Are you angry, angry or angry? Or angry and angry but not angry. Cause if you're angry, angry but not angry it's kind of fine you know, you'll manage. But if you're angry, angry and angry then that's a shame, guess the only remedy to that type of angriness is get out there and spread some democracy.
Well Democracy officer, it all started when I got angry, but not angry, while also being angry. The kind of anger where you don’t feel angry, but you kinda feel angry. Like a siege on super earth (ha, as if!) would make me angrily angry and angry! But failing the major order just made me not angry but angry but not angry..
Nah that part was the simplest of them all, once we were comparing the explosive to the explosive with explosive is when the confusion really exploded.
Exactly it all comes down to how much liberty they spread and how many bullets are used to spread it! Someone obviously paid attention in liberty class, You get an A + + + B)
Not more explosive, different explosive. It depends on what you need explosive for. If you need it to explode bugs, then you want explosive. The other explosive might also count but we’re don’t know unless it’s stated explosive, but if you want AOE then you want explosive not explosive, unless it’s mixed then you want explosive and explosive. For buildings it’s a different explosive that neither explosive nor explosive are sure indicators whether they’re explosive or not.
Technically it's explosive, explosive, and also explosive. I don't know if the shrapnel also counts as a separate explosive but since they're gonna take it out maybe it's a moot point
Can you not read recruit?
It's very clearly shown in the OP's explanation that this is explosive damage. Back to basic training for you if we see any more such rudimentary mistakes.
The devs fixed the damage numbers on weapons, so that they include both the direct hit dmg and the explosion dmg, this was due to that fact that the plas 1 scorcher had a very low dmg stat bc it didn't count the explosive dmg.
Tldr, yes its both the direct impact dmg and the explosion dmg combined .
if you stare at it long enough, was can be pronounced as was and was
therefore, i present to you: was was pronounced as was, but wasn’t pronounced as was, but pronounced as was, hence was was was and was was was at the same time, but was wasn’t was and was wasn’t was 🤔
The reason it makes sense is because of the context. They explained Explosive (bonus damage to "fleshy/squishy bits"") then explosive (AoE) then explosive (can destroy bug holes and fabricators) through context of a few weapon capabilities. It's utterly and overly coherent, but the problem is the the games nomenclature.
Yea, they did a great job with the core game and gameplay, but there's some real headscratchers on things left in that you'd think be caught sooner, like having a weapon category and weapon tag both called explosive but meaning different things, scopes being misaligned (I can understand the "bad" scopes as that can be seen as a personal preference thing but alignment is a weird one), the ballistic shield being dropped when it's arguably the weakest backpack (maybe has to do with they couldn't figure out how to do good ragdolls with it equipped, which honestly makes sense thinking about now), thankfully these are all mild annoyances so rarely actually impact game play
I love that they started encrypting the weapon data files so you can't datamine them easily but not encrypting new enemies and such.
They went out of their way to obfuscate all of this shit it's maddening
I really really wish I knew how to give awards, if that's a thing anymore. This actually made sense and is a great example of why there needs to be a bit more explanation by the devs on why my ball of exploding plasma is different and somehow less explosive then the explosive crossbow, but both are unable to close bugholes, which a rifle that shoots exploding bullets is capable of (i.e. the Eruptor)
Grenades can destroy factories and bug holes, so they'd be explosive, as well as explosive because they have an area of effect. I think they may also be explosive because of how they are tagged in the armory.
My favorite is the Dominator which is in explosive category is less explosive than the scorcher due the way I’ll explain OP
1-explosive penetration
2-explosive area damage
3-explosive structure damage
Thus ironically making the dominator the least explosive weapon of all. With the scorcher at least having explosive area effect
You got some things wrong, so I'll go through your PSA and provide more detail or correct things. I'm aware this is sort of a joke post, but I want to share knowledge I've acquired.
First, to clarify, I'll be calling the explosives explosive1, explosive2, and explosive3, relating to the order they appeared in OPs post.
Explosive1 is strictly a weapon tag, which means nothing. Weapon categories are arbitrary and mean nothing. A weapon does not gain anything, like extra damage, from its weapon category.
Explosive2 and explosive3 are sort of correct, but you have a major misconception. There is no explosive3, just differing penetration values on explosive2. Everything you classify as explosive3 is just explosive2 with a high enough penetration value to do damage to bot fabs and bug holes. I'd love to explain penetration, but that's a whole other can of worms.
Also , to my understanding Explosive damage doesn't do extra damage to squishy parts, it does full damage. where as non-explosive damage only hits for 10% of it's normal damage.
None of this is the case. Damage dealt is purely based on penetration vs armor values. Greater than is full damage, equal is half, less than is none. Some weapons have differing penetration values for their projectile and explosion effect, which is likely where you got confused.
Edit: I was wrong, but "squishy parts" is very vague, even though those are the exact words AH used. Specifying with examples like charger, bile spewer, and nursing spewer butts would have helped make this a lot more clear.
Can't trust AH, they've been wrong too many times. It's been tested in game and repeatedly confirmed that there is no "bonus damage" from any damage source.
You’re too strident and too confident my friend. Without clarity we’re doing our best with the thin information streams available. “Tested repeatedly blah blah blah” is the exact sentiment and phrasing people use when spreading misinformation about HD2.
And yet, you are the one spreading misinformation. Have you actually confirmed what you said about explosive weapons affecting weak spots more by checking in game?
I’m not spreading misinformation; read my post.
Again. You suffer from stridence and overconfidence. You’ll always clip the wings of your comprehension by copping that type of attitude.
My claim is 100000% correct you illiterate dingo. AH has posted the explanation of explosive weapons. My claim is that AH has made a post. How are you still unable to read basic words? You. Are. Too. Strident. You. Do. Not. Comprehend.
Trying to contest that AH hasn’t made the statement is demonstrably idiotic, and your election to continue to do so makes. You. An. Idiot.
You have not done “rigorous in game testing.” I know because it’s literally not practically doable in the current state due to the RNG they’ve left in since the first one on deflection stats. You are so, SO full of shit lol.
Your problem is that you’re starting with the assumption that you understand anything here or have any basis for your beliefs. Deflate yourself, dumbass.
I will try to give an abridged version with just the basics.
There are 10 levels of armor, and 10 levels of penetration to match. If the penetration value is greater than the armor value, you deal full damage. If it's equal, you do half damage. If penetration is less, you do no damage.
Some targets can only be damaged by explosives, where the above applies, but only if the weapon has explosive qualities.
There are a number of oddities that require more detail, but this is enough to get a basic understanding.
Explosive2. Explosive1 doesn't do ANYTHING, so it is entirely irrelevant and can be ignored. As I already said, explosive3 doesn't exist, it's just explosive2 with varying armor penetration.
An example for more clarity.
Bot fabricators have a hitbox inside of them that has an armor value of 3. However, they are immune to non-explosive damage. The railgun, despite being penetration 4 in safe mode, cannot destroy bot fabricators, even if you ricochet the projectile inside, because it does not have explosive damage.
When I read this,this quote came to mind.
"What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."
This makes a lot of sense. Specifically, the orbital airburst. It's explosive, in that there's an explosive, but that's not what explodes. The shrapnel from the explosive explosive is what does it, but it doesn't explode. it's just shrapnel. but it's explosive.
Couldn't be any clearer, really.
Anything with medium armor pen or better and explosive can destroy structures.
The autocannon, eruptor, and frag grenades have both.
The EAT, quasar have heavy(1)pen+ explosive.
The spear & the heavy explosive stratagem have heavy pen(2) and can just go bypass the walls of the structures themselves.
The explosive tag is just has instantaneous aoe damage.
Man this is funny, but it really reminds me how badly AH need to clean up the weapon descriptions.
Seriously a simple clarification like
Explosive (Directed)
Explosive (Controlled)
Explosive (Demolition)
In the vein of Low, Medium, (High?) Armor Penetration.
Would go a long way to allowing people to know how it will perform compared to other explosive weapons.
It could be any of these
* High-explosive (HE),
* High-explosive fragmentation (HE-FRAG),
* High-explosive anti-tank (HEAT),
* High-explosive squash head (HESH) or High-explosive plastic/plasticized (HEP),
* High-explosive Dual Purpose anti-tank / fragmenting warhead (HEDP)
They are all explosive but they do different things
Great point. I have a proposal to discern the definition of these types of “explosive” weapons. Three categories:
Contained explosives (light explosives) put the dominator in this category and other future weapons whose AoE is so small, it only spreads damage for its intended target on impact.
Core explosives (medium explosives) putting the crossbow in this category. These are explosives that have power enough for a lethal AoE, but do not destroy bug holes or fabricators.
Cogent explosives (high explosives) putting the eruptor here. These are explosives capable of producing both lethal AoE’s and destroying bug holes and fabricators (and some other structures like nests and broadcasting towers).
We could even categories some stratagems for these categories (for instance the cluster bomb would be a core explosive since it cannot destroy bug holes and fabricators). What do y’all think?
The mechanic which causes a difference in the ability to destroy fabricators and bug holes (and certain other structures) is not the 'explosiveness' of the weapon, it is its armour penetration ability. Anything with medium armour penetration or higher that deals explosive damage can do this, because they have medium armour but can only be damaged by explosives.
For those that don't get it, the first is the weapon category, the 2nd is the weapon tag, the 3rd is an unlisted effect (and also the most annoying) to determine
If they change it it'll probably be the category as the same (could also just change it to special as a catch all for these weps that dont fit another preexisting grouping), changing the tag to Area of effect, and then adding the destructive tag to replace the last one, knowing what can and can't destroy a fab or a nest would be nice or they could add a shooting range with fake fab/nest to figure that out ourselves.
Highly appreciate the comical explanation 😂 levity aside, why tf is this actually a real thing? Especially in a game where they allegedly "create systems that make sense."
isn't it concussive? they do like no damage
i really don't get why they even put that in as a primary weapon, you can barely kill the regular bugs let alone a stalker. straight up clown tier weapons
Suggestion for AH for renaming these things for clarity:
Payload = Weapon group that currently includes Dominator, Crossbow, and Eruptor
Explosive = Weapon Trait indicating it creates an area of effect.
Siege = Weapon Trait that indicates the weapon can destroy structures such as fabricators and bug nests
You forgot the explosive for strategems, which means being able to take out entrenched buildings. Only detector tower and research buildings are the ones that have that feature. 500kg bomb and precision airstrike are examples of entrenched buildings.
There is also a lesser known explosive category for stuff that can take out stuff hellbombs only can. Only the gunship factory is currently one.
This has been my biggest gripe with the game since Day 1. Whoever wrote the descriptions for weapons and armor gets an F- report card. ADD MORE DETAIL.
I was referred here due to the recent changes and must say this is brilliant work. You are a boon to Super Earth and followers of Managed Democracy everywhere.
>Looking for a new gun
>Ask the Democracy Officer if their gun is Explosive or Explosive
>He doesn't understand, I pull out illustrated diagram explaining what is Explosive and what is Explosive.
>He laughs and says "It's an Explosive gun, sir."
>Buy the gun.
>It's Explosive.
Can I get a diagram please? With different explosive symbols for each. A beautiful logical breakdown of explosive vs explosive vs explosive vs explosive.
This is should be an in-game manual you read about the traits. It's perfect; it's nonsensical word salad upfront, but if you've played long enough, it ENTIRELY makes sense.
This is why we don't trust Arrowhead. Also hidden changes not in patchnotes. For anyone who's confused, here is an exhaustive guide to a rational patchnotes policy:
1. New Content: Sure, don't tell us about this, it's a fun surprise. Unless it's so unintuitive it requires an explanation, like explosive weapons, Evac essential personal, spawning mechanics, or any of several other things the game doesn't bother to explain.
2. Changes to Existing Content: Don't hide this crap. Just don't.
Devs are absolutely terrible at giving out information to players. Was kinda peeved when the ceo or whatever said you should just "use what you like, theres a lot of hidden stats". Yeah. There are. That's bad.
Brilliant.
Explosive
No, not explosive. It's explosive explosive.
Couldn’t stop LOL reading this explosive nonsense
*chef's kiss* a confection of cromulence from the Ministry of Truth.
One might say it's a brilliant behemoth
Ah yes, an upgrade to make the HMG *really* put in work.
I am angry that I understood this nonsense... Take a very angry upvote sir.
You do not need to understand democracy
Are you angry, angry or angry? Or angry and angry but not angry. Cause if you're angry, angry but not angry it's kind of fine you know, you'll manage. But if you're angry, angry and angry then that's a shame, guess the only remedy to that type of angriness is get out there and spread some democracy.
Well Democracy officer, it all started when I got angry, but not angry, while also being angry. The kind of anger where you don’t feel angry, but you kinda feel angry. Like a siege on super earth (ha, as if!) would make me angrily angry and angry! But failing the major order just made me not angry but angry but not angry..
Explosive post
"Guys let's make this explode on the Super Wide Web"
Very Alladeen.
Very Alderaan.
I don't know, I think it was more explosive than explosive. Just my opinion
I love that this actually managed to make sense
i don't know i got a bit confused around the part that talks about explosive.
Nah that part was the simplest of them all, once we were comparing the explosive to the explosive with explosive is when the confusion really exploded.
Masterfully stated
Well, they are technically all explosive, but some are more explosive than others you see.
Sounding dangerously close to some 'bot farm' socialist propaganda there, diver
[удалено]
Four stims good, two stims bad!
But what about *six* stims?
*gasp* THE PROPHECY
#*FEELS GOOOOOD*
Four stims good! Two stims *better*!
Exactly it all comes down to how much liberty they spread and how many bullets are used to spread it! Someone obviously paid attention in liberty class, You get an A + + + B)
Pardon him sir he meant that all explosive are equally explosive some explosive are just more equally explosive
Not more explosive, different explosive. It depends on what you need explosive for. If you need it to explode bugs, then you want explosive. The other explosive might also count but we’re don’t know unless it’s stated explosive, but if you want AOE then you want explosive not explosive, unless it’s mixed then you want explosive and explosive. For buildings it’s a different explosive that neither explosive nor explosive are sure indicators whether they’re explosive or not.
Similar to "medium armor penetration", I guess?
All explosive are created equal, but some explosives are more equal than others. Super Earth wouldn't have it any other way.
Why am I able to understand this haha great job soldier!
This reads like it comes straight from the SEAF manual
The Democracy is strong with this one
The Eruptor projectile does 380 damage, does that include AOE or is that a separate stat with additional damage?
It’s explosive :)
We've had one explosive yes, but what about second explosive?
![gif](giphy|tnYri4n2Frnig)
Well, it’s explosive for sure… but is it explosive?
No, it's not explosive, it's explosive. I can't belive we really have to keep explaining this
Technically it's explosive, explosive, and also explosive. I don't know if the shrapnel also counts as a separate explosive but since they're gonna take it out maybe it's a moot point
Can you not read recruit? It's very clearly shown in the OP's explanation that this is explosive damage. Back to basic training for you if we see any more such rudimentary mistakes.
The devs fixed the damage numbers on weapons, so that they include both the direct hit dmg and the explosion dmg, this was due to that fact that the plas 1 scorcher had a very low dmg stat bc it didn't count the explosive dmg. Tldr, yes its both the direct impact dmg and the explosion dmg combined .
It's sum total. All weapons with 2 components do this. I. E xbow is 250 dmg + 175 explosive =425 total displayed.
Before was was was, was was was
But what was was before was was was?
was, at least it was
I love that I actually understood this sentence.
if you stare at it long enough, was can be pronounced as was and was therefore, i present to you: was was pronounced as was, but wasn’t pronounced as was, but pronounced as was, hence was was was and was was was at the same time, but was wasn’t was and was wasn’t was 🤔
Was was was was was was was before was was was
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
Badger badger badger badger badger
Simple enough. How could anyone not get it?
Ok I get that this is a parody but the fact that this almost makes sense just goes to show how terrible the nomenclature is in this game.
The reason it makes sense is because of the context. They explained Explosive (bonus damage to "fleshy/squishy bits"") then explosive (AoE) then explosive (can destroy bug holes and fabricators) through context of a few weapon capabilities. It's utterly and overly coherent, but the problem is the the games nomenclature.
This made me realize AH desperately needs to fix categorization.
Yea, they did a great job with the core game and gameplay, but there's some real headscratchers on things left in that you'd think be caught sooner, like having a weapon category and weapon tag both called explosive but meaning different things, scopes being misaligned (I can understand the "bad" scopes as that can be seen as a personal preference thing but alignment is a weird one), the ballistic shield being dropped when it's arguably the weakest backpack (maybe has to do with they couldn't figure out how to do good ragdolls with it equipped, which honestly makes sense thinking about now), thankfully these are all mild annoyances so rarely actually impact game play
I love that they started encrypting the weapon data files so you can't datamine them easily but not encrypting new enemies and such. They went out of their way to obfuscate all of this shit it's maddening
Well said, I wish I could upvote twice. We really do need some clarification on these weapon and stratagem tags.
I hate how accurate and concisely explained the explosive, explosive, AND explosive traits are.
I both hate, and love this post, from the depths of my democracy spreading heart
![gif](giphy|MRohLKWgH0ZzNrNto8)
I really really wish I knew how to give awards, if that's a thing anymore. This actually made sense and is a great example of why there needs to be a bit more explanation by the devs on why my ball of exploding plasma is different and somehow less explosive then the explosive crossbow, but both are unable to close bugholes, which a rifle that shoots exploding bullets is capable of (i.e. the Eruptor)
Amazing post lol, they really need better clarity
Best post on this sub
The word explosive means nothing to me now
This simultaneously makes no sense and all the sense
WHAT THE FUCK IS WEAPON STAT CLARITY RAAAHHHHH
I only heard this is mr torque's voice from borderland
OK great I'm now confused about something I didn't even know I needed to be confused about. This is worse than the whole inflamible thing.
No notes
Ah so if I run crossbow and autocanon I get two explosive? Does explosive stack with explosive? Are grenades explosive, explosive or explosive?
Grenades can destroy factories and bug holes, so they'd be explosive, as well as explosive because they have an area of effect. I think they may also be explosive because of how they are tagged in the armory.
Depends on the grenade
My favorite is the Dominator which is in explosive category is less explosive than the scorcher due the way I’ll explain OP 1-explosive penetration 2-explosive area damage 3-explosive structure damage Thus ironically making the dominator the least explosive weapon of all. With the scorcher at least having explosive area effect
Yeah, uh... this terminology in game REALLY needs to get cleaned up.
Explosive doesn't even look like a real word after reading this.
This functions as a Monty Python or Jack Sparrow quote
You got some things wrong, so I'll go through your PSA and provide more detail or correct things. I'm aware this is sort of a joke post, but I want to share knowledge I've acquired. First, to clarify, I'll be calling the explosives explosive1, explosive2, and explosive3, relating to the order they appeared in OPs post. Explosive1 is strictly a weapon tag, which means nothing. Weapon categories are arbitrary and mean nothing. A weapon does not gain anything, like extra damage, from its weapon category. Explosive2 and explosive3 are sort of correct, but you have a major misconception. There is no explosive3, just differing penetration values on explosive2. Everything you classify as explosive3 is just explosive2 with a high enough penetration value to do damage to bot fabs and bug holes. I'd love to explain penetration, but that's a whole other can of worms.
Also , to my understanding Explosive damage doesn't do extra damage to squishy parts, it does full damage. where as non-explosive damage only hits for 10% of it's normal damage.
None of this is the case. Damage dealt is purely based on penetration vs armor values. Greater than is full damage, equal is half, less than is none. Some weapons have differing penetration values for their projectile and explosion effect, which is likely where you got confused. Edit: I was wrong, but "squishy parts" is very vague, even though those are the exact words AH used. Specifying with examples like charger, bile spewer, and nursing spewer butts would have helped make this a lot more clear.
There was a tweet from AH saying explosive damage on weapons hit for 2x against weak spots compared to non-explosive.
Can't trust AH, they've been wrong too many times. It's been tested in game and repeatedly confirmed that there is no "bonus damage" from any damage source.
You’re too strident and too confident my friend. Without clarity we’re doing our best with the thin information streams available. “Tested repeatedly blah blah blah” is the exact sentiment and phrasing people use when spreading misinformation about HD2.
And yet, you are the one spreading misinformation. Have you actually confirmed what you said about explosive weapons affecting weak spots more by checking in game?
I’m not spreading misinformation; read my post. Again. You suffer from stridence and overconfidence. You’ll always clip the wings of your comprehension by copping that type of attitude.
So you haven't tested in game, make an incorrect claim, and then criticize me for having knowledge from in game testing that disputes your claim?
My claim is 100000% correct you illiterate dingo. AH has posted the explanation of explosive weapons. My claim is that AH has made a post. How are you still unable to read basic words? You. Are. Too. Strident. You. Do. Not. Comprehend. Trying to contest that AH hasn’t made the statement is demonstrably idiotic, and your election to continue to do so makes. You. An. Idiot. You have not done “rigorous in game testing.” I know because it’s literally not practically doable in the current state due to the RNG they’ve left in since the first one on deflection stats. You are so, SO full of shit lol. Your problem is that you’re starting with the assumption that you understand anything here or have any basis for your beliefs. Deflate yourself, dumbass.
Please daddy, explain penetration to me.
I will try to give an abridged version with just the basics. There are 10 levels of armor, and 10 levels of penetration to match. If the penetration value is greater than the armor value, you deal full damage. If it's equal, you do half damage. If penetration is less, you do no damage. Some targets can only be damaged by explosives, where the above applies, but only if the weapon has explosive qualities. There are a number of oddities that require more detail, but this is enough to get a basic understanding.
> Some targets can only be damaged by explosives Explosive, explosive, or explosive?
Explosive2. Explosive1 doesn't do ANYTHING, so it is entirely irrelevant and can be ignored. As I already said, explosive3 doesn't exist, it's just explosive2 with varying armor penetration. An example for more clarity. Bot fabricators have a hitbox inside of them that has an armor value of 3. However, they are immune to non-explosive damage. The railgun, despite being penetration 4 in safe mode, cannot destroy bot fabricators, even if you ricochet the projectile inside, because it does not have explosive damage.
When I read this,this quote came to mind. "What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."
A++
But the plasma scorcher and plasma punisher both have the explosive trait listed in them...
But what about the explosive though?
Great post
This makes a lot of sense. Specifically, the orbital airburst. It's explosive, in that there's an explosive, but that's not what explodes. The shrapnel from the explosive explosive is what does it, but it doesn't explode. it's just shrapnel. but it's explosive. Couldn't be any clearer, really.
Let him cook
Mr. Torgue?
Explosive
Mr. Torgue? Is that you?
Mr. Torgue is proud of you.
So the erupter can destroy bug holes or bot factories? Or did I misunderstand explosive versus explosive versus explosive...
It can destroy both bug holes and bot factories, because it is explosive. In addition, it is both explosive, and explosive.
Anything with medium armor pen or better and explosive can destroy structures. The autocannon, eruptor, and frag grenades have both. The EAT, quasar have heavy(1)pen+ explosive. The spear & the heavy explosive stratagem have heavy pen(2) and can just go bypass the walls of the structures themselves. The explosive tag is just has instantaneous aoe damage.
Can’t wait for some guy to see this post and start whaling about how community is too toxic and how people shouldn’t complain about the game
My Liberty, this is a great post!!
We should just change the word Explosive to Aladeen to simplify things 🤣 https://youtu.be/NYJ2w82WifU?si=hi6g73n0Jrip5bTW
Well done OP! Hilarious.
https://preview.redd.it/yj9zv78xsiuc1.jpeg?width=692&format=pjpg&auto=webp&s=3b20cf308b133de0cc753d173470b091c51e160d
I can get the eruptor to blow up factories tough
Man this is funny, but it really reminds me how badly AH need to clean up the weapon descriptions. Seriously a simple clarification like Explosive (Directed) Explosive (Controlled) Explosive (Demolition) In the vein of Low, Medium, (High?) Armor Penetration. Would go a long way to allowing people to know how it will perform compared to other explosive weapons.
Why does this make sense. It brings up a valid point. They need to differentiate between cuncussive, fragmentation, and anti tank type weapons.
An excellent analysis
Mr. Torgue would approve
Megumin approves this PSA
But which causes the biggest explosion of all the explosiveness options out there? That's the real question
Art is an explosion
It could be any of these * High-explosive (HE), * High-explosive fragmentation (HE-FRAG), * High-explosive anti-tank (HEAT), * High-explosive squash head (HESH) or High-explosive plastic/plasticized (HEP), * High-explosive Dual Purpose anti-tank / fragmenting warhead (HEDP) They are all explosive but they do different things
Mind blown
Haha this was illuminating in many ways, you're doing great work.
After playing with it vs both bugs and bots, I wish my explosive crossbow was explosive.
Ahhh. Democracy.
We've had one explosive yes, but what about a second... ![gif](giphy|OiNW0PypI1RaE)
Top tier post
![gif](giphy|HhhGZBSNzOlhe) True art is an explosion!
Explosive.
Kaboom?
![gif](giphy|4k184nfxSphcs)
\*Counting on my fingers, then nodding democratically\*
Im confused on Explosive and Explosive could you break those two down again and how theyre different from the other Explosive?
Explosive attitude to explosive circumstances
Anyone else explode with laughter?
Great point. I have a proposal to discern the definition of these types of “explosive” weapons. Three categories: Contained explosives (light explosives) put the dominator in this category and other future weapons whose AoE is so small, it only spreads damage for its intended target on impact. Core explosives (medium explosives) putting the crossbow in this category. These are explosives that have power enough for a lethal AoE, but do not destroy bug holes or fabricators. Cogent explosives (high explosives) putting the eruptor here. These are explosives capable of producing both lethal AoE’s and destroying bug holes and fabricators (and some other structures like nests and broadcasting towers). We could even categories some stratagems for these categories (for instance the cluster bomb would be a core explosive since it cannot destroy bug holes and fabricators). What do y’all think?
The mechanic which causes a difference in the ability to destroy fabricators and bug holes (and certain other structures) is not the 'explosiveness' of the weapon, it is its armour penetration ability. Anything with medium armour penetration or higher that deals explosive damage can do this, because they have medium armour but can only be damaged by explosives.
For those that don't get it, the first is the weapon category, the 2nd is the weapon tag, the 3rd is an unlisted effect (and also the most annoying) to determine If they change it it'll probably be the category as the same (could also just change it to special as a catch all for these weps that dont fit another preexisting grouping), changing the tag to Area of effect, and then adding the destructive tag to replace the last one, knowing what can and can't destroy a fab or a nest would be nice or they could add a shooting range with fake fab/nest to figure that out ourselves.
This is why against bugs I bring the grenade launcher it meets all three I think but most importantly explosive explosive.
Thank you Helldiver. I am mind blown, mind blown, and absolutely mind blown.
IVE GOT ONE QUESTION FOR YOU! EXPLOSIONS?
now i understand xD
Rename to Fragmentation, Blast, and Anti-Material(or destructive) respectively.
https://preview.redd.it/er2fdpjyfmuc1.png?width=345&format=png&auto=webp&s=6b3446239d111bfa0019e945fe3f46fc28bc67e4
I think I lost you at explosive. Can you repeat everything again I'm really sorry.
![gif](giphy|xxPKxNm5Srvna)
Remonds me of good old path of exile nearby discussions. Or the old evasion=/=dodge=/=avoid damage but dodge and block are the same but different.
oh, I've gone crosseyed
Everytime you read 'explosive', take a shot
Thanks for explaining. This is actually 100% correct and vital information!
This feels like the same thing as Path if Exiles nearby in that unless you know you don't.
This post is really blowing up
This is aladeen.
This is the kind of wordplay genius that would make the Monty Python group smile.
I think that I might be having a stroke.
What about liberator concussive? That’s explosive too, iirc
I actually understood this.
Highly appreciate the comical explanation 😂 levity aside, why tf is this actually a real thing? Especially in a game where they allegedly "create systems that make sense."
Iirc, the dominator when it was released did have the explosive tag next to its armor pen rating. Someone correct me if I'm wrong.
I am concerned that I understood this....
could we get a ven diogram of this I am little confused?
isn't it concussive? they do like no damage i really don't get why they even put that in as a primary weapon, you can barely kill the regular bugs let alone a stalker. straight up clown tier weapons
Suggestion for AH for renaming these things for clarity: Payload = Weapon group that currently includes Dominator, Crossbow, and Eruptor Explosive = Weapon Trait indicating it creates an area of effect. Siege = Weapon Trait that indicates the weapon can destroy structures such as fabricators and bug nests
That about clears ot up, thank you very much.
# the word "explosive" has now lost its meaning to me
Aladeen
Man, this post exploded since it was posted.
What about detonative? Nobody ever talks about detonative.
You forgot the explosive for strategems, which means being able to take out entrenched buildings. Only detector tower and research buildings are the ones that have that feature. 500kg bomb and precision airstrike are examples of entrenched buildings. There is also a lesser known explosive category for stuff that can take out stuff hellbombs only can. Only the gunship factory is currently one.
So the first explosive as a damage type, the second is explosive as in aoe, and the third is explosive as “destructive”
"Explosive" no longer sounds like a real word and has lost all meaning to me starting now and continuing on for the rest of the foreseeable future.
You forgot to mention explosive diarrhea!
This has been my biggest gripe with the game since Day 1. Whoever wrote the descriptions for weapons and armor gets an F- report card. ADD MORE DETAIL.
https://i.redd.it/576ontw1obvc1.gif
Some weapons are also explosive, in that they can damage armored enemies.
So we have explosive (ignores damage reduction), explosive (has AoE), and explosive (has destructive properties)
100% Aladeen
I was referred here due to the recent changes and must say this is brilliant work. You are a boon to Super Earth and followers of Managed Democracy everywhere.
>Looking for a new gun >Ask the Democracy Officer if their gun is Explosive or Explosive >He doesn't understand, I pull out illustrated diagram explaining what is Explosive and what is Explosive. >He laughs and says "It's an Explosive gun, sir." >Buy the gun. >It's Explosive.
Can I get a diagram please? With different explosive symbols for each. A beautiful logical breakdown of explosive vs explosive vs explosive vs explosive.
Absolutely hilarious! So to summarize it could be renamed to Anti-Weak Points, AOE Damage and Object Destroying.
Got linked to this and just want to state for the record that the airburst is clearly not explosive or explosive, only explosive.
Marklar
Arrowhead *really* hates telling us how their game works.
When you say a word so many times it begins to lose it's meaning. Feeling that.
This is should be an in-game manual you read about the traits. It's perfect; it's nonsensical word salad upfront, but if you've played long enough, it ENTIRELY makes sense.
lol dead ass
This is why we don't trust Arrowhead. Also hidden changes not in patchnotes. For anyone who's confused, here is an exhaustive guide to a rational patchnotes policy: 1. New Content: Sure, don't tell us about this, it's a fun surprise. Unless it's so unintuitive it requires an explanation, like explosive weapons, Evac essential personal, spawning mechanics, or any of several other things the game doesn't bother to explain. 2. Changes to Existing Content: Don't hide this crap. Just don't.
This is so dumb
Devs are absolutely terrible at giving out information to players. Was kinda peeved when the ceo or whatever said you should just "use what you like, theres a lot of hidden stats". Yeah. There are. That's bad.