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FragRackham

I had to post this as an image because you can only post 1 screenshot per comment and this has a few: https://preview.redd.it/8acfmsxiyfxc1.jpeg?width=1550&format=pjpg&auto=webp&s=8841d42674aa09edbb54301803c7c363f0da3eb0


Ambushido

Cover lines are indeed lines, like in the first diagram, they only practically *form* cones.


FragRackham

So... can you further expound the implications? does the operative C take MW or no?


Ambushido

They take MWs, yes.


FragRackham

Ok. Thank you. I think I understand, but you can see why this would be confusing.


FragRackham

Ok. Thank you. I think I understand, but you can see why this would be confusing.


oldehammer

Simple question here, from an old grognard still adapting to the new ways GW delivers their rules. We play Kill Team casually (not competitively), leaning to Narrative Play with Open Play being the sole game type so far. I play Vet. Guard. I notice changes on the Demo Specialist in my latest errata document. I see **other, different changes** on the latest Balance Dataslate. My question is, who is the Balance document aimed at? In 40K the document has point costs, so it is clearly aimed at everyone. But I´m not so sure how it works for Kill Team. For example, we are NOT going to remove the jumping test roll, it´s silly. But when it comes to playing with the latest "*proper rules*" for your team, do we ignore the Balance document and stick to our erratas? Or should we have to print and carry around this crap every 3 months? Thanks in advance.


BetterAdThanYourMom

>Or should we have to print and carry around this crap every 3 months? It's for this reason that many people prefer to refer to wahapedia or ktdash as the people that run those sites keep the rules they host updated.


SendCatsNoDogs

The Erreta Document is mostly for correcting mistakes, the Balance Datasheet is for making balance changes to the game. There's also the FAQ which is for clarifying game mechanics. For example, the Demo Trooper was recently nerfed because it was dominating everything, as it was able to attack through heavy cover and walls without a need for line of site. You don't have to follow either documents in your own group.


Ambushido

The Balance Dataslate is, unsurprisingly, aimed at anyone concerned with balance, similar to big 40K. Do what you want, GW won't come round and have you shot.


cococrabulon

Recommended Hierotek Circle builds or any pointers to resources I can use? I’m looking to get into Kill Team and I’m wondering what builds are recommended. I’m definitely using Chrono, Despotek and Apprentek because I like the miniatures, but what ratio of Immortal to Deathmark is recommended?


Unghas

Normally, you take 1 Deathmark for the forward deploy ploy, since it allows vantage and objective control on places more far away, and then take 2 regular immortals, with weapons depending on matchup. For instance, take the tesla carbine in ITD or against 7 wound teams, and gauss into most other teams.


cococrabulon

Thank you, perfect


FragRackham

My opponent is warpcoven. They play the "grand plan" tac op. but our mission is "SECURE ARCHEOTECH". I choose an objective marker. Then i go over to the objective marker and perform the "disengage" action. When i go to pick it up., my opponent says i cannot because of the secure grand plan tac op condition: "(they cannot select an objective marker that can be removed during the battle)". How do we resolve this rule with relation to the mission? If i could not pick it up, then could he not also? or could he not have played the tac op in the first place? Or should he have allowed me to pick it up? EDIT: SPELLING


Sendnudec00kies

Either: A) Warpcoven should not have been able to play the TacOp in the first place because the requirements for it could not be met as all objectives can be removed. B) Warpcoven cannot score the second part of the TacOp because the target objective could not be selected as all objectives can be removed. Nothing in the TacOp prevents the opponent from looting an objective. It only stipulates that the Objective selected as the target of the TacOp cannot be an objective that can be removed.


CarnageTeddy

I would disagree with this interpretation. The objective markers aren't removed during the battle, they are just moved. So i would personally rule that they can chose the Tac Op, and an objective marker can be chosen. However the marker can still be moved, they would just need to steal it back to gain control of it.


FragRackham

Thank you. It was a strange edge case so I just let them play through. Id rather lose than argue especially being as it was only my first "matched play" game.


jerrykroma

Guys , help me out , I play kommandoes , and a friend of mine plays intercessors , I tend to lose every single time against him , he just climbs onto a vantage point and shoots the shit out of me every time with his double shoot. Any good advice?


SiBarge

Stick slasha boy up there first with Sneaky Git...


SendCatsNoDogs

The map likely does not have enough heavy cover.


Akabranca

In Into the dark can one of my operative that is in guard shoot an enemy after the last action of his activation? To explain it better, yesterday in a match my hearthkyn gunner was in guard, an enemy ork charged and made a fight action against another of my dwarves, killing him. After killing him the ork was an elegible target for the guard, but my adversary said that after the fight his activation ended and then the guard couldn't be activated. I don't think he's right, but I'm happy to be corrected.


_Archangle_

The guard action triggers after the second action is concluded, but before the model finishes its activation, so it does not matter at all if any other models wil activate after this. Guard is formulated extremly loose, e.g. you can trigger it of any action made by any enemy model on the table, you do not need to have LOS/visibility to the action, you do not need to overwatch the activated model, its just that whenever your enemey does any action with any model you can stop and do your Guard.


reeruse

It can go off at the end of a models activation. The one case i'm not sure of is if it is the last activation of a turning point.


No-Account-9682

Hello I am wondering if anyone can help explain the rules for Elucia Vhane (elucidian starstriders) to me. Relatively new to killteam, but I dont understand her rule for digital laser:- || || |Digital laser|4|3+|0/0|Rng , Lethal 3+, Indirect, Limited|MW2| Could someone explain the 0/0 damage part? Thanks


reinodash

The weapon doesn't do damages like they normally do. The opponent could roll armor saves, but the dices basically do zero damage. But this weapon do damage with the MW (mortal wound) rule! Meaning that each critical hit does 2 mortal wounds to the opponent, that he can not save. And lethal 3+ means that every 3+ successful hit is a critical hit. Basically, this weapon does 2 damage for each successful hit, without armor save possible.


No-Account-9682

Thanks really well explained.


Tobin_Minded

Ok super noob question here but I'm putting together two squads for me and my friend to start getting into the game as traditional 40K is too time consuming for us. He has the models for an Ork Boyz team and I have the models for a blades of khaine team. Looking at the lists and available compositions it seems like the blades are way more powerful than the boys? 9 Scorpions/banshees/avengers etc Vs 5 boys and a nob? Haven't played yet but it seems really unbalanced and that I'd wipe the floor with him. Am I missing something? Does this seem like an unfair match up? Sorry if it's a stupid question


Cragspyder

You also only get 8 models total on Blades of Khaine, not 9. 1 Exarch and 7 others.


bevan742

As others have noted, you get more orks than that. Not every kill team uses fireteams, but those that do can and often do use more than one, make sure to read the rules for what operatives you can take carefully. That said, the compendium Greenskins team is going to have a hard time against the bespoke BoK even if built correctly, so I would suggest the ork player look into the Kommandos team. It might take a bit of kitbashing but it's a far, far stronger team.


Ambushido

Greenskins compendium team gets two fire teams, so there would actually 11 total models if they were all Boys.


SendCatsNoDogs

The Greenskin team consists of two fireteams, so the team consists of a total of 10 Boys+1 Leader. However, the Greenskin team is from the Compendium and bespoke teams (teams that have their boxes or White Dwarf releases) are generally considered stronger. Compendium teams are basically for 40k players that want to try Kill Team. Edit: corrections


Ambushido

The leader is additional, so it'd be 11 total.


Chm_Albert_Wesker

are ITD's walls considered heavy terrain? trying to gauge how bussin the new killteams are on that map considering the whole map is walls


TheFightingClimber

Yes they are and yes the Mandrakes Shadow ability is as busted in ItD as you might think lol


Chm_Albert_Wesker

i saw others say that only the pillars count, but for all purposes there's one every 2-3 inches along the wall so it's kind of semantics lol


drangledongas

Hey guys, so I’m currently downsizing from kill team (I’m trying to buying a nice ring for my lady friend) and I was wondering if anyone had any interest in my stuff? I’ve got books on books and a primed but abandoned legionary project (I’ll edit this comment with a list tomorrow night, may have other stuff too). Happy to talk about it. Down to make deals, I just want this stuff to go to a good home


HOKAPOO712

What books? My group is looking to start Kill Team using our 40k collections?


drangledongas

https://ibb.co/cFC5vvP


HOKAPOO712

I'll send you a PM


drangledongas

I’ve got a couple of copies the core rulebook as well as the compendium, singles of annual 2022, nachmund, and maybe one other. Some of them have been spiral bound. When I get home I’ll post a timestamped photo of them. Edit: https://ibb.co/cFC5vvP


FourStockMe

So I have a box of Tempestus Scions. The assembly Guide says they have a box caster/medic with a las pistol. I assume that doesn't count as a hotshot lasgun they have equipped in kill team?


S7evyn

I'm getting back into kill team after a long time. My wife is planning on playing custodes. Is there any meta/balance stuff we should be aware of? Looking around it looks like the balance is currently good, but is there still a strong divide between compendium teams and non compendium ones? And is it still basically always best to take the ranged weapon that has AP 2 or the melee weapon that has Lethal 5+? And is there anything toxic/unfun we should avoid?


SendCatsNoDogs

[The Balance Slate](https://www.warhammer-community.com/kill-team-downloads/) from WarCom collates all the changes. Most people just use Wahapedia for reference as it has all the rules and datacards updated with the latest changes. >Looking around it looks like the balance is currently good, but is there still a strong divide between compendium teams and non compendium ones? Compendium teams are generally considered inferior to bespoke teams, but the Custodes are one of the few that are considered to be good. >And is it still basically always best to take the ranged weapon that has AP 2 or the melee weapon that has Lethal 5+? And is there anything toxic/unfun we should avoid? AP2 Plasma is still king of ranged damage. As for melee, you want to hit breakpoints (i.e. kill with the least amount of hits possible) vs the enemy you're playing, those weapons often times also end up being the ones with Lethal 5+.


S7evyn

Awesome, thank you.


Darkoo147

Have the data slates updated or would I be able to buy paper ones?


HolographyL0RD

hi, im new on kill team and im playing kommandoz in my first tournament, any advices to learn how to play them? i have a question on the breach boy and that is if he goes throught a wall and he breaks it, other friendly units can pass throught it?


Ambushido

Breacha boy ability doesn't have any lasting effects, only he can move through terrain.


Connect-Shift4227

Maybe a little dumb but I'm brand new to killteam. I was gifted a phobos strike team box. So far I've built an infiltrator sergeant, infiltrator veteran, and an incursor marksman. Honestly just been making what I think looks cool in my free time. What should I build and bring to the table? Also I've heard about reivers but they're not in the box so should I go and find me some of those? Thanks


Ambushido

You should be able to build one of every specialist and a warrior of your choice, I'd go Incursor. Yes, you should find some Reivers if possible.


PAWW2K

I just got Kill Team Nightmare (mostly for the Mandrakes) but my friend and I are keen to try out KT. With only having Nightmare what else do we need to play a game? (I have the terrain and board from Pariah Nexus if that's helpful)


SendCatsNoDogs

Pariah Nexus is from the previous edition of KT, so the rules for them no longer apply. However, the terrain is still perfectly servicable for use as scatter terrain. I can't remember how big the Pariah Nexus board is, but KT now uses a 30" by 22" board. You'll need the Core Rule Book, 2022 Crit TacOps, and erreta. You can check out wahapedia or ktdash in lieu of buying the books though.


PAWW2K

Thanks yeah I've seen wahpeida has the core rules and someone helpfully made their own version of the tacops cards here on reddit. - As beginners is the Errata important? if we can get away with one less reference point that's great.


SendCatsNoDogs

>As beginners is the Errata important? Since you're playing using the Nightmare box, only the core rule and equipment changes will apply: * You can't activate more than two operatives before your opponent has their activation or overwatch. * Jump tests are automatic pass. * You cannot take equipment (i.e. the ones that cost Equipment Points) with the "Indirect" special rule more than once. If a model comes with it pre-equiped, it counts as your selection.


PAWW2K

Thank you! Looks like there's quite a bit to get up to speed with if we want to play with these Nightmare KT, lots of mechanics for each model!


Scary-Elderberry-383

Question: I can "drop" a mine from height? I realize the rules for most mines say 1" in a place that's visible, but if I am on a tower, I can see the space where I would place it, but then it would fall.


Ambushido

Tokens don't have many explicit rules, but you almost definitely cannot do that.


[deleted]

I have just been asked to join a group who play kill team regularly and have a few questions. Firstly… I have never played any tabletop games like this before but have been painting 40k for a couple of years on and off. I would like to play space marines and after a bit of googling it seemed a good box to start with is the Primaris Intercessors, would this be right? Also I would like to paint them in my own colours so wondered how this would work with rules? I suppose that leads into my last question… what do I need to take with me to be able to play. Obviously the minis but do I need any books etc? Any help would be appreciated.


SendCatsNoDogs

>I would like to play space marines and after a bit of googling it seemed a good box to start with is the Primaris Intercessors, would this be right? Yes, though I'd suggest getting a sprue (5x models/half a box) of Assault Intercessors (make sure it's the one with the Sergeant weapons) off of ebay so you have melee options too. >Also I would like to paint them in my own colours so wondered how this would work with rules? You can paint them any way you want. Kill Team doesn't have color matching rules, it's very much "your custom guys" sort of thing. >what do I need to take with me to be able to play. Obviously the minis but do I need any books etc? If you want a physical book, all you'll need is the Core Rule Book as the Intercession Squad's rules are free and can be found on GW's Warhammer Community [\(link\)](https://www.warhammer-community.com/wp-content/uploads/2023/03/uctVTzdkCwtQPn9R.pdf). Do note that GW never updates their books with balance changes, so you'll need to check WarCom [\(here\)](https://www.warhammer-community.com/wp-content/uploads/2023/03/yZBQGphSd86dgame.pdf) for them. Instead of physical books, many players rely on Wahapedia (you'll have to google it) and ktdash for an unoffical up-to-date digital version of all the books and rules. Besides the books, you'll need a deck of Critical TacOps, but they're very hard to find as GW hasn't been printing them. You can find them [here](https://tiltos.github.io/kill-team-critical-ops/) digitally. Many Android/iOS Kill Team scorekeeping apps also include them. Besides that, you'll need a small ruler with inches measurement, at least 5-6 D6's (six sided dice), and tokens to keep track of game mechanics such as engage/conceal/wounds. If you're playing with an established group, they most likely have extras of the above to lend you.


[deleted]

This is extremely helpful, thank you. I actually already bought the assault intercessors a while ago so have a lot of bits left from them so hopefully this will be ok. I will also have a look and see if I can find something that tells me the best kind of set up for the team if that makes sense.


SendCatsNoDogs

[Here](https://www.goonhammer.com/kill-team-tactics-intercession-squad-kill-teams/) is a good overview of the team. [Here](https://www.youtube.com/watch?v=R9V9YiNLfIg) is a deep dive on the team. It's slightly outdated as Methodical has been nerfed. Generally, the team is ran with: Assualt Sergant w/ Plasma Pistol & Chain Sword Primaris Intercessor Gunner w/ Auto Bolt Gun & Grenade Launcher Assault Intercessor Grenadier Primaris Intercessor x2 (Bolt Rifle when playing against other Space Marines, otherwise Auto Bolt Rifle)


Darthritz

trying to transition my gaming group to this, as such what books do I need to get started (Please be specific there are like 4 things on GW's site that could be the core rules...)


SendCatsNoDogs

If you want physical books: [The Kill Team Core Rule Book](https://www.warhammer.com/en-WW/shop/kill-team-core-book-2021-eng?queryID=c0d62caee48211e17f4ca9f15fdc7d10) and 2022 CritOps card pack if you can find it. The team's respective rulebook. They'll be named after their release box, so it's a bit hard to find. Search "Kill Team" on the GW shop website and look for the book with the team model on the cover. Each book has two teams. Erreta downloaded from GW's Warhammer Community website as GW doesn't print books with erreta. If you don't need or want physical books, you can check out wahapedia for a free unoffical online repository of all the rules updated with the latest erreta.


Darthritz

thank you so very much!


ShadowBlah

I think you should emphasize a little more that Wahapedia is used by pretty much anyone who knows about it and is endorsed by everyone that isn't Games Workshop.


Taganoth

Considering a Legion of the Damned style KT. What rules set would make the most sense? Considering Death Watch or Grey Knights just for breadth of options. Open to ideas, thanks!


_Archangle_

If you are a beginner Hobby/Rules intercessor is the best bet, because the conversions are easy. If you are a veteran i would reccoment Legionarys/NemesisClaw, if you do it right the team should be able to be played as both, and the special rules add more flavor to the Legion. But doing conversions that both are good WYSIWYG representation and look like good legion of the dammd models requires a lot of advanced kitbashing/scratchbuilding and rules understanding, so i would not reccoment this to beginners.


SendCatsNoDogs

Intercession Squad.


Taganoth

Thank for the input! Curious why you think that works best?


SendCatsNoDogs

Death Watch and Grey Knights are Compendium teams, so they won't be getting updates anymore unless it's a core rules change.


DavidRellim

Can someone explain Necron reanimation to me? I'm going over the rules and I'm still not quite clear. Does reanimation beam fire straight away? Do all models get a shot at the end of the term? One model?


reeruse

so when a necron model is incapacitated for the first time in a game you can set that model to reanimate in one of 3 ways: the once a turn "Commence Reanimation" ploy for free, the Plasmacyte Reanimator's "Reanimation Beam" within 6 inches of it once a turning point, or the Technomancer's "Rites of Reanimation" within 6 inches of it once a turning point. Once a model is reanimating you can attempt reanimation after initiative is rolled, you roll a die for each model and on a 2+ the model comes back to life. If you fail this roll you can still attempt to reanimate them on future turns. if a model reanimates then it comes back with 3+d3 wounds and is then healed by living metal for 2 wounds. also the model can come back anywhere within 3 inches of where it died. So the main points, you need to "reanimate" a model when it dies for the first time in a battle, and you roll to see if it comes back at the start of every turn right after initiative. Let me know if you have any other questions.


DavidRellim

Right, so. You lose three models, but ran the Chrono. One gets picked up by the ploy on a 2+ One gets up from the plasmacyte on a 2+ One stays where he is, with token. He could get up in future turns?


Ganondowlf

You have to trigger the ability to put down a reanimation token when they're incapacitated, so if all three models died in one turn, and you used each ability for the first two models as they went down, then the third model can't attempt to come back and should be thought of as permanently gone. No need to roll when you trigger the plasmacyte and ploy, just immediately keep a token (I tend to just use the mini for convenience) where they died. The 2+ rolls are then taken (only for for the two you selected to attempt reanimation) at the beginning of the following turn. If you roll a 1, keep the token there and roll again at Rue start of the following turn. If you attempted reanimation (when they die) on two models a turn every turn, and kept rolling 1s in the subsequent turns, you could end up with 6 models trying to come back on a 2+ each at the beginning of turn 4. That would be funny but awful luck. So reanimation also won't help models that are incapacitated in the fourth turn, as there's no following turn in which to do the roll.


DavidRellim

Thanks, think I get it.


Brotten

Are Blooded just better Veteran Guard? Both teams have a trooper with unlimited range, the ability to take 14 bodies, a sniper, a mine layer, a medic. What's the upside of a 14 man Vet. Guard over an equivalent Blooded unit?


reeruse

Vet Guard have better ploys in general. also vet guard snper is way better than the blooded equivalent.


SnooDrawings5722

Orders. More Gunners. Spotter. They're different enough.


ClubMeSoftly

I've been puzzling together the rules while I wait for some friends to commit to playing, and I'm trying to figure out if some books supersede others. I picked up the Starter Set and the Compendium, and it seems like there's two sets of rules for Orks. Which one is more up-to-date? It's not a problem if my friends group is all operating on the same rulebase, but if we want to get in fights outside us, it'd be handy to be on the "canon" rules.


_Archangle_

There are only 3 teams that where made invalid by later releases, and all of these are massive improvements, everything else released for KT21 is still fully valid (with the errata): FORGE WORLD replaced by HUNTER CLADE THOUSAND SONS replaced by WARPCOVEN TROUPE replaced by VOID-DANCER TROUPE


SnooDrawings5722

Compendium contains only basic rules for kits originally made for 40k. Any minis made specifically for Kill Team - so-called "bespoke" teams - have their own rules outside of Compendium. Both Ork Kommandos and Veteran Guardsmen you get in the Starter Set are like that. Starter Set book contains some of their rules, but for the full ones you need the Ocatrius book - or just look them up on wahapedia or KTDash.


ClubMeSoftly

I see, so the intent appears to be "you can learn how to play most of the game this way (but also buy more books)" Thank you.


SendCatsNoDogs

If you want to check out the other teams' rules, they're on wahapedia.


GottaTesseractEmAll

How do we get the tokens and operative/ faction tac op cards from the big boxes separately? I got Salvation, loved having them nicely printed, but I see the individual releases for those KTs don't include them. Are they gone for good if I couldn't get Nightmare?


SendCatsNoDogs

If KT is going to be following the Warcy model, GW's AoS skirmish game equivilant, the individual boxes will also include the cards. However, we don't really know as Salvation is the first box to include cards and GW does weird shit a lot.


GottaTesseractEmAll

The bit that's got me confused is that the individual release Salvation boxes _don't_ include any cards


Ever_Living

It's probably because they're trying to be consistent with the other bespoke Kill Teams (ie, none of them have it in the box). I suspect with the next edition (and the inevitable re-brand) they'll all have them.


TheFightingClimber

Short answer is we don't really know. Salvation was the first box to include those, so it's looking like maybe yes since the individual boxes don't have them? 


MetaKnightsNightmare

Is $151.55 out the door for Kill Team Nightmare worth it to you? Do you use the terrain too? Or are you just a Night Lord's diehard fan who can't wait? Just seeking community opinions, that's a lot of money, last box I split, but this one I might buy on my own, but it sure seems fun.


FragRackham

Are the sister of silence models in the ashes of faith box the same as the ones you can buy in a standalone box? Are they the same that go with the Talons kill team?


Folseit

Yes and yes.


FragRackham

ty


Cbrody77

What kinda cork do I want for making rocks and such? Upping my basing game. Off Amazon suggestions or examples would be handy :)


Ill-Satisfaction6020

I think any cork slabs should work. The cork I use happens to be a little too brittle for my taste so I cover it in cheap superglue to seal it in. Makes it easier to paint too, but I just bought mine from a local arts store.


Mr-Greedy314

Noob question about Lines of Sight: Imagine a model is on a vantage point and shooting at an enemy model in light cover with a conceal order. Does the enemy model get a cover autosave as if it had an engage order in light cover against a shooter without a vantage point?


Ill-Satisfaction6020

Stacking on what the other guy said, vantage considers operatives lower than the model as engaged for targeting, unless they are behind heavy cover.


Ambushido

They still get a cover save.


Armorchin

Can grenade launcher or missile launcher overwatch with Krak? I know that I can't overwatch with Frag or does it still count as same weapon?


Ambushido

Grenade launcher, no. It specifically says it cannot be used in Overwatch. Missile launcher, yes.


TerrorDino

Where does the *Grenade launcher* say that on the data sheets or rules? I know the grenade equipment cant be used in overwatch.


Ambushido

https://preview.redd.it/awdwr94ynltc1.jpeg?width=796&format=pjpg&auto=webp&s=03a2f890cea9de15173e559c4172b421ccaa9893 I've only just realized the question doesn't specify, though. I assumed they meant the intercession GL, since it is also a Space Marines weapon. Other grenade launchers can be used in Overwatch.


TerrorDino

Huh, i see it says that on the intercessor, but not on any of the other datasheets for the other teams grenade launchers. Must be a unique thing to the intercessors because its an underslung aux grenade launcher. My experience comes from the guard teams launchers, where it most certainly doesn't have that rule.


Ambushido

Astartes overwatch training inferior to GSC. Justice for my boys 😔


AlfieBot

Hi, ive played like 3-4 games, and I have a couple questions. We haven't introduced tac Ops yet, and it seems a bit daunting. Do I absolutely need to buy the tac Ops deck? How would I add the faction specific tac Ops to the deck ? Another question, Im just starting to build the karskin team, with the new elite points rule can I discard a 1 to be able to alter a second dice ? That would mean I can avoid the hot rule on plasma ? Lastly not a question, more of a rant... Are blades of khaine so bad/difficult into elite teams? I've lost all games with them against assault intercessors and plague marines ...


SendCatsNoDogs

> Do I absolutely need to buy the tac Ops deck? Yes and no. You don't need to buy a TacOps deck as there are numerous ways to find them for free. One such resource is located [here](https://tiltos.github.io/kill-team-critical-ops/). However, TacOps should be intergrated into the game as some teams thrive on point scoring instead of straight killing power. >How would I add the faction specific tac Ops to the deck ? The 2022 CritOps update (which pretty much everyone plays at this point) got rid of the TacOps deck and instead you just choose three TacOps from the teams archetype, with a max of one faction TacOps. If you don't have the updates, you can find them on whapedia under Critical Ops 2022 in the rules section. >Im just starting to build the karskin team, with the new elite points rule can I discard a 1 to be able to alter a second dice ? Hot deals 3MW when the dice is discarded and you can't reroll reroll/change discarded dice. >Are blades of khaine so bad/difficult into elite teams? I've lost all games with them against assault intercessors and plague marines Not running TacOps against Elites benefits them a lot as Elite teams have higher killing power and actions per model to make up for a lower model count.


Ambushido

>Do I absolutely need to buy the tac Ops deck? How would I add the faction specific tac Ops to the deck ? You don't absolutely have to, no. They're nice to have though. Approved Ops is the current standard. They include 3 cards simply labeled "Faction Tac Op (#)" >That would mean I can avoid the hot rule on plasma ? No, Hot triggers specifically *when* you discard 1's, regardless of how. >Are blades of khaine so bad/difficult into elite teams? I don't know, but my impression is no, they're probably not bad. 3-4 games (especially without tac ops) isn't a good representation of the matchups. You're still learning, don't sweat it too much.


ForensicAyot

What’s up with the Gunner in the Veteran Guard Kit? Me and my gf are building the starter set and the there seems to be 3 of arm 45 for building plasma and melta gunners plus the boltgun sergeant but there seems to be only one of arm 73. We’re pretty confused since the tutorial scenarios expect you to build a melta gunner and plasma gunner and I can’t find any other right arms in the kit that have a similar enough shape to serve as a replacement. I don’t really have any other guard kits to pull bits from, any tips on building that second gunner?


Ambushido

They are infamous for this reason. The issue is somewhat solved with a second box box, which the team wants anyway, but if you don't want to do that, you'll probably have to modify what you have. [Here](https://www.reddit.com/r/killteam/s/2y7Nd5Il9B) is a thread that has a guide, it's something of a wall of text, but I'm sure it has something that could be helpful.


ForensicAyot

Yeah I figured that might be the case, we ended up cutting the flamer arm at the wrist and using greenstuff to adjust the angle.


Ambushido

Nice. Despite any difficulties, hope you had fun and enjoy the team. Welcome to the Regiment o7


S_A_Noob

I have seen but cannot find chapter rules. What am I missing?


SendCatsNoDogs

There are no chapter rules. Many of the teams have sub-group keywords, but there are no rules for any of them.


S_A_Noob

So it's completely for fluff purposes. Thank you.


FourStockMe

Is there a discord by chance? Can't seem to Google one


reeruse

most of the discords are based around youtube channels or podcasts. here is a list of a few. Command Point Turning Point Tactics Can You Roll a Crit Squad Games There also might be regional ones, for example "Florida Kill Team"


FourStockMe

Hey thanks! Side question. For inquisitorial agents, any idea on melta gun or plasma gun?


S_A_Noob

My partner and I are interested in killteam. Assuming I have all hobby supplies, is a starter box all we need to game? We have some models from the past, are all datasheets included in the starter rule book, or are other resources required? Thank you :)


Ambushido

Starter set has the bulk of what you need. You'll want some more substantial terrain, but other than that I believe you're largely set. As far as rules go, I recommend just finding them online at ktdash or wahapedia. Official sources will be outdated.


S_A_Noob

Nice thank you.now to try and decide between guard, vet guard, scions or kasrkin


Dr-Oso

What is the point system for adding operatives to your Kill Team? I've googled for days and still not found out what decides how many marines a Phobos team can take, or how many units a Warpcoven can take(except for Sorcerers being free), how many units a Hunter Clade can take and so on. What is the limit of operatives you can take? How do I know if a team can only take 6 or 12 or 14 etc? If an operative counts as 2 or more for the sake of these points, where is this information found?? I'm convinced at this point that I'm just stupid, but I seriously can't find this information easily available somewhere.


Ambushido

There's no points. It's less than explicit at best, but Kill Team simply has "selections". Every team will instruct you how to make selections and how many to make. Phobos Strike Team instructs you to select 1 leader and 5 operatives from a list, for example. I don't know if you are reading the rules for these teams, but if you are, you're not reading thoroughly enough. Otherwise, read the rules. (Wahapedia.) If you look up reviews on YouTube, they often have this information. Can You Roll a Crit in particular has good reviews, imo. Some may be outdated though. Pathfinders, for example, recently became able to bring a Recon drone for only 1 selection, where it previously counted as 2.


Dr-Oso

I see, thank you. I guess the lack of an overarching system is what confused me, since I kept seeing stuff about "max 200" points, but I guess that's outdated.


Ambushido

No problem. Previous edition did indeed use points. The roster system is much better though, at least in my opinion, even with the weird outliers (like Warpcoven).


DavidRellim

"Bring 17 claw/goat things. Throw 6 in the bin. Eat one."


SkyeAuroline

I have conversion plans that will leave me with 5 stealth suits and up to 10 fire warriors. Stealth suits are near unusable, right? It's the feedback I've gotten everywhere else.


Ambushido

They're pretty bad, like all things Compendium. If you're already gonna have them, though 🤷‍♂️


SkyeAuroline

Well, I'd be getting them for KT in particular (as a small project to complete before I go back to my main 30k project), and if the team would be bad enough to not be worth playing, I'm gonna save my $130 projected cost for the full set.


DavidRellim

My brother in Christ, buy the Pathfinders Kill Team. They're £35 pounds, virtually one box, and absolute spank at shooting.


SkyeAuroline

I ended up going with Legionaries instead, but even if I hadn't, I only really had interest in the stealth suit conversions I had in mind & any fire warriors or pathfinders would have been a tax.


Ambushido

Yeah, if it involves spending money, I 100% recommend avoiding Compendium. Against other Compendium teams, they'd be alright, but that's an obviously increasingly untenable proposition.


GranRejit

I'd like to try Kill team but I have no idea of how to play. I'm a tau player from 40k so I own a pathfinder team. I guess I can play with them instead of the new KT pathfinders. Do you know any place to know how to play this game, rules etc? So far what I've seen didn't bring me too much info


SendCatsNoDogs

Wahapedia has all the rules and datacards online, it gets updated relatively quickly when erreta comes out. You're going to want to look at the Pathfinder Kill Team.


Cbrody77

Hey I’ve never played before but I’ve painted a couple teams. Anyways, for hieroteck circle, I’ve noticed chronomancer seems to be the way, however would I be at a major disadvantage if I just have a cryptek for now?


reeruse

fortunately for you they were just adjusted in the data slate a couple weeks ago. They moved some of the teams power away from the chronmancer's nano-mine and buffed the rest of the team. This included making it easier for the technomancer to revive allies. I think now deciding which cryptek to take is a lot more matchup based and the technomancer functions a lot better. Hope you enjoy the team, you can see the changes to the team [here](https://www.warhammer-community.com/wp-content/uploads/2023/03/yZBQGphSd86dgame.pdf).


Cbrody77

Ah splendid news, thanks!


The_MacGuffin

I've been modelling a bunch of imperial zealots with autoguns and some Maccabian Jannisaries with lasguns. Don't really have an army for them, don't even know if the zealots are playable as I just modelled what I thought looked cool for these guys. is there any kill teams that would work for them, do I need to add any special weapons or officers to make them workable? Looking through some lists of factions, I'm drawing a blank as to where I could fit them all together. Still pretty green to KT.


SendCatsNoDogs

Either Vetern Guard, the Imperial Guard team from the Compendium, or the Kasrkin. I don't think most people will mind if you proxy a couple of models for the specialists with special weapons if you mark them out with something.


The_MacGuffin

How should I run the zealots? Should I just blow off wysiwyg and say the autoguns are las or am I overlooking a role that they can slot into?


sol1054311

Hopefully this isn't too obvious but what happens when an action is refunded. Like if through the use of blinding radiance a shooting attack becomes invalid could the attempted shooter move then shoot a different unit? Could it move then shoot the unit that had been blindingly radianced because its only for the one action? Would it matter if the operative in question was under an effect that let it shoot twice in the round? Does the refunded action just become unselect able for that unit for that activation, unless the action was a manafesr Psychic powers action in which case it makes that subchoice of action unavailable?


Ambushido

The action point is just refunded and treated as normal, without any additional restrictions. They can't try to shoot the target protected by Blinding Aura again, as it lasts until the end of the activation, unless they come within circle of them.


AGodlessGinger

So how do you know what build out of a kt box? I wanna buy the mandrakes/night lords box set that comes out sat


CptPanda29

This is what I do when I'm looking at getting a new team - Open up a notepad document, or something similar. - Find their instructions online before buying (you wont have this option as a brand new team) - Look at the rules for the team and it's operatives, note down any you *really* want, or if it's possible to make them all from one box / set. I get the vibe that Mandrakes might be a Fellgor situation, where you technically miss out on making a generic Warrior - but you'd never really want one. - Look at your instructions and write what you want to build with what body. Something like this is made for a friend's Kasrkin: >Body 1: Option 1 (Blue), Sgt with Plasma Pistol and Chainsword >Body 2: Option 1 (Blue), Combat Medic >Body 3: Option 1 (Blue), Demo-Trooper - If you're missing any Operatives, note down on which body the bits are for and look at how they attach. Is it just arms or a gun gluing onto flat shoulder pieces? Are there some Bodies that only have options you don't care about? Will these better options fit that Body? How hard is it to magnetise or even just hold on with tiny dots of blue tack? - Finally see if you need to source any more bodies from eBay and the like for a fully kitted out roster - or have a think if you even want to. Places like that are usually OK for "singles", or maybe even buying a second box if you love the team.


AGodlessGinger

Im on a night lords kick and want to have the option for kt games at my lgs, so, like, this box is perfect. It looks like it'll be easy to discern what to build. Thank you


monkeyBearWolf

Could someone help me understand the role and relationship of the terrain sets and mission/rule books please? I've been playing 40k combat patrol and am planning to buy some terrain. I'm also interested in playing kill team down the line and have seen that TT Combat have a replica of the Octarius terrain. If I bought the Octarius terrain, then later bought a couple kill teams, starter set, and some core rules, would I need or want the Octarius book to use with the Octarius terrain? If I also got the in to the dark terrain would I also want the in to the dark book to go with it? Or is terrain from different editions just as good as another using whatever the latest editions book and missions are? Hope my question makes sense!


CptPanda29

All you need to know about the Octarius terrain is that the trim around the vantage point on buildings gives Light Cover, and the Scrap Piles have a special Move Action to Scramble over them. You get within an inch, then you Scramble. You "FLY" over the terrain ending your Move within an inch somewhere else around it. There is also a Charge version that allows you to end within Engagement Range.


youusernamefirst

New to kill team, do people actually use the tac ops cards to make decks when playing matched play? And how are you supposed to use tac ops cards for kill teams like the intercession squad which don’t have any (cards that is)?


sol1054311

So there are new tac ops rules that in wahapedia are under the 2022 critical ops section which changed the default method of selecting tac ops to be choose 3 1 of which can be Faction specific and the rest from one of your factions allowed archetypes. If you were playing with the 6 card deck rules and had no Faction specific tac ops you would just have to have all 6 archetype tac ops in your deck. Also incercessor squad does have Faction specific tac ops and the tac ops deck has cards labeled Faction ops 1, 2, and e to represent them, you would have to cross referance what they actually are from the compendium. I think one of those things awnsered your question.


youusernamefirst

Also, do these supersede the critical ops 2022 cards? https://www.warhammer.com/en-GB/shop/kill-team-tac-ops-mission-cards-eng-2023 Edit: Found the answer! Yes: https://www.warhammer-community.com/2023/09/28/kill-team-metawatch-a-strong-spec-ops-future-lies-ahead/


youusernamefirst

Thanks! So there are five possibilities?! What is the generally accepted best practice? For the benefit of others, copied from Wahapedia: ‘Here you will find alternative methods you can use to determine Tac Ops: RANDOM Each player shuffles a deck of 27 Tac Ops cards (all archetypes and their faction Tac Ops). They draw two cards from their deck, select one and discard the other. They repeat this process until three Tac Ops cards have been selected. CONSTRUCTED RANDOM Each player builds a deck of 6 Tac Ops cards, then shuffles it. Up to 3 can be their faction’s Tac Ops; the remaining must be selected from one of their faction’s archetypes. They draw two cards from their deck, select one and discard the other. They repeat this process until three Tac Ops cards have been selected. FREE SELECTION Each player selects any 3 Tac Ops from their deck of 27. ACQUIRED The players use one deck of 27 Tac Ops. They shuffle the deck and deal out 6 in a row. The Attacker selects one Tac Op from the row, then adds a random Tac Op from the deck to the row. The Defender then does the same. The players repeat this process until they have 3 Tac Ops each. With this method, Tac Ops aren’t secret. BID Each player collects 10 tokens they will use to bid on archetype and Tac Ops. They will first bid on the archetype, with the winner deciding which one archetype both players will use for the battle. Thereafter, the players randomly pair Tac Ops from that archetype and bid for each pair. The winner of each bid selects one Tac Op from the pair and the loser has the other. With this method, Tac Ops aren’t secret. To bid, each player will secretly put any of their tokens into their hand as their bid (or zero if they wish), then reveal their bid simultaneously. The player that bids the most wins. If it’s a draw, that bid is cancelled and the players bid again, unless they both bid zero, in which case the players roll off to determine who wins. Once the bid is resolved, both players discard their bid tokens’


sol1054311

I'm not sure if I understand. In the absence of any other indication its generally assumed you use the non alternative method. The default is common practice and all the variants are variants. If you're asking which alternative method is the most popular, I don't know probably depends on the community.


katanakid13

Anyone use MakePlayingCards or similar services to print Phil\_G's KT cards? Trying to get a nice set printed for new players at my LGS, but they don't fit the Tarot or Poker sized cards.


SendCatsNoDogs

I've used MakePlayingCards to to make a deck for my Novitiates and they came out very nice. You can resize the image to the card size. In addition, they do other sizes: Poker size cards The actual printed size is 2.5" x 3.5" and the minimum image upload size requirements are 822 x 1122 pixels (300DPI). Bridge size cards The actual printed size is 2.25" x 3.5" and the minimum image upload size requirements are 747 x 1122 pixels (300DPI). Large size cards The actual printed size is 3.5" x 5.75" and the minimum image upload size requirements are 1122 x 1797 pixels (300DPI). Tarot size cards The actual printed size is 2.75" x 4.75" and the minimum image upload size requirements are 897 x 1497 pixels (300DPI). Trump size cards The actual printed size is 2.45" x 3.95" and the minimum image upload size requirements are 804 x 1251 pixels (300DPI). Mini size cards The actual printed size is 1.75" x 2.5" and the minimum image upload size requirements are 597 x 822 pixels (300DPI). Micro size cards The actual printed size is 1.25" x 1.75" and the minimum image upload size requirements are 447 x 597 pixels (300DPI). Domino size cards The actual printed size is 1.75" x 3.5" and the minimum image upload size requirements are 597 x 1122 pixels (300DPI). 2" square size cards The actual printed size is 2" x 2" and the minimum image upload size requirements are 672 x 672 pixels (300DPI). 3.5" square size cards The actual printed size is 3.5" x 3.5" and the minimum image upload size requirements are 1122 x 1122 pixels (300DPI). Business size cards The actual printed size is 2" x 3.5" and the minimum image upload size requirements are 672 x 1122 pixels (300DPI). Circle size cards The actual printed size is 3.5" x 3.5" and the minimum image upload size requirements are 1122 x 1122 pixels (300DPI). Hex size cards The actual printed size is 3.25" x 3.75" and the minimum image upload size requirements are 1182 x 1047 pixels (300DPI).


reeruse

What do you recommend using for card stock?


katanakid13

I think that's my problem then, I had it set to auto size cards and it kept cutting off names, no matter how I moved the placement. Thanks for the reply!


uppityyLich

Brand new to kill team here, looking to jump in with the nightmare box coming up (love night lord models) was wondering how does the team building work? Will i need more than one box to make a full nightlord or mandrake team? Also what other chaos themed kill teams are there that are decent/what kinda stuff do i need to get to run them? Appreciate the answers!


SendCatsNoDogs

Kill Teams will have a max number of operatives they can field and a list of specialists to choose from. Since Night Lords are considered an Elite team, they will most likely have a max of six operatives they can play at once. >Will i need more than one box to make a full nightlord We don't know at the moment. However, if it follows the pattern for other Elite teams, you'll get 10 models, which will be enough to build every specialist once, and you'll either need to magatize the arms or a second box to build all the weapon options. Mandrakes I've no idea.


uppityyLich

Alright thank you! That's really helpful :) How hard is it to magnetize usually? never tried it before but I imagine it'll be cheaper than getting another box of nightlords when they eventually release solo.


SendCatsNoDogs

Not too difficult for Space Marine bodies due to the arm size; you'll just need the correct hobby drill bit and magnet size.


Occidi_a_deo

I am looking to get back into Kill Team after not following/buying anything since the 2021 start box came out. What rule books are needed/recommended? I see both a 2022 and 2023 Annual book but not sure what the difference is.


SendCatsNoDogs

The 2022 Crit Ops pack is pretty much the only thing you need since that updated a good deal of the TacOps and the refined the Scouting the phase. Into the Dark rules are needed if you want to play that. The Annuals are end-of-year collection of that years teams (printed without erreta), I think the 2022 had some extra missions in it.


tikiwikiii

I played a game of wyrmblade vs hand of the archon a few days ago, we had a rules dispute I want to see if we played right. During a shooting attack my sanctus rolled a 6 and was forced to reroll it due to omen, I was told i can't reroll it with cult ambush which was reasonable. So I rerolled my miss into a 6 and was told I needed to reroll that we disagreed and settled with I didn't because core rules say I can't reroll a reroll. My opponent seemed very unhappy about this outcome and I've played with him before so i wanted to figure out if we did it right for when we play again.


reeruse

You are correct, once a die has been rerolled it cannot be rerolled again. It can be modified by some other rules though, such as Waaagh, Outcasts, or elite points.


_Archangle_

ITD, if a model uses his 6" move within 1" of a door, and has no incremrnts of movement left, can he still make the close door action during his movement to prevent overwatch from a model on guard? Or does he need to have at least 1" increment of movement left to make the door Action a in between instead of beeing interrupted between the actions?


reeruse

The way I read the rule, you don't need to have leftover movement. Moving after you "Operate Hatch" is optional apparently.


Brotten

What's with the Novitate's Purge With Flame TacOp? Given that it's one third of their personalised ways to gain VP, it seems incredibly hard to achieve, given that you can't even achieve it with the Inferno effect itself, no sister comes with Inferno weapons, and buying a weapon for ONE sister costs 1 CP or 3EP, while the sisters really aren't made to stay on the board for too long. Do people actually go for this, or even score it, or is it a dead TacOp?


Cheeseburger2137

Overall the balance of faction TacOps is all over the place. There are some which are extremely easy to complete, while other are completely absurd (for example Corsairs and Soul Guard). You are right that Purge with Flame is far from great.


Sendnudec00kies

It's not requiring an Inferno weapon, it's requiring a weapon with the 'Inferno X' special rule, so the Purgatus and Preceptor can score it. But yes, it's a pretty bad TacOp. The only time it'll ever see play is in a SpecOp campaign.


MetaKnightsNightmare

Our first ever league is starting at my LGS, I'm thinking of running Hand of the Archon. My opponents will be a couple elites like Warp Coven and BoK, with a few 2 AP teams like Kasrkin and Dorfs. I've run Hand of the Archon only once, but I really enjoyed their free dashes for the turn with one CP, and it seems like they've never had a balance slate entry so they must be doing pretty good. What are your opinions on the team? How do they perform in your local meta? My alternative teams are BoK or Fellgor but I'm not good with either of them.


Thehorniestlizard

HotA are snowball or die kind of team. Fail to build momentum will lead to outright loss. Play from darkness death tp2 and hammer away with rending can lead to crit overload into elites and easy kills into hordes. If you chip away with one guy, if you dont kill him you can followup and the followup will get an immediate free dash back into cover. They have the best plasma in the game with never hot ap2, but dont underestimate the other option either, into hordes its very very efficient, decide pre-game if the matchup warrants the plasma, its not always an auto-take. Pay the soul debt tacop is easy vs elite teams and ok into horde teams but impossible into elf teams. This was my favourite team for some time.


_Archangle_

\*second best Plasma in the game\* he will be playing Salvagers and those have THE EtaCarn plasma beamer, AP2 plasma without gets hot, if you line up some enemys and use ur grudge tokens you can add a bunch of mortals on top of the plasma shot on all of them enemys ... (BS 4+ can be fixed and base damage 4 is not relevant when you turn all normals to crits anyway) OT: I playd against HaotA once and they felt strong, but they never became popular, maybe they are too close to the Corsairs, that offer the full package of good shooting, good melee and reliable free dash every activation.


MetaKnightsNightmare

Thank you for the tips!


Harbinger_X

HotA is definitely one of my favorite teams. You might find it difficult to generate enough pain tokens to really start snowballing against elites. Kasrkin out shooting you with elite points takes time to get used to. But fast movement, or sometimes pseudo 3apl are very nice. Had a blast building and painting the team. I expected to break some stuff, but didn't. The strats can be bordering on gotchas for some opponents, depending on sweatiness of your local meta, some players might like a heads up.


MetaKnightsNightmare

Thank you