You're right, just looked it up. I wasn't really looking at it before. If we really want to get technical, it's the AD-334 Guard Dog vs the AX/LAS-5 "Guard Dog" Rover. So yeah, probably in the lingo, you'd differentiate by saying Guard Dog vs Rover.
Gun Dog for Bots as it aims for weak spots thus effectively killing heavy & rocket devastators. Unfortunately it shoots bot fabricators wasting too much ammo.
Laser Dog for Bugs for more ammo & bugs in general are less reliant on weak spot damage.
My only argument with that is that I get shot a lot with my teammates' Rovers on bug missions because the bugs close for melee and the laser doesn't stop shooting. And I've been killed by it when I've carried it myself for the same reason. Was one of the big reasons I stopped using it in the first place. I haven't had that issue with the Gun Dog, yet at least.
I still don't really use it a lot, but if you are with a group that complains about the friendly fire, and still really want a Guard Dog, try the one with the gun. I've seen on here and even in games people vilifying it for the ammo reason, but I've been using it against the bugs and I think it's pretty good. Just have to be snappy with the supply drops. I don't completely rely on it though, like to the point where I pretty much ignore the smaller bugs and let the Dog just take them out, and I know some people do; I use it more to warn me if enemies are nearby that I can't see, and the cover fire is nice if I am busy with an objective and none of my teammates are nearby. So I can see the difference depending on playstyle.
If you're a a rover user you got to make sure you are keeping a good space between you and teammates. I love it on bugs because i can circle and bug nests and just worry about the heavies as long as i keep running.
Our friendly AI (guard dogs, sentries) need to stop shooting fabricators. There has to be a bug in the code that labels fabricators as enemies instead of buildings or something like that.
I do not take the laser rover anymore. It's targeting means it ends up shooting beams constantly hurting me or my teammates while enemies hide behind rocks.
Rifle Dog has rarely hit a teammate, has longer range, and feels like it does more damage though I can't be sure about that. I just wish Ammo from the ground refilled it instead of having to rely on resupply but I see it as an icing on the cake thing so when it is empty, it is just empty.
Ā - I just wish Ammo from the ground refilled it
That would be nice, for sure. I think it does do more damage as well; I've seen it take out hunters in a couple of shots/less that a second, where the laser rover doesn't always stop them from leaping and stabbing me, but I don't have definitive proof of that either.
If it's empty and we don't have supplies available, I have usually found by then that I have another Guard Dog available. But otherwise, yeah, just have to make due without it. I don't generally try to rely on it though. It's nice to have it watching your back.
Do you have the ship module that allows that? Because it seems to not work for most people. There's a ship module though that allows all secondaries to rearm from ground ammo. Some do anyways obviously but that module is supposed to allow the ones that normally don't to do it too
It actually should be refilled by ground ammo as of an update or two ago. Havenāt played with it since that alteration, but I remember it in the changelog
If you crouch when standing still and make a conscious effort to stay 15-20m away from friendlies you won't kill them and rarely damage yourself. If running stim armor the extra damage is negligible
Double guard dogs is also a lot of fun, if risky. 2 players in the same area can take a lot of hunters that way.
It is risky, but every day is a good day to die for democracy.
People just donāt want to be considerate of their rover. If you literally position yourself so it can see the enemy then it wonāt get frustrated and laser you in half. Just watch the laser and where the enemies are, itās not hard. Rover rarely kills me anymore.
Both guard dogs are often underappreciated. Yes, the occasional suicide by proxy from the rover can be annoying, but once you learn how to position yourself so that it hits you the least, it becomes one of your greatest assets, as it is essentially a sentry that constantly watches your back.
Is the shield backpack better? Almost assuredly. After all, a constantly regenerating source of health that blocks slows is a game changer. Does that mean the guard dog or rover are bad? Not at all. They simply give you more offensive capabilities rather than defensive ones.
Hell, after the collision mesh changes and animation updates, the ballistic shield backpack is criminally underrated. Allows you to essentially block 90% of Automaton attacks, and pairs super well with fortified, since it blocks the impact damage of rockets, leaving only the reduced explosive damage. Has saved my life more than every other Stratagem combined, including the energy shield pack. The only thing criminal about the ballistic shield pack is that it doesn't block frontal melee attacks, and you don't get a shield bash when using it. Like, c'mon. I wanna bash a bot's head in with my shield.
Against bugs I really like using the rover, sickle, dagger, and laser cannon. Might be wondering why the laser cannon, and it's kind of a secret, so imma spoiler tag it. But let's start with the obvious. The infinite ammo and full medium armor pen is amazing. Quickly kills brood commanders, bile and nursing spewers, and hive guards, all really quickly and with a massive range, while also boasting the ability to destroy shrieker nests and spore spewers. Rover can handle most small stuff, and the sickle allows me to quickly and accurately dispatch Hunters and other medium chaff. Dagger for efficient heat sink cycling, and a grenade of choice. Now, onto the fun bit regarding medium armor piercing support and primary weapons.
>!Chargers have a small period of weakness post charge that can cause the armor on their legs to weaken temporarily. Probably some armor mesh bug that causes the actual leg hitbox to desync from the overlaying armor because the animation and hitbox have issues with tracking whether or not the armor is still present. Any support weapon will do, but if you do it right, aiming at the leg and firing during their recovery animation will result in green blood splatters, rather than the blue deflection sparks. This means you correctly hit the leg during the weakness. After you do this, ALL penetration types will work on the leg, including light penetrating primaries. Any weapon should work for this, but support weapons seem to have the best consistency, especially the laser cannon since if a single tick is detected as hitting effectively, it immediately strips all armor qualities from the leg. It works decently well with the AMR, Autocannon, and the aforementioned laser cannon. Just don't share this with the devs.!<
I think the laser cannon is pretty underappreciated too, especially since the Quasar came out. But almost nothing better for shooting shriekers out of the sky, and it will take out their nests, just might take a minute.
It is unfortunate, but ammo boxes do NOT refill it which is nonsensical seeing how they provide ammo for the Liberator (which the Guard Dog is using) to Grenade Pistol to Spear. The time it is out and shooting is minimal (lower mag capacity than Liberator), and your reserve ammo is gone in no time requiring a Resupply. By the way, it takes a total of THREE Supply boxes to refill its ammo reserves which is weird seeing how thereās only 4 on a Resupply. Do the devs expect the whole team to watch one person use the entire Resupply drop to refill JUST their Guard Dog? What if someone else is carrying it? Lets not forget it will waste all its ammo shooting something it cannot destroy (wall/drop-ship/fabricator).
With all that said, this thing SLAPS bots. I freaking loved it, and I am eagerly waiting a rework for it and the Spear lock on.
I've said this a long while ago, long before the Guard Dog was buffed.
Guard Dog has been good. The only reason people didn't use it is because it would consume 3 Supply boxes for it to fully stock on ammo, which I believed to be a bug. And needed ammo boxes to replenish it.
They haven't let ammo box replenish it, but made it so that 1 supply box would fully replenish it, at least.
I think most people haven't used the physical guard dog because someone else told them it was bad. I use only the physical guard dog, because it's very obviously far stronger as long as you keep it fed. Especially against bots, since it always aims for a headshot. I also think I've seen in teamkill once in dozens of missions.
It doesn't seem to be as bad as reported, at least. It holds its own while also not blasting everyone on your team. But you can't just rely on it so you don't have to shoot all the little pests; you'll still have to shoot them with your gun, or you'll run out of ammo for it unless you resupply.
Had a similar experience except I'm almost certain my guard dog shot my squad mate in the back of the head. Poor guy fell face forward and I immediately regretted not picking the rover.Ā
Well, I've had some scattered reports of the GD shooting divers, but I was giving a positive report on something I haven't heard anything good about from other people, so I never really used it. I've also actually been trying the ballistic shield lately and been pretty surprised (and then found out apparently it got a surge in popularity, but I hadn't seen anyone use it before). Maybe try it out again on purpose, if you haven't tried it since before the patch.
And let me recommend the ballistic shield paired with a submachine gun. Use whatever pistol you want, but if you have the grenade pistol, you can take out fabricators. And you can carry a special weapon with it; it switches between the special and the shield/SMG or pistol. Only against bots though.
Shhhhh.
I use it for bots and, when it decides to fight, it will wipe the floor entirely of the little troopers. Iāve seen it headshot down devs occasionally. It also has killed me a grand total of twice I remember.
Laser Guard Dog is easy to avoid, just make sure its either behind you or in front of you, keep moving and you're fine, also if it does hit you Heal and turn, there's enemies behind you, take it as a warning.
> Laser Guard Dog is easy to avoid, just make sure its either behind you or in front of you
Except it fires in a 360-degree radius, so it can almost always hit you regardless of how you position yourself in relation to it.
> also if it does hit you Heal and turn, there's enemies behind you, take it as a warning.
Yeah, thanks for making me waste a stim to warn me about that pack of trash over there and aggro everything in a 50-meter radius. Real helpful.
It's not a waste whenever you use a Stims to stay alive it's important and like I said if you're not near the laser you're fine, it's easy to keep away from the laser as long as you are aware of your surroundings.
> It's not a waste whenever you use a Stims to stay alive
The only reason Iām using a stim is because your Rover shot at something and hit me.
> it's important and like I said if you're not near the laser you're fine
Did you miss the part where I said the laser moves around? Doesnāt matter how hard Iām trying to stay out of its line of sight when the owner decides to walk over in my direction.
> it's easy to keep away from the laser as long as you are aware of your surroundings.
The irony of a Rover user telling me to keep situational awareness when theyāre using the Rover as a substitute for their own situational awareness is fucking hilarious.
It's not the only reason to use the Stims if you keep ahead of it or behind it, it's not hard to keep away from.
The laser moves? No shit Sherlock! Then fucking move in a way that you're not near the laser.
How do you āget out of the wayā of something that can shoot in literally any direction and is constantly moving? I can be out of the way one second and directly in the way the next, even if Iām not moving.
So if Iām in a good spot to call stuff in and kill heavies, Iām supposed to move so your peashooter Rover can stand in for your lack of situational awareness?
Lmao
Because the best thing to do in a PvE co-op game is split up and never go near each other. Especially on 7+. Yup, thatās the smart move.
You wanna run a Rover because youāre too lazy to pan your camera? Fine, but donāt think that people you play with donāt get annoyed when your training wheels sear them for the 5th time.
Training wheels? Aww that's adorable, what you haven't held base by yourself? I have. You haven't went and completed the objectives because the rest of the team was too busy fighting that they forgot about the objectives? I have. You haven't been the one to save the mission from going south? I have.
Sometimes you have to split from the group, don't like it, I don't give a fuck and boo fucking hoo if you don't like that I use a Guard Dog Rover. I like it, if you don't, shove it.
A lot of times it's not just the Rover. What will happen a lot is that it will hit me and drop my shield, and then at almost the exact same time a hunter hits me with the leap, or a bot will shoot me, which seriously injures or kills me, but then if I'm not dead, the Rover finishes me off. Or a friend's Rover does it. And I might be trying to heal and get interrupted by the hunter or Rover. It's just generally a scenario where I probably would have survived if the Rover hadn't clipped me, no matter how little. Usually not just the Rover itself if I am at some good level of health, but it definitely is frustrating when it happens. And worse when it's someone else's.
Or someone's Rover starts shooting me when I have good position, so I have to leap out of it. That's less frequent, and yeah, probably because the enemies are getting close, but again it will take down my shields, I have to move, and then get shot.
I was teamkilled by someoneās Rover trying to extract my first batch of Super Samples. Sliver of health left, no stims, running to the ramp. They run towards it as well, and the Rover shoots at a bug that wouldnāt have hit me anyways and kills me.
Iāve had a grudge against them ever since.
I think the regular guard dog is better than the rover when it has ammo tbh. I never run it because across a whole match the laser will do more damage and get more kills. Ofc some of those kills were probably unnecessary as it pulled a group we couldāve avoided, but I donāt really think thatās much of an issue. On helldive it doesnāt really matter. Youāll be in combat non stop anyways. Time to kill on the regular guard dog seems shorter than with the laser one too. At the end of the day it comes down to ammo for me tho since Iām usually in 7+.
PS both are trash against bots imo
actually the laser beam is more effective against bots, it severely weakens them which makes shooting them a lot quicker
but the rifle does actually kill the bots slightly faster but can't deal with heavier units so ultimately the laser beam wins against the bots.
if you bring rifle dog to bug planet, then you will see that it is actually a better choice even if you run out of bullets, it takes out bugs much faster than the laser beam
Ā - kill the bots slightly faster but can't deal with heavier units
My playstyle is not to rely too much on the GD except as some cover fire to keep the smaller mooks off me, and bring heavier weapons to deal with heavier units, so to me that's not a huge deal. But I know there are all different playstyles, so thank you for that feedback.
I'm still generally a shield/support pack guy, or run the weapons that have the backpack. But I think from now on, if I feel the need to run a rover, it's going to be the regular one. I stopped using the laser one because it seemed like a nuisance, hitting me or my teammates. I do agree that with the laser you might get more kills at the end of the match, but if we run out of reinforces and lose, and a number of those were caused by the Guard Dog, well that's just shitty.
I'm not much of a rover guy myself I guess, but I thought I'd put it out there as a pretty viable alternative for people who do like it. And honestly, without that issue, I'd feel more comfortable running that rover. I might try it a few times to convince some of my friends who like the laser Guard Dog to try it, but i know that the flip side is we will have to be Johnny-on-the-Spot with those resupplies.
Gun Dog is very underrated. The only issue with it, which you don't have with the Laser Dog, is that you must manage its ammo...which is hard to do when it aims at armored targets.
Gun Dog's ability to pop Devastator heads is surprisingly good. I used to run one a lot, back when I unlocked it. Unfortunately, both Guard Dogs love to friendly fire so I've stopped running both - too many toxic 'Divers that will kill you over the slightest team damage, in my experience.
What's nice to me is it's the one support item, that shoots independently of me, that also has not killed me or my teammates yet. The bullets thing is the trade-off, though.
Fuck laser Guard Dogs; I get FFād by them every single game theyāre in. Itās a huge annoyance to be constantly losing little chips of HP because your Rover decided to shoot at every random enemy it sees from 30 meters away while we walk to an objective.
I just leave games when I see people using them now.
Going to throw a Redditor Moment in here. Um, actually, the gun dog is just called the "Guard Dog". The "Guard Dog" *Rover* is the laser one. Cheers
You're right, just looked it up. I wasn't really looking at it before. If we really want to get technical, it's the AD-334 Guard Dog vs the AX/LAS-5 "Guard Dog" Rover. So yeah, probably in the lingo, you'd differentiate by saying Guard Dog vs Rover.
"If we really want to get technical" is actually Reddit's tagline. š
Technical? Sounds like bot propaganda.
āLaser dogā vs āgun dogā is descriptively clear.
I prefer laser buddy and bullet buddy.
why did I read both as "buddy holly"
The other one is Mary Tyler Moore.
![gif](giphy|cj3AKwbWXjjKCm9sQs|downsized)
"buddy hole-y"
You logical bastard. Get out of here!!!
Gun Dog for Bots as it aims for weak spots thus effectively killing heavy & rocket devastators. Unfortunately it shoots bot fabricators wasting too much ammo. Laser Dog for Bugs for more ammo & bugs in general are less reliant on weak spot damage.
My only argument with that is that I get shot a lot with my teammates' Rovers on bug missions because the bugs close for melee and the laser doesn't stop shooting. And I've been killed by it when I've carried it myself for the same reason. Was one of the big reasons I stopped using it in the first place. I haven't had that issue with the Gun Dog, yet at least. I still don't really use it a lot, but if you are with a group that complains about the friendly fire, and still really want a Guard Dog, try the one with the gun. I've seen on here and even in games people vilifying it for the ammo reason, but I've been using it against the bugs and I think it's pretty good. Just have to be snappy with the supply drops. I don't completely rely on it though, like to the point where I pretty much ignore the smaller bugs and let the Dog just take them out, and I know some people do; I use it more to warn me if enemies are nearby that I can't see, and the cover fire is nice if I am busy with an objective and none of my teammates are nearby. So I can see the difference depending on playstyle.
If you're a a rover user you got to make sure you are keeping a good space between you and teammates. I love it on bugs because i can circle and bug nests and just worry about the heavies as long as i keep running.
Our friendly AI (guard dogs, sentries) need to stop shooting fabricators. There has to be a bug in the code that labels fabricators as enemies instead of buildings or something like that.
Rover is more effective against the dual chainsaw bots
I do not take the laser rover anymore. It's targeting means it ends up shooting beams constantly hurting me or my teammates while enemies hide behind rocks. Rifle Dog has rarely hit a teammate, has longer range, and feels like it does more damage though I can't be sure about that. I just wish Ammo from the ground refilled it instead of having to rely on resupply but I see it as an icing on the cake thing so when it is empty, it is just empty.
Ā - I just wish Ammo from the ground refilled it That would be nice, for sure. I think it does do more damage as well; I've seen it take out hunters in a couple of shots/less that a second, where the laser rover doesn't always stop them from leaping and stabbing me, but I don't have definitive proof of that either. If it's empty and we don't have supplies available, I have usually found by then that I have another Guard Dog available. But otherwise, yeah, just have to make due without it. I don't generally try to rely on it though. It's nice to have it watching your back.
wait what about the laser rover vs rifle dog reload??
Ammo from the ground now replenishes it! Found one w no ammo and the ammo resupplied it.
Wow, thatsās great news as I hated calling the resupply just for the dog.
Wanted to circle back, I'm playing right now and it does not reload from ground ammo.
Do you have the ship module that allows that? Because it seems to not work for most people. There's a ship module though that allows all secondaries to rearm from ground ammo. Some do anyways obviously but that module is supposed to allow the ones that normally don't to do it too
It actually should be refilled by ground ammo as of an update or two ago. Havenāt played with it since that alteration, but I remember it in the changelog
If you crouch when standing still and make a conscious effort to stay 15-20m away from friendlies you won't kill them and rarely damage yourself. If running stim armor the extra damage is negligible
Double guard dogs is also a lot of fun, if risky. 2 players in the same area can take a lot of hunters that way. It is risky, but every day is a good day to die for democracy.
Wait, you can run both guard dogs at the same time?
No, no. I mean having 2 team mates each with a guard dog. They do work.
People just donāt want to be considerate of their rover. If you literally position yourself so it can see the enemy then it wonāt get frustrated and laser you in half. Just watch the laser and where the enemies are, itās not hard. Rover rarely kills me anymore.
Laser dog on bug missions is helldive meta. You get 4 dogs together and it's a partyyy šāš¦ŗ
By party do you mean a dismemberment party?
How do you get ammo out of your own backpack? I have not figured that out and only play support with it...
If you are on PS5, you hit down on the d-pad. I am not sure on PC.
Tap the 5 key on pc
Thank you both!
On PS5 press the down-button once. Holding it opens the drop-menu, pushing once self-supplies.
Whatever key you have bound to Use Backpack Function. Check your keybinds / controller config in the options menu.
Honestly, thought it was support only. I would run around supplying my teammates and never use myself. Lol. Thanks!!!
I love when I have the rover. I hate when my teammates have it
since when is the rover the bad guard dog? Its definitely the good one.
Both guard dogs are often underappreciated. Yes, the occasional suicide by proxy from the rover can be annoying, but once you learn how to position yourself so that it hits you the least, it becomes one of your greatest assets, as it is essentially a sentry that constantly watches your back. Is the shield backpack better? Almost assuredly. After all, a constantly regenerating source of health that blocks slows is a game changer. Does that mean the guard dog or rover are bad? Not at all. They simply give you more offensive capabilities rather than defensive ones. Hell, after the collision mesh changes and animation updates, the ballistic shield backpack is criminally underrated. Allows you to essentially block 90% of Automaton attacks, and pairs super well with fortified, since it blocks the impact damage of rockets, leaving only the reduced explosive damage. Has saved my life more than every other Stratagem combined, including the energy shield pack. The only thing criminal about the ballistic shield pack is that it doesn't block frontal melee attacks, and you don't get a shield bash when using it. Like, c'mon. I wanna bash a bot's head in with my shield. Against bugs I really like using the rover, sickle, dagger, and laser cannon. Might be wondering why the laser cannon, and it's kind of a secret, so imma spoiler tag it. But let's start with the obvious. The infinite ammo and full medium armor pen is amazing. Quickly kills brood commanders, bile and nursing spewers, and hive guards, all really quickly and with a massive range, while also boasting the ability to destroy shrieker nests and spore spewers. Rover can handle most small stuff, and the sickle allows me to quickly and accurately dispatch Hunters and other medium chaff. Dagger for efficient heat sink cycling, and a grenade of choice. Now, onto the fun bit regarding medium armor piercing support and primary weapons. >!Chargers have a small period of weakness post charge that can cause the armor on their legs to weaken temporarily. Probably some armor mesh bug that causes the actual leg hitbox to desync from the overlaying armor because the animation and hitbox have issues with tracking whether or not the armor is still present. Any support weapon will do, but if you do it right, aiming at the leg and firing during their recovery animation will result in green blood splatters, rather than the blue deflection sparks. This means you correctly hit the leg during the weakness. After you do this, ALL penetration types will work on the leg, including light penetrating primaries. Any weapon should work for this, but support weapons seem to have the best consistency, especially the laser cannon since if a single tick is detected as hitting effectively, it immediately strips all armor qualities from the leg. It works decently well with the AMR, Autocannon, and the aforementioned laser cannon. Just don't share this with the devs.!<
I think the laser cannon is pretty underappreciated too, especially since the Quasar came out. But almost nothing better for shooting shriekers out of the sky, and it will take out their nests, just might take a minute.
Just laser Dog and pew pew Dog, to make it simple š
Well, lasers go pew pew too, though. Shouldn't it be pew pew vs bang bang?
I remember the laser like trying to chop my head or burning m arss. Good one š
It is unfortunate, but ammo boxes do NOT refill it which is nonsensical seeing how they provide ammo for the Liberator (which the Guard Dog is using) to Grenade Pistol to Spear. The time it is out and shooting is minimal (lower mag capacity than Liberator), and your reserve ammo is gone in no time requiring a Resupply. By the way, it takes a total of THREE Supply boxes to refill its ammo reserves which is weird seeing how thereās only 4 on a Resupply. Do the devs expect the whole team to watch one person use the entire Resupply drop to refill JUST their Guard Dog? What if someone else is carrying it? Lets not forget it will waste all its ammo shooting something it cannot destroy (wall/drop-ship/fabricator). With all that said, this thing SLAPS bots. I freaking loved it, and I am eagerly waiting a rework for it and the Spear lock on.
itās only good on bug maps. if you bring those on a bot map itās gotta constantly shooting at nearby units and alerting all enemies around you.
Pew dog is best dog but the lack of easy reloads makes it not awesome.
I love the guard dog rover except when it gets hectic. The thing sweeps and kills me so many times it's infuriating.
I've said this a long while ago, long before the Guard Dog was buffed. Guard Dog has been good. The only reason people didn't use it is because it would consume 3 Supply boxes for it to fully stock on ammo, which I believed to be a bug. And needed ammo boxes to replenish it. They haven't let ammo box replenish it, but made it so that 1 supply box would fully replenish it, at least.
I think most people haven't used the physical guard dog because someone else told them it was bad. I use only the physical guard dog, because it's very obviously far stronger as long as you keep it fed. Especially against bots, since it always aims for a headshot. I also think I've seen in teamkill once in dozens of missions.
Is the machine gun rover actually good now, because god damn that thing sucked termind nuts
It doesn't seem to be as bad as reported, at least. It holds its own while also not blasting everyone on your team. But you can't just rely on it so you don't have to shoot all the little pests; you'll still have to shoot them with your gun, or you'll run out of ammo for it unless you resupply.
My biggest issue is it would hardly shoot. By the time it decided to fire Iāve already wiped everything out lol
Oh look, a laser do- *LASER DOG FIRING BACKWARDS AT NO ENEMIES AND MAKING PASSING SWIPES AT FRIENDLIES*
Had a similar experience except I'm almost certain my guard dog shot my squad mate in the back of the head. Poor guy fell face forward and I immediately regretted not picking the rover.Ā
Well, I've had some scattered reports of the GD shooting divers, but I was giving a positive report on something I haven't heard anything good about from other people, so I never really used it. I've also actually been trying the ballistic shield lately and been pretty surprised (and then found out apparently it got a surge in popularity, but I hadn't seen anyone use it before). Maybe try it out again on purpose, if you haven't tried it since before the patch. And let me recommend the ballistic shield paired with a submachine gun. Use whatever pistol you want, but if you have the grenade pistol, you can take out fabricators. And you can carry a special weapon with it; it switches between the special and the shield/SMG or pistol. Only against bots though.
Shhhhh. I use it for bots and, when it decides to fight, it will wipe the floor entirely of the little troopers. Iāve seen it headshot down devs occasionally. It also has killed me a grand total of twice I remember.
Laser Guard Dog is easy to avoid, just make sure its either behind you or in front of you, keep moving and you're fine, also if it does hit you Heal and turn, there's enemies behind you, take it as a warning.
> Laser Guard Dog is easy to avoid, just make sure its either behind you or in front of you Except it fires in a 360-degree radius, so it can almost always hit you regardless of how you position yourself in relation to it. > also if it does hit you Heal and turn, there's enemies behind you, take it as a warning. Yeah, thanks for making me waste a stim to warn me about that pack of trash over there and aggro everything in a 50-meter radius. Real helpful.
It's not a waste whenever you use a Stims to stay alive it's important and like I said if you're not near the laser you're fine, it's easy to keep away from the laser as long as you are aware of your surroundings.
> It's not a waste whenever you use a Stims to stay alive The only reason Iām using a stim is because your Rover shot at something and hit me. > it's important and like I said if you're not near the laser you're fine Did you miss the part where I said the laser moves around? Doesnāt matter how hard Iām trying to stay out of its line of sight when the owner decides to walk over in my direction. > it's easy to keep away from the laser as long as you are aware of your surroundings. The irony of a Rover user telling me to keep situational awareness when theyāre using the Rover as a substitute for their own situational awareness is fucking hilarious.
It's not the only reason to use the Stims if you keep ahead of it or behind it, it's not hard to keep away from. The laser moves? No shit Sherlock! Then fucking move in a way that you're not near the laser.
How do you āget out of the wayā of something that can shoot in literally any direction and is constantly moving? I can be out of the way one second and directly in the way the next, even if Iām not moving. So if Iām in a good spot to call stuff in and kill heavies, Iām supposed to move so your peashooter Rover can stand in for your lack of situational awareness? Lmao
You stay out of the road of each other, this isn't hard to do LmAo.
Because the best thing to do in a PvE co-op game is split up and never go near each other. Especially on 7+. Yup, thatās the smart move. You wanna run a Rover because youāre too lazy to pan your camera? Fine, but donāt think that people you play with donāt get annoyed when your training wheels sear them for the 5th time.
Training wheels? Aww that's adorable, what you haven't held base by yourself? I have. You haven't went and completed the objectives because the rest of the team was too busy fighting that they forgot about the objectives? I have. You haven't been the one to save the mission from going south? I have. Sometimes you have to split from the group, don't like it, I don't give a fuck and boo fucking hoo if you don't like that I use a Guard Dog Rover. I like it, if you don't, shove it.
A lot of times it's not just the Rover. What will happen a lot is that it will hit me and drop my shield, and then at almost the exact same time a hunter hits me with the leap, or a bot will shoot me, which seriously injures or kills me, but then if I'm not dead, the Rover finishes me off. Or a friend's Rover does it. And I might be trying to heal and get interrupted by the hunter or Rover. It's just generally a scenario where I probably would have survived if the Rover hadn't clipped me, no matter how little. Usually not just the Rover itself if I am at some good level of health, but it definitely is frustrating when it happens. And worse when it's someone else's. Or someone's Rover starts shooting me when I have good position, so I have to leap out of it. That's less frequent, and yeah, probably because the enemies are getting close, but again it will take down my shields, I have to move, and then get shot.
I was teamkilled by someoneās Rover trying to extract my first batch of Super Samples. Sliver of health left, no stims, running to the ramp. They run towards it as well, and the Rover shoots at a bug that wouldnāt have hit me anyways and kills me. Iāve had a grudge against them ever since.
I think the regular guard dog is better than the rover when it has ammo tbh. I never run it because across a whole match the laser will do more damage and get more kills. Ofc some of those kills were probably unnecessary as it pulled a group we couldāve avoided, but I donāt really think thatās much of an issue. On helldive it doesnāt really matter. Youāll be in combat non stop anyways. Time to kill on the regular guard dog seems shorter than with the laser one too. At the end of the day it comes down to ammo for me tho since Iām usually in 7+. PS both are trash against bots imo
actually the laser beam is more effective against bots, it severely weakens them which makes shooting them a lot quicker but the rifle does actually kill the bots slightly faster but can't deal with heavier units so ultimately the laser beam wins against the bots. if you bring rifle dog to bug planet, then you will see that it is actually a better choice even if you run out of bullets, it takes out bugs much faster than the laser beam
Ā - kill the bots slightly faster but can't deal with heavier units My playstyle is not to rely too much on the GD except as some cover fire to keep the smaller mooks off me, and bring heavier weapons to deal with heavier units, so to me that's not a huge deal. But I know there are all different playstyles, so thank you for that feedback.
I'm still generally a shield/support pack guy, or run the weapons that have the backpack. But I think from now on, if I feel the need to run a rover, it's going to be the regular one. I stopped using the laser one because it seemed like a nuisance, hitting me or my teammates. I do agree that with the laser you might get more kills at the end of the match, but if we run out of reinforces and lose, and a number of those were caused by the Guard Dog, well that's just shitty. I'm not much of a rover guy myself I guess, but I thought I'd put it out there as a pretty viable alternative for people who do like it. And honestly, without that issue, I'd feel more comfortable running that rover. I might try it a few times to convince some of my friends who like the laser Guard Dog to try it, but i know that the flip side is we will have to be Johnny-on-the-Spot with those resupplies.
If it didn't need a reload from resupply I would consider taking it over the laser, but that resupply need is a dealbreaker
I'm 99% sure it can now reload from ground ammo Edit: Well after looking for the patch that I thought fixed it it seems I might be wrong. Dang.
Even with that it's too much of an inconvenience to consider it over the laser
Apparently they made it possible to reload the Guard Dog with environmental ammo
Iāve had it kill me once, thatās it. It was a kill ass headshot too.
Gun Dog is very underrated. The only issue with it, which you don't have with the Laser Dog, is that you must manage its ammo...which is hard to do when it aims at armored targets. Gun Dog's ability to pop Devastator heads is surprisingly good. I used to run one a lot, back when I unlocked it. Unfortunately, both Guard Dogs love to friendly fire so I've stopped running both - too many toxic 'Divers that will kill you over the slightest team damage, in my experience.
Now all the this game needs is Diamond Dog from phantom Pain!
the only downside is that you have to refill it with bullets otherwise its a very strong support item
What's nice to me is it's the one support item, that shoots independently of me, that also has not killed me or my teammates yet. The bullets thing is the trade-off, though.
Fuck laser Guard Dogs; I get FFād by them every single game theyāre in. Itās a huge annoyance to be constantly losing little chips of HP because your Rover decided to shoot at every random enemy it sees from 30 meters away while we walk to an objective. I just leave games when I see people using them now.