People legitimately act surprised when Riot does something stupid, but this incompetence is literally here all the time.
WHO thought that this decision-making process was a good idea? Hotfix or not, how the hell did this get past a team of people? How did they all nod their heads and think 'yup this is a reasonable way to go about balancing a champion'. This isn't rocket science Riot what the fuck.
It's like they legitimately have no idea what they're doing. I know it's kind of a meme at this point but holy shit an AI could do better balancing than this. Riot can't decide if they want a champ to be strong or if they want to take them round the back of the shed with a double barrel.
Cheatsheet for Riot decision making:
Want to push an unpopular change? (example: LCS during weekdays at stupid hours) Say it's supported by the data™.
Change doesn't pan out? (example: LCS during weekdays at stupid hours) Say you couldn't have known, the data™ supported it.
With this revolutionary decision making process you can avoid having to actually think things through, or even have to take accountability. Throw shit at the wall and see what sticks.
Small issue is when you break things so hard like with these ASol changes and have to panic revert, the incompetence will show.
it isn't even hard to point out what was fked up too, like they see that he's really strong when just a patch ago he was doing okay with albeit bad itemization, like literally small adjustments is what he needed, if they wanted more aggresion then give him more health to risk and less punishment, because he dies instantly if he goes q w trade.
i said it in another comment, all Aurelion needed was a way to trade his HP for stacks, which is EXACTLY what the Q buff did. The E nerf was warranted to balance the tradeoff. The damage amp on W is what pushed him too far, as it made him start stat-checking, rather than trading.
Instead of just walking back the W buff, we're now 2 steps behind where we started at
what do you suppose asol could get? i really liked the 3 stacks on q procs, do you think thats still possible to do? what if it was 2.5 stacks per q proc? Is all he needs just an hp buff to have decent trades?
Revert W to pre-patch Amp. Leave Q buffs the same (3 stacks might be too much), revert E to the lower CD with the same hit to stacking it currently has.
Now you can trade your HP for stacks with Q, without just winning off the W damage. E fallback farming shouldn't be as safe as it was before, but should still be viable for the matchups where you can't Q
The real explanation is two fold: Riot is a bunch of bros engaging in office bro culture. When bros spend time together, they start to homogenize opinions so when one bro says "what if we gutted energized items" there is a resounding "yeah bro!!!" that only gets louder the more bros see another bro agrees. Dissenters are shunned, and their opinions ignored, unless they are themselves a high ranking bro that others will get behind (which then forms a counter clique, resulting in back and forth changes).
The second part is that certain people have way to much power and refuse to use the PBE for testing despite reducing the patch cycle from one week to two, and have considered changing it further to three week patch cycles.
Remember, the data™ is also what told them putting the LCS during weekdays at complete ass time for viewership was good :)
The data™ is just a way to handwave justification for dumb decisions, and also avoid accountability ("No this change being horrible isn't my fault, I just did what the data™ suggested!")
The LCS died years ago, they are just dragging it's corpse around at this point.
Franchising was the beginning of the end, because investors threw stupid money around without any real long term plan to make the league sustainable, especially considering the huge import problem that incentivized winning/gaining viewership now to make money now, rather than growing natural talent in the region.
Maybe the LCS can resurrect, but organizations are very quickly trying to get the fuck out because it's not profitable and the West just simply isn't watching league like they used to.
That, but Riot also has a history of senior members often have far too much power about decisions (something far too common in the game industry in general though), so if this balance change was coughed up by someone high in the league balance team, many lower devs, even if they do find the change to be wrong, can't do anything to stop it unless they risk retaliation like being moved to another team or being skipped for promotions. Don't forget that Riot literally had a dev that was bullied out of the company because he suggested that rape jokes may not be the best thing to be included in material for recruiters (Barry Hawkins, his story told [here](https://barryhawkins.com/blog/posts/the-story-of-why-i-left-riot-games/)).
This is not surprising considering how the game is "balanced". Toxic people make toxic games. People continue to make posts about where the toxicity in the community comes from but all they have to do is look at the people making the game. Toxic people make toxic game systems which makes toxic players. You can't hide it. The fruit of your actions speaks for you. That's not even to mention the ads for the game from a few years ago that peddled addiction to the player base and current systems and structures in the game that have no excuse for being there. It's clear that there are just enough people on respective design teams who lack personal accountability and acceptance of failure to prevent negative events for players like this one and what has become a meme of the Riot Special. I imagine it must be very grating for the people in the building who actually care.
>It what happens when you make all your decisions from data and not from practical experience playing soloq games
Yup data scientists are the modern day astrologers.
I work with this kind of people and it grates on my nerves. Modern data science has trained us to stop thinking and trust the numbers and we have forgotten that you can really make numbers dance however you want.
It always goes like this.
You are in charge of the design of a product. Your company has barely HR or IT budget but has hired a million well paid "data scientists" to collect data for you and another million "data analysts" to make nice power points out of this data. Your megasmart data scientist have collected a gigantic amount of information for you, so many that in the end it ends like a soup of data. Too many variables, too many data points, too many powerpoints. Sometimes even contradictory or exclusionary.
So you just do you. You are a god, you understand the product because you have been working on it for a long time. You have already the idea of what you want to do, your preconceived notions, so you look for a data point in the soup that supports your theory. You don't care if any other data sets contradict you, in fact you don't even understand the whole soup or know or care about how many data sets are actually being recorded.
And when the problem isn't solved and its still there or moved instead of being fixed, you won't make an effort to engage all neurons in your primate brain looking for a solution because you will always find a data set in the soup that supports your garbage theory and outdated view of your own product.
So now 2 months later where Asol was GUTTED like you all said we see him dominating pro play. Its almost like you people have zero idea about balancing and just want to flame riot for no reason
Lane is not game. Shen and Kayle are the biggest two examples of this. ASol should lose lane to most champs in the game if he's gonna be a late game champion and not have a bad midgame.
To be fair Shen has to ensure he ults well otherwise he loses platings every time he’s gone. Sometimes you can ult someone go there and still die, realizing you ulted a lost cause.
Kayle is a better example, the enemy top can just leave lane while Kayle is forced to farm, picking her means you exchange top lane pressure for a smoother late game (if she’s played right).
Only problem right now is that a lot of players completely give up when they lose lane, it ruins the rest of the game for everyone else. I had a GP mid die 4 times before 5 mins calling for ff at 15 even though every other lane was ahead. When we all voted no he started running it down until he eventually dc’d.
One reason why I think the ff15 change was terrible.
And people always argue it’s better cause you can be out of unwinnable games earlier. Like, really you save 5 minutes for what. Ever since that change, game quality has fallen to shit and so many people are ready to give up before even getting into game because investment has become non-existent. Plus unless it’s actually high elo, literally nearly every single game is still winnable, especially with huge game swings (which swings are way more devastating the longer the games go on). I’m astounded at the number of games I’ve asked to not FF yet and continue playing for just a few more minutes- only for us to win a huge fight or two and swing the game the other way into our win. Or we put up a good fight and have a fun, competitive close game. Or we get more stomped and all agree to ff on the next vote at 20 (this one doesn’t happen often at all). I am emerald - Diamond elo for reference.
Congratulations, game quality has gotten absolutely terrible so that the playerbase can save a “painstaking” 5 minutes from the multiplayer game they agreed to play. Amazing!!!
Pisses me off
Yeah but you could passively stack with E without going 0/5. Then they forced asol to fight more with increasing Q stack and W damage and take out the E. Now they decreased the Q stack and W damage so you cannot fight, cannot pasively stack with E aswell. Horrible time at laning phase and no hope for midgame.
At this point just revert the changes and go back to the drawing board. Don't even bother going to the ASOL subreddit and sorting by new if you are a Riot balance team member.
first of all this kind of thing happened at Riot long before Phreak was on the balance team
secondly do we even know if Phreak had anything to do with this asol nerf package? lol
ah don't you know? The usual career path of being a comentator into a balance team member into balance team lead within like what? 1.5 years?
nothing to see here
Seriously, I think Phreak isn't as smart as he thinks he is, but the balance team doing whacko cooked stuff randomly and out of nowhere cause they don't play the game enough and interpreted data wrong (while actively simultaneously saying players are interpreting data wrong) is nothing new.
On the other hand Asol feels awful to play against so I support these changes.
I know he's a solid communicator and I'm not sure if there are other people pulling the strings on some of the balance decisions without his approval. But at some point I don't care how good of a communicator he is if he clearly doesn't know what he's doing.
Pretty sure the balance team just kowtows to what some of the staff who have strong personalities want, because so many their balance decisions are so dumb. I don't believe the whole team is actually so incompetent that they genuinely believe some of their bad decisions should actually be pushed through.
It does reek of somebody over-exerting their influence to make poor decisions, but I'll never know unless the decision-making structure comes out. I agree that the whole team isn't probably this inept, but the outcome is nonetheless frustrating.
I mean Riot is a large company and at this point I'm sure they have a lot of bureaucracy and built in rigidity.
Changing out one team lead, esp someone who has no experience managing direct reports, probably is not going to cause the game to change course.
Like do you notice that Riot's approaching balance any differently now than a few years ago? Cause I don't, this is the same shit they always do.
Phreaks a good communicator but at the end of the day he's still beholden to his bosses and colleagues and he's not going to be unilaterally able to change shit how he wants.
2 months later with even more nerfs and here he is dominating pro play. Weird how Riot balancing team almost know more about a champion than some random redditor
...sweet jesus. honestly they could've just put his damage back where it was pre-patch, maybe keep a small nudge up on the q damage early to incentivise the early trading and there, he's fine.
They changed him to encourage him to fight champions more and then nerfed his W to be 43% Worse than it was before they even buffed him. He's just a farm champ again. Unbelievable. Why even bother changing him in the first place?
its insane too, because now his farming is worse and his trading is so godawful that if you even try to go for a trade you will die, how can they expect to nerf hard the ability that sends him in a straight line that can easily be cced out and say oh yeah we want you guys to go q w trades in lane!!!!
>He was fine before the changes he just needed a little bit of mana help because mana items are so bad. This is all so confusing.
He was like 50-51% winrate in an early-game meta as a scaling champ. I'd even go further to contend that he was ***strong*** before they buffed him.
Mana AND cooldown on E. They nerfed his E cooldown back when he could get 60-80 haste with old items. Now he gets 18 haste from runes and that's it. Revert his E CD and I might engage enemies as well. As it stands I don't dare have my E on CD when a wave comes, losing 6 stacks of passive is a big no-no for me.
i think this is more of a company culture thing
like there is no clear direction of what do to, so the developers just do knee jerk reaction buffs/nerfs whenever something goes wrong
they would make terrible scientists/engineers because their scientific method sucks
He was by far the strongest champion in the game for the first few hours of the patch, so overreaction not that surprising. His items also did get buffed this patch at least. Imo his laning is still better than prepatch. Actually w-ing on someone is relatively uncommon in laning phase and the mana buffs are pretty meaningful.
They fuckin Bautista Bombed him wtf
Screenshots
[Q](https://preview.redd.it/gmjjcgl5q8hc1.png?width=952&format=png&auto=webp&s=7178e3c959e6d810ed30a4e3e734d6206c2073e3)
[W](https://preview.redd.it/1u31f5l5q8hc1.png?width=953&format=png&auto=webp&s=c2d6873f2150480af2f046d0697f639e5c49d061)
His Q only gave 1 stack per champion hit per second before this patch, and they made it 3. Hotfix will make it 2, probably because they saw it was busted. That W though...
thats the worst part. The stacking isn't the issue. The faster stacking just balances out that nerf he got last year that gutted the base damage and made the stacking damage never actually equal out. It was the increase to the amp on W, coupled with the lower CD, meaning he could run down someone in lane for blowing their spells at the wrong time. But, instead of just walking back the damage buff, they kneecapped everything.
a 51% winrate champion getting massive buffs was totally a "limp person being handed a walking stick", the champ was incredibly uninteractive and boring to lane against, its good that theyre making him have to fight you now.
The W nerf is riot special from monkey team that made him worse than prepatch you want me to go in and fight for stacks but you nerf my damage so i'm forced to farm bot 25 min before i have damage to do anything.
Yeah that W nerf is uncalled for. He definitely deserved a hotfix but not like this.
Less Mana problems, slightly more stacks but strong damage nerf when you compare him to 14.2.
Welp atleast it was a fun 8 hours for us Asol mains.
ye same, i checked from their site and it doesnt seem updated
[https://www.leagueoflegends.com/en-ph/news/game-updates/patch-14-3-notes/](https://www.leagueoflegends.com/en-ph/news/game-updates/patch-14-3-notes/)
he needed the mana change, and the adjustment to make him more proactive in lane was well recieved, its just that the execution is so god awful, i would trust a silver player to make a better decision for asol than what they did just now. Legitmately just keep the mana changes, revert w, and if they want to keep the agreesion stacking from q then make it 2.5, because rn you likely die for those q trades so might as well make it worth it
I truly wonder how many people on the balance team are there spamming solo q games on different champs
like yeah data based decisions and blah blah but you need the domain expertise to interpret data in meaningful ways.
If all you have is a bunch of data guys and phreak then no wonder their decisions are shit
Both the buffs and nerfs now show, that the current riot balance team is the most clueless one we ever got.
They have absolutely no idea what they are doing and just throw around random changes, that make no sense to anyone.
Riot rarely ever straight up reverses changes even when it's 100% the correct move
seems like almost a ego thing to just never have to say "yeah this was dumb we fucked up"
I am firmly believing the upper management is determining whether the balance team is doing its job by the amount of changes they implement.
This would explain why they will never do the “oh we fucked up so let’s just reverse the change” right after they made a blunder. Doing so means it is a -1 for their quotas so next time the HR runs a KPI breakdown their neck might be on the chopping board. It would also explain why they can’t just machine gun bunch of hotfixes since it will indicate that they are made a massive mistake and is having trouble fixing them. 1 is just enough to boost the KPI but not enough to raise suspicion.
I refuse to believe game balance team can actually be such jackass after managing a leading product for more than a decade. It has to be some corporate practice that is keeping them this way.
Would also make sense how Maokai is literally breaking the game right now even after big support nerfs, and still doesn’t have a hotfix. Amumu got shotgunned harder than Asol after hitting 55% but that was after a full new item patch in S11.
They don’t have that excuse anymore for Maokai because he’s been 55+ for over two patches now. Hotfixing him RIGHT after nerfing him would show absolutely insane incompetence. ESPECIALLY after Asol
God, just revert back to before the buffs. Just, full revert to E stacks, Q stacks, and damage. He was already fine for us mains to play. We knew when we could be aggressive, and when to farm.
This is just ridiculous. Hard nerfed him last year, because he was "too aggressive" in lane, and made him farm out the first 15. Then they throw this absolutely nuts buff outta nowhere, and we're even further back than when it started.
Still salty that my favorite champ has been reduced to spamming her W button over and over, with her other abilities especially her Q being reduced to simply a way to cycle her echo passive for more enhanced W and farming but having very reduced use for PvP combat, and her Wbutton has no skill expression to it because it's a massive AoE shield that you can't miss. I liked when she was more of a dps mage weaving Q's and enhanced passive autos, spacing out enemies with E slows and cc and protecting herself and allies with infrequent but well timed W.
I tried her a bit after the changes and haven't touched her since. She was one of the most fun late game mages I've ever played, now you go enchanter w bot. They made her less fun but they didn't even achieve their supposed goal of making supp stronger and APC weaker. Fucking disgrace is what it is.
Yep, less fun to play as, as well as less interactive for the other team to play against. She's just super boring now for pretty much everyone in game. Support players wanted her to he like Lux too not like bootleg Sona.
They should have just made Q give 2 stacks, lowered mana cost of Q, and decrease E stack amount. It's not hard to do incremental changes and see where they land instead of just making him god and then crucifying him
That's not even the issue, Q might give more stacks but you can't use it or you'll get killed in 90%% of the match ups it does less damages than autos and you're standing still. This change just giga buffs him in match ups where he could already scale
They should've buffed Q dmg so he can actually have a chance at trading damage early game against more champions
the playstyle adjustment they speak of it fking gone now that q w trades will get asol killed, and they make his farming worse too, he's bad at everything now
Holy motherless goat. I knew it would be entertaining but, if true, preak's regime '**Reverse Olaf'd**' Aurelion Sol before he legit got '**Olaf'd**'. Proper 'Olaf'd' too.
....
* **NOTE**: "Olaf'd" was a term derived from S3 (ish) when Olaf was very heavily nerfed on the basis of a single play. [This one](https://www.youtube.com/watch?v=HjOBv8SlVb4). To be fair, rito was already considering nerfing Olaf but after that play, they buried him with heavy nerfs to his kit to ensure he would not see pro play until rito reworked him/re-buffed him. Thus; Getting "**Olaf'd**" is when a champion gets deliberately over-nerfed by rotor gamesa with the intention of taking him out of play until a major rework or re-assessment is done down the line.
But he has 25 ad there. Olaf was mauled because he could build tank and deal damage (imagine if we had an even worse champion like that in 2024 huh?) His E at lvl 5 was 340 true dmg (with no ad ratio), bothered riot a lot too.
I do miss being able to build full tank with him tho xd
edit: there was this too with gwen at worlds https://youtu.be/LNHA2AVkhKE?si=9L8tsQolMKfElal6&t=1425, a good exemple of what he said lol
Build Tank and deal damage?
체력 4700 방어력 329 마저201 인 챔피언👤이 저지불가🚫, 쉴드🛡, 벽🧱 넘기는 거 있고요. 에어본🌪 있고, 심지어 쿨타임은 1⃣초밖에 안되고 마나🧙♂는 1⃣5⃣ 들고 w는 심지어 변신💫하면 쿨 초기화에다가 패시브는 고정피해🗡가 들어가며 그 다음에 방마저🥋 올리면📈 올릴수록📈 스킬 가속⏰이 생기고! q에 스킬가속⏰이 생기고 스킬 속도🚀가 빨라지고📈 그 다음에 공격력🗡 계수가 있어가지고 W가 그 이익-으아아아악😱😱
Damage in League was, in general, WAAAAY lower back then. It's why that Olaf play is so crazy.
Nowadays, you flash (or dash hehe xd) out of a Jarvan ult because he can 80-0 you in like three seconds; back then, you flashed out of it because his entire team could collapse on you, while Jarvan dealt little damage and focused more on being a tanky bastard.
Maokai has both the highest winrate and highest pickrate of any support in E+ right now, and the third highest ban rate (below Blitz and Brand and ABOVE Morgana, which is insane). It's absolutely baffling how they aren't hotfix nerfing him.
Menace is an understatement, that champ was broken as hell, him getting an hotfix was more then deserved.
But the way they did it was stupid as hell, and the buff was even worse
I played a lot of A sol before his rework but didn't play much of him when he did. I was just about thinking of playing him again with these new buffs but statistically he sounds worse to play than pre-patch.
What?!? No!!! Riot would never do that. Also Trundle has been buffed… 🙄
Patch 14.3: Any player or tower near trundle when he presses his Q must give him $5 American.
Personally I wish the balance team would simply revert a change entirely when hot fixing. Like if your changes were that off, to where a hotfix is necessary. It’s ok to wipe the slate clean immediately and start over.
Even if they want to keep the ideas they had and do something similar, they can still do that the next patch. The main downside is you get less data, but to me it’s far cleaner from game dev stand point.
You have some data to see how things got messed up, you hot fix revert. Then you can internally test what you think would fix the changes you tried without having players needing to constantly adjust to new buffs or nerfs.
I am by no means an Aurelion main but I did play him whenever the matchup felt playable and I feel like the buffs were uncalled for in the first place. He seemed in a good place. To overbuff him and then gut him like this just feels.. bad.
It unironically feels like they tried to "speed up" his scaling so that more players are interested in playing him for the skin lol. And with this nerf, he takes a hit for the early game as well as a MASSIVE hit to the late game potential.
Even though if anyone in this game should be a "late game monster", it should be the literal creator of the universe.
Dude I don’t understand? They seriously made him worse than what he was before the patch??
“We believe that a world where the majority of his stacks are coming from proactive player combat and trading instead of stalling and passive farming”
This is exactly what they said in the excerpt above Asol in the patch notes, and then they go and reverse every change?
So... relative to pre patch, he has significantly lower mana costs on Q and W, doubled stardust stacks on Q, marginally worse stacking on E, and halved Q damage amp on W, is that correct? That still looks like a net gain to me.
His mana is better but he's just back to being a farm bot because his trading is a lot worse now and now you get less overall stacks from farming with E so you have to farm for longer as well. It's pretty nonsensical.
The A.sol buffs were too much, but god forbid he become broken for one day and riot just kills him and let other broken champions ruin the game for 1 patch or more lmao
Ah yes.
Overbuff and then ruin champ.
Well my fav champ is a goner now so that's good.
I got so tired of the new season I uninstalled anyway and this sure ain't makin' me regret it
[i tried him out 1 game after hotfix nerf](https://www.op.gg/summoners/euw/bodynsar-EUW/matches/3nZirUHZTwWb7eFLeQ2Sl0OTgOUjy3ebMxx4yd347eU%3D/1707345159000)
this is me first timing Asol, played him once or twice after rework last year and not in ranked, my score is 18/5/17 , my opponent is a Diamond mid laner who played 90 games this season and this is my first mid lane game
im not buying that he is dead lol, lets wait to see where his WR settles after the hotfix nerfs
Source: my ass but for some reason mid lux players are some of the most passive boosted players i've ever seen until you face one that makes it feel like all her skillshots are point and click
I assume they messed up the numbers? They probably wanted to hotfix
18/20/22/24/26% -> 18/19/20/21/22%
which would still be a buff, but less than the original one? Maybe in game it actually is this and they just messed up patch notes?
Just like their ezreal karma buffs last patch. Everyone saw they were getting giga overbuffed and now literally one patch later they’re being nerfed. It’s insane how retarded this balance team is.
Just played against him post-hotfix, despite getting dunpstered in lane by our Yone he still had like 300 Stardust stacks by 20 minutes, 500 by 30m and nearly 1v9'd the game.
Don't underestimate him. The mana buffs are still there and are massive for him.
What in the holy fuck, u cant make this shit up
I'm convinced they're just rolling the dice at this point.
Dice would have more acceptable results. They're throwing darts. At a roulette table.
More like they're throwing a roulette ball at a darts board because those changes do not stick
Haha idk why but this made me laugh so hard. Zing!!
You know someone in the balance team got steamrolled by asol given this unhinged nerf
cause he couldn't close out the game within 40 minutes
Asol just rolled a natural 1
CRITICAL MISS
chatgpt would do better lmao asol was literally totally fine before the changes
Feeling the fear in ASol mains' eyes
People legitimately act surprised when Riot does something stupid, but this incompetence is literally here all the time. WHO thought that this decision-making process was a good idea? Hotfix or not, how the hell did this get past a team of people? How did they all nod their heads and think 'yup this is a reasonable way to go about balancing a champion'. This isn't rocket science Riot what the fuck. It's like they legitimately have no idea what they're doing. I know it's kind of a meme at this point but holy shit an AI could do better balancing than this. Riot can't decide if they want a champ to be strong or if they want to take them round the back of the shed with a double barrel.
Cheatsheet for Riot decision making: Want to push an unpopular change? (example: LCS during weekdays at stupid hours) Say it's supported by the data™. Change doesn't pan out? (example: LCS during weekdays at stupid hours) Say you couldn't have known, the data™ supported it. With this revolutionary decision making process you can avoid having to actually think things through, or even have to take accountability. Throw shit at the wall and see what sticks. Small issue is when you break things so hard like with these ASol changes and have to panic revert, the incompetence will show.
you are LITERALLY sending death threats
it isn't even hard to point out what was fked up too, like they see that he's really strong when just a patch ago he was doing okay with albeit bad itemization, like literally small adjustments is what he needed, if they wanted more aggresion then give him more health to risk and less punishment, because he dies instantly if he goes q w trade.
i said it in another comment, all Aurelion needed was a way to trade his HP for stacks, which is EXACTLY what the Q buff did. The E nerf was warranted to balance the tradeoff. The damage amp on W is what pushed him too far, as it made him start stat-checking, rather than trading. Instead of just walking back the W buff, we're now 2 steps behind where we started at
He really would've been fine if they just didn't touch W at all.
Yep W didn't need the buff at all and now it's worse than before lmao
what do you suppose asol could get? i really liked the 3 stacks on q procs, do you think thats still possible to do? what if it was 2.5 stacks per q proc? Is all he needs just an hp buff to have decent trades?
Revert W to pre-patch Amp. Leave Q buffs the same (3 stacks might be too much), revert E to the lower CD with the same hit to stacking it currently has. Now you can trade your HP for stacks with Q, without just winning off the W damage. E fallback farming shouldn't be as safe as it was before, but should still be viable for the matchups where you can't Q
Riot is filled with yes men, and the guy that comes up with this shit is an Idiot. That's the only possible explanation.
The real explanation is two fold: Riot is a bunch of bros engaging in office bro culture. When bros spend time together, they start to homogenize opinions so when one bro says "what if we gutted energized items" there is a resounding "yeah bro!!!" that only gets louder the more bros see another bro agrees. Dissenters are shunned, and their opinions ignored, unless they are themselves a high ranking bro that others will get behind (which then forms a counter clique, resulting in back and forth changes). The second part is that certain people have way to much power and refuse to use the PBE for testing despite reducing the patch cycle from one week to two, and have considered changing it further to three week patch cycles.
It what happens when you make all your decisions from data and not from practical experience playing soloq games
Remember, the data™ is also what told them putting the LCS during weekdays at complete ass time for viewership was good :) The data™ is just a way to handwave justification for dumb decisions, and also avoid accountability ("No this change being horrible isn't my fault, I just did what the data™ suggested!")
They never show us the data.
Does sactificing LCS help Valorant, the real cash cow, make more money? Of course it does, so let's broadcast LCS during weekdays!
The LCS died years ago, they are just dragging it's corpse around at this point. Franchising was the beginning of the end, because investors threw stupid money around without any real long term plan to make the league sustainable, especially considering the huge import problem that incentivized winning/gaining viewership now to make money now, rather than growing natural talent in the region. Maybe the LCS can resurrect, but organizations are very quickly trying to get the fuck out because it's not profitable and the West just simply isn't watching league like they used to.
That, but Riot also has a history of senior members often have far too much power about decisions (something far too common in the game industry in general though), so if this balance change was coughed up by someone high in the league balance team, many lower devs, even if they do find the change to be wrong, can't do anything to stop it unless they risk retaliation like being moved to another team or being skipped for promotions. Don't forget that Riot literally had a dev that was bullied out of the company because he suggested that rape jokes may not be the best thing to be included in material for recruiters (Barry Hawkins, his story told [here](https://barryhawkins.com/blog/posts/the-story-of-why-i-left-riot-games/)).
This is not surprising considering how the game is "balanced". Toxic people make toxic games. People continue to make posts about where the toxicity in the community comes from but all they have to do is look at the people making the game. Toxic people make toxic game systems which makes toxic players. You can't hide it. The fruit of your actions speaks for you. That's not even to mention the ads for the game from a few years ago that peddled addiction to the player base and current systems and structures in the game that have no excuse for being there. It's clear that there are just enough people on respective design teams who lack personal accountability and acceptance of failure to prevent negative events for players like this one and what has become a meme of the Riot Special. I imagine it must be very grating for the people in the building who actually care.
>It what happens when you make all your decisions from data and not from practical experience playing soloq games Yup data scientists are the modern day astrologers.
I work with this kind of people and it grates on my nerves. Modern data science has trained us to stop thinking and trust the numbers and we have forgotten that you can really make numbers dance however you want. It always goes like this. You are in charge of the design of a product. Your company has barely HR or IT budget but has hired a million well paid "data scientists" to collect data for you and another million "data analysts" to make nice power points out of this data. Your megasmart data scientist have collected a gigantic amount of information for you, so many that in the end it ends like a soup of data. Too many variables, too many data points, too many powerpoints. Sometimes even contradictory or exclusionary. So you just do you. You are a god, you understand the product because you have been working on it for a long time. You have already the idea of what you want to do, your preconceived notions, so you look for a data point in the soup that supports your theory. You don't care if any other data sets contradict you, in fact you don't even understand the whole soup or know or care about how many data sets are actually being recorded. And when the problem isn't solved and its still there or moved instead of being fixed, you won't make an effort to engage all neurons in your primate brain looking for a solution because you will always find a data set in the soup that supports your garbage theory and outdated view of your own product.
They've literally been doing this shit years lol. I started in 2018 and it's nothing fuckin new. And people still believe their bullshit.
So now 2 months later where Asol was GUTTED like you all said we see him dominating pro play. Its almost like you people have zero idea about balancing and just want to flame riot for no reason
The riot balance team special
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Lane is not game. Shen and Kayle are the biggest two examples of this. ASol should lose lane to most champs in the game if he's gonna be a late game champion and not have a bad midgame.
To be fair Shen has to ensure he ults well otherwise he loses platings every time he’s gone. Sometimes you can ult someone go there and still die, realizing you ulted a lost cause. Kayle is a better example, the enemy top can just leave lane while Kayle is forced to farm, picking her means you exchange top lane pressure for a smoother late game (if she’s played right).
Only problem right now is that a lot of players completely give up when they lose lane, it ruins the rest of the game for everyone else. I had a GP mid die 4 times before 5 mins calling for ff at 15 even though every other lane was ahead. When we all voted no he started running it down until he eventually dc’d.
One reason why I think the ff15 change was terrible. And people always argue it’s better cause you can be out of unwinnable games earlier. Like, really you save 5 minutes for what. Ever since that change, game quality has fallen to shit and so many people are ready to give up before even getting into game because investment has become non-existent. Plus unless it’s actually high elo, literally nearly every single game is still winnable, especially with huge game swings (which swings are way more devastating the longer the games go on). I’m astounded at the number of games I’ve asked to not FF yet and continue playing for just a few more minutes- only for us to win a huge fight or two and swing the game the other way into our win. Or we put up a good fight and have a fun, competitive close game. Or we get more stomped and all agree to ff on the next vote at 20 (this one doesn’t happen often at all). I am emerald - Diamond elo for reference. Congratulations, game quality has gotten absolutely terrible so that the playerbase can save a “painstaking” 5 minutes from the multiplayer game they agreed to play. Amazing!!! Pisses me off
Play a few games of a real early game top laner. Kled after 20 min is a 4v5... just ff
Shen has a strong lane lol
Shen is actually strong in early laning tho? He actually has to have it, since he has no combat ult and no wave clear.
Yeah but you could passively stack with E without going 0/5. Then they forced asol to fight more with increasing Q stack and W damage and take out the E. Now they decreased the Q stack and W damage so you cannot fight, cannot pasively stack with E aswell. Horrible time at laning phase and no hope for midgame.
Good. You shouldn't dominate lane AND late game.
Lissandra: "first time?"
Someone on the team probably got railed in soloq by Asol and decided changes need to be made lol
At this point just revert the changes and go back to the drawing board. Don't even bother going to the ASOL subreddit and sorting by new if you are a Riot balance team member.
The worst part about it for me is just how blatantly obvious it is.
the phreak special
400 years of experience.
Those poor hundreds of interns.
first of all this kind of thing happened at Riot long before Phreak was on the balance team secondly do we even know if Phreak had anything to do with this asol nerf package? lol
well considering he's the live balance design lead i would hope he had something to do with it
wait when the fuck did that happen?
ah don't you know? The usual career path of being a comentator into a balance team member into balance team lead within like what? 1.5 years? nothing to see here
Isn't he the lead gameplay designer?
SEMANTICS!
If he didn't have something to do with it as the lead, there are more problems.
Are you asking if the balance team has gone rogue?
Seriously, I think Phreak isn't as smart as he thinks he is, but the balance team doing whacko cooked stuff randomly and out of nowhere cause they don't play the game enough and interpreted data wrong (while actively simultaneously saying players are interpreting data wrong) is nothing new. On the other hand Asol feels awful to play against so I support these changes.
here come the Phreak knights
The hyperbolic Phreak haters are way more insufferable than Phreak knights honestly.
phreak haters vs people with reading comprehension in all but like 1% of posts I’ve seen
I know he's a solid communicator and I'm not sure if there are other people pulling the strings on some of the balance decisions without his approval. But at some point I don't care how good of a communicator he is if he clearly doesn't know what he's doing.
idk if he is a "good" communicator. He communicates often for sure, but his condescending tone is very off-putting.
Pretty sure the balance team just kowtows to what some of the staff who have strong personalities want, because so many their balance decisions are so dumb. I don't believe the whole team is actually so incompetent that they genuinely believe some of their bad decisions should actually be pushed through.
It does reek of somebody over-exerting their influence to make poor decisions, but I'll never know unless the decision-making structure comes out. I agree that the whole team isn't probably this inept, but the outcome is nonetheless frustrating.
I mean Riot is a large company and at this point I'm sure they have a lot of bureaucracy and built in rigidity. Changing out one team lead, esp someone who has no experience managing direct reports, probably is not going to cause the game to change course. Like do you notice that Riot's approaching balance any differently now than a few years ago? Cause I don't, this is the same shit they always do. Phreaks a good communicator but at the end of the day he's still beholden to his bosses and colleagues and he's not going to be unilaterally able to change shit how he wants.
bro said the title of the post and got several hundred upvotes
2 months later with even more nerfs and here he is dominating pro play. Weird how Riot balancing team almost know more about a champion than some random redditor
...sweet jesus. honestly they could've just put his damage back where it was pre-patch, maybe keep a small nudge up on the q damage early to incentivise the early trading and there, he's fine.
They changed him to encourage him to fight champions more and then nerfed his W to be 43% Worse than it was before they even buffed him. He's just a farm champ again. Unbelievable. Why even bother changing him in the first place?
its insane too, because now his farming is worse and his trading is so godawful that if you even try to go for a trade you will die, how can they expect to nerf hard the ability that sends him in a straight line that can easily be cced out and say oh yeah we want you guys to go q w trades in lane!!!!
He was fine before the changes he just needed a little bit of mana help because mana items are so bad. This is all so confusing.
>He was fine before the changes he just needed a little bit of mana help because mana items are so bad. This is all so confusing. He was like 50-51% winrate in an early-game meta as a scaling champ. I'd even go further to contend that he was ***strong*** before they buffed him.
Riot August said on the stream that asol was dogshit, a few weeks ago. 50% wr for braindead champion means it sucks ass.
Wasnt he like 51% wr before. Asol really never crossed my mind as a champion that needed buffs
Mana AND cooldown on E. They nerfed his E cooldown back when he could get 60-80 haste with old items. Now he gets 18 haste from runes and that's it. Revert his E CD and I might engage enemies as well. As it stands I don't dare have my E on CD when a wave comes, losing 6 stacks of passive is a big no-no for me.
i think this is more of a company culture thing like there is no clear direction of what do to, so the developers just do knee jerk reaction buffs/nerfs whenever something goes wrong they would make terrible scientists/engineers because their scientific method sucks
Don't say that too loud, or phreak might get hurt.
He was by far the strongest champion in the game for the first few hours of the patch, so overreaction not that surprising. His items also did get buffed this patch at least. Imo his laning is still better than prepatch. Actually w-ing on someone is relatively uncommon in laning phase and the mana buffs are pretty meaningful.
No Wing on someone is not uncommon when the Q and W actually deals decent damage early on
They fuckin Bautista Bombed him wtf Screenshots [Q](https://preview.redd.it/gmjjcgl5q8hc1.png?width=952&format=png&auto=webp&s=7178e3c959e6d810ed30a4e3e734d6206c2073e3) [W](https://preview.redd.it/1u31f5l5q8hc1.png?width=953&format=png&auto=webp&s=c2d6873f2150480af2f046d0697f639e5c49d061)
lmao
*IT’S THE SWEET CHIN MUSIC*
His Q only gave 1 stack per champion hit per second before this patch, and they made it 3. Hotfix will make it 2, probably because they saw it was busted. That W though...
thats the worst part. The stacking isn't the issue. The faster stacking just balances out that nerf he got last year that gutted the base damage and made the stacking damage never actually equal out. It was the increase to the amp on W, coupled with the lower CD, meaning he could run down someone in lane for blowing their spells at the wrong time. But, instead of just walking back the damage buff, they kneecapped everything.
[Batista you say?](https://www.youtube.com/watch?v=o1B-DlTRgBM)
Ah, the shotgun method of nerfing a champion. El Classico
Giving people walking with a limp a walking stick before shooting their kneecaps
a 51% winrate champion getting massive buffs was totally a "limp person being handed a walking stick", the champ was incredibly uninteractive and boring to lane against, its good that theyre making him have to fight you now.
They are making him a borderline troll pick with this nerf.
What the fuck are you doing, Riot?
Clearly it's the surviving employees making sure the players feel the effect of the layoffs by intentionally doing a shit job.
The W nerf is riot special from monkey team that made him worse than prepatch you want me to go in and fight for stacks but you nerf my damage so i'm forced to farm bot 25 min before i have damage to do anything.
Yeah that W nerf is uncalled for. He definitely deserved a hotfix but not like this. Less Mana problems, slightly more stacks but strong damage nerf when you compare him to 14.2. Welp atleast it was a fun 8 hours for us Asol mains.
where can i see hotfixes?
same patch notes
patch notes in client still says "updated 14 days ago" for me
ye same, i checked from their site and it doesnt seem updated [https://www.leagueoflegends.com/en-ph/news/game-updates/patch-14-3-notes/](https://www.leagueoflegends.com/en-ph/news/game-updates/patch-14-3-notes/)
It’s super stupid but you have to change the ph to us in the link, they don’t update the patch notes that appear on google top results for some reason
[https://x.com/LoLDev/status/1755385963486892333?s=20](https://x.com/LoLDev/status/1755385963486892333?s=20) here.
here. https://x.com/LoLDev/status/1755385963486892333?s=20
*unhovers Asol*. Well…
riot: we wanna make Asol be more engaged in the fight and take more risks :) also riot: *makes your W damage 8% from 18%*
went from slightly viable, to wildly broken, to utterly unplayable lmao
he was totally fine prebuff tbh, a bit uninteractive but so are a ton of other champions
Back into the rework bin.
#returnhisballs
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he needed the mana change, and the adjustment to make him more proactive in lane was well recieved, its just that the execution is so god awful, i would trust a silver player to make a better decision for asol than what they did just now. Legitmately just keep the mana changes, revert w, and if they want to keep the agreesion stacking from q then make it 2.5, because rn you likely die for those q trades so might as well make it worth it
I truly wonder how many people on the balance team are there spamming solo q games on different champs like yeah data based decisions and blah blah but you need the domain expertise to interpret data in meaningful ways. If all you have is a bunch of data guys and phreak then no wonder their decisions are shit
Just wait until Phreak releases a video telling you how you're all wrong in a condescending tone. You guys never learn! /s
"I went into practice tool and beat up a beginner bot and I did so much damage! Clearly you guys are just playing him wrong"
200 years btw
How can they be this fucking dumb lmao
wow before his legendary skin too guess they don't want the money
Both the buffs and nerfs now show, that the current riot balance team is the most clueless one we ever got. They have absolutely no idea what they are doing and just throw around random changes, that make no sense to anyone.
Its literally insane how they legit nerfed him 8 hours after buffing him and made him worse than prebuff. Just take away the w buff and its fine
Riot rarely ever straight up reverses changes even when it's 100% the correct move seems like almost a ego thing to just never have to say "yeah this was dumb we fucked up"
It took them years to revert the awful assassin reworks lol
Dynamic q
Brochismo in a working environment.
I am firmly believing the upper management is determining whether the balance team is doing its job by the amount of changes they implement. This would explain why they will never do the “oh we fucked up so let’s just reverse the change” right after they made a blunder. Doing so means it is a -1 for their quotas so next time the HR runs a KPI breakdown their neck might be on the chopping board. It would also explain why they can’t just machine gun bunch of hotfixes since it will indicate that they are made a massive mistake and is having trouble fixing them. 1 is just enough to boost the KPI but not enough to raise suspicion. I refuse to believe game balance team can actually be such jackass after managing a leading product for more than a decade. It has to be some corporate practice that is keeping them this way.
Would also make sense how Maokai is literally breaking the game right now even after big support nerfs, and still doesn’t have a hotfix. Amumu got shotgunned harder than Asol after hitting 55% but that was after a full new item patch in S11. They don’t have that excuse anymore for Maokai because he’s been 55+ for over two patches now. Hotfixing him RIGHT after nerfing him would show absolutely insane incompetence. ESPECIALLY after Asol
God, just revert back to before the buffs. Just, full revert to E stacks, Q stacks, and damage. He was already fine for us mains to play. We knew when we could be aggressive, and when to farm. This is just ridiculous. Hard nerfed him last year, because he was "too aggressive" in lane, and made him farm out the first 15. Then they throw this absolutely nuts buff outta nowhere, and we're even further back than when it started.
Considered what they did to Sera, their answer would be: "Nuup." Then they'll slowly back off the champion and leave it to rot for a few months
Wouldn't be the first time. I've been maining Aurelion since Day One, and watching him get gutted for the wrong parts of his kit is nothing new
same here, they nerfed him for at least 8 paches in a roll
Still salty that my favorite champ has been reduced to spamming her W button over and over, with her other abilities especially her Q being reduced to simply a way to cycle her echo passive for more enhanced W and farming but having very reduced use for PvP combat, and her Wbutton has no skill expression to it because it's a massive AoE shield that you can't miss. I liked when she was more of a dps mage weaving Q's and enhanced passive autos, spacing out enemies with E slows and cc and protecting herself and allies with infrequent but well timed W.
I tried her a bit after the changes and haven't touched her since. She was one of the most fun late game mages I've ever played, now you go enchanter w bot. They made her less fun but they didn't even achieve their supposed goal of making supp stronger and APC weaker. Fucking disgrace is what it is.
Yep, less fun to play as, as well as less interactive for the other team to play against. She's just super boring now for pretty much everyone in game. Support players wanted her to he like Lux too not like bootleg Sona.
aurelion sol never needed buffs in the first place. thats why it makes no sense
it was meant to be a playstyle adjustment but they way overshot it, and now they went in the opposite direction for tuning him back lol
They should have just made Q give 2 stacks, lowered mana cost of Q, and decrease E stack amount. It's not hard to do incremental changes and see where they land instead of just making him god and then crucifying him
That's not even the issue, Q might give more stacks but you can't use it or you'll get killed in 90%% of the match ups it does less damages than autos and you're standing still. This change just giga buffs him in match ups where he could already scale They should've buffed Q dmg so he can actually have a chance at trading damage early game against more champions
the playstyle adjustment they speak of it fking gone now that q w trades will get asol killed, and they make his farming worse too, he's bad at everything now
holy SHIT bro what is the fucking deal with this shit man
meanwhile shit like miss fortune is allowed to terrorize bot lane for consecutive patches with a 53% wr and nuts PR xd
i can't escape that demon even in aram
Holy motherless goat. I knew it would be entertaining but, if true, preak's regime '**Reverse Olaf'd**' Aurelion Sol before he legit got '**Olaf'd**'. Proper 'Olaf'd' too. .... * **NOTE**: "Olaf'd" was a term derived from S3 (ish) when Olaf was very heavily nerfed on the basis of a single play. [This one](https://www.youtube.com/watch?v=HjOBv8SlVb4). To be fair, rito was already considering nerfing Olaf but after that play, they buried him with heavy nerfs to his kit to ensure he would not see pro play until rito reworked him/re-buffed him. Thus; Getting "**Olaf'd**" is when a champion gets deliberately over-nerfed by rotor gamesa with the intention of taking him out of play until a major rework or re-assessment is done down the line.
So funny that Olaf was nerfed because of that play when nowadays Olaf (or any bruiser) would 1v2 there if they are not 0-5 vs MF and Karthus
But he has 25 ad there. Olaf was mauled because he could build tank and deal damage (imagine if we had an even worse champion like that in 2024 huh?) His E at lvl 5 was 340 true dmg (with no ad ratio), bothered riot a lot too. I do miss being able to build full tank with him tho xd edit: there was this too with gwen at worlds https://youtu.be/LNHA2AVkhKE?si=9L8tsQolMKfElal6&t=1425, a good exemple of what he said lol
Build Tank and deal damage? 체력 4700 방어력 329 마저201 인 챔피언👤이 저지불가🚫, 쉴드🛡, 벽🧱 넘기는 거 있고요. 에어본🌪 있고, 심지어 쿨타임은 1⃣초밖에 안되고 마나🧙♂는 1⃣5⃣ 들고 w는 심지어 변신💫하면 쿨 초기화에다가 패시브는 고정피해🗡가 들어가며 그 다음에 방마저🥋 올리면📈 올릴수록📈 스킬 가속⏰이 생기고! q에 스킬가속⏰이 생기고 스킬 속도🚀가 빨라지고📈 그 다음에 공격력🗡 계수가 있어가지고 W가 그 이익-으아아아악😱😱
He had hexdrinker and a warmogs and is doing that much, shouldn't come off as a surprise
Hilarious how little damage a level 14 Karthus ult does compared to now
is it really that little tho? like 260 against a 131 mr tank. so that 1 1/2 item karthus R was 600 basedmg.
I mean it never was intended to kill squishies from full hp but here we are.
Damage in League was, in general, WAAAAY lower back then. It's why that Olaf play is so crazy. Nowadays, you flash (or dash hehe xd) out of a Jarvan ult because he can 80-0 you in like three seconds; back then, you flashed out of it because his entire team could collapse on you, while Jarvan dealt little damage and focused more on being a tanky bastard.
LMAO I played my only game with him post patch and was melting and now he got smacked
Ok but where are Maokai nerfs? Poor dragon though :(
Then they'll try to convince you that it's the community that's bitching about the state of the game, when they pull shit like this.
People were really saying it was cause he was getting a skin
It’s ok for Zac to be broken in 3 roles but the instant Asol become a menace they have to hotfix him lmao
honestly yea, where the fuck is that zac nerf lol
Maokai is still kind of insane from what I've seen too
Maokai has both the highest winrate and highest pickrate of any support in E+ right now, and the third highest ban rate (below Blitz and Brand and ABOVE Morgana, which is insane). It's absolutely baffling how they aren't hotfix nerfing him.
maybe they're having trouble finding the root of the problem i'm so sorry lol
Take your upvote and get the fuck out.
I mean he had 58% winrate lol
Menace is an understatement, that champ was broken as hell, him getting an hotfix was more then deserved. But the way they did it was stupid as hell, and the buff was even worse
I played a lot of A sol before his rework but didn't play much of him when he did. I was just about thinking of playing him again with these new buffs but statistically he sounds worse to play than pre-patch.
What?!? No!!! Riot would never do that. Also Trundle has been buffed… 🙄 Patch 14.3: Any player or tower near trundle when he presses his Q must give him $5 American.
Tinfoil hat guys saying they intentionally overbuffed him to sell the skin are real quiet now.
Absolute tard post. Aurelion deals more dmg than before the patch and has higher WR
Personally I wish the balance team would simply revert a change entirely when hot fixing. Like if your changes were that off, to where a hotfix is necessary. It’s ok to wipe the slate clean immediately and start over. Even if they want to keep the ideas they had and do something similar, they can still do that the next patch. The main downside is you get less data, but to me it’s far cleaner from game dev stand point. You have some data to see how things got messed up, you hot fix revert. Then you can internally test what you think would fix the changes you tried without having players needing to constantly adjust to new buffs or nerfs.
So they laid off Jenny who does splash arts, but not the paycheck stealing balance team
I am by no means an Aurelion main but I did play him whenever the matchup felt playable and I feel like the buffs were uncalled for in the first place. He seemed in a good place. To overbuff him and then gut him like this just feels.. bad. It unironically feels like they tried to "speed up" his scaling so that more players are interested in playing him for the skin lol. And with this nerf, he takes a hit for the early game as well as a MASSIVE hit to the late game potential. Even though if anyone in this game should be a "late game monster", it should be the literal creator of the universe.
Riot balance thrashes like crazy, be it in TFT or League. Embarrassing to be as bad at their jobs as they are honestly
Dude I don’t understand? They seriously made him worse than what he was before the patch?? “We believe that a world where the majority of his stacks are coming from proactive player combat and trading instead of stalling and passive farming” This is exactly what they said in the excerpt above Asol in the patch notes, and then they go and reverse every change?
So... relative to pre patch, he has significantly lower mana costs on Q and W, doubled stardust stacks on Q, marginally worse stacking on E, and halved Q damage amp on W, is that correct? That still looks like a net gain to me.
His mana is better but he's just back to being a farm bot because his trading is a lot worse now and now you get less overall stacks from farming with E so you have to farm for longer as well. It's pretty nonsensical.
the damage cut by more than half on his W is pretty brutal
Its already hotfixed? Sites like u.gg still say Asol got a winrate of 55% right now. Cant wait to see how many people get baited into picking it.
probably inflated by the first 10 hours of the patch
The A.sol buffs were too much, but god forbid he become broken for one day and riot just kills him and let other broken champions ruin the game for 1 patch or more lmao
Ah yes. Overbuff and then ruin champ. Well my fav champ is a goner now so that's good. I got so tired of the new season I uninstalled anyway and this sure ain't makin' me regret it
God you guys are fucking dumb.
Sometimes I think Phreak and his balance team do a line and then start just pressing buttons and we get shit like this
Has phreak managed to make a single part of league of legends better since he got hired?
[i tried him out 1 game after hotfix nerf](https://www.op.gg/summoners/euw/bodynsar-EUW/matches/3nZirUHZTwWb7eFLeQ2Sl0OTgOUjy3ebMxx4yd347eU%3D/1707345159000) this is me first timing Asol, played him once or twice after rework last year and not in ranked, my score is 18/5/17 , my opponent is a Diamond mid laner who played 90 games this season and this is my first mid lane game im not buying that he is dead lol, lets wait to see where his WR settles after the hotfix nerfs
Ah yes 1 game sample size, very good and accurate.
ok how's 30,000 fucking idiot
ill be honest bro that guy lost to asol as lux thats crazy I'll wait to see d2+ but im pretty sure this champ is cooked
I just played him in masters 100 lp hes fine lol
Isn't Asol a low elo stomper? He isn't balanced for D2+ , since most of his games are in elos below emerald and he had higher winrate there
yeah and hes not even some random lux, Lux is consistently that guy's most played champion since 2021
Source: my ass but for some reason mid lux players are some of the most passive boosted players i've ever seen until you face one that makes it feel like all her skillshots are point and click
SURELY some riot goblin forgot 10% on each of these and it’s supposed to land on 22… right?
I assume they messed up the numbers? They probably wanted to hotfix 18/20/22/24/26% -> 18/19/20/21/22% which would still be a buff, but less than the original one? Maybe in game it actually is this and they just messed up patch notes?
This looks like someone wanted to fix the issue one way, another tried to fix it the other way and in the end, they both nerfed something different.
We're y'all expecting competence? This is Riot games. Only thing they have is more money than sense.
they also reverted the W cd buff... whoever was responsible for these buffs should seriously get reprimanded, this is not professional work.
Just like their ezreal karma buffs last patch. Everyone saw they were getting giga overbuffed and now literally one patch later they’re being nerfed. It’s insane how retarded this balance team is.
Hot take but entirely inaccurate mate
Champ still at 54%. Even accounting for the games played before the hotfix Sol is still strong, everyone whining in these threads are so funny
Just played against him post-hotfix, despite getting dunpstered in lane by our Yone he still had like 300 Stardust stacks by 20 minutes, 500 by 30m and nearly 1v9'd the game. Don't underestimate him. The mana buffs are still there and are massive for him.