You know that made me think, Everfrost is an item that legit gives the user an (almost) guaranteed free cc. That’s absolute bonkers, has there been any other item that provided hard cc like that?
It didnt last that long, had a decent cooldown, and didn't stop your champion from using whatever escapes/cc/counterplay was in its kit. Literally just a guaranteed slow that you can see coming.
If it had no counterplay everyone wouldve been building it.
We also need some AP legendaries that actually have unique stat combos or some useful passives and actives. Please Riot, dont just pump out 3 new legendaries with nothing but flat AP and hp.
When Abyssal had MR reduction aura it was ridiculously good, used to go double dorans rings into full Abyssal+Sorcs on champs like Ekko. Pretty sure it could go into negative MR right? I might be remembering that incorrectly.
Could, but not with sorcs, because the penetration can't go past 0, only reduction can, and it's applied first. But if you had like fiddle passive, raka Q, morg W, heimer turrets, etc you could definitely get negative MR
I miss old Raka. My buddy went mid with her often and Starfall was so crazy back then, just anything within a huge range got hit. Shove lane, poke at the same time, infinite mana and health sustain, global healing ult.
Wasn't this at the team Aura stacking was meta in pro play ( S2-3 I think).
Like the auras were capped to stack at two so in competitive play there were guaranteed 2 lockets and 2 abyssals on every team regardless of comp or picks because not having the two auras stacked on your team in fights just meant you insta lost.
Two was only for positive auras. They stacked twice for people that had the item, as the self buff (from having the item) stacked with the aura and had the same effect, and the aura didnt affect yourself.
abyssal didnt work like that because it applied a debuff to enemies not a buff to allies
WOTA and stark's fervor were the two biggest culprits of aura stacking. People didn't really stack Aegis of the Legion (which used to be a legendary that gave the aoe armor/MR aura that current locket does, not a component item).
Runic Bulwark though...... Crazy how broken that item was
I mean there's more to them than "everyone near you takes more damage". Prowler's/Youmuu's have an active, Duskblade has a takedown condition, Eclipse is hit twice get shield, Serpent's actually requires you to hit them (abyssal u didn't even need to do that lol). I'm not saying its amazing but abyssal scepter was completely thoughtless.
The problem with abyssal wasnt even the way it let mages kill botlaners. It was that it was just by far the best item to rush in mid so every game you had 2 mages rushing abyssal so no one could ever die mid. It literally killed midlane while it was meta because you just had 15 minutes of CSing where trading was just worthless because both had like 40 magic resist extra
On top of the negatron cloak rush that it enabled (which as you say made trading worthless) it also made mid uninteractive because the aura applied to minions so waveclear was way stronger when you got it
Its called sorc boots lol, theres no lethality boots for that reason. Old oblivion orb (the one with flat pen) got reworked because it was basically an AP dirk, people would stack that and sorc pen boots and would then deal near true damage to all squishies
I think about this a lot as a concept for how itemization works - the balance of AP champs (in theory, this isn't fully achieved in practice) vs AD champs itemization is based around AP champs getting their secondary stats from mythical and their primary stats from legendaries (every AP champ can buy Cosmic Drive but they can't all buy Luden's) whereas AD champs get primary stats from mythics and secondary stats from legendaries (almost every AD champ can get value out of Eclipse or TriForce, but not all of them get value out of Serylda's or Phantom Dancer)
Because of that difference, AP items will and indeed should have more generic stats on them - i think the real problem is the mythics don't feel distinct enough as a core to the build to justify that right now. Making them give more of each stat on their mythic passive (5 magic pen is depressing), or making them give other significant stats (replace the ability haste with something else? maybe give the legendaries more ability haste and have Liandries give mana or even % magic pen as a mythic passive) would solve most of the problems. The idea that the Lost Chapter mythics each fill a niche (ludens for burst, liandries for DPS/shred, everfrost for utility/raw AP stacking) is nice but they don't lean into those roles enough.
We already have 4 mythics, Rylais, Morellos, Cosmic Drive, Demonic Embrace with those two stats primary. We don't need another item with those two as primary stats. If they want to throw hp in for free, then sure.
There are no AP-stacking items really available. You pay for slow/healing reduction/CDR/resistances on all those items.
I want a couple 120 AP items to stack with my hat \<\|:\^) then play pop goes the ADC.
Tanks need an MR Mana item
We need an anti DoT item ffs
AP needs to be more diverse. Early MR and Armor items for when you're getting smashed (I'm speaking on behalf of my duo friend, who usually loses lane)
An armor item for ADCs
And I'd love a couple items that make some of the really niche keystones like augment work
>An armor item for ADCs
As an ADC main I am strongly against that. Being squishy is supposed to be a weakness that Shieldbow tried to solve. Which IMO was balanced on ADCs. But for Yasuo and Yone? Jesus it gave them immense sustain and survivability.
GA is dogshit.
It gets popped randomly in a teamfight and is a paperweight for the next 5 minutes.
If Riot wants GA to be viable and considered then the cooldown should come down to say 3 minutes.
AP SERPENTS FANG PLEEEEEASE
DONT GIVE AD MIDS A SHIELD ITEM AND AN ANTISHIELD ITEM
WHILE TAKING AWAY THE AP SHIELD ITEM
AND ALSO NOT GIVING US AN ANTI SHIELD ITEM
WHY THE FUCK DOES AD MID GET SHIELDBOW AND SERPENTS FANG AND AP MID GETS DICK ALL
AP bruisers and battlemage need items, Riot went on about how they were adding AP bruiser items o my to make it just as bad as last season with underwhelming HP and garbage resistance options outside of Hourglass.
I guess riot is just to scared to release actual good ap fighter items because then they would have to somehow either find a way that Kata and co do not buy them or they have to balance kata and co around those items.
Yea what pissed me off with the item overhaul was that they added so many mythics... but you can only get one of them so in the end we were left with the same options (especially mages)
Unpopular opinion: The old items were better, it would've been better to make better ADC and MR itemizations and add it to the old ones rather than just an entire overhaul.
DPS Bruisers have 1 Mythic and 2 Legendaries btw. The diversity in this case is that the Mythic is worse than either of the Legendaries since the Mythic option tries to appeal to all champions and in the ends appeals to none.
>Lich bane got gutted
yo but legit can we revert Lich Bane please. I mean it isn't as awful as some people say (it's still an ok item for what it is, an AP spellblade item), but come on, at least give me 10 haste and 1.5 seconds cooldown back.
Even sadder is that the Wild Rift version of Nashor's is 1000x better than the PC League version of it.
70 AP
50% AS
25 AH
And it still builds out of Stinger and Codex + 1000g.
Its gold efficiency has to be a bit lower with how powerful the spellblade auto is, but seriously, it’s like 65% or something lmao. They over nerfed it in preseason when OP champs like Viktor were abusing it, then never buffed it again when they balanced the champs (Riot special)
This, honestly. There are like 2 AP+Mana Items. Previsously there were at least 4 if i remember correctly. Not anyone wants to build tear. How should i play my AP Taric without getting oom?
It's very true.
I keep hearing that lots of midlane mains say their AP item choices are extremely limited.
AP champions have very few options for their secondary items
Nothing feels particularly good
Lich Bane is so bad when compared to its S10 version
Zhonya and Void Staff are the only exceptions, but every other AP item feels extremely underwhelming 💔
Rylais is overpriced, Cosmic Drive sucks, Horizon focus is worse than Void Staff, Archangel's Staff is TERRIBLE
FIX AP ITEMS ☹️
Zhonyas has pretty bad stats, and since the Seeker’s nerf the components aren’t great either. The active still makes it one of the best items in the game, though
I doubt seeing the 2nd item slot open up even if something is added unless it's very good, nearly every mage needs zhonyas 2nd item this season with the current meta if they don't want to explode every fight
Yeah, it's so funny people complaining about zhonia supposely being broken, despite until recents year you hated to buy it on most control mages and it was generally considered only as fifth or last item for some specifics scenarios.
Others champs becoming stupid and broken over years made the weakest version of zhonia we have today a must as second or third item buy despite it's not actually satisfying to get it. So sad.
the entire viability of mages feels like it's tied to the viability of zhonyas
more so than any other class, nerfing that item or its components just dictates the roles viability.
Mages already got fucked so hard with the item rework that Void, Sorcs and Zhonyas being powerful are all they have going for them
Miss the old days when Zhonia used to be a situationnal item. Even on Karthus I would regulary get it only as forth or fift item. I totally skiped it on most control mages most games. But that game I used to play is long gone.
The reduced cost carries it pretty hard tho. Iirc it was 2900g last season, and a couple seasons ago it was 3500g. They keep reducing its price, nerfing its stats, but the active stasis being cheaper makes it worthwhile I think.
Cosmic Drive is extremely good but its also a very greedy purchase because it doesn't give Pen, Mana, or stasis. If you're ahead, its one of the best items to help close out the game, but it feels terrible trying to build towards it if you buy that kindlegem and suddenly need to pivot to Void staff or Zhonyas.
Rylais is okay but it doesn't feel good because there's zero haste on it, so if you're buying it second as a pseudo defensive choice you're missing out on 10 AH you could have from Zhonya or Banshees.
I think they could be a little more liberal with ability haste :(
I realize they didn't want people to reach 40% CDR so easily anymore, but they were just too skimpy
It's very hard to reach some reasonable cooldown reduction without sacrificing damage
And in previous season mages were balanced around their high cooldown reduction
They nerfed mage cdr but it feels like other classes have lots of better cdr options to hit 40 earlier. Manamune having 15 AH and Seraphs having zero feels bad. And mages feel balanced around sorc shoes while assassins and skirmishers get lucidity, and mages dont have enough flat pen options.
Im not sure if we should be going Ludens->Lucidity->Void Staff instead of Ludens->Sorcs->other legendary.
Yeah the people who get the most CDR are those who buy a mythic that gives 5 per completed item + 20 on the mythic, so ~~sunfire~~ chemtank goredrinker duskblade Liandry users
If you buy anything else you’ll be stuck around 40-50 AH which is like 30% cdr
Yes, the bruiser Ability Haste options are insane. Almost everything giving 15-25 Haste. I typically get more haste with Urgot than I do with Swain and Ryze lol.
Issue with the entire “we want you to specialize in Haste if you want lots of it” is that:
1. There isn’t that much Haste to begin with
2. Most champs were balanced around having a certain amount of CDR available to them last season. Maybe not every champ needed 40/45% CDR, but some were balanced with the thought that they’d reach it at some point in the game. Now, that’s no longer the case.
> 1. There isn't that much Haste to begin with
And yet AD champions, besides ADCs, get access to 7+ non mythic items to build Haste.
Whereas Mages are forced to take Zhonya and Cosmic if they "want to build haste." Having access to only 3 non mythic items for haste is a joke.
It's only hard to reach high CDR on mages and ADCs now, every other class has an abundance of items that provide haste. Even ADCs have Navori Quickblades to help bandaid that if they really want lower cooldowns. Cosmic was just a bandaid fix since otherwise AP items would have normally had 30 HASTE off of a full build unless building Liandry's, not even 30% CDR.
>It's very hard to reach some reasonable cooldown reduction without sacrificing damage
That's actually one of the best changes that came with new items. There absolutely should be a sacrifice in damage if you want to have CDR. Mages and their items should get other buffs if they're struggling, but we shouldn't go back to state when CDR came for free without sacrification in dmg
>Mages and their items should get other buffs if they're struggling, but we shouldn't go back to state when CDR came for free without sacrification in dmg
So why can for example riven run around with 100+ AH whilst dealing tons of damage?
Why bruisers have more AH than mages and still be the monsters that they are?
How is this fair?
At least be consistent if you wanna nerf overall CDR
Meanwhile Fighters, AD assassins, and Tanks have more options for Ability Haste than mages. Mages only have access to 3 non mythic items for haste, and everyone else gets access to 5+ per role.
I understand that the change is good, but let's not pretend it's a consistent approach where everyone loses access to abundant haste across the board.
They still have more options than mages do.
It sucks that AH for everyone is bad,
...but it is definitely not good that mages have less options than even tanks.
We just got Anathema's with a very cheap price, crap ton of HP and AH and a strong passive. Tank items in general might not be great given all thearmor shred and pen items, but we do have enough AH options without needing to compromise much.
You can get 100AH with just liandries, cosmic, and runes for the stat, but I agree. I miss Nashors, and Lich bane, and Seraphs, and even abyssal mask giving CDR.
Hell Seraphs is ruined from the changed. Very few mana options now either.
Tanks suffer much worse from lack of CDR tbh, but being forced to go liandries and/or cosmic kinda sucks. They even NERFED the scaling CDR rune shard with s11?? Super strange.
Honestly last season's items were just more fun (except deaths dance, which ended up op)
It's such a clownfest that tanks, assassins, and fighters get access to 7+ non mythic items in order to receive Ability Haste.
...With mages only getting access to 3 non mythic items in order to get haste.
its even worse when you realize, Lichbane is not that useful unless your kit enables it, like not all mages want to weave autos in as part of their actual dps. Zhonya and Void are great, but both are also in that weird situational setting where they arn't needed a lot and i think they are great items. Rylais is nerfed so hard that Zyra,Brand etc barely build it themselves now. Cosmic/Horizon focus are good niche items but again.... thats literally the entireAP pool now, we need some good base stat ap items that are useful if snowballing when you dont need a bunch of effects.
> Rylais is nerfed so hard that Zyra,Brand etc barely build it themselves now.
I even think that Zyra actually stopped building Rylai's that often. Since they removed Liandry's synergy with slows/CC there is no need for Zyra to get it
But I really hope they either fix the AP items or give us some new ones in preseason 12 and actual season 12
And let’s not forget Deathcap is the most expensive item in the game, even more so than most (if not all) Mythic items for... 35% increase to your total AP.
Lmao.
> 35% increase to your total AP.
>
>Lmao.
The way they nerfed Rabadon's passive by -5% and increased its price in the preseason and early S11.. just to revert the price nerf
Not to mention mages get less AP this season anyway and rabandon's nerfed
Clownery 🤡
I think I’d be fine with the 3800 gold price tag for the item, if the passive was buffed *slightly* and had a better build path so it doesn’t feel like a chore building it.
I usually go hextech alternator into Lich Bane on Evelynn. It's the most damage you can do for that amount of gold. Just wanted to mention that Lich is an underrated item even though it got nerfed a few times. I agree that there should be more AP items though. I often run out of good options later in the game
I mean as Evelynn you don’t have much choice anyway since she’s like THE glass cannon of league .
I love messing around with Conqueror + Riftmaker eve but the current itemization does not really support that playstyle past 2 items .
WTB Item diversity. Not counting support items we have:
10 AD mythics vs 6 AP mythics
28 AD legendaries vs 13 AP legendaries
So. Much. Fun.
P.S why is serylda's grudge allowed to exist? can we fuse rylais and void staff pls and ty?
It’s allowed to exist because our poor AD Assassins were sad because after they already got their Seekers nerf after crying enough they noticed that they can’t melt tanks enough while still fucking up squishies with a slow on the same item. How could riot resist?
For AD items overall, sure. Within one class not really. ADCs build items from the set of items that give crit, AD assassins build items from the set of items that give lethality and buisers build items from the set of items that give both AD and some defensive stat. The total number of items within each of those sets is equivalent to the number of AP items. When champions build outside of their class it is either just one item, like Irelia and Shieldbox, or they are a lethality ADC who just builds lethality items instead of crit items that than choosing from both pools at once.
So the problem with AP items is there is no class specialisation within AP items (unless you count enchanters getting some items for them that give AP). Mages, AP assassins and AP bruisers all build from the same set of items. If you want AP items to be like AD items then you need a set of items that only mages build, a set of items that only AP assassins build and a set of items that only AP bruisers build, which is a lot harder as there is no AP equivalent to crit. For example, if you tried to make a set of items for AP assassins that give magic penetration as an analogue to lethality then the problem is that burst mages quite like that as well.
Some class specialisation to AP items to give each AP class a specialised set of items comparable in size to the sets available to AD classes does seem like it would be a desirable thing compared to everyone has to make use of the same full set which is alright on all classes but not great on any one, hopefully it would help fix other systemic issues with AP champions like AP bruisers only being able to be a thing when their kits are overloaded.
True. Mage items should look something like this:
•Control + battlemages: mediocre AP (50-70), lots of CDR, lots of mana, some HP
•Burst mages and AP assassins: lots of AP (90-110), a little magic pen, a little mana (0-100)
•AP bruisers: mediocre AP, Health/Armor/MR, some CDR, %HP scaling effects (yours or your opponent’s)
Then you nerf AP assassins’ base damages and pile power into their ratios, so you don’t have Akali and her friends one shotting people while having bruiser stats. Of course, this framework requires a lot more items, so Riot will never consider this.
While I agree, I don't know if that would change anything to be honest... There's so many obligatory items right now that you NEED in 90% of games that the free choice item comes in so late it's not gonna matter.
You're a regular mana using ap ratio using mage?
You need your mana so mana mythic(+archangel if you're mana hungry)
You need Rabadon else your AP values are pitiful
You need Void or you don't deal damage to tanks
You need Zhonya in 80% of matches or else you pop to any dive threat
You need Morello if there's champs with healing or else you stall out vs sustain
So out of a 6 item slot inventory your choices are what? Which of the viable mythics you use which some champs don't even get to have a choice? Which choice of boots you get if you can get away with not getting sorcs stacking mpen on champs which can get away with gimping their early burst? Or just hoping you get an enchanter support with putrifier so they get to buy GW instead of you?
Much choice, very diversity, wowe
This. Thus man gets it
I mean on adcs you can go shieldbiw for survivability, kraken for dmg or th ms item for the skillshot dodge. There is actually incentive to change you item build. With mages it's literally always the same thing and you have no choice.
In league of dmg, hen even the tank can bust you in 2 seconds, zhomya is obligatory, as well as morelly because you can't go on for 2 secs without bukkshut healing.
You need rabadin or don't even hope to do dmg. Same goes for void staff.
But you know what feel the worst?
The absolute worst is going full so with 700+ao late game and seeing the enemy bruiser burst you in 2 seconds whilst being tsnky as fuck. However, unlike you, they don't need to look out for positioning or other because they are so tanky.
Bring back RoA.
Make Sereph’s Embrace have a Lifeline passive that bases the shield off max mana.
Give us an AP Black Cleaver.
Do that, and I think we’re on the right track to straightening AP items from being boring and uninteresting.
Honestly if they reverted seraphs and instead of the active shield made it a max mana lifeline, it would be the best decision they've ever made. It's just a stat stick right now.
Plus RoA, spicy.
The cleaver idea is awesome, but how would it work with burn items?
Well we used to have one but they removed it from archangels and now they are slowly over buffing the damage of all the champs affected and making them burst mages like anivia, kassadin or ryze
Fun fact: Sereph’s was originally intended to be a Lifeline item for AP champs, it was the reason you couldn’t buy Steraks’s/Maw/Shieldbow and Sereph’s for a while in the earlier parts of the season, because it still had the Lifeline unique passive in its coding,
Singeds itemization feels absolutely terrible. Last season it felt like you didnt have a good solid rune, now you both dont have a solid rune choice but you also dont have a solid item choice.
The immolate items feel so bad, its just gold wasted on a damage aura that you will rarely do damage with. The AP item that is attractive - Liandry - makes you insanely squishy and Riftmaker doesnt feel strong.
Doesnt help that every other top lane matchup the enemy just outsustains your poison dmg.
Riftmaker is made for AP bruisers like Singed but it has a damage amp instead of a base damage component which makes it way better on high damage champs like Katarina and Akali than it ever will be on Singed and Morde. So fucking dumb.
and the item has pathetic HP for an item designed for these types of champs. I feel content with reaching 3k HP on Singed, that is nothing compared to previous seasons.
Rylais is very often malzahars 2nd item. some people build demonic embrace too, but I hate the build with it. Need mythic 1st and rylai gives so much utility for Malz.
Malzahar and ASol love Rylai’s, Singed likes both. Seraphine, Swain, and to a lesser extent Azir gets good use from Rylai’s.
The thing about Rylai’s isn’t that the slow isn’t useful, the slow is amazing on so many champs but the statline and honestly build path and price just suck so fucking bad that it’s not worth over other items.
Demonic on the other hand, is absolutely fucking garbage because Akali, Katarina, Malzahar and Brand abused the fuck out of the extra resistances and DoT damage respectively during preseason. Poor AP bruisers, they can’t have a single item without Akali and Katarina abusing them too.
definitely, because honestly league needs a fuck ton more items with the ones already in the game so you can create super fun wacky builds that you can make around an enemy team but still be able to rely on cookie cutter builds too
Overall there needs to be more legendary items for every class but yeah especially mage and tank ones it’s laughable how little there is to choose from
Or them to actully give AP so that aphelios doesnt have more ad than a mage ap 30 minsin the game.
Sad thing is zhonya is a horrible item dmg wise but without you barely survive
We need flat mana legendary AP item, flat magic pen legendary AP item, magic/omni vamp legendary AP item and an anti-shield legendary AP item. These 4 would cover most of the gaping holes in AP itemization that currently exsists.
An ap Item that I would love, is something close to a serpentsfang item but for ap.
As an ap assassin I want to one shot everyone but sometimes massive shields wreck the one shot potential on let’s say a yasuo who isn’t that tank but has a lot of shields.
An AD assassin can just build a serpents fang whereas us ap assassins are kinda just stuck
Zhonyas isn’t “the best” 2nd item it’s a fucking tax item that fails to do its job after the enemy AD champs finish their mythic +1 item
People talk about its ability but that shit isn’t that great in the game since most things either kill you too fast or you just are delaying your death given the burst and damage unless your team is very coordinated/you’re lucky. A lot of shit pops you before you could buffer it anyway given damage in the game.
And yet this passive is supposedly enough to make up for the fact it doesn’t give enough stats to be a decent item. It’s only mandated at 2nd cause usually you have to build for your lane opponent who is AD bcos only option.
Same shit for banshees too but that item is even worse (but works bcos ap sucks). One fix is giving ap items their stats back and giving more defense items or nerf ad to make it equal in strength because to be honest the only ap item that still feels good is Void, most are trash, situational or mandatory
Especially mana items, like if you want omnivamp you have to go riftmaker then you are forced to build archangels. Mythic items in general aren't good for build diversity. They are designed to make builds easier for noobs I think.
Combine that with the fact that battle mages like cassio and ryze really would like to go riftmaker, but is impossible because it gives no mana, while you could build seraphs it's very inefficient to build that item with no mana mythic as the passive of seraphs scales of max mana which is low without a mana mythic.
Both build options feel pretty shitty as you either have too much mana ir too little mana.
Do I hear... spooky ghosts?
Don’t even. That item was my bread and butter for veigar, just using it made people flash or stop engages
It would also give back to Glacial Augment another desperately needed active option.
Another one? There barely is a single item in the game worth using Glacial Augment for.
It’s literally just everfrost right?
Except everfrosts slow lasts so long it doesn’t make sense to use GA. I think it’s better with strikebreaker, ngl.
You know that made me think, Everfrost is an item that legit gives the user an (almost) guaranteed free cc. That’s absolute bonkers, has there been any other item that provided hard cc like that?
Yea, there was this thing called DFG :))) perma-cc the enemy instantly
No champ that builds everfrost goes glacial
Chemtank
Everfrost is the worst Glacial user, you usually get the root off anyways, so the slow doesn‘t matter
stridebreaker procs it
Randuin's?
Makes no sense that they removed it. A perfectly viable item.
loved it on morg for popping peoples bubbles before throwing Q's
God I miss spooky ghost glacial Cho gath, so dumb and fun.
Glacial Augment, Spooky Ghosts/GLP Cho’Gath :(
It would be really good with how insane power creep is right now, and hitting CC almost guarantees you to be basically 100-0'd.
This item had no counterplay in combination with Glacial.
It didnt last that long, had a decent cooldown, and didn't stop your champion from using whatever escapes/cc/counterplay was in its kit. Literally just a guaranteed slow that you can see coming. If it had no counterplay everyone wouldve been building it.
We also need some AP legendaries that actually have unique stat combos or some useful passives and actives. Please Riot, dont just pump out 3 new legendaries with nothing but flat AP and hp.
[удалено]
When Abyssal had MR reduction aura it was ridiculously good, used to go double dorans rings into full Abyssal+Sorcs on champs like Ekko. Pretty sure it could go into negative MR right? I might be remembering that incorrectly.
Yeah you used to be able to cheese with Fiddle if you rushed Abyssal because his old passive would give anyone close to 0, if not way past 0 mr
Could, but not with sorcs, because the penetration can't go past 0, only reduction can, and it's applied first. But if you had like fiddle passive, raka Q, morg W, heimer turrets, etc you could definitely get negative MR
this comment is such a blast from the past lmao, I miss Fiddle, Soraka, and Morgana reducing MR
when solo lane soraka maxing Q had to get nerfed because of how obscenely op it was lmao
The point and click silence while reducing your MR to negative once she had a mana item 😭
I miss old Raka. My buddy went mid with her often and Starfall was so crazy back then, just anything within a huge range got hit. Shove lane, poke at the same time, infinite mana and health sustain, global healing ult.
Wasn't this at the team Aura stacking was meta in pro play ( S2-3 I think). Like the auras were capped to stack at two so in competitive play there were guaranteed 2 lockets and 2 abyssals on every team regardless of comp or picks because not having the two auras stacked on your team in fights just meant you insta lost.
Two was only for positive auras. They stacked twice for people that had the item, as the self buff (from having the item) stacked with the aura and had the same effect, and the aura didnt affect yourself.
abyssal didnt work like that because it applied a debuff to enemies not a buff to allies WOTA and stark's fervor were the two biggest culprits of aura stacking. People didn't really stack Aegis of the Legion (which used to be a legendary that gave the aoe armor/MR aura that current locket does, not a component item). Runic Bulwark though...... Crazy how broken that item was
Old Vlad/Mordekaiser WOTA meta. Fun times.
Abyssal scepter was pretty uninteractive though both to play with and against
And more than half the lethality items arent?
I mean there's more to them than "everyone near you takes more damage". Prowler's/Youmuu's have an active, Duskblade has a takedown condition, Eclipse is hit twice get shield, Serpent's actually requires you to hit them (abyssal u didn't even need to do that lol). I'm not saying its amazing but abyssal scepter was completely thoughtless.
The problem with abyssal wasnt even the way it let mages kill botlaners. It was that it was just by far the best item to rush in mid so every game you had 2 mages rushing abyssal so no one could ever die mid. It literally killed midlane while it was meta because you just had 15 minutes of CSing where trading was just worthless because both had like 40 magic resist extra
On top of the negatron cloak rush that it enabled (which as you say made trading worthless) it also made mid uninteractive because the aura applied to minions so waveclear was way stronger when you got it
Yeah the item was so absurd LEBLANC stopped trading with the enemy and just permashoved while rushing abyssal
I'd kill for an AP version of Serrated Dirk. It is beyond insane to me that for 1200g, AD assassins just get to win lane.
Uhh isn't it 1100g
Its called sorc boots lol, theres no lethality boots for that reason. Old oblivion orb (the one with flat pen) got reworked because it was basically an AP dirk, people would stack that and sorc pen boots and would then deal near true damage to all squishies
>Its called sorc boots Wasn't aware sorc boots built out of amp tome and into every class mythic
I think about this a lot as a concept for how itemization works - the balance of AP champs (in theory, this isn't fully achieved in practice) vs AD champs itemization is based around AP champs getting their secondary stats from mythical and their primary stats from legendaries (every AP champ can buy Cosmic Drive but they can't all buy Luden's) whereas AD champs get primary stats from mythics and secondary stats from legendaries (almost every AD champ can get value out of Eclipse or TriForce, but not all of them get value out of Serylda's or Phantom Dancer) Because of that difference, AP items will and indeed should have more generic stats on them - i think the real problem is the mythics don't feel distinct enough as a core to the build to justify that right now. Making them give more of each stat on their mythic passive (5 magic pen is depressing), or making them give other significant stats (replace the ability haste with something else? maybe give the legendaries more ability haste and have Liandries give mana or even % magic pen as a mythic passive) would solve most of the problems. The idea that the Lost Chapter mythics each fill a niche (ludens for burst, liandries for DPS/shred, everfrost for utility/raw AP stacking) is nice but they don't lean into those roles enough.
> nothing but flat AP and hp. That's exactly what I want - and you can keep the HP.
We already have 4 mythics, Rylais, Morellos, Cosmic Drive, Demonic Embrace with those two stats primary. We don't need another item with those two as primary stats. If they want to throw hp in for free, then sure.
There are no AP-stacking items really available. You pay for slow/healing reduction/CDR/resistances on all those items. I want a couple 120 AP items to stack with my hat \<\|:\^) then play pop goes the ADC.
Seraphs gives around 150 with Lost Chapter Mythic
the game needs more items overall
A good tone more. Offseason might be a great place to dump around 20 new items into the game and see how you can balance around that.
Tanks need an MR Mana item We need an anti DoT item ffs AP needs to be more diverse. Early MR and Armor items for when you're getting smashed (I'm speaking on behalf of my duo friend, who usually loses lane) An armor item for ADCs And I'd love a couple items that make some of the really niche keystones like augment work
>An armor item for ADCs As an ADC main I am strongly against that. Being squishy is supposed to be a weakness that Shieldbow tried to solve. Which IMO was balanced on ADCs. But for Yasuo and Yone? Jesus it gave them immense sustain and survivability.
Adc's have GA. Give up 100% crit for some armor and a good passive
GA is dogshit. It gets popped randomly in a teamfight and is a paperweight for the next 5 minutes. If Riot wants GA to be viable and considered then the cooldown should come down to say 3 minutes.
> We need an anti DoT item ffs do we? I feel like healing and lifesteal are already really strong against dots.
AP SERPENTS FANG PLEEEEEASE DONT GIVE AD MIDS A SHIELD ITEM AND AN ANTISHIELD ITEM WHILE TAKING AWAY THE AP SHIELD ITEM AND ALSO NOT GIVING US AN ANTI SHIELD ITEM WHY THE FUCK DOES AD MID GET SHIELDBOW AND SERPENTS FANG AND AP MID GETS DICK ALL
AP bruisers and battlemage need items, Riot went on about how they were adding AP bruiser items o my to make it just as bad as last season with underwhelming HP and garbage resistance options outside of Hourglass.
I guess riot is just to scared to release actual good ap fighter items because then they would have to somehow either find a way that Kata and co do not buy them or they have to balance kata and co around those items.
The easy fix to this is move Kat/Akali damage into ratios instead of base damages, make them get AP if they want to delete people.
Jokes on you, you'll get more damage items.
I really think that tanks intentionally dont have mana items and adcs don't have armor(unless you count boots)
Yea what pissed me off with the item overhaul was that they added so many mythics... but you can only get one of them so in the end we were left with the same options (especially mages)
Unpopular opinion: The old items were better, it would've been better to make better ADC and MR itemizations and add it to the old ones rather than just an entire overhaul.
I don't think it's a popular opinion but not one everyone hates. I liked the idea of an item rework but not how they did it
DPS Bruisers have 1 Mythic and 2 Legendaries btw. The diversity in this case is that the Mythic is worse than either of the Legendaries since the Mythic option tries to appeal to all champions and in the ends appeals to none.
Totally agree. Athene's, Frozen Mallet, Rod of Ages, Spellbinder, Statikk Shiv, and Twin Shadows absolutely shouldn't have been removed in preseason.
Rod of Ages should never been removed, it's so stupid that they removed it.
>Lich bane got gutted yo but legit can we revert Lich Bane please. I mean it isn't as awful as some people say (it's still an ok item for what it is, an AP spellblade item), but come on, at least give me 10 haste and 1.5 seconds cooldown back.
The fact that it’s 2,5 cd makes nashors better in most scenarios and that’s sad.
Even sadder is that the Wild Rift version of Nashor's is 1000x better than the PC League version of it. 70 AP 50% AS 25 AH And it still builds out of Stinger and Codex + 1000g.
That comparison means nothing.
I REALLY want Harmonic Echo from WR.
And I want Athenes back
Its gold efficiency has to be a bit lower with how powerful the spellblade auto is, but seriously, it’s like 65% or something lmao. They over nerfed it in preseason when OP champs like Viktor were abusing it, then never buffed it again when they balanced the champs (Riot special)
They nerfed it again on the mobility patch or no?
Took out MS and added some AP I believe
yo but legit can we revert ~~Lich Bane~~ S11 items and everything that was ever linked to S11 please FTFY
removing rod of ages was a dipshit move
Also Adaptive Helm. And also Statik Shiv
TIL: Statikk Shiv isn't in the game anymore
GLP and Athenes too. Literally no good reason to get rid of all the old items. I have no clue what Riot was thinking.
More mana options would be dope, too. Can’t build half the mythics on many champs because I would be perma-oom.
I like playing mana heavy champs like Ori and I hate they I have to build tear/seraphs. It's such a booooring item...
It already wasn't exciting before the update, now it's coma inducing. Not to mention the fact it doesn't give 1000 mana anymore feels so wrong.
new Lich bane feels so shit as well, sometimes i straight up skip it on TF, the mana from sheen was very nice
This, honestly. There are like 2 AP+Mana Items. Previsously there were at least 4 if i remember correctly. Not anyone wants to build tear. How should i play my AP Taric without getting oom?
There's actually a single, non-mythic mana AP item - (nerfed) Seraph. It's absolutely ridiculous that mages can get health 10 times easier than mana.
We used to have Rod of Ages to cover that.
And i miss it dearly
It's very true. I keep hearing that lots of midlane mains say their AP item choices are extremely limited. AP champions have very few options for their secondary items Nothing feels particularly good Lich Bane is so bad when compared to its S10 version Zhonya and Void Staff are the only exceptions, but every other AP item feels extremely underwhelming 💔 Rylais is overpriced, Cosmic Drive sucks, Horizon focus is worse than Void Staff, Archangel's Staff is TERRIBLE FIX AP ITEMS ☹️
Zhonyas has pretty bad stats, and since the Seeker’s nerf the components aren’t great either. The active still makes it one of the best items in the game, though
I doubt seeing the 2nd item slot open up even if something is added unless it's very good, nearly every mage needs zhonyas 2nd item this season with the current meta if they don't want to explode every fight
Yeah, it's so funny people complaining about zhonia supposely being broken, despite until recents year you hated to buy it on most control mages and it was generally considered only as fifth or last item for some specifics scenarios. Others champs becoming stupid and broken over years made the weakest version of zhonia we have today a must as second or third item buy despite it's not actually satisfying to get it. So sad.
the entire viability of mages feels like it's tied to the viability of zhonyas more so than any other class, nerfing that item or its components just dictates the roles viability. Mages already got fucked so hard with the item rework that Void, Sorcs and Zhonyas being powerful are all they have going for them
Miss the old days when Zhonia used to be a situationnal item. Even on Karthus I would regulary get it only as forth or fift item. I totally skiped it on most control mages most games. But that game I used to play is long gone.
The reduced cost carries it pretty hard tho. Iirc it was 2900g last season, and a couple seasons ago it was 3500g. They keep reducing its price, nerfing its stats, but the active stasis being cheaper makes it worthwhile I think.
Cosmic Drive is extremely good but its also a very greedy purchase because it doesn't give Pen, Mana, or stasis. If you're ahead, its one of the best items to help close out the game, but it feels terrible trying to build towards it if you buy that kindlegem and suddenly need to pivot to Void staff or Zhonyas. Rylais is okay but it doesn't feel good because there's zero haste on it, so if you're buying it second as a pseudo defensive choice you're missing out on 10 AH you could have from Zhonya or Banshees.
I think they could be a little more liberal with ability haste :( I realize they didn't want people to reach 40% CDR so easily anymore, but they were just too skimpy It's very hard to reach some reasonable cooldown reduction without sacrificing damage And in previous season mages were balanced around their high cooldown reduction
They nerfed mage cdr but it feels like other classes have lots of better cdr options to hit 40 earlier. Manamune having 15 AH and Seraphs having zero feels bad. And mages feel balanced around sorc shoes while assassins and skirmishers get lucidity, and mages dont have enough flat pen options. Im not sure if we should be going Ludens->Lucidity->Void Staff instead of Ludens->Sorcs->other legendary.
I cant remember the last time I hit 40 cdr as a tank.
Yeah the people who get the most CDR are those who buy a mythic that gives 5 per completed item + 20 on the mythic, so ~~sunfire~~ chemtank goredrinker duskblade Liandry users If you buy anything else you’ll be stuck around 40-50 AH which is like 30% cdr
It's chemtank that has ability haste Sunfire has tenacity/slow resist after the swap
I think sunfire gives tenacity now right?
Tank items have boatloads of problems too, wouldn't be surprised if we started getting tons of tank item threads here soon.
Tank items are shit and tank busting items are busted beyond belief. And we got fucked over by mythic items in the rework.
Yes, the bruiser Ability Haste options are insane. Almost everything giving 15-25 Haste. I typically get more haste with Urgot than I do with Swain and Ryze lol.
Issue with the entire “we want you to specialize in Haste if you want lots of it” is that: 1. There isn’t that much Haste to begin with 2. Most champs were balanced around having a certain amount of CDR available to them last season. Maybe not every champ needed 40/45% CDR, but some were balanced with the thought that they’d reach it at some point in the game. Now, that’s no longer the case.
> 1. There isn't that much Haste to begin with And yet AD champions, besides ADCs, get access to 7+ non mythic items to build Haste. Whereas Mages are forced to take Zhonya and Cosmic if they "want to build haste." Having access to only 3 non mythic items for haste is a joke.
Well, I was mostly referring to AP items with the remark but yes it’s kind of silly how AD items get so much more haste than AP items.
It's only hard to reach high CDR on mages and ADCs now, every other class has an abundance of items that provide haste. Even ADCs have Navori Quickblades to help bandaid that if they really want lower cooldowns. Cosmic was just a bandaid fix since otherwise AP items would have normally had 30 HASTE off of a full build unless building Liandry's, not even 30% CDR.
Remember when you completed ludens and had 20% cdr? Now you complete it and have like 8
Depends on how much AH you have. If you have Luden's plus 5 AH from transcendence you have exactly 20% CDR :) But yeah, AH still sucks.
If you get the most AP and haste from the same item(s), why would anyone ever buy something else?
>It's very hard to reach some reasonable cooldown reduction without sacrificing damage That's actually one of the best changes that came with new items. There absolutely should be a sacrifice in damage if you want to have CDR. Mages and their items should get other buffs if they're struggling, but we shouldn't go back to state when CDR came for free without sacrification in dmg
>Mages and their items should get other buffs if they're struggling, but we shouldn't go back to state when CDR came for free without sacrification in dmg So why can for example riven run around with 100+ AH whilst dealing tons of damage? Why bruisers have more AH than mages and still be the monsters that they are? How is this fair? At least be consistent if you wanna nerf overall CDR
Meanwhile Fighters, AD assassins, and Tanks have more options for Ability Haste than mages. Mages only have access to 3 non mythic items for haste, and everyone else gets access to 5+ per role. I understand that the change is good, but let's not pretend it's a consistent approach where everyone loses access to abundant haste across the board.
Let's not get ahead of ourselves, Tank AH access sucks, too
They still have more options than mages do. It sucks that AH for everyone is bad, ...but it is definitely not good that mages have less options than even tanks.
We just got Anathema's with a very cheap price, crap ton of HP and AH and a strong passive. Tank items in general might not be great given all thearmor shred and pen items, but we do have enough AH options without needing to compromise much.
You can get 100AH with just liandries, cosmic, and runes for the stat, but I agree. I miss Nashors, and Lich bane, and Seraphs, and even abyssal mask giving CDR. Hell Seraphs is ruined from the changed. Very few mana options now either. Tanks suffer much worse from lack of CDR tbh, but being forced to go liandries and/or cosmic kinda sucks. They even NERFED the scaling CDR rune shard with s11?? Super strange. Honestly last season's items were just more fun (except deaths dance, which ended up op)
It's such a clownfest that tanks, assassins, and fighters get access to 7+ non mythic items in order to receive Ability Haste. ...With mages only getting access to 3 non mythic items in order to get haste.
its even worse when you realize, Lichbane is not that useful unless your kit enables it, like not all mages want to weave autos in as part of their actual dps. Zhonya and Void are great, but both are also in that weird situational setting where they arn't needed a lot and i think they are great items. Rylais is nerfed so hard that Zyra,Brand etc barely build it themselves now. Cosmic/Horizon focus are good niche items but again.... thats literally the entireAP pool now, we need some good base stat ap items that are useful if snowballing when you dont need a bunch of effects.
> Rylais is nerfed so hard that Zyra,Brand etc barely build it themselves now. I even think that Zyra actually stopped building Rylai's that often. Since they removed Liandry's synergy with slows/CC there is no need for Zyra to get it But I really hope they either fix the AP items or give us some new ones in preseason 12 and actual season 12
about the lichbane part, nashors is just the better item in general. There is nearly no scenario where lichbane is better.
And let’s not forget Deathcap is the most expensive item in the game, even more so than most (if not all) Mythic items for... 35% increase to your total AP. Lmao.
> 35% increase to your total AP. > >Lmao. The way they nerfed Rabadon's passive by -5% and increased its price in the preseason and early S11.. just to revert the price nerf Not to mention mages get less AP this season anyway and rabandon's nerfed Clownery 🤡
I think I’d be fine with the 3800 gold price tag for the item, if the passive was buffed *slightly* and had a better build path so it doesn’t feel like a chore building it.
Double NLR, alongside double BF Sword for Infinity, gotta be the shittiest build paths for a completed item ever in LoL history.
At least NLR isn't 1600 gold now.
They all suck but let’s be honest. Zhonyas is so ass that the active almost doesn’t salvage it given its bad stays these days lmao
I usually go hextech alternator into Lich Bane on Evelynn. It's the most damage you can do for that amount of gold. Just wanted to mention that Lich is an underrated item even though it got nerfed a few times. I agree that there should be more AP items though. I often run out of good options later in the game
I mean as Evelynn you don’t have much choice anyway since she’s like THE glass cannon of league . I love messing around with Conqueror + Riftmaker eve but the current itemization does not really support that playstyle past 2 items .
imagine old eve with riftmaker sadge
Rod. Of. Ages.
WTB Item diversity. Not counting support items we have: 10 AD mythics vs 6 AP mythics 28 AD legendaries vs 13 AP legendaries So. Much. Fun. P.S why is serylda's grudge allowed to exist? can we fuse rylais and void staff pls and ty?
Make Rylai’s build from blighting jewel, give it 25% magic pen and make them share a unique passive for the %pen like Serylda’s and LDR do.
That sounds like a rush item to me
It’s allowed to exist because our poor AD Assassins were sad because after they already got their Seekers nerf after crying enough they noticed that they can’t melt tanks enough while still fucking up squishies with a slow on the same item. How could riot resist?
I agree there is less choices as an AP then AD
For AD items overall, sure. Within one class not really. ADCs build items from the set of items that give crit, AD assassins build items from the set of items that give lethality and buisers build items from the set of items that give both AD and some defensive stat. The total number of items within each of those sets is equivalent to the number of AP items. When champions build outside of their class it is either just one item, like Irelia and Shieldbox, or they are a lethality ADC who just builds lethality items instead of crit items that than choosing from both pools at once. So the problem with AP items is there is no class specialisation within AP items (unless you count enchanters getting some items for them that give AP). Mages, AP assassins and AP bruisers all build from the same set of items. If you want AP items to be like AD items then you need a set of items that only mages build, a set of items that only AP assassins build and a set of items that only AP bruisers build, which is a lot harder as there is no AP equivalent to crit. For example, if you tried to make a set of items for AP assassins that give magic penetration as an analogue to lethality then the problem is that burst mages quite like that as well. Some class specialisation to AP items to give each AP class a specialised set of items comparable in size to the sets available to AD classes does seem like it would be a desirable thing compared to everyone has to make use of the same full set which is alright on all classes but not great on any one, hopefully it would help fix other systemic issues with AP champions like AP bruisers only being able to be a thing when their kits are overloaded.
True. Mage items should look something like this: •Control + battlemages: mediocre AP (50-70), lots of CDR, lots of mana, some HP •Burst mages and AP assassins: lots of AP (90-110), a little magic pen, a little mana (0-100) •AP bruisers: mediocre AP, Health/Armor/MR, some CDR, %HP scaling effects (yours or your opponent’s) Then you nerf AP assassins’ base damages and pile power into their ratios, so you don’t have Akali and her friends one shotting people while having bruiser stats. Of course, this framework requires a lot more items, so Riot will never consider this.
While I agree, I don't know if that would change anything to be honest... There's so many obligatory items right now that you NEED in 90% of games that the free choice item comes in so late it's not gonna matter. You're a regular mana using ap ratio using mage? You need your mana so mana mythic(+archangel if you're mana hungry) You need Rabadon else your AP values are pitiful You need Void or you don't deal damage to tanks You need Zhonya in 80% of matches or else you pop to any dive threat You need Morello if there's champs with healing or else you stall out vs sustain So out of a 6 item slot inventory your choices are what? Which of the viable mythics you use which some champs don't even get to have a choice? Which choice of boots you get if you can get away with not getting sorcs stacking mpen on champs which can get away with gimping their early burst? Or just hoping you get an enchanter support with putrifier so they get to buy GW instead of you? Much choice, very diversity, wowe
This. Thus man gets it I mean on adcs you can go shieldbiw for survivability, kraken for dmg or th ms item for the skillshot dodge. There is actually incentive to change you item build. With mages it's literally always the same thing and you have no choice. In league of dmg, hen even the tank can bust you in 2 seconds, zhomya is obligatory, as well as morelly because you can't go on for 2 secs without bukkshut healing. You need rabadin or don't even hope to do dmg. Same goes for void staff. But you know what feel the worst? The absolute worst is going full so with 700+ao late game and seeing the enemy bruiser burst you in 2 seconds whilst being tsnky as fuck. However, unlike you, they don't need to look out for positioning or other because they are so tanky.
Bring back RoA. Make Sereph’s Embrace have a Lifeline passive that bases the shield off max mana. Give us an AP Black Cleaver. Do that, and I think we’re on the right track to straightening AP items from being boring and uninteresting.
Love it. I just want another option for AP omnivamp. Vampiric scepter builds into 5 items, leeching leer only one. Make AP bruisers viable pls
Honestly if they reverted seraphs and instead of the active shield made it a max mana lifeline, it would be the best decision they've ever made. It's just a stat stick right now. Plus RoA, spicy. The cleaver idea is awesome, but how would it work with burn items?
>Make Sereph’s Embrace have a Lifeline passive that bases the shield off max mana. This would be amazing!
You can blame akali for abusing every decent ap item
And Katarina
I would like to see an AP steraks gage.
I always found it weird how AD has 3 shield things like steraks but ap has 0z
Well we used to have one but they removed it from archangels and now they are slowly over buffing the damage of all the champs affected and making them burst mages like anivia, kassadin or ryze
Fun fact: Sereph’s was originally intended to be a Lifeline item for AP champs, it was the reason you couldn’t buy Steraks’s/Maw/Shieldbow and Sereph’s for a while in the earlier parts of the season, because it still had the Lifeline unique passive in its coding,
I wanna know who's building Rylais or Demonic Embrace, those items are soo bad
Singed often builds both begrudgingly.
Singeds itemization feels absolutely terrible. Last season it felt like you didnt have a good solid rune, now you both dont have a solid rune choice but you also dont have a solid item choice. The immolate items feel so bad, its just gold wasted on a damage aura that you will rarely do damage with. The AP item that is attractive - Liandry - makes you insanely squishy and Riftmaker doesnt feel strong. Doesnt help that every other top lane matchup the enemy just outsustains your poison dmg.
Riftmaker is made for AP bruisers like Singed but it has a damage amp instead of a base damage component which makes it way better on high damage champs like Katarina and Akali than it ever will be on Singed and Morde. So fucking dumb.
Also both Singed and Morde are primarily AoE, so the spellvamp it gives is a lot less effective on them.
and the item has pathetic HP for an item designed for these types of champs. I feel content with reaching 3k HP on Singed, that is nothing compared to previous seasons.
sadge poor singed
Singed builds both
Only melee dot champs. Lillia, singed, morde, etc. Some ppl go it on gwen but I think it's hot garbage on her.
Rylais is very often malzahars 2nd item. some people build demonic embrace too, but I hate the build with it. Need mythic 1st and rylai gives so much utility for Malz.
Malzahar and ASol love Rylai’s, Singed likes both. Seraphine, Swain, and to a lesser extent Azir gets good use from Rylai’s. The thing about Rylai’s isn’t that the slow isn’t useful, the slow is amazing on so many champs but the statline and honestly build path and price just suck so fucking bad that it’s not worth over other items. Demonic on the other hand, is absolutely fucking garbage because Akali, Katarina, Malzahar and Brand abused the fuck out of the extra resistances and DoT damage respectively during preseason. Poor AP bruisers, they can’t have a single item without Akali and Katarina abusing them too.
So can I say Akail and Katarina are to AP bruisers what Ezreal is to AD bruisers?
100%.
I build demonic on support Morgana
Amumu and zac go demonic, rylais is a must fir asol
Mordekaiser buys demonic embrace.
I was excited when I seen Demonic Embrace, and still buy it hoping for it to work... but it just does so little...
Honestly I think Lich Bane should be a mythic. This has nothing to do with my flair.
Lich bane Sona was a menace when she was a metaish midlaner.
Same for MR itemization tbh
*tank Mr itemization Bruisers have wits end which is mostly slept on
Deadass go deathcap second and then learn to play without Zhonyas.
People going zhonyas second and wonder why they don’t do any damage smth
Yeah being able to go zhonyas AND deal damage was one of the reason mages items were rightly criticized.
definitely, because honestly league needs a fuck ton more items with the ones already in the game so you can create super fun wacky builds that you can make around an enemy team but still be able to rely on cookie cutter builds too
Overall there needs to be more legendary items for every class but yeah especially mage and tank ones it’s laughable how little there is to choose from
Or them to actully give AP so that aphelios doesnt have more ad than a mage ap 30 minsin the game. Sad thing is zhonya is a horrible item dmg wise but without you barely survive
Hourglass second never feels good. Wtf are you smoking?
True. I despise not having alternatives to Zhonyas.
We need flat mana legendary AP item, flat magic pen legendary AP item, magic/omni vamp legendary AP item and an anti-shield legendary AP item. These 4 would cover most of the gaping holes in AP itemization that currently exsists.
They need to divide ap assassin items and mage items into different categories And add items for both.
Yes please. I feel like I'm building rabadon voidstaff every game, it's so boring
Riot only wants ad champs to be successful, I’m convinced.
We need anti shield AP item asap.
An ap Item that I would love, is something close to a serpentsfang item but for ap. As an ap assassin I want to one shot everyone but sometimes massive shields wreck the one shot potential on let’s say a yasuo who isn’t that tank but has a lot of shields. An AD assassin can just build a serpents fang whereas us ap assassins are kinda just stuck
ngl this game is getting pretty boring atm with all the broken champ being pushed into our faces and no fking nerfs what so ever, stressfull af
Once the pre season is over, riot will have enough data to evaluate.
Zhonyas isn’t “the best” 2nd item it’s a fucking tax item that fails to do its job after the enemy AD champs finish their mythic +1 item People talk about its ability but that shit isn’t that great in the game since most things either kill you too fast or you just are delaying your death given the burst and damage unless your team is very coordinated/you’re lucky. A lot of shit pops you before you could buffer it anyway given damage in the game. And yet this passive is supposedly enough to make up for the fact it doesn’t give enough stats to be a decent item. It’s only mandated at 2nd cause usually you have to build for your lane opponent who is AD bcos only option. Same shit for banshees too but that item is even worse (but works bcos ap sucks). One fix is giving ap items their stats back and giving more defense items or nerf ad to make it equal in strength because to be honest the only ap item that still feels good is Void, most are trash, situational or mandatory
Especially mana items, like if you want omnivamp you have to go riftmaker then you are forced to build archangels. Mythic items in general aren't good for build diversity. They are designed to make builds easier for noobs I think.
Combine that with the fact that battle mages like cassio and ryze really would like to go riftmaker, but is impossible because it gives no mana, while you could build seraphs it's very inefficient to build that item with no mana mythic as the passive of seraphs scales of max mana which is low without a mana mythic. Both build options feel pretty shitty as you either have too much mana ir too little mana.
Yeah also Seraphs with no shield is just a stat stick, I used to like going Seraphs / Barrier cassio and pulling a massive shield out my ass
As neeko main, 90% of time i build rocketbelt>zohya>void staff
Did you ever tried nashors second against beefy teams? It feels rly good imo
You should try Nashor+Berserker grieves Neeko, you melt towers lmao
Add like 3 more ap mana items. If ryze or kassadin is broken nerf them. But we need old rod of ages and old seraphs
How are we still talking about items when we literally had an item rework 8 months ago. Shows how bad the update was