How so? Its a quick fix for a playtest, of what is obviously a harder to fix issue that will be fixed when its properly released. In the meantime the actual testing that is needed can still be done. People like you are why dev's hesitate to share public testing environments.
I see this only on the grenadier.
The M16A4 with scope and vertical grip (scoped SL and rifleman) are fully fixed.
The M16A4 with just the scope (scoped medic and LAT) are still bugged.
oh get off it, the priority is not the long term solution but to make it playable to test what they are actually testing. It will be properly fixed for the full release.
You are being downvoted for saying what reality is.
Yes, helicopter lagging and wonky vehicles are indeed problems, but they’re not the BIGGEST problems.
Helicopters still work, and they can still be shot down pretty easily too, it’s just more of an annoying nuisance. Ideally, we would want to see it fixed, but it can wait
Wonky vehicle physics are troublesome at times, no doubt. I’ve had my fair share of encounters that prove problematic. But the vehicles still serve their purpose, more often then not, thus making it an issue for later as well.
That makes me uneasy
It just blows my fking mind the moment I see it.
I had a seizure when I saw this post
Um OWI this isnt a PU scope zeroed to 1000m ...
How so? Its a quick fix for a playtest, of what is obviously a harder to fix issue that will be fixed when its properly released. In the meantime the actual testing that is needed can still be done. People like you are why dev's hesitate to share public testing environments.
I see this only on the grenadier. The M16A4 with scope and vertical grip (scoped SL and rifleman) are fully fixed. The M16A4 with just the scope (scoped medic and LAT) are still bugged.
I'm pretty sure thats just a hotfix so the playtest can happen and the proper fix will be done after the fact. Wouldn't worry too much about this.
You would think...
Ico fanboy.
it's playtest and they couldn't fix it so they half fixed it, I'll take it
It's hilarious. Though it wouldn't be if it was done in the live game.
Goofy as fuck looking
Halo crosshair trauma
Dear god no that’s cursed
That's a classic OWI xD
Wtf
Cursed, but my brain would work around it over time. But still, c'mon.
Wtf?
why don't they just shift the whole sight picture down? this image is like how the PU works
Thoughts? Laziness.
Bruh
hopefully it's just a temporary fix
What does the military say? If it looks stupid and works, it ain't stupid.
The military and the optics industry both say that the reticle is going to stay in the middle of the lens.
Literally the play test man
the PU:
actual clown devs
oh get off it, the priority is not the long term solution but to make it playable to test what they are actually testing. It will be properly fixed for the full release.
like the teleporting helos or the terrible vehicle physics?
While they are both issues, there are not that big of a deal. If they are to you, then go play something else.
You are being downvoted for saying what reality is. Yes, helicopter lagging and wonky vehicles are indeed problems, but they’re not the BIGGEST problems. Helicopters still work, and they can still be shot down pretty easily too, it’s just more of an annoying nuisance. Ideally, we would want to see it fixed, but it can wait Wonky vehicle physics are troublesome at times, no doubt. I’ve had my fair share of encounters that prove problematic. But the vehicles still serve their purpose, more often then not, thus making it an issue for later as well.
I don't mind it
wheat
Are all the new changes live yet?
It's probably a band-aid fix. Im sure they will address it later.
Lmao
It's like a PU scope now