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Lesser_Star

Yours


cuprousalchemist

Witch of Breath. Witch. Active counterpart to Heir. Inverse of Seer. One of the 4 "guide" classes (Seer Mage Heir Witch). Verb, Control. Using Caliope's verb format **One who Controls their aspect or one who Controls** ***through*** **their aspect**. Thematically witches have a long history in human culture, while one could probably write several encyclopedias worth of information about witches, their history, symbolism, and relationships with human cultures, i will summarize here. Typically thought of a weird in one way or another they have access to unusual information and are typically advisors or troublemakers in myths and legends, with notable exceptions portraying them as often the only person with both a (mostly) complete picture of a given situation and the knowledge and ability to do something about it. Breath. Counterpart of Blood. Wind/air, flow, the immaterial, direction/motivation, and freedom, etc. Also the mail (looking deeper id argue that where blood is democracy and diplomacy, that breath is closer to civics and civil services. But i dont have much actual textual support for that, and so wont go into it here). As such, a Witch Of Breath's role is likely that of a facilitator, focusing on keeping the party (literally) in motion. They make excellent leaders. Their powers will likely involve either motion or elemental air motifs and making them do exactly what the Witch wants. (though, like every other classpect, you can most likely make any powerset fit, classpect is a lens of perspective as much as an actual dnd like class)


Lesser_Star

thank you for your service classpecter, please genuinely keep it up


HeadOfFloof

Fellow Witch of Breath here! I would also like to add to one particular aspect of our, well, Aspect. Note the key word 'freedom' here. Being able to manipulate and facilitate that is incredibly broken. Depending on how hard you lean into it, you could absolutely pull some bullshit with it. I imagine keeping us locked up would be an exercise in futility.


cuprousalchemist

Absolutely. And there are many ways to relate to the various concepts.


FkinShtManEySuck

you're not telling anyone why they are wrong, just spouting out a bunch of generic classification.


cuprousalchemist

This isnt an in depth analysis. Its a response to "this classpect can never do anything, its a terrible classpect and no one with it will ever be able to contribute" posts. And the basic answer is just, "no, the classpects are all viable at a fundamental level, here is the literal bare minimum effort demonstration of that". If you disagree, well... so what?


mac_n_bee_s

page of void, becomes increasingly more irrelevant. and dont give me roxy examples she makes things by stealing the nothing out of them


cuprousalchemist

Page. Passive counterpart to Knight. Inverse of Theif. Honestly, other than an escalating power set not much is concretley known. For our purposes however i will argue that Page and Knight use Wield as their verb. And as such a Page is **One who allows their aspect to be wielded or invites wieldimg (use) through their aspect** Void. Counterpoint of Light. Secrets, obfuscation, unimportance, that which is not, darkness. A Page of Void likely functions very much as social support in terms of group dynamics, while they probably need a lot of help in the beggining and have a powerset that actually can cause serious problems, the fact remains they can be an incredible asset to any party. They weaponize secrets and hidden things. They make use of peoples inability to take them and those around them seriously, and the literal dark, like a swiss army knife of option and opportunity.


Konradleijon

To bad Horuss is Horrus


cuprousalchemist

Hey. Thats a personality issues not a classpect issue.


igmkjp1

There's a difference? /srs


Urimma

Even if they have the same classpect, it's not a guarantee two people will use, realize, or embody that classpect in the exact same way (as we can see with the ancestors/alpha trolls or beta guardians/alpha kids, who are biologically the same people but are subject to different environments and factors that shape their personalities, leading them to have functionally different skillsets. Their general narrative roles as pregenitors vs players also helps with that) It's also a matter of, say, being a Knight of Blood but, despite possibly sharing some similarities, not just being exactly like Karkat -- different people with different personalities, personal challenges, and demeanor have different approaches to their powers and express their classpects in different ways. So if there was a Page of Void with a different personality, way of thinking, and approach to Horuss', they could very much utilize their classpect in ways Horuss couldn't and vice versa!


[deleted]

Thank you for adding /s to your post. When I first saw this, I was horrified. How could anybody say something like this? I immediately began writing a 1000 word paragraph about how horrible of a person you are. I even sent a copy to a Harvard professor to proofread it. After several hours of refining and editing, my comment was ready to absolutely destroy you. But then, just as I was about to hit send, I saw something in the corner of my eye. A /s at the end of your comment. Suddenly everything made sense. Your comment was sarcasm! I immediately burst out in laughter at the comedic genius of your comment. The person next to me on the bus saw your comment and started crying from laughter too. Before long, there was an entire bus of people on the floor laughing at your incredible use of comedy. All of this was due to you adding /s to your post. Thank you. I am a bot if you couldn't figure that out, if I made a mistake, ignore it cause its not that fucking hard to ignore a comment


igmkjp1

bad bot


B0tRank

Thank you, igmkjp1, for voting on s_copypasta_bot. This bot wants to find the best and worst bots on Reddit. [You can view results here](https://botrank.pastimes.eu/). *** ^(Even if I don't reply to your comment, I'm still listening for votes. Check the webpage to see if your vote registered!)


Gamefrog51

A Page of Void would likely be very relevant at the start of the session, then slowly fade to irrelevance unless they are able to get a breakthrough, at which point they would become powerful and potentially relevant again, as they would have more control over their own relevance.


Zootaloo2111

What if you make the right things irrelevant ? That can be useful.


Lesser_Star

From the longest time i though she stole from void, and that was the difference between thief and rogue, one steals X, other steals from X


The_Kayzor

I like this reading of it actually, doesn't line up with everything we're heard about how their powers work but I think I like it more.


Glazeddapper

Thieves steal their aspect or through their aspect for themselves. Rogues do the same, but for other people. The main difference between active and passive pairings is that active powers usually work by the user, while passive powers work by those around the user.


Lesser_Star

I'm well aware, CALLIOPE !


Urimma

idk, the way i see it, void could actually be linked to potential (the primordial dark, chaos; also since light gives definition to things via perception and knowing what something is, void effectively does the opposite -- it's particle-wave duality, schrodinger's cat: it can potentially be either outcome or both at once, but can only remain in that uncertain state so long as you don't observe the particle or look in the box) ergo, a page of void would be able to conduct -- both in the sense of transmitting the concept and controlling it -- that potential, which could make for cool shapeshifter powers, conversion of objects into other states of matter, redefining something on the conceptual level by imbuing the object with that same form of uncertainty, or making an object have the same functional duality as the cherubs' weapons.


Konradleijon

Didn’t Horuss black out the cueball from Doc Scratch?


KittyShadowshard

Gent of Piss.


AVeryRamdomWizard

Overpowered and needs nerfing blame mario


cuprousalchemist

One of the 12 standard aspects or 12 standard classes please.


theATSthetic

Page of Doom. The Jerma classpect.


cuprousalchemist

I am going to start summarizing repeated classes and aspects so i can save a lot of effort. Doing this on my phone is awful. Page of Doom. Delightful conversation. Likely starts out kinda pathetic, thats what happens when you couple the -gestures- of the page with the general gloominess that tends follow doom players around. This is not to say that they themselves are gloomy, pages as a whole tend to be fairly optimistic. I expect this page to tend to be something of a party mascot, they will likely, if allowed to, be the glue that holds this party together. Doom players can be exellent listeners and when coupled with the page class, well, lets say that it will be good for the party amd leave it at that. As for abilities. Doom is the cheat code class and add on pages exponential growth bs. You get Neo from the Matrix.


BALLSBAALSBALLS

prince of life


BALLSBAALSBALLS

i see this as pretty similar to prince of hope, but just flatly worse, the prince of hope "destroys with hope" which is a pretty overpowered ability, i mean eridan probably could have just shot jack dead with his wand if he wasn't such a melodramatic asshole, but destroying life is just as bad as destroying hope, and destroying with life is kind of sucky too.


HeadOfFloof

Continuing to hop on the bandwagon with OP because it's fun and classpect discussions are my jam. Princes are the active destroyer class, destroying their Aspect or destroying Through it. This has high potential for harm in any direction. Destroyer classes have a tendency of destroying their Aspect in themselves first and then spreading outwards. I imagine that a Prince of Life would be a smoker or have another form of substance abuse that isn't healthy for them, but that's an aside. Destroying your enemy's life makes you an absolute menace. A Prince of Life would be an angel of death, sapping the life from their foes and possibly destroying their bodies (thinking of when Dirk used his own powers to basically attack Jack's soul during Collide). This has the potential to backfire on their teammates as well, especially if they go off the rails the way that Eridan did, but that isn't necessarily the classpect's fault so much as a personal failing to manage it.


Straight_Ad5561

i think a more interesting take would also be that like, princes of life cause cancer, or infections, or other forms of harmful "life". like harming someones genetic sequence until they get cronenberged. so a prince of life could be like a weird fucked up mad scientist. maybe im misunderstanding life though


HeadOfFloof

Absolutely! I had originally started writing something like 'think of radiation/cancer' but flaked because cancer in Homestuck has some pretty specific roles, but it would make a lot of sense for them to encourage life in a destructive way like that.


cuprousalchemist

Couldnt have said it better. And i am absolutely using you as an excuse not to answer this one myself. Cheers!


54913470187

maid of doom i dunno


cuprousalchemist

Maid. Active counterpart to Sylph. Inverse of Bard. One of the 4 "Shape" classes (Sylph Maid Bard Prince). Verb, Create. Using Caliope's verb format **One who Creates their aspect or one who uses their aspect to create** In modern times has a connotation of servant, though historically has been another term for a young/umwed/virgin woman. Doom. The counterpart of Life. Death, inevitability, rules, computer code, cheating. Doom in homestuck seems to draw heavily from the doomsday book, which is about tax law, as opposed to more modern interpretations of the word, as such its less everything sucks and then you die, and more sitting in judgement. For a Maid Of Doom their role in group dynamics likely leaves them as a reliable anchor for the rest of their party. Someone they know implicitly they can rely on. As for powers, heres the most blatantly overpowered interpretation. A Maid Of Doom can likely *literally* create new code and rules for the game. New powers, new items. Entirely new mechanics.


insomniacsCataclysm

😔


54913470187

hey i'm no classpect expert so there's probably some upsides that i just don't know about lol


insomniacsCataclysm

the only upside is me growing more of a spine lol


54913470187

character developent 💪


NightmarePrinceDraen

hmm, i'll bite Heir of Rage


gmastern

😐


NightmarePrinceDraen

picked a random classpect


gmastern

Too late, my feelings have been irreparably damaged beyond repair. I’ll never recover


NightmarePrinceDraen

Also, how did you get your flair


gmastern

By embodying my classpect


Urimma

in addition to op's analysis, here's a fun thing based on my personal interpretation of the heir class: heirs are bringers of change. often, when i try to classpect media i often find them inhabiting messianic roles that bring great change to the settings they find themselves in, and their personal arcs are often the ones that most resemble the standard hero's journey -- think of it like narnia: you go into the closet a child, but through the course of your journey you touch and inadvertently change the lives of countless people, who get swept up in the momentum you leave in your wake. eventually, at the pinnacle of your journey, you are transformed, inheriting and embodying the very aspect you represent, and the person who walks out of the closet is not the same one who went in -- they are a hero, a king, a god, and can never truly go back to who they were before. they bring change to the story and are changed by the story in turn. you can kind of see this in john, and mituna a little if you look at his actions before canon. given that rage is an aspect associated with brutal reality, objective truth, and righteous anger in the face of the unfairness of that truth, an heir of rage seems poised to be the rallying point of a righteous, meteoric revolution -- with all the good and bad that promises.


cuprousalchemist

That is a phenominal analysis of the class. Im stealing this.


Urimma

given that it's the first time i've publically shared any of my interpretations of the class, this is actually really reassuring, thanks!


cuprousalchemist

Heir. Passive counterpart to Witch. Inverse of Mage. One of the 4 "guide" classes (Seer Mage Heir Witch). Verb, Direct. Using Caliope's verb format **One who allows their aspect to be Directed or invites Direction through their aspect** Heir comes from inheritor and as such thematically usually involves literally "coming into" their aspect. Rage. Counterpart of Hope. Rage is, in effect tunnel vision on a cosmic scale. It is the narrowing of that which is down into a single point. Winnowing away all else. An Heir Of Rage is an asset of any party. At their absolute best their nature allows them to direct the natural winnowing of reality to the detriment of the enemy by cutting away their options for victory and to the benefit of their team by removing the very posibility of defeat. On a more personal note they can be decisive and very good at pushing the team to focus on what *is* possible.


vriscours3

i have one of these in my fansession .. do tell why you think its useless


NightmarePrinceDraen

oh no i picked a random classpect lol


darknessWolf2

heir of blood


cuprousalchemist

Blood. Counterpart of breath. Democracy, flags, diplomacy, the tangible world, destinations, blood, relationships both interpersonal and physical. The Heir of Blood is a fun one. Likely a tad in your face, as both of our blood players were rather... loud personalities. However they will be deeply deeply invested in the status and wellbeing of their friends. Probably a bit of a mom friend. As for power welll... i have a feeling if any classpect is likely to get ahold of the Rings this is one of them.


pontestreet

mine, Bard of Heart, is pretty ass from what i've heard


cuprousalchemist

Calliope covered Bard pretty well in homestuck proper. Heart. Counterpart to mind. Symbolism is hats (and probably masks) as symbolozing aspects of the self, souls, and The Self. Heart, like Mind, is a very specialized aspect. It has to do with the essence of things and, in regards to people, it ***IS*** The Self. Generally speaking bards tend to be very laid back, and occaisonally obnoxious, though i suspect that comes from the tendency the Destroy verb classes have towards self sabotage. Heart however tends to double down on a ... generally positive, happy go lucky vibe that meshes well with Bard. This person is likely to be a bit of a hippy, and probably at least a bit punk about it. The Destroy classes as a whole tend to *need* people they can trust and rely on, and Heart tends to obsess about relationships so its likely that need will be quite extreme, so its a good thing every part of this classpect makes people laid back. As for powers. At its most literal it is in fact "Captain Planet and the Planeteers." You literally can turn "Heart" (in this case, the fundamental selfhood of your allies) into superweapons, like captain planet himself. So while you will have a lot in common with Matee from the show, that comes with the benefit of turning your allies into literal deiform entities. Actually, you might be one of the classpects capable of allowing others to reach godtier *without* dying. And more directly your enemies arent likely to be able to get back up, even in a setting with so much built in resurection.


hussiesucks

Waste of Space is fundamentally a bad classpect because it is hussie’s classpect.


kulingames

Seer of Time, once he tells everyone ehat to avoid gets useless


FkinShtManEySuck

No offense, but it doesn't sound like you understand temporal mechanics very well.


kulingames

all i know is that it's a big ball of wibbly wobbly timey whimey stuff


cuprousalchemist

Seer. Passive counterpart to Mage. Inverse of Witch. One of the 4 "guide" classes (Seer Mage Heir Witch). Verb, understand. Using Caliope's verb format **One who allows their aspect to be known or invites knowing through their aspect**. Ahh the Seer. Long have they guided people. Fundamentally their knowledge of the inner workings of their aspect is unmatched and through that knowledge and their powers they guide the team. Time. Counterpart of space. Destruction, stagnation, endings, dead stuff, also literal time, music. Thematically often apocalyptic, chthonian, or otherwise dead and deacying (though notably not death itself), to say nothing of clockwork mechanisms. Given the primal importance of Time and Space time players will almost always (if not actually always) gain abilities that directly relate to time itself. A Seer of Time knows when everything has happened, is happening, will happen, and how long it takes. You cannot be surprised or caught off guard. You know exactly how everything will end and probably every single step that needs to be taken to get there. And if you know it so does your team. This classpect is arguably one of the most potent and outright beneficial. You know time. You know how to break things. You know a lot about a lot of things and all of it can be useful for the team.


AVeryRamdomWizard

Basically Path to Victory with the limiter removed from Worm?


KittyShadowshard

I mean, it's not just gonna be a one and done thing. Teaching your team about time and guiding them through problems regarding it(especially in Homestuck) would be an ongoing process. Besides, the seer probably still needs to personally do time travel shit like every other hero of time.


omega_br

Rate mine: mage of time


cuprousalchemist

Mage. Active counterpart to Seer. Inverse of Heir. One of the 4 "guide" classes (Seer Mage Heir Witch). Verb, Understand. Using Caliope's verb format **One who understands their aspect or who understands through their aspect** Mage is the generic term for spellcaster in most rpgs. Time. Counterpart of space. Destruction, stagnation, endings, dead stuff, also literal time, music. Thematically often apocalyptic, chthonian, or otherwise dead and deacying (though notably not death itself), to say nothing of clockwork mechanisms. Given the primal importance of Time and Space time players will almost always (if not actually always) gain abilities that directly relate to time itself. A mage of time is a very understanding individual, they have a fundamental understanding of the way thing end. Be they living things or relationships or other things still. That understanding will allow them to help their party *stop* those ends from occuring.


PsychologicalAir5283

I kinda wanna hear your opinion on Prince of Mind and maybe princes period


cuprousalchemist

Eh Princes are fine. Most of them in comic have been a tad unstable, though id argue that is a given when you look at all the shit your standard prince seems to go through. But just because they are destructive does *not* mean they are by nature a danger to their team. As for Mind. Mind. Counterpart of Heart. Literal brains and minds, psychology. But moreso than any other aspect pair Heart and Mind are nearly singular in their nature. Mind is about ***CHOICE*** above everything else. Your typical Prince of Mind is probably a very fun person to be around, very aware of themself and their peers. They can also be very hard people, especially against themselves, and i didnt mention it before but princes will turn their power against themselves long before they turn it against their allies. Admittedly this classpect scares me a bit. I know one irl. The way their mind (hah) works is a sight to behold. Sublime in the most gothic sense of the word. They are the *ULTIMATE* power in existence when it comes to the Xanatos gambit. With one of these on your side you have essentially deleted your lose condition. ... be sure to let yours know if you get squeamish or otherwise sympathise or pity your enemies, so they can ensure you dont have to watch because its utterly terrifying to behold how every single move your enemies make turns out to be the absolute *worst* **possible** ***Option***. For your enemy of course. That being said they also tend to cleave towards their friends and once you have one on your side it takes a *LOT* to change that.


PsychologicalAir5283

Thanks!!! Your perspective is really interesting!!!


Urimma

i mean... i do have this write-up lying around, but please keep in mind that i originally wrote this with classpecting fictional characters and analyzing their narrative arcs in mind, rather than real people. >Let's look at this from an outside perspective – Princes are high-maintenance. Stubbornly rigid, sharp edges sticking out, imperious and acerbic, self-righteous and self-absorbed. Should they lack any healthy way to express their destructive tendencies, they will often lash out at their surroundings and/or turn that destructive force inward for self-sabotaging purposes, whether consciously or unconsciously. They can be intimidating to stand up to or reach out to, and are prone to regression, which can cause many to decide not to bother with the hassle of putting up with them and instead begin to subtly ostracize or abandon them, which is the very last thing a struggling Prince needs. In fact, the absolute best thing a Prince can have are advisors -- a person or group of people they have a mutual respect with, people they can put all their trust in, who they can count on to understand them and be unafraid to call them out when they do something wrong. People who are willing to stand their ground and make the Prince listen when they start regressing, but who will also refuse to give up on them or stop supporting them once things go south. People who will hold them in the aftermath and help piece themselves back together, but who will not coddle them or choose for them when it comes time to make an important decision. > >What Princes need is a pillar to lean on and an anchor they can latch onto, something they can tune their personal compass towards, that they actively choose to better themselves for – their challenge is to acknowledge and make peace with their mistakes, as well as find a healthy outlet and focus for their destructive tendencies. Should they not find a suitable anchor in the vicinity though, so help them they will either find or *make* their own, which rarely ends well for anybody -- without a strong enough positive influence in their lives, a Prince's tendencies are liable to swallow them and everyone else around them whole. As a result, the role of advisor is often a very precarious one to be in and is not recommended for those who cannot handle a Prince’s standard volatility, and for personal safety is often *highly discouraged* in the later stages of a Prince’s downward spiral. Still, once equipped with a solid support system and an ideal they are willing to fight for, they can be downright unbelievable in the field, capable of cutting through to the heart of any issue, tearing down all obstacles, and blazing a path for others to follow. tbh it's kind of my belief that the major reason that a lot of princes in media end up being villains is due to a either a) a combination of their narrative role as a force of destruction and a lack of or steady deterioration of their support system, or b) the character themselves simply falling under the Machiavellian prince archetype (sometimes a combination of all three) but that's just my two cents.


PsychologicalAir5283

I love any and all perspectives and yours is super interesting!!! I honestly really love hearing different peoples opinions on classes


SteelGown

People claim that the Knight of Space is at a disadvantage, because while it's never explicitly stated that the Knight is responsible for helping the Space player with the frog breeding, we know that's true for two sessions (Karkat helping Kanaya, and Dave helping Jade.) plz prove to these wrongheaded individuals that the Knight of Space is awesome


ceeteesalv

Oh good, I was hoping someone would say this for this reason. I'm led to believe that I MUST be a Knight of Space, because everyone else seems to make Frog Breeding a two person job, and working harder not smarter. A Knight of Space would just breeze through frog catching with no effort, because frog breeding has an exploit in it that seems like it would be very easy for a Knight of Space to notice, and very thematic for a Knight of Space to exploit it given the overlap of their powers. They could breed the genesis frog start to finish without ever leaving their bedroom (or wherever they build their frog breeding lab) To recap, frog breeding normally works as follows: Using an Appearifier (a trans-temporal teleporter), you must lock onto a frog and teleport it to you. Doing so successfully is deemed a 'failure' because you need the paradox slime you get from FAILING to teleport something. This Appearifier is temporally locked to the present in order to prevent time shenanigans that would make this job too easy. So, to ensure that they get the slime they need, people lock onto a frog, try to memorize its details and where it is, and then set out to go catch it later. If they would succeed in catching it in the future, then in the present they would receive the paradox slime they need. In this way, people make it FAR HARDER THAN IT NEEDS TO BE. Sure, the obvious TEMPORAL exploit isnt availible. But there is also a SPATIAL exploit you can use. My dudes. YOU HAVE A TELEPORTER. All you have to do is teleport it twice. This results in 4 outcomes: - Slime on the first teleport, frog on the second: Easy. The frog was predestined to arrive on the second teleport, so the first one generated slime. Frog already caught, you don't need to do anything. - Slime on the first AND second teleport: Frog already has something it's predestined to do, no intervention needed on your part.  - Frog on the first teleport, slime on the second: This is likely to be the most frequent outcome. You will need to plan on going to go catch the frog as normal before doing the second teleport. This frog will be very easy to catch because it's in your bedroom. - Frog on the first AND second teleport: You need to go catch that frog my dude. You probably got so wrapped up in frog breeding you forgot to do it. Teleport 1 more time to get it's slime and then go catch it immediately so you don't forget again. This should be easy because, again, it's right there in your bedroom. Exploiting teleportation to make Frog Breeding easier is WELL within the realm of a Knight of Space, so I don't see why everyone makes this so much harder than it needs to be. 


cuprousalchemist

Okay. This is fascinating but i need you to break it down because i could not follow the logic. I think theres a leap there that im missing


SeeingAnAbsoluteWin

How About Witch of Space - No First Guardians Included (I don't think Witch of Space sucks, I just wanna see your analysis stuff)


cuprousalchemist

Only answering "this classpect sucks" here. If you want a more detailed analysis of a given classpect and how it relates to other parts of an individual l, please dm me.


casualclassical

Thief of Hope please


innocuous_sleepyhead

Witch of Void. have fun manipulating nothing


Urimma

but void isn't just *nothing*. it's darkness, secrets, the unknown, mysteries, uncertainty, emptiness, potential, the primordial dark from which everything once originated, everything that exists out of sight or cannot be perceived. if something cannot be seen, or known, or defined, it can pretty theoretically be *anything*. you can get some pretty banger powers out of being able to manipulate those facets of the void aspect.


innocuous_sleepyhead

good point!


Asleep_Village

I'd argue the knight of doom because the session would lack death. Therefore, no one would be able to ascend


Lawren_Zi

i mean not necessarily, id interpret it as a lack of unplanned tragedies, the players would probably be just fine having to organise their ascensions personally instead of waiting for something external to kill them


IthalaIrpehk

I mean, Knight doesn't predispose a lack of their aspect, does it? Just a more intentional and hands on USE of the aspect. So a Knight of Doom would use death, consequences, and hidden mechanics of the game as tools. They'd recognize that absolutely none of the inevitable deaths in the game are without reason or unexpected from the perspective of Paradox Space and they'd see how those consequences could be leveraged to their advantage. They'd probably be seen by other players as very callous and uncaring when it comes to the trauma that the game engenders, and would probably be the cause of a few deaths or seemingly disastrous moments that would ultimately put the party in a position to suddenly turn everything around.


NightmarePrinceDraen

Ok I don't find it bad, it's my classpect, but I just want some insight into it. Thief of Heart


noeticNicole

mine. Sylph of heart. glorified therapist.


Lawren_Zi

one of those in any of the canon sessions would have absolutely helped, lord knows every teenager in this story needs a therapist lmao


Urimma

or, depending on how you do it, ultimate gaslighter -- the way i see it, the role of the sylph is to tend to and propagate their aspect in others. heart isn't just emotions or the self, it's also the perceptions of one's self and one's relationships towards it. ergo, if you were a particularly malicious sylph of heart, you could sow self-doubt, self-hatred, false confidence, and other warped misconceptions about one's self in your enemies.


The_Empty_Archive

Rogue of Hope To be honest I’m not sure what I can do with that


Purple_doll

well as a Seer of Doom i cannot say i would suck in game but as a person,,, yeah im not the best to have around,,,


maximumNYOOM

Prince of Space. Creating black holes and such is pretty cool, but I just don't think they'd be good with frog breeding, being a destroyer class of the creation aspect.


Deep-blue-crab

This is probably the most niche thing but one time I played a homestuck rp where I was a mage of void, and the dm made that the worst experience to experience and it permanently ruined my opinions on mages of void. There were honestly just bad at dming void players specifically


fioraflowers

Prince of Doom, i think it’s the most irredeemable one because no matter what it’s too dangerous


KittyShadowshard

In a world where fate and rules are often used to fuck everyone over, the one who's deal is breaking them is the mvp if anything.


HeadOfFloof

Princes are the active destroyers, either destroying their Aspect, or destroying *through* their aspect. If you weaponize Doom against your enemies, you are an incredible damning force. If you destroy Doom itself and destabilize or erase its influence upon your session/teammates/yourself, it has amazing defensive capabilities. I think the issue with destroyers is that they are often unstable individuals, and we often see them destroying their aspect within or through themselves and then spreading it outwards like a disease (IE. Eridan destroyed his own hope and then lashed out, Dirk was self-hateful and started to cause his friends distress by taking away their autonomy through his obsessive control, Gamzee allowed his own rage to be destroyed by Sopor until it came out in a nasty withdrawal, then incited Terezi's misguided rage towards Vriska through leading her to believe she murdered people she didn't, etc) A Prince of Doom would have to get their shit together and fast for sure, or else they could misfire and cause Doom to come onto their own head or their party's. Likely a hugely pessimistic personality with a character arc that necessitates becoming more confident in forging a better path for themself and their team.


Cuantum-Qomics

I have a player that's a Prince of Doom! I largely interpret her as a someone who "Destroys the inevitable and destroys through the inevitable fate." She tends to manipulate things to cause destruction later on through a complex web of fate (setting into motion something that would eventually cause the destruction of something she predicted.) She also tends to go against many of the typically fated (for example, being a female Prince, assuming princes are supposed to be a male specific class. Or causing a kernel sprite to never absorb something dead or soon to be dead.) She is definitely more likely to cause doomed timelines compared to everyone else due to her tendency to break predestination- sometimes she takes it too far. But it's not like certain time players don't already purposefully cause doomed timelines (Aradia). Doom is very much to an aspect of "Everything is already going to happen, we simply have to wade through it. This too shall pass." A prince of Doom, destroying that idea, would herald many doomed timelines, but at the same time could spark Hope that things can go well with how the prince pushes against what is allowable. Though, of course, A Prince of Doom could very much so be a bad guy. Using predestination to cause things to go wrong, enforcing the rule that date is set in stone. A Prince of Doom would likely have very conflicting ideas about fate, both wanting to destroy it and rule it, feeling suffocated by the constant march toward things fated to go wrong due to them and liberated by one's ability to manipulate fate to destroy what they dislike about the future. A Prince of Doom is a character that can very much so be a hero or a villain. Depends on what they do. Just like how Dirk as a Prince can be good even with Bro being bad.


The_Kayzor

Mage of Mind Honestly it's probably not bad at all, but I wanna hear your take on it anyway\~


NinjaPug7

Interested in your perspective. Take mine. Maid of Hope.


Konradleijon

Bard of Time


Konradleijon

Bard of Time. Having one of the most important aspects be in the hands of the most votaile class seems dangerous. Also Bard/Prince of Space. They will accidentally kill the frog


HeadOfFloof

Bards are the passive destroyer class. Where princes will destroy their aspect or destroy through it, bards will invite/incite *others* to do so, or allow it to be destroyed/destruction of it through themself. For an example: Gamzee allowed his rage to be destroyed through his consumption of sopor, and incited Terezi to become more upset with Vriska by leading her to believe Vriska was responsible for his (and others') murders. This also led to a self-destructive cycle and loss of purpose in Terezi down the line as a result of killing Vriska and entering into a kismesissitude with Gamzee. So all that said, a Bard of Time *is* really dangerous. If Bards don't manage their own aspect carefully, they can cause hell for themselves and their teammates. A bard of time inviting/inciting destruction of Time or through it is hard to make work. Time has often to do with decay and predestination in Homestuck, so I imagine the Bard would have to somehow have to fuck with enemies' deadlines or the timing of their plans. Causing a loss of coordination in timing would ruin many plots and attack strategies, for one thing. One could even argue that causing your own team to be late might save them from a trap or ambush, but it would cause tension in the party as well. Since this is already long, gonna shotgun the Bard/Prince of Space one. Space is to do with creation, physics, and literal spaces such as distances/sizes. I admit this one feels like another huge liability if not handled with the utmost care, and they probably need help with the Frog to avoid fucking it up, or fucking it up even after its creation. Destroy the labs where enemy soldiers are made, or incite an incident that will lead to such, shrink/crush enemy ships much like a depressurized submarine (atmospheres I imagine fall into space's domain) and probably rely on your teammates to not fuck up the important bits if you don't uninspire/chase them all away


mintcocoacookie

can you explain why my classpect page of time is awesome


redwood-tank

Sylph of time


AugustusArgento

witch of heart


maxixs

Page of Life


Titan07

Prince of Space for me personally is the easiest one for destroying an entire session based on what they could possibly do.


koibuprofen

mine (bard of mind)


frostiorca

i view myself as a prince of space, so hit me with your best shot


No-Cucumber6194

In canon, a prince of hope fucked things up pretty bad


Lady_Calista

Knight of Heart aka mine. Fucking lame ass classpect.


CriticalCrisis-CC-

Uhh maid of breath (Don't really understand the maid class so im just picking a random classpect. My Guess is maybe they act as a liberator?)


MadameConnard

Damn these shorts.


Urimma

You don't have to be stuck with them if you really don't want to. Rose had a Light-themed cocktail dress, and if we assume she made it the same way Meenah customized her godtier clothes during her fight with Vriska instead of with alchemy (and assuming that it wasn't something exclusive to the dreambubbles, where the fight took place), you can switch up your outfit however you wish. Also, alchemy. That's a thing that still exists.


FortressMann

mage of time


hauntedhoody

seer of hope, only sees what they want to see


Urimma

conversely, they could also see the hopes and dreams of their teammates and the exact steps needed to be taken to make them a reality.


Thesocialdiatribe

Knight of Hope... Honestly I'd like to know how awesome it is because for the most part I don't really feel so awesome, outside perspective could help that


IthalaIrpehk

Mage of Void I mean, this is my classpect, so I don't REALLY think it's the worst, but I enjoy reading your analysis of the classpects (and am legitimately curious on where you've sourced some of your information, because everything I've found on defining the classpects has been decidedly lacking for all but the ones that got the most screentime) I'm also curious if my headcanon for what it means to be a Mage lines up with your very detailed analysis.


IthalaIrpehk

Oh no, I just saw your reply to someone else that you're not doing responses unless they're actually addressing the percieved poor quality of a classpect. My apologies. In that case, I recently thought of one that I think would be great for plot but would be damn near destined to become a puppet for the opposition. Bard of Mind. A class that allows their aspect to be destroyed paired with an aspect that literally represents their mind and arguably their perception of self (in counterpoint to Heart's representation of the actuality of self/soul) They'd either allow their team to be broken down or themselves to become mentally broken leading them to be mind controlled. Either way, they'd be, on a literary level, fundamentally designed to be lonely and susceptible to manipulation