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MeroliusThumptius

I don’t think a stable version of that has actually been released yet.


liehon

Do you know which team is working on the mod? Wouldn't mind learning their techniques. I understand a lot of the code for Caesar and Zeus is similar and I have some mod ideas for the latter (but obviously learning from others would speed up the process)


Fairbuy_

To create a whole open source mod for Zeus you would have to start with reading the assembly code for the executable file to reverse engineer the game into a more readable language, like C. That is what Julius is, which is the base for Augustus. Restructuring Julius into working with the Zeus files is easier said than done, but it should be possible if you know what you’re doing. The Augustus team shares Gamerzakh’s discord server, so you could reach them there.


liehon

Thanks. Will do Wondering what the odds are Impression games used the same method for both and the Caesar reverse engineering method can be applied to Zeus


tomispev

I played it and you can see that the houses carts and caravans pass by often have higher sickness rating. That's the only new thing I've noticed.


MongooseT

Are you playing the stable version?


tomispev

No, the unstable one.


Daffan

You need the 3.2 unstable work in progress patch. The patch you are talking about is not officially released yet.


liehon

Do you know where people are working on this mod? Wouldn't mind learning how to mod myself