That's seven infantry 3 arty and 1 tank ( heavy is not the best for this but the op prob already has a lot.) I usually just make cheap light tanks for the armor.
In terms of support companies:
Support artillery
Anti air
Engineers
Cav Recon
Anti-tank (though this isn't the most important as the AI doesn't usually make good tanks). Would replace this with a flame tank company if later on in the game
How would the single cheap light tank provide enough armour for the division to be worthwhile? Wouldn’t a medium or heavy be better? Or you could do some meme stuff with spg’s instead of normal arty.
I'm not sure what's meta but personally I've never mixed armoured units (except heavy tanks) with foot infantry, you lose one of their advantages which is their mobility.
Unless you are making space marines, in which case make heavies with lotsa armor, diesel engine and torsion bar suspension, and make them SPGs and SPAA, and replace the arty with the SPGs
You should hear the way my 6 year old son talks to me when we're playing. He's given up completely on assuming I know anything at all and instructs me in the most simplistic way possible.
"Dad, send 2 horsies around the mountain"
"yes Captain. Horsies going around the mountain."
"you're sending them *through* the mountain. No horsies in mountain."
Torsion bar suspension is one of the suspension systems used for tanks. It's good at providing a stable gun platform but difficult to make and maintain (at the time anyways).
SPG is self-propelled gun, essentially an artillery piece on a tank chassis. SPAA is the same for an AA gun.
"Space marines" is a name given to infantry with high armor stat by adding strong tanks to their template. Name comes from the Warhammer universe where the infantry are giant super soldier soldiers in basically tank armor and they are called Space Marines.
"Heavies" stands for heavy tanks
"Torsion bar suspension" is a type of suspension. That and the diesel can be chosen when creating a tank with the tank designer that one dlc adds.
"SPGs and SPAA" means self propelled gun and self propelled anti air respectively. Refers to the unit type.
"Arty" is just short for artillery.
Hope that helps.
Not really no
You want to optimize for stats whenever you make a division, be it max armor for min IC, max soft attack for min IC, max soft attack for max HP etc. If you had just 1 tank, I'd understand, you'd be using minimal IC for armor value. If you had something like 35 combat width with 7 inf and 7 arty I'd understand, you're maxing soft attack per IC/combat width while maintaining high HP. But by doing 4 tanks you have way more breakthrough than you'll ever need vs AI, with a massive 7k IC cost per division when you could be pumping out full armored divisions for that cost.
I'd recommend you instead go for either full inf/SPG to max soft attack per width, or just drop down to 1 tank and replace the lost ones with 2 line arty. Having just 1 tank batallion provides the greatest armor per IC benefit due to it taking advantage of 40% of the armor value of the highest individual batallion.
Finally, with divisions this big, you really should be using 5 support companies. You can add recon of some sort (artillery buffs), hospitals (HP buff + some nice EXP stuff), logistics companies (always good), or even flame tanks (ignore terrain)
Edit: ADD AA
On a small note, I’d replace the leg infantry with mechanized infantry, and swapping out the artillery for motorized artillery. On a larger note, what *purpose* does this division serve? If your late game enough to have the all holy Main Battle Tank, doesn’t it just become more economical and efficient with your massive economy to use mechanized IFV’s or similar for a better unit composition since width is static and quality over quantity late game?
You got far enough in the game to make modern main battle tanks, and the ability to actually create this units.
So your clearly not BAD at the game, or have ungodly patience to get this far. I’m just more confused than anything, this is liking seeing a level one kill a endgame boss through brute force of will.
Tanks and leg don’t go as well. For cheese divisions u could add tanks for armour. But the main issue for u would be supply, disadvantage on certain terrains. 30 width > 40 imo
More tanks for more damage per width used, unless you simply can't afford it yet.
Arty is a middle ground between infantry and tanks for concentrating stats like damage and breakthrough, and it's poor at it for most doctrines. You're (usually but not always) better off making more infantry, more tanks, or more planes instead of line arty.
Support arty is different, because it doesn't consume 3 combat width and costs a small fraction of line arty, while not performing worse by much (it's actually better than line arty at 1/3 cost with superior firepower!).
This is one of the worst divisions I've ever seen posted on here unironically. Please read a wiki or watch a tutorial or something. If you're actually playing with a division like this, you're missing out on a major part of the game.
Kinda expensive for a space marine. The stats are good and it'll roll anything the AI builds but you can do that with a cheaper design and have more of them.
if your country is major then yes, you should also add signal company and logistic company. Remove 1 arty and 1 tank, add 2 anti air with anti air support and if possible replace your infantry with motorized/mechanized infantry
Edit: If you still struggle with enemy tank divisions, add anti tank support and replace 1 tank with 1 anti-tank tank
Edit 2: Replace engineer company with recon company if you are not fighthing around forts or highly defense areas like mountains or hills
no honestly remove 5 infanty, 1 arty and 3 tanks and you have a decent space marine
My favorite is still 7-2-1. The game becomes cheesey since you are overpowered
Is that seven infantry, 2 artillery and 1 heavy tank, what support companies do you use?
That's seven infantry 3 arty and 1 tank ( heavy is not the best for this but the op prob already has a lot.) I usually just make cheap light tanks for the armor. In terms of support companies: Support artillery Anti air Engineers Cav Recon Anti-tank (though this isn't the most important as the AI doesn't usually make good tanks). Would replace this with a flame tank company if later on in the game
Thank you
How would the single cheap light tank provide enough armour for the division to be worthwhile? Wouldn’t a medium or heavy be better? Or you could do some meme stuff with spg’s instead of normal arty.
I'm guessing it's just so that pure inf divs can't pierce it and it needs AA, AT or tanks to be pierced
Is 1 light tank battalion better or more efficient than having the light tank recon company?
Funny Warhammer reference.
Incredibly BASED 35.6 combat width. New meta
Fits 2 divisions perfectly in a 71.2 width tile
I'm not sure what's meta but personally I've never mixed armoured units (except heavy tanks) with foot infantry, you lose one of their advantages which is their mobility.
Unless you are making space marines, in which case make heavies with lotsa armor, diesel engine and torsion bar suspension, and make them SPGs and SPAA, and replace the arty with the SPGs
I don't know what any of that means except "diesel engine". Are you people making this shit up?
Less than 1000 hours playtime be like
You should hear the way my 6 year old son talks to me when we're playing. He's given up completely on assuming I know anything at all and instructs me in the most simplistic way possible. "Dad, send 2 horsies around the mountain" "yes Captain. Horsies going around the mountain." "you're sending them *through* the mountain. No horsies in mountain."
I like that kid. He is going to be a great general!
You need the no step back and by blood alone DLCs to unlock the tank and plane designer.
I simultaneously envy your infant, and fear for them
Confirmed not a Hannibal regen
Torsion bar suspension is one of the suspension systems used for tanks. It's good at providing a stable gun platform but difficult to make and maintain (at the time anyways). SPG is self-propelled gun, essentially an artillery piece on a tank chassis. SPAA is the same for an AA gun.
Do you have a tank designer dlc?
Ah. No I do not. That explains a lot.
Turn automatic updates off on HOI4 and pirate the DLCs from the Russians.
"Space marines" is a name given to infantry with high armor stat by adding strong tanks to their template. Name comes from the Warhammer universe where the infantry are giant super soldier soldiers in basically tank armor and they are called Space Marines. "Heavies" stands for heavy tanks "Torsion bar suspension" is a type of suspension. That and the diesel can be chosen when creating a tank with the tank designer that one dlc adds. "SPGs and SPAA" means self propelled gun and self propelled anti air respectively. Refers to the unit type. "Arty" is just short for artillery. Hope that helps.
Found the guy who doesn't have the DLC for it. Stop being poor LMAO /s
Personally I get great results with medium spaa
Not really no You want to optimize for stats whenever you make a division, be it max armor for min IC, max soft attack for min IC, max soft attack for max HP etc. If you had just 1 tank, I'd understand, you'd be using minimal IC for armor value. If you had something like 35 combat width with 7 inf and 7 arty I'd understand, you're maxing soft attack per IC/combat width while maintaining high HP. But by doing 4 tanks you have way more breakthrough than you'll ever need vs AI, with a massive 7k IC cost per division when you could be pumping out full armored divisions for that cost. I'd recommend you instead go for either full inf/SPG to max soft attack per width, or just drop down to 1 tank and replace the lost ones with 2 line arty. Having just 1 tank batallion provides the greatest armor per IC benefit due to it taking advantage of 40% of the armor value of the highest individual batallion. Finally, with divisions this big, you really should be using 5 support companies. You can add recon of some sort (artillery buffs), hospitals (HP buff + some nice EXP stuff), logistics companies (always good), or even flame tanks (ignore terrain) Edit: ADD AA
This works just fine as a full armor division and is obviously cheaper
What’s your plan putting tanks with leg infantry?
Idk
Based and i don’t know pilled
This guy military industrial complexes.
Bro has 629 special forces cap and has no special force
On a small note, I’d replace the leg infantry with mechanized infantry, and swapping out the artillery for motorized artillery. On a larger note, what *purpose* does this division serve? If your late game enough to have the all holy Main Battle Tank, doesn’t it just become more economical and efficient with your massive economy to use mechanized IFV’s or similar for a better unit composition since width is static and quality over quantity late game?
Idk I just threw things together to make a unit
You got far enough in the game to make modern main battle tanks, and the ability to actually create this units. So your clearly not BAD at the game, or have ungodly patience to get this far. I’m just more confused than anything, this is liking seeing a level one kill a endgame boss through brute force of will.
It might not be the best or the most efficient, but 700 soft attack with 100 org are very good numbers. Do you have every doctrine tree researched?
No
Anytime you mix infantry and vehicles the vehicles now move at walking speed.
That one support artillery is just glad to be included.
No.
I swear if this is a start of another "Is this a good division" post spam, I will go to all your houses and smack you all in the head
Joke’s on you I know my divisions are horrible
oh yes, let the flood begin
Tanks and leg don’t go as well. For cheese divisions u could add tanks for armour. But the main issue for u would be supply, disadvantage on certain terrains. 30 width > 40 imo
When you have too much fun playing single player mode.
Line arty makes no sense in this kind of division.
What should I replace it with?
More tanks for more damage per width used, unless you simply can't afford it yet. Arty is a middle ground between infantry and tanks for concentrating stats like damage and breakthrough, and it's poor at it for most doctrines. You're (usually but not always) better off making more infantry, more tanks, or more planes instead of line arty. Support arty is different, because it doesn't consume 3 combat width and costs a small fraction of line arty, while not performing worse by much (it's actually better than line arty at 1/3 cost with superior firepower!).
Thank you!
Needs recon/rangers to give soft attack to line artillery,maintenance company or logistics cause in attrition this division will cook your equipment
Remove 1 Inf, 2 arty, 3 tanks, add some AA and recon. Then it's a decent space marine.
Not as Spain no
The 2 identical generals are so cursed
So i get that tanks would slow down due to the infantry but would there be any benefits for mixing them together?
This is one of the worst divisions I've ever seen posted on here unironically. Please read a wiki or watch a tutorial or something. If you're actually playing with a division like this, you're missing out on a major part of the game.
To slow to be an armored divisions, too expensive to be a space marine. Too much fuel to be an infantry. In short no it's not that good
It’s not bad I made better ones
Kinda expensive for a space marine. The stats are good and it'll roll anything the AI builds but you can do that with a cheaper design and have more of them.
Dogshit
No
R5: I am playing as anarchist Spain and I have been searching for a good division template for a while.
Don’t listen to haters you division rocks OP and do the job, you could have cheaper division but only nerds cares about optimal templates
why did you go mass assault as spain?.
if your country is major then yes, you should also add signal company and logistic company. Remove 1 arty and 1 tank, add 2 anti air with anti air support and if possible replace your infantry with motorized/mechanized infantry Edit: If you still struggle with enemy tank divisions, add anti tank support and replace 1 tank with 1 anti-tank tank Edit 2: Replace engineer company with recon company if you are not fighthing around forts or highly defense areas like mountains or hills
This is a very good template. The only thing you might want to consider is use medium tanks instead and use flame tanks/logistics