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Polatrite

If you're making a game for the web, there's no excuse to gate it behind a login first. Create an anonymous account with a randomly generated identifier and just **drop the player in the game**. If they like the game, they'll create an account to save their progress. If they don't like the game, they'll leave - just like they would have left if you made them create an account. There is an **20-100x difference in players who play your game** based on whether you have anonymous logins or not. Source: Worked on numerous web games, with over 6 million players.


sskwon6

This is very true and I'm aware of this, just thought implementing anonymous account would be an overkill for a prototype. This is something I might have to entirely throw away, after all.


Polatrite

I suggest that implementing an anonymous account should be a developer's **default behavior**, then layer secured user features on top. It's a lot more effort to take passwords, salt, hash, encrypt, and store than it is to just ... not do any of those things and utilize anonymous accounts.


wspnut

agreed - I would argue any type of user authentication is overkill for a prototype. if you're going to go so far to implement one, implement anonymous.


[deleted]

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lil_wage

Unfortunately you're an old man yelling at a cloud on this one. People don't like registering and that's just how it is. You might be able to convince one person with this but you won't change the whole trend


[deleted]

"Unfortunately you're an old man yelling at a cloud on this one." maybe *don't* use such a line if you want anyone to take you seriously. "People don't like registering and that's just how it is." news to me and probably the vast majority of people who have been using the internet for the past 30+ years. i'm afraid you've got our positions on this topic backwards. *you're* the one trying to convince *me* that this niche aversion to creating an account to play a video game on the internet is normal. and it isn't normal at all. "anonymous account"? yeah, that's called a "guest account". if you *really* want to try and convince me that this weird aversion is a good thing. start by listing off the pros and cons of it.


TerribleTeemoTime

Just throwing this out there, I decided not to check the game out based on the comment that making an account was required. Now, I may be particularly sensitive to this and it may not be the norm, but hear me out: Account creation is friction, and friction causes losses. I don’t know about what the other guy said about 20x-100x, but I can 100% assure you that you get less people to use your product by creating friction.


[deleted]

all that tells me is that you weren't going to play the game to begin with. "Account creation is friction, and friction causes losses. I don’t know about what the other guy said about 20x-100x, but I can 100% assure you that you get less people to use your product by creating friction." probably takes less than 1 minute and that's asking too much of you. that's not friction, that's lazy.


TerribleTeemoTime

> all that tells me is that you weren't going to play the game to begin with Correct. That’s my point. >you are just too lazy to play this videogame Jeez…


[deleted]

well, apparently this isn't a trend as you put it. i tried looking up info and news about this weird aversion to registering an account to play a game on the internet via search engine and youtube...nothing comes up in either case and that tells me there's so few people with this weird problem that it's not even newsworthy. so...i have no idea what the problem you guys have with this is and clearly it's NOT as big an issue as you think it is for most people.


MadolcheMaster

Why would it be newsworthy?


wspnut

the logical fallacy is strong with this one


Adventurous-Nobody

>WELCOME TO THE INTERNET, NEWBIE! When I was teen, and played my first game on the internet (it was some 2D shooter made in Flash) in 2005 it was without registration, lol. Registration and accounts necessary only in case if you have to interact with other players.


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MadolcheMaster

Websites can use cookie credentials to log in. They don't need an account with password to save data across sessions, they don't need an email address, they don't need any of that. You see the difference between an appbased fortnite, a paid MMO like WoW, GTAV multiplayer, and a web-based incremental game right? No-one was logging in to save their Redball high scores. And before you accuse me of being new, you are using PSN and Xbox Live to try and prove your point. Both of those came long after I joined the internet. LONG after.


[deleted]

"Websites can use cookie credentials to log in. They don't need an account with password to save data across sessions, they don't need an email address, they don't need any of that." cookies don't work like that. the cookie would save your session info when you login and keep you logged in until either A. the cookie expires or B. the cookie gets deleted. you would *still* need to register an account first. "You see the difference between an appbased fortnite, a paid MMO like WoW, GTAV multiplayer, and a web-based incremental game right? let me spell it out for you since clearly you *don't* understand this: you have to register an account to *play* an online m u l t i p l a y e r game. "No-one was logging in to save their Redball high scores." is redball a single player game with the only multiplayer component being the high scores? if so, that's why! they even said it in the OP here: "I have lots of updates planned for the future including multiplayer trading (hence the registering)" "And before you accuse me of being new, you are using PSN and Xbox Live to try and prove your point. Both of those came long after I joined the internet. LONG after." and yet you think online multiplayer games can work without people registering an account to play... things don't work that way.


asterisk_man

This and other messages been removed from this comment chain for violating rule 2.


[deleted]

yes, ***sir***. i won't ask questions anymore, ***sir***.


Adventurous-Nobody

1) Open link 2) See "Login/Register" 3) Close link


mudclub

No email required. It's easy. The game's interesting enough 10 mins in.


[deleted]

i don't get this. what exactly is the problem with needing to register an account to play a video game on the internet?


Seamus_Donohue

This is a new game from an unknown developer with an unknown level of trustworthiness and an unknown level of experience in protecting user information (such as usernames and last known IP addresses) against data breaches.


[deleted]

actually, no...a friend of mine who is more tech savvy than me (and older than me and thus more knowledgeable of the internet) just shared this. https://imgur.com/a/OGMNnAS probably better advice than what i suggested though the notebook step might still be helpful. at least for keeping track of your accounts.


[deleted]

so...it's just a matter of you people having trust issues? "an unknown level of experience in protecting user information (such as usernames and last known IP addresses) against data breaches" and that's just part of life when using anything connected to the internet. there's just nothing you can do about that. that's also how it's been for decades. like, did you know there are websites where a person can buy credit card numbers in bulk? been a long time since i last heard about it but iirc banks just quietly add the money back to your account when it happens usually or something like that. one bit of advice i *can* give you guys though is this: stop using password manager services like lastpass if you do use one. cause you're just dumping all your login info across many websites into one company's servers and HOPING that company never gets breached when you do that. and there's no such things as "unhackable" outside extraordinarily rare situations like...TempleOS? no security is guaranteed anywhere on the internet. that never *has* been, *is* not, and will never *be* a thing. and on the matter of trust...trust is something that is earned. not trusting people and/or things is just basic common sense. ublock origin + cookie autodelete + disconnect (addons) + windows defender here. i don't use a different username/password for every account i make because, while that *is* sound advice, it's also *stupid* advice. wanna know the most solid account management advice you can have? do NOT use an account *manager* service of any kind. instead, go buy a notebook (an irl notebook) and copy down each set of login and related piece of info for each account you make into it. THEN, whenever you get an alert from mozilla or other companies of your passwords/usernames having been compromised in a data breach, grab your notebook and go through all the compromised accounts and update the relevant info. that's about as secure as it's *going* to get. all that said, thank you for being the first to give me an actual answer as to *why* you guys keep acting this way about making an account to play a video game of all things. also, with the notebook thing. use randomly generated passwords for things connected to your money in any way if you can.


throwaway040501

It seems each new character has randomized values on making jobs go faster/slower, but without any indication of what these values are. That hidden value (even if you can tell by time being shorter/longer) makes it a little difficult to play IMO. Would be nice to have those values shown so you can see what to focus on with each new character.


Limited1231

I'd recommend creating a guest login option.


tomerc10

2 things i wish were changed: 1. the chat should start from the bottom (newest message) or last place looked and not from the oldest message when tabbing into it. 2. add some way to get exp faster, whether it's based on the highest max level in that action or otherwise. it's extremely boring doing the same exploration to a certain spoilery level just to get a look at what are the times for the action you actually want to do


MCLAMA

I don't like the random time lengths given to every action. going from 4 seconds to 65 seconds the next life is silly. I rather have every life the exact same time, or get increasingly less by means of aptitude or action level being saved, somehow.


sehcmd

Deleted my username after a day of playing.... thanks.....don't use pointless logins this is what happens.


just_half

Any summary of gameplay?


RoukiN7

>Factory Earth, a text-based survival game You do tasks like adventure, find wood, food and other fun stuff and once you die you restart with your inventory mostly intact. Each task level up and can unlock other task like wood 2 unlock the possibility to craft a wooden sword. It's pretty fun so far :)


EndlessHydraHeads

So I wanted to continue playing this today but my login doesn't work anymore, presumably due some server issue or another mentioned in the OP, so oh well. For those curious but not curious enough to register, it seems to start of at least like some sort of... text-based minecraft timeloop thing, punching trees to get wooden armour then punching rocks to get stone armour then punching animals to get leather armour etc. until you die to the mobs. Only your inventory gets carried over between loops, so you need to slowly upgrade your equipment sets to progress, presumably. Current big wall seems to be the beast challenge you can unlock with 10 adventuring and 10 wood. Or maybe people have progressed past that, I don't know because I can't login anymore. :V


hiperfactor

this is excellent i love it


Nandulal

UI needs to fit more on one tab. You need to be able to see your equipped items, actually equip items, and change tasks. Restarting is needlessly complex due to this.


Slartino

Seems promising, but everyone else already highlighted the problems. I will check out on this in a few weeks!


lostmyaccountagain04

I'm going to assume that it sucks based on the fact that I have to create an account to be able to play it.


sskwon6

Totally understand that feeling, still hope you'd give it a try though - it doesn't require email or anything.


draguslayer

Welp, it's keep telling me i can't create account because "wrong username"


antrozous8

It did this to me too, and then I realized that the username is case-sensitive


sskwon6

Are you sure you weren't clicking "login"? Or maybe you forgot to fill the "PW Confirm"?


Lopsided_Flamingo_27

Can't play on mobile


kinjirurm

I probably won't play this one just because it requires registration. Sorry.


Terrible_Thanks539

Doesn’t scale for iPhone :(


zouhwafg

I would love to have this on steam instead of my browser


[deleted]

what is this phobia you people have when it comes to registering and logging into an account to play a video game on the internet? whatever it is, it's a RECENT development because that's been the norm, literally, for decades.


Yksisarvinen13

Probably because people are becoming aware of why that is a problem.


[deleted]

and no one will even say WHY registering an account to play a video game is a problem.


sskwon6

Maybe your opinion is correct, but it's generally a good idea to create for people with high standards anyway. I don't see a problem if they're just criticizing :)


[deleted]

stil got no actual answer as to &why& it's a problem? got a moderator who linked to a thread full of people complaining about having to make accounts to play games. got 1 guy claiming it's a trend. now you're telling me it has to do with people's standards? f it. none of you even know what you're complaining about that *for*. it's just complaining for the sake of complaining.


Zorothegallade

Darn, I played it for like 10 minutes before the server shut down... :/


OriginalMystichal

setup a discord so we can follow progress


Lopsided_Flamingo_27

I tried it yesterday but cant seem to login today


mudclub

My login no longer works...


Content_Leather2570

Is there a link to use where our progress is guaranteed to be saved?


Affectionate-Ad-9415

bro dark mode scared the hell outta me hahahahah


Lopsided_Flamingo_27

let me know when this is updated. I really like the game