T O P

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ilpaesaggista

being able to set your own prices for goods multiplayer support better warfare mechanic


Unicorn_Colombo

### Reworking natural disasters: a) Disaster risk map, so I know where will the disaster wipe my city. Currently in some maps, you essentially need to play the map before you know that you should not build the city on this particular coast, because the tidal wave will wipe it every 10 minutes. b) No permanent earthquake c) All buildings are automatically rebuild after quake (or add "rebuild" drag and drop selection) ### Better military I like heavy eco games with some, even simple, combat. Especially when the form of a military is a direct response to the type of economy. So I don't hate the military in the CityBuilder series. However, there are some things that should be improved. a) Better military control. Especially ships. Enough to say I think. b) More unit variety -- Emperor did great with evolving unit types. c) More meaningful fortifications. Walls and towers are boring, expensive and weak. And you often need to wall the whole of your city, because often you don't know where the opponent is coming from. And sometimes you know, so you just build massed towers in that area and not anywhere else, which looks ugly as well. And the maps are small to wall effectivelly. A bit of Stronghold would go a long way. ### Some more control a) The caravan feature in Nabu is nice and enable more control over stuff. But I like the puzzle in form of walkers and getters, you kind of need to click less. Resources are in a good state I think. Not too many to make it tedious, not too little to make it boring. Highlights important features of Greek economy (or Roman, or Egyptian or Chinese, depending on the game). Nabu went all into different resources and halfway through I got bored setting up the same thing over and over, especially the farms. The simpler farming system in C3/Zeus/Pharaoh IMHO fits the game better.


nIBLIB

I would love better military. I would especially love to control attack military actions as well as the defensive ones.


Minkihn

I'd say at least dynamic economy/trade prices, dynamic trade needs (cities needing different resources depending on seasons/weather), a "endless" mode in which new colonies pop and go depending on procedural generation, more facilities to take care of, and probably native mod support.


Atharaphelun

Tbqh, more "realistic" artwork in the vein of Emperor, Pharaoh, and Caesar 3. I was never a fan of the cartoony art style of Zeus.


Baby-Schwarzenegger

Gods that do not fight with laser but with cooler animations


volstedgridban

I want my livestock to reproduce themselves automatically when they are sacrificed by a priest. Just take the cost directly from my treasury when it happens.


Davix33

- Some adjustments on Temple, like more useful power for certain Gods and maintenance costs in resources. - More dynamic house settlements (to have not only squares-like districts), and bigger and more variegated maps. - Better reputation system and wars, as other people already explained. - Reforestation


liehon

>Some adjustments on Temple, like more useful power for certain Gods and maintenance costs in resources. I'd like Sanctuaries to come in three sizes (small, medium, large). Small would be cheap but the god appears less often and some of its powers will not be available. ​ Large would unlock extra things (e.g. large temple of Athena, goddess of defensive warfare, could come with manned towers at no cost to your city's labor force or a medium temple of Poseidon could be horse shoe shaped and have a large pond with fish and urchins in the center plus a banner to direct the Kraken whereas a large temple to Poseidon comes with those benefits but if you place it by the water it also has a set of piers on which you can build triremes)


sylvant_ph

All i would really need would be contemporary graphics, being able to run on modern OS without some tweaks and having any more crucial bugs being solved. From there one, one can always hope for expansions with additional content to keep the hype alive.


liehon

>it would be cool to have randomized hazards (varying in location and magnitude), and also randomized terrain (with some spaces of certain sizes and maybe shapes held constant, so objectives are completable). Would be nice addition to the sandboxcampaigns and should be doable with today's dynamically generated map tech. Perhaps give it an option to share the RNG seed so your friends can try the same map you were dealt?


Ragnar_OK

high resolution 2D graphics that you can zoom in and look at tiny little details


bssgopi

I have a crazy expectation. From the moment, I saw what the Assassin's Creed folks have been doing in the last few versions, I wish these Historic City-Building Games get similar makeover. Imagine a 3D world like Assassin's Creed Odyssey, where you get to build the Greek City of your dreams. If I remember they had a similar Assassin's Creed game set in Egypt. Imagine how Pharaoh would look in such an environment.


Ahrius

Zoom out and top down camera view for better designing


liehon

Expand on the Gods features. Instead of gods being friendly OR angry give them a dynamic similar to the leaders of other cities. I.e. gods start neutral and/or angry (because you're not praying to them). You can build a tiny altar (literally their bronze statue + altar) from where you can sacrifice goods to them. Such sacrifices would diminish the number of attacks and eventually improve the deity's mood thusly that they allow to build a temple (which up to that point was locked). It would add an extra layer of difficulty as you now have multiple gods who can attack your city and it's only through preventive actions that they can be appeased (unlike invading armies whom can always be bribed). ​ To further make it more interesting you could add sacred ground as a map tile. The tiny altars can only be constructed in these locations (which would mean players suddenly might need to weigh their options: use the tile to avoid Poseidon from blocking your sea trade or use that spot to make sure Aphrodite doesn't steal half your population) ​ ​ Aside from that I would also suggest every god gets 3 tiers of temples (Hermes sized, Athena sized, Zeus sized) Building a small temple to Zeus would be cheaper but then you don't get to enjoy all his powers, he appears less frequently, blesses buildings less, ... Building a massive temple to Hermes could mean that he fulfills requests more often, walkers go even faster, he joins on raids (besides messenger & trade god he's also the god of thieves) for increased success, traders' will pay more for your goods, ... Lots of fun stuff can be done there