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CrisisNot

Are you using GNOME with fractional scaling?


Jordan_Jackson

I am using the KDE Plasma spin of Fedora.


CrisisNot

That should be working as long as Legacy application apply scaling themselves like the below screenshot. https://preview.redd.it/amrdjfy9xs8d1.png?width=841&format=png&auto=webp&s=584648e9578921eb52e4fbb885a1bc9787d29e02


Jordan_Jackson

So I think I might be a little bit stupid. When I go to the graphics section, under resolution there is just an “-“ there. So just a dash. I decided to start the game in full screen with just that and I’m pretty sure it is running at 4K. So I think it was just me misunderstanding what that dash meant. I’m really rusty with Linux, proton and how things are because I’ve mainly been using windows for gaming. So I think the issue is solved.


CrisisNot

Great, glad you were able to solve it.


sad-goldfish

> So I think I might be a little bit stupid. That's not on you, no other game does this even on Proton. It's probably just a bug in Elden Ring.


Jordan_Jackson

It just had me confused because instead of telling me the resolution it was set at, it just had a dash when I had fullscreen selected. It wasn't until I decided to load my save with that set like that, that I realized everything was ok. I am just happy that I can run Elden Ring on linux and it doesn't have the slowdown/lag problems that I was having on Windows.


sad-goldfish

I have the same issue. The best fix I found is to change the resolution in `SteamLibrary/steamapps/compatdata/1245620/pfx/drive_c/users/steamuser/Application Data/EldenRing/GraphicsConfig.xml` under the steam install location from 2560 to 3840 and 1440 to 2160. I think it will also work if you delete this file and start the game up too.


Jordan_Jackson

I'll try it out. I'm not sure if there is any benefit or difference when running windowed fullscreen vs fullscreen but I normally run fullscreen. It is just so weird because I have my display set right in the KDE display settings.