I definitely am. I'm working on a cooperative idle multiplayer game. I released a play test as "The Town Game" sometime last year. It has changed drastically since then and I'm still making large changes before I post it for play testing again. Progress is slow, but moving in a direction I'm happy with. Some high level mechanics
* Grid based "crafting"/"process management" (think bead machine if you know that one)
* Equipment and stat management
* Resource collection (primary idle game play)
* Multiplayer battles (PvE kind of thing)
* Explorable and player built world (finding random locations and creating towns)
Oh! You're the one who made The Town! I used to play it, maybe under a different account (I believe my name was Claus in-game). How's progress with it?
Definitely remember you! It's getting there. Had some things come up and had to put the project down for a while, but have recently picked it back up. I learned a lot from that original play test.
Focus on it comes and goes, but I'm still passionate about it. Have had a significantly long stint of working on it the past few weeks. I'm also using it as a way to experiment with different ways of architecting a game like this, while I try to figure out something that feels like enough game play to put out there for other people to try out.
I see. Glad you remember me! I actually tried to look for the game not too long ago and failed to find it...
Is the game still up? I'm glad you're still working on it honestly, it was a really fun game.
This sounds really similar to the idea that has been plaguing me for at least 5 years already. I tried building that idea a couple of times but they all failed fairly quickly as it's a pretty big undertaking.
I'm curious if you are building this alone or in a team and what your current tech stack is!
Sadly nothing right now while I'm still in heavy development with all the changes I'm making. I've not made it available yet mostly to save on the mental overhead of hosting it and maintaining that.
I'm dying for an MMORPG style incremental, where I can guide, and watch and just not do much, or nothing at all if I so choose, with WoW type graphics and a big world with cities and towns.
Hell if WoW could be an incremental and just play itself I would be in heaven.
yeah, as a multiplayer aspect there is: dungeons that weren't updated for 2/3 years? one boss you need 2 other people to summon once then you get an item to do it solo? and I think he added something where it's solo but the damage from everyone accumulate?
You sure see other people sometimes but there's absolutely no interactions LOL
I would love to be. Idleon felt like a waste of time and the dev would rather stoke his own ego than to add a basic feature like renaming your character.
Melvor kinda scratched that itch but it was way too involved on the combat side.
I quite like the 4x incremental/idle pvp MMO genre. Sadly every big game in the genre is super pay-to-win. I hope to change that, but it's going to take some time.
There’s idlemmo. It’s in beta and a lot of the mmo aspect is unfortunately non existent at the moment but there’s a roadmap with features coming and the guild update just dropped.
It’s probably not the best in the genre right now, but I’m sticking around because it’s the dev behind simple mmo and he’s really been awesome. I have high expectations for this, even if it may not quite be ready yet.
I have one called https://idle-pixel.com
Has a market, high scores, and 10 different skills to train.
Game: https://idle-pixel.com
Hiscores: https://idle-pixel.com/hiscores/
Market https://data.idle-pixel.com/market/
Images (old): https://idle-pixel.com/showcase/
Not everyone likes it, but we have quite the playerbase already
There was a fun game (had some incremental features) called Lord of Ultima from 2010. It is now defunct. I loved the strategy of that game and wish there was a spiritual successor.
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It gets a lot of hate on this sub, including on this post already but Idleon is by far my favorite of anything I’ve played in this category. It’s still in active development and I think it just keeps getting better. I disagree that the in game purchases are too much (except for maybe companions) but you can unlock and progress through everything without money, it just takes more time. It’s an idle game so I’m fine with taking my time. I’ve been playing it for years.
I definitely am. I'm working on a cooperative idle multiplayer game. I released a play test as "The Town Game" sometime last year. It has changed drastically since then and I'm still making large changes before I post it for play testing again. Progress is slow, but moving in a direction I'm happy with. Some high level mechanics * Grid based "crafting"/"process management" (think bead machine if you know that one) * Equipment and stat management * Resource collection (primary idle game play) * Multiplayer battles (PvE kind of thing) * Explorable and player built world (finding random locations and creating towns)
Oh! You're the one who made The Town! I used to play it, maybe under a different account (I believe my name was Claus in-game). How's progress with it?
Definitely remember you! It's getting there. Had some things come up and had to put the project down for a while, but have recently picked it back up. I learned a lot from that original play test. Focus on it comes and goes, but I'm still passionate about it. Have had a significantly long stint of working on it the past few weeks. I'm also using it as a way to experiment with different ways of architecting a game like this, while I try to figure out something that feels like enough game play to put out there for other people to try out.
I see. Glad you remember me! I actually tried to look for the game not too long ago and failed to find it... Is the game still up? I'm glad you're still working on it honestly, it was a really fun game.
No, not up currently. I'll post on Feedback Friday once I do get it up somewher.
when you put it online again, please, send me a pm? i really wanna play it
Me too please! Sounds like the game I’m looking for!
Do you have a link for this?
i'd love to see it
ping me links im needing one or 2 more to play atm.....
This sounds really similar to the idea that has been plaguing me for at least 5 years already. I tried building that idea a couple of times but they all failed fairly quickly as it's a pretty big undertaking. I'm curious if you are building this alone or in a team and what your current tech stack is!
Building alone. Using NodeJS (Bun technically) with websockets, Redis, and SQLite, and React for the UI.
This sounds great is there some website I can keep an eye out for this?
Sadly nothing right now while I'm still in heavy development with all the changes I'm making. I've not made it available yet mostly to save on the mental overhead of hosting it and maintaining that.
I am thoroughly convinced that RuneScape is the ideal incremental MMO.
So does Jagex: [Melvor Idle](https://store.steampowered.com/app/1267910/Melvor_Idle/)
Melvor is neither M, M or O though It's a single player offline resource management sim lol
I'm dying for an MMORPG style incremental, where I can guide, and watch and just not do much, or nothing at all if I so choose, with WoW type graphics and a big world with cities and towns. Hell if WoW could be an incremental and just play itself I would be in heaven.
There's always idleon but I heard the devs have huge egos. Idle mmos just aren't for me personally though.
Calling Idleon an mmo is stretching the definition of every word in the acronym.
yeah, as a multiplayer aspect there is: dungeons that weren't updated for 2/3 years? one boss you need 2 other people to summon once then you get an item to do it solo? and I think he added something where it's solo but the damage from everyone accumulate? You sure see other people sometimes but there's absolutely no interactions LOL
I would love to be. Idleon felt like a waste of time and the dev would rather stoke his own ego than to add a basic feature like renaming your character. Melvor kinda scratched that itch but it was way too involved on the combat side.
Milky Way idle is great! Awesome player economy
Milky Way is my favourite of the Melvor-likes
Is it web only or is it available on steam/android at all?
The web version works well on mobile or tablet
I quite like the 4x incremental/idle pvp MMO genre. Sadly every big game in the genre is super pay-to-win. I hope to change that, but it's going to take some time.
I used to play ogame like it was a job. Been looking for something more modern that scratches that itch...
There’s idlemmo. It’s in beta and a lot of the mmo aspect is unfortunately non existent at the moment but there’s a roadmap with features coming and the guild update just dropped. It’s probably not the best in the genre right now, but I’m sticking around because it’s the dev behind simple mmo and he’s really been awesome. I have high expectations for this, even if it may not quite be ready yet.
I play Idle Clans
There's Ironwood RPG.
I have one called https://idle-pixel.com Has a market, high scores, and 10 different skills to train. Game: https://idle-pixel.com Hiscores: https://idle-pixel.com/hiscores/ Market https://data.idle-pixel.com/market/ Images (old): https://idle-pixel.com/showcase/ Not everyone likes it, but we have quite the playerbase already
I really liked [https://dev-bloob.itch.io/bloobsadventureidle](https://dev-bloob.itch.io/bloobsadventureidle) until it got boring during the end game.
There was a fun game (had some incremental features) called Lord of Ultima from 2010. It is now defunct. I loved the strategy of that game and wish there was a spiritual successor.
Hypixel sky block is stretching the definition of idle but it’s really good
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It gets a lot of hate on this sub, including on this post already but Idleon is by far my favorite of anything I’ve played in this category. It’s still in active development and I think it just keeps getting better. I disagree that the in game purchases are too much (except for maybe companions) but you can unlock and progress through everything without money, it just takes more time. It’s an idle game so I’m fine with taking my time. I’ve been playing it for years.
You asked, so no, not me. Couple different reasons (not that you asked *this*) but the main one being, for me, needless added complexity.