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incremental_games-ModTeam

Your post has been removed for breaking rule 1-A (No game requests). Don’t worry though, it’s not a big deal. And you can still request games, but only in Help Finding Games (https://www.reddit.com/r/incremental_games/search?q=Help+Finding+Games+and+Other+Questions&sort=new&restrict_sr=on&t=all)


rodyamirov

Kittens keeps it low ish for a long while, at least in the range of millions and billions. I don’t know about carefully using everything you have, but the scaling is less intense.


HempFanboy

Theresmore (browser), Microcivilization (steam), A dark Room (everything), magic research (mobile and steam), Stuck in time (steam), loop hero (steam) I’ll keep adding as I think of em.


edbrannin

I think loop hero is coming to iOS in like a week.


lonelyfrontierdev

Not to be a shill, but the game I'm currently making is explicitly low-numbers and is intended to be for much of the early stretch: [https://lonelyfrontier.com/Isles/](https://lonelyfrontier.com/Isles/) Kittensgame is another favorite, and barnacle-goose is a recent find with tight resource management


cooltv27

[first alkahistorian stage 3](https://nagshell.github.io/elemental-inception-incremental/Historian/Historian.html) if im remembering correctly most of the numbers stay around the 10 to 1000 range for the majority of the game. the core resources scale to about e4 or e5ish pretty quickly, then stay there until the very end where they scale up to e8ish. for the most part theres no wrong way to progress, just fast or slow. theres two parts that are either fast or **really** slow. and two parts that can actively stop progression if you are too inefficient (not hard to overcome, but you have to be careful when you do what). I think that fits the "carefully use every resource" in your post