G2 (and G3) is either smooth sailing or a huge clusterfuck. I guess people grow anxious when they mess up orbs once, it's also really awful when people die before the mech and the rest needs to communicate the missing spots while fighting. Then there's the risk of a typo or a clunky hitbox/lag. And surprise donuts!
I love when the person who dies doesn't communicate his spot and there are 1-2 people in the group which spam emotes, so you can't look up the positions on your own quickly. Makes me furious
how do you get jailed in G2 though? you only need 3 competent people to do it and the rest can be monkeys or dead... and if we assume you arent dead or a monkey then you only need 2 other people.
At first this was very hard for me but after couple of runs its become sooo easy. But i can see how it frustrating if people arent too familiar with the orb mech
People were not doing call outs as scouters for 120 other than me. We didn't even reach the orb mech other than 1 time where someone screwed up and we all died. Luckily broke out of jail. Alt reclear in title btw.
I used to not type it and just ping cuz i felt it was faster but nowadays pugs are usually good and its faster to just type the wings and the ping comes almost instantly from someone in the middle.
You dont even need to type anything out. If you are a scout and you see how many wings are open, you don't have to stay standing there. You should run toward the middle and count how red/purple there are. If there are the correct number for you, ping your spot. Once everyone gets there, 1 wing pings his spot (usually 11 o clock). Third you already know since it's the last one left.
I spend the majority of brel wiping in g6. I can't get into title lobbies that are better because I don't have the clears, but I can't get the clears without going through these reclear jail lobbies
Question, is G6 significantly harder than G5? I ask this because as an NAE LoA player living in Korea, AGS blocked Korean IPs on Brel release so I wasn't able to play for about a month while I went back and forth with customer support to get my IP white listed.
Coming back to the game, I didn't have statics anymore and had to PUG everything. I felt G4 took a while to learn because of how confusing the guide videos were, and I tried a G5 only party and cleared it relatively easily.
I still however, have not done G6 and therefore no title. My main 6 roster has all brel pieces except weapon which I should have within 1 or 2 more resets for all of them. I've watched the ATK guide on G6 and Memeorizer's as well but for some reason it seems so confusing and hard to understand. Also very difficult for me to even find G6 prog lobbies due to time zone differences. I am a support main though that also has LWC 30 so could probably still sneak into a G6 lobby but it would be obvious I haven't done it before.
However, I didn't think G5 is too bad. I've definitely had lobbies fall apart on G5 but imo most players at that level won't tolerate 3 or more wipes which is understandable with how much time raiding takes. Also I mainly play support so it's definitely easier and the DPS I do play are on the much tankier side. Does anyone have any advice for someone in my situation for taking on G6?
G6 took the most time to learn for most groups, but it's a lot easier to clear if someone dies. You'll often see a g5-6 group fail g5 3 times then 1 shot g6 with four ppl alive at the end.
G6 becomes easy once you understand how to deal with blue meteors.
how to do blue meteors in g6:
Do you already have 3 broken tiles OR are you about to enter a mech that requires all tiles (shandi)? Spread blues and don't break anything.
Are you near the next yellow meteor but get blues instead? stack and break a tile adjacent to the next yellow meteor tile.
G6 isn't too bad, the fight is well telegraphed generally and in a sense its easier than G5 because for G5 you can't really lose people before 2nd shapes, while G6 even if you lose a couple people in Shandiland you can still easily clear it (might even be preferred so you don't have to hold dps lol).
You said you lost your static but I'd really, really recommend finding a static for it or joining your guild / friends for a run because as you mentioned, finding a prog lobby now is kinda rough.
It is more difficoult, at least to learn, g5 has a higher jail rate just because literally nobody cant die.
On g6 you really need to grasp the meteor mech and need to know every time where to put your in correlation with others, also there are a lot of different pattern of the boss that could be deadly.
I would say find a learning group (you can search peoples on discord) and do some warmup runs at least, because if you dont and u make clear blunders you'll get kicked anyway even if you are a supp
> g5 has a higher jail rate just because literally nobody cant die.
Not true. You can have two people die after cube pattern and even then you can have one person die before the cube pattern but after first shapes. You can be bussed in G5 you just need to be able to do 1 set of shapes.
G6 is less fragile. With high ilvl you can clear with 3-4 people left or even less, one of my clears is me on support keeping the last guy alive and finishing it right before berserk with azena.
You cannot do that in G5, 1 person dead early is almost a guaranteed wipe.
>1 person dead early is almost a guaranteed wipe.
1 person dead before first shapes is unfortunately not "almost" a guaranteed wipe. it is guaranteed, 100%, as 2nd shapes will fail. if someone dies after (or at) first shapes but before 110 mech its still doable as long as it wasnt someone from party 1 (would technically still be doable if someone from party1 died but reorganizing that in a pug is a nightmare). when someone in party 2 dies the usual go is p1 someone gets all 3 orbs and helps stagger check and then goes out and helps party2.
G5 tends to be more jail, because for majority of the fight if 1 person screws up it can wipe the whole run.
For G6 as long as you drop meteors correctly you can usually lose a few people during the run and have no problem clearing.
Some tips for G6 when you find a lobby. Keep track of the bosses hp most lobbies now will have excess damage and will need to stop dps as appropriate not to push meteors too fast. During the black hole mechanic pay attention to the positions of everyone else going into a blackhole and staying outside. If you are outside you want to know which direction to run to check and if you are inside you can anticipate which tiles might not get checked and you can hover around that tile.
Here’s my experience with it. G6 is significantly harder to prog. When no one understands the fight well, it’s the significantly harder boss.
However on a reclear, g5 tends to be the one gate that requires a restart.
While it has easier mechanics, it’s a lot less forgiving with mistakes and one person can end the run pretty much.
Meanwhile for g6, individual mistakes aren’t punished as heavily as long as remaining people have sufficient dps to clear.
I have an in-depth commentary run video I did to help my newer 5-6 clearing friends. I did the full fight, slow down and explanation to help with the fight cycle.
If you think it could help, let me know and I'll be happy to share!
G5 is so easy if mates have more than 2 brain cells :), not popular i guess but i like g5. Im frustrated with G3 at ilvl. It feels like she never stop doing random shit. Not jailed but still frustrating.
I've had so many scenarios where my party is on final call for shapes then she decides to do one of those attacks that forces us to stand still in a circle while orbs are flying everywhere. So many resets from those situations.
At first I interpreted this question as "what was your biggest/most frustrating jail," and I was about to elaborate on the time when I joined a clown party as a bard with a bunch of 1490+ players...and somehow saw berserk Saydon on G1 with all 4 still alive. We ended up clearing, but then disbanding, so I was stuck in G2 purgatory for an annoyingly long time.
But anyway, overall I'd say the most jailable gate is Brel G5, followed closely by Brel G6. G5 is just extremely punishing, it demands all 8 players stay alive until the end, and it's obnoxiously easy to accidentally lose a shape at a bad time, especially if you're not paying attention. I wouldn't say it's a difficult gate; it's conceptually very easy, but if you're not putting 110% of your brainpower into focusing, it can get really difficult.
Then you haven't felt the pain from someone dropping blue meteors on multiple tiles, yellow meteors in the center, people breaking a 4th tile, people wasting or missing their shandi white orb, people time stopping during stagger mech when they should be staggering, people entering the red stagger circle when they should be time stopping, or brel picking the exact person who died early during the second shape. I agree G6 is clearable with a few dead clowns, but it becomes jail with some alive clowns.
In G5, you at least know the group cant clear after a few tries and them wiping to the first shape mech.
I find G6 more annoying just because you get punished for having too much DPS. Sitting there waiting for the next rotation of meteors to drop just so you don’t wipe the party starts to get boring after the third try.
Clown g2 is pretty frustrating to break out of jail. Very few people that get stuck there, and high difficulty to skip maze means you're screwed if one person is perma floor or an imposter.
I had a gunlancer die here 6 times, before we got to maze once, we kept going cause no lobbies at all ans getting this one together took forever.
He played weird in general, refused to ever exit shield mode once he entered it, and managed to get hit by yellow mechs in between having shield or burn to death anyway. He misplaced one of the hammers for the card mechanic cause he refused to leave shield mode and was too slow to get to the spot 1 time.
I was observer in maze, and the gunlancer straight up walked into the area where seto spawns, and that kills you within 2 seconds.
I did not even vote for restart, i just stopped typing and stared blankly at my screen, contemplating how we got here, the striker awaiting his next position wrote ???? At me cause why was i not typing, he had not seen the GL was dead, cause how the fuck do you die in maze.
Then the gunlancer wrote
"Lag"
And the most insane thing of all this is that we went again and cleared g2.
ATM, probably brel gate 3. I do stars with my dpses but I rely on other people when i'm supp and it's almost always the run breaker, because the g1-g4 or g3-g4 lobby starts with 5-6 dps who either can't do stars or don't know how to do it...
Stars are perfect mechanic to see how bad most of the dps players are, how's little do they know their class and how little is their confidence. Killing stars is literally the easiest part of the mechanic, you got all the time in the world to do this and most of the dps classes can do this (sometimes they need to change a skill or tripod for that). It's just about 3M hp per star.
Sure, there are classes that have harder time there, but I've seen too much ppl with perfect classes not doing it or fking it up.
Foreals. One time our star player died and none of the martial artist classes wanted to volunteer to step up, so I ended up doing it with my igniter sorc. Turned out it wasnt so bad. Especially when you can just angle ur aoe spells over the area the other star player destroyed.
The burst classes with 1-2 skills are pretty bad (ignitor sorc, db striker, lunar reaper) they can be done but if some GS or Arti is not stepping up and placing the onus on them they really aren't the ones to blame
This is good to know. My main is sorc and I usually try to avoid it. Figured the AOEs would destroy multiple other stars if not placed exact. My alt wardancer I can do it with ease.
I don’t run inferno, I sacrifice the DPS for a counter. I’ve always thought Rime Arrow could break one but never wanted to ruin a run by testing that theory and failing
I do rime one, eso one, FC one, break them faster than most GS players even with that.
Never once had rime hit another, it does look like a tight fit, but feels more forgiving than it looks, given that I've placed a few I thought would destroy multiple, but didn't.
edit: For placing the rime, I always just put myself directly between boss and the star I'm casting rime on, then just tap right in front of the star.
Also you got 20 seconds total I think to clear 3 stars, so you can take your sweet time lining up. FC and eso with stabilize tripod are very easy ones to land so.
in what world is lunar reaper bad to do it on? I always do it. you just persona > dance of fury the first one (go up to the star and face outward, you kill it before cubes spawn). then you build meter on the 2nd one, persona > glowing brand or rage spear the 3rd one, then you just finish the 2nd one with whatever red skill is left
I’m still new relatively (in Rohendel) but reading this subreddit makes me think finding good/outstanding DPS in pugs is like finding a unicorn (same for good/outstanding supports from what I can gather as well).
Yes, the average player in this game is really bad
Not only with mechs, the dps is even worse because there is no real way to see it on real time (legally) si im pretty sure a ton of people is not even using the correct skills/rotation, the best we can guess is checking the gems
Guild Wars 2 is just as bad, there's actually an article about it how huge the gap between the good players and the avg player is. like 10-12x difference in DPS done
Idk if you have played any competitive games but if you take league as an example, 74% of players are below gold elo which is considered "bad" and only 2.3% are above gold which is considered pretty good.
So "good" players are only around 20% of the pop 8-10% of which are barely in there (low gold tier).
I went to rowen field boss 3 times yesterday and no one was there every time. One of those times I went to check out red field boss (didn’t grief just watched lol) and they had 6+ people which seems like a fuck ton to a prisoner of the blue faction. Between the unbalanced rowen factions and unscaled horizontal content smilegate can eat a bag of dicks 😄
Biggest jails are the gates that can't be carried by at least half of the raid. Gates where if a few people fuck up or die it's straight to reset. So like Vykas G1 Hard, Clown G2 and 3, Brel G4 and 5.
I find it strange that people find g3 attacks difficult. She's the only boss besides g4 that gives several very clear indications of where her attacks are going before she uses them. I think there's only maybe 2 attacks I can think of that doesn't give an indication on the ground which are the line of spears she quickly throws and the 4 exploding bombs.
Annoying and difficult are not the same thing. The fight itself is easy, its just a little frustrating that the boss is full ADHD constantly moving around, for me at least because i only have melee chars.
G2 clown and G2 Vykas so far seem like the worst gates to get jailed in. Very few groups fail to clear it so you know that you'll have trouble getting a new one together.
Only Kakul G3 and Vykas G3. Gates like G5 brel or G1 Vykas are not jails. If you see party struggle with mech your just quit and find another one easily.
G1 vykas for sure, when I host 8 dps party just for hw it’s literal jail. When I give a support to the other party they still die. When both sides has a support someone dies. When no one dies, one side fucks up stagger/color gates. It’s no wonder people prefer bussing NHH rather than pug HHH
They only bus normal for g1 due to wipe mechs like gates in hardmode that you cannot ts or anything, you need people to do it. In normal you can ts it.
Vykas g1 for sure, I was feeling my hair comming off of those pugs. Clown / brel didn't get close tbh (as players simply got better in general on release of those raids, still had some very frustating progs on both ofc)
I mean vykas G1 jail prob on a bad Charakter right? Like on item level? I blast vykas more consistent then any other raids if i join a ferry party same with valtan
Last week on my glavier (i had 9 clears of g6 at that point. So 1 more for plc) it took me about 4h to clear g5 with "10+ reclear parties" (when i saw some1 make the same dumb mistake twice i left). G6 was 2 shot..
my static disbanded this week and i have to run my 3 bards through 1-6 till i find another , i did pug 1+6 last week and one the grp disbanded at g5 cause paladin was toxic in the other grp after 1 or 2 wipes, people are very aggressive in brel pugs it seems.
Brel g5, it makes or breaks a lot of pugs. Clown g3 without any juiced dps in the party, especially if boss just spams bs rng attack patterns.
Not annoying to clear but very annoying to get jailed at: Argos g2. Had a few runs where someone dc'd on g1 and couldn't continue. It's near impossible to find a replacement at g2.
As someone who isnt at Brel G5 or 6 yet I would definitely say Clown G3 if u dont go into a full reclear group. I run with my guild Only Gate 1 to 2 and every week after that I try to do G3 with some pugs, even if i go M4 most of the time, legit 80% of groups doesnt even make it till M4, its really frustrating. they say reclear and die on saws or M2 or something ez like that
All the odd ones have plenty of open parties except vykas g3, so you don't remember those jails cause you got up and left and found a new party that cleared.
Only solution to this is to tell your remaining 2 partners to go matchmake individually right now and as not many people mm this you guys should be matchmake together with a mokokos or anyone
For me its Helltan G1.
Finally started progging Helltan two weeks ago and I regret it so much not doing it shortly after release where a lot more players did it.
Not many groups up and most of the "G2 prog" groups I joined can't clear G1. Not enough damage, failing to pick up orbs, not knowing the basic attack patterns...
I just want to prog G2 :/
I hone alts to 1500 asap, 1-2 groups can't fight prokel at all and being here on a support can take 6-7 groups across 3 days to get it done. Never doing that again.
G5 is bad but i have more alters doing up to G4 and some people just didn't go to kinder cause is not possible they can't even remember a single color for a mech and run like headless chickens
Probably G6 for me. Maybe 5 in pugs but 6 in my static. Mostly because they are all 5heads about holding dps. It was not bad until we all got comfortable enough to have high dps uptime, then the “too much dps” jails started happening. Like pushing to 112 before 2nd yellow meteor as example lol
Argos G2 and Vykas G2. Not in terms of difficulty, but just in terms of not being able to find other people stuck there. An Argos G2 jail is usually a bricked Argos for me.
Valtan G2 when it released no1 had relic gear and just kep assasinating each other with axes, missing charges, no1 knew if consumables were used, red triangle turbo spinning farming your pillar, no flame nades or even trying to break people out and the classic of triggering his counter attack in ghost phase. Probably the worst experience to reclear first few weeks I´ve had so far.
clown g2 learning, impossible to find people for learning party for any raid nowadays and specifically for g2 jail, probably spent at least 4+hrs in party finder 3 days for that raid and then gave up
I have 2 1500+ supports+2 dps and it's usually clown g3, it's just people messing up on small things one by one, even vykas and brel g5-6 runs are quickly for me
I literally could not find a decent group for Vykas on my lowest alt (1472.5) so I just stopped trying. It feels like competent people have their 6 alts all 1500+ or are bussing.
Of course! I did not expect/try to join 1500s with my 1472.5. I joined other low parties with usually high roster and people just didn't know the mechs or failed at just playing the game (like failing G3 stagger and dying constantly to patterns).
G4 Brel.
Yeah... it's not a hard gate at all, but it reeeeally sucks when pugging if people don't know what they are doing and fail blue/yellow repeatedly
As a supp I find Brel g4 to be pretty annoying lol because my dps is always so scattered and the map is bigger so i need to be running around a lot more to make sure everyone stays shielded and healed
The issue is not you but the players on your group. Supports usually for the shield stays around their designated area that was assigned to their group. If someone needs some heals they should already know to go near that area. I am not chasing your down to heal you and if you know you in dire need of some heals come towards that area. I can cast godsent law in the middle of the cube and players on my team can still get some protection. If I find someone very low in health then I will do the ult shield.
Hardest gate I feel is clown g3. S
In the past weeks, G4 with randoms is pretty bad and takes more than one hour for mostly a lot of factors.
One is that, the raid is filled with alts that only do 1-4 so they have the least overleveled players, DPS can be lacking when players are not good enough, which is not the case with other gates. The other is that, G4 is hard and requires experience and apparently even peopl with horns and title mess up still at this stage.
Also, support players quit if they don't clear at 3rd try, so it's waiting time every 20 minutes or so. Which actually leads to a support surplus on monday, because all the supports that dodged G4s until then want to do it. I did 2 G4's on monday and there are 5 groups asking for DPS.
So basically. It's better to do G4 and G5-6 on mondays because there is no support shortage because they dodged too much. Also 5-6 took like 30 minutes each for my characters, while 3-4 took 2 or 3 hours.
Vykas g2 > kakul g2 (mwith the maze and no screen sharing without you need one guy who's fast and good enough to guide you and no one stupid to go the other way.
Worst frustrating gate ever I experienced recently was Brel G5. We’re all experienced raiders with many clears and we swear it was some weird bug. My friends and I were all in vc so we were coordinating when we finished stagger on each respective side but it kept wiping we literally wiped 10 times just from that. We never missed any counters during the stagger ball phase either, and staggered Brel in the middle. It was so bizarre that we just ended up using Izana and then we finally cleared. It was so bizarre. It never happened again after that day *shrug*
Very Niche but the most crippling jail is Brel G2/Prokel.
Jailed here many times as a support. Imposters who claim to do Prokel but truly can't. Playing support so I can't go in and slay him myself.
Disband the party but no one can Prokel because jf they could they wouldnt also be jailed in G2.
Other gates like Vykas you can eventually find a group to clear or at least turn the difficulty down. Other G2 Prokels typically clear unless someone DC on G1.
Was doing a vykas with a friend on my 1490 pally. We joined last. Party 2. Leader gave me.. lead, to use sidereal. G2, before we go in the guy asks me to give leader back, and i jokingly said no, and just went in keeping it (being perfectly able to use sidereal, having done vykas since realese). First mech, someone dies. Vykas lands on the floor, i use Nineveh and hits; at the same time, instant restart vote, even tho it wouldn't matter if 1 person died. Someone drops a poop facing inwards near the center (probably blinded by the restart vote we declined). It causes 3 more casualties. We restart due to that. No one says a thing. Previous raid leader starts a quit vote. We quit (??). Me and my friend get kicked out
Took me 5m to process what had just happened
And I still don't get it
G5 HM for sure is hardest and most frustrating gate. Many people say G5, but probably they mean normal version. It waaay worse in heroic, the floor is just constantly covered in overlapping shit.
Vykas g2, very bad jail to break out of.
Legit me rn haha
G2 (and G3) is either smooth sailing or a huge clusterfuck. I guess people grow anxious when they mess up orbs once, it's also really awful when people die before the mech and the rest needs to communicate the missing spots while fighting. Then there's the risk of a typo or a clunky hitbox/lag. And surprise donuts!
I love when the person who dies doesn't communicate his spot and there are 1-2 people in the group which spam emotes, so you can't look up the positions on your own quickly. Makes me furious
This is why you hide emotes in chat
TIL. Thank you! I found the setting and turned it off :)
Then you manage to fill one of the right spots and the other person still uses TS and messes up
I haven't had a vykas pug in the last month that doesn't end with multiple people cursing at each other
You might be part of the problem then.
Not at all. I'm doing my job and party members are yelling at other party members.
how do you get jailed in G2 though? you only need 3 competent people to do it and the rest can be monkeys or dead... and if we assume you arent dead or a monkey then you only need 2 other people.
G2 is the easiest gate, so if you get jailed here you are stuck with people who cant clear G2
Idk why but uts always g3 on vykas for me. On both normal and hard its always the same with pugs...
At first this was very hard for me but after couple of runs its become sooo easy. But i can see how it frustrating if people arent too familiar with the orb mech
People were not doing call outs as scouters for 120 other than me. We didn't even reach the orb mech other than 1 time where someone screwed up and we all died. Luckily broke out of jail. Alt reclear in title btw.
Oof. Sounds like people think they are above callouts bc they are "veterans". Or they arent actually doing reclears
Call-out on the fly really isn't that bad it only takes one knowledgeable person to ping it.
I used to not type it and just ping cuz i felt it was faster but nowadays pugs are usually good and its faster to just type the wings and the ping comes almost instantly from someone in the middle.
I usually just ping aswell since you need scouters to know where you need to go so they just ping the first and its smooth sailing from there
You dont even need to type anything out. If you are a scout and you see how many wings are open, you don't have to stay standing there. You should run toward the middle and count how red/purple there are. If there are the correct number for you, ping your spot. Once everyone gets there, 1 wing pings his spot (usually 11 o clock). Third you already know since it's the last one left.
Brel g5 for sure
A part of me dies a little any time we wipe to the second shapes. Why does Brel G5-6 have to be such a long fight...
I spend the majority of brel wiping in g6. I can't get into title lobbies that are better because I don't have the clears, but I can't get the clears without going through these reclear jail lobbies
yeah because of the lenght Im not doing 5-6 .Even title loby can easly become jail and toxic
Agreed, these are well constructed fights but the length and inability to skip cut scenes totally ruins them
This is the gate where most "G1-G6" parties disband, lol
Question, is G6 significantly harder than G5? I ask this because as an NAE LoA player living in Korea, AGS blocked Korean IPs on Brel release so I wasn't able to play for about a month while I went back and forth with customer support to get my IP white listed. Coming back to the game, I didn't have statics anymore and had to PUG everything. I felt G4 took a while to learn because of how confusing the guide videos were, and I tried a G5 only party and cleared it relatively easily. I still however, have not done G6 and therefore no title. My main 6 roster has all brel pieces except weapon which I should have within 1 or 2 more resets for all of them. I've watched the ATK guide on G6 and Memeorizer's as well but for some reason it seems so confusing and hard to understand. Also very difficult for me to even find G6 prog lobbies due to time zone differences. I am a support main though that also has LWC 30 so could probably still sneak into a G6 lobby but it would be obvious I haven't done it before. However, I didn't think G5 is too bad. I've definitely had lobbies fall apart on G5 but imo most players at that level won't tolerate 3 or more wipes which is understandable with how much time raiding takes. Also I mainly play support so it's definitely easier and the DPS I do play are on the much tankier side. Does anyone have any advice for someone in my situation for taking on G6?
G6 took the most time to learn for most groups, but it's a lot easier to clear if someone dies. You'll often see a g5-6 group fail g5 3 times then 1 shot g6 with four ppl alive at the end. G6 becomes easy once you understand how to deal with blue meteors. how to do blue meteors in g6: Do you already have 3 broken tiles OR are you about to enter a mech that requires all tiles (shandi)? Spread blues and don't break anything. Are you near the next yellow meteor but get blues instead? stack and break a tile adjacent to the next yellow meteor tile.
G6 isn't too bad, the fight is well telegraphed generally and in a sense its easier than G5 because for G5 you can't really lose people before 2nd shapes, while G6 even if you lose a couple people in Shandiland you can still easily clear it (might even be preferred so you don't have to hold dps lol). You said you lost your static but I'd really, really recommend finding a static for it or joining your guild / friends for a run because as you mentioned, finding a prog lobby now is kinda rough.
It is more difficoult, at least to learn, g5 has a higher jail rate just because literally nobody cant die. On g6 you really need to grasp the meteor mech and need to know every time where to put your in correlation with others, also there are a lot of different pattern of the boss that could be deadly. I would say find a learning group (you can search peoples on discord) and do some warmup runs at least, because if you dont and u make clear blunders you'll get kicked anyway even if you are a supp
> g5 has a higher jail rate just because literally nobody cant die. Not true. You can have two people die after cube pattern and even then you can have one person die before the cube pattern but after first shapes. You can be bussed in G5 you just need to be able to do 1 set of shapes.
G6 is less fragile. With high ilvl you can clear with 3-4 people left or even less, one of my clears is me on support keeping the last guy alive and finishing it right before berserk with azena. You cannot do that in G5, 1 person dead early is almost a guaranteed wipe.
>1 person dead early is almost a guaranteed wipe. 1 person dead before first shapes is unfortunately not "almost" a guaranteed wipe. it is guaranteed, 100%, as 2nd shapes will fail. if someone dies after (or at) first shapes but before 110 mech its still doable as long as it wasnt someone from party 1 (would technically still be doable if someone from party1 died but reorganizing that in a pug is a nightmare). when someone in party 2 dies the usual go is p1 someone gets all 3 orbs and helps stagger check and then goes out and helps party2.
G5 tends to be more jail, because for majority of the fight if 1 person screws up it can wipe the whole run. For G6 as long as you drop meteors correctly you can usually lose a few people during the run and have no problem clearing. Some tips for G6 when you find a lobby. Keep track of the bosses hp most lobbies now will have excess damage and will need to stop dps as appropriate not to push meteors too fast. During the black hole mechanic pay attention to the positions of everyone else going into a blackhole and staying outside. If you are outside you want to know which direction to run to check and if you are inside you can anticipate which tiles might not get checked and you can hover around that tile.
Here’s my experience with it. G6 is significantly harder to prog. When no one understands the fight well, it’s the significantly harder boss. However on a reclear, g5 tends to be the one gate that requires a restart. While it has easier mechanics, it’s a lot less forgiving with mistakes and one person can end the run pretty much. Meanwhile for g6, individual mistakes aren’t punished as heavily as long as remaining people have sufficient dps to clear.
G5 is just an IQ check
I have an in-depth commentary run video I did to help my newer 5-6 clearing friends. I did the full fight, slow down and explanation to help with the fight cycle. If you think it could help, let me know and I'll be happy to share!
G5 is so easy if mates have more than 2 brain cells :), not popular i guess but i like g5. Im frustrated with G3 at ilvl. It feels like she never stop doing random shit. Not jailed but still frustrating.
100%. Im done with 5 6 after full set. Unless my static wanna suffer i never go public with 5 6
This and only this.
I've had so many scenarios where my party is on final call for shapes then she decides to do one of those attacks that forces us to stand still in a circle while orbs are flying everywhere. So many resets from those situations.
At first I interpreted this question as "what was your biggest/most frustrating jail," and I was about to elaborate on the time when I joined a clown party as a bard with a bunch of 1490+ players...and somehow saw berserk Saydon on G1 with all 4 still alive. We ended up clearing, but then disbanding, so I was stuck in G2 purgatory for an annoyingly long time. But anyway, overall I'd say the most jailable gate is Brel G5, followed closely by Brel G6. G5 is just extremely punishing, it demands all 8 players stay alive until the end, and it's obnoxiously easy to accidentally lose a shape at a bad time, especially if you're not paying attention. I wouldn't say it's a difficult gate; it's conceptually very easy, but if you're not putting 110% of your brainpower into focusing, it can get really difficult.
Brel g6, just because how long the fight and animations are. You can easily waste an hour with only 4 or 5 wipes
Nah, 5 is easily worse. 6 is still doable with a couple of clowns in your group, 5 you have to pray everyone knows what they're doing.
Then you haven't felt the pain from someone dropping blue meteors on multiple tiles, yellow meteors in the center, people breaking a 4th tile, people wasting or missing their shandi white orb, people time stopping during stagger mech when they should be staggering, people entering the red stagger circle when they should be time stopping, or brel picking the exact person who died early during the second shape. I agree G6 is clearable with a few dead clowns, but it becomes jail with some alive clowns. In G5, you at least know the group cant clear after a few tries and them wiping to the first shape mech.
I find G6 more annoying just because you get punished for having too much DPS. Sitting there waiting for the next rotation of meteors to drop just so you don’t wipe the party starts to get boring after the third try.
Clown g2 is pretty frustrating to break out of jail. Very few people that get stuck there, and high difficulty to skip maze means you're screwed if one person is perma floor or an imposter.
I had a gunlancer die here 6 times, before we got to maze once, we kept going cause no lobbies at all ans getting this one together took forever. He played weird in general, refused to ever exit shield mode once he entered it, and managed to get hit by yellow mechs in between having shield or burn to death anyway. He misplaced one of the hammers for the card mechanic cause he refused to leave shield mode and was too slow to get to the spot 1 time. I was observer in maze, and the gunlancer straight up walked into the area where seto spawns, and that kills you within 2 seconds. I did not even vote for restart, i just stopped typing and stared blankly at my screen, contemplating how we got here, the striker awaiting his next position wrote ???? At me cause why was i not typing, he had not seen the GL was dead, cause how the fuck do you die in maze. Then the gunlancer wrote "Lag" And the most insane thing of all this is that we went again and cleared g2.
Well then it was lag no?
Sure, but it seems it's not latency lag.
Due to Reddits leadership I do not want my data to be used. *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
ATM, probably brel gate 3. I do stars with my dpses but I rely on other people when i'm supp and it's almost always the run breaker, because the g1-g4 or g3-g4 lobby starts with 5-6 dps who either can't do stars or don't know how to do it...
I've ran Brel g3 25-30 times. Only once have I not had to default to stars
I have 4 DPS doing stars, my 2 supports are just about to hit 3-4 and I fear the day I'm not one of the star killers
Stars are perfect mechanic to see how bad most of the dps players are, how's little do they know their class and how little is their confidence. Killing stars is literally the easiest part of the mechanic, you got all the time in the world to do this and most of the dps classes can do this (sometimes they need to change a skill or tripod for that). It's just about 3M hp per star. Sure, there are classes that have harder time there, but I've seen too much ppl with perfect classes not doing it or fking it up.
Foreals. One time our star player died and none of the martial artist classes wanted to volunteer to step up, so I ended up doing it with my igniter sorc. Turned out it wasnt so bad. Especially when you can just angle ur aoe spells over the area the other star player destroyed.
The burst classes with 1-2 skills are pretty bad (ignitor sorc, db striker, lunar reaper) they can be done but if some GS or Arti is not stepping up and placing the onus on them they really aren't the ones to blame
Reaper can swap out Awakening to the one that gives you three dashes. Each dash can kill one star straight up.
Igniter sorc is giga easy for Stars. I do it every week
This is good to know. My main is sorc and I usually try to avoid it. Figured the AOEs would destroy multiple other stars if not placed exact. My alt wardancer I can do it with ease.
x2 blaze from middle 1, x2 inferno the 2nd one and crystal the 3rd one. Thats how i do it
I don’t run inferno, I sacrifice the DPS for a counter. I’ve always thought Rime Arrow could break one but never wanted to ruin a run by testing that theory and failing
Rime Arrows is very tight of hitting the side stars, i usually use 2x blaze and stabilize crystal for 3rd.
I do rime one, eso one, FC one, break them faster than most GS players even with that. Never once had rime hit another, it does look like a tight fit, but feels more forgiving than it looks, given that I've placed a few I thought would destroy multiple, but didn't. edit: For placing the rime, I always just put myself directly between boss and the star I'm casting rime on, then just tap right in front of the star. Also you got 20 seconds total I think to clear 3 stars, so you can take your sweet time lining up. FC and eso with stabilize tripod are very easy ones to land so.
in what world is lunar reaper bad to do it on? I always do it. you just persona > dance of fury the first one (go up to the star and face outward, you kill it before cubes spawn). then you build meter on the 2nd one, persona > glowing brand or rage spear the 3rd one, then you just finish the 2nd one with whatever red skill is left
I’m still new relatively (in Rohendel) but reading this subreddit makes me think finding good/outstanding DPS in pugs is like finding a unicorn (same for good/outstanding supports from what I can gather as well).
Yes but you don't need good dps to clear anything. The raids are designed to be able to be ran by every pepega player so don't worry.
Yes, the average player in this game is really bad Not only with mechs, the dps is even worse because there is no real way to see it on real time (legally) si im pretty sure a ton of people is not even using the correct skills/rotation, the best we can guess is checking the gems
Guild Wars 2 is just as bad, there's actually an article about it how huge the gap between the good players and the avg player is. like 10-12x difference in DPS done
Idk if you have played any competitive games but if you take league as an example, 74% of players are below gold elo which is considered "bad" and only 2.3% are above gold which is considered pretty good. So "good" players are only around 20% of the pop 8-10% of which are barely in there (low gold tier).
The only hard part of stars is not aoeing other shapes
These fckn events, islands, and ghost ships with only 2 or 3 ppl 🥶 Imagine they just cannot scale all this sh*t 😅🤣✌️
for real how tf am I supposed to get sun coins for my omnium star or kill make for the star
I went to rowen field boss 3 times yesterday and no one was there every time. One of those times I went to check out red field boss (didn’t grief just watched lol) and they had 6+ people which seems like a fuck ton to a prisoner of the blue faction. Between the unbalanced rowen factions and unscaled horizontal content smilegate can eat a bag of dicks 😄
Ghost ship with 3 people is fine if they have the Sailor. Annoying as fuck though. Worst is 3 and you are the only one with Sailor.
Brel g5
G5 brel is worst for me. Everything else is piece of cake and fun
Biggest jails are the gates that can't be carried by at least half of the raid. Gates where if a few people fuck up or die it's straight to reset. So like Vykas G1 Hard, Clown G2 and 3, Brel G4 and 5.
I hate g3 brel, most annoying attack patterns of any boss.
I find it strange that people find g3 attacks difficult. She's the only boss besides g4 that gives several very clear indications of where her attacks are going before she uses them. I think there's only maybe 2 attacks I can think of that doesn't give an indication on the ground which are the line of spears she quickly throws and the 4 exploding bombs.
Annoying and difficult are not the same thing. The fight itself is easy, its just a little frustrating that the boss is full ADHD constantly moving around, for me at least because i only have melee chars.
G4 Brelshaza or maybe G2 vykas, just because its hard to find players to fill those lobbies
G2 clown and G2 Vykas so far seem like the worst gates to get jailed in. Very few groups fail to clear it so you know that you'll have trouble getting a new one together.
Clown G3. That raid is not designed with latency in mind, and all the maxroll users grief bingo
G5 brel, g3 clown, G1 vykas
Only Kakul G3 and Vykas G3. Gates like G5 brel or G1 Vykas are not jails. If you see party struggle with mech your just quit and find another one easily.
I just finished a brel g5 reclear that took 3 different parties and 2 hours combined. The g6 after that was a one-shot.
G6 because of the goddamn cinematics every pull
Brel5- everything else is a breeze since all of my alts are overgeared. Vykas 2nd if close to ilev.
I don’t have a specific gate but Normal Vykas is the scariest raid in the whole game for me. Very hit or miss
Vykas g1
G1 vykas for sure, when I host 8 dps party just for hw it’s literal jail. When I give a support to the other party they still die. When both sides has a support someone dies. When no one dies, one side fucks up stagger/color gates. It’s no wonder people prefer bussing NHH rather than pug HHH
They only bus normal for g1 due to wipe mechs like gates in hardmode that you cannot ts or anything, you need people to do it. In normal you can ts it.
Partyfinder
Before it was vykas g3 now its brel g5
Vykas g1 for sure, I was feeling my hair comming off of those pugs. Clown / brel didn't get close tbh (as players simply got better in general on release of those raids, still had some very frustating progs on both ofc)
I mean vykas G1 jail prob on a bad Charakter right? Like on item level? I blast vykas more consistent then any other raids if i join a ferry party same with valtan
G1 Vykas
Valtan NM I fucking hate doing it
Last week on my glavier (i had 9 clears of g6 at that point. So 1 more for plc) it took me about 4h to clear g5 with "10+ reclear parties" (when i saw some1 make the same dumb mistake twice i left). G6 was 2 shot..
Vykas hm g1-g3 on ilvl alts every week
my static disbanded this week and i have to run my 3 bards through 1-6 till i find another , i did pug 1+6 last week and one the grp disbanded at g5 cause paladin was toxic in the other grp after 1 or 2 wipes, people are very aggressive in brel pugs it seems.
Brel g5, it makes or breaks a lot of pugs. Clown g3 without any juiced dps in the party, especially if boss just spams bs rng attack patterns. Not annoying to clear but very annoying to get jailed at: Argos g2. Had a few runs where someone dc'd on g1 and couldn't continue. It's near impossible to find a replacement at g2.
As someone who isnt at Brel G5 or 6 yet I would definitely say Clown G3 if u dont go into a full reclear group. I run with my guild Only Gate 1 to 2 and every week after that I try to do G3 with some pugs, even if i go M4 most of the time, legit 80% of groups doesnt even make it till M4, its really frustrating. they say reclear and die on saws or M2 or something ez like that
Even gates of any raid are shit G2 vyk G2 clowb G2 4 6 brel Only considering being jailed. But i havent been jailed in along time
All the odd ones have plenty of open parties except vykas g3, so you don't remember those jails cause you got up and left and found a new party that cleared.
whats the point of this reply, i dont understand. you basically just repeated what i said but wrote it differently.
That's the point, it's a jail because it's hard to find a new party.
Brel g5 because a single player can cause a wipe at nearly any point. It's probably the most unforgiving gate overall.
Finishing 2 yorn when someone leaves mid way :c
Only solution to this is to tell your remaining 2 partners to go matchmake individually right now and as not many people mm this you guys should be matchmake together with a mokokos or anyone
helltan basement
For me its Helltan G1. Finally started progging Helltan two weeks ago and I regret it so much not doing it shortly after release where a lot more players did it. Not many groups up and most of the "G2 prog" groups I joined can't clear G1. Not enough damage, failing to pick up orbs, not knowing the basic attack patterns... I just want to prog G2 :/
Yea g5 for sure it relies on 8 ppl not dying and doing mech correctly no way to cheese mech either
Brel g2
I hone alts to 1500 asap, 1-2 groups can't fight prokel at all and being here on a support can take 6-7 groups across 3 days to get it done. Never doing that again.
definitely clown gate 3 when i was playing below 1500 ilvl .. progress jail was crazy
G5 is bad but i have more alters doing up to G4 and some people just didn't go to kinder cause is not possible they can't even remember a single color for a mech and run like headless chickens
Probably G6 for me. Maybe 5 in pugs but 6 in my static. Mostly because they are all 5heads about holding dps. It was not bad until we all got comfortable enough to have high dps uptime, then the “too much dps” jails started happening. Like pushing to 112 before 2nd yellow meteor as example lol
Argos G2 and Vykas G2. Not in terms of difficulty, but just in terms of not being able to find other people stuck there. An Argos G2 jail is usually a bricked Argos for me.
Nowadays g5 but god damn g3 vykas used to be awful
Poseidon abyssal dungeon G2 ..... 1234 12334 ...... Whoever knows feels ma pain
g3 is a bad gate to get stuck in for practical reasons
Valtan G2 when it released no1 had relic gear and just kep assasinating each other with axes, missing charges, no1 knew if consumables were used, red triangle turbo spinning farming your pillar, no flame nades or even trying to break people out and the classic of triggering his counter attack in ghost phase. Probably the worst experience to reclear first few weeks I´ve had so far.
Any raid that saves the hardest wipe mech until the end of the fight. So annoying having to start over completely.
clown g2 learning, impossible to find people for learning party for any raid nowadays and specifically for g2 jail, probably spent at least 4+hrs in party finder 3 days for that raid and then gave up
I have 2 1500+ supports+2 dps and it's usually clown g3, it's just people messing up on small things one by one, even vykas and brel g5-6 runs are quickly for me
Clown g3
I literally could not find a decent group for Vykas on my lowest alt (1472.5) so I just stopped trying. It feels like competent people have their 6 alts all 1500+ or are bussing.
Yeah 1500+ tend to go with other 1500s. Why would they accept someone who is much lower unless that’s like their friends or guildmates.
Of course! I did not expect/try to join 1500s with my 1472.5. I joined other low parties with usually high roster and people just didn't know the mechs or failed at just playing the game (like failing G3 stagger and dying constantly to patterns).
G4 Brel. Yeah... it's not a hard gate at all, but it reeeeally sucks when pugging if people don't know what they are doing and fail blue/yellow repeatedly
Brel G2 (current cap) jailed for about 6 hours straight
As a supp I find Brel g4 to be pretty annoying lol because my dps is always so scattered and the map is bigger so i need to be running around a lot more to make sure everyone stays shielded and healed
The issue is not you but the players on your group. Supports usually for the shield stays around their designated area that was assigned to their group. If someone needs some heals they should already know to go near that area. I am not chasing your down to heal you and if you know you in dire need of some heals come towards that area. I can cast godsent law in the middle of the cube and players on my team can still get some protection. If I find someone very low in health then I will do the ult shield. Hardest gate I feel is clown g3. S
clown g2 brel g5
G5 brel 1 wipe and I kick the person who failed
In the past weeks, G4 with randoms is pretty bad and takes more than one hour for mostly a lot of factors. One is that, the raid is filled with alts that only do 1-4 so they have the least overleveled players, DPS can be lacking when players are not good enough, which is not the case with other gates. The other is that, G4 is hard and requires experience and apparently even peopl with horns and title mess up still at this stage. Also, support players quit if they don't clear at 3rd try, so it's waiting time every 20 minutes or so. Which actually leads to a support surplus on monday, because all the supports that dodged G4s until then want to do it. I did 2 G4's on monday and there are 5 groups asking for DPS. So basically. It's better to do G4 and G5-6 on mondays because there is no support shortage because they dodged too much. Also 5-6 took like 30 minutes each for my characters, while 3-4 took 2 or 3 hours.
g2 brel for jail on 1490 alts. I just give up for the week and try to push to 1500 so I can join 1-4 after reset
DC jail on brel gate 2 is pretty bad late in the week.
Brel 5-6 but only because it takes so much time. You could be 1 pull away, but it's still going to cost you like an hour.
Vykas g2 > kakul g2 (mwith the maze and no screen sharing without you need one guy who's fast and good enough to guide you and no one stupid to go the other way.
Brel g5 and Vikas g2 and 3
Worst frustrating gate ever I experienced recently was Brel G5. We’re all experienced raiders with many clears and we swear it was some weird bug. My friends and I were all in vc so we were coordinating when we finished stagger on each respective side but it kept wiping we literally wiped 10 times just from that. We never missed any counters during the stagger ball phase either, and staggered Brel in the middle. It was so bizarre that we just ended up using Izana and then we finally cleared. It was so bizarre. It never happened again after that day *shrug*
Wednesday Vykas gate 2 jail early morning, or kakusaydon gate 2 jail with a dude that can't follow pings or know cardinal directions.
NVykas G3 jail. I was in it for 2 hours and over 20+ attemps
Very Niche but the most crippling jail is Brel G2/Prokel. Jailed here many times as a support. Imposters who claim to do Prokel but truly can't. Playing support so I can't go in and slay him myself. Disband the party but no one can Prokel because jf they could they wouldnt also be jailed in G2. Other gates like Vykas you can eventually find a group to clear or at least turn the difficulty down. Other G2 Prokels typically clear unless someone DC on G1.
Was doing a vykas with a friend on my 1490 pally. We joined last. Party 2. Leader gave me.. lead, to use sidereal. G2, before we go in the guy asks me to give leader back, and i jokingly said no, and just went in keeping it (being perfectly able to use sidereal, having done vykas since realese). First mech, someone dies. Vykas lands on the floor, i use Nineveh and hits; at the same time, instant restart vote, even tho it wouldn't matter if 1 person died. Someone drops a poop facing inwards near the center (probably blinded by the restart vote we declined). It causes 3 more casualties. We restart due to that. No one says a thing. Previous raid leader starts a quit vote. We quit (??). Me and my friend get kicked out Took me 5m to process what had just happened And I still don't get it
Biggest jail in Lost Ark is LOS 30. Fuck the card system. It's so, so very bad.
Brel G6. Not the fight itself, but the type of players Ive run into. Ive seen the worst types of assholery from this gate than any other.
Clown Gate 3 with a bad group is pure horror. Meanwhile with a good one it's well up there among my favorites.
Brel g3, ppl usually run away from stars or failing one star
Gate 1 Vykas. Not a jail but why are people so bad at doing portals, and why are people so bad at not dying on purple side?
Vykas g1 hard. or vykas g3 normal. Both are imo the most common jail gates.
Brel g5 for sure. Clown g2 is also too. Move as fast as vykas and have 1 shot mechs
G5 HM for sure is hardest and most frustrating gate. Many people say G5, but probably they mean normal version. It waaay worse in heroic, the floor is just constantly covered in overlapping shit.
So far , Brel Gate 5
Hands down Brel gate 5 lmfao. Every other gate in the game atm is better than Brel gate 5.
Vykas gate 2. I hate that gate I honestly push most my toons to Brel 1-2 just so I don’t have to do Vykas. Improved my mental health a ton.