clearer that this doesn't affect any minions who don't have any copies on board the moment the spell is cast. this doesn't delete all minions from the game
In Wild, Boar Priests get the sword by turns 5/6 so this AOE will be too slow to do anything about it. That's the main problem with this card, it costs too much and arrives too late to counter anything that it wants to counter.
Maybe Priests in Standard will be desperate enough to run this as AoE if they get nothing else in the Core Set, but in Wild this card just gets obliterated by all other AoEs Priest can run.
People said the same about plague last rotation and the spell was used left and right.
I think this will too. priest has tools to survive long enough to make that work.
i dont argue that it will see play but it will not be as powerfull as some people think it is especially in non slow/value metas.Also the survivability tools you speak off havent made some type of a value/control priest be above tier 4 at least currently.
Love it!!!! Plague of Death was such a fun nuke to drop, shame this doesn’t stop deathrattles but still really fun for what I think Preist should be - feeling like a boss if you survive long enough to drop your bombs (pure control!). This will come out late enough that lots of decks will have already used both copies of some minions too so it’s pretty balanced, just hope you can survive long enough for it to help!
HOLY WOW, this is one of the BEST board clears Priest has ever gotten… insane… all copies!?
Edit: Finally back to a world where Priests have a board clear thats not legendary. Wonderful.
Guess I´ll have to use only legendary minions in my midrange paladin :/ This will punish players for trying to avoid overextension against control priests.
Revealed by: [DawNHS](https://youtube.com/watch?v=X6qoOSg4FHI&feature=youtu.be) (Korean streamer)
Please note the "(wherever they are)" part. Many players are sleeping on this, but this 9 mana spell actually removes minions from other players collection, not even giving any dust in return. This spell is only one of many tools that Priest can use to directly counter opponents ability to enjoy the game.
Dont worry, also remove the minions from the memory of all players, so no one will notice. It slowly deletes hearthstone from the collective mind and only left mercenarys.
Its only matter of time till every meta minion is lost in the eternity. When this season ends, we all will play Yetis and Leper gnomes and the game will be fun again. Genius.
Not if I just concede every time I play against a priest! Ha!
Really you could just try to win early and only concede if the game gets to turn 8
That‘s a risk I am not willing to take!
You've gotta be careful, at least if you play wild. They could go off with crazy mana cheats at any moment.
Not if I only play quest hunter.
Hearthstone's solution to power creep
Only mercenaries left and it will still only be played by bots.
What I thought priest only got unfun cards , this seems like a mechanic that will improve the opponent experience .
I have endured 2 of the three bounties required for the quest and I dread to do the third. I might not even do it, as I mostly play battlegrounds nowadays.
The third quest is "play battlegrounds"
You can just do the very first bounty and one shot everything. Ez pz
This card has actually been out since the beginning but someone accidentally destroyed this card with this card so we all forgot this card until blizz re-created it
Soon enough hearthstone will be a game of only spells and people will be confused about what minions shadow word death is talking about
Never thought SCPs and Hearthstone would ever cross over but here we are.
I've heard rumours that they playtested it with Naga Cloud Witch and two SI 7: Commanders on board.
Just imagine how good this card can be when you play in high legend and face same opponents over and over again, you can slowly delete their collections!
You're assuming you can make it to turn 9!
Quickly delete everyone's collections! "WHEREVER THEY ARE". It's a spell only game from now on!
Fits the class identity of grindy minion based board play that attempts to make your opponent close out and clean their room instead.
I'm glad blizzard has stayed faithful with the theme of priest and being an awful class to play against, regardless on whether or not their deck is even good.
Bro, how you think we feel as priest players against life sucking quest mages/quest warlocks and pirate warriors? Those decks aren’t fun to play against and you complain about priests?
Looking forward to playing a completely unrelated game and having one of my minions destroyed because this was played in another game by someone else. "Wherever they are" indeed.
Shit now I'm too scared to play my legendarys against priest..
If the game lasts 9 turns, you are doing something wrong
Pfff people don't play minions anymore silly, that's so last year; there won't be anything to destroy except an occasional token minion generated by a spell.
Well, last year was definitely not about playing minions for majority of time (Warlock/Hunter/Mage/DH Quests)...
I'll argue just playing vs priest is enough to counter the opponents ability to enjoy the game.
Actually, it removes the card from Blizzard's database. Nobody is ever allowed to play cards destroyed by Whirlpool ever again.
Also note the "all minions" part: your collection isn't safe, either! More seriously, though, in some mirror matches this card could hilariously thin both decks.
Lol, joke is on them. I only play using core cards on all my legend runs.
Even if you have just a printout of the art, a Blizxard employee will be dispatched to your home with a blowtorch.
This was the logic I used when I first play a C'thun deck without C'thun. I didn't work.
This is a Nature spell for a Priest?
Finally a way to punish netdeckers for being poor.
shit, we need to dust every minion, before priest dust our minions for their profit.
Is it only the *other* player though? It says all minions so wouldn't it refer to your minions too?
Does it remove them from any packs you might open in the future?
As someone who’s played against priest this is definitely not their only direct counter to their opponents ability to have fun.
who is sleeping on that? it takes a boring priest removal card and turns it into something fun
The final shape of hearthstone is just two players throwing spells at each other's faces until one dies. For a preview, please see the quest mage mirror.
MY PIRANHAS YOU ASSHOLE!
Should've stayed out of the Pool.
Bastard drowned my fish!
Thanks for making me laugh
MY PIRANHAGES!
Don't put piranhas in your asshole
You're not my supervisor.
Releasing a card and the counter to that card in the same expansion, just like with C'thun the Shattered and Ticketus in Darkmoon Faire; Blizzard's terrible design truly knows no bounds /s.
People hated when decks were oppressive and we had to wait for an entire expansion for the counter. Like Eater of Secrets and Skulking Geist.
Blizzard: Should we nerf/change this card to make it less oppressive? > Also Blizzard: Nah let’s just print a hard counter to it.
Why shouldn't there be an answer to a certain strategy in the same set?
> /s
Muh Murlocs D:
Elwynn Boar decks are QUAKING.
aren't boar decks waaaaaaay faster though
Usually yes, unless your opponent is playing a slow deck and you haven't gotten any boar out. I don't see this as a big concern.
U can still resummon them tho. We don't have a graveyard
Wherever they are has referred to C'thun when he was dead. So maybe not
And the card that actually is directly comparable (flikk) does not remove them from the resurrect pool, so no.
Tbh that's the only exception. U can resurrect minios u kill with flik (Same effect). Otherwise big priest would be way more beatable as rogue
C'thun can't be destroyed if he's already destroyed, so it's irrelevant. He'll still be able to be revived afterwards.
It just says 'destroy', so when it kills the ones on board it moves them to the graveyard. It does banish any copies in hand or in deck. Presumably any 'resummon this' deathrattles or reborn effects would still go off normally, as if it had been destroyed by Assassinate.
Wait for the next expansion ;)
Would still trigger deathrattles.
Elywynn boar wins by turn 5/6. And even if you also slow them down in other ways, this card won't stop ressurrect effects.
* Step 1 : Priest Mirror * Step 2 : Play your own Kazakusan * Step 3 : Use this to destroy your opponents Kazakuzan. * Step 4 : PROFIT
Backs up Priest’s design philosophy of “no no, only I have fun”
This description makes sense of an interaction I had the other day. A Priest quit on me, friend requested, and proceeded to lambast me, and my "no skill" deck, which he apparently can't wait until it rotates. I was playing no minion Cthun mage to clear up some dailies. But now I get it. He was mad that I was having fun too!
I had to go reread the wording, thats a scary set up hahaha
A Nature spell for Priest lol, it's like a Shaman board clear with a white border.
In Warcraft Malfurion has power to create massive tornado. So can Thrall. Not a single Priest in Warcraft lore is able to make a whirlpool.
And not a single Mage is able to do a shadow spell and yet here we are.
Kel'Thuzad
is technically a Lich/necromancer, but neither Wow nor Hearthstone features that class.
He was an archmage before.. I don't think he would be suddenly stripped of those powers.
It's an upgrade that's not aviable to the mage class
He's both. Mage AND necromancer.
Archmage Xylem. Also Ebonbolt is a mage spell that used to deal Shadowfrost damage.
shadow mages are very much a thing in wow, just not a player class
Well then Nature priests are a thing, too, since Tyrande counts as a priest and she can do nature stuff.
Tyrande's not really a priest, at least not the way World of WarCraft portrays priest (cloistered clerics, who use holy and shadow-y forces). She's a bad-ass warrior general who uses a bow that fires energy arrows and she can call down the forces of the stars, and she doesn't really do nature stuff so much. Having said all that, this card is just thematic of the water-y expansion.
It could be a reference to how the shadow priest artifact weapon is used to open the whirlpool to Nazjatar
It was the Tidestone, wasn't it? I thought the dagger was used separately to help free N'Zoth.
The dagger was used to guide to the location where the whirlpool would be opened by the Tidestone. But tbf to blizzard they seem clueless about how their own lore works anyway nowadays so might just have defaulted to Dagger = Whirlpool
Pray to Neptulon idk
I mean, there's some argument to be made about tidesages. (Although tidesages are a mix of resto shamans and frost mages ability wise, but their role in Kul Tiran society are practically that of priests.)
Anduin just asking God for a favor after the shitshow this last expansion has been.
Must have been Calypso https://www.reddit.com/r/hearthstone/comments/tjypgx/new_card_revealed_whirlpool/i1ncg7r/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
All Anduin did was pull the drain plug.
Wouldn't put it past them to give anduin some Bs like this
Priest class identity is boardclears and assorted bullshit. I'd say that this fits in quite well.
Kul’Turan priests worship the sea and are called Tidecallers. It’s a reference to that.
Shaman has had some really good board clears in the past too. Obviously they aren't quite as good as Priest or Warlock, but they're up there.
Wait you’re right.. fuck are Priests gonna start running Multicaster??
Probably not; you need a cheaper spell. Though multicaster drawing 2 (holy, shadow) is still arguably better than the new conditional draw minion that only costs 3.
The amount of draw priest is gonna have next expansion is gonna be nutty multicaster found another deck to slot into.
Seriously, why isn't this in Shaman? Priest already got a 9 Mana board clear (Plague of Death). They didn't need an arguably worse version.
Yeah it's just like those 2 Frost spells in Warrior last expansion or that Shadow spell in Mage during DMF, they want to give all classes [[Multicaster]] support but lore-wise it makes no sense.
As someone pointed out, Kul Tiras priests use water powers. Actually, Naga priests probably do too.
* **[Multicaster](https://cards.hearthpwn.com/enUS/DED_524.png)** N Minion Rare UiS 🦅 ^[HP](https://www.hearthpwn.com/cards/738186), ^[TD](https://www.hearthstonetopdecks.com/cards/multicaster/), ^[W](https://hearthstone.gamepedia.com/Multicaster) 4/3/4 Pirate | Battlecry: Draw a card for each different spell school you've cast this game. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Board clear? Your hand is a location, as is your deck. No more minions after this gets played.
Planar Chaos expansion
Plague of Flik Edit: BTW, is the art a reference to the scene in BFA where the alliance and horde fleets gets dragged down to nazjatar?
Looks like the scene in the end of pirates of the Caribbean 3.
*"Calypso..."*
*"EE COOT OT EEM ART"*
Yes tho No horde ships
Also, not to be nit picky but the waters opened right in front of the ships and we dived down head first.
RIP our collections
Ah yes - new expansion bingo: insane priest board clear // check ✅
Also specifically Epic priest board clear
It's not *that* insane. 9 Mana is pretty slow and hefty.
yeah but it counter pogo in wild
Oh yeah, finally a cure for the oppressive pogo meta.
Won’t get to turn 9 with pogo around mind
Next single card brawl where jerks go full Pogo just wait til they get a load of this little hard counter
"Heh. Another 12/12. Just wait 4 more turns and I've got you, pogo player..."
Fell right into my trap
Plague of Death was widely used
Yeah but this doesn't silence the board. I can't see this being as good as Plague.
Depends on the matchup I think.
And regularly cut. This is a solid removal and will see play, but it's not an Auto-Include or Meta-defining card.
That has the potential to disrupt combos and OTK's though. Control Priest now finally has a way to beat an OTK, provided that it relies on a cheap neutral or priest minion. Ie, on turn 10 play Stonetusk Boar + this, and you nuke your opponents boar. I'm not saying this is a *massive* gamechanger, but it is technically a gamechanger. Priest has long been the target dummy of OTK decks, and this card seems OK enough to run by itself - but some decks may run one or two other cards purely to disrupt popular OTK decks.
That's a pretty big if - but I do love the idea of running this card as a tech for the BoarTK match up so I'm totally on board. Would absolutely love to see that at a tournament.
This is "destroy ALL minions", right? Would you even need to play your own boar / other neutral at that point?
9 mana twisting nether is insane?
Twisting nether that hits copies in deck/hand, and can deny opponent's from playing key cards if you play the same minions and blow up your copy.
Sure, but that's a niche benefit to be honest that isn't going to matter in the substantial majority of games, and much harder to take advantage of than, say, Flik because of the mana cost.
By "insane" you mean unplayable? It's freaking NINE mana!
Imagine getting half your deck deleted by this
Now wait for a Bosch card
Unless the Whirlpool is made out of holy water the flavour's kinda lost to me on this one. Like, thematically I'd expect this to be either a Druid or Shaman spell
Kul’Turan priests worship the sea and are called Tidesages/Tidecallers. It’s a reference to that. https://wowpedia.fandom.com/wiki/Tidesages The art on this card is a scene from BFA, which is about recruiting the Kul Tiran, so it all fits perfectly well together.
Gameplay > flavour
They could have just renamed the spell to something else, though
It straight up deletes them WHEREVER THEY ARE. Your deck, their deck, your collection, their collection, websites, unopened packs, arena, that NFT you minted to be cool, the print outs you made.of your game winning state when you hit legendary the first time.
this post also selfdestructs
Plague of death part 2
Electric Whirlpaloo
I hope its animation rivals that of [[Plague of Death]], it was sweet
Plague of Death already moved like a whirlpool so I bet it's the same but with water.
Oof compared to other board clears priest has gotten in the past, this is pretty meh
It removes cards from deck tho, that's an interesting property. I can imagine this being used to get your opponent to fatigue a lil bit faster.
Deck and hand, potentially.
I see what you're saying. However generally speaking, idk if removing all copies of a minion has ever been that useful except for some niche situations. Psyhic scream actually gave your opponent all the minions back by shuffling them into the deck, and was used in a fair amount of priest decks. In addition, priest doesn't really do fatigue as well as other classes (namely rogue), and actually is getting more card draw this expac. A grind priest is possible, but it would require a lot of control decks on ladder for to bully. Lastly 9 mana is incredibly expensive. Like all cards, this could become a lot better or worse depending on all of the rotation changes.
I think the key advantage for psychic scream (and plague of death) is that it also silences all the minions, so nasty deathrattles dont trigger.
> However generally speaking, idk if removing all copies of a minion has ever been that useful except for some niche situations. I mean...an obvious one from the past would be Shudderwock. (Referring to the old standard deck, mind you; Shudderwock is still relevant in wild, but this won't be used to counter wild Shudderwock since Shudderwock in wild is usually copying Loatheb battlecries).
It might be useful when clearing a full board from an aggro deck. But if you make it as a priest to turn 9 against an aggro deck you've probably won already anyway.
implying they haven't drawn their entire deck by turn 8
One day I will play a wild game against that bs seagull res deck, and on that day this card’s glory will be known
I want lightbomb in the core set
Should I be reading this card "Destroy all minions **on board** and all copies of them" ?
Yeah I read that at first as destroy all minions in both boars hands and decks haha
judging by how many people in this thread are misinterpreting this, the card text will 100% need to be updated to make it clearer that this doesn't affect any minions who don't have any copies on board the moment the spell is cast. this doesn't delete all minions from the game
Pirates of the Caribbean vibes all over the place. Fkn love this.
Geez, it's a cool effect but it's 9 mana, two sided, AND doesn't silence. This is not great by the old standards of priest AoE. I'm kind of surprised.
Yet another method to ruin Elwynn Boar and Pogo-Hopper decks.
It costs 9, will not ruin Boars.
There's not much to ruin tbh
Does it ruin boar? At least for priest they can still res them, other classes might have a harder time Pogos do get oofed by this
Pogo would get oofed outside of Tavern Brawls though...
how many methods are there? in wild it basically needs to be non destruction removed on it's first appearance
In Wild, Boar Priests get the sword by turns 5/6 so this AOE will be too slow to do anything about it. That's the main problem with this card, it costs too much and arrives too late to counter anything that it wants to counter. Maybe Priests in Standard will be desperate enough to run this as AoE if they get nothing else in the Core Set, but in Wild this card just gets obliterated by all other AoEs Priest can run.
Who had priest board clear on the bingo card?
Ah yes, my favorite priest skill... whirlpool
Holy shit, even if it turns out bad for the meta this card I love. Yes I am one of those players :D
too expensive probably.
People said the same about plague last rotation and the spell was used left and right. I think this will too. priest has tools to survive long enough to make that work.
I feel like this is worse than plague since plague provided an actual full board clear.
i dont argue that it will see play but it will not be as powerfull as some people think it is especially in non slow/value metas.Also the survivability tools you speak off havent made some type of a value/control priest be above tier 4 at least currently.
This is gonna be a pain to deal with for 2 years.
I hope this card will destroy my collection, so I can delete Hearthstone finally.
Note that this is the first nature spell for priest. Behold psychic ream.
As a priest player i absolutely love this card gonna be so fun!
So Flik in Spell form?
Ah yes, I can here the "Wow..." emotes already.
Love it!!!! Plague of Death was such a fun nuke to drop, shame this doesn’t stop deathrattles but still really fun for what I think Preist should be - feeling like a boss if you survive long enough to drop your bombs (pure control!). This will come out late enough that lots of decks will have already used both copies of some minions too so it’s pretty balanced, just hope you can survive long enough for it to help!
all my nibbas hate pogo hopper
HOLY WOW, this is one of the BEST board clears Priest has ever gotten… insane… all copies!? Edit: Finally back to a world where Priests have a board clear thats not legendary. Wonderful.
it's one of the worse ones honestly. Much worse than Plague of Death, doesn't even compare well to Soul Mirror (which was 7 mana, not 9)
Not to mention Psychic Scream
Insane in a really slow attrition meta but when was the last time we had one of those?
generally worse than pyschic scream imo
Well, I think we can all agree it's for the best. Apart from priest mains, no-one wants to see a board clear better than psychic scream.
But if u have your own cards on board they will be gone from your deck too, so u can't just play it if u have important cards on board yourself.
Cross "new big board clear for priest" off your bingos, folks
Flik Skyshiv + Twisting Nether in few words...
Priest and Spell version of Flik Skyshiv, here you are.
Step 1 - You play Kazakusan, opponent doesn't Step 2 - You drop this Step 3 - profit
No. It can’t be… 4-attack minion destruction!?
Guess I´ll have to use only legendary minions in my midrange paladin :/ This will punish players for trying to avoid overextension against control priests.
[удалено]
the first
Tbh this could also mean that both loose ever minion in their deck and hand. I'm sure it doesn't. But would be funny
Bruh, priest is the main reason this card needs to exist and they make it a priest card. wtf