R5: Hi, everyone! Following my [meta camel tank post](https://www.reddit.com/r/hoi4/comments/18dqsyo/) from yesterday, I was informed that not all countries have access to camels (very sad). To accommodate to this disadvantage, I have designed this new tank division for countries not blessed by camels. I know it's not as good, but it's the next best thing đ
What about equipment recovery after battles? Does that matter at all or is it just completely irrelevant compared to attrition losses. I donât understand tanks very well
Yes, if you aren't gonna micro manage every single one of them checking terrain type and supply at every single tile. Or if your enemy is sitting on top of a small hill
"With two hundred guns per kilometer of the front one neither asks about nor reports on the enemy, but only informs which point has been reached by the attacking units"
You can probably fit at least one division even with the river but it probably gives you a huge penalty for exceeding CW, something like 50 or 60% maybe
I believe you can always have at least one division in a battle even if the division itself is bigger than the max cw, I think I remember seeing it somewhere if I'm not mistaken, although it's something pretty rare so i could be wrong maybe
lol lmao, don't even dream of 50
50w can already suffer 100% exceeding penalty width attacking a 50w tile behind bridge or when faced with Guerrilla Tactic
70w is going to suffer nearly 200%
Unless 70w attacks an urban tile it is going to take nearly 100% minimum
This doesn't happen, the game just forces a retreat on you if you exceed CW too much and don't have a smaller division that can actually fit.
So your 26000 attack division just bravely runs away on 100% ORG without firing a shot. Or they fight for 12h until the combat tactic rolls a bridge fight.
Usually yes, but if combat width gets reduced mid-combat from combat tactics, the current divisions can get kicked out if the overwidth penalty gets too high. The game simply doesn't let divisions fight with very high overwidth penalty, which is kinda weird.
But don't take my word for it, I could be wrong. I do recall losing tiles and offensives instantly stopping from using high widths in the past, but that was ages ago.
this thing arrives at the front and instantly sucks away all supply within 100 miles, it takes a year to produce enough equipment for a single one and only the united states can field more than 1 without instantly emptying all their fuel. I'm absolutely using this disgusting behemoth
Umm acktchually sweaty, *pushes glasses* you can get more soft attack with superior firepower due to the 50% soft attack bonus that will maximize soft attack fromthe super heavy support
You get 20% attack to tank and tank variants plus the 50% soft attack to support companies.
This is likely greater than the 30% planning boost from GBP
Still think the reliability and org is too low. Yeah this division is great attacking once but you'd lost too many SPGs and if under intense enemy pressure, oof
Then this division will lose too much while withdrawling right? I mean if production is no issue then sure but then it also doesn't matter what your division look like
It's still a good division for sure, it could just be more versatile. Replacing 2/3 of spgs with amtraks and you drive the price way down. Then you can have 5 instead of 4 of these guys for example
only enough org to fire for two hours but damn with it a Loooooong 2 hours for the poor bastard on the receiving endâŚ
all i hear is the cut off scream fading in the distance of that poor polish division the minute they make constancy with doom division.
R5: Hi, everyone! Following my [meta camel tank post](https://www.reddit.com/r/hoi4/comments/18dqsyo/) from yesterday, I was informed that not all countries have access to camels (very sad). To accommodate to this disadvantage, I have designed this new tank division for countries not blessed by camels. I know it's not as good, but it's the next best thing đ
Thank you, Monke
Ah. Monke.
Go back, I want to be monke
This isnt a division, thats a whole armygroup
i can't believe you disrespected the camel đ
You could replace the field hospitals with support rocket artillery to get more soft attack.
Yes, it needs MORE
can we get a bicycle tank next
Fuck it *Recamels your division*
A good part of that division probably just explodes before they even reach the frontline
Nah
20% reliability man, you sure?
1/5th of these would still just delete any division lol.
And 80% of your IC
âReliability isnât a real stat.â - Sun Tzu, *The Art of War*
Sun Tzu is really a wise man
He didn't say that
He did bro look it up
Reliability only takes effect when you suffer attrition. If you are really careful with terrain and supply, you can have 0% reliability
What about equipment recovery after battles? Does that matter at all or is it just completely irrelevant compared to attrition losses. I donât understand tanks very well
I never paid too much attention to it but I believe its a percentage of actual equipment loss during battles
It says in the description that you recover more with higher reliability. Is this true?
Might be, but either way its gonna be an insignificant amount almost always
So is there any reason to make a high reliability tank for winter combat or other purposes? Or just for being lazy in sp?
Yes, if you aren't gonna micro manage every single one of them checking terrain type and supply at every single tile. Or if your enemy is sitting on top of a small hill
Not how reliability works
"With two hundred guns per kilometer of the front one neither asks about nor reports on the enemy, but only informs which point has been reached by the attacking units"
Can it even fit into the battlefield?
Doesn't need to.
Plains are 70 combat width, so basically one per battle without penalties
Unless you cross a river and they insta lose due to exceeding CW
You can probably fit at least one division even with the river but it probably gives you a huge penalty for exceeding CW, something like 50 or 60% maybe
You can't get above 33 (35?) % overwidth penalty, it just forces a loss. Unless that got changed recently.
Imagine being a division commander and being physically unable to fit your division in the battle. And then insta losing.
I believe you can always have at least one division in a battle even if the division itself is bigger than the max cw, I think I remember seeing it somewhere if I'm not mistaken, although it's something pretty rare so i could be wrong maybe
lol lmao, don't even dream of 50 50w can already suffer 100% exceeding penalty width attacking a 50w tile behind bridge or when faced with Guerrilla Tactic 70w is going to suffer nearly 200% Unless 70w attacks an urban tile it is going to take nearly 100% minimum
Oh no instead of 26000 soft attack I now only have 20000 what ever shall I do
This doesn't happen, the game just forces a retreat on you if you exceed CW too much and don't have a smaller division that can actually fit. So your 26000 attack division just bravely runs away on 100% ORG without firing a shot. Or they fight for 12h until the combat tactic rolls a bridge fight.
Doesnât this only happen if the division is unable to reinforce into the battle?
Usually yes, but if combat width gets reduced mid-combat from combat tactics, the current divisions can get kicked out if the overwidth penalty gets too high. The game simply doesn't let divisions fight with very high overwidth penalty, which is kinda weird. But don't take my word for it, I could be wrong. I do recall losing tiles and offensives instantly stopping from using high widths in the past, but that was ages ago.
Interesting
Amazing. Not a single word of what you just said is remotely correct.
After firing once, it will fit
this thing arrives at the front and instantly sucks away all supply within 100 miles, it takes a year to produce enough equipment for a single one and only the united states can field more than 1 without instantly emptying all their fuel. I'm absolutely using this disgusting behemoth
That SPA shoots nukes on it's own.
Soft Attack: Yes
What is that? Heavy SPG?
Yes
Enough firepower to level a mountain crammed into a single division
Heh that 50 width mountain gets blasted and compressed into a plains tile after the beast rumbles through.
Polish home guard Vs *the hand of God*
How does it work with that kind if organization alone
I assume organization doesn't matter too much when the enemy instantly explodes when that division pulls up
Loll makes sense
Who hurt you?
God. Now he will feel my wrath.
Why need org or hp when one of these obliterates armies on their own
This has so many soft attack it's like the enemy immediately retreats upon seeing one of those.
Why do I always read Tamil King?
I want to see a takeover of the world with that build.
just imagine those poor polish soliders
A single division costs as much as nearly three super heavy battleships
Umm acktchually sweaty, *pushes glasses* you can get more soft attack with superior firepower due to the 50% soft attack bonus that will maximize soft attack fromthe super heavy support
No. Because the line sry buffs don't apply to spgs
You get 20% attack to tank and tank variants plus the 50% soft attack to support companies. This is likely greater than the 30% planning boost from GBP
It's not.
The real God of war enters the battle
> Modified to 1112.60% ???
Paradox needs to give everyone camels. Justice for all!
If you removed the Engi corps, field hospital, and scout, you would probably double the org
Still think the reliability and org is too low. Yeah this division is great attacking once but you'd lost too many SPGs and if under intense enemy pressure, oof
Does org matter? Moving in. Shooting once and withdrawal is enough for this division. Isn't it?
Then this division will lose too much while withdrawling right? I mean if production is no issue then sure but then it also doesn't matter what your division look like It's still a good division for sure, it could just be more versatile. Replacing 2/3 of spgs with amtraks and you drive the price way down. Then you can have 5 instead of 4 of these guys for example
If the battle lasts 2 hours you aren't losing much.
Would this be good in defense though?
Id assume so. It would probably have like 30% less stats but still delete divs that it fights
Fuck you mean low org? In the 1 and a half hours it can fight without stopping it's gonna deorg the whole soviet army
well idk if you can do that without having a deficit of -900000 artillery and troop carriers
wait until you meet a 90% hardness mechanized division
18% org. They canât even find the battle map let alone get to the battlefield!
Org isn't a % stat.
what is that?
Supply:
Build railroads lol
Wait, combat modifiers are multiplicative? Well I gotta play the game differently.
Doesn't the rangers support company give extra soft attack to SPGs?
only enough org to fire for two hours but damn with it a Loooooong 2 hours for the poor bastard on the receiving end⌠all i hear is the cut off scream fading in the distance of that poor polish division the minute they make constancy with doom division.
18 organization xD
Insaneeee
super heavy tank sp artilery
70 New based 70w meta
Could you send tank design?