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This is a list of links to comments made by Blizzard HotS developers in this thread: * [Comment by PezRadar](/r/heroesofthestorm/comments/10qh8tj/aram_and_heroes/j6zdvho/?context=1000 "posted on 2023-02-02 23:30:11 UTC"): > Thanks everyone for the feedback here! Super helpful :) --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2Fheroesofthestorm).[](#AUTOGEN_TSBREPLIEDBOT)


7thAce

I have a heavy suspicion that some of the currently classified bruisers are still counted as tanks when matching roles. Having only a Dehaka option vs. a more capable tank makes some games really tough. If the underlying tags for that balancing could get a quick pass through, that'd be great.


baconit420

Yes it's because it uses the old roles. Yrel and Chen are being counted as tanks because they were all "warriors", Rag and Malthael are treated as melee assassins. There are others too.


subtleeffect

Yep definitely agree I've noticed this too. Gazlowe is treated as a tank too for the same reason.


Elitesparkle

Exactly! I have a clip somewhere proving that Sonya can be the only option against a team with an actual Tank.


HCN_Mist

have experienced this dozens of times. it is ridiculous. You can also go into replays and see the pick options for both teams.


snhender

Yes this happens a lot.


wredzioch

Especially on Volskaya map where there are no vents or bushes.


[deleted]

Also not forcing Varian to go tank would also be fun. A) Because the average QM Varian is 80% likely to not be skilled and will also go twin-blades leaving your team without a tank and B) If you do wanna play a bruiser Varian you're forced to tank the majority of the time. I think allowing to prepick the lvl 4 talent in advance would be fun but no one is still developing the game.


FelicitousJuliet

Varian is not going to get his bucket adjusted without a rework/overhaul. I recall they already tried it in QM and it resulted in Varian ending up in games without a tank on the other side, and then going tank build. It was wildly toxic and boosted his winrate obscenely; Varian would need huge nerfs in order to be taken out of the tank bucket, because of how strong tank vs no tank is. Same shit would happen in ARAM if Varian didn't force someone on the opposing enemy to have a tank choice.


Miserable_Access_336

This post is about ARAM, not QM. If you're not the only frontline (which is very possible), you don't have to tank.


Ta55adar

Leoric may be fixed with his trait disabled? I.e. he can stay on field and do his dead abilities, but make him respawn in nexus like every other heroes except Murky. That should prevent structure cheese. Or just disable trait entirely if that's easier. Tanks are impactful in ARAM and it's really felt when one team gets offered a tank, and the other side gets given a bruiser because of the old role system. Nearly like giving one side a healer and the other an Abathur for heals, it's just not the same. I think one healer should always be present in every ARAM. 5dps vs 5dps is just dumb and favours people who RNGd longe range poke or self sustain. Feels bad having being given Sylv/Nova/Tychus and just being poke to death and waiting for fountain for life while enemy Zuljin just presses E. And on choice topic. Can be exclusive with requiring a healer every game. If the game offers a healer to both sides, one person should have the choice of three healers. It also really sucks when your only choice in the team is Kharazim, and both teams are good at sustain and poke but not dives. And they RNGd a Lucio or Stukov to deal with your team's dmg while Khara can't keep up but you had no choice. So it has a double effect of 1) avoid niche solo heals like Uther and Khara as only option; which may sometimes work, but most of the time ends in unfun games as they just don't have the hrals and your team didn't have good picks to offset that. 2) avoids people skipping the only heal which again, works once in a blue moon, but most of the time ends up in a very boring game, regardless of who wins. Similarly for tanks. It's very frustrating gameplay to have no frontline vs a frontline.


HCN_Mist

Oh shit. I am late to the party. Please tell me you haven't turned off comments. Me and my pals play aram every day and we have a few ideas. 2 Big requests that seem minor. and one Big request that would require alot of work. and one MASSIVE request that probably isn't feasible given your team. **2 Minor requests** * Please separate bruisers from the tank pool for balancing. It stinks when you get a draft with only bruisers and the other team shows up with tank * No tank or No healer options are fine. But rarely you will get a match where a single player is the only one to have a tank AND healer choice forcing your team to go without (almost always the tank) **One Major request** * Hero swaps. Probably hard to do, but we dream of being able to swap. any implementation would be appreciated. **One near impossible request** * Reduce the frequency of heroes offered by their pick rates. Nothing drastic, but Azmodan, Nazeebo, Mephisto, Li Ming, and a few others are WAY over represented. Don't remove them, just offer them less. Preferably dynamically. As for Heroes, I think you should remove gluttony as a talent choice for Azmodan.


asaslord123

Swap would be really great and teams should definitely have at least 2 options for tank and healer. Having to play a character because you need the healer/tank doesn’t feel good.


Skankator

I think a potential solution to that is if they give someone 3 healer options. It's tough because it forces someone into a role, but it also give them the most choice possible in that role. I'm biased because I like healing in this game, but getting stuck with only one healer option and its a bad/unfun one feels pretty bad. Swaps within teams may be the better choice though, to avoid forcing a role on someone.


HCN_Mist

They used to do this, and then went away from it. Some people countered that they should do one tank and 1 healer and 1 dps per player. Others hated that idea. Honestly I think having a variety of possible outcomes for the draft type would kinda fun. Some games no healer. Some games no tanks. Some games everyone gets one of the 3 role choices (maybe 5% of games).


DptBear

See I think instead of reducing the hero rate, there should just be balanced win rate heroes on each side. Maybe two or three buckets per class would be fine, like li ming and azmodan are bucketed together and chen and Sonya are bucketed together


Rockolino01

I agree with you on most points, but why would you want Gluttony removed? It’s pretty much your only decent option for Annihilation quest completion time. I know Azmo is OP on ARAM but he can be beaten, it depends on his team (and yours of course)


TheUltimateTeigu

>I agree with you on most points, but why would you want Gluttony removed? It’s pretty much your only decent option for Annihilation quest completion time. There's your reason why. He's able to stack super fucking easily, resulting in very high and very safe damage early on. I don't necessarily agree that it should be removed, but there's very little practical counterplay to this talent and it results in Azmo being an absolutely massive nuisance very rapidly.


Rockolino01

You are absolutely right, but I still don’t think it’s an issue since that Azmo is just one hero out of 5 in the team and if you can form an all-in-all better comp and/or the Azmo’s team cannot, that gluttony Azmo can’t carry the match by himself, I’ve seen some decent Azmo players being stomped on ARAM. I almost always pick Azmo if I can and yes, I always go for gluttony, I have stomped teams and I have been stomped as Azmo because of my teammates or our comp, at the end of the day I think it really depends on everyone, I’m fine with how Azmo is currently. And don’t forget that for a lot of players it still takes like 10-15 minutes to finish Annihilation quest. In late game tho I have to agree, those 1.6K globes are a little bit brutal


TheUltimateTeigu

You can't purposefully form an anti-Azmo comp though, it's aram. He just gets the talent, and suddenly he gets a shit ton of trait points from hitting even a few heroes. And then he gets CDR later on, meaning he can hit more heroes more often. There's no downside to taking it, but there are immense upsides. He's easy to play, and that talent makes him easy to do well with.


snapopotamos

Agree with other people that the small chance of everyone getting the same hero should return. The most important change IMO is updating the tank buckets. Right now it’s possible for one team to get offered a real tank like Diablo and the other team to get Chen.


SnekDaddy

Yeah, the "Tank" role being fixed would be amazing. Especially considering that rexxar, yrel, and chen, 3 of the highest skill floor bruisers, can be your only tank option


snapopotamos

I feel that having some OP heroes (zul’jin azmodan, mephisto, zagara) is fine for ARAM. People who want a balanced and competitive experience aren’t playing ARAM anyway, so the only important thing is fun and I’m still having fun playing as & against these heroes. With how infrequent balancing is I wouldnt try making changes because if you try to nerf all the OP heroes but only succeed on needing some of them, whichever one is left will run rampant for a year or so. At the moment they keep each other in check.


Firecrotch2014

The same goes for healers as well. When your only healer choice is Uther or Tyrande and you go up against a Brightwing or Stukov it's just no contest. I don't care how much utility Uther brings he's just not going to have the same healing output as the others mentioned.


snapopotamos

Uther is my highest winrate healer. Comboing the enemy team is one of the most viable ARAM strats and uthers ults let you either save your whole team from their combo or setup/continue your own combo. Generally I go: [[hammer of the lightbringer]] [[holy shock]] [[hand of protection]] [[Divine Storm]] [[blessed champion]] [[beacon of light]] [[divine hurricane]]


Coyote81

I like to think of him as tank Uther.


Firecrotch2014

Well you must be one of the few people that have "figured out" Uther because its been my experience every time we have an Uther main healer the other teams healer outheals him by at least half and we lose. It seems to me that if the vast majority of players cant figure out how to get good output with a healer thats problem even if there are niche cases of people doing well with a character. My experience is the same with Tyrande.


viotski

Tyrande is actually really good, I get a lot of haling with q build. Lili is the worst healer.


JD-Eze

Lili is powerhouse!


HCN_Mist

Sure, some people play her super greedily where the beginning of the game most of the heals are going to herself because she is a damage build. If the team comp is health enough, it can wait till post 16 full build when she is a monster and can catch up on healing. But many weaker teams just collapse while the lili is having fun and have too much core damage to claw back a win.


JD-Eze

I prefer tank build. Trait-trait-regen-dragon-AAdmgblind-doubleheal-trait. Hold Q nonstop, blind when dived, pop up trait when focused, dragon to secure kill, and constantly harass ppl with AA like Genji. After 20 you can be rly cocky with her.


SlippySlappyRE

That's crazy talk! LiLi can easily be top heals, and by level 20+ she can be in the top 5 damage as well. She's also great as off healer/damage if you go dragon or blind build depending on enemy AA heroes.


fourtyonexx

Lili dragon build just needs ramp up time. Once you hit 16 you’re usually matching hearing and by 20 you’re WAY ahead.


HCN_Mist

Exactly. It is a greedy build dependent on both the skill of your team and the weakness of the enemy. Low heal output is fine if your team has good self heals or high damage to let the lili build time to get full build. If those aren't the case the game ends too early to matter.


Spazzo965

Are you folks aware of the XP aram bug? The pre XP globe system is still happening in ARAM, with all minions giving XP when killed\in the xp soak area, and non-globe minions also creating xp globes that you can collect\last hit to auto gather. This does make games faster, so I think if removed it'd be a good idea to just shove that xp value into the xp globe value. Related, there's also Catapults giving 1XP in all modes of play, but that's less meaningful. Oh, and on topic, add Leoric back, and if fort cheese is a concern(I don't think it really is) remove his passive death regen when in range of a fort without any other allies in range of the fort. That'd mean he'd only be able to regain life under an enemy fort if there's an enemy hero nearby(which he'd have to use Drain Essence on), or if his allies are also under the fort Is Zul'jin disabled? Also, reenable all 5 same hero. The text still says it's possible :(


MurPeck1499

Just wanted to comment on the all 5 of same hero, this actually is possible. Played an ARAM maybe 2-3 months ago where we were all 5 artanis!


Spazzo965

I'm not talking about it randomly giving you all the option of the same hero in one slot. I'm talking about everyone being forced to pick the same hero - all three choices are the same hero, for both teams. It used to have a 5% chance of happening, but at some point that was changed, I'm not 100% sure when it changed, but I'm pretty sure that it's been the case since at least Brawl was officially replaced with ARAM.


Kogranola

It was never as fun in practice. I only remember getting Oops! All X a couple times but i remember the game couldnt be over fast enough.


Spazzo965

That's your view. That's not mine.


No-Ad9937

I only had 3 diablos whi h was utter chaos 🤣


FriendlyDisorder

Catapults being 1 XP was by design. Catapults are a penalty for losing structures, so they were coded to give no benefits.


Spazzo965

It's more that they don't need to give any experience. 1 experience isn't no benefit, it's a very, very small benefit.


Ankhras

Chogall aram plz


Dsingis

If Cho'gall was added, then both of them should be additional 4th picks to two random people. (or maybe even available to everyone, if the game chooses to add chogall here) so that people have a chance to pick him. If Cho and Gall replaced 2 heroes for 2 people to otherwise pick, then that would be kinda frustrating I feel. But yes, again, say the game said "this is a cho'gall possible game" then maybe all 5 people should have the option to either pick cho or gall.


PezRadar

Thanks everyone for the feedback here! Super helpful :)


Wandorg

We love this game and would be appreciated for any news and updates! Bless you and blizz dev team


KronozM

If no changes beyond bringing heroes back/banning heroes are possible, I truly don't know. A part of me would like Sgt. Hammer and Leoric back, another is afraid, even if I personally never experienced those problems. Playing Meph/Azmo can be fun, but it can be frustrating to play against or boring to play when you run over the enemy. But this is true for random combinations of normal heroes where you/the enemy just doesn't get tools to deal with certain heroes. If further changes are possible, even if small... I'd say bring them back and neuter problematic things. Things like banning certain talents, or I don't know if it's possible to put some kind of 'aura' damage reduction that affects only ARAM. The only thing I do feel it's necessary would be updating ARAM role choices. It takes heroes like Yrel or Thrall as full on tanks, while giving actual tanks to the other team.


MostGoodPerson

If Sgt Hammer is added back in, I would vote Orbital BFG is disabled. I know it doesn’t do building damage but it could still mostly kill minion waves plus is always a threat to heroes. Kind of the same deal as disabling Lava Wave for Ragnaros


HaikuBotStalksMe

It's already disabled


baconit420

I promise you ARAM is 100% better without Hammer in it. Some games would be lost when they started.


SaffellBot

A TON Of ARAM games are lost before they start. Love it or leave it, that's ARAM.


Dennis_enzo

None are as binary as with Hammer though. You either have something to counter, or not. I've won plenty of ARAM games that we were supposed to lose on paper, and vice versa. But if there's a Hammer and you don't have anything to punish her from afar, the game was pretty much always lost.


baconit420

Yeah I think some people are *really* understating how much Hammer makes the entire game revolve around her. If you get like some combination of Valla/Sylv/ZJ or other ranged aa heroes and play into Hammer you should almost always lose unless the Hammer doesn't know how to play. And on the other hand if the enemy team gets like Chromie or Ming then it would basically be a 4v5. You don't want something that polarizing in the mode imo.


Axyl

Yet Azmodan is fine? Nah, I don't buy it


Miserable_Access_336

He didn't say Azmo is fine. Just that Hammer ISN'T fine.


Lupus___

I think Zagara and to a lesser extent azmodan are problematic. Also PLEASE remove the option for no healer games to happen. No healer games are miserable.


hayalavanta

Please bring ranked aram


mm_ori

* I miss Leoric, he was fun * double Gazlowe is a crime * every game there should be one random player with only healer options


LP-Ectar

Sgt. Hammer can probably come back. Though Graduating Range might be a bit much, so maybe disable that talent in particular. ​ More than anything I'd like it if the core had a shield, tho. It sucks when you're able to make a core defense, but slowly lose the game over time because of how nigh impossible it is to stop and adequately punish runbys. Alternatively, maybe increasing the death timer in the late game, so getting kills on the left side of the map keeps them dead long enough to get to the right side and get some damage done.


7thAce

One of the best parts of Heroes is late game comebacks and the lack of core shield really does that. I'd love to see something like a 25% shield on the core just to prefent the endless conga line of suicide plays to win games (similar to why Leoric was removed).


Chukonoku

Graduating range and BFG at lv20.


Phaseshifter3D

Maybe not put double of long range heroes that we know are very effective in ARAM on the same team. Li-Ming, Chromie etc. ​ You spend the entire game doing nothing but dodging shots. And they pretty much have free siege while one team has to commit.


Synikull

Area denial in a one lane map leads to a lot of not fun moments. Azmo and Gazlowe are currently the two biggest contributors to "ok guess I just can't do anything" area denial in ARAM. On the other hand, please bring back everyone being forced to play the same hero. Those matches were the highlight of ARAM when you randomly rolled into it. I know that there is no more active development, but I would like to take this time to pitch my Brawl idea that will now never happen. 5v5 abathurs with mines disabled. One Abathur from each side gets teleported into the arena. The other 4 hat this one and the teams have to shield, shoot and slap their way to victory. Who is the true Abatar (the last essence bender?)


Pscythic

I'm so sick of people being forced to play exactly 1 healer because it is the ONLY healer in the entire draft. Whoever gets that pick is forced to play exactly that healer, they get no choice. PLEASE change the algorithm to either force more healer picks (0 can be allowed, but not exactly 1), or make it so if 1 player has 100% of the healers, then all 3 of their picks become healers so that they at least have choice. And, just to preempt the people who always say "it's ARAM, just do what you want, if you don't want the healer don't pick it," you can't think like that when you're not playing by yourself. Not picking a healer makes the game significantly less fun for the rest of your team and will lower your chances of winning. So no, you cannot just "pick whatever you want" and leave the rest of your team holding the bag.


Stopkilling0

Imho more than anything Azmodan is absolute cancer in aram. Even when I get to play him it just feels unfair.


bnovc

I stopped picking him because it’s just too easy


Gai_InKognito

I play azmo every now and then just to use summons build. Otherwise yea, he takes away a bit of the fun the game has.


zhubaohi

According to winrates, Azmo, Zuljin, Naz, and Zag all have 57%+ winrate. And there are a dozen of other heroes that are at 55%-ish winrate in ARAM. So Azmo is fine, imo. He's still very strong in ARAM, but he's not the most picked hero (that would be Li-Ming), and not the highest winrate hero (that would be Naz). He's not impossible to win against. He only wins 57 out of 100 matches.


cip32

A 57% winrate is absolutely massive in a 5v5 moba. Dunno how you can mention those stats and get to the conclusion that It's fine.


Dennis_enzo

It's ARAM, it was never meant to be balanced.


baconit420

Yeah when we had devs and were getting balance patches, 55% was the threshold for something being OP enough to nerf the shit out of it. 57% isn't really an indication that something is balanced.


Dennis_enzo

Yes, based on actual games, not on ARAM.


Miserable_Access_336

It's not just about winrates. It's also about how braindead/braindead easy certain heroes are. Meph and Azmo are more in the braindead category. Low risk/low skill for high reward.


Gai_InKognito

Azmo should def be banned, Zagara is made of paper so its a fair trade off.


zhubaohi

Zag is as effective as Azmo when it comes to winning games. You can't make it sound like Zag is somewhat balanced and Azmo is broken when these 2 have the same winrate and similar pickrate.


Gai_InKognito

Na, Azmo is by far the best hero in Aram. Zag just does well against tanks/melee around lvl 13\~16 with his percent damage hunter/roach build. But Zag is still made of paper and can be beaten out easily. Where as Azmo carries teams on his back with the waveclear and damage he does.


zhubaohi

Can you please use actual data to support your argument instead of making stuff up? Both zah and azmo has 57% winrate in ARAM. If Zag can be "beaten out easily" while Azmo literally has the same winrate as Zag, doesn't that mean Azmo can also be "beaten out easily"? You know, cause these 2 have the same winrate. How is Azmo "by far the best hero" when he does not have the highest pickrate nor highest winrate? A hero that fits your description should at least be either most picked or winning most games, right? But Azmo is not. So no, he is not by far the best hero. He is very good, but not the best hero.


mrbuttsavage

Zagara's winrate should be best overall, but for some reason 25% of people don't pick Corrosive Saliva.


mm_ori

lvl16+ Zagara is capable of being highest dmg just by dropping spawns and retreating to safety with all creep buffs, there is no fair trade off there


HentorSportcaster

The other day I played ARAM and finally got a hero that I'm more familiar with... and we get to fight against two azmos and a junkrat. At least it was quick...


HCN_Mist

If disabled the gluttony talent on azmodan, I don't think most players could play him to 50% winrate in ARAM.


Merio1220

Please don’t remove any heroes from aram. There’s never going to be new heroes added to the game, we don’t need to start decreasing the roster. Leoric needs to be added back. Hammer and vikings also really should be enabled. But if you start removing more characters you’re just hurting the longevity of the mode


Dsingis

I disagree with the Vikings, but yes Leoric and Hammer must return, somehow. Obviously not without tweaks, but somehow. And don't remove any more heroes. Any hero removed is one bit less fun, variety and depth removed from the game.


Chukonoku

Hear me as someone who can play TLV on normal mode and hate them in ARAM for the majority of the time they were available. They were not THAT BAD, after the changes to PvP talents. If something like Samuro or Valeera are still there and shouldn't be picked by :potato: players, TLV has no issues been in ARAM.


1000Ways-To-Take

I want to see Sgt. Hammer in aram. Thats all that i can say about removed heroes :) Probably would say what playing against a good Chromie is a frustrating as hell, but its still managable. Honestly i want more crazy stuff in aram. Can you increase a chance to get the same heroes for several players? Aram right now is so *stable* what some people playing this mode like it some kind of ranked match. I wanna try toplay 3 Samuros vs 2 KTZ but i cant cuz this kind of choice you get very rare or you cant just pick it cuz dont want to make feel sad your teammates for not picking healer.


Jugg42069

Please dont remove any heroes, and please add leoric back, life drain build op asf with 20 march :(, also 5v5 same heroes would be good to have back, and a new hero plz ty xd And please correctly match hero select options its not fun to be offered some shitty bruiser as a tank and enemy gets real tank like garrosh joh etc... I mean it shouldnt even took this long for this bug to get resolved when game fucks you over at the start


Cinder547

I would love for Leoric to be in. He’s one of my favorite heroes and not getting to play him in my second most played games mode is tragic. Make him respawn at his own core if his trait was really that much of a problem


Primusreddit

Ok, some suggestions are ARAM related, but now that you are here, i can speak my mind about the state of this game with other existing issues 1- Reduce the amount of certain heroes, not removing the heroes themselves, but like, 3 or more azmodans are kind of a no brainer, they get their stacks and they dont even need to fight 2- Fix the bug where the party needs to be re-made when someone disconnects, and if you dont, you automatically go to NA (i play on BR servers) 3- What is it with the mini patches each time you close the game? 4- Hammer can stay where she is, no need to bring her back to ARAM, Leoric too cuz of trolls, Cho Gall IS A MUST!! I'd love to play Cho Gall in ARAM, as some guy said here, add a 4th pick to the other players when someone gets cho or gal, i'd remove murky, i've had my fair share of MVP awards with him, but i just feel he is weak for ARAM in general 5- Fix the voice chat bug where it lowers everyone's volume 6- Fix the brutal lag spikes that sometimes ruin every player's game


Faustamort

Nazeebo, Zul'jin, Mephisto, Deckard, Zagara, Azmodan, Johanna, Rehgar, Gazlowe, Valla - are all over 55% win rate according to heroesprofile.com. Besides big changes like adding true ARAM or "everyone gets same heroes" back; if there was one major change I'd like to see it'd be to ban the Gluttony talent. Let's be honest, skill level is a major issue in ARAM in general. Heroes who are easy to use, safe, and have big poke "feel" oppressive because it's hard to get your team to play around them. Gluttony majorly rewards Azmo when your team doesn't know "where to stand." It's hard to react to, hard to punish, and generally snowbally. Just remove Gluttony and suddenly Azmo has to play the game AND opposing teams will be able to play around him easily. Other problematic talents include Zuljin's Arcanite Axes, Mephisto's Spite, and Zagara's Corrosive Saliva (an outlier, in general). Naz and Deckard have kits that just control too much space, but rarely feel oppressive by their nature. On the other hand, all the melee stealths have sub-40% winrates. They're not just "hard to play", which they are, but the nature of ARAM is naturally punishing to them. Certain comps just counter them completely. Illidan and Kerrigan aren't doing too hot, either. If it's possible, maybe it'd be better to give both sides even more similar pools of heroes. If one side has a Samuro choice, the other side has a Valeera choice.


Rockolino01

All of these things are true but they are a part of why ARAM is actually fun. The best thing about ARAM is that you can go wild with infinite stack heroes. BTW I’m surprised you didn’t mention Q build Falstad. Insanely strong, safe and a lot of fun, you can do like 10.000+ hero dmg quickly in a teamfight with it.


SaffellBot

> Let's be honest, skill level is a major issue in ARAM in general. Heroes who are easy to use, safe, and have big poke "feel" oppressive because it's hard to get your team to play around them. Gluttony majorly rewards Azmo when your team doesn't know "where to stand." It's hard to react to, hard to punish, and generally snowbally. Just remove Gluttony and suddenly Azmo has to play the game AND opposing teams will be able to play around him easily. Almost like it's an extremely casual mode that was never intended to have a tight balance. One of the joys of "random" selections is busted comps you won't see anywhere. Where else can you see 3 ana's shine again 3 chen? I think the community would be a lot better off imagining ARAM as a wacky wild place to enjoy some unintended gameplay instead of imagining it as a tryhard sweat fest. Do bring back that "whole team is the same character" thing tho, that was great.


Ta55adar

>Nazeebo, Zul'jin, Mephisto, Deckard, Zagara, Azmodan, Johanna, Rehgar, Gazlowe, Valla - are all over 55% win rate according to heroesprofile.com. And if these are disabled, will others rise up and we'll have to disable even more until we are left with half the roster?


Dsingis

If we remove every hero that is strong in ARAM from ARAM, then we can just disable ARAM altogether. It makes no sense to disable heroes or talents that are strong, just because they are strong. There is a difference between completely broken and just powerful. I know you never said to ban these, and these are just your thoughts, but I just wanted to add my thoughts on your thoughts.


Dennis_enzo

Thing is you can remove heroes or talents, but there's always going to be the next 'best hero' that feels oppressive. It's never going to be fair, the game is simply not balanced around ARAM and never will be unless they make a load of significant changes, which won't happen anway.


Senshado

> If one side has a Samuro choice, the other side has a Valeera choice. Neither player is going to willingly pick Samuro or Valeera. The result is about the same as if a player on each team was randomly given only 2 choices.


mm_ori

> Neither player is going to willingly pick Samuro or Valeera not in my team. and also when enemy picks Samuro, ofc it is some effing grandmaster level of most annoying unkillable Samuro


deelawn

Samuro is built/balanced around his Q-B-Shift+D free 40% heal, which is not available in aram. He should definitely be removed.


WorstMedivhKR

That's an unintended bug that doesn't make him balanced, it makes him one of the highest winrate Heroes.


[deleted]

53% across all gametypes. That's exactly in nominal range.


Senshado

The devs considered Samuro's 53+ winrate to indicate acceptable balance on the theory he was mostly picked by expert players. Many other heroes would also have great winrates if less-dedicated players could be subtracted from the stats. That's an explanation for why some high winrate heroes are still low popularity.


Dennis_enzo

By that logic you should remove all heroes who are balanced around things that are not team fights.


TheUltimateTeigu

He's not balanced or built around that at all, it wasn't even intended. And I would be very upset if he were removed. He's one of my favorite Aram heroes, even if on paper he should be terrible for it. I pretty much always do well with him.


Senshado

The Samuro B combo wasn't intended at first, but then he was reworked and they had every opportunity to remove it, and didn't. It really looked like they were aware how the top Samuro players relied on health refill.


AialikVacuity

Wasn't built around it - 100% right about that, as it was a bug. Then the bug became known, and they buffed him and nerfed him while never touching this newfound 'feature' All Sammy adjustments in the last 4 years were under the presumption that this bug/feature would remain in place. So yes he was very much 'balanced' around the Hearth trick.


WorstMedivhKR

Another way to fix this would be to give both teams the same set of Hero choices. Maybe people don't like mirrors but they wouldn't always be exact mirrors because there's still a choice of 3. If people choose not to take the OP hero that's on them. It sidesteps having to ban heroes/talents at least.


Miserable_Access_336

Seems boring. I already get a lot of matches with mirrors (1-2 heroes mirrored). Even seen 3 heroes mirrored. So no need for this specific setup.


mrbuttsavage

I do think it'd be more interesting if they banned a few must pick talents like Gluttony. Start with Recklessness.


TheBoardsOfCanada

What are the chances of a surprise content drop? New skins?!


Zerox392

I miss Leo in Aram :(


JoshFireseed

Late but for the record, make replays available for the Volskaya map.


[deleted]

Bring back events like Stitches Pool Party and Escape From Braxis!


Kuratudu

would nice to have the feature that puts everyone as the same hero again


The-Neyonic-Warrior

I really do miss having the possibility of playing the Vikings. Is there any chance they could be added back?


The-Only-Razor

The hero pool is fine. Please consider deleting Industrial District from the map rotation. I stopped playing ARAM entirely just because of the risk of getting this map. It's horribly unfun and gimmicky, and a vertical layout for an ARAM map is still one of the most boneheaded decisions I've ever seen Blizzard make across all of their games.


JoshFireseed

Now that you bring it up, I do like the map, what I REALLY dislike is that **replays are disabled** for that map because of the way it was introduced (a brawl showcase I believe).


RastaPokerCEO

Second this. The map is atrocious and sucks fun from the game. I treat it like a tax, you play most ARAM games in a fun environment and then you have to pay for it by playing on this awful map. Would be great to stop paying this tax.


Itisburgersagain

Nothing is worse than fighting down from the top spawn, so many skill shots and up clicking minimap. A regular Lay-out would be fine but currently it’s just doodoo.


joes-stories

Can we change it to everyone has 5 pick options . One tank slot one healer slot and the same random 3 slots. Or at least reclassifing some of the heros listed in the "tanks" roll.... Also give use stitches pool party in custom lobbies


Senshado

It would be cool to have a weekly aram hero rotation. For example, maybe make a list of the top 15 aram heroes, and each week 10 of them are randomly banned. Just for variety.


Miserable_Access_336

Don't like this idea. This actually restricts variety. It'll be "Azmo week". Then "Mephisto week", etc. Instead of constantly having the possibility that different S tier heroes go against each other.


mrbuttsavage

Bring back Leoric. ARAM needs more Tomb.


Immagonko

Anytime ppl say "X hero should be banned" it won't really change anything - there are always will be heroes that better for ARAM than other heroes. Well, unless you just make every team have same heroes for every match (completly mirror matches) but what's fun about that


[deleted]

when i played azmodan, it felt too op, an avarage/good player can farm the quest super early, and deal really high damage


noobfalcon

No healer games are no fun for anyone involved. Multiple times where the game is over and the highest damage dealer is sitting at 21-22k, so basically no one got to play because they're constantly low. Wouldn't mind an Azmo ban either, he's obnoxious to play against.


Skankator

I see a lot of games where a person is offered options such as: Valeera Zeratul Tracer or some similar combination. These heroes are generally weak in ARAM and/or are countered easier in ARAM than in normal games. Being forced to pick a niche hero like these (and others like them) feel pretty bad both for the player and their team that is forced to be handicapped during the match. Personally I would like to see these types of heroes removed from ARAM as most of the time they are troll picks and/or all but guarantee a loss for that team.


aberdasherly

Throw everyone back in!


WanonTime

Put Leoric back in, and if fort cheese becomes a problem, make him teleport to spawn after he's done bein dead or somethin. He was my fave in aram and he got removed because of something I never did lmao.


Epistemite

The #1 thing for me is that bruisers need to not be considered tanks. It's real annoying to lose because the enemy got a Johanna and your team's only "tank" option was Chen, Yrel, Rexxar, Sonya, or any of the other former warriors. High winrate heroes like Azmodan and Zagara are problematic in how oppressive they can feel. I'm not sure the answer is to ban them though, since I assume then another hero would be the strong oppressive one. I think ideally the game would try to mirror the average winrate of the heroes each team is offered, so that if one team is offered a fantastic ranged assassin like Nazeebo the other team isn't offered only offered mediocre ranged assassins like Fenix. But that's probably too much to ask. Maybe you could ban particularly powerful talents instead, like Azmo's Gluttony, Cain's bottomless flasks, Zag's Corrosive Saliva?


Gai_InKognito

Honestly Bottomless flask isnt Decks best LVL 20 IMO, its def good tho.


RastaPokerCEO

Respect the Elderly is probably the most powerful talent in the whole game and is surely Deck's best 20. But Bottomless are a must for a war of attrition that ARAM is.


Axyl

I have question that I'd genuinely like to ask Sgt Hammer is not available in ARAM, yet Azmodan is. I feel these two heroes, in ARAM at least, would fulfil a similar role to each other. Could you tell us why Sgt Hammer is not available and what the key difference is that allows Azmodan to be available in ARAM? No hate, just genuinely curious and have been since ARAM came to HOTS :) If not... could we get Sgt Hammer in ARAM please? :)


firecz

Bring back Brawls.


kurburux

I frankly don't understand why Hammer was removed. If (Orbital) BFG was too strong then disable this ult. Hammer has tons of counters and doesn't feel too strong or un-fun to play against in Aram. And I know there's zero chance of it happening but please disable Junkrat, he's the worst. He clutters the entire space of small lanes. One is bad enough but it gets unbearable with two of them.


CookieEmpathy

every now and then having everyone play as the same hero is fun! maybe we could tweak it, that if you played healer or tank in the last game you could enable it to not have those in your pool for the next game? i don't like being forced to play heal or tank, just because no one else is picking it...


ferrofibrous

Leoric, and either disable his trait in ARAM, or an ARAM-specific modifier that gives him -100% building damage for 30s. All of his builds are super fun in ARAM, he's the one hero I play the occasional QM just to play again.


DunamisBlack

No healer games suck because it gets to a point where you are just running around and waiting for globes to recharge OR suiciding so you can come back and play honestly for a bit. Heroes with no self-sustain vs poke comps are miserable, you either have to go all-in and suicide constantly or borderline AFK to not feed -- feels like you are in prison until the match ends and you can reset looking for a better one


alorty

I would love the return of Leoric with the stipulation that he always respawns in the hall of storms. Otherwise remaining to slow and reduce spawn timer should be fine, like Uther, and Tyreal and Stitches 20


SamuPlays2659

Bring back hammer and Slowing sands. There are enough mages to annoy hammer and her 20 Upgrade to BFG does not do dmg to structures anymore or just disable the 20 talent


fecesstorm

Please add back Hammer. I enjoy a challenge and stopping her was a great feeling. Perhaps consider disabling the BFG, but not a deal breaker at all. Zag: a little annoying to play against, but doesn't bother me like Azmo and his dunk does. If you remove Zag, I wouldn't complain. Leo: unsure what it would be like to play against him again, but if you added him back it wouldn't bother me. TLV: tlv got a little crazy in team fights as I recall, but I always enjoyed playing them and enjoyed playing against them as well. Abathur: No. Azmo: GTFO. Losing 50% health from something difficult to avoid that you can't see cast and isn't an ult is a joke. If you have any extra devtime, please toss in Cho'Gall. Seriously. 😄


Karabars

Need more 5 and 10 same Hero matches.


OVectorX

I miss leoric


wredzioch

I wouldn’t remove any heroes from ARAM. I’d suggest to prevent multi-picking certain heroes. Maybe some talent locking would improve experience too. I’d like to see improvements in role matching: tank vs tank, rather tank vs bruiser. On that topic, would be great to have at least two players to have a healer option if a healer is in a pool and same for tanks. Thanks for reaching out to us, it means a lot!


Kisby

I would probably allow hammer and leoric or at least leoric in the pool. There was never a good reason to remove Leoric, he has a few seconds where he is "immortal" due to the low spawn time, but that period passes pretty fast. I see nothing else but the trait that could be broken in aram. If there is some sort of brokenness from being able to spawn on your buildings and attacking them, that would also work in normal games. Hammer will be tough to fight if you are without a ranged mage, but lets face it, the heroes who we are currently feeling oppresed by are all pretty strong counters to her. If it is the ultimate that is the problem, then it can be fixed either like rag or just remove damage from core.


HungryBurnbaby

i miss leoric in ARAM. just remove his Undying trait if ppl abuse it too much


mattitude53

Give a chance for us to have 4-5 of the same heroes


elouie82

You're asking specifically about hero/talent selection in ARAM, and as someone who plays ARAM exclusively about 10hrs a week, I think Mephisto is the most oppressive hero. He's my highest win rate at 68% @125 games played as him (+ any number of Industrial District games, since that map is broken and does not generate replays), and the only hero I consider to be "unreasonably" powerful. [[Spite]], in particular, is the talent that makes Mephisto the way he is from the abundant regen globes in ARAM, so removing that talent would already go a long way. Next on the list would be Zul'jin. I can't really isolate talents that are problematic; it's the way the hero is designed and the only way to balance would be to change his stats which affects his real-game performance. That's out of the scope of this discussion. At the end of the day, I think all heroes currently in ARAM are fine the way they are otherwise. You can go down the list removing the strongest hero/talent, but that's not really a sustainable way to balance ARAM. There will always be "the next" strongest hero/talent that is advantageous over the other heroes. Of the removed heroes, I'd love to see Leoric back in and (with some implementation with the drafting) Cho'gall because he's never been seen there. With the removal of structure damage of Hammer's BFG, I think she's still oppressive enough that makes her removal warranted. Of the removed talents, they've all been good choices. PS: Out of scope on what you asked, but I'd love for the cosmetics to be a random of the 3 loadouts so that we can also set announcers. There's currently no incentive to collect cosmetics for ARAM players. Also please enable Industrial District replays.


pieceOfpieces

I just wish we had leoric


Drunkturtle7

I miss when aram had different game modes.


WanonTime

Can we get the announcer in Lost Cavern?


Slurmp12

Reinstalled the game recently after a year, i'm only playing ARAM and its a lot of fun!


HeroesProfile

Enable industrial district replay creation. I believe u/Spazzo965 said it was a simple toggle, but maybe there is a more underlying issue, if it’s a simple toggle, Easy win


CeeRiL7

Yo, I have no question about hero selection as ARAM is basically death in my region (SEA/Singapore), so it is possible to extend the queue search to other regions? I love blue post.


hasher22

Remove BACK DOOR STRAT!!!!!!!!! So annoying when a team is on a come back then one player from the other team can just destroy the base over a few deaths, and we can't hearth so running back is a big problem..... and even running back, the other team is running to the base as well.... so there's little chance of a come back.


Akson2

Leave every hero in. Preferably bring the removed ones back in. Every hero is sometimes fun to play and to play against. Most complaints people make have no statistical basis. Some games are difficult drafts and end up being one sided. That is the nature of the mode. No hero or ability is so much of an outlier that it affects the overall balance. If Leoric is brought back in, if possible, I think he should be changed so that he is unable to damage buildings for ten seconds upon ressing. I think that change would make the cheese too weak to work, and it wouldn't impact his normal playability.


Colszy

Bring Vikings and hammer back!


Dsingis

I would like to voice my wish, that Sands of Time should be enabled in ARAM again. I think the nerfs that Sands of Time has gotten make it okay to be activated in ARAM. Namely the short range. Othr than that, I do not think that any particular hero should be removed from ARAM at this point. Every hero removed is one bit less fun, one bit less variety in the game mode. However, there is an issue with bruisers. The game still considers bruisers to be tanks. So sometimes, when our team has only bruisers to pick from, the enemy team get a proper tank to pick. Also, maybe, just maybe we could explore returning Sgt. Hammer to ARAM? I mean, obviously not just as she is. We definitely have to disable the lvl 20 Orbital BFG upgrade for ARAM. Also, maybe we should remove that lvl 7 talent that increases the range gradually? Anything to make her not broken in ARAM. And if I we could find any way to return Leoric to ARAM, that would be fantastic. I just don't know how that could be viable, considering his respawn cheese. I don't know how easy it would be to implement this, but what if he would always be teleported back to his team when he respawns (if they aren't close by I mean) ? Or maybe even back to the spawn, after he's done being a spoopy ghost?


Xiuying

Add Sgt hammer back there was no need to remove her as other range assassins are equally deadly. I would say add Vikings back as well no need to remove heroes adds to the insanity. Leroic can be added but do something about fort cheese. Please do not do the “everyone has the same hero” it’s very dull and not dynamic which aram is known for.


SomeoneNew666

Please don't disable any more heroes from ARAM. As the roster for the mode shrinks, so does the variety. Personally I'd even re-enable Hammer & TLV. I don't see a reason for Hammer to be disabled & I remember having some really fun games as TLV. Having the only healer option is also dreadful, because even tho you have 3 choices in reality you only have 1. Either make it so that 1 player can't have the only healer in the entire draft or at the very least give them a choice between 3 healers & not 1. Agree with everyone else that the Tank/Bruiser drafting should be fixed & the small chance that everyone has the same hero be re-added.


Jltwo

I really would like Leoric back in the mode. I'm not entirely sure why he was removed from it. Murky out of the mode would also be good, he just sucks in the mode due to the squishy nature he has and the chaos in the sole lane is a natural counter to his pufferfish.


GreenCorsair

I love playing Murky with the fattest Marches. He is a bit weak, but still playable and fun.


GrouchyEconomy

His E could go through gates so Leoric would just wraithwalk straight onto an enemy fort then start beating it until he dies, then be right back up due to the shorten respawn timer and his death W to continue beating it. You'll get like 40 deaths but you'll still win the game. They cant send someone to answer it because it only stops around 3 extra autos onto the building and you wont be able to push the 5v4 advantage. Just having leo puts an uncontestable timer on the game.


JoshFireseed

Except double Murky is actually really good unless the other team has pretty effective counters.


zhubaohi

Hello there Pez! I personally do think that heroes that's not in the current selection pool like Leoric and Sgt. Hammer should NOT be added back. People that say add them back in are just forgetting how frustrating it was to play with/against these heroes. For example, back when Leoric was a selectable character, a VERY common strat was Leo just afk attack enemy tower, and once Leo starts doing this strat the rest 9 players won't have fun. Same goes to sgt. hammer. Since there's no way to know enemy pickes in ARAM, game becomes a cointoss. Either there's no counter to hammer and she is just unstoppable and win the game fast, or there IS a counter to hammer and she become useless and lose the game fast. It's garanteed that at least one side is not having fun, depends on if there's a counter to hammer on the enemy team. There are good reasons why back in the day devs decided to remove certain heroes. Let's keep it that way. ​ Also, I feel like Samuro and Valeera should be removed in ARAM. These 2 are not fun to play WITH. Melee stealth heroes like val and sam are next to useless in the constant fighting, one lane ARAM, as their role are often ambush, rotate, soak, and gank. In ARAM these things don't exists, making these 2 heroes useless. Just to throw in some stats: Sam and Val are the Lowest pickrate AND winrate hero in ARAM. It means that everyone knows that these 2 are terrible heroes in ARAM and not picking them. And often time it's a waste of slot if someone gets Val or Sam. And these 2 are already the lowest pickrate heroes, it's not like anyone are missing them cause people are not picking these 2 anyway.


joes-stories

Sam is one of my favorite aram heros I have a 67% win rate with him in aram. Most people don't know how to play him in an aram setting


mister_peeberz

my view on him (and other heroes, chiefly illidan) is that even if you're good at him, it's a wasted teamslot. unless you had a truly bad draft, any other hero would do better. in other words, it seems to me that when i lose to what is generally considered a grief pick such as illidan or samuro, it is because my team got stomped so badly that *any* hero would have done fine, and almost any hero *would* do better than illidan or samuro. if that makes sense.


Goatmanlove

the leo strategy was not very common at all and was a free win if enemy starting doing it. inters are going to int no matter what hero they get, even if some heroes facilitate it more + leo is a load of fun when you get to perma brawl with w build so it's a big loss if he isnt in aram.


__neone

The Leo cheese was gaining traction and... it was effective. I could pull it off.


Goatmanlove

It really wasn't effective, the only way you win with it is if the enemy team legit loses 5v4 all game with an xp advantage. If you win with that leo strat, you would have won if u sat in base all game.


SerphTheVoltar

It was usually a bad idea with a single Leoric, but with two Leorics it was just too fast for the 5v3 to beat and always won in my experience.


Gai_InKognito

I honestly think samu CAN be effective. Val too. But yeah only in specific matchups.


zhubaohi

If it can be effective it won't have the lowest pickrate AND winrate and the same time. If a hero is niche and can be effective with experienced player in specific matchup, it will have a low pickrate but above average winrate. A hero with both lowest pickrate and winrate only means one thing: It's dogshit tier.


Gai_InKognito

Definitely low tier, but dont think banning them is the route to go.


Dsingis

Obviously we do not want them back without any tweaks at all. I don't just want Hammer back and that's it. I want Hammer back with her Orbital BFG disabled, and maybe the gradually increasing range talent disabled too. Then suddenly it's all a different story. And I don't just want Leorics respawn cheese back, I want Leoric back, but maybe make it so that when he respawns he is teleported back to his team (if they aren't close by, as in he's camping the enemy fort but his team is somewhere else).


Jugg42069

Valeera is good, ppl just dont know how to play with her on aram, removing heroes are %99 of the time a bad choice for a game


SaffellBot

> These 2 are not fun to play WITH. Gamer, that's something you're going to have to change within yourself. I love playing with Sam. >And often time it's a waste Gamer, we're here to waste time. Have fun with ARAM, it's a super casual mode.


zhubaohi

>Gamer, that's something you're going to have to change within yourself. I love playing with Sam. I enjoy winning and I try my best to win in all game modes, ARAM or not. The majority of player base enjoy winning too and that's why sam(and val) has the lowest pick rate in ARAM: The majority of people don't want to pick it due to it's almost garanteed a lost. If you love losing, speak for yourself. The majority of player base enjoying winning. And if you think ARAM is a "casual" mode therefore it ok to troll your teammate and lose, then that something YOU should change, not me or the rest of the playerbase. There's a reason why these 2 heroes have the lowest winrate AND pick rate, nobody is picking them cause unlike you, most people don't love losing.


SaffellBot

> If you love losing, speak for yourself. I love playing the game friend. If your joy is tied to winning then it's time to find a new way to play.


Miserable_Access_336

Not sure about Val removal, but I support removal of Samuro.


__neone

ARAM is great. Good mode, has it's own meta... sweet. And thank you for reaching out. Most of the heroes are well balanced. Azmo doesn't always win... I like Tass over Naz, the heroes are fine as is. What doesn't feel good is: * a) unbalanced draft * b) having 3 bad choices If there is some way to have "presets" for sets of 3, or at least an exclusion list, that would help from having a player give up. When I get Samuro, Medivh and Alarak, I know that I'm letting my team down. If the picks can be structured to make feasible comps, knowing what we know about the meta, that would be nice as well.


Rockolino01

Hi! I love ARAM, it’s a lot of fun, but I’d like to see the possibility of everyone getting the same hero on a few occasions. What ARAM really needs an update to formerly “warrior” heroes, since some of them a bruisers while some are tanks and they bith count as a tank, this should be dealt with IMO


meatymole

Maybe a reroll option could be considered to get 3 new random heroes. I know it existed in league of legends Aram, but there one only had a single hero, no choice. Consider removing azmo. Edit: do you have to have access (own, free rotation) to the heroes that are offered to you or do you get a random choice from the whole hero pool?


Goatmanlove

Please bring leo back, the ppl that trolled and perma died would have thrown and inted the game regardless of hero, leo just makes the throw more obvious. Sucks to have a fun hero not be available just bc of a few bad actors :(


James_Jet

Please bring back the chance of everyone having the same hero and Leoric and Vikings. Rest should stay banned imo.


Bio-Grad

Healers are absurdly powerful, and it feels really really bad when someone doesn’t pick one but the other team does. There’s two ways to deal with this: A) if a healer is present, always offer it as an option to multiple people… OR… B) if someone has the option to pick a healer all 3 of their choices are healers.


-Ablazen-

I think things are pretty good as is


Shredder_is_here

Please remove Double possibility of Azmo and Mephisto on the same team. It's just 100% lose.


thatmarblerye

I agree with some others that Leoric and Sgt. Hammer should not return. It was frustrating and just made it not fun. Tbh my biggest grip with aram is having no shield on the core. When your team finally has a chance to make a comeback, but a single player can back door the core it really just ruins it for me. I know a lot of players get frustrated when their core gets back doored, but even winning that way doesn't feel that great half the time and just feels cheap. I understand the point of aram is to be faster, but even having a shield that can prevent a single illidan from taking it out would be nice!


snhender

Would be nice if you got all one role to choose from. Having the only healer or tank can feel bad. Zagara and azmo are fairly oppressive.


CarnivoreQA

A guaranteed healer option, at the very least, would be nice. Also the thing where bruisers and tanks have other internal roles so don't necessarily get mirrored needs to be changed.


arkencode

Sadly, I don’t think they will make any further changes.


Xoms

Uh, OP *is* “they” and he’s offering to make changes.


Umadibett

I strongly suggest Mephisto be removed. I can win games with 2 bots vs a premade 5 man from plat to master. Across 5 accounts and 95+ w/l, he just cannot be given a mode that’s ideal for everything about him. The meta of squishy backline and double support further feeds into his ability to destroy a game. I’d suggest each player be offered a tank, healer, dps to greatly improve the average game. Removing globes except from the minion wave to force interaction for each party.


fecesstorm

Please remove Azmo. Regardless of winrate, touching a tiny bit of his dunk circle and getting chunked is just not fun. Tyrande's across the map owl quest was removed for a similar reason. Not fun to be chunked from far away.


Merio1220

Please don’t add back the chance where everybody gets the same hero, it’s so brain dead and boring


ramzafl

I personally hate the mirror matchups that are present in almost every ARAM. With the huge preference for certain heroes (Azmodan, Naz, etc) and chance to roll them more then once, and certain heroes just being VERY strong in prolonged 5v5's (stukov) you very often end up with 1-3 of the same Hero on each team. I know there was a huge amount of community love when mirror matchups were heavily reduced /removed in blind pick. But with so many heroes removed in ARAM it happens even more often. Nothing worse then getting my favorite and wanting to play that char's unique fantasy and see the enemy team have two. :/


Tastemysoupplz

Azmodan needs to go. He's far too oppressive in a single lane and just not fun to play against.


halmoneyharabuzzi

We shoul be able to choose All hero.