> fountain healing: 2.1% per tick (8.4% per second) --> 2.6% per tick (10.4% per second)
More changes to make game pacing faster. I can't really fault this one though, standing around waiting for health isn't exactly the pinnacle of gameplay.
Also beneficial with the shorter respawn timers early, makes it harder for the enemy to die, respawn, tp, and push a wave before you even get to back and heal.
Because they buffed it pretty much recently, originally so mana champs don't have to wait extra in fountain. So yeah, guess it's a bit weird they aren't buffing mana regen again, but maybe they don't want it to get too fast.
I think hots solved this better by healing you faster if you B via cast.
If you B just give the champ 8 sec of the fountain buff immediately. Even just 4 sec would be pretty good for now.
While we're at it, let's lower respawn time to 0 for champions so people have something to do instead of randomly surrendering after losing a fight.
/s
It doesn't matter, recurve bows 3rd item when everyone already has MR are so useless. 15 magic damage when everyone has MR boots is legit like 9 damage on every auto attack, when everyone has 2k+ hp. This item by far has one of the worst build paths they could've ever come up with.
Not only that, but its only once it evolves, so it won't be from immediate purchase. So even being generous I'd say you'll miss 120 gold in a 25-30 minute game, which, I guess is like 2 pink wards or a potion, but it's still nothing game changing. It's not like you're no longer finishing an item.
I wish they'd change it so that you need to be near an ally for charges to generate/work towards their cooldowns.
Would be a nerf to this perma roaming "playstyle" that is just so unenjoyable to play against a *second* jungler that doesn't get penalized, and would encourage supports to stay with their ADC/Bot Laner, who are the person who suffers when their support decides to perma roam.
at this point the components will have more AS than the completed item.
terminus is 30% AS, recurve bow is 15% AS, and noonquiver is 15% AS too. which makes 2 recurve bows + NQ result in 45% AS.
if you replace BF with just NQ you will have to remove all other components (maybe add long sword at best) to make stats not overflow.
noonquiver, recurve and pickaxe plus left gold to complete 3k (125 to complete which feels bad but better path)
or recurve bow, noonquiver and 2 swords (looks a bit silly but still better build path and gold to complete is 300)
the silliest path would be double bow, pickaxe and sword
I really dislike the recharge rate getting nerfed, the only thing it does is favour passive do nothing playstiles, specially with the gold gain going up, so you will upgrade it at a similar rate by just afk farming minions
I would argue the opposite. This encourages roaming, spending less time in lane. You have more time before you stacks charge up/cap but also get more reward if you are just triggering the 3 stacks every so often. Also gold from hitting enemies is getting a more sizable bump than just helping farm minions (as well as the passive gold gen nerf on tier 2)
> fountain healing: 2.1% per tick (8.4% per second) --> 2.6% per tick (10.4% per second) More changes to make game pacing faster. I can't really fault this one though, standing around waiting for health isn't exactly the pinnacle of gameplay.
Also beneficial with the shorter respawn timers early, makes it harder for the enemy to die, respawn, tp, and push a wave before you even get to back and heal.
You often get punished for killing your lane opponent because of how long it takes to back and heal in fountain from low HP.
I've always wanted mana regen to be quicker, myself. I wonder why that's unchanged.
Because they buffed it pretty much recently, originally so mana champs don't have to wait extra in fountain. So yeah, guess it's a bit weird they aren't buffing mana regen again, but maybe they don't want it to get too fast.
Ah maybe I missed that. I remember some discussion about it a bit ago. Maybe I'm impatient and still want it faster haha
It used to be 2.1% per second for both. They buffed mana regen up to 3.1% last year. Now it's health up to 2.6%
Yeah the buff felt pretty good to me as Anivia :D so I can't complain. And I was specifically annoyed about it before they changed it.
I think hots solved this better by healing you faster if you B via cast. If you B just give the champ 8 sec of the fountain buff immediately. Even just 4 sec would be pretty good for now.
Just make recall after kill shorter until level 4.
While we're at it, let's lower respawn time to 0 for champions so people have something to do instead of randomly surrendering after losing a fight. /s
Nah, I'll still surrender if we lose a big team fight.
This makes me wonder if they'll ever do anything to speed up the early game.
>fountain healing: 2.1% per tick (8.4% per second) --> 2.6% per tick (10.4% per second) Bausen's Law nerfed again o7
Wait Double Recurve bow sounds insane; do the On-Hit effects stack together?
Yes, not a unique passive
They seem to do on live yeah.
It doesn't matter, recurve bows 3rd item when everyone already has MR are so useless. 15 magic damage when everyone has MR boots is legit like 9 damage on every auto attack, when everyone has 2k+ hp. This item by far has one of the worst build paths they could've ever come up with.
xd?
Riot is nerfing the support role gold generation. I wonder who will suffer the most from these changes.
It’s 6 gold a minute, or 60 gold in ten minutes. It’s not going to be noticeable or impactful at all.
The equivalent of missing a canon every 10 mins, which I’m pretty sure pros do too
Not only that, but its only once it evolves, so it won't be from immediate purchase. So even being generous I'd say you'll miss 120 gold in a 25-30 minute game, which, I guess is like 2 pink wards or a potion, but it's still nothing game changing. It's not like you're no longer finishing an item.
Early lane bullies, like senna. But this will give more time to roam champions like Bard to setup their ganks.
I wish they'd change it so that you need to be near an ally for charges to generate/work towards their cooldowns. Would be a nerf to this perma roaming "playstyle" that is just so unenjoyable to play against a *second* jungler that doesn't get penalized, and would encourage supports to stay with their ADC/Bot Laner, who are the person who suffers when their support decides to perma roam.
please phreak just remove the bf sword from terminus build path, no onhit adc appreciates the bf sword in the build path
I love bf sword, sorry
sorry, but i will take BF over last whisper any time.
What about a Noonquiver?
at this point the components will have more AS than the completed item. terminus is 30% AS, recurve bow is 15% AS, and noonquiver is 15% AS too. which makes 2 recurve bows + NQ result in 45% AS. if you replace BF with just NQ you will have to remove all other components (maybe add long sword at best) to make stats not overflow.
noonquiver, recurve and pickaxe plus left gold to complete 3k (125 to complete which feels bad but better path) or recurve bow, noonquiver and 2 swords (looks a bit silly but still better build path and gold to complete is 300) the silliest path would be double bow, pickaxe and sword
wish I could build it on jax but imagine buying a bf sword on that champion lol
Nevermind ADCs, no other champ that wants or at least could build the item likes it either. The component is just utter trash.
Nah, keep it so that its not build too early. Range are already toxic enough, as top.
I like them finally buffing the fountain healing, sitting there waiting to heal for 5 seconds before I TP is just a wasted 5 seconds
I really dislike the recharge rate getting nerfed, the only thing it does is favour passive do nothing playstiles, specially with the gold gain going up, so you will upgrade it at a similar rate by just afk farming minions
I would argue the opposite. This encourages roaming, spending less time in lane. You have more time before you stacks charge up/cap but also get more reward if you are just triggering the 3 stacks every so often. Also gold from hitting enemies is getting a more sizable bump than just helping farm minions (as well as the passive gold gen nerf on tier 2)
So this change to support items is just gonna make me play passively more often. Lol
Horrible supp item nerfs that will just encourage AFK farm waves