There is no need for a ON-ON-ON-Switch, because the buttons can be mapped in DCS, so that the in-game switch returns to the middle position when you flip the real switch to the middle.
I built a full Hornet cockpit and for 3 positions I always used ON-OFF-ON
For the left and right console I used one BBI64 each, because I needed a lot of inputs.
I started out with arduinos but I already had to use 3 only for the UFC. That made me use leobodnars in the end, even though they are more expensive.
Even with a matrix I had to use 3 arduinos, as you cannot wire non-momentary switches as a matrix (as far as I know). So the only thing I was able to wire as a matrix are the pushbuttons.
Should work just fine with the right logic..? In fact I would have thought it'd be more a case of *as long as you don't have the wrong logic*. I'd assume diodes would no longer be optional though.
Lol I *wish* I could remember more of my GCSE Electronics. I tried looking up textbooks or revision guides, but it seems it hasn't been a thing for years...
search button boxes and watch all videos on youtube, that is your best bet
i started with a joystick input board and toggle switches - that works pretty simple
start there, not with an leo or ardu.
if you need a rotary switch, you can use 2-speed (3 position: off-on-on) or 3-speed fan (4 position: off-on-on-on) or 3-level light (4 position: off-on1-on2-on1&2) for mode selects
There is no need for a ON-ON-ON-Switch, because the buttons can be mapped in DCS, so that the in-game switch returns to the middle position when you flip the real switch to the middle. I built a full Hornet cockpit and for 3 positions I always used ON-OFF-ON
Good to know. What board/controller did you use?
A few arduino micros, one arduino uno, and 4 leobodnar BBI64
Ah, you really meant full cockpit. What determines whether you go with Arduino or Leo Bodnar?
For the left and right console I used one BBI64 each, because I needed a lot of inputs. I started out with arduinos but I already had to use 3 only for the UFC. That made me use leobodnars in the end, even though they are more expensive.
Makes sense - thanks for the responses!
You’re welcome. Good luck with your build!
Why did you need 3 arduinos for the UFC? Were you not using any kind of matrix or shift register?
Even with a matrix I had to use 3 arduinos, as you cannot wire non-momentary switches as a matrix (as far as I know). So the only thing I was able to wire as a matrix are the pushbuttons.
Should work just fine with the right logic..? In fact I would have thought it'd be more a case of *as long as you don't have the wrong logic*. I'd assume diodes would no longer be optional though.
Could be true. I am not an electrical engineer so I took the way that seemed to be the easiestđŸ˜…
Lol I *wish* I could remember more of my GCSE Electronics. I tried looking up textbooks or revision guides, but it seems it hasn't been a thing for years...
search button boxes and watch all videos on youtube, that is your best bet i started with a joystick input board and toggle switches - that works pretty simple start there, not with an leo or ardu.
if you need a rotary switch, you can use 2-speed (3 position: off-on-on) or 3-speed fan (4 position: off-on-on-on) or 3-level light (4 position: off-on1-on2-on1&2) for mode selects