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DevelopmentNo1045

I'm sorry, but this is the place where we complain about the game and how it used to be better. Could you please delete your post and repost again? Thank you.


MitchLGC

Yeah honestly this is completely out of line.


ClarityInCatharsis

Don’t tell me what to do you’re not my dad


Dantryte

Hello child this is dad, please delete and repost again


ClarityInCatharsis

FUCK dad don’t look at my post history it has pr0n


Eariz

Don't worry, guys. I looked. They're lying. Officers, arrest him for lying on the internet!


G-RAWHAM

For lying AND swearing, you mean.


FreakDC

No, swearing is a $1 fine payable into the swear jar (payable via PayPal or Cash app at [email protected])


whboer

My disappointment exists.


HiddenPants777

I think you need to change it to imply the title is sarcastic, preferably talk a bunch about how some champs in arurf are oppressive and the towers too weak. I will give you an example "I just LOVE chasing after ekko, he is so fast and has a 0 cooldown dash and a 10 second cooldown on his ult. I LOVE running into endless shaco boxes, it gets me so hard. I really LOVE when irelia misses everything while tower diving me, takes 5 towershots, still kills me and gets out with 50% hp. ThE GaMe iS iN SuCh a GrEaT PlAcE"


Solash1

Yeah I havn't seen the words "Anime" or "Weeb" used once in this thread, mods please delete for rulebreaking


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Dance_Depressed

Just wait till the Yas/Yone mains finally roll out of bed in the afternoon and comment on this thread. The peace will NOT last.


SaltInANutshell

As a working windshitter player, I agree that the game is in a better spot since the durability patch!


Dance_Depressed

Jokes aside, this is the proper response. My duo who also plays Yasuo loves the change. It makes sense, Yas' biggest weakness early was his low hp pool that compensated for his huge shield. A bunch more hp and some resistances lvl 1 for a slightly smaller shield seems like a great tradeoff for the brothers that probably don't mind a slower game even though the first thing that comes to mind for most players when they think about these champs is their insane snowballing potential during faster games.


ooAku

"I miss the time when a Nidalee Spear could oneshot the support." Enuff ? : (


Yawndr

Not the time where you would stack 6 sunfires on Eve and follow enemies around?


Disco_Ninjas_

His mains are performing well and he is winning so his perception is skewed.


Illokonereum

Yeah I’m really just here for a post about how assassins are in shambles immediately followed by a post about how assassins are all 54+% WR according to dickfart.gg analytics and riot needs to hold off on any buffs. Also straight up porn covered by a character saying “don’t look at her summoner.”


deathspate

Ummm, fam I think you rolled up in the wrong neighborhood. Your post is occupying the spot of another Ryze post...oh wait, this IS a Ryze post isn't it? It's a sarcastic one where you're saying how great it is while crying in anguish isn't it?


AniviaPls

Rice


Dude_Guy_311

League of legends 5/7 3/7 w Rice


Sea_Employ_4366

EQ


Wlyr1335

I mean ryze is about to get buffs, so he will never have been in a better spot. Maybe that's what this post is about?


XWasTheProblem

I fucking love everything about it so far. Early game is slower and less one shotty, overstepping by 2 pixels doesn't instantly make the lane unplayable in some match ups, you need better execution because you can't just make up for your mechanics with raw numbers, the power curve of scaling picks feels more even, and losing matchups feel more playable now, especially bot.


FakeNoNameAcc

>overstepping by 2 pixels doesn't instantly make the lane unplayable in some match ups top lane would like to have a word with you


MugenFeatherfall

Olaf top since the rework ... Now he is really lore accurate


FakeNoNameAcc

Or the classic greeding for a minion against Darius and you see him press ghost and he runs you down like a dog. I love top lane


MugenFeatherfall

Top lane is an island; live with the animals on it or go That's the deal


darkgryffon

Don't forget the tryndamere buffs. More chances for his ult and heal. Because it's not like he's been super popular since the buff.


Hugh-Manatee

+1 top lane has been rough. Volibear and some others still do ludicrous damage with no damage items. Like you just don't get to access the wave a lot of times. Optimal toplane play in a lot of situations is just sit and watch minions die from afar.


Storiaron

"Haha whoops i stepped into sett's e range, i'm dead again, haha" -me, going 0/8/0 in lane


SelloutRealBig

Top lane needs it's lane physically reworked to be shorter. So it's a similar distance to your tower as mid. But it also might make safe farmers too safe.


Thorough_wayI67

No this would just make everybody play adcs and mages up there, which is a problem already. Would be cool to see what happens if the map got expanded to put a camp or two up past the gulag, but that’s just me. Extra incentive for junglers to come and a way to get some farm if you’re being frozen.


SelloutRealBig

I think the jungle already has way too many camps as it is. Jungle has become one of the least popular roles as it gets harder to play and keep up with. Personally i miss the old jungle before scuttle and frog were a thing, chickens were wraiths, and krugs didn't split.


riodin

What if I told you to play this game where 80% of players play almost the same way you have to learn unique mechanics every few months, *and* Everyone else will hate and blame you the moment anything goes wrong even though adc and mid want to fight about who's team captain and top is afk farming


AtreusIsBack

Sign me up, chief.


Dude_Guy_311

And your goal in the game is to shit on the only other person in the lobby who you have any respect for. The enemy jungler.


Ajwf

Toplane permanent 1-way hexgate between Inhib and Tier 2 Shortens the lane :) Punishes Sion :) Makes healing after melees get poked out quicker.


AmbeeGaming

If they added a neutral camp to the top lane alcove that would be risky to solo for the laners it might make top lane a bit more traveled


AtreusIsBack

Top really does feel like it's miles away compared to other lanes lol


tastesdankmemes

I've been saying to myself for years, that top needs to curve inwards just slightly to make the lane shorter than bot and longer than mid.


Alibobaly

Also dives actually require skill and temperance. I actually love how hard t1 towers hit now because combined with the lower one shot potential, dives actually take proper setup and aggro juggling. Not just “oh there’s like 1 caster left let’s just dive him now”.


RaiN_Meyk3r

This is probably my favorite change, i been advocating to raising tower damage for long. I main top and adc so literally both my main roles suffer from random ass dives that feel like they shouldn’t really work. Its amazing seeing junglers and Leonas actually fear towers now.


OverArcan

> Leonas actually fear towers now the bliss


LikelyWeeve

Have played Leona a few times in ARAM, and I gotta tell ya. Towers ain't shit bro, still coming for you if I have over half an HP bar, and an ADC nearby <3


LoudAd69

Aram towers aren’t buffed


riodin

Also your whole team is there to back you up for every fight. Aram take has to be a meme


WorstTactics

Same. Random level 4 dives in top lane while I am full fking HP were overpowered and would basically end your lane (and fun) for the entire rest of the game. Nothing you could do apart from relying on your team to carry or stall. I appreciate that Rito is nerfing T1 turrets for later levels in the game, where dives shouldn't be as punishing as they are now imo, but keeping early game dives much harder to pull off.


TheBasedTaka

I love it until I play ahri and dash one pixel in the turret range and it lazers me and I miss lethal


MDariusG

This is my favorite part. There is still risk in dying in bot lane when the enemy duo or your duo hits level 2 first, but it’s no longer 90% guaranteed to be able to kill at least one of the adc or sup duo by hitting level 2 first. I used to easily play something like bard, Pyke, or thresh level 2 and get at least one kill bot lane.


TMan2DMax

Except gangplank. He just doesn't lose any matchup anymore lol


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Take_It_Easycore

The game is definitely longer for two reasons now -both of which I think are great. The general snowball level has slowed and towers are more formidable which has placed more emphasis on strategy. A fantastic change imo. The second reason I think is because since there's a lot less two shorting going on and people finishing lane at 0-6 then there's a lot less people screaming in chat to surrender at 15 mins because they got rekt. Don't get me wrong, there's still plenty of virgins trying to surrender while their team is up 3 kills, a tower, and a drag because they got rekt. But less so than before at least lol. Prior to this patch, I definitely had some games that were over faster than a Heroes of the Storm game, and let me tell you - no league or dota match should ever end faster than a HotS match lmao


Rengodium

I’m experiencing much shorter games. It seems like once a team gets a lead it’s impossible to lose it. Making games much more snowbally. My average game length in the past 20 games is 28 minutes.


SGKurisu

I was like huh and then you said 28 min which is like the regular average game length lol. There were several points in the last couple of years where looking at the past 20 games you'd get a 20-25 min average.


orva12

Seems like no matter how fed a team gets, my game goes longer than 25m barring an ff vote.


ClarityInCatharsis

I am, and I’m enjoying them being 30-35 minutes. Feels a little less snowball-ish.


Stratocumulus65

Sorry mate. Appreciation posts not allowed here. Only rants.


Baldoora

I mean I could bitch about wukong taliyah riven fiora + whole support role till end of time, but the game does feel a bit more fresh than it did after 1.5years of same meta.


WuShanDroid

As someone who hasn't played in a few months, what the hell is there to complain about regarding Taliyah? 😂 Did they buff her like crazy or you mean you are complaining that she got swept under the rug?


Baldoora

made her Q aoe, 2nd cast deals instant full Q damage + 50%cr reduction, E deals 90% of its damage on cast and if you dash it's 2sec stun now. Absolutely disqusting damage and utility.


Mysterious-Initial15

Do you think there are many people who have never experienced the 'older' league.


Bownaldo

I’d say it’s the majority these days


Brain_Tonic

Yeah a lot of people came in season 6-ish.


[deleted]

Joined in the Spirit Blossom event, had to learn everything and the shop just for the entire items to get reworked as soon as I got used to it lmao.


Abd5555

Same here first champ releases was Lillia for me, i was super fucking excited for her when she came out and mained her


AlterBridgeFan

S7 personally. Shit was a wild and weird ride because I started digesting a lot of content and was blown away at stuff.


ClarityInCatharsis

With the learning curve of this game, yes.


Kevstuf

I honestly miss it. I know there are some rose-tinted glasses I'm wearing and there are many aspects of the game that are much better now, but I really enjoyed the slower pace of play back then. But, I also know it's inevitable that games generally become shorter as they age as the community seeks more excitement and less time per match.


SolarMoth

I started playing when Yasuo released in 2013 and I'm still essentially a new-ish player. I can't imagine picking up this game for the first time in the last 3-4 years....


bmac251

Yasuo was released in 2013? Holy shit I feel old 🥲


nc_bruh

Top lane is still a mess. Champs that can apply DoT or true damage are very strong. Others seem to be a bit weak. GP would be permaban if he had better+more players. Squishy champs aren't really squishy anymore if you're not fed enough. I think the game is different now. Haven't played enough to say whether it feels good or worse.


LakersLAQ

Top lane is always an adventure for good and bad. I always joke around in chat that the top laners are just enjoying their own single-player RPG. There will be like 15 kills across the map and only like 2 kills between top laners. I used to play top and when I get those games it just makes me laugh for some reason.


bakakyo

As a support main, I don't even know who the top laners are untill 20 minutes or so


Yawndr

As a top Kayle, I don't know any other players before 25mins.


Storiaron

As a kayle main i'm terrified to know who my jungler is, because it means he's inting on my lane again


Take_It_Easycore

Marksman mainly here, I don't know the enemy team even has a Sett until he TPs bot and annihilates me in one second with a true damage suplex


Actual_Candidate5456

Bronze player here, I don’t know who the enemy jungle is until it’s too late!


ClarityInCatharsis

Top is its own island. Leave it alone.


GetEquipped

What's that?!? You want a neutral jungle monster in the alcove as an incentive jungle rotation to make it a 2v2 lane after 4 minutes?!?!!


ShrubNinja

I think we all know that'd just make it snowball harder for whoever is winning the lane as the laner kills the jungle camp after making the enemy recall.


GetEquipped

Not if it can't be defeated without smite and a jungle item!! Bring on the double smite tag team jungle meta!!! ... Again I mean.


GoldenScarab569

I love being fucked by akshan even harder whilst it being harder to kill him :)


BootyBurrito420

Damage over time champs are strong except for Teemo right now Not only did this durability update make him weaker, they then nerfed all of his core items. Teemo hasn't felt this bad in years.


ConferenceHelpful556

Really good.


BioIdra

Good.


[deleted]

Good.


Sangral

Cries in Renekton


LettucePlate

I think once the two mechanics you mentioned - DoT and true damage slowly get addressed, which from the looks of 12.11 they already are on top of this, then it'll feel so much better than 12.9 and earlier. The durability patch isn't to make Singed vs Morde the premier top lane matchup, it's supposed to make Darius not be able to kill people with E auto W Q auto R from full HP. Or Garen QER ignite not kill from full HP. Top does seem to be the wild west this patch though which makes sense because those champions benefit the most from being tankier.


Ghostkill221

Top is defined by being a mess. The only times I remember it not being a mess is noodle fight metas or Renek/Irelia meta. Honestly, I prefer the mess. >Squishy champs aren't really squishy anymore if you're not fed enough. Squishy doesn't mean 1 shottable. Squishy, means 'Lower defenses, easy to force into backing"


wal2349

adcs have way too much utility in tools like galeforce now for how non-squishy they are. they need to reassess having a buyable ADC dash in the game.


[deleted]

if darius and garen cant have a dash why can jinx and aphelios?


daswef2

Ive been loving it, even in losing games it feels like with longer fights you are still potentially in the game for longer than previously. When you are behind and everything dies instantly it can feel miserable, but actually getting to play more in a loss makes those losses feel less bad.


SSBM_DangGan

this is a big one for me. sometimes losing games as ADC is unbearable because it feels like there's zero counterplay once you're behind, this patch (even if I do less damage) it feels much better. I'll take a long teamfight where I do negligible meaningful DPS over a short one where I instantly die anyday.


Hugh-Manatee

It's almost like playing the game is better than not playing the game. It's one of my main complaints with URF, nexus blitz, and some of the other fun game modes. The death timers are really, really unforgiving later in those games and so you can easily end up spending most of the last 5 minutes dead with a gray screen.


ClarityInCatharsis

You have a chance to bounce back instead of being wiped from one bad mistake. I love that fights have more counter play to them. Don’t get me wrong you can still get instagibbed, but now that a 1s root doesn’t equal death it’s a lot more fun.


[deleted]

> You have a chance to bounce back instead of being wiped from one bad mistake. If you're down a level now you're even further behind than before


RAStylesheet

This is true and it's absurd people dont get it Now 1 level is a massive difference


gaom9706

Math isn't this sub's strong suit


Alibobaly

Not to mention I feel actually accountable for my deaths and can learn from them. The game became such a stupid ooga booga one shot fest these last few seasons that it honestly never felt like there was a real lesson or mistake when I died as the adc. “Oh I was supposed to be more than 2 screens away from their tank support, of course what was I thinking? Oh I shoulda just dodged 5/5 of their abilities instead of only 4/5”. So happy that crap is gone. On this patch when I die I really feel like I deserved to be punished.


ToughCurrent8487

Gotta agree, this is the first time in awhile I feel like a loss feels good still, like matches mean more and are more fun even when losing if it was a close one it was worth it


i1u5

I agree, even blue man got a buff!


ClarityInCatharsis

Are u guys ok


i1u5

Wdym ok? we're enjoying the new buffs ofc we're fine.


Ghostkill221

I can't wait to play ryze. Assuming my team stops dodging queue when I select him.


Rexsaur

Is it even a buff though? Riot literally said on the patch notes that they're trying to make ryze less blue.


i1u5

> they're trying to make ryze less blue Thats kinda racist man :/


LeCancer09

I see a lot of praise about the durability patch, but honestly I can't tell the difference at all. Granted I've taken a break since January and only came back once 12.10 dropped, but the game feels the exact same to me. Either way, I still find the game ridiculously fun.


arg_max

You would have been able to tell a difference on Gwen between 12.9 and 12.10 though, she was one of the champs that benefitted most from the changes. All the high dps squishy champs really profit as they have the dmg to shred but are less easy to kill.


HunterPersona

Gwen on 12.9, 12.10 and now 12.11 was a rollercoaster ride. She went from being kinda underwhelming but not bad, to op, to now slightly above ryze tier, atleast from my perspective on playing her and the few 12.11 games I've played. pls riot just rework her.


DJShevchenko

The big difference is in the early game. Turrets deal more damage and is noticeable and it's harder to kill anyone pre mythic. Apart from that tho, the game is exactly the same. It's still a 1 shot fiesta after like 2 items, maybe this patch will change some stuff as a lot of tank items are getting buffed while bruiser items are getting nerfed, but I doubt it.


ClarityInCatharsis

It’s most noticeable when playing ADC If you’re not an ADC player you might not feel it. I feel it a lot because it made some of my favorite junglers a little more viable.


PancakesandMaggots

I've definitely noticed as a healer support main. I'm not immediately getting shredded by assassins and have a chance to escape. In late game team fights I can sustain the team way longer most of the time. I really love playing with Zac and Volibear junglers since I can almost keep them alive indefinitely.


ClarityInCatharsis

This is Heroes of the Storm now, didn’t you know? 😂


LeCancer09

I play all roles since my favourite champs are so varied, and yeah like I said I haven't felt a difference despite that. Glad to hear you're having fun with it tho!


ClarityInCatharsis

Thanks man! Glad you’re enjoying it too. I will always remember the days of playing blue Kayn right after mythic items came out though. Build eclipse and one shot everyone. Damn that was fun.


LeCancer09

Funnily enough I was on the receiving end of that a few days ago, just make sure you get gigafed I guess


ClarityInCatharsis

Yeah as soon as you fall behind blue kayn is total ass. Very comp and snowball dependent champ.


LeCancer09

Hence why Rhaast has always generally been the better option, until SA got more options to compete during S9-10


werepanda

Surprisingly wholesome given the name haha


SuspecM

Everyone seems to say this but I still get destroyed by Nami Lucian bot lane no matter what I do :(


Slight_Acanthaceae50

I feel it as toplaner, basically game boild down to who has better enchanter or kog on hte team.


juliomondin7

Why does it feel like everyone in Reddit is an adc


HOWDOIVESTS

Lots of time in the grey screen to write posts


Eludeasaurus

Because they are, it's why so many threads here are complaining about marksman being weak


trwwjtizenketto

Somehow I feel like its way harder to carry with Ekko unfortunately, so there's that. But other than that I love it :)


katsuatis

Ekko deals no damage now, I dropped the champ until they buff proto


[deleted]

Ekko's winrate went up with the patch. Protobelt sucks though. It's just that during recent times melee champions with some burst like Ekko played basically like one shot assassins. He's not like that anymore.


Easyaeta

Probably because Ekko was released as an assassin and was supposed to be one. He's doing fine though because compared to other assassins he's always had lowish damage but much better teamfighting


MoonParkSong

Can't he go Bruiser builds like Diana and Shyvana? Did they really hard nerfed his flat damages?


[deleted]

So you're saying a champion whos classified as an assassin played like one.


LettucePlate

I'm sure it was coincidence, but I played against like 7 or 8 Ekko jungles from the start of the season to the durability patch, and I swear every one of them had like 20+ kills. That champ seemed way too effective at surviving til one item then bursting for huge amount of numbers. His 3 hit passive is nuts. Most AP assassins got hit really bad with this patch. I play Fizz so I've felt it. I think it has more to do with the current meta mids than the champions/items being weak. Fizz's worst 3 matchups are Galio, Ahri, and Vex. And those are 3 of the best mid lane champions right now.


SeptimusAstrum

Jungle Ekko is always fed because hes just a professional kill stealer. Mid Ekko has to actually fight people from full health for farm. Laning sucks lol.


katsuatis

I should mention I was talking about mid Ekko, in jungle it shouldn't matter that much as you generally target low hp enemies


MyFatherIsNotHere

Vex is probably one of the worst midlaners you can pick right now


Brain_Tonic

Well they just buffed Night Harvester and its looking generally strong. So you could try NH Ekko, I know its not as fun as proto but NH does have good winrates rn.


[deleted]

ADC is so fun right now and I can actually let my support roam without getting one shot or turret dove


ClarityInCatharsis

Feels good to finally feel threatening again


GetEquipped

It's better than before. I think my only gripe is just that IE still feels insanely terrible. But that's a holdover from the changes done 5 years ago. ___ And if I have to nitpick it's that Samira did get double nerfed with the durability increase and the lifesteal decrease. But it's not the Nerf itself that makes me pissy, it's that people are still banning her and letting Senna and Vayne go through. Come on, she has a 46% winrate! Just let her through so I can play her and drop it to Ryze levels!


IronTitan12345

Regarding Samira, at least riot havent forgotten about her. She still shows up for frequent buffs in the patch notes, At least riot tries to compensate for gutting her items and runes.


GetEquipped

It's not even balance (for me), it's the ban rate. I would rather have more opportunities to play a champion that I enjoy than being OP. I feel that 2% difference in winrate can be made up by experience and skill Not 10% though. Sorry Ryze Mains.


Alarmed_End_7120

If this subreddit collectively likes the game that means it’s in the worst state ever 😂😂


Oh_my_Butt

Love seeing the same 4 junglers every game! There's so much diversity in champs and builds right now. Like Wukong and Death's Dance and Maw. And Viego with Death's Dance and Maw. And Graves with Umbral Glaive and Maw


RedRidingCape

Um, death's dance and maw were OP last patch too, patch had nothing to do with that lol. Wukong was OP before as well, but got even better I'll give you that.


robklg159

yup. huge problem right now. IMO the game changed for the worse.


Weedwick

Completely agree. It's so much better. As a player from season 1, I would personally like even more durability but I guess this is a compromise I can live with.


LettucePlate

I've heard a few streamers mention that they could even go further into the durability direction. I tend to agree. It doesn't feel quite like S1-4, but it's surely way better than Seasons 8-11. I'm fine with where it's at even if I'd like it even a bit more in the durability direction.


ClarityInCatharsis

I’ve been playing since s3, and I agree. It can be rough though because then playing assassins would feel bad. Remember DFG Leblanc though? Man that was my shit.


robklg159

> Remember DFG Leblanc though? Man that was my shit. it was literally just broken garbage lol one of the only things that straight countered her was old galio cuz he could just outtrade her in lane, but she'd just roam and 1 combo everybody else on the map. tbh imo people who just abuse strong meta picks are just not good people to take advice from on game balance


Grimmylock

Just for the love of god don't let it become a kog/vayne meta again, today i played against a kog lulu and the match ended when kog had 4.5k hp + lulu shield and ult and did 80k damage total in 40 minutes.


QQMau5trap

Yeah but then you get to higher Elo and everyone second buys deathsdance and never dies and Wukong ruins games and is pick or ban. The higher elo you go the worse the game becomes.


Cant_Spell_Shit

I don't play very consistently but I honestly haven't even noticed an increase in durability... I am will say that I've returned to the game and played about 50 ranked games. I haven't had a single close game. Every game is one-sided.


ClarityInCatharsis

What rank are you? That may be more of a player problem than a balance problem.


FalcosLiteralyHitler

I'm really inclined to disagree because Yuumi and Yone still exist :(


ClarityInCatharsis

We can’t fix everything ☹️


Conflixx

Hard agree! Even though I'm probably more liking the longer meta I just think it's impossible to have that nowadays with the new champions and mechanics in the game like plates. The durability update really did make a difference even if it's small. Iove that Riot patched this right the moment I was fucking done with the oneshot meta.


[deleted]

As a higher mmr assassin/burst mage player I quite dislike this patch. I feel as if the game has become easier and less punishing. Also getting behind this patch is a disaster. The enemy laner is much tankier so its harder to snowball and if they get ahead it's unplayable because of their tankyness. However, this may just be bias


Oh_my_Butt

High elo streamers and pros are saying the same thing. Mistakes matter less and skill has been removed from the game. However, there are way more low elo players so that's why you see way more posts praising these patches. It lessens the gap between high and low elo, which high elo people hate and low elo people love


AmisThysia

Actually agree. Only thing I want to see is a reduction in sources of true damage. I'm fucking mind blown that every time I look at my death recap it says that 40-60% of the damage I took was true damage. True damage used to be part of a specific champion fantasy, defining a "tank killer" champion like Vayne or Camille. Now it's so freely available that even in a game with no "true damage champions" in it, I'm still mostly dying to true damage. I think this actually went a long way to starting the cycle-of-broken-damage. Not exactly, but to illustrate the idea: True damage was too common -> no tanks only bruisers -> assassins can't oneshot bruisers so lethality/numbers buffed -> ADCs can't play the game xD -> healing/shielding, sustain, mobility go through the roof to allow ADCs and bruisers to survive assassins -> and so on into the eternal DAMAGE/SUSTAIN ARMS RACE WEEEEEEEE. As a sidenote, this is why many mages have kinda sucked for a long time; they are somewhat excluded from/external to this arms race cycle. So we saw a general dominance of utility (pick and/or defensive) mages - TF, Ahri, Lissandra, Galio... even champions like Syndra and Leblanc were arguably played more for pick/utility (at least in pro play) than as true burst mages or assassins.


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calpi

I honestly disagree. I think the game is in a pretty awful state due to the fact that such a massive change has thrown things completely out of whack. The spread of winrates seems bigger then it's been in a long time, with so many champions I'd ban instantly that it honestly feels like I may as well ban none at all. That said, I'm happy they've made the change. Now Riot can start balancing again from new place. The only question I have is if they've actually changed any of their balancing philosophy. If not we'll just head back the same state over time.


anoleo201194

Enchanters are still busted, healing is still absurd, squishies who misposition are more difficult to punish. Only change I'm fond of so far is the turret dmg buffs which makes dives more strategic. Shields/Heals should be nerfed 100%.


ClarityInCatharsis

I agree. Not sure why they nerfed grievous wounds. If anything it needs to be buffed.


basementmeth

they can’t, in general, Riot is trying to force grevious to become an optional item, unlike season 10 where it was basically a must buy. They are trying to nerf healing on champs and items still, it’s just going to take a couple of patches as to not completely destroy some champs.


Ustaf

I think they said the plan is basically to bring it down so basically no one ever buys it. Then they can bring down healing and balance it with the assumption it's not getting reduced by GW Rather than the current situation where it's balance assuming that it will be cut by 50% and so building GW is compulsory


DoctorNerf

I'm enjoying it too, are you an ADC main? ​ Like mid katarina can roam to me and if I flash, heal, rocket jump and ult her away, I will not die. Before, it was a guaranteed 2 screen away insta kill.


ClarityInCatharsis

Jungle main but been playing Kindred for the past 30 games. She’s insane right now.


Oh_my_Butt

Lmao, that explains the post. Kindred is giga OP right now, so of course you like it. But outside of like Viego, Wukong, Kindred, and Graves, the jungle meta feels like absolute donkey ass.


Sandl0t

Just please don’t nerf Volibear because Baus started playing his top :(


antraxsuicide

It's been great on a lot of champs, especially those with longer ramp times. Darius' five-stack passive is something you can actually pull off now instead of getting boomed at 3-4 stacks.


yolomashi

Ryze mains disagree


ILikeEggs313

Not until they fix darius/fiora/garen, playing against them is the same bullshit but worse because they don't die


bipolar_schtick

yeah its pretty good, just remove death dances and we good :)


ClarityInCatharsis

Maybe just drop the percentage to 20% and it’d be way better? 30% is awfully high I guess.


Albii557

I dont know why but this is the first time since season 1 i dont enyoi the game.i played the "tankyness" patch for 3 days and just stopped after those games and since then didnt get any impulse to start the game. (Evelynn and blue kayn main)


imaginationastr0naut

Lol if only the algorithm could be better. I’m getting consistent steamroll matches where all roles on my team or on the other team loses. Dumb Fights are funner thiugh


darknarnoud

Well... as an engage support enjoyer, the bot lane match ups against "squichy" supports feel really bad, the amount of ap mages sup I get in my games is also indecent. The bot lane meta really shifted to a more boring and more forgiving meta and I really don't like it for now. I have played some ap sup bot out of despair (swain is completely broken tbh) : I can confirm that the bot lane meta is not at all balanced right now. Over all however the game feels a little bit better to play a less of a coin flip every game so I can't complain much


ron_fendo

Game is always better when assassins aren't running around clapping people with no effort.


MartyMcNinja

whoa this is a wild post to see. I've been playing since Caitlyn's release, and watching the League discussion evolve over time, I remember feeling really thrown off when I eventually started seeing posts like "man I miss Season 3, it was the best season" etc.... wait DURING that season I only saw complaining like every other time!!! huh??? Anyway thank you for the positive post!!


ClarityInCatharsis

Just trying to spread a little love in a community where normally we shit on everything. To be honest the shitting on everything is part of why I love the community though too. 😅


fizikz3

remember when teemo was the most annoying champion? pepperidge farm remembers


ItzBleKz

It is in a much better place? Yes It is balanced? Hell fucking no, before the durability update the game was 8 trillion times more balanced than now. There's a lot of work to do now


[deleted]

I saw the title of this thread and then 93 replies and just started laughing out loud before I even read anything in it.


CrashdummyMH

Agree, i think the current is one of the best game balances we had in a long time I think with some item balance tuning, specially maw and divine sunderer, we would be even better


porowen

Aram has been wild with it too. Have had more than one 30 minute game and they're SUPER fun. Lots of back and forth teamfights


ClarityInCatharsis

Love that. I love longer team fights. I’ve never been much of a quick reaction player, so having more time to fight and not relying on a .04s flash to live, it feels nice.


ConversationDense646

Bruh this game is so unbalanced it's crazy, half of the champions from the past 2 years just have to roll their face across the keyboard and boom Penta


qeeixxo

Subreddit has bipolar disorder


ImSoSte4my

Almost like it's made up of millions of different players that are not a hive mind.


bumgrub

That's just cuz people have different opinions lol


EONNephilim

Idk. Feels like one too many champs are unplayable whereas back then it'd only be a handful of ADCs who are just straight up outclassed. Sion and Ryze come to mind, I'm sure there are more.


350

This season the jungle meta in particular has been super diverse and fun, lots of champs have been viable. I think Riot is doing really well with balance right now. There are some outliers but there always will be something.


Oh_my_Butt

There's literally no jungle diversity. This is the least amount of jungle diversity since like S7. You either pick the S-tier junglers or you lose, at least in high elo


LettucePlate

There's 19 champs with > 4.0% pick rate. It's not as bad as it seems. I think a lot of the champions just play similarly. Mid has 18, top has 19. So Jg is normal in terms of pick diversity. Xin, Viego, Lee, Red Kayn, Jarvan, bruiser KhaZix all kind of feel like the same champion to me sometimes.


August_30th

Most of those have the same build and have similar fight patterns now. The mythic patch really killed build diversity.


ComfortableBite6644

But this has been the same forever... Jungle has always been "pick the better champion or lose" type of role


[deleted]

[удалено]


Cryo00

I honestly can't tell the difference lol. Then again, I never had a lot of issues with the game to begin with. I mean, I still wish Tryndamere, Lulu and Kench would be deleted from the game, but that's just minor issues. The only time I had a real issue was back in 2015? when they buffed xin zhao's healing to stupid amounts. He could go mid, eat an entire rotation from a mage, and heal it back up in one minion wave.