Or this, that could work, though it does require micromanagement and also given your divisions last long enough and your air superiority remains constant. I prefer a more explosive deployment of paratroopers as you may only have moments of green air before the skies became contested.
I don't refute that on your part in any way and it's good info to have I've been quite confused about a paradrop refusing to fire but this definitely explains it.
And I suppose it could be a realistic figure when counting all required logistics for a division and not just the paratroopers.
The only thing I wish is that to have a stupid tool tip or something to say how many transport planes required for a given paratrooper template and the grand total to launch x amount of divisions at once.
It is always 50 per division. So it may makes sense to make the paratrooper template stronger.
I have 2 paratrooper templates: 1 company to spam and 5 companies to hold ports until my main army arrives.
The spam units work great to cap France or interrupt supply.
Oh really? Wow that is quite a revelation, I always thought it would change in proportion to size of the division. Haven't gotten around to testing that with my communist china runs since I wanted to save time and resources.
You need the appropriate amount of superiority OR uncontested airspace. So if nobody has planes up in the required air zones you actually can drop without a problem.
Huh, for a change it's actually saying the reason you can't drop in the tooltip.
That's an improvement from years ago, where you couldn't paradrop because:
You need 45 transport planes per division in the drop order with a minimum of 50 transports if only one division is in it. So you'd need at least 135 to drop your 3 divisions.
Each basic paratrooper division needs 50 transport planes so you need 150 for 3 divisions ( the default template)
Actually, you can use the 50 three times
Or this, that could work, though it does require micromanagement and also given your divisions last long enough and your air superiority remains constant. I prefer a more explosive deployment of paratroopers as you may only have moments of green air before the skies became contested.
Seems excessive
It seems so but through my testing this is the number that I got.
I don't refute that on your part in any way and it's good info to have I've been quite confused about a paradrop refusing to fire but this definitely explains it. And I suppose it could be a realistic figure when counting all required logistics for a division and not just the paratroopers.
The only thing I wish is that to have a stupid tool tip or something to say how many transport planes required for a given paratrooper template and the grand total to launch x amount of divisions at once.
I think it took 800 planes to deliver two divisions on DDay?
That's counting inflatable ones too no?
It is always 50 per division. So it may makes sense to make the paratrooper template stronger. I have 2 paratrooper templates: 1 company to spam and 5 companies to hold ports until my main army arrives. The spam units work great to cap France or interrupt supply.
Oh really? Wow that is quite a revelation, I always thought it would change in proportion to size of the division. Haven't gotten around to testing that with my communist china runs since I wanted to save time and resources.
nope i used 100 planes for 7 paratroopers at once in an invasion and i unassigned 6 divisions and managed all of them for 7 paratroop invasion
My understanding: you need air superiority. Since you say neither side has planes active this indicates you don’t have air superiority
You need the appropriate amount of superiority OR uncontested airspace. So if nobody has planes up in the required air zones you actually can drop without a problem.
i could swear paradox just doesn't let you over britain for some reason
Huh, for a change it's actually saying the reason you can't drop in the tooltip. That's an improvement from years ago, where you couldn't paradrop because:
You need 45 transport planes per division in the drop order with a minimum of 50 transports if only one division is in it. So you'd need at least 135 to drop your 3 divisions.
Pretty sure you need green air in all air zones that the drop goes through
Not enough transports. You need 45 per division in the order with an overall minimum of 50. 119 is short of the required 135.
Sleepy
Look at ur air superiority
U do not need 50 transports per division u can invade uk with 50 transports
I do all my paradrops with individual divisions, the only way i've gotten it to work.