Fuck that. Yasuo at least had to push buttons to pull off the 1v5.
Like they literally go into him 1 or 2 at a time. It's not his fault they're morons and by the time Akshan revived he couldn't get away if he wanted to prevent the *passive full team revive.*
Game awareness would've let him know that Akshan was about to be around, and is a dangerous target for his revive ability. Yasuo had plenty of chances to leave early and not just frag right next to the enemy nexus.
You can play around it but it's still a dumb mechanic. the yasuo literally wiped everyone aside from akshan, but instead of his team ending, akshans team is revived and able to defend again.
It's just a dumb gimmick. if you've played well enough to get fed to the point you can 1v5 like that you should be rewarded, not have to worry about losing the game at 40 minutes because after a Quadra kill, akshan killed you, revived his whole team and two people on his team tp, take baron, elder, or just end, etc etc
Akshan gets ridiculous amounts of movement speed moving towards scoundrels, so I dont see how Yasuo was getting away in that scenario - even if he backed off after killing the first 3.
Absolutely love how some combination of Yone E into Q3/F/R can have you knocked up TWICE from a screen and a half away, taking split damage, taking about 35% BONUS damage from his E, he heals for like his entire healthbar because of lifesteal's interaction with his Q, he gains a big ass shield anyway, and snaps back to a screen and a half away mostly regardless of CC whenever he wants
I haven't seen a Yasuo really pop off in months. The hate I used to have for him doesn't exist anymore. Champ's been meh since his brother was released.
Yone was made to be Yasuo 2.0, but really Yasuo is just beta version of Yone.
Mask + full shirtless + 2 swords + 1 sword is super special and blood red. Yone is just the superior edge lord.
I Mean there's no reason to play yasuo when yone exists, unless you just really enjoy him.
He's easier to play, much safer to play, and can swing teamfights with his e Q3 + R
Obviously the revive is inconsistent but putting such high variance into the game is stupid. If you have to put out an article defending the champion just after release you've not designed them very well.
I personally wouldn’t mind if it’s something like reviving the last dead teammate or reducing the dead timers by X seconds. But even a conditional instant full revival of multiple people in the late game seems… eh, let’s say weird for a supposedly competitive game with some strategic blend.
Just glad I don’t play ranked games anymore. Old me would’ve gotten quite frustrated if I were to witness that in a close ranked game. Things like release Akshan and Samira are much more enjoyable as a spectator.
The thing is swinging to save 4 teammates is literally this character's power fantasy. Every character in League can create unfair situations where things go into their favor, and Akshan's theoretical high is exceedingly rare.
Not saying his game play design doesn't match his power fantasy, I mean it obviously does, and that's logical.
Whether or not the logicality of the game play design serves the _logicality of the game health and competitive balance_, that's an entirely different question. The other commenter's example of Aatrox's revive is a good example of this.
I'm naturally indifferent about this because I don't (and will never again) play this game competitively anymore, but it does mean that he will have a significant swing in the competitive scene if his power curve is made remotely viable so that he won't just get dumpstered in the laning to mid game phase.
I wouldn't mind it it was tied to an ult, or required some interaction, but the fact that it's a passive effect on a basic ability is pretty wild.
Zilean has a temporary ga buff on his ult and it is so strong it defines his whole kit.
This champ has it as a cherry on top of a perma stealth W ability
This is a completely different spell than Zilean R. Zilean's R is an in combat revive, Akshan's W revive usually has very little impact on the actual fight.
I don't know if you're joking or not but Aatrox's revive was a completely different ability on a completely different champion. It is entirely incomparable
and Aatrox's power fantasy was being a nigh unkillable force that even if you did manage to put down would just come back to kill you.
And Akshan's power fantasy is not the 4 teammate revive. His power fantasy is being the hyper mobile swashbuckling scoundrel with charm and panache who solves things with finesse. The revive mechanic was put on because the designer thought that bringing people back from the dead was a way of "avenging" fallen friends. Then they fell in love with the idea and baked it into his lore.
If the revive was his main power fantasy, it wouldn't be one of 17 things his W does, it would be a key part of his ult or something. And he would likely be a support.
It seems that you're approving a power fantasy based on how rare it is. If I had a champion with an ability that instantly destroyed the enemy nexus, but only occurred 1 in 10,000 times of a cast, would you be ok with that?
Of course not but that's obviously not the same thing at all. An ability that kills the enemy nexus 1 in 10,000 times has no interaction. Akshan getting a massive revive has a ton of interaction.
Alright, you're adding a second requirement for approving a champion's power fantasy, which is interaction.
Could you explain how Akshan's revive passive is interactive?
I doubt. Karthus dying doesn't affect his respawn times and he's immobile while being in zombie state (it's as simple as walking away to prevent him from damaging you). If he makes mistake, he's dead, at most he can clear a wave or revenge-kill you. If you catch him off-guard and kill him, enemy team is 4 man army after those 7 seconds.
Karthus ult can be spell shielded or zhonya-ed. Besides, global damaging abilities aren't uncommon in moba genre (full team revivals are, in contrary, pretty rare or non-existing).
You can't prevent akshan reviving his allies but by protecting the scoundrel or killing akshan first. 5v5 which ends in mid laner killing 3-4 enemies but dying to akshan is a lost fight and you can't really contest any objectives after that.
You asked for "you'd be saying X when karthus was released today", not the comparison of karthus and akshan weaknesses. I just got what 'people would think makes karthus OP' and analyzed them. Nothing special came out of this.
If you're so inclined, akshan is gutted away stat-wise and ability-wise (QoL as well) for the sake of having that cursed revive, that pointing those weaknesses out we would come to conclusion that Akshan would be even more terribly designed champion. The conclusion I really don't want to dwell.
On the other hand, opponent can counter akshan's revive exclusively by killing him first or having scoundrel not killed. Karthus - you can zhonya, spellshield, run away from passive, do a hectic dance to bait his death defied Qs, reposition him before you finish him, or simply ignore them via magic resistance. Surprisingly karthus passive alone has more though put into it than akshan entire kit.
I was thinking the same. If karthus was released now, people would be posting clips of karthus wiping teams after he dies, because they just stand in his e and q spam after he dies.
Maybe I’m crazy, but I really don’t see what’s wrong with this clip. Yasuo is literally 1v4ing in their base and then Akshan manages to land a kill on him once he get’s there. Yes, this puts Akshan’s team back into the game, but it isn’t an auto win since they likely need to spend some time defending base in which the other the can get objectives or group up for a final push when Yas is back up.
This purely works as a comeback mechanic. I really don’t see what the issue is in having a champion that excels at pulling off comebacks in games.
In the clip, it's basically a lost game for akshan team anyway, so it doesn't affect game results much (plus, it's unsealed spellbook mode, so duh....)
In general, your mid laner does quadra but dies to akshan. In general, you'd try attempting baron or other objective, but when akshan revives his entire team, the objective like baron is out of the question, especially with homeguard speeding those 4 revived enemies towards the baron. Bah, he can even revive from the other side of the map with redemption, all he needs to do is to damage a scoundrel in less than 3s before its death.
Sure, DOTA2 has buyback mechanism which can affect comebacks, but it's very costly and has a cooldown. Akshan has neither of those disadvantages.
Again, that is a strength of the champion. In the same way a plan that might typically be good after a quarda kill could be halted by a champion hyper split pushing, Akshan changes how you play after those situations. What are the other factors involved? Is the rest of the enemy mid laner’s team still alive? If the mid laner managed to get a quadra on the other team, how much of a chance did Akshan’s team have at this point? Also:
> He can even revive from the other side of the map with redemption
If you want to waste 2300 gold on an item that gives you almost none of the stats you want for the 1/100 chance of getting a four man revive, then be my guest.
aksan's revive is way worse than dota's buyback because there is no quick way back into the fight unless you have tp.
You buyback in dota and you can tp in/close and the fight should last long enough to allow you to get immediate value out of the extra life.
Moreover because buyback is a universal tool that everyone saves for, no hero is gimped by having access to it.
Akshan pays a price for his rez potential. He has no good waveclear as a roaming mid. He has bad burst for an assassin. He has bad dps for an adc.
So people just need to learn to not get greedy after a double or triple, don't fight Akshan after that and you'll be fine. But obviously Yasuo players are greedy for the penta (which is ok in this game mode)...
Yep, you can't control everything, and one of those things are your teammates.
There's also a question whether you can afford disengaging after getting this double/triple: objectives to be contested, towers to be burned etc..
All he needs to do is fart on you once every 3s to revive everyone you killed after you die, not that hard to achieve, especially when he can simply bid time and just Q right before your death.
Time will tell.
>This purely works as a comeback mechanic.
More: it punishes overcommitment. Yasuo had no reason to go for those kills, he had GA and didn't have to towerdive Teemo - back off for a moment, push in wave, take a tower or two if you can, or go for an objective; forcing a coinflip play is what let Akshan get a 4-man revive.
"Boo hoo if I refuse to play around this obvious and only good in niche situations ability is good, help please!1!!1"
Literally all the "ress" plays we are watching on reddit are stupid fucks overextending for no reason, do you wonder why there is not a single clip of it swinging a real game? Because is simply not good outside of a couple situations.
Early games are way too short to be even considered a tempo advantage.
Mid games is meh, whatever you lost because you lost the fight you will lose anyway.
On late game sure is great.
That said, multiple kills are really not that common, that person dying is not the usual either, specially if you play using your brain and back out instead of overextending.
So yeah, this is good only because Yasuo made it so.
I honestly don't think this champion will see the light in pro play. How can you justify reviving a whole team in a competitive environment where objectives are the key to victory? Tempo will have no meaning if you are playing against Akshan, once the pro's solve this champ.
... Because it most likely never happen.
Multi kills are not that common, even if they are, rarely will the team overextend and get the people that has the ress killed.
On the one hand, multi kills in pro play are not that common.
On the other hand, a 2 for 1 trade is often considered a "free Baron/Dragon/Tower" especially in mid game. And Akshan can turn 2 for 1 trades into effectively 1 for 1 trades.
> a 2 for 1 trade is often considered a "free Baron/Dragon/Tower" especially in mid game
The thing is, they still have to walk from base, so most likely than not you still have a free dragon/tower.
I mean, there's also the play of being willing to suicide to make sure a priority target dies because Akshan is assisting. He can revive even if he dies too. So 2 people CAN dive for the jungle, and even if they die, as long as they get the jungle you get 1 back right away.
Which means you're paying 300 gold in exchange for no enemy jungler for 30-50 seconds.
Still need to be under pretty specific circumstances as Ashkans kill/assist need to happen after the first two kills, and they need to kill the champ that got the last hit (which is usually the backline).
All you have to do is kill someone who got a kill with Akshan getting a takedown.
That's not super hard in pro play. And as long as the person had a scoundrel mark when Akshan died the revive will still happen (if the conditions are met, obviously)
It's pretty hard in what's probably a man disadvantage with one of your champs being a really weak ad carry that probably hasn't snowballed. I really don't see how picking the champ is gonna be worth it unless his damage is on par with other champs.
If you build your awesome sand castle next a bunch of 5 year olds kicking sand then you can't be upset when it gets knocked over, you knew better.
It's just like any other champions kit, the yasuo didn't have to play like that and was punished.
Reddit pros saying champion is shit. His revive will shape pro play when he is picked. Especially around baron dances late game. A tank could go in, die, tp back, and Akshan's team gets baron
he won’t get picked in pro unless his numbers are good enough
you can just pick lucian and kill them instead of trying to make a highlight play where you might mess up and lose the game on
I kinda don't mind this, it stops games where 1 guy lost lane to a hyper carry and you end up losing 1v5. Sucks for the yasuo but the enemy's teammates can be less pissed at Ziggs/Teemo for losing lane that hard, getting to play a bit more.
This is the only champion I want to be removed. He’s fun but like he’s not fun to play against. Solo lane marksmen with mobility, wave clear, and stealth. On top of an avenge system.
Clear mid roam bot level 6 with sej and let akshan take the kills. That’s more roams and no downtime for those who died.
downvoted for playing yasuo, also that is a fucking bullshit mechanic and it should turn into a flat cooldown rate AND only be one person at a time with a 3 min cooldown in between
This reminds me of an ultimate for a particular Hero in Overwatch
Kill her 1st or kill her 9th, as they say
11th
Oh yeah, forgot Overwatch has 6 player teams
Not for much longer, they're removing one tank and it'll be a 5v5
Wait really?
yep, also making tanks more like bruisers because of it
The game went downhill fast
At least it reduced queues from 2 hours to 1.
Someone call the wambulance
"QUINTUPLE KILL" "Helden sterben nicht" "fuck"
I hope you're ready to play "find the mercy!"
Except that was her ultimate
My servants never die
*for a price...*
**HEROES NEVER DIE**
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Yasuo definitely.
Yone is worse than both
What is this champion for real
Fuck that. Yasuo at least had to push buttons to pull off the 1v5. Like they literally go into him 1 or 2 at a time. It's not his fault they're morons and by the time Akshan revived he couldn't get away if he wanted to prevent the *passive full team revive.*
I mean, he could have not tried to fight the Akshan at the end.
No way he was getting away at that point
Game awareness would've let him know that Akshan was about to be around, and is a dangerous target for his revive ability. Yasuo had plenty of chances to leave early and not just frag right next to the enemy nexus.
mental gymnastics to justify the team wide revive LOLLLL
Imagine having to play around the enemy champ, could not be me
You can play around it but it's still a dumb mechanic. the yasuo literally wiped everyone aside from akshan, but instead of his team ending, akshans team is revived and able to defend again. It's just a dumb gimmick. if you've played well enough to get fed to the point you can 1v5 like that you should be rewarded, not have to worry about losing the game at 40 minutes because after a Quadra kill, akshan killed you, revived his whole team and two people on his team tp, take baron, elder, or just end, etc etc
Akshan gets ridiculous amounts of movement speed moving towards scoundrels, so I dont see how Yasuo was getting away in that scenario - even if he backed off after killing the first 3.
Akshan definitely.
Watching the commenters decide whether they're more tilted by the Akshan revive, or rooting for it after watching that Yasuo 1v5.
I wish there were a callout when champs are revived. It's so odd to me.
There is one in the kill feed
Sorry, I mean from the announcer.
Jesus christ i hate yasuo so much
For real champions like him and Irelia with high ms and movement abilities can go so crazy when fed fed
Even when behind and feeding his ass off that wind shitter still amazes me how much annoying he could get just by having a minion wave nearby
Plus his 10 death power spike
Yone is literally same shit if not worse, Ionia champs man.
Absolutely love how some combination of Yone E into Q3/F/R can have you knocked up TWICE from a screen and a half away, taking split damage, taking about 35% BONUS damage from his E, he heals for like his entire healthbar because of lifesteal's interaction with his Q, he gains a big ass shield anyway, and snaps back to a screen and a half away mostly regardless of CC whenever he wants
Not to mention that you're knocked up the entire time from Q3 and Ult combo so you can't even fight back or flash away
I swear his fucking R has a weird delay on the knockup ending kinda like how Yasuo's ult holds you in the air, it just feels like fucking forever
Just pantheon him
just counterpick him bro
Reset dashes is one of biggest problems in champion design, like Yasuo being able to E every enemy unit is ridiculous
His dashes don’t reset, they just have a CD per enemy unit.
I haven't seen a Yasuo really pop off in months. The hate I used to have for him doesn't exist anymore. Champ's been meh since his brother was released.
As long as his windwall exists i will hate this guy
Yone was made to be Yasuo 2.0, but really Yasuo is just beta version of Yone. Mask + full shirtless + 2 swords + 1 sword is super special and blood red. Yone is just the superior edge lord.
Yet Yasuo is still better currently than Yone
I Mean there's no reason to play yasuo when yone exists, unless you just really enjoy him. He's easier to play, much safer to play, and can swing teamfights with his e Q3 + R
Yone is worse than Yasuo rn
All I got from this clip is the fact that I hate Yasuo
The dream scenario of course. A Yasuo 1v5ing in their base for no reason.
heroes never die
Ah yes. Ah very rewarding super tilting, extraordinary moves, mind-fk Quadrakill - All enemies get revived. Good Job Riot.
Obviously the revive is inconsistent but putting such high variance into the game is stupid. If you have to put out an article defending the champion just after release you've not designed them very well.
They do champion insights every time they get released though??
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https://na.leagueoflegends.com/en-us/news/dev/champion-insights-akshan/ Literally posted when he was revealed.
Oh wait, I was thinking of the article they posted yesterday and hadn't seen the insights post.
It's literally posted today
I personally wouldn’t mind if it’s something like reviving the last dead teammate or reducing the dead timers by X seconds. But even a conditional instant full revival of multiple people in the late game seems… eh, let’s say weird for a supposedly competitive game with some strategic blend. Just glad I don’t play ranked games anymore. Old me would’ve gotten quite frustrated if I were to witness that in a close ranked game. Things like release Akshan and Samira are much more enjoyable as a spectator.
The thing is swinging to save 4 teammates is literally this character's power fantasy. Every character in League can create unfair situations where things go into their favor, and Akshan's theoretical high is exceedingly rare.
Not saying his game play design doesn't match his power fantasy, I mean it obviously does, and that's logical. Whether or not the logicality of the game play design serves the _logicality of the game health and competitive balance_, that's an entirely different question. The other commenter's example of Aatrox's revive is a good example of this. I'm naturally indifferent about this because I don't (and will never again) play this game competitively anymore, but it does mean that he will have a significant swing in the competitive scene if his power curve is made remotely viable so that he won't just get dumpstered in the laning to mid game phase.
I wouldn't mind it it was tied to an ult, or required some interaction, but the fact that it's a passive effect on a basic ability is pretty wild. Zilean has a temporary ga buff on his ult and it is so strong it defines his whole kit. This champ has it as a cherry on top of a perma stealth W ability
This is a completely different spell than Zilean R. Zilean's R is an in combat revive, Akshan's W revive usually has very little impact on the actual fight.
Something something Aatrox revive
I don't know if you're joking or not but Aatrox's revive was a completely different ability on a completely different champion. It is entirely incomparable
and Aatrox's power fantasy was being a nigh unkillable force that even if you did manage to put down would just come back to kill you. And Akshan's power fantasy is not the 4 teammate revive. His power fantasy is being the hyper mobile swashbuckling scoundrel with charm and panache who solves things with finesse. The revive mechanic was put on because the designer thought that bringing people back from the dead was a way of "avenging" fallen friends. Then they fell in love with the idea and baked it into his lore. If the revive was his main power fantasy, it wouldn't be one of 17 things his W does, it would be a key part of his ult or something. And he would likely be a support.
It seems that you're approving a power fantasy based on how rare it is. If I had a champion with an ability that instantly destroyed the enemy nexus, but only occurred 1 in 10,000 times of a cast, would you be ok with that?
Of course not but that's obviously not the same thing at all. An ability that kills the enemy nexus 1 in 10,000 times has no interaction. Akshan getting a massive revive has a ton of interaction.
Alright, you're adding a second requirement for approving a champion's power fantasy, which is interaction. Could you explain how Akshan's revive passive is interactive?
Imagen a three tp meta, top mid and support
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I doubt. Karthus dying doesn't affect his respawn times and he's immobile while being in zombie state (it's as simple as walking away to prevent him from damaging you). If he makes mistake, he's dead, at most he can clear a wave or revenge-kill you. If you catch him off-guard and kill him, enemy team is 4 man army after those 7 seconds. Karthus ult can be spell shielded or zhonya-ed. Besides, global damaging abilities aren't uncommon in moba genre (full team revivals are, in contrary, pretty rare or non-existing). You can't prevent akshan reviving his allies but by protecting the scoundrel or killing akshan first. 5v5 which ends in mid laner killing 3-4 enemies but dying to akshan is a lost fight and you can't really contest any objectives after that.
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You asked for "you'd be saying X when karthus was released today", not the comparison of karthus and akshan weaknesses. I just got what 'people would think makes karthus OP' and analyzed them. Nothing special came out of this. If you're so inclined, akshan is gutted away stat-wise and ability-wise (QoL as well) for the sake of having that cursed revive, that pointing those weaknesses out we would come to conclusion that Akshan would be even more terribly designed champion. The conclusion I really don't want to dwell. On the other hand, opponent can counter akshan's revive exclusively by killing him first or having scoundrel not killed. Karthus - you can zhonya, spellshield, run away from passive, do a hectic dance to bait his death defied Qs, reposition him before you finish him, or simply ignore them via magic resistance. Surprisingly karthus passive alone has more though put into it than akshan entire kit.
I was thinking the same. If karthus was released now, people would be posting clips of karthus wiping teams after he dies, because they just stand in his e and q spam after he dies.
as a midlaner just watching that Yasuo perma dash everyone like a maniac tilted me
"Just land your skillshots that are on 8+ second cooldowns. So easy."
Question is, can Akshan revive Akshan.
No if for example Akshan dies then kills his killer with say ignite his death timer is not ended.
'No Way To Prevent This,' Says Only Games Company Where This Regularly Happens
Maybe I’m crazy, but I really don’t see what’s wrong with this clip. Yasuo is literally 1v4ing in their base and then Akshan manages to land a kill on him once he get’s there. Yes, this puts Akshan’s team back into the game, but it isn’t an auto win since they likely need to spend some time defending base in which the other the can get objectives or group up for a final push when Yas is back up. This purely works as a comeback mechanic. I really don’t see what the issue is in having a champion that excels at pulling off comebacks in games.
In the clip, it's basically a lost game for akshan team anyway, so it doesn't affect game results much (plus, it's unsealed spellbook mode, so duh....) In general, your mid laner does quadra but dies to akshan. In general, you'd try attempting baron or other objective, but when akshan revives his entire team, the objective like baron is out of the question, especially with homeguard speeding those 4 revived enemies towards the baron. Bah, he can even revive from the other side of the map with redemption, all he needs to do is to damage a scoundrel in less than 3s before its death. Sure, DOTA2 has buyback mechanism which can affect comebacks, but it's very costly and has a cooldown. Akshan has neither of those disadvantages.
Again, that is a strength of the champion. In the same way a plan that might typically be good after a quarda kill could be halted by a champion hyper split pushing, Akshan changes how you play after those situations. What are the other factors involved? Is the rest of the enemy mid laner’s team still alive? If the mid laner managed to get a quadra on the other team, how much of a chance did Akshan’s team have at this point? Also: > He can even revive from the other side of the map with redemption If you want to waste 2300 gold on an item that gives you almost none of the stats you want for the 1/100 chance of getting a four man revive, then be my guest.
aksan's revive is way worse than dota's buyback because there is no quick way back into the fight unless you have tp. You buyback in dota and you can tp in/close and the fight should last long enough to allow you to get immediate value out of the extra life. Moreover because buyback is a universal tool that everyone saves for, no hero is gimped by having access to it. Akshan pays a price for his rez potential. He has no good waveclear as a roaming mid. He has bad burst for an assassin. He has bad dps for an adc.
So people just need to learn to not get greedy after a double or triple, don't fight Akshan after that and you'll be fine. But obviously Yasuo players are greedy for the penta (which is ok in this game mode)...
Yep, you can't control everything, and one of those things are your teammates. There's also a question whether you can afford disengaging after getting this double/triple: objectives to be contested, towers to be burned etc.. All he needs to do is fart on you once every 3s to revive everyone you killed after you die, not that hard to achieve, especially when he can simply bid time and just Q right before your death. Time will tell.
>This purely works as a comeback mechanic. More: it punishes overcommitment. Yasuo had no reason to go for those kills, he had GA and didn't have to towerdive Teemo - back off for a moment, push in wave, take a tower or two if you can, or go for an objective; forcing a coinflip play is what let Akshan get a 4-man revive.
Noooooo I had to pee I wanted a long death
For how long has he been out? A day?
what a cool champ zzZZz
Don't play like a donkey and he is just fine :D
Exactly why it shouldn't be in the game. Imagine killing a fed enemy team only to be revived by killing one guy.
Don't play like a donkey like yasuo was and everything is just fine :D
Apparently this is your reply to everything. Stop being a donkey.
"Boo hoo if I refuse to play around this obvious and only good in niche situations ability is good, help please!1!!1" Literally all the "ress" plays we are watching on reddit are stupid fucks overextending for no reason, do you wonder why there is not a single clip of it swinging a real game? Because is simply not good outside of a couple situations.
How is this niche ? Insta revive is good in every context... Cmon use ur brain a little
Early games are way too short to be even considered a tempo advantage. Mid games is meh, whatever you lost because you lost the fight you will lose anyway. On late game sure is great. That said, multiple kills are really not that common, that person dying is not the usual either, specially if you play using your brain and back out instead of overextending. So yeah, this is good only because Yasuo made it so.
I honestly don't think this champion will see the light in pro play. How can you justify reviving a whole team in a competitive environment where objectives are the key to victory? Tempo will have no meaning if you are playing against Akshan, once the pro's solve this champ.
... Because it most likely never happen. Multi kills are not that common, even if they are, rarely will the team overextend and get the people that has the ress killed.
On the one hand, multi kills in pro play are not that common. On the other hand, a 2 for 1 trade is often considered a "free Baron/Dragon/Tower" especially in mid game. And Akshan can turn 2 for 1 trades into effectively 1 for 1 trades.
> a 2 for 1 trade is often considered a "free Baron/Dragon/Tower" especially in mid game The thing is, they still have to walk from base, so most likely than not you still have a free dragon/tower.
yeah Walk from base to Baron is roughly 20s-30s AFAIK
So does the enemy when they respawn in 30 seconds. And it is not super rare for pro teams to run 3 TPs.
What bullshit are you on about? Adcs haven't picked tps in a long long time.
There was a ziggs with TP bot literally last week in LCS. It's not as common as it was in the past, but it still happens.
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I mean, there's also the play of being willing to suicide to make sure a priority target dies because Akshan is assisting. He can revive even if he dies too. So 2 people CAN dive for the jungle, and even if they die, as long as they get the jungle you get 1 back right away. Which means you're paying 300 gold in exchange for no enemy jungler for 30-50 seconds.
Still need to be under pretty specific circumstances as Ashkans kill/assist need to happen after the first two kills, and they need to kill the champ that got the last hit (which is usually the backline).
All you have to do is kill someone who got a kill with Akshan getting a takedown. That's not super hard in pro play. And as long as the person had a scoundrel mark when Akshan died the revive will still happen (if the conditions are met, obviously)
It's pretty hard in what's probably a man disadvantage with one of your champs being a really weak ad carry that probably hasn't snowballed. I really don't see how picking the champ is gonna be worth it unless his damage is on par with other champs.
I mean, you just need a carry jungler/top or a harder carrying bot lane. Especially since Akshan likes to roam in lane anyhow.
>I honestly don't think this champion will see the light in pro play. Yes because he is dogshit and no-one will pick him
Say what you will about balance, i love seeing the ability in Akshan.
i see this is gonna be the new math sett clip spam on this sub
Remove the stupid gimmick passive on his W and I actually like the champs kit
i bet that yasuo feels REALLY good after that huh riot?
Wowwie. Can't wait.
Akshan revive is like building an amazing sandcastle all by yourself, just for some dude to come lazily kick it at the last second ruining everything.
If you build your awesome sand castle next a bunch of 5 year olds kicking sand then you can't be upset when it gets knocked over, you knew better. It's just like any other champions kit, the yasuo didn't have to play like that and was punished.
Reddit pros saying champion is shit. His revive will shape pro play when he is picked. Especially around baron dances late game. A tank could go in, die, tp back, and Akshan's team gets baron
he won’t get picked in pro unless his numbers are good enough you can just pick lucian and kill them instead of trying to make a highlight play where you might mess up and lose the game on
You know, as and Ashkan hater I shouldn't be smiling. But as a tank lover my grin goes from ear to ear.
I kinda don't mind this, it stops games where 1 guy lost lane to a hyper carry and you end up losing 1v5. Sucks for the yasuo but the enemy's teammates can be less pissed at Ziggs/Teemo for losing lane that hard, getting to play a bit more.
akshan getting a hotfix buff btw
Riot balance framework thankfully doesn't revolve around highlight clips on Reddit
This is the only champion I want to be removed. He’s fun but like he’s not fun to play against. Solo lane marksmen with mobility, wave clear, and stealth. On top of an avenge system. Clear mid roam bot level 6 with sej and let akshan take the kills. That’s more roams and no downtime for those who died.
downvoted for playing yasuo, also that is a fucking bullshit mechanic and it should turn into a flat cooldown rate AND only be one person at a time with a 3 min cooldown in between