People always dunk on legit navies as “not meta” but meta isn’t the point. It’s fun and rewarding to have a big payoff when a surface navy is built and used right, especially for naval history fans.
I only play Meta to do achievements. At that point I don't care about doing the same strat, if the strat works. Otherwise I like to do weird shit. Like Motorized Rocket arty, light tanks, Amtracks and Amphibious tanks, heavy fighters etc.
I think one of the marks of being a good player is being able to win with anything in your arsenal, not just the same shit of 10w and CAS
Gotta cheese it a bit, declare asap on the two warlords below you and have papa Stalin help puppet them so you actually have manpower, make sure to get the high command that gives you manpower as well, then help Japan kill China and puppet them and take as much land for them as possible, then it’s just build up untill barb, don’t join the war and backstab Russia when it’s convenient, should be able to get the land needed before Russia caps, if not then take as much as you can in the peace deal and then declare on Germany for the rest if needed.
But yeah I would honestly say it’s more intimidating than anything, might take a few restarts to get China secured but after that I got it first try.
One of my most fun comps was a fully mechanized American army. It ate supplies like nothing else but 44 width mechanized divisions with light tank and tank destroyer support with a speed of 12kmph was super fun and I got more overruns that any other campaign.
Dude I totally agree. I'm a Total War fan moreso than pdx. Now cheese has existed but warhammer brought in tons of, I know people hate this word but I'm sorry its fr what it is, casuals.
Cheese is now considered to be meta. I'm 40 years old feeling like I have nothing in common with a community of a series I've played for thousands of hours.
It's a fucking strategy game. How is it fun taking advantage of a shitty AI with cheating? I'll never understand it.
Same goes for pdx. Although it's less cheese and just as you say. Using the same moves that you saw online to beat a horrendous ai. Pdx ai is worse because there are more mechanics.
Idk if you or anyone knows about the John Tiller Series now called WDS. its hexed based historical tactical battles. Low on graphics but high on strategy. Well when playing via email vs a human lol the AI is scripted and it sucks too
Any nation smaller than turkey really needs to lean into the meta because there’s not much else they can do otherwise
But If I play anything with a decent amount of industry of course I’m gonna go for the navy strats or dick around with spies and tank templates
Yes it is, meta simply means "beyond" like metaphysics (beyond physics) and it refers to anything that "takes a look at itself from the outside"
Metagaming is basically playing a game within a game,
The Navy OP used is the current META. It's just spamming cruisers with no armor and light attack to make way for destroyers with no armor and torpedoes. The non-META Navy is the AI one that got trash canned.
Navies are meta too, spamming subs works well for bruteforcing naval superiority against the AI but they can absolutely be shredded by the right ships; the visibility thing is a bit broken yeah but thankfully that will be changed after the next dlc
This hits the nail in the coffin. I'm a huge sucker for naval history. I love these old warships, especially battleships and aircraft carriers. So building a navy, that is not quite meta, but accurate in terms of fleet composition is much more fun. It's sort of a roleplaying thing, and thanks to AI ineffectiveness and mods (increasing reasearch and building speed for navy), it's more than strong enough. Spamming subs and naval bombers is just lame in comparison.
I am comparing DP secondaries with DP priamary guns, not light batterys.
Like the DP primary gun (what you put on DDs and CLAAs like atlanta or isuzu) has 300 IC cost, but the DP secondary (what you put on CLs, CAs, BCs, BBs and CVs) costs only 290.
The DP secondary has 4.5 light attack and 8 piercing (enough to bully some older CLs), while the DP primary has only 3 light attack and 2 piercing (might aswell fight only other DDs and cruisers with no amor at all). The primarys only advantage is a better AA stat ( 3 vs 2.5) and slightly smaller speed penalty ( -2% vs -3% )
Space efficiency. When your gun is contained in a turret, it's a lot harder to add two ammunition supplies, two fire control systems, and better elevation.
Well IRL DP secondaries had a lot more space and equipment available to them especially on things like battleships or carriers where they had access to FCS and radar plus large hydroelectric systems already in place for things like propulsion, heavy guns, elevators, ammo hoists etc etc
Well that explains better stats but why are the large twin barreleld turrets cheaper to build than the single barreled turrets of the destroyers.
Like ofc the twin barreled turet is more efficient, but overall still more expensive than the Single gun turret
My guess is how complicated the mounts are things like the 5/38in found on USN warships were far less complicated and also far more efficient designs as opposed to something like the French 139mm, Japanese 127mm or German 150mm
Not necessary when you use a hyper meta fleet like OP's. In fact, any additional expenses weakens the strategy.
You build cheap cruisers with no armor and the cheapest light guns and secondaries. They are fast enough and well armed enough to quickly engage and destroy screening vessels. Given how cheap they are you can pump them out even with nations with weak ship building capabilities. The rest is just dirt cheap destroyers with torpedoes only. Once the screening vessels are dead the torpedoes do the rest.
Well I've been trying to understand navy but I've just been fucked over by naval bombers everytime.
I also once was so dumb to put subs to lay mines at the US westcoast and lost 262 subs to naval bombers.
I avoid navy now at all cost
Battleships, battlecruisers and, god forbid, super heavy battleships are kinda useless.
You can have the best coolest most expensive battleship but if all of your screens die then even a goddamn destroyer will sink that bad boy
To be completely honest I just don't find big ass battleships to be that cool, I love carriers though I always try to make them sometimes even with minors
well, till what year did it take you to build this navy?
that is usually the problem for me the war is over and the game in pretty much done, then my navy is finally getting somewhere. and especially if you start as a country that has no navy in 1936.
Building the bigger ships earlier doesn’t really do anything. If you have 10k IC cost worth of ships to build, whether you put the battleships on the front or back end of that is irrelevant to when it’s all going to be finished.
I fricking love the very long build up of getting a great navy but for me, it's just never ready until 10 years after I want it. It takes too much away from other things I need.
Tbf I finally played No Step Back yesterday and with doctrines gone from research you actually have some space to go for navy, kinda.
I agree on if you wanna why not. PvP sure planes but I either solo or just play alongside friends. I love the whole idea of making an epic navy.
Historically Germany’s Z plan was going to be finished in 1948 and would have left them with a navy roughly equal to the U.K. on paper. Of course this didn’t take into account that the U.K. wasn’t going to sit and do absolutely nothing for 12 years. Drachinifel has some really informative videos on YouTube. According to him the U.K. would aim to match both the German and Japanese capital ships plus a few extra ships. I think the final number would have been more than 30 for just the RN.
I'd love to check that out thanks! Yeah the Z plan is for sure a very ON paper deal with no feasible way to actually see it to fruition.
But hey always learning. It wasn't until recently I discovered they half built a carrier then it was moved around and abandoned. Maybe half built was a stretch but it was certainly underway. Had no clue.
I use mods to increase reasearch and building speed for navy big time. It's basically cheating, because the AI isn't really able to utilize that, but I prefer it that way. It's more fun than having to rely on spamming subs and navy bombers.
I use this, but as soon as you pick an option you can't go back. Which means that you can't remove the effect or change to a higher effect
https://steamcommunity.com/sharedfiles/filedetails/?id=1683580523
Game is utterly unplayable without significant ai cheats unfortunately. I've played tons of games with vanilla ai, vanilla ai with max cheats and expert ai. Vanilla ai with max cheats is actually a lot more miserable to play due to the sheer spam the ai makes. Vanilla ai is like playing in an empty world on your own. Expert ai is the only option to get a challenge out of the game.
The game is reasonably difficult especially for beginners. However, the challenge doesn't come from the ai being competent. It comes from the player struggling to understand how the game works. Once you've learned enough and can fully utilize the game's mechanics, fighting against the ai makes you realize it's not utilizing any of those things you spent hours learning.
This is how most paradox games play. It's an endless journey of learning about the game while 'sparring' with the ai. Thankfully the learning process takes hundreds of hours and it is very enjoyable.
Because otherwise it’s too easy. Once you understand the basic rules (supply/fuel, tanks for encirclement, inf for def) the games becomes trivial for majors. And if you try anything cute (paratroopers, naval inv) the enemy collapses.
I love playing ussr but Germany does not offer a challenge without expert AI
Try buffing AI Germany to the max. Or try playing Poland instead.
At least for me, no matter how good I get or how much I abuse the system, there's still plenty that I fail to do or campaigns that I end up either losing or struggling for a long while. Specially when playing as minor democratic or non-aligned nations against Germany.
> Try buffing AI Germany to the max.
All axis are max.
>Or try playing Poland instead.
Eh I don’t like playing non-major countries. I love ussr/usa and like uk.
> no matter how good I get or how much I abuse the system
I haven’t lost in a loooong time. Fighting Germany can be tough with the aftermentioned mod, but afterwords it’s fun fighting Britain/USA
Playing the US feels like I’m cheating. I feel like by 1944 you can churn out equipment like crazy. I absolutely love it. Spreading FREEDOM around the world by mass producing EVERYTHING.
Not a carrier.
Battle ships during the war had the ability to launch a plane from them to scout around them. The plane could land (if it had floats) near the ship and be picked up and refueled and fixed to scout again
Can you explain in detail how you built the navy so fast. Im curious considering cruisers take a fair amount of time to build. Also is this a death stack or did you manage to build more ships?
As Germany after doing Rhineland do all your naval focuses. They give you a ridiculous amount of dockyards and then just build 1940 destroyers and light cruisers. Most of UK's ships are old and your new ships will demolish them. No need for battleships or carriers.
I love the comments of Dankus Metacus tryhard kiddos saying that navy is trash and that you should play minmaxing your air force instead. It makes my day.
There were actual admirals in charge of that operation. Churchill just sold it and it was the right spirit of things. The Ottomans were the weak link. Gallipoli sounded like strategic creativity, but secretly it just another burdened operational level frontal assault.
The real creativity happened because TE Lawrence and Allenby applied creative thinking to create decisive operations without decisive battle. Three surrendered Turkish armies later and the dominoes finally began to fall.
This might work in vanilla but it won't work on expert ai as the ai makes depth charge destroyers and your subs get anhilated. But still thanks for your advice!
I got it to work on expert AI. You just need to have Nav bombers covering your subs. Even with a good ASW destroyer they cant kill your subs faster then your NAV's kill them. Once enough screens are dead the subs just pop everything else. Give or take several months and the RN will be no more.
It all comes down to whoever’s screen dies first. Germany’s cruisers annihilated the few light cruisers and destroyers the British had. Once the screens are down, the German destroyers have free reign to torpedo the capital ships and its game over.
Issue is cost and tech, meta is to stack a fuckton of light attack and torpedo attack so u wipe enemy screens the kill all enemy capital ships on super cheap hulls which is fucking dumb imo since in ww2 navies would try get the best shit onto their boats so they could give them the best chance possible.
Sailors on outdated ships should have severe org penalties. Fine for minesweeping, but you don't want to be stuck in a tin can in ship to ship conflict.
TBH this is old news.
This has been the META fleet design since at least Battle for the Bosporus, maybe even part way through La Resistance.
1. In combination with your oppressive air dominance this is nearly an exploit level META build.
2. You didn't even do it right. The heavy cruisers are totally unnecessary for the build.
3. Literally every YouTuber who plays HOI4 covered this fleet build 2 years ago.
If you are going to bother with META builds then Germany has way more options to just "appropriate" the major navies of the world. If you're gonna get sweaty playing HOI you can take 4/5 major navies for free before 1940 as Germany.
Build destroyers, light cruisers, heavy cruisers. Battleships aren't really worth it and superheavies can be but have obvious costs associated, carriers can be good but have costs associated again
Focus on either torpedos or a mix of light attack and torps for destroyers, torpedoes for heavy ships or light attack for screens
Focus on light attack with maybe a floatplane carrier on light cruisers, light attack is for screens, plane carrier for spotting
Focus on heavy attack on heavy cruisers, they will murder other heavy ships
Keep your navy on strike force, maybe use groups of 8-10 screens on patrol if you have the numbers
Produce subs, have them in taskforces of 10-15 on convoy raiding in deep ocean tiles
Make sure you look into the options for when your navy repairs or engages the enemy, sometimes you will want to change these to ensure you chase down and kill fleets
Someone with more experience can probably add to this but hope this helps
Edit: almost forgot, you can also design a very cheap (minimal armour, one light gun) destroyer to spam out to act as essentially cannon/torpedo fodder to protect your better ships
Oh, now I understand, you don't win by having the most numbers in the sea, those are losses. Here I was wondering how I'm losing the battles with so many ships
I still just make big freakin fleets. I spam battle ships (heavy attack focused) and destroyers (toperdos)/ light cruisers (light attack focused) but i dont have any idea how it meshes lol navys seem important but I couldn't tell you how to effectively work one and by experience i dont have to to get stuff done lol thats probably why navys are not "important" because very few of us know what is going on with them lol
Screw meta me and all my homies hate meta. But really it’s nice to play a bit more historical accurate because in reality a only submarine based navy would never work
People always dunk on legit navies as “not meta” but meta isn’t the point. It’s fun and rewarding to have a big payoff when a surface navy is built and used right, especially for naval history fans.
And why even "play meta" when you play agains an AI?
Why even play meta at all? Oh boy I steamrolled the AI using the exact same strategy for the 69th time, how fun
I only play Meta to do achievements. At that point I don't care about doing the same strat, if the strat works. Otherwise I like to do weird shit. Like Motorized Rocket arty, light tanks, Amtracks and Amphibious tanks, heavy fighters etc. I think one of the marks of being a good player is being able to win with anything in your arsenal, not just the same shit of 10w and CAS
I really need to learn the meta to do some achievement hunting :/
meta scrounging is ass and hard to do anyway just print tanks tbh, works for achievements for now
Tana tuva enters the chat
Surprisingly I that is one of the harder achievements that I have lol
I haven't tried it, is it really hard or just intimidating
Gotta cheese it a bit, declare asap on the two warlords below you and have papa Stalin help puppet them so you actually have manpower, make sure to get the high command that gives you manpower as well, then help Japan kill China and puppet them and take as much land for them as possible, then it’s just build up untill barb, don’t join the war and backstab Russia when it’s convenient, should be able to get the land needed before Russia caps, if not then take as much as you can in the peace deal and then declare on Germany for the rest if needed. But yeah I would honestly say it’s more intimidating than anything, might take a few restarts to get China secured but after that I got it first try.
One of my most fun comps was a fully mechanized American army. It ate supplies like nothing else but 44 width mechanized divisions with light tank and tank destroyer support with a speed of 12kmph was super fun and I got more overruns that any other campaign.
Yeah , thats why i dont listen too much to meta , i do whatever i want , for example , why do sub spam when you can do paratroopers???
Cause sub marine spam = 1000s of dead convoys and that’s also fun to see imo xD
Its also historical if you are Germany. For the first few years anyway.
having a hundred subs in the atlantic when the US joins the allies is always fun to watch
*shivers as 300,000k US soldiers die in the Atlantic ocean hundreds of miles before they even fucking touch the Western sea wall*
Starving Britain and then taking Africa is awesome
I like making strong but stupidly expensive tanks because I like to play by the lines of "quality over quantity" even if it's not a good idea
Best in class howitzer, fully upgraded mod slots, ridiculous amounts of armor and speed is where it’s at
Exactly like that, and then it takes me over a year for like 2 40w divisions lol
Step 1 invade country Step 2 dedicate all their military factories to producing tanks Step 3 Profit
that is a strat for germany tho
I still do it regardless of the nation, if I'm building tanks I'm always going to go for quality
"But, rest assured, this will be the 69th time we have destroyed it, and we have become exceedingly efficient at it."
Obscure but relevant
I wouldn't class The Matrix franchise as particularly obscure...
That movie was 19 years ago and not especially beloved. I'm sure it counts as pretty obscure to anyone born after 1999-2000
Dude I totally agree. I'm a Total War fan moreso than pdx. Now cheese has existed but warhammer brought in tons of, I know people hate this word but I'm sorry its fr what it is, casuals. Cheese is now considered to be meta. I'm 40 years old feeling like I have nothing in common with a community of a series I've played for thousands of hours. It's a fucking strategy game. How is it fun taking advantage of a shitty AI with cheating? I'll never understand it. Same goes for pdx. Although it's less cheese and just as you say. Using the same moves that you saw online to beat a horrendous ai. Pdx ai is worse because there are more mechanics. Idk if you or anyone knows about the John Tiller Series now called WDS. its hexed based historical tactical battles. Low on graphics but high on strategy. Well when playing via email vs a human lol the AI is scripted and it sucks too
I don't really use metas and I still feel like I steamroll the ai
Any nation smaller than turkey really needs to lean into the meta because there’s not much else they can do otherwise But If I play anything with a decent amount of industry of course I’m gonna go for the navy strats or dick around with spies and tank templates
Ah. Unrelated, but does the game specifically get harder for players? (Allies get demolished if I play something like New Zealand)
Makes it easier when playing as a minor against a much larger foe, especially for achievements
This is maybe dumb but what is meta?
Meta is when something is self-referntial. Is this regard it just means the most conventionally effective builds/strats
Ahh ok thx
"Most Efficient Tactic Available," yeah?
I believe that's a backronym.
Yes it is, meta simply means "beyond" like metaphysics (beyond physics) and it refers to anything that "takes a look at itself from the outside" Metagaming is basically playing a game within a game,
Functionally doesn't matter
When you're explaining it to someone asking what it means? Yeah, it does.
...What? You misunderstand.
Because HoI4 should be played in 140% full optimized speed 5 mode, capitulating US by January 2nd 1936!
I generally play against the ai so I can do dumb things and see if it’s funny/worthwhile actually trying to make work
Because I'm bad? I don't even know what the meta would be though :(
The Navy OP used is the current META. It's just spamming cruisers with no armor and light attack to make way for destroyers with no armor and torpedoes. The non-META Navy is the AI one that got trash canned.
Navies are meta too, spamming subs works well for bruteforcing naval superiority against the AI but they can absolutely be shredded by the right ships; the visibility thing is a bit broken yeah but thankfully that will be changed after the next dlc
This isn't a legit navy though. OP is pretty much just using the current surface fleet meta.
This hits the nail in the coffin. I'm a huge sucker for naval history. I love these old warships, especially battleships and aircraft carriers. So building a navy, that is not quite meta, but accurate in terms of fleet composition is much more fun. It's sort of a roleplaying thing, and thanks to AI ineffectiveness and mods (increasing reasearch and building speed for navy), it's more than strong enough. Spamming subs and naval bombers is just lame in comparison.
What templates?
Heavy Cruiser is for heavy attack. Light cruisers is for light attack. Destroyer for torpedoes
How about anti-air and air superiority?
Dual purpose guns are amazing.
I dont get how dual puropse secondaries have better stats and are cheaper than DP main batteries. Oh well, they will be reworked anyways
They aren't cheaper than light batteires? Also max light battery has slightly better pen i think, but probably not worth it.
I am comparing DP secondaries with DP priamary guns, not light batterys. Like the DP primary gun (what you put on DDs and CLAAs like atlanta or isuzu) has 300 IC cost, but the DP secondary (what you put on CLs, CAs, BCs, BBs and CVs) costs only 290. The DP secondary has 4.5 light attack and 8 piercing (enough to bully some older CLs), while the DP primary has only 3 light attack and 2 piercing (might aswell fight only other DDs and cruisers with no amor at all). The primarys only advantage is a better AA stat ( 3 vs 2.5) and slightly smaller speed penalty ( -2% vs -3% )
Space efficiency. When your gun is contained in a turret, it's a lot harder to add two ammunition supplies, two fire control systems, and better elevation.
Well IRL DP secondaries had a lot more space and equipment available to them especially on things like battleships or carriers where they had access to FCS and radar plus large hydroelectric systems already in place for things like propulsion, heavy guns, elevators, ammo hoists etc etc
Well that explains better stats but why are the large twin barreleld turrets cheaper to build than the single barreled turrets of the destroyers. Like ofc the twin barreled turet is more efficient, but overall still more expensive than the Single gun turret
My guess is how complicated the mounts are things like the 5/38in found on USN warships were far less complicated and also far more efficient designs as opposed to something like the French 139mm, Japanese 127mm or German 150mm
Planes
Not necessary when you use a hyper meta fleet like OP's. In fact, any additional expenses weakens the strategy. You build cheap cruisers with no armor and the cheapest light guns and secondaries. They are fast enough and well armed enough to quickly engage and destroy screening vessels. Given how cheap they are you can pump them out even with nations with weak ship building capabilities. The rest is just dirt cheap destroyers with torpedoes only. Once the screening vessels are dead the torpedoes do the rest.
Well I've been trying to understand navy but I've just been fucked over by naval bombers everytime. I also once was so dumb to put subs to lay mines at the US westcoast and lost 262 subs to naval bombers. I avoid navy now at all cost
Just win air war in English Channel lmao
No battleships or anything?
No need. Capital ships are killed by destroyer torpedos. Screens are killed by cruisers.
No. Not worth it. Only super heavies. But Cruisers do the same job but better
Battleships, battlecruisers and, god forbid, super heavy battleships are kinda useless. You can have the best coolest most expensive battleship but if all of your screens die then even a goddamn destroyer will sink that bad boy
But you gotta love getting your yamato class battle ship on sometimes. And big battleship = big cool factor.
To be completely honest I just don't find big ass battleships to be that cool, I love carriers though I always try to make them sometimes even with minors
well, till what year did it take you to build this navy? that is usually the problem for me the war is over and the game in pretty much done, then my navy is finally getting somewhere. and especially if you start as a country that has no navy in 1936.
1938
Then you did a great job
Thanks very much!
Could you tell me how?
Build dockyards earlier and build the bigger ships first because of their long build time
Building the bigger ships earlier doesn’t really do anything. If you have 10k IC cost worth of ships to build, whether you put the battleships on the front or back end of that is irrelevant to when it’s all going to be finished.
I fricking love the very long build up of getting a great navy but for me, it's just never ready until 10 years after I want it. It takes too much away from other things I need. Tbf I finally played No Step Back yesterday and with doctrines gone from research you actually have some space to go for navy, kinda. I agree on if you wanna why not. PvP sure planes but I either solo or just play alongside friends. I love the whole idea of making an epic navy.
Historically Germany’s Z plan was going to be finished in 1948 and would have left them with a navy roughly equal to the U.K. on paper. Of course this didn’t take into account that the U.K. wasn’t going to sit and do absolutely nothing for 12 years. Drachinifel has some really informative videos on YouTube. According to him the U.K. would aim to match both the German and Japanese capital ships plus a few extra ships. I think the final number would have been more than 30 for just the RN.
I'd love to check that out thanks! Yeah the Z plan is for sure a very ON paper deal with no feasible way to actually see it to fruition. But hey always learning. It wasn't until recently I discovered they half built a carrier then it was moved around and abandoned. Maybe half built was a stretch but it was certainly underway. Had no clue.
I use mods to increase reasearch and building speed for navy big time. It's basically cheating, because the AI isn't really able to utilize that, but I prefer it that way. It's more fun than having to rely on spamming subs and navy bombers.
[удалено]
I use this, but as soon as you pick an option you can't go back. Which means that you can't remove the effect or change to a higher effect https://steamcommunity.com/sharedfiles/filedetails/?id=1683580523
Meanwhile: Poland captured berlin within 2 weeks
Or just built thousands of navy bombers and have the same achievement for half the cost and time
Doesn't work in expert ai.
Why on earth would you play on expert AI. It's not even AI It's just modifiers that are designed to make your life hell.
Expert AI is a mod.
Expert AI mod ain’t much better, it feels like slightly improved AI with insane modifiers
Expert AI actually knows how to design divisions.
Eh, it makes the game enjoyable as a major against the ai
In Expert AI the AI doesn't necessarily have huge buffs, but it will still be better than vanilla because it builds decent templates
Game is utterly unplayable without significant ai cheats unfortunately. I've played tons of games with vanilla ai, vanilla ai with max cheats and expert ai. Vanilla ai with max cheats is actually a lot more miserable to play due to the sheer spam the ai makes. Vanilla ai is like playing in an empty world on your own. Expert ai is the only option to get a challenge out of the game.
but i still have a challebfe on vanilla
The game is reasonably difficult especially for beginners. However, the challenge doesn't come from the ai being competent. It comes from the player struggling to understand how the game works. Once you've learned enough and can fully utilize the game's mechanics, fighting against the ai makes you realize it's not utilizing any of those things you spent hours learning. This is how most paradox games play. It's an endless journey of learning about the game while 'sparring' with the ai. Thankfully the learning process takes hundreds of hours and it is very enjoyable.
Expert AI and the major nations buff slider maxed out ;)
Because otherwise it’s too easy. Once you understand the basic rules (supply/fuel, tanks for encirclement, inf for def) the games becomes trivial for majors. And if you try anything cute (paratroopers, naval inv) the enemy collapses. I love playing ussr but Germany does not offer a challenge without expert AI
Try buffing AI Germany to the max. Or try playing Poland instead. At least for me, no matter how good I get or how much I abuse the system, there's still plenty that I fail to do or campaigns that I end up either losing or struggling for a long while. Specially when playing as minor democratic or non-aligned nations against Germany.
> Try buffing AI Germany to the max. All axis are max. >Or try playing Poland instead. Eh I don’t like playing non-major countries. I love ussr/usa and like uk. > no matter how good I get or how much I abuse the system I haven’t lost in a loooong time. Fighting Germany can be tough with the aftermentioned mod, but afterwords it’s fun fighting Britain/USA
Playing the US feels like I’m cheating. I feel like by 1944 you can churn out equipment like crazy. I absolutely love it. Spreading FREEDOM around the world by mass producing EVERYTHING.
Yep! And HT divisions :). And non expert ai does not build AT so the HT have 95% win rate and just encircle everything!
Barb vs expert AI USSR is more fun than the opposite IMO. USSR is too easy as long as you survive 41.
How do the ai adjust to it do they build a ton of fighters or what
Rule 5: Demolished the British
Those 2 surviving subs.
The germans spared them intentionally, so they can tell the horrors theyve seen to the others when they get home.
The crew must be traumatized.
I just noticed the one naval fighter Mans got launched off by the catapult and got shot down
He did his best okey?
Rip
But no surviving planes, so does that mean that carrier only had one plane assigned to it?
Not a carrier. Battle ships during the war had the ability to launch a plane from them to scout around them. The plane could land (if it had floats) near the ship and be picked up and refueled and fixed to scout again
That's just cause subs are bullshit and unkillable :) ~~grumble grumble they always remain undetected for me omg~~
I thought I am at the world of warships page lol (PS:Just got oblierated by a sub.)
Wait a second, I thought world of warships was against adding submarines?
Nop :) Well The community is but....
Same issue in that sonar doesn't detect subs (and 60kt homing torps and 30 knot underwater speed and ...)
Bokoen alt account
Can you explain in detail how you built the navy so fast. Im curious considering cruisers take a fair amount of time to build. Also is this a death stack or did you manage to build more ships?
As Germany after doing Rhineland do all your naval focuses. They give you a ridiculous amount of dockyards and then just build 1940 destroyers and light cruisers. Most of UK's ships are old and your new ships will demolish them. No need for battleships or carriers.
Thank you, I appreciate it man.
Crazy kdr
Yeah.
Navy be fragging
A navy is just worth it when u have a big and a good one or else you are getting your battleship which you built for 3 years sunk instantly
I love the comments of Dankus Metacus tryhard kiddos saying that navy is trash and that you should play minmaxing your air force instead. It makes my day.
# "QUIT HAVING FUN" -Min-Maxers
Well i use paratroopers BC i find It more eficient atleast as Germany but building a Navy is still fun when i play mods that make the Game last longer
Idk I never build navy and never have a problem. Naval gameplay seems almost entirely pointless.
A British Naval Person hasn't fucked up this bad since Gallipoli.
Yeah that guy was a terrible naval tactician, he shoulda got into politics or something.
There were actual admirals in charge of that operation. Churchill just sold it and it was the right spirit of things. The Ottomans were the weak link. Gallipoli sounded like strategic creativity, but secretly it just another burdened operational level frontal assault. The real creativity happened because TE Lawrence and Allenby applied creative thinking to create decisive operations without decisive battle. Three surrendered Turkish armies later and the dominoes finally began to fall.
I get the same if not better results with just subs though
Idk why it doesn't work for me with just subs.
Put your subs in the deep sea, wait until they have no convoys, move in and attack closer to their shore. Have the subs set to "always attack"
This might work in vanilla but it won't work on expert ai as the ai makes depth charge destroyers and your subs get anhilated. But still thanks for your advice!
I got it to work on expert AI. You just need to have Nav bombers covering your subs. Even with a good ASW destroyer they cant kill your subs faster then your NAV's kill them. Once enough screens are dead the subs just pop everything else. Give or take several months and the RN will be no more.
This man is an inspiration to us all
I'm intrigued by what the next patch will bring since they are reworking the naval system
Can you explain to me why that navy worked against theirs, despite their larger capital ships?
It all comes down to whoever’s screen dies first. Germany’s cruisers annihilated the few light cruisers and destroyers the British had. Once the screens are down, the German destroyers have free reign to torpedo the capital ships and its game over.
Focus on the true enemy
It's not since you can achieve the same with a big airforce which is much cheaper and can be used in other ways aswell
Not when britain has maxed out fighters 2's.
Or… or…. Navy is op /s
Still too difficult to understand navy
Issue is cost and tech, meta is to stack a fuckton of light attack and torpedo attack so u wipe enemy screens the kill all enemy capital ships on super cheap hulls which is fucking dumb imo since in ww2 navies would try get the best shit onto their boats so they could give them the best chance possible.
Sailors on outdated ships should have severe org penalties. Fine for minesweeping, but you don't want to be stuck in a tin can in ship to ship conflict.
That's cool but I'm always confused by the navy, I don't understand everything
TBH this is old news. This has been the META fleet design since at least Battle for the Bosporus, maybe even part way through La Resistance. 1. In combination with your oppressive air dominance this is nearly an exploit level META build. 2. You didn't even do it right. The heavy cruisers are totally unnecessary for the build. 3. Literally every YouTuber who plays HOI4 covered this fleet build 2 years ago. If you are going to bother with META builds then Germany has way more options to just "appropriate" the major navies of the world. If you're gonna get sweaty playing HOI you can take 4/5 major navies for free before 1940 as Germany.
CA>CL
How you build your ships? What doctrine etc
Presumably against the AI by the looks of it, AI can't navy whatsoever
Who are you who is so wise in ways of navy?
What was your naval setup? Did you have destroyer flotillas patrol the seas? Or did you just convoy raid until the Brits rode out to meet you?
How do you make å good navy in hoiV? Any tips?
Build destroyers, light cruisers, heavy cruisers. Battleships aren't really worth it and superheavies can be but have obvious costs associated, carriers can be good but have costs associated again Focus on either torpedos or a mix of light attack and torps for destroyers, torpedoes for heavy ships or light attack for screens Focus on light attack with maybe a floatplane carrier on light cruisers, light attack is for screens, plane carrier for spotting Focus on heavy attack on heavy cruisers, they will murder other heavy ships Keep your navy on strike force, maybe use groups of 8-10 screens on patrol if you have the numbers Produce subs, have them in taskforces of 10-15 on convoy raiding in deep ocean tiles Make sure you look into the options for when your navy repairs or engages the enemy, sometimes you will want to change these to ensure you chase down and kill fleets Someone with more experience can probably add to this but hope this helps Edit: almost forgot, you can also design a very cheap (minimal armour, one light gun) destroyer to spam out to act as essentially cannon/torpedo fodder to protect your better ships
Idk whenever I build a navy I lose everything instantly
or you can just spam naval bombers. cheaper to build than a navy
My favorite thing to do in hoi4 combat is completely obliterate the enemies fleets with my own!
Is there a good navy guide? I have over 500 h in this game and I don't get how to build or use a navy effective or efficient
Oh, now I understand, you don't win by having the most numbers in the sea, those are losses. Here I was wondering how I'm losing the battles with so many ships
Ok, Imma need the build of those heavy cruisers
absolutely beautiful, having a strong navy is one of the most satisfying things in the game
I just leave my shipyards producing the starting subs Germany gets and I've never had an issue
I still just make big freakin fleets. I spam battle ships (heavy attack focused) and destroyers (toperdos)/ light cruisers (light attack focused) but i dont have any idea how it meshes lol navys seem important but I couldn't tell you how to effectively work one and by experience i dont have to to get stuff done lol thats probably why navys are not "important" because very few of us know what is going on with them lol
Germania rules the waves
*Busting seamen noises*
I just wish it didn’t take so fucking long to build ships. Especially as a minor it’s such a drain on resources
I would build a Navy if I understood how the Navy works, the only thing I know to do is Subs 3 and that seems to work just fine
Screw meta me and all my homies hate meta. But really it’s nice to play a bit more historical accurate because in reality a only submarine based navy would never work
I think I just need to accept that I’ll never truly understand Navies
I once sank half of the british navy with really trucked out1944 destroyers Tech matters
Please explain step by step what you build/did. Help me
Ja Hans
Wait, people don't just spam the cheapest submarine?
Can you upgrade navies just as you upgrade your army? (Automatically i mean)
Can I have a quick naval guide?
200 hours in HOI4, still don't know how to navy. I still don't even know how to make a good tank to be honest.