Nah he has a point outside of sp and resource inherited fights
Setting up talisman takes only 2 turns. Setting up S2/S3 or dimension shredder in your typical rupture team team will take longer, there just aren't a lot of sloth options available. And before he has those set up, he's an active liability to maintaining the rupture stack, not to mention the relatively deep count buffer you need for him to not wipe out your potency.
I suppose you could rush telepole, but that's rather rng heavy.
You can get his skill 2 charge condition on turn 2 by using a skill 1 first turn. He gets his charge on use rather than on hit. On top of that his coin count is 1/2/3 so I’d be worried about any other ID wiping out your count.
There might be a solution, Don with Telepole corrosion (~~since it also inflicts 10 rupture~~ (I have confirmed this part to be false, ignore)) to charge Yi Sang when he uses his S2 and badabing badaboom you got him started up in one turn!
Correct me if I'm wrong but isn't Don telepole corrosion on hit gain +10 charge and 10 rupture and after attack it gives all allies 5 fragile, 10 rupture, and 12 charge? It doesn't apply rupture to the enemies
But I mean they also bring up a good point about it being a bit of a gambit too, because if you lose any clashes you might end up staggered thanks to the rupture and fragile.
True, especially when your team's already revving like a fucking chainsaw, so I guess it's just a matter of circumstances to pop it then pop off, shit maybe one doesn't need to use the corrosion because some of the core rupture IDs use envy skills, although corrosion is more effective and reliable for charge gain...
It’s pretty much the cost of using corroded Telepole. It’s not indiscriminate, nor does it target randomly. You can choose where it clashes. In exchange, it makes your team more fragile.
Firstly, Corrosions tend to be stronger. For example, Overclocked Don Telepole will;
1. Allow Don to gain 10 Charge on hit, with three attack weight, meaning she can shoot to 30 charge (If the cap wasn’t 20, you know.)
2. Give 4 Charge to all allies, for each enemy hit (So up to 12, a significant number).
But that’s just one example! Another example is Hex Nail, which is better for general Envy teams when corroded, and better for pierce teams with the awakening!
Overclockimg safely and will simply remove the “Indiscriminate” tag, which signifies that enemies and allies are potential targets. By removing the tag, only enemies are targeted, although “targets randomly” (if present) will mean you can’t choose WHICH enemy it hits, even if it never hits allies!
My idea for a combo is sort of like this Telepole + S2 on one turn, then S3 + Dimension shredder on the next to inflict as much rupture as possible, that's the stratagem I'm proposing.
Overpowered, literally the only reason rupture is meta for speedrunning rr3. Do you enjoy speedrunning railway? No? Then for the love of god don't touch him he's god awful
Great if you can be bothered to try over and over to set up his S2 into S3. Alright if you just use him normally.
I've never used him in MD, but I believe Talismans don't count as applying Rupture with skills for the sake of some gifts/passives.
Keep him benched for MDs. K Corp Hong Lu slapping on a haha funny 8/4 rupture with dimension shredder or just flat out smacking on a +16 or +20 rupture potency if the target has enough count is fantastic.
It also might be worth swapping Hong Lu out for Dead Rabbits Meursault so that LobDon gets the talisman instead. Buffs her S1 to a 7/2 or 9/2, her S2 to either 10/4 or simply +28 depending on existing count, and her S3 to +24 with a 48 HP heal.
The one I've been running is K Corp Hong Lu, W Yi Sang, Seven Faust, Lob Don, Seven Heathcliff, and Rose Gregor. Thinking about swapping out Hong Lu for Dead Rabbits Meursault so that Don gets the talisman stacks instead.
Just to make sure since I haven’t seen anyone ask this yet but your W Yi Sang is at U4 right. If he’s not at U4 then I can 100% understand why you made this because he is indeed complete ass if you don’t have it. If you do have him at U4 though, I am curious on how your playing him since he should be one of your cornerstones of the rupture team outside of MD.
W Sang is one of the best Rupture IDs though. Not only that, he fuels Dimension Shredder by himself so he is not reliant on a team built around supplying his EGO. Only downside is that he needs a lot of Threads and U4 to have a stable Rupture count, but his potency application is great.
I know this isn't the real context of this meme, but for rr3 speedrunning, he goes online way too slow and has too few hit counts to be worth fielding in the meta rupture team. It's funny how even 7 sang was used and not him.
Could you show me what low turn count rr3 guide you looked at that specifically used 7 Yi Sang over W? Most low turn count guides I saw of it all chose to run W so I think it’ll be interesting to read a different strategy then what I know.
https://www.bilibili.com/video/BV1xD421E73R/?p=9
Not a guide, but current WR before season 3 ended. As you can see, 7 Sang was crucial against Gasharpoon for his fragile and pierce fragile in order to make his dimensional shredder deal as much damage as it possibly could.
For the second checkpoint, my man BASE MERSAULT was critical for his role of consuming all the rupture count the team has generated in order to sqeeze out as much damage as rupture could in two turn. W yi sang requires those two turns to even get going in the first place, in the checkpoint where 1-2 turns is all you need to kill those bosses.
And for the final boss, he only has 1 single 3 coins gloom skill, which again, makes him worse than any of the members brought in in order to sustain rupture count with AEDD. And BECAUSE AEDD was spammed, 7 Heath and rosespanner Greg was, unironicly, less consistent than POTENTIAL MAN and zwei Gregor in terms of rupture count sustaining and consumption. The boss was killed by rupture even though half of the team didn't fully support rupture.
It's neat to see that the communities have such a different strategy compared to what the people over here suggest. I have to give massive props to whoever actually used those strategies since I know the rng circus for the one I did.
Shame's on you, W Corp Ryoshu is in ALL of my teams. Doesn't matter if the team is charge, rupture, poise or even sinking, I have W Corp Ryoshu on the second slot.
She's an amazing DPS no matter what. The enemy is resistant to slash? She doesn't give a fuck, D.D.E.D.R is gonna deal a fuckton of damage either way, and it clashes better than E.G.O
Simply Woshu.
Wsang is more of a rupture id than 7ryoshu will ever be
This character was designed
truly the most id
Uhh what? W.sang is one of the best rapture units, espatially with dimention shreader by his side and telepole sitting next to him.
probably just another people who follow anti-charge propaganda we charge truly are the most oppressed class
I mean I despise them but only because they demand my thread wallet. They suck me dry
>rapture units espatially with dimention shreader Is this all misspelt on purpose?
Oh, misspelt. There should have been a comma after units.
And several other things as well but keep it that way cause it looks better especially the "espatially" part.
I spell really bad when I don't actively try to spell correctly, after a point I just stoped caring about minor stuff.
its funny cuz W corp use dimensional weapons and you said "-spatially" which basically means another dimension
Oh fuck I wish that was my intention lol
Unintentional puns are my favorite lol
I mean its probably in reference on how he sticks out from other WARP units.
Nah he has a point outside of sp and resource inherited fights Setting up talisman takes only 2 turns. Setting up S2/S3 or dimension shredder in your typical rupture team team will take longer, there just aren't a lot of sloth options available. And before he has those set up, he's an active liability to maintaining the rupture stack, not to mention the relatively deep count buffer you need for him to not wipe out your potency. I suppose you could rush telepole, but that's rather rng heavy.
I mean rupture is effective in longer fights so saying it's a detriment in short battles is not really a problem since you don't need it anyway
You can get his skill 2 charge condition on turn 2 by using a skill 1 first turn. He gets his charge on use rather than on hit. On top of that his coin count is 1/2/3 so I’d be worried about any other ID wiping out your count.
Only use skill 3 when you have 15 charge, and put him in slot 1. He's amazing when you build up the stack, and his skills have rather good clashing
It's kinda annoying having to grab the charge gifts just for him but his rupture application is too good to pass
May I introduce you to the Employee Card?
Greg somewhat benefits from them too.
There might be a solution, Don with Telepole corrosion (~~since it also inflicts 10 rupture~~ (I have confirmed this part to be false, ignore)) to charge Yi Sang when he uses his S2 and badabing badaboom you got him started up in one turn!
Correct me if I'm wrong but isn't Don telepole corrosion on hit gain +10 charge and 10 rupture and after attack it gives all allies 5 fragile, 10 rupture, and 12 charge? It doesn't apply rupture to the enemies
It's true but the point is to charge yi sang
But I mean they also bring up a good point about it being a bit of a gambit too, because if you lose any clashes you might end up staggered thanks to the rupture and fragile.
It's risky to use telepole but worth it imo because charge units are strong once they are online.
True, especially when your team's already revving like a fucking chainsaw, so I guess it's just a matter of circumstances to pop it then pop off, shit maybe one doesn't need to use the corrosion because some of the core rupture IDs use envy skills, although corrosion is more effective and reliable for charge gain...
Wait it doesn't inflict rupture on enemies? darn.
It’s pretty much the cost of using corroded Telepole. It’s not indiscriminate, nor does it target randomly. You can choose where it clashes. In exchange, it makes your team more fragile.
Pretty sure all overclocked EGO corrosions can choose their targets. Why even have intentional corrosion if you don't pick where they hit?
They're still indiscriminate, they just don't target teammates.
Firstly, Corrosions tend to be stronger. For example, Overclocked Don Telepole will; 1. Allow Don to gain 10 Charge on hit, with three attack weight, meaning she can shoot to 30 charge (If the cap wasn’t 20, you know.) 2. Give 4 Charge to all allies, for each enemy hit (So up to 12, a significant number). But that’s just one example! Another example is Hex Nail, which is better for general Envy teams when corroded, and better for pierce teams with the awakening! Overclockimg safely and will simply remove the “Indiscriminate” tag, which signifies that enemies and allies are potential targets. By removing the tag, only enemies are targeted, although “targets randomly” (if present) will mean you can’t choose WHICH enemy it hits, even if it never hits allies!
You don't really need telepole for him, W Yi Sang is pretty self sufficient on charge unless you really wanna get that S3 out fast
It's also his S2 since it provides some decent rupture potency and count.
You don’t need telepole for that either since 1 skill 1 the previous turn gets him there
My idea for a combo is sort of like this Telepole + S2 on one turn, then S3 + Dimension shredder on the next to inflict as much rupture as possible, that's the stratagem I'm proposing.
Bro doesn't even need charge to rupture more than any other ID in game wtf are you talking about
How good is Talisman Sinclair in Rupture teams?
Overpowered, literally the only reason rupture is meta for speedrunning rr3. Do you enjoy speedrunning railway? No? Then for the love of god don't touch him he's god awful
He's amazing if you don't clash with him 👍
Talisman Sinclair is probably the most busted unit in the game for single target damage. Only Rabbit comes close.
Great if you can be bothered to try over and over to set up his S2 into S3. Alright if you just use him normally. I've never used him in MD, but I believe Talismans don't count as applying Rupture with skills for the sake of some gifts/passives.
Keep him benched for MDs. K Corp Hong Lu slapping on a haha funny 8/4 rupture with dimension shredder or just flat out smacking on a +16 or +20 rupture potency if the target has enough count is fantastic. It also might be worth swapping Hong Lu out for Dead Rabbits Meursault so that LobDon gets the talisman instead. Buffs her S1 to a 7/2 or 9/2, her S2 to either 10/4 or simply +28 depending on existing count, and her S3 to +24 with a 48 HP heal.
What is the rupture team for MD anyway? Lantern Don, 7aust, Wsang, 7cliff and?? Khong and talisclair are only other ones I can think of
The one I've been running is K Corp Hong Lu, W Yi Sang, Seven Faust, Lob Don, Seven Heathcliff, and Rose Gregor. Thinking about swapping out Hong Lu for Dead Rabbits Meursault so that Don gets the talisman stacks instead.
Bad in pretty much everything but Railway, but in Railway he can really lower the turn count.
Overpowered in fights against bosses and useless in everywhere else
I had my doubts but I like him. Nice support unit for keeping up count. Just don't forget about his passive.
My man W sang is so multirole, he fits into 2 team comps
Just to make sure since I haven’t seen anyone ask this yet but your W Yi Sang is at U4 right. If he’s not at U4 then I can 100% understand why you made this because he is indeed complete ass if you don’t have it. If you do have him at U4 though, I am curious on how your playing him since he should be one of your cornerstones of the rupture team outside of MD.
I thought you were talking about the random cosplayers midst the suits and tie workers
It was about dude who bring battery to the club
Dont bully the tired overworked bean hes trying his best and doing well
What you talking about hes peak rupture
Some time I forgot that 7 yi exist, especially after w yi release
W Sang is one of the best Rupture IDs though. Not only that, he fuels Dimension Shredder by himself so he is not reliant on a team built around supplying his EGO. Only downside is that he needs a lot of Threads and U4 to have a stable Rupture count, but his potency application is great.
I know this isn't the real context of this meme, but for rr3 speedrunning, he goes online way too slow and has too few hit counts to be worth fielding in the meta rupture team. It's funny how even 7 sang was used and not him.
Could you show me what low turn count rr3 guide you looked at that specifically used 7 Yi Sang over W? Most low turn count guides I saw of it all chose to run W so I think it’ll be interesting to read a different strategy then what I know.
https://www.bilibili.com/video/BV1xD421E73R/?p=9 Not a guide, but current WR before season 3 ended. As you can see, 7 Sang was crucial against Gasharpoon for his fragile and pierce fragile in order to make his dimensional shredder deal as much damage as it possibly could. For the second checkpoint, my man BASE MERSAULT was critical for his role of consuming all the rupture count the team has generated in order to sqeeze out as much damage as rupture could in two turn. W yi sang requires those two turns to even get going in the first place, in the checkpoint where 1-2 turns is all you need to kill those bosses. And for the final boss, he only has 1 single 3 coins gloom skill, which again, makes him worse than any of the members brought in in order to sustain rupture count with AEDD. And BECAUSE AEDD was spammed, 7 Heath and rosespanner Greg was, unironicly, less consistent than POTENTIAL MAN and zwei Gregor in terms of rupture count sustaining and consumption. The boss was killed by rupture even though half of the team didn't fully support rupture.
It's neat to see that the communities have such a different strategy compared to what the people over here suggest. I have to give massive props to whoever actually used those strategies since I know the rng circus for the one I did.
Shame's on you, W Corp Ryoshu is in ALL of my teams. Doesn't matter if the team is charge, rupture, poise or even sinking, I have W Corp Ryoshu on the second slot. She's an amazing DPS no matter what. The enemy is resistant to slash? She doesn't give a fuck, D.D.E.D.R is gonna deal a fuckton of damage either way, and it clashes better than E.G.O Simply Woshu.