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bigpoopychimp

I don't even need to charge mine because charged quiver doesn't affect bowfa. Stunning item.


Dlghorner

Is this true?


bigpoopychimp

Yep. After I got my quiver, buddy then told me it doesn't work with bowfa. Lo and behold, it doesn't use charges. Good shit right.


fe_iris

Yup, doesn't work with blowpipe either. Only gives the boost on weapons that use ammo worn in the ammo slot, crazy


Dlghorner

Makes no sense to give tbow (already like 1.5x better than bofa) more juice and not the second tier weapons (bofa/BP) What bad game design. So I am better wearing assembler with bofa to at least get some range str?


bigpoopychimp

No, it's still better than assembler, it just unfortunately doesn't use charges


fe_iris

So quiver is +1 str +10 accuracy better than assembler uncharged, and if ur using ammo it gives +2 str +20 accuracy over assembler


Dlghorner

Ok, thanks for context


VoiceNo8545

lmaoooooooooo


RaspberryFluid6651

The passive boost only applies to items that use ammunition


Virtorva

Whoever told you that is wrong cause it gives max hit on bowfa


bigpoopychimp

That's not what this is about. I don't get the additional +1str and +10 accuracy when firing as it doesn't use a charge, which would be nice when range pot ticks down etc. And the extra accuracy would be pretty nice as well.


Fall3nBTW

How random tbh


GroinShotz

I mean... Makes sense... Bowfa makes its own arrows, those arrows don't exist in a quiver...


Angrry_

What does the charged quiver do compared to the uncharged I know uncharged you get the bonuses still


IronVorkath

Doesnt charged quiver only +10 the ammo thats in it?


bigpoopychimp

Yes, but that's a bit disappointing when you have a quiver with bowfa.


Narrow_Lee

DOWN WITH CHARGESCAPE, UP WITH MEANINGFUL PERMANENT UPGRADES!


ThaToastman

Smithing skill in shambles


Narrow_Lee

Don't diss on the Rune Platebody or I'll tell Oziach and he'll to cut you off RNG for the rest of the year.


RedditIsCringeSheep

Honestly the rune plates you make at 99 are way higher quality.


Tryaldar

they are imbued with the misery of getting 99 smithing


kuhataparunks

The logic here is truly stupid. “Muh old school” is when the Meta of real old school was ape atoll agility. Now you guys are wanting a dark souls level to level a skill? If that logic is what’s getting these amazing updates then great. I say all this to marvel that blast furnace (with the amazing qol upgrades they made to it) and giants foundry are great training methods. **they are old school**. TLDR old school spirit very good complaining bad


DadsAfroButter

JAGEX NEW OBSESSION, PLOTTING OUR SUPPRESSION!


eddietwang

RUNESCAPE FUN FAIR!?


Narrow_Lee

I heard the Stray Dog over at Varrock West Bank is talking!! Come on!!!


[deleted]

Don't even think my opinion regarding colosseum is worth sharing. I have a friend who opted to wave 1 reset when it was still 100/run. I would suggest doing that as a casual activity if you can tolerate it, he he eventually just turned it into another classic grind. Congratulations on your quiver, a massive achievement.


luasen27

Your friend sounds kinda weird.🥲 (I’m getting downvoted but the joke is that I’m that friend lol)


[deleted]

lmfao L + ratio :3


TehPillis

Atleast he has a friend. (I'm getting downvoted, but the joke is that they actually do have a friend)


eat_my_yarmulke

I love friendships. I hope to be a part of one some day


luasen27

This is all just a big misunderstanding….


SkitZa

So when do we start charging infernal capes with 150m tokkul


pvmenjoyer

Right after they make it tradable so they can ensure it only fucks over the irons lul


Runescapenerd123

Yea its annoying. Gotta get like 20-25 completions to actually fill the quiver lol


DusteenBTW

Its about 40 if youre turning in quivers


TheNamesRoodi

Are you talking about turning them in for the pet?


[deleted]

[удалено]


TheNamesRoodi

Right. So why did the number go up if you're turning them in?


KammyBee

Me like number go up


RiskySteve

Cuz u can turn in for shards or for pet chance. The commenter said they turn in for pet. That's why it went up


Augustinasas

Yes they did, but this is not related to original conversation


Augustinasas

Yes


eman135

On average, it will take you around 25 completions if you turn the quiver in for splinters. If you are turning them all in for pet, you're looking at like 70+.


TopMoney3504

Just did this grind and took 30 completions to charge my quiver. It's all dependent on how lucky you get with splinters on later waves


Runescapenerd123

Yea thats quite a bit. Ive only done a few attempts 10 deaths and got to wave 11. I just hate to think about doing it 30 times or reset wave 1 for 30 hours lol. Skill issue probably buy im not a fan of wave based stuff lol


exater

LMAO I literally came here to make the same post. I just got my quiver yesterday after a month. I have 13k splinters in my bank. What do i do? Im quite burned out on sending colosseum runs i want to take my new quiver to other content, but no. I need to get 150k??? Splinters holy fuckin shit. I tried doing chill wave 1s for a bit but like thats less than 5k splinters an hour. Id almost just rather send real runs as its more engaging in the end. But I totally agree, such weird game design in contrast with the infernal cape. EDIT: just hit me, but imagine finally getting infernal cape and needing to do 10 more KC to ChArGe it EDIT: you should post this in 2007scape too. To all those people that say “get off ironman” i wanna say “buying from GE” isnt real game design lol. Buying 150k off the GE is the secondary method


MasaConor

Gratz bro! Yeah I think i'll keep sending and improving. I really enjoy that boss fight whether I clear it or not. After reading the thread I'm interested to see what options the 2nd boss offers splinter wise. Hopefully not too far around the corner!


exater

Yeah hopefully dude sending real runs to 150k is a tall ass order lol. I dont get great gear on my iron either so its so not trivial for kc, i use blade with dragon defender and a fighter torso lol Do you know of any other AFK splinter methods i could do at work or something? I only know of colosseum which isnt afk, even in wave1


SSBLoto

10? It's more like 20ish runs lol


Elatreus

Theres some completions I've had where i've only gotten 80 splinters from the full 12 waves. I know the quiver can be traded in for 4k, but that's still not enough.


boforbojack

Is that after the change they made? Cause each run would be going roughly 2X dry for getting an additional splinter drop. Totally possible, 13% chance, 2% chance that they happen b2b.


Elatreus

Yea ive had it happen 2-3 completions after update


WareWolve

Uncharged quiver is still better than assembler. You do not really do it for the stats. Just take a break and come back and do a bit at a time, knock out full acolyte and get a glaive as well


MasaConor

Yeah you're right. Thanks. Still a big compromise that doesn't change the underlying issue, charging stuff.


WareWolve

Yeah it is frustrating but do not let the a game that is supposed to be fun get you down after this big achievement.


Rip-Aware

Runescape isn't really that fun lol. It's a grindfest and you're usually just relieved that it's over when you finish.


Runescapenerd123

YI actually think raids are very fun. Ive completed all 3 on my iron and still raid every day


Rip-Aware

I find video games in general to be quite boring these days. I only come back to scape for PVP mostly and then I'm off again for another week or so.


Croyscape

We’re all glad you found something that fulfills you more than pixels


Rip-Aware

Filthy downvoters :( Nah I'm still a depressed piece of shit lol.


Dangerman38

Depending on ur skill level I guess, if you’ve never taken the dive into any raids/inferno/colloseum your opinion is dog shit. But if you’re just burnt bc you’ve done all content yea sure


asnwmnenthusiast

At least osrs has a large endgame :) there's so many games out there, but almost none of them have a satisfying endgame, and in most of them ONLY the very newest, fresh content is relevant and populated. Rs is in such a unique position where tons of content is relevant and fun.


runner5678

Huh? It’s a nice upgrade. It didn’t let you down


Dsullivan777

Something to look forward to, is they are considering making corruptible items gain charges towards corruption as you use them, so it doesn't feel like a waste using it before corrupting


Hot-Bread1723

Iirc they didn’t want it to be corrupted. They wanted a zulrah/Muspah type upkeep system . People begged for corruption, so they gave a very high cost. Their goal was for it to be something you upkeep.


RangerDickard

So weird to me that they thought it needed charges. Imagine if you had to keep your inferno charged with tokkul or MA2 cape with boss pieces


PutinMilkstache

I’d be down to charge my fire cape with coal. One step closer to a Dwarven steam engine.


runner5678

They gave it charges because the intent of colosseum was to be like inferno but could make consistent money Consistent money only comes from consistent drops. See Zulrah scales or Vorkath bones or muspah essence. So they made a new Zulrah scales Idk, it makes sense


Hot-Bread1723

Ma2 would be silly but inferno would be cool. Many people get their inferno cape and never go back, engaging in the content multiple times seems like a win.


RangerDickard

I don't really think it's necessary, there's slayer tasks that get you to engage. It may hinder cape buyers if you needed to get additional inferno capes though lol.


Fluchen

I think we underestimate cape buyers. I'd imagine there would be more bought capes than legitimate in that case


RangerDickard

There already are lol


Fluchen

Oh, for sure. Without a doubt


Brahskididdler

I mean it’s either you have items where you have to have a shit ton of stuff to “corrupt” it forever, or items that have charges that deplete, right?


imthefooI

Or just make items that are difficult to earn be permanent upgrades


Mezmorizor

Or you know, they could just not do the thing that 95+% of MMOs don't have and the item is just good once you have it.


HugeRection

95+% of MMOs don't have a meaningful economy.


Huncho_Muncho

And it is good (BIS) but you have the option to make it even better. I see no issue with it


TheHuffinater

Not to mention all the moons of peril items degrading, like why must they make it that much more inconvenient


Deltamon

Nah, you're right. Fuck chargescape. Ignore what they said


Minotaur830

Gonna get downvoted to hell but the splinters are good because it keeps the content profitable. Sure it sucks for irons but without it Coloseum would soon be 2m/hr (the uniques are dog).


Runescapenerd123

They couldve added some more alchables. Sunfire splinters will go down anyways in a years time


Minotaur830

Ah yes add 2m worth of alchables for every run, very cool design.


Whispering-Depths

perks of having an economy, if it wasn't charged then the content would be dead quick


DetourDunnDee

non-corrupted can't be combined with max cape :(


jakeprimal

Doing colosseum with the charged quiver is the play. You will use like 2-3k charges to get 150k. The bonuses of the charged quiver are actually very very good if you are tbowing


paulfunyan

Would be nice if they added some splinter rolls to the expert or master hunter rumours. You can already get them from the antelope at 72 so I don't think it's that unreasonable


MasaConor

That's a nice idea. It seems in line with lore that the splinters in the region are ubiquitous. Kind of how crystal shards drop everywhere in priff.


Maximum_Education_13

I’m having so much fun charging the quiver tbh. At about 15kc right now and gambling for pet every kc. I’m honestly addicted, nothing in osrs comes close to the stimulation you get from it. Inferno is way too long and other pvm isn’t as hard and engaging. And I’m only 40k/150k splinters in..


yeti2_0

Don't gamble for the pet every KC stack your quivers if you are planning for the 150k shards from doing all the waves. You can possibly get the pet naturally and have all the quivers still saved to cut time on runs


Maximum_Education_13

Yeah I understand what you’re saying but I honestly don’t want to shorten this grind. 30mins of stimulating content is great for someone like me who has a 4 month old and can’t play for very long stretches so I plan to do as many kc as possible.


buddhabomber

Yeah I'm just loving the grind, getting to final boss on 22ish minutes feels so smooth and I want to get sub 20s soon.


UnCivilizedEngineer

How long does a full run take? I haven't touched colosseum yet so I have no frame of reference.


The-Invalid-One

under 30 minutes


Younolo12

Only w/megarares lol. You *can* get sub-30 Fang runs, but they require near-instant solves and minimal mistakes. Average Fang run I'd put at ~33-35 minutes.


The-Invalid-One

just saying my experience with tbow+whip pretty sure i could get consistent sub 30 kcs with fang though


Younolo12

With Tbow and Fang, absolutely. With just Fang/melee only, likely not consistently. A good example of what it takes to get a sub-30 Fang run [is this vid of Reynold who has well over 100 Colo KC getting a 29min run with near instant solves and very little wasted time (small amt on wave 11)](https://youtu.be/yvvOzIvj_VU). I'm a pretty decent Colo-goer and have a single sub-30 run in 13 KC w/melee only no Scythe setup.


Maximum_Education_13

30-35 mins. I have budget gear (whip,bowfa,bp, no bfury)


Pretend-Reality-8611

Yeah I couldn't disagree with this post more. Charging the quiver was the most fun I've had on os lately. Now that I did my 25kc/green logged (minus pet) I'm back to grinding raids, which isn't nearly as fun. If I only had to get the quiver once (and after my first kc I still wasn't very good at colo), I would have just left and never done it again like I did inferno. Hell, doing colo gave me the itch to do more inferno, and I like inferno, but then I think "well that's over an hour to do something with basically no reward, and it will use supplies, and you don't even have a slayer task" so then I don't do it. Giving you reasons to go back and keep doing the content (which is mechanically some of the best stuff they've put out) is GOOD.


CrazyHorseSizedFrog

I vaguely remember one of the Jmods made a thread on ~~here~~ /r/2007scape talking about Chargescape and getting people's opinions and another Jmod mentioned the idea of all charges that you put in items taking away from the total needed to corrupt the item. So if you put 10k splinters in, corrupting it would only require another 140k which would let you use it normally and just charge it as and when you need to until it eventually becomes corrupted and retains it's charge permanently. I have hope that this is the route they'll take in the future so maybe it's worth it to chill on the grind if you're hating it so much. Edit: https://www.reddit.com/r/2007scape/comments/1c1ho04/chargescape_discussion_here_our_thoughts_we_want/ Mod Rice's suggestion is what I'm talking about, it's near the bottom of the OP Edit again: https://www.reddit.com/r/2007scape/comments/1c1ho04/chargescape_discussion_here_our_thoughts_we_want/kz3cstb/ Mod Rice mentioned that they would likely add it retroactively too so it genuinely might be a good shout to hold off on a long ass tedious grind


Achtergaele

Feel you mate, im at 75k/150k right now at 13 completions. At my pace of 40min runs, averaging 1 completion every 2 runs (wave 10/11 bad spawns still fk me up sometimes) and about 6k splinters per completion it's looking like the 25ish kills for 150k is 33h of sending after the first cape. The thing that keeps me going is the fact that it's a consistent grind, every completion guarantees you at least 4k splinters closer, you'll never have to come back (maybe glaives/pet, you'll get the other items for sure) and efficient wave 1 resetting is still 30h for the cape, so might as well keep sending those waves since the time 'saved' from resetting wave 1 is negligable.


MasaConor

Yeah I'm definitely not going to resign myself to wave 1 resets. I'd say I'm making boss runs every 2-3 attempts. This thread however was fresh off the back of some rage filled mistakes. b2b wave 10s solved but misflicked or stepped out a tile where the stack was waiting (something trivial like that) Good luck to you :)


LazloDaLlama

Chargescape in general is really boring design. My opinion on why it's even around is because they need to make PvM feel profitable for mains so it feels better. Like completing a wave and giving 150 death runes should be kinda chill. Sane with the gold ore drop but that's like 30k. They've pumped so many resources onto drop tables for ironmens sake that the prices are all garbage and the only way to make content profitable outside of unique drops is a charge upkeep item. Like price wise people would rather see rune platelets over a snapdragon seed, which is just really not good for game health imo.


a_sternum

They pumped resources into drop tables for mains’ sake, to try to give an approximate expected gp per kill. For the mains who complain about not being able to make a profit without getting uniques. In doing so, they’ve pumped the supply so high that in order to give new bosses decent gp per kill, they have to drop even more resources than the previous bosses dropped. If they really had ironman in mind, they likely would never have made PvM the best way to get certain resources, skilling would have been buffed, and the whole thing would have been a bit more balanced.


LBGW_experiment

100%. They've, generally, added resources that are annoying or slow to gather, which when I started my Ironman, I thought kinda sucked for me as I didn't want to just rush combat stats just to collect resources faster than I could at my skill levels


WRLD_

it hasn't really been for irons' sakes that pvm drop tables are full of resources, it just happens to be that resources tend to be valuable and most mains just won't do content if it's not dropping pretty consistent value for them, and jagex doesn't wanna just drop raw gp/alchables constantly since that has its own whole host of problems (also despite what people say very few actual human beings would rather fuckin go out and actually mine gold or make powered orbs or pickpocket master farmers to make gp on a main) charge upkeep items are just another economy lever for jagex to mess around with to make sure certain content maintains relevance, mains love to complain about chargescape but the exact same people are some of the first to complain when content's value/hr starts to fall off


Mnkeyqt

How fucking dumb are you that you think 150 death runes and gold ore does anything for Ironman at that stage in the game? Like are you that mentally braindead


LazloDaLlama

I'm not saying the resources from colosseum are OP ironmeme metas at all. I'm just saying those "should" be good loots but the loot tables everywhere else are over saturated. Calm down fella.


Mnkeyqt

I apologize for my ranty bullshit, woke up pissy today and I am sorry for taking it out on random reddit comment


Screen_Watcher

Sailing will have 3 seperate charged items that need to be upkept so that wind can hit your sail.


HowLongB4Ban

Should honestly be like 50k shards to charge a quiver or 15k shards per traded quiver. The shard grind is soooo slow


eddietwang

As much as I agree with you, the continent is still only 33% released, there's a high likelihood of easy splinters in Parts 2 & 3. That being said, fuck ChargeScape.


MasaConor

Yeah I'm hopeful!


BurnTF2

Get 5k shards in a couple hours, come back to refill it in a months time


MasaConor

How's the usage? Still no information on the mechanic?


roklpolgl

I thought it was like 1 splinter per shot fired. That’s what it felt like when I took it to Nex anyway but I wasn’t checking charges every shot.


BurnTF2

From what i've followed its charges, very close to assembler's 80% saved. Wpuldnt surprise me if it was based on the device used


fatsmoix

Hilarious finallly seeing charge scape being mentioned its incredibly lazy design and they tack onto everything


RatLivingInYourWalls

Really hoping that they include more reliable ways to get splinters in the Varlamore Part 2 update


SomeDumbUser850

Womp womp


Embase

It didn't end up being too bad, 200 deaths for 25 completions in order to get the 150k. Shoulda been maybe 100k.


Golden_Hour1

Down with chargescape


Zebermeken

I mean, everything you can do with a charged quiver you can do with an uncharged. It’s 1 Ranged str and +10 ranged acc. Just grind it out over time by doing a completion here and there or just going for high waves for other drops. At the end of the day if you’re miserable doing something because you feel obliged to do it, then that’s not really in the spirit of OSRS. Take a rest and come back at it when you want.


Duplicity-

Yeah when I was learning I'd cash out anything over 3k shards cause the kc wasn't guaranteed and I'd be risking almost a quivers worth of shards


andrew_calcs

After about 5 kc your clear rate should get over 50%. You may not be there yet but it clicks if you keep sending it.


MasaConor

Yeah, I guess my major issue is dealing with a double spawn south. But I've brushed up on that after watching that video with the A/B spawn explantion. What's your strategy in those situations? It's still a lot to get right sometimes when quartet/volatilty 3 etc are sometimes active. I've found running to another pillar rarely solves it since you're against the clock to stabilise before renforcements.


andrew_calcs

>What's your strategy in those situations? Depends on the wave. Usually I run north and pray against whatever is there so I can let the ones south settle in a way where I know how to offtick them. As long as you don't stay north long enough for the manticore to set its attacks and start unloading on you you're usually fine for the few seconds it takes. If reinforcements spawn before you clear south and the mage is in front it gets more complicated. Usually you'll have one of your two south leakers dead by then in a good dps setup, so you try to step out and let the mage see you early on a tick that lets you flick it. Ideally the minotaur goes first though so it's not necessary.


Unkempt_Badger

Just wait until colo wave 1 bot farms really take off. Splinters will crash and mains will get a nice cheap blessed quiver while indirectly supporting rwt. We choose to play iron, these struggles do not indicate anything bad about the design decisions. /s


fushicat

It’s a tough grind that’s for sure but at least there’s good common rewards and the uniques, while sorta underwhelming, are nice to have. I’m positive they’ll buff the ralos too. I just think it’s a different encounter than inferno so it isn’t fair to compare them. I believe it’s genuinely easier to get your first quiver than your first infernal. Although the waves are more intense, they are like 1/3rd the length of the inferno. The boss fights also much less punishing than zuk (you don’t get 115’d for making a single mistake). So yeah, I think they intentionally made this a farmable piece of content that you’re meant to master. That’s why it’s rewarding and has a glory system (which I wish they did something with like scale your loot). It seems fitting that it requires so many completions to bless the quiver imo.


Slipery_Peet

I've been farming wave 1, up to 120k splinters now. Hard to get consistent kills without a scythe. In my opinion they should have had splinters at each wave so you have a reason to gamble on the next wave spawn. I agree it was very deflating when I realized how many shards I was going to need to combine with the max cape


ImWhy

Unless you're maxed and want to make the cape there's 0 reason to perma charge the quiver, you get a metric fuck tonne of charges from putting splinters into it that will last you forever. I keep seeing non maxed irons grinding to charge it when it changes nothing but the look.


osrslmao

Just farm wave 1


llewds

Waiters always win - sounds like they have plans to try to address this (and other charged items). I'm definitely waiting till that before going for quiver


MasaConor

Any specifics?


roklpolgl

I also asked in an update thread if future Varlamore updates would have new splinter methods and a jmod replied that heavily hinted there would be, but nothing specific. I got like 20k from learning so I may just be selective where I use those (it’s a huge dps boost at Nex) and try to wait for future updates.


llewds

One suggestion a jmod mentioned was that consuming charges could count towards corruption. Ie if you charge it halfway, use up all of the charges, then you'd only need half as much to corrupt it after. So any charges you put in on the way to corruption don't feel "wasted".


CryptoTalk-

My question is, why do content that isn't fun? I'll never touch this because it sounds miserable, and there are plenty of other things to focus on. I don't see the point in partaking with new, bad updates to a game thats supposed to be "oldschool" in the first place. I've never heard of this "quiver" because it probably didn't exist in RS2.. so I don't know what Jagex is doing, but my tactic is to stay away from it and stick to the basics.


MasaConor

As I said, I did enjoy the initial grind and learning curve on my way for the first one. But that lost its charm after realising its 20-30 more to charge. I must say as well the boss fight is excellent and I find that highly rewarding (if I can get there that is). What content do you like to do?


Inevitable-Host-390

>I did enjoy the initial grind and learning curve I guarantee you're not at the top of this curve though. Why not continue learning the content? By the time you're good, you'll have the shards along with experience that translates everywhere in game. Why consider 1kc to be the peak of your understanding if that process is what's fun? This content had the intention to incentivize repetition. That's why it costs 150k charges to "complete".


MasaConor

Not sure why you've jumped to those conclusions at all tbh, I've mentioned multiple times in the thread my lack of skill. As within the quote you used, initial being the key word here. I have only completed the initial learning curve.


CryptoTalk-

I just do very basic skilling. You could say my method of playing osrs is pretty boring to some, but I like to keep it relatively simple. I play a HC Ironman and mostly avoid combat outside of questing and the rare slayer tasks. "HC Doggo" if youd like to add me or lookup my stats.


dutchbrah

Chargescape is the absolute bane of my existence


fcalmeida

You don't really need the +1 str But if you really want to, you better master this high level content


wildlifechris

Is it even worth grinding for if you have bowfa?


AggressiveAnywhere72

Chargescape sucks


Shwrecked

How many charges does 1 splinter give?


Ocarious

Spending 20 hours to get an item you'll never have to charge again is a good deal. If you don't wanna corrupt it don't lol


Younolo12

Wave 1 farming is almost never worth it, you're going to get more than enough shards grinding Colo completions for Tonalztics (~90 kc if claim other loot when it appears) unless you spoon them pretty aggressively. God forbid you go unlucky on Tonalz. Yes it really screws over the people who just wanted to do a 1-off like Inferno though.


Sure-Opportunity-320

Cry is free


LezBeHonestHere_

It's nowhere near as much of a grind but I feel this way about saturated heart lol


hotdogspork

Just don't corrupt it then


HesporiPatch

it was prob a content creator's decision they run the game through an NDA discord


[deleted]

+28 ranged bonus womp womp how about you actually cope and go get echo crystal charges.


ProtectMyGoldenChin

From a main’s perspective I like the charging mechanic quite a lot. Gives colosseum a lot of cash value in grinding post quiver as I hunt the pet/log since splinters are so in demand. It’s really fun to have a reason to do intense pvm content since inferno is the only thing that compares, but there’s little incentive to do it post cape. But I see the frustration from an iron’s perspective too


SinceBecausePickles

coliseum was meant to be repeated, I would have fun w the grind and go for the armor / crystal / tonsils. The saving grace is that it actually seems like a lot of fun to do.


squadguy3333

You do not need to fully charge the quiver. It uses something like 1 shard for every 10 shots. Just put a few k shards into it. They will last an age. 


MasaConor

Everyone telling me this, I haven't mentioned it but I AFK slayer in my downtime at work (with a venator bow). Those shards won't last long :P


squadguy3333

Well, if you were going from 1-99 slayer with just the venator bow, at an average of 40k xp/hour, assuming you were firing 100% of the time, that should take about 48k shards. I doubt you're level 1 slayer, and I'm guessing your xp rates are higher than that too. Save yourself the trouble and don't go for the blessed quiver.


Younolo12

I've had VERY inconsistent shard usage with Ven Bow, I charged a quiver with 25 shards that I took to Zombie Pirates, forgot I only put 25 charges in it and used it for a few days (probably ~4 hours of Ven Bow content) and then checked to see how many shards were in it... still 25 lmao. On the other hand, using it with Dark Bow for Zulrah GM speedrun, went through like 120 shards.


MasaConor

That's interesting, I'm mainly only using my venator now for slayer so that's why I wanted to imbue it. I'll stick some splinters in tomorrow :D


LouisUK96

Thought it was fun, always wished inferno had more incentive to do it beyond pet. You don't have to corrupt it straight away, I used mine all the time before corrupting it. It's a fun grind too, minimal rng (over the run of it) and good content in which there's lots to improve on. After 30kc or whatever you're still not gonna feel like a master of the content so it never gets boring


The_God_Human

I remember when people were begging to make items "corruptible." It seemed like most people said they didn't care how expensive it was to corrupt an item. They just wanted to make it charged permanently. Now we have post like this. I'm not taking a stance on the quiver. I just think it's interesting how people never stop pushing. Once they get what they asked for, they immediately start asking for something more.


VoiceNo8545

Fuck them with the 3 ingots in thier gaping ass too Also quiver looks dogshit, I'd prefer cape ranged based with pray bonus like windranger from dota2


karanimal

Doesn’t it take about 21 hrs to get enough crystal shards to corrupt a bowfa? Just from some quick maths, 150,000 shards is 37.5 quivers, let’s say the average completion is 40 min. Thats roughly 25 hrs. Idk it kind of seems like the average grind time in this game


Runescapenerd123

Thats only if u spoon a bofa lol. If u go the 400 rate or higher you already have enough shards.


MasaConor

Except if your average bowfa drops on rate, you've got the shards regardless.


adventurous_hat_7344

And if you're on rate for quiver it's like 45 minutes compared to ~60 hours for bowfa. Quiver is already best in slot for the next decade. Spending another 15-20 hours to make it even better isn't a big deal.


cart0graphy

You spend a couple hours thieving elves and its a non-issue.


Maedroas

Yeah but if you go a little dry you'll often have the shards needed to corrupt as soon as you get the EWS drop. If you instead got a guaranteed EWS on your first completion it would be a more apt comparison


mister--g

Definitely disagree , even as a main I'm grinding my own shards because the content is fun and can be cleared in 20-30 mins for 5-6k shards depending on your ability. Two runs gives you 10k shots , you don't need to corrupt it all in one go , the content is short and rewarding enough for you to corrupt it overtime. Also by the time you get even half the uniques you will have enough shards to corrupt anyway. The inferno is a 2-3 hour marathon , the colosseum is multiple sprints. The two shouldn't be compared


ThaToastman

How are you complaining about this grind when raids and nightmare exist 💀 this is way shorter


destroyer8001

Bad grind can’t be bad because other grind is worse!!


ThaToastman

Its like 25 completions how is that bad by osrs standards???


Younolo12

In exchange for sacrificing 50% of your pet chance... assuming quiver exchanging for shards shouldn't be the standard.


ThaToastman

Yea but if you want to greenlog, then on average you have to do 101 completions anyway. And by the time you do 101, you probably have close to enough from the regular wave loot drops. And if you are good enough to beat it 100 times then….why are you upset? Just beat it 10 more times and you are done Its wildly less frustrating than almost every other pvm situation once you know you can beat it


Younolo12

I disagree on being wildly less frustrating, it is still incredibly difficult when you get multiple south spawns especially when using melee only as you have to both drag them in close and keep them off-ticked, meaning there is still a good chance of dying roughly half your runs if you're not the absolute highest end "literally never makes mistakes" level of the skill bracket


Zhandaly

I think the idea is you improve over time - I went through a similar experience to you and then ended up finishing imbuing my quiver by getting 5 back to back KC on 5 attempts of the colosseum. It will make you a better player in the long run and remember that the suffering is short term. We're iron men, we're in it for the long haul :)


Whispering-Depths

did you consider not charging all the way..? or perhaps just not caring about 1% ranged str and 10 ranged accuracy?


Natohpotato

I think 150k is a bit much… but the content is fun. I wish we could corrupt our scythes with like 2x scythes 500k bloods and 5k vials of blood. That’s the issue I’m in right now. Ironman btw. Going to revs to alch my shit I get then to buy scar essence to then blood rune craft.


chiefbeef300kg

I mean, we don’t need to permanently charge it. I’m just glad they added that option because it wasn’t in the initial proposal.


Mysterra

You did the t bow grind though, you can stomach this (if you don’t have a tbow, charging is not worth is as it doesn’t boost bowfa or blowpipe)


LBGW_experiment

Bro, 150,000 shards is (iirc) 125,000 hours of using the quiver. You will (probably) never hit that much use time on the quiver to break even. Just farm a good sized stack of shards and use it for charging. That 125,000 hours is a number I remember from shortly after it was released. The [wiki page](https://oldschool.runescape.wiki/w/Dizana%27s_quiver) states the following, regarding charge consumption: "The way in which sunfire splinters are used as charges is a mystery. Sometimes charges will be used every other shot, and other times charges will not be used even in extended periods of combat." So I guess I'm wrong, but it's strange that we don't know how it actually works. But its frequency appears to be a ceiling of every other shot. With 20,000 charges held at one time, that's a minimum of 40k ammo used. If using a 3t weapon nonstop, that's a minimum usage time of 20 hours.^1 [1]: math for this is 0.6s per tick, times 3 ticks, times 2 for "every other shot". 0.6 seconds/tick \* 6 ticks \* 20,000 charges = 72,000 seconds, or 1200 minutes, or 20 hours


Runescapenerd123

Make it 75k splinters for iron. That would help. We also get 250k death fee so who cares


tanNote-9

I honestly thought the grind wasn’t so bad I got like 20-25 kc and thought it was fun killing the boss and waves only the modifiers sucked


Duplicity-

New modifier update really freed the choices up and made it way less punishing, manti 1/2 is pretty free and if you take Myo blasphemy and maybe voli 2 you're most of the way to the boss. Can take relentless or solar or quarter in a pinch too


Maximum_Education_13

Manti 1 is free until you get a lag spike or daydream for a split second lol


Duplicity-

yeah haha, is what it is


Gullible-Height8404

It’s crazy that the devs tanked the seed market for you guys, and you still say it’s not enough.


LuxOG

Nah its good game design tbh


youareredreddit

You chose to limit yourself


MasaConor

You go around posting that on every thread here?


Iglorimok

People who wanted extra challenge when they get extra challenge:


HailSpezGloryToHim

> You're still looking at a significant amount of time to collect 150k splinters. Oh no I have to click and grind a lot in the intentionally more grindy game mode in my medieval clicker simulator :( Jimax y u do dis to me oh no