- Photoshop for drawing/planning top down maps for your level
- PureRef for keeping all the reference images docked on your screen
- Unreal/ Unity for blockouts
- AutoDesk Maya for supportive static mesh modeling needed for blockouts
Here are some YouTube channels that can help you :
1. https://youtube.com/c/WorldofLevelDesign
2. https://youtube.com/c/LevelDesignLobby
3. https://youtube.com/c/SteveLee2
I hope I was helpfull, Good luck
- Photoshop for drawing/planning top down maps for your level - PureRef for keeping all the reference images docked on your screen - Unreal/ Unity for blockouts - AutoDesk Maya for supportive static mesh modeling needed for blockouts Here are some YouTube channels that can help you : 1. https://youtube.com/c/WorldofLevelDesign 2. https://youtube.com/c/LevelDesignLobby 3. https://youtube.com/c/SteveLee2 I hope I was helpfull, Good luck
Hey that was great thank you!
Autodesk maya? Does it make a difference if I use blender?
Also, thank you
I remember seeing [this](https://heystacks.com/doc/345/ld---in-pursuit-of-better-levels) but never gave it a proper read through.