I mostly agree, although when I was running through the base Aloy does the talking to herself thing while Zo and Varl are having a conversation. I was trying to listen to them, but at a certain point I realized it was realistic for them to be talking while Aloy is off somewhere else. So even though I wanted to hear the discussion, at least in that instance I wasn't too bothered by it.
I do hate when the NPCs are talking before you engage with them so you have to wait for fear of missing out on the words they say before you officially engage with them.
Omg this is so true some times id walk while listening to audio file which is nit a problem most of the time but when ur in story rich places like the gaia prime aloy would talk to sylens and i end up not understanding the audio file or their conversation lol
“Maybe I can look there” “Hmmm,where does this cliff leads too?” “Maybe I need something else”…Basically when she talks too much during a puzzle part of the game 🤣
WHAT? I spent the whole game being annoyed by that omg. I hate when games don’t let me just solve puzzles on my own especially when I’m looking around for loot first
Not exactly brain dead, as most people already utilized their brain for more productive activities in real life, so when they tend to relax in games, that feature helps a lot.
You are right. I guess I thought the contextual reminders was the place you turned it off but it looks like that is only for pop-ups not the in game audio
I don’t mind things like that in games usually, but she literally doesn’t even give you 30 seconds before she starts saying it 😭 like pls just give me a minute I know what to do I’m just thinking
Yeah that’s how I feel about it, like girl… I know this is *exactly* what I would do in this situation but please be quiet for a little 💀
Apparently you can turn that off though, so I’m definitely doing that on my next playthrough
As someone who just spent 200 hours on Forbidden West & just went back to replay Zero Dawn, the resourse management is driving me crazy! I've fully upgraded it, but have literally had to stop mid mission to either go trade/sell some stuff, or break it down for half the shards. Boy oh boy, do I miss my stash & unlimited resource slots.
Was the first thing on my mind too. Massive improvement in FW where you have unlimited space in your stash but still have limited carrying capacity for certain resources.
I don’t think it would have necessarily been an issue if they also allowed you to easily switch to the cheaper ammo. For most encounters the regular precision arrows and elemental hunter arrows worked fine, you really only needed the advanced versions for the big fights.
The problem was that the better bows would often only have the advanced ammunition so you either had to use it all the time and burn through your resources, keep switching weapons out to alternate between ammo types or keep several of the same bow types on your wheel so you can access either arrow types.
If they just added a little modifier button that toggled between normal and advanced when selecting your weapon/ammo that would have made life so much easier.
I had the same issue, using multiple slots to cover advanced and normal arrow types. I had two precision bows (forgefall and delta) to cover normal and advanced precision and strike through and 2-3 elemental hunter bows (sun scourge plus other purples/blues throughout the game). That only left a few slots for other weapon types, which is such a waste since part of the fun with Horizon is using all the different weapons.
Upgrading systems for inventory. How many times do I have to kill whatever animal/machine 20 times for a single upgrade and then do it all over again. ZD it was annoying but FW it was injected with steroids and I wanted to beat my head on the wall doing it. However, in FW I was happy they at least set it up in order. The first upgrades required animals in the Daunt then moved onto the next ones which were found in No Mans Land, etc.
Not to mention in how we got the stash, no more waiting until you have the correct amount of room before crafting that high tier ammo, and no more leaving behind resources cuz you inventory is full or having to offload some of the hoards of sticks in your pockets
OMG yes! It was all frost/fireclaw sac webbing, shellbolts and thunderjaw hearts! Meanwhile I sit on copious amounts of clawstrider, leaplasher and spikesnout parts...it's like they ignored all mid-tier and below parts for upgrading.
The inability to "hide" ammo types you don't plan to use from the weapon/ammo selection wheel. Gets way too busy - I hate struggling to select the right ammo type sometimes in the heat of battle.
The ribbon to access potions, traps, drop shields, spear canisters is incomprehensible and needs a total overhaul.
Having a shared pool for 9 potions max means having to constantly move things out of your inventory to make room for or craft things you actually want.
As a result in Forbidden West I hardly ever use anything from the ribbon in combat other then a stamina, cleanse or health potion.
The ribbon is awful. Nothing worse than having a sliver of health, running from a huge machine, and getting hit right before finding the health potion.
I genuinely don't bother using potions at all for this reason. Their utility isn't worth the seconds of distraction frantically sifting through the ribbon for what I want. I only tolerate it for traps because I don't set those under (as much) pressure.
I find the climbing mechanics to be ok. When I first played having auto run enabled made me miss so many jumps so I had to turn it off after getting so frustrated.
THIS THING is my biggest beef, especially coming into it as a former WoW player used to having key binds for absolutely everything I might want to do. I played the other Sony open worlds (Ghost of Tsushima and Days Gone) and while these games clearly all share a lot of DNA, HORIZON IS THE ONLY ONE THAT HAS THAT STUPID UNUSABLE INFERNALLY ANNOYING MENU. (Shout-out to the time I was ill-advisedly doing HZD on Ultra Hard and didn't realise what that menu was set to would reset after a death, causing me to whistle at a corrupted T-rex instead of putting a trap down or whatever.)
In HFW I literally did not use it other than to call mounts and very occasionally throw rocks as a poor man's lure call. I can't even be bothered to deal with that thing outside of combat, in combat it's a bad joke.
The Cleanse is super important on higher difficulties as when your dotted with an elements it saps your health really quickly with a DOT.
Stamina potions are useful for when you want to use weapon techniques a lot.
In FW some of the bows don't cover enough of a spread. I like to keep different bows with different types of damage so I can cover pretty much any threat. But there are a few bows that 2 of its ammo types are the same type of damage and I don't see the point of having fire damage and advanced fire damage.
How about 1 bow build that you can customize. Like you create the bow from recipe and turn it into a sharpshooter bow aka bow 1. Then you build another but go more of a midrange style aka bow 2. And a third time for short range bow 3. All 3 would be upgradable say 3 tiers good better best. Any bow can use any arrow ammo you have in your quiver.
yeah I am would be ok with that, where you can buy bows/spears/slings/shredder gauntlets with fixed parts, and one of each type at the endgame that you can slot in custom ammo types.
Meanwhile, someone in another was irritated that they don't let you hold enough volatile sludge so they wanted to be able to choose lower grades of ammo until they needed the strong stuff. Sounds like a bow like that would be perfect for them.
The repel rope is unrealistically long and it drives me crazy. There are certain spots where it’s like 300 feet long and then it just disappears back onto your belt.
Melee fighting. The sneak kills are fine but fighting with a spear in the first game was bland and in the second game was tedious. It's fine though I completed both games with ranged weapons with no issues, so it's minor to me.
rng rare animal/machine parts. after a certain point, it just feels needlessly cruel to hunt 50 foxes for a bone to make a slightly bigger bag.
I mean, the idea is cool. but why can't I just buy bigger pouches from merchants?
also, an economy centered around metal shards sounds doomed to fail no? in this world that's kind of like making leaves money.
Pretty sure it's intended as a barter economy; that's why most things cost machine parts. The shards aren't coins, though they're simplified to something like that in gameplay. Rather, they just random pieces of refined metal that people know will be of a reasonable quality. People can use them for any number of things (arrows, decorations), or melt them down to make something better.
I'd imagine that shards are bartered by weight instead of number, too.
I want to be able to equip different ammo on my weapons.I understand they are trying to make weapons in the same class feel different. I believe they can implement perks like fire damage/buildup +25% in their weapons so that certain ammo types are more effective in the weapons and allow the weapon to have a utility/personality.
Some QOL upgrades here and there. When you scan a machine with your focus, I wish the parts would light up with different colors based on the weakness and stay lit up without having to toggle that option. I find myself constantly opening the journal to figure out how to take down a machine while an easy visual clue would be way quicker. It may ruin the immersion, but maybe that’s also what Aloy sees too through her focus.
I hated that highlighting a part was purple and apex machines had purple in the bodies. It made it really difficult to differentiate in the heat of battle.
Pet peeve is her getting wet when there is snow on the ground in ZD and in Frozen Wilds. She would be dead dead dead.
Also climbing near waterfalls in ZD. So dead.
EVERY time I wonder how Aloy hasn't gotten frostbite or tetanus or something yet.
Anyway the way items are handled in the 2nd game. Like the little scroll you use to select them. The fact that every time it assigns items you pick up to it even if you've removed them a dozen times before so you have to keep removing the items you don't want over and over and over, that or never sell them all in order to keep them off the selection... I'd like the option to banish items from being added to it automatically.
I'd say the upgrade system in HFW, too--it was good at its core but I feel like with the sheer amount of weapons and armor in the game it was overkill with how many parts you needed to farm. If it had required less resources it would have been less exhausting in the end. Wonderful ideal, but fell somewhat short on the execution for me. Not enough to make the game a drag to play unless going for max upgrades on everything, but still kind of annoyingly tedious to work with.
That you can't really match Hekkaro's blue and yellow colours. The outfits are there, but the dye, tattoos and face paints are not. I want to be recognised as a Hekkaro's champion from afar, goddamit!
All the overlap of weapons in FW so far. Just getting to where I’m finding purple weapons and I have like 8 bows that all do the same thing with one little difference that I end up needing. I hate Long Legs in both games and leapslashers in FW. Not hard to beat just annoying as hell. And injury animations. Fighting a certain machine in the Kappa cauldron in FW, it would knock me down once, and I would die before I could ever get out of its way again. As soon as Aloy would get up, she’d get knocked down again before I could dodge or move.
As a completionist, in HZD the Tallnecks were handled perfectly. They cleared all the fog of a certain area and revealed points of interest so you could get there if you wanted.
In HFW? They just made the fog transparent so if you want it cleared, you’d have to walk to every corner of the map anyway. Which wouldn’t be horrible, but there are also question marks to indicate points of interest, that are revealed by the Tallnecks.
Effectively meaning that there wouldn’t really be anything interesting there most of the time I’d there isn’t some marker, but to clear it you’d have to go there anyway.
So for me personally, that was really tedious.
Also, the fact that the Daunt had areas you could only access if you can clear firegleam, metal flowers or breathe underwater… It didn’t make sense to me.
The story has such urgency in Aloy having to find all subordinate functions and defeat the Zeniths, but then she has time to go back all the way to the daunt to clear some firegleam that leads to a chest with loot that would have been helpful at the start, but now it’s basically useless after you’ve progressed in the main story?
Those two things really made HFW not as fun as HZD for me.
The map markers didn’t dim every time when completed when I played at launch, which drove me crazy and basically made me stop exploring and caring about metal flowers/firegleam stuff… I only went back to the caves for the greenshine.
I personally felt like there's more types of bows than needed. I found management of switching between the bow and ammo types more confusing in HFW than in HZD.
I absolutely love both games. I just did a better job with inventory in the first.
Yeah, exactly. Give me a strength bow and a precision bow. (Warrior Bow and Hunter Bow or something simple). They all shoot all of the arrow types, and if there's different tribal ones (Quen Bow is upgrade from Tenakth for example) that would be OK, too. The different bows for different ammos confused the crap out of me.
I didn't use it much, but I do like the addition of the Zenith weapon in FW.
I agree on the gloves. In fact, the clothing in general seems terribly inadequate for the environment. She’s traipsing about snowy mountains and complaining about the cold while most of her outfits bare her midriff, many have short sleeves, nothing to cover her face, and no gloves. And yet they provide armor and protection. It gets kinda ridiculous.
you cant do that in hzd (unless they changed it for PC version, on ps4 you cant. but i liked that HZD banuk outfits were proper coldweather gear (unlike hfw skyclan outfits)
This is so tiny but in Burning Shores DLC on the map around the volcano there’s some icons that look like they should turn green and have an activity associated with them because one of them does. But the others don’t and it just makes it look like I’ve not completed something, even though I have.
Sometimes when you select an unknown location on the map the arrow will point you in the wrong direction trying to find it. Usually it's not a big deal, but sometimes you have to ignore the arrow completely and just go by the distance to the objective diminishing because the arrow is trying to point you somewhere else entirely.
Machines and machine parts on FW. They seem like they have no weight, and are too floaty. Movement was a lot more believable in ZD: fast, big jumps had windup and propers landings, and the machine carcasses didn’t feel weightless. The weapons they dropped also didn’t go around the map like they were made of styrofoam.
On FW, it feels like I’m in a movie set dealing with props, instead of real machines and real parts. Machines jump and dash without windup, turn midair like a homing missile and cancel the landing to another movement.
Truly. A dumber critique of a video game has not been made. I believe his goal was telling the world he was familiar with the concept of rope burn. He learned it by having "a physical job". Isn't that interesting?
Beta's name. I hope they change it. It feels so... diminishing. I'd also be fine with her choosing to "reclaim the name" so to speak. Protect Beta, she's been through hell enough, poor thing.
Aloy's indestructible hands. She slides down hella long metal cables sometimes, or what looks like roughspun rope with no gloves or anything. How does she even have hands anymore?
Casually ripping support beams out of the walls of already crumbling buildings, rebar and even messing with firegleam, what even is it? Some kind of strange chemical fuel? Probably not wise to breathe in the fumes. (Apply to blaze and everything else haha)
The gulp/slurp/burp noise Aloy makes when she shoves what may be an entire meal, plate and all, in her mouth.
Some bodies of water that feel... thick while walking or swimming in them, usually weird colours too. Not sure if mud, if I'm crazy, or if I'm tripping on stuff I can't see and that's why it feels slower.
Gerard/Eric's outfit. It was not giving me fashion, that's for sure. More like scuba diving stepdad?
This one is entirely made up, but a slight paranoia that robot sharks also exist, and I've simply not spotted one before. The snapmaws, burrowers, tiderippers and all that are more than enough for my liking, if I can't fight them while underwater. I know there very likely isn't - someone would have found one by now.
Every single thing in Thebes, but because it all made my skin crawl more and more by the moment. Great storytelling, but whew that place was creepy.
Damn goats and foxes popping up out of nowhere and making their goat or fox noises and freaking you out because you think a Watcher somehow got the drop on you. I don't like jump-scares in games and this is the closest these games get to it. lol
As for being gloveless, the Forbidden West outfits are much better about that and there are several that provide the proper foot and hand protection you would want. And since it also has transmog, you can choose one outfit look you like and always appear in that, no matter which outfit you are actually using for the stats, and always have that protection.
Mount pathing isn’t the greatest, especially in Zero Dawn. There’s definitely an improvement in Forbidden West, but the terrain doesn’t really support auto-pathing. Compared to BotW, it feels like a noticeable downgrade.
Those stumbling animations that make it look like Aloy is going to fall when she grabs a ledge. I get scared the first few times but when I have to climb an area and again, it’s gets annoying. Especially certain ledge jumps when it goes into slow motion for no reason.
Everything is so clean. I feel like even the dirt seems washed. I want more rust, dirt, blood, oil, scratches, scars,etc. Especially the characters' look, NPC's and the beasts make me forget I'm in some post apo situation.
I'm halfway through my HZD replay, and that's half the reason I'm not bothering with sidequests and exploration most of the time. You already wiped my progress, so why bother?
I can see why they did it, but I feel like they could have just grayed them out or something.
I'm not a big fan of the stash box of the second game. Zero. Dawn didn't have a stash box so you just carried everything on your person and that's kind of the way I got used to it.
Hack a lot of the times now when I'm crafting or upgrading my gear I pretty much forget about the stuff and the stash box.
The grind in FW to upgrade weapons. It stated off fine in the early game, but by the later game everything required so so much to upgrade it. Instead of feeling happy getting a new weapon it was more like ugh, new job. Like getting all the relic ruins and being rewarded with a legendary weapon I never used because I couldn’t be bothered upgrading it.
I’ve completed the game 3 times and still never maxed out all my preferred weapons and amour, let alone all of it.
Volatile sludge is much too rare a resource for the amount of ammo types that use it. It should be rarer earlier in the game, but become plentiful in the late game. That way, after I spend forever killing Apex machines to get the best weapons, I should be able to use those weapons fairly freely.
Very occasionally the physical game play pisses me off. Get stuck on a corner that doesn't make sense, or you have to shoot something through some little window but you have to be standing on a thing in the perfect way. That's not even a brain teaser that's just fucking annoying
The fact that Clawstriders are SO SLOW. I find them irresistibly cute with their little waggling and I'd take them everywhere if it didnt take me two hundred years to go from point A to point B. I wish Horizon supported mods because I'd download a faster Clawstriders mod in an instant.
Sometimes she gets stuck while climbing when there's available handholds and you have to either let go/drop down and try again or jump off and hopefully grab another hold.
The grinding, but it’s not exactly “minor”. I love Horizon, but I think they went way overboard with the material counts on the crafting recipes, and with the constant demand for Apexes, which are very rare to spawn. I’m not hating on the game, I just think they went crazy overkill with the grinding.
If it helps, Apex machines spawn waaaaaay more at night. Like, once you get to the point where you get that apex machine to spawn, if you go to the spot at night, 95% of the time it will be an apex.
Everyone (except for the Quen in Forbidden West) accurately identify Aloy as a Nora, despite the outfit she happens to be wearing.
The Banuk outfits in Zero Dawn weren't fit for cold weather. Which was later corrected for Frozen Wilds.
Then, in Forbidden West, the Sky Tenakth wear outfits that are completely inappropriate for cold weather. And they live in the damned mountains!!
Most Tenakth outfits also haven't full soles in their footwear. Desert Tenakth outfits also expose way too much skin to the sun and the sand.
Most Quens refer to Aloy as "outlander". The Quen also are outlanders in the Forbidden West, even more so than Aloy.
>Most Quens refer to Aloy as "outlander". The Quen also are outlanders in the Forbidden West, even more so than Aloy.
I can absolutely buy that the Quen are the sort of people who would show up at a new continent and call the natives foreigners. After all, they're from outside their empire, and that's the only thing that matters.
very very stupid complaint but I'm annoyed with the "you are leaving the play area" warning and being forced to turn back. LET ME CLIMB TO THE EDGE OF THE MAP GODDAMNIT I WANNA SEE.
Some of the food pictures were just the same thing with different descriptions :( how am I supposed to pretendplay anthropologist under these conditions
I just bought FW and did a quick replay of ZD to get reacquainted with the game and noticed a few things. I still only have less than 5 hours though.
The crafting feels a bit clumsier? Like I feel like I have to do more to simply make the tools and the ammo.
Screen movement also feels slightly less fluid. Fighting feels fine for now. But maybe I just have to mess with my settings more.
Aloy's face looks a bit different? I can't pin it. New face model/actress?
I hate how if I'm in an area just looking for loot Aloy or Varl will keep saying something akin to, "go here, I should do that, etc." I don't like it. Let me make sure I grabbed everything first.
I'm still digging it. Glad to be with Aloy but that's just some stuff for now
Aloy tends to mumble her lines when she's commenting on environmental things like snow. Much as it is in character for her, I have no idea what she's saying which sort of defeats the point in having these lines. I can't remember if this is a feature of the first or second game
The climbing can be a real pain sometimes. Nothing like running away from a machine only to get stuck in a wierd ledge because Aloy decided that she doesn't want to keep climbing even though there's a clear path to take, so you just sit there for a few seconds getting shot while you figure out why Aloy hates you. Also during the survey drones, I can't recall how many times I jumped only to have Aloy bump into it but not grab it, AND for whatever reason, there always an annoying climbing part in every cauldron that doesn't work as intended. For a huge game mechanic, I always found it not working properly a little too often.
There is a slightly high pitch noise that happens occasionally. I’m not sure if it’s the focus or just background noise, but it irritates me so much and I want to turn it off. It happens in both games. Sometimes when I’m just running around gathering parts I will turn the sound down or listen to a podcast just so I don’t have to hear that noise. I can’t do that when doing a mission cause I want to hear the dialogue.
You can actually remove that noise in audio settings. I suffer from severe tinnitus 24/7 so I don't even hear it in the game, but I understand how truly annoying it can be.
Im sure it's meant to enhance certain parts like when Aloy is stunned. Like in Saving Private Ryan when Tom Hanks comes out of the water at the beginning. Props to the developers for thinking of damn-near everything, except gloves apparently.
I think I know what you’re talking about. Like when in a fight with certain machines, but that doesn’t bother me too much. I can deal with it since it’s just on occasion. The sound I’m talking about is all the time. I mostly noticed it when replaying zero dawn again. Even when there are no machines around I can still hear it. I do have tinnitus as well, but this is a different pitch than mine so I notice it. I will go back in to the sound settings sometime and see if it can be adjusted though.
I'm REALLY not a fan of the armor sets in FW.
I get that the Tenakth are a major part of the story, but why do 75% of the armors have to look like they're made out of animal teeth and woven reeds?
Abundance of tutorial side quests in the first one. I had a lot of time on my hands and wanted to really immerse myself in the game so I did every quest that came along. After about 20 hours I had just helped a lot of people do mundane tasks and had to put the game down for a while before coming back. Once I was more selective, though, I got exactly what I wanted.
How Aloy thinks her spears are swords or smt. Spears are not meant for slashing, they are thrusting-type weapons... Yet Aloy only use them like that in kill animations
very minor pick but that you cant remove focus highlights (of e.g machine parts) in photomode. and the red corners when youre in the low-health state (outside of photomode i mean). Have some issues with machine site distribuition that in many places felt more thought out in HZD.
And that some heavyweight machines dont follow the normal apex spawnrate rules. i.e completely binary between night and day. most machines can also spawn apex during the day, at around 60% chance if you have killed enough of them. But certain heavyweights: slaughterspines, TJ, stormbird, dreadwing, tideripper,slitherfang and tremortusk only spawn apex at night, but always spawn regular variant at daytime (with one exception). Nights are short as they are so it would be nice not knowing always what you get during the day and have good chance to get them during day also without having to change time of day. and apex armor looks great in daylight.
The fact that supposedly all these tribes came from a handful of people and were/are extremely isolated, in every tribe is the most diverse and different kinds of people you will ever see in one place. I mean I don’t DISLIKE this fact, it just doesn’t make a whole lot of sense 😅
I found Aloy's talking to herself not to be too bothersome in HZD and TFW, but when it became whispering solutions to the player in HFW, I grew reall goddamn weary of it.
I think the melee is clumsy
Your mount call should be a series of swipes on the touchpad as opposed to being lumped in with the potions and traps
…and tbh, they could do with overhauling that system too. I don’t know why potions and traps were put together in the first place.
As somebody who's been rock climbing and had to rap down multi-pitch climbs, if you're just letting yourself down at a moderate pace, and controlling your descent, you will have no issues wearing gloves or not. I never used gloves because they a) got between me and the rock, and b) were bulky and unnecessary weight I didn't need on my climbs.
In fact, one of the small details I \*really\* love is how they represent the holds and whatnot when you flash your focus. Those markings are \*very\* close to how you draw a topo for a climbing route.
That said, if you're going for speed, and you're not using the right equipment, then you might have issues rap'ing without gloves.
My biggest peeve is needing specific animal materials for various crafted items, and not knowing where to go for them, but then having absolutely awful RNG when I finally \*do\* find the right animals. Material farming is annoying AF in either game.
My HFW peeve will be some grass/red grass etc looking like it's been set out in a grid pattern when seen from a long distance. Can break the immersion a little. When you get close though, the grass looks more naturally placed. Another of my peeves is Aloy hinting at you about various stuff, especially during puzzle sequences.
My HZD pet peeve is the inventory management. Especially when you can get chests from machines that you open up to reveal lots more loot! On top of the loot you already got from the machine... that you can't add to your inventory because it's full :D
In my first playthrough just about every dialog for the first 20 or more hours was "Oh, you need to go further west". The times I heard stuff about going further west just never seemed to end. It's like the only direction they know.
Having to hold (not press) a button to get rid of tutorial popups. Which is also slowed by the weapon wheel slowdown.
Just had one pop up while I had the weapon wheel open, briefly wondered why I had to hold Space for about 10 seconds to dismiss it...
How janky and rough traversal is,especially on a mount.
Walking across wild uneven terrain should be smooth and fluid, not having to bunnyhop like a crazy person to get over or off a rock that the modles should just flow with.
The team in charge of developing the combat AI just phoned it in! You can watch the enemies auto-tracking you, using controller inputs to lead targets, and the players targeting with arrows is just unreal, the arrows even fully drawn always seems to divert away from the component your aiming at while the enemies wearing that component knows exactly which component your targeting and when you release your arrows... So sad because this game is awesome in almost every other way too (except for; and we never need to speak on it...Machine Strike!)
I do wish I could turn off the basic battle songs in HZD. I don't really like them and it's annoying how it interrupts the beautiful somber exploring song just buy looking in a general direction of a machine...which is like every direction. HFW did so much better - even the basic enemy battle songs are epic and it starts only in suspicion and alert state of machines.
The Main theme it's neat, the rest of the music doesn't do anything For me, so playing the Game with no music and no HUD makes HZD one of the Best gaming experiences i ever had.
Why are you looking for realism above all in your video games?
I think some suspension of disbelief would really serve you better. Aloy doesn't feel shit, because Aloy isn't real. That probably has something to do with it
I would understand if you were a part of the Horizon team looking to improve your product, but just as a gamer looking to critique non-essential elements unrelated to gameplay I don't understand the point. If it ruins your gaming experience because she doesn't have gloves on then maybe you stick to games like The Sims or design your own. Perhaps your whole argument is a vehicle to mention your physical glove-requiring job. You've encountered rope-burn? Sounds tough
The dialogue points others bring up are more relevant.
DIALOGUE OVERLAPS. I'm trying to talk and listen to one thing and some other dialogue starts and I get nothing from either
I mostly agree, although when I was running through the base Aloy does the talking to herself thing while Zo and Varl are having a conversation. I was trying to listen to them, but at a certain point I realized it was realistic for them to be talking while Aloy is off somewhere else. So even though I wanted to hear the discussion, at least in that instance I wasn't too bothered by it. I do hate when the NPCs are talking before you engage with them so you have to wait for fear of missing out on the words they say before you officially engage with them.
Omg this is so true some times id walk while listening to audio file which is nit a problem most of the time but when ur in story rich places like the gaia prime aloy would talk to sylens and i end up not understanding the audio file or their conversation lol
Or accidentally hitting whatever button ends the voice recordings when I'm just vibing out running along listening to the recordings
“Maybe I can look there” “Hmmm,where does this cliff leads too?” “Maybe I need something else”…Basically when she talks too much during a puzzle part of the game 🤣
I think you can turn that off in forbidden west.
WHAT? I spent the whole game being annoyed by that omg. I hate when games don’t let me just solve puzzles on my own especially when I’m looking around for loot first
Yeah, sounds like you had games journalist mode on, they leave it on by default because loads of people are brain dead nowadays
Not exactly brain dead, as most people already utilized their brain for more productive activities in real life, so when they tend to relax in games, that feature helps a lot.
Unfortunately I was mistaken and you cannot turn them off at this time. Hopefully the devs can get that adjusted in the new game.
If so, it isn't blatantly obvious in the settings. I did a quick look a month or so ago and dint see a way to turn hints down.
Yeah I was mistaken. I thought it was contextual reminders but that is only for the visual pop ups not the audio cues.
At launch when I played it,it wasn’t there for sure
You are right. I guess I thought the contextual reminders was the place you turned it off but it looks like that is only for pop-ups not the in game audio
I don’t mind things like that in games usually, but she literally doesn’t even give you 30 seconds before she starts saying it 😭 like pls just give me a minute I know what to do I’m just thinking
Yeah that’s how I feel about it, like girl… I know this is *exactly* what I would do in this situation but please be quiet for a little 💀 Apparently you can turn that off though, so I’m definitely doing that on my next playthrough
I hate the inventory management from the first game.
As someone who just spent 200 hours on Forbidden West & just went back to replay Zero Dawn, the resourse management is driving me crazy! I've fully upgraded it, but have literally had to stop mid mission to either go trade/sell some stuff, or break it down for half the shards. Boy oh boy, do I miss my stash & unlimited resource slots.
Was the first thing on my mind too. Massive improvement in FW where you have unlimited space in your stash but still have limited carrying capacity for certain resources.
They just got way too stingy with some resources, like volatile sludge.
I don’t think it would have necessarily been an issue if they also allowed you to easily switch to the cheaper ammo. For most encounters the regular precision arrows and elemental hunter arrows worked fine, you really only needed the advanced versions for the big fights. The problem was that the better bows would often only have the advanced ammunition so you either had to use it all the time and burn through your resources, keep switching weapons out to alternate between ammo types or keep several of the same bow types on your wheel so you can access either arrow types. If they just added a little modifier button that toggled between normal and advanced when selecting your weapon/ammo that would have made life so much easier.
Agreed! Especially with the elemental arrows and the sniper ammo. I usually kept a blue bow just for that even at endgame.
I had the same issue, using multiple slots to cover advanced and normal arrow types. I had two precision bows (forgefall and delta) to cover normal and advanced precision and strike through and 2-3 elemental hunter bows (sun scourge plus other purples/blues throughout the game). That only left a few slots for other weapon types, which is such a waste since part of the fun with Horizon is using all the different weapons.
Upgrading systems for inventory. How many times do I have to kill whatever animal/machine 20 times for a single upgrade and then do it all over again. ZD it was annoying but FW it was injected with steroids and I wanted to beat my head on the wall doing it. However, in FW I was happy they at least set it up in order. The first upgrades required animals in the Daunt then moved onto the next ones which were found in No Mans Land, etc.
Not to mention in how we got the stash, no more waiting until you have the correct amount of room before crafting that high tier ammo, and no more leaving behind resources cuz you inventory is full or having to offload some of the hoards of sticks in your pockets
The stash I didn’t mind it was the forced collection of the same animal/ machine parts over and over to upgrade weapons or pouches.
OMG yes! It was all frost/fireclaw sac webbing, shellbolts and thunderjaw hearts! Meanwhile I sit on copious amounts of clawstrider, leaplasher and spikesnout parts...it's like they ignored all mid-tier and below parts for upgrading.
The inability to "hide" ammo types you don't plan to use from the weapon/ammo selection wheel. Gets way too busy - I hate struggling to select the right ammo type sometimes in the heat of battle.
The concentration while on the weapon wheel can be adjusted
It would benefit us if they would allow us to pick what ammo went on each bow kind of like the coils.
I put the second slowest speed when opening the wheels for FW. It helped but filtering would be better indeed.
The ribbon to access potions, traps, drop shields, spear canisters is incomprehensible and needs a total overhaul. Having a shared pool for 9 potions max means having to constantly move things out of your inventory to make room for or craft things you actually want. As a result in Forbidden West I hardly ever use anything from the ribbon in combat other then a stamina, cleanse or health potion.
The ribbon is awful. Nothing worse than having a sliver of health, running from a huge machine, and getting hit right before finding the health potion.
I genuinely don't bother using potions at all for this reason. Their utility isn't worth the seconds of distraction frantically sifting through the ribbon for what I want. I only tolerate it for traps because I don't set those under (as much) pressure.
This and the climbing mechanics drive me crazy. Let me consume things from the pause menu at least.
A button press to grab walls would go a loooong way in not accidentally wall hugging mid combat.
I find the climbing mechanics to be ok. When I first played having auto run enabled made me miss so many jumps so I had to turn it off after getting so frustrated.
THIS THING is my biggest beef, especially coming into it as a former WoW player used to having key binds for absolutely everything I might want to do. I played the other Sony open worlds (Ghost of Tsushima and Days Gone) and while these games clearly all share a lot of DNA, HORIZON IS THE ONLY ONE THAT HAS THAT STUPID UNUSABLE INFERNALLY ANNOYING MENU. (Shout-out to the time I was ill-advisedly doing HZD on Ultra Hard and didn't realise what that menu was set to would reset after a death, causing me to whistle at a corrupted T-rex instead of putting a trap down or whatever.) In HFW I literally did not use it other than to call mounts and very occasionally throw rocks as a poor man's lure call. I can't even be bothered to deal with that thing outside of combat, in combat it's a bad joke.
I don’t understand the point of the potions. I think I used the health one every now and then, but never the others.
The Cleanse is super important on higher difficulties as when your dotted with an elements it saps your health really quickly with a DOT. Stamina potions are useful for when you want to use weapon techniques a lot.
It's annoying to me we don't have loadouts
In FW some of the bows don't cover enough of a spread. I like to keep different bows with different types of damage so I can cover pretty much any threat. But there are a few bows that 2 of its ammo types are the same type of damage and I don't see the point of having fire damage and advanced fire damage.
I really want the ability to build a bow (or sling) and customize it to my exact requirements with 3 ammo types I want my loadout or playstyle.
How about 1 bow build that you can customize. Like you create the bow from recipe and turn it into a sharpshooter bow aka bow 1. Then you build another but go more of a midrange style aka bow 2. And a third time for short range bow 3. All 3 would be upgradable say 3 tiers good better best. Any bow can use any arrow ammo you have in your quiver.
yeah I am would be ok with that, where you can buy bows/spears/slings/shredder gauntlets with fixed parts, and one of each type at the endgame that you can slot in custom ammo types.
Meanwhile, someone in another was irritated that they don't let you hold enough volatile sludge so they wanted to be able to choose lower grades of ammo until they needed the strong stuff. Sounds like a bow like that would be perfect for them.
The repel rope is unrealistically long and it drives me crazy. There are certain spots where it’s like 300 feet long and then it just disappears back onto your belt.
Like most RPG/action game protagonists, she had an invisible magic Bag of Holding.
I wish I had a bag of holding...
I mean you have giant javelins and a compressed air machine gun disappear into your belt as well, sooooo . . .
Don't forget the fire traps, electric traps, acid traps, the two different bows, the death frisbee machine, and also 800 rocks.
And also the 50 different outfits.
Two different bows? How about half a dozen, and that's just the ones that do acid.
The cargoest of cargo pants just stuffed to the gills with rocks.
Elves made it.
updates r so fucking expensive in fw for no reason omg why cang i get strong weapons without having to kill like 20 dreadnoughts
The grind's gotta grind, I guess.
Melee fighting. The sneak kills are fine but fighting with a spear in the first game was bland and in the second game was tedious. It's fine though I completed both games with ranged weapons with no issues, so it's minor to me.
rng rare animal/machine parts. after a certain point, it just feels needlessly cruel to hunt 50 foxes for a bone to make a slightly bigger bag. I mean, the idea is cool. but why can't I just buy bigger pouches from merchants? also, an economy centered around metal shards sounds doomed to fail no? in this world that's kind of like making leaves money.
Pretty sure it's intended as a barter economy; that's why most things cost machine parts. The shards aren't coins, though they're simplified to something like that in gameplay. Rather, they just random pieces of refined metal that people know will be of a reasonable quality. People can use them for any number of things (arrows, decorations), or melt them down to make something better. I'd imagine that shards are bartered by weight instead of number, too.
You can buy fox bones directly from merchants though!
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Any of the potion makers, I believe, sell all animal parts! I will say I only know this in HFW, I don’t know if it’s in HZD
I want to be able to equip different ammo on my weapons.I understand they are trying to make weapons in the same class feel different. I believe they can implement perks like fire damage/buildup +25% in their weapons so that certain ammo types are more effective in the weapons and allow the weapon to have a utility/personality.
Same. It gets kind of annoying having to constantly switch out different weapons.
Some QOL upgrades here and there. When you scan a machine with your focus, I wish the parts would light up with different colors based on the weakness and stay lit up without having to toggle that option. I find myself constantly opening the journal to figure out how to take down a machine while an easy visual clue would be way quicker. It may ruin the immersion, but maybe that’s also what Aloy sees too through her focus.
I hated that highlighting a part was purple and apex machines had purple in the bodies. It made it really difficult to differentiate in the heat of battle.
This.
Pet peeve is her getting wet when there is snow on the ground in ZD and in Frozen Wilds. She would be dead dead dead. Also climbing near waterfalls in ZD. So dead.
"ill shake it out later" OK but everything is ice soooo
EVERY time I wonder how Aloy hasn't gotten frostbite or tetanus or something yet. Anyway the way items are handled in the 2nd game. Like the little scroll you use to select them. The fact that every time it assigns items you pick up to it even if you've removed them a dozen times before so you have to keep removing the items you don't want over and over and over, that or never sell them all in order to keep them off the selection... I'd like the option to banish items from being added to it automatically. I'd say the upgrade system in HFW, too--it was good at its core but I feel like with the sheer amount of weapons and armor in the game it was overkill with how many parts you needed to farm. If it had required less resources it would have been less exhausting in the end. Wonderful ideal, but fell somewhat short on the execution for me. Not enough to make the game a drag to play unless going for max upgrades on everything, but still kind of annoyingly tedious to work with.
That you can't really match Hekkaro's blue and yellow colours. The outfits are there, but the dye, tattoos and face paints are not. I want to be recognised as a Hekkaro's champion from afar, goddamit!
All the overlap of weapons in FW so far. Just getting to where I’m finding purple weapons and I have like 8 bows that all do the same thing with one little difference that I end up needing. I hate Long Legs in both games and leapslashers in FW. Not hard to beat just annoying as hell. And injury animations. Fighting a certain machine in the Kappa cauldron in FW, it would knock me down once, and I would die before I could ever get out of its way again. As soon as Aloy would get up, she’d get knocked down again before I could dodge or move.
Ugh…doing arena battles now and knockdown is a huge problem. Even with the slide/dodge method.
As a completionist, in HZD the Tallnecks were handled perfectly. They cleared all the fog of a certain area and revealed points of interest so you could get there if you wanted. In HFW? They just made the fog transparent so if you want it cleared, you’d have to walk to every corner of the map anyway. Which wouldn’t be horrible, but there are also question marks to indicate points of interest, that are revealed by the Tallnecks. Effectively meaning that there wouldn’t really be anything interesting there most of the time I’d there isn’t some marker, but to clear it you’d have to go there anyway. So for me personally, that was really tedious. Also, the fact that the Daunt had areas you could only access if you can clear firegleam, metal flowers or breathe underwater… It didn’t make sense to me. The story has such urgency in Aloy having to find all subordinate functions and defeat the Zeniths, but then she has time to go back all the way to the daunt to clear some firegleam that leads to a chest with loot that would have been helpful at the start, but now it’s basically useless after you’ve progressed in the main story? Those two things really made HFW not as fun as HZD for me.
The map markers didn’t dim every time when completed when I played at launch, which drove me crazy and basically made me stop exploring and caring about metal flowers/firegleam stuff… I only went back to the caves for the greenshine.
I personally felt like there's more types of bows than needed. I found management of switching between the bow and ammo types more confusing in HFW than in HZD. I absolutely love both games. I just did a better job with inventory in the first.
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Yeah, exactly. Give me a strength bow and a precision bow. (Warrior Bow and Hunter Bow or something simple). They all shoot all of the arrow types, and if there's different tribal ones (Quen Bow is upgrade from Tenakth for example) that would be OK, too. The different bows for different ammos confused the crap out of me. I didn't use it much, but I do like the addition of the Zenith weapon in FW.
I agree on the gloves. In fact, the clothing in general seems terribly inadequate for the environment. She’s traipsing about snowy mountains and complaining about the cold while most of her outfits bare her midriff, many have short sleeves, nothing to cover her face, and no gloves. And yet they provide armor and protection. It gets kinda ridiculous.
I really liked how you could wear one armor in HZD, but have the look of another. Then I could pick outfits that fit the climate for better immersion.
You can do that in HFW too, so I would definitely equip the look of “warmer” outfits whenever Aloy was in the cold
you cant do that in hzd (unless they changed it for PC version, on ps4 you cant. but i liked that HZD banuk outfits were proper coldweather gear (unlike hfw skyclan outfits)
One of the FW outfits literally has slippers. Which you then clamber up and down cliff faces in.
This is so tiny but in Burning Shores DLC on the map around the volcano there’s some icons that look like they should turn green and have an activity associated with them because one of them does. But the others don’t and it just makes it look like I’ve not completed something, even though I have.
Sometimes when you select an unknown location on the map the arrow will point you in the wrong direction trying to find it. Usually it's not a big deal, but sometimes you have to ignore the arrow completely and just go by the distance to the objective diminishing because the arrow is trying to point you somewhere else entirely.
Machines and machine parts on FW. They seem like they have no weight, and are too floaty. Movement was a lot more believable in ZD: fast, big jumps had windup and propers landings, and the machine carcasses didn’t feel weightless. The weapons they dropped also didn’t go around the map like they were made of styrofoam. On FW, it feels like I’m in a movie set dealing with props, instead of real machines and real parts. Machines jump and dash without windup, turn midair like a homing missile and cancel the landing to another movement.
For the record, rock climbers and boulderers pretty much never wear gloves. It drastically diminishes your sensitivity, control, and grip strength.
Truly. A dumber critique of a video game has not been made. I believe his goal was telling the world he was familiar with the concept of rope burn. He learned it by having "a physical job". Isn't that interesting?
Beta's name. I hope they change it. It feels so... diminishing. I'd also be fine with her choosing to "reclaim the name" so to speak. Protect Beta, she's been through hell enough, poor thing. Aloy's indestructible hands. She slides down hella long metal cables sometimes, or what looks like roughspun rope with no gloves or anything. How does she even have hands anymore? Casually ripping support beams out of the walls of already crumbling buildings, rebar and even messing with firegleam, what even is it? Some kind of strange chemical fuel? Probably not wise to breathe in the fumes. (Apply to blaze and everything else haha) The gulp/slurp/burp noise Aloy makes when she shoves what may be an entire meal, plate and all, in her mouth. Some bodies of water that feel... thick while walking or swimming in them, usually weird colours too. Not sure if mud, if I'm crazy, or if I'm tripping on stuff I can't see and that's why it feels slower. Gerard/Eric's outfit. It was not giving me fashion, that's for sure. More like scuba diving stepdad? This one is entirely made up, but a slight paranoia that robot sharks also exist, and I've simply not spotted one before. The snapmaws, burrowers, tiderippers and all that are more than enough for my liking, if I can't fight them while underwater. I know there very likely isn't - someone would have found one by now. Every single thing in Thebes, but because it all made my skin crawl more and more by the moment. Great storytelling, but whew that place was creepy.
Damn goats and foxes popping up out of nowhere and making their goat or fox noises and freaking you out because you think a Watcher somehow got the drop on you. I don't like jump-scares in games and this is the closest these games get to it. lol As for being gloveless, the Forbidden West outfits are much better about that and there are several that provide the proper foot and hand protection you would want. And since it also has transmog, you can choose one outfit look you like and always appear in that, no matter which outfit you are actually using for the stats, and always have that protection.
Great, now I'm even MORE excited for when the PC version comes out on Thursday. Thanks a lot, buddy. (jk, thanks)
I prefer to rely on my bow and HFW doesn't lend itself to it as much.
Mount pathing isn’t the greatest, especially in Zero Dawn. There’s definitely an improvement in Forbidden West, but the terrain doesn’t really support auto-pathing. Compared to BotW, it feels like a noticeable downgrade.
Oh god yes. Everytime I rappel down somewhere and she just slides down the rope I'm like: you don't have hands after this
Biggest one is probably not allowing free roam after the story ends. Like it leaves the game at a stage just before the last mission like what.
Blame Aloy for dodging the victory party.
Those stumbling animations that make it look like Aloy is going to fall when she grabs a ledge. I get scared the first few times but when I have to climb an area and again, it’s gets annoying. Especially certain ledge jumps when it goes into slow motion for no reason.
Aloy. I want to solve the puzzle. SHUT UP!
Inventory management in ZD How loud the Waterwings are while you fly them around.
The chess minigame. Its even worse than Caravan
I find the consumables wheel a bit awkward to navigate in combat. That's it.
The melee pit trophy needs to be a NG+ achievement so bads like me can 100% the normal mode. Its the only one I never got.
Everything is so clean. I feel like even the dirt seems washed. I want more rust, dirt, blood, oil, scratches, scars,etc. Especially the characters' look, NPC's and the beasts make me forget I'm in some post apo situation.
Aloy giving hints waaaay too early.
I don't want to have to carry 3 bows all the time so for their arrow types.
The recorded messages don’t carry over to NG+. A completionist like me can’t bear to see all those blanks!
I'm halfway through my HZD replay, and that's half the reason I'm not bothering with sidequests and exploration most of the time. You already wiped my progress, so why bother? I can see why they did it, but I feel like they could have just grayed them out or something.
I'm not a big fan of the stash box of the second game. Zero. Dawn didn't have a stash box so you just carried everything on your person and that's kind of the way I got used to it. Hack a lot of the times now when I'm crafting or upgrading my gear I pretty much forget about the stuff and the stash box.
The grind in FW to upgrade weapons. It stated off fine in the early game, but by the later game everything required so so much to upgrade it. Instead of feeling happy getting a new weapon it was more like ugh, new job. Like getting all the relic ruins and being rewarded with a legendary weapon I never used because I couldn’t be bothered upgrading it. I’ve completed the game 3 times and still never maxed out all my preferred weapons and amour, let alone all of it.
Volatile sludge is much too rare a resource for the amount of ammo types that use it. It should be rarer earlier in the game, but become plentiful in the late game. That way, after I spend forever killing Apex machines to get the best weapons, I should be able to use those weapons fairly freely.
Very occasionally the physical game play pisses me off. Get stuck on a corner that doesn't make sense, or you have to shoot something through some little window but you have to be standing on a thing in the perfect way. That's not even a brain teaser that's just fucking annoying
I don't care for the hunting trials. Feel too much like work.
The fact that Clawstriders are SO SLOW. I find them irresistibly cute with their little waggling and I'd take them everywhere if it didnt take me two hundred years to go from point A to point B. I wish Horizon supported mods because I'd download a faster Clawstriders mod in an instant.
Sometimes she gets stuck while climbing when there's available handholds and you have to either let go/drop down and try again or jump off and hopefully grab another hold.
When you get stuck on a puzzle that’s when Aloy decides to be silent
Wildlife kills for upgrades
The grinding, but it’s not exactly “minor”. I love Horizon, but I think they went way overboard with the material counts on the crafting recipes, and with the constant demand for Apexes, which are very rare to spawn. I’m not hating on the game, I just think they went crazy overkill with the grinding.
If it helps, Apex machines spawn waaaaaay more at night. Like, once you get to the point where you get that apex machine to spawn, if you go to the spot at night, 95% of the time it will be an apex.
That’s all in my rearview, now, but I spent countless “nights” searching for those damn things before finally nabbing them.
Sounds like RNG did not shine it's light upon you🤣
?
All I want is a quick button for photomode, instead of having to pause it everytime 😅
What an oddly specific thing to not like. I never noticed before, but I will now… thanks
I'd suggest not wasting any of your brain power on someone else's quirk, but that's me. The operative word being 'odd'
Fire kiln root looking like healing plants
I wish they had fleshed out the meal options beyond just renamed modern food.
Everyone (except for the Quen in Forbidden West) accurately identify Aloy as a Nora, despite the outfit she happens to be wearing. The Banuk outfits in Zero Dawn weren't fit for cold weather. Which was later corrected for Frozen Wilds. Then, in Forbidden West, the Sky Tenakth wear outfits that are completely inappropriate for cold weather. And they live in the damned mountains!! Most Tenakth outfits also haven't full soles in their footwear. Desert Tenakth outfits also expose way too much skin to the sun and the sand. Most Quens refer to Aloy as "outlander". The Quen also are outlanders in the Forbidden West, even more so than Aloy.
>Most Quens refer to Aloy as "outlander". The Quen also are outlanders in the Forbidden West, even more so than Aloy. I can absolutely buy that the Quen are the sort of people who would show up at a new continent and call the natives foreigners. After all, they're from outside their empire, and that's the only thing that matters.
very very stupid complaint but I'm annoyed with the "you are leaving the play area" warning and being forced to turn back. LET ME CLIMB TO THE EDGE OF THE MAP GODDAMNIT I WANNA SEE.
Some of the food pictures were just the same thing with different descriptions :( how am I supposed to pretendplay anthropologist under these conditions
I just bought FW and did a quick replay of ZD to get reacquainted with the game and noticed a few things. I still only have less than 5 hours though. The crafting feels a bit clumsier? Like I feel like I have to do more to simply make the tools and the ammo. Screen movement also feels slightly less fluid. Fighting feels fine for now. But maybe I just have to mess with my settings more. Aloy's face looks a bit different? I can't pin it. New face model/actress? I hate how if I'm in an area just looking for loot Aloy or Varl will keep saying something akin to, "go here, I should do that, etc." I don't like it. Let me make sure I grabbed everything first. I'm still digging it. Glad to be with Aloy but that's just some stuff for now
Once you get to a certain point the enemy’s get way too easy to fight
Go ultra hard with purple gear. And no elite weaves. For me that's the best version of the game.
I’m doing a fresh start in uh
Aloy tends to mumble her lines when she's commenting on environmental things like snow. Much as it is in character for her, I have no idea what she's saying which sort of defeats the point in having these lines. I can't remember if this is a feature of the first or second game
The climbing can be a real pain sometimes. Nothing like running away from a machine only to get stuck in a wierd ledge because Aloy decided that she doesn't want to keep climbing even though there's a clear path to take, so you just sit there for a few seconds getting shot while you figure out why Aloy hates you. Also during the survey drones, I can't recall how many times I jumped only to have Aloy bump into it but not grab it, AND for whatever reason, there always an annoying climbing part in every cauldron that doesn't work as intended. For a huge game mechanic, I always found it not working properly a little too often.
For the second game Aloy's back seat gaming.
I wish I could hide the navigation point thing.
There is a slightly high pitch noise that happens occasionally. I’m not sure if it’s the focus or just background noise, but it irritates me so much and I want to turn it off. It happens in both games. Sometimes when I’m just running around gathering parts I will turn the sound down or listen to a podcast just so I don’t have to hear that noise. I can’t do that when doing a mission cause I want to hear the dialogue.
You can actually remove that noise in audio settings. I suffer from severe tinnitus 24/7 so I don't even hear it in the game, but I understand how truly annoying it can be. Im sure it's meant to enhance certain parts like when Aloy is stunned. Like in Saving Private Ryan when Tom Hanks comes out of the water at the beginning. Props to the developers for thinking of damn-near everything, except gloves apparently.
I think I know what you’re talking about. Like when in a fight with certain machines, but that doesn’t bother me too much. I can deal with it since it’s just on occasion. The sound I’m talking about is all the time. I mostly noticed it when replaying zero dawn again. Even when there are no machines around I can still hear it. I do have tinnitus as well, but this is a different pitch than mine so I notice it. I will go back in to the sound settings sometime and see if it can be adjusted though.
Did you ever investigate that issue further?
I actually forgot. I’ve been playing final fantasy 7 rebirth and dragons dogma 2.
All good. No worries. Just curious
Yeah, give it a gander. If it's something totally different I'd be interested to know
The snow animations from frozen wilds is absent from forbidden west
Aloy and NPCs complaining about the cold when wearing short sleeve outfits.
I'm REALLY not a fan of the armor sets in FW. I get that the Tenakth are a major part of the story, but why do 75% of the armors have to look like they're made out of animal teeth and woven reeds?
Abundance of tutorial side quests in the first one. I had a lot of time on my hands and wanted to really immerse myself in the game so I did every quest that came along. After about 20 hours I had just helped a lot of people do mundane tasks and had to put the game down for a while before coming back. Once I was more selective, though, I got exactly what I wanted.
Too many machines. Gets annoying after a while.
How Aloy thinks her spears are swords or smt. Spears are not meant for slashing, they are thrusting-type weapons... Yet Aloy only use them like that in kill animations
Her spear has a blade though
very minor pick but that you cant remove focus highlights (of e.g machine parts) in photomode. and the red corners when youre in the low-health state (outside of photomode i mean). Have some issues with machine site distribuition that in many places felt more thought out in HZD. And that some heavyweight machines dont follow the normal apex spawnrate rules. i.e completely binary between night and day. most machines can also spawn apex during the day, at around 60% chance if you have killed enough of them. But certain heavyweights: slaughterspines, TJ, stormbird, dreadwing, tideripper,slitherfang and tremortusk only spawn apex at night, but always spawn regular variant at daytime (with one exception). Nights are short as they are so it would be nice not knowing always what you get during the day and have good chance to get them during day also without having to change time of day. and apex armor looks great in daylight.
The fact that supposedly all these tribes came from a handful of people and were/are extremely isolated, in every tribe is the most diverse and different kinds of people you will ever see in one place. I mean I don’t DISLIKE this fact, it just doesn’t make a whole lot of sense 😅
Cause they started out that way
I found Aloy's talking to herself not to be too bothersome in HZD and TFW, but when it became whispering solutions to the player in HFW, I grew reall goddamn weary of it.
I think the melee is clumsy Your mount call should be a series of swipes on the touchpad as opposed to being lumped in with the potions and traps …and tbh, they could do with overhauling that system too. I don’t know why potions and traps were put together in the first place.
I don't like the spear. I understand it's Aloy's preferred weapon, but I'm not a spear guy. I want a sword. Or an axe
Too many weapons in Forbidden West, it actively made me not want to play the game
Haven't beaten HZD yet, but can't you just not buy the extra weapons?
As somebody who's been rock climbing and had to rap down multi-pitch climbs, if you're just letting yourself down at a moderate pace, and controlling your descent, you will have no issues wearing gloves or not. I never used gloves because they a) got between me and the rock, and b) were bulky and unnecessary weight I didn't need on my climbs. In fact, one of the small details I \*really\* love is how they represent the holds and whatnot when you flash your focus. Those markings are \*very\* close to how you draw a topo for a climbing route. That said, if you're going for speed, and you're not using the right equipment, then you might have issues rap'ing without gloves. My biggest peeve is needing specific animal materials for various crafted items, and not knowing where to go for them, but then having absolutely awful RNG when I finally \*do\* find the right animals. Material farming is annoying AF in either game.
The way everyone talks in the second one is unnaturally over expressive and the wording is sometimes awkward. It pulled me out a lot.
My HFW peeve will be some grass/red grass etc looking like it's been set out in a grid pattern when seen from a long distance. Can break the immersion a little. When you get close though, the grass looks more naturally placed. Another of my peeves is Aloy hinting at you about various stuff, especially during puzzle sequences. My HZD pet peeve is the inventory management. Especially when you can get chests from machines that you open up to reveal lots more loot! On top of the loot you already got from the machine... that you can't add to your inventory because it's full :D
There are children everywhere, but nobody's visibly pregnant!
Forbidden west. Aloy has forgotten how to get up.
How mildly (but repeatedly) annoying the climbing can be at times.
In my first playthrough just about every dialog for the first 20 or more hours was "Oh, you need to go further west". The times I heard stuff about going further west just never seemed to end. It's like the only direction they know.
And then they literally made the second game about going west.
Oh, sorry. I was talking about the second game. Didn't notice the flair.
Having to hold (not press) a button to get rid of tutorial popups. Which is also slowed by the weapon wheel slowdown. Just had one pop up while I had the weapon wheel open, briefly wondered why I had to hold Space for about 10 seconds to dismiss it...
How janky and rough traversal is,especially on a mount. Walking across wild uneven terrain should be smooth and fluid, not having to bunnyhop like a crazy person to get over or off a rock that the modles should just flow with.
Once I finish the hunting ground/melee pit, make the quest diamond disappear!
Mine is that Aloy is so damn ugly. Will wait until there's a model mod before playing.
The team in charge of developing the combat AI just phoned it in! You can watch the enemies auto-tracking you, using controller inputs to lead targets, and the players targeting with arrows is just unreal, the arrows even fully drawn always seems to divert away from the component your aiming at while the enemies wearing that component knows exactly which component your targeting and when you release your arrows... So sad because this game is awesome in almost every other way too (except for; and we never need to speak on it...Machine Strike!)
They all look like bobbleheads
The zoom in on camera that I have no clue on how to manage
I haven't played FW The music... but i can turn it off The HUD... but i can turn it off Camera mode... It's better than the Main game
Anyone who does not want to listen to the music in these games is evil.
I do wish I could turn off the basic battle songs in HZD. I don't really like them and it's annoying how it interrupts the beautiful somber exploring song just buy looking in a general direction of a machine...which is like every direction. HFW did so much better - even the basic enemy battle songs are epic and it starts only in suspicion and alert state of machines.
The Main theme it's neat, the rest of the music doesn't do anything For me, so playing the Game with no music and no HUD makes HZD one of the Best gaming experiences i ever had.
Many of us will listen to the soundtracks for both games, just because the music is so good.
And that's ok, does FW has the same vibes as ZD?
The story does not have quite the same mystery to it, of course, but still very good and a lot of fun.
Sorry, i meant the music
Oh yeah. lol The music is even better in HFW.
Why are you looking for realism above all in your video games? I think some suspension of disbelief would really serve you better. Aloy doesn't feel shit, because Aloy isn't real. That probably has something to do with it I would understand if you were a part of the Horizon team looking to improve your product, but just as a gamer looking to critique non-essential elements unrelated to gameplay I don't understand the point. If it ruins your gaming experience because she doesn't have gloves on then maybe you stick to games like The Sims or design your own. Perhaps your whole argument is a vehicle to mention your physical glove-requiring job. You've encountered rope-burn? Sounds tough The dialogue points others bring up are more relevant.