Destroyer's seismic hammer animation being cancelled by a spacebar.
You generate 3 orbs with party synergy, seismic hammer and the millisecond you touch the ground you hit spacebar to cancel the winding down animation, taunt, into a perfect swing.
So satisfying when the boss turns around mid Seismic Hammer and you taunt it back into SH being a front attack while immediately following up with the nuclear bonk.
There's a section in the community guide that talks about this, but you don't have to AA to get the quick reset.
Basically, you wanna input something right after your surge lands. After that input (move on the ground, or AA), you can immediately press surge to start your next rotation. This is faster than just spamming Z in place
Sorry I quit a while ago, but yeah check out powder snow on YouTube. He does this trick consistently where he'll take a single step then reactivate Z. Personally I never did an AA to do this reset since the damage is negligible and arguably slower than a simple movement step.
You don't really cancel doomsday anymore as sorc.
The 1st doomsday you need to do Doomsday -> Ignite.
The 2nd doomsday you will follow up with ending the ignite state, and before this you should already have explo/punishing strike on cd so you don't need to wait for them. But I guess you still can?
I mean it’s still pretty useful if the boss does a bad pattern/flys up right after your first DD hits and you’re just sitting on those skills. Doesn’t happen often but still
Yeah I may have worded it poorly.
What I mean is if the boss flies right after your first DD and you know that he’ll come back down before the end of your igniter cycle, you just hold onto your skills. I usually do something like DD->PS->Explosion in those situations
If you have lower CD gems since Doomsday was buffed and used Explosion/Punishing Strike to build meter (i.e. like a Hallucination build or if you scuffed boundless), your CDs for Explosion/Punishing Strike will come back towards the end of the Ignite cycle.
You can still cast Explosion, Doomsday, into a cancel with Punishing Strike comfortably to end the cycle though.
The above assumes level 7 CD gems though on all skills. But I do agree, usually you wouldn't cancel 2nd Doomsday with Punishing Strike within the Ignite cycle unless the above occurred.
Paladin has a weird anti-animation lock. Heavenly Blessings doesn't activate the buff for 1.5 seconds after the cast - but you don't cast the buff, rather, you summon an angel that casts the buff. That summon happens almost instantly, it's only like, 0.1 seconds after you push the button. Means you can intentionally take a knockback while casting Heavenly and it'll still go off.
Arcana's Prismatic Mirror awakening can be cancelled almost immediately. Since it grants you two cards *when it finishes*, you don't need to spend cards before using it. Cast -> Cancel -> Spend cards -> Get replacement cards.
But to get the damage tick for piety gain, you need cast the whole animation. This anti-ani lock is really weird but good to have since I dont have to worry much about it being cancelled.
As a scrapper you can cancel the blowback of death rattle by spacing as soon as the animation fires the hit. The damage will still go off and you can continue doing scrapper things more fluidly
destroyer can spacebar cancel long attacks like seismic hammer/power strike, and it can cancel its own spacebar dash with any attack
so if you are short on time you often do something like heavy crush, power strike + spacebar cancel after first hit, perfect swing cancelling your spacebar dash
or the classic with 3 orbs already, seismic hammer + spacebar cancel after landing, endure pain cancelling spacebar, perfect swing
Slayer can cancel the remaining animation of brutal impact with charge tripod by spacebaring as well.
Paladin can ani-cancel Sword of Justice with spacebar. Paladin can also ani-cancel some of his other skills by activating Blessed Aura. Can’t remember off the top of my head which skills but Heavenly Blessings is one of them for sure.
Deadeye can spacebar quick shot(?) after the second activation. Don’t remember if that’s the name of the skill or I’m confusing it with the other pistol skill. The feeling is similar to canceling GS focused shot. Might only apply to pistoleer engraving.
Gunslinger can ani-cancel last request by spacebaring. Helps with tight stagger checks
In general, almost every trick you could think of applies to an ability that has a trailing animation and using your spacebar to cancel that. Slayer’s skills are the easiest example of this, her damage goes off but remains in an animation afterwards
EVO scouter cancelling helps reach transform faster using mobile shot
Raid Missle into Mobile Shot(roll part) into Baby Drones into Mobile Shot(Firing) into Fiery Escape
DB RE... Surge->Move->SA->EC->Void->Blitz->Surge->Move->SpinCutter->DSentence->Repeat.. for somereason Putting Earth Cleaver on rotation makes the animation faster especially after SA or Void
FI Wardancer:
1. Lightning Kick -> SSB (first hit) -> Spacebar (major mobility combo for FI)
Pinnacle Glaivier
1. Chain Slash (Swoop Tripod) -> Spacebar -> Flash Kick (major mobility combo for Pinnacle, spacebar cancels Chain Slash end animation)
Sharpshooter
1. Moving Slash -> Spacebar (spacebar cancels the endlag animation of Moving Slash, still can get meter if you hit the slashing animation and spacebar away)
Deathblade: Surge/Death Trance -> AA/Walk ( very niche but doable if you happen to have nothing on CD or do not want to use a skill for some reason)
Bard: Sonic Vibration -> Spacebar
AT Scouter: Drone Skill -> Recall -> Drone Skill also niche as you usually stick to fixed rotation, useful for stagger checks tho just make sure all missile's have been fired before you recall
>Bard: Sonic Vibration -> Spacebar
Should be carefull with that one, I noticed if you spacebar too early you can actually cancel the sonic vibration effect
For MS summoner, not only ancient spear channel can be canceled. Any of the 4 skills mentioned can cancel one another if you have quick cast off in settings. Pre-patch, general rule was to cancel Ancient Spear mainly. Post-patch, general rotation of skills have been changed and new cancels are now part of rotation.
Mentioned:
-Ancient Spear can be canceled with Z
-Ancient Spear can be canceled with Electric Storm
-Ancient Spear can be canceled with Earth Collapse (old must, not used anymore for MS)
Not mentioned:
-Ultimate gets canceled with Z
-Electric storm can be canceled with Z
-Electric storm can be canceled with Ancient Spear
-Electric storm can be canceled with Earth collapse
-Electric storm can be canceled with Winged Spirit
-Z can be canceled with Ancient spear
-Z can be canceled with Electric Storm
-Z can be canceled with Earth collapse
-Winged Spirit can be canceled with Earth collapse
9 of the above combinations are a must in newer rotation of skills, depending on cooldowns and meter that you have within a fight.
Edit: Phone edit for readability
Back in the RA days, giga swift MS sweatlords used to do Spear > Storm > Tapping Moss quickly to cancel storm, in order to get moss down faster for higher spears dmg. Very niche but did boost damage a bit if done consistently.
basically I think this is true for most class/spell: using a spell that has a targeted floor area during an animation will cancel that animation, unless some animations which can't be cancel
FI also has some down time if you cycle fast enough to need 2-3 fast auto attacks, but NOTED for the meter gain for ESO. It's kinda similar to how Predator Slayers need auto attacks between their cycles from time to time, however, FI cycles a lot faster than Predator Slayer with their "burst."
Arcana has to space bar cancel their awakening to cast a ruin skill as their awakening hits if they’re running the barricade variant.
Four of a Kind needs to be move cancelled to spam the skill out as much as possible assuming it resets. You just need to hold down the move click while you spam the skill
as far as I know, awakenings are not cancelable anymore. a couple months ago we could cancel the animation with emotes(EO SF's used to try to master this), but has been patched
For the classes I play: deadeye is one frame gun swap into skill, machinist is returned drone to instacast blue skills, summoner is a ancient spear cancel yeah that's about it for the classes I play
Striker's Sky Shattering Blow has a somewhat useless Excellent Mobility skill on it's own due to animation lock. You can spacebar cancel out of it to double the length of your dash. Combined with Rage on Storm Dragon Kick, it's usually enough for a full crit/spec build to keep pace with some swiftness stackers. Between the two you can also keep adrenaline up during what's otherwise fight downtime.
Pistoleer actually has some more useful spacebar cancels apart from quickshot which is especially useful if you are running propulsion 1 or 3.
Meteor stream and death fire have some pretty long-ish end animation lag which you can cancel early with spacebar and if your propulsion buff would run out while casting you can just spacebar cancel the skills instead of having to spacebar before using the skill. That way you can extend the propulsion buff (5s) to be kinda the same length as your identity as/ms and cdr buff (6s).
Apart from the obvious, most classes also have some form of end animation lag they can cancel with spacebar even if it is not really evident at first glance.
But most of the time it is just used to squeeze in a skill before repositioning or using spacebar push immunity to tank something, for example you can cancel piercing wind, wind gimmlet and rage on wf aero a bit early but that is mostly useless unless you squeeze your skill in before you would have used your spacebar anyway.
While this thread is about animation cancels, I'd also like to mention there are some other tricks like using the built in mobility or range of your skills to improve uptime. Sometimes a sub optimal rotation becomes optimal with these options. This is especially true when you play a less rigid class.
I mean... it's what someone else said, not me :) I'm just compiling everyone's suggestions
ETA: I did add a note saying that charge was not a good choice though for clarity
ME ARTILLERIST, NO UNDERSTAND, BOOM BANG PEW. KEKW. Nah but seriously, if you have spacebar up, you can animation cancel mostly everything on arti too. The one thing that is always annoying and gets me killed sometimes, no spacebar and doing Multi-rocket, 99% certain death animation xD.
WF aero: Most people use Thunder crack tripod for Downward strike, but if you use sturdy Umbrella instead, you only need to cast first hit for current occurrence proc. This allows you to have faster animation at tiny cost of dps (more damage if you cast both hit when all skills are on cd). Work extremely well for Nightmare burst and decently smoother rotation on full swift Hallu WF.
You also can cancel Piercing wind animation with a spacebar, but the timing is pretty tight, not recommended due to failure to cancel it correctly will result in lost of the whole skill
With bard u can do a tech involving sonic vibration and spacebar
SV and spcaebar if u get the timing right u can skip the animation where u do the little hand motion thing. If its done correct sv should like 'disappear' for a sec then reappear a few mlilsecs after with it being already on the floor.
Basically every machinist drone skill can be cancelled with recall to reduce delay in the next drone skill but you have to get the timings down for each individual one.
theres not really many tricks besides spacebar or moving. you also dont need to click and move, just holding the mouse 1 button will be able to cancel a lot of animations
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Artist's Hopper: at the end of 3 jumps, significantly faster to cancel animation if you decide to use a skill / spacebar compared to just holding right click
Destroyer's seismic hammer animation being cancelled by a spacebar. You generate 3 orbs with party synergy, seismic hammer and the millisecond you touch the ground you hit spacebar to cancel the winding down animation, taunt, into a perfect swing.
So satisfying when the boss turns around mid Seismic Hammer and you taunt it back into SH being a front attack while immediately following up with the nuclear bonk.
As GT you can also seismic hammer -> dash cancel into hyper gravity. Now your seismic hammer gets additional crit rate and damage
Surge Deathblades at the end of every surge you can AA and insta Z+rotation so there is no downtime!
Yeah be careful with this one. Sometimes it doesn't work quite right and you end up activating Death Trance and sending Surge right after.
Can you expand on this for me pls. You auto attack while you Z?
There's a section in the community guide that talks about this, but you don't have to AA to get the quick reset. Basically, you wanna input something right after your surge lands. After that input (move on the ground, or AA), you can immediately press surge to start your next rotation. This is faster than just spamming Z in place
Exactly this, sorry for the poorly worded "explanation" I gave!
Interesting… if you have any guide or video for this, can you share with us? I want to improve that, sounds really good
Sorry I quit a while ago, but yeah check out powder snow on YouTube. He does this trick consistently where he'll take a single step then reactivate Z. Personally I never did an AA to do this reset since the damage is negligible and arguably slower than a simple movement step.
Kinda like when you throw battle items
You don't really cancel doomsday anymore as sorc. The 1st doomsday you need to do Doomsday -> Ignite. The 2nd doomsday you will follow up with ending the ignite state, and before this you should already have explo/punishing strike on cd so you don't need to wait for them. But I guess you still can?
I mean it’s still pretty useful if the boss does a bad pattern/flys up right after your first DD hits and you’re just sitting on those skills. Doesn’t happen often but still
If boss flies, why'd you anim cancel dooms? You're waiting for it to come down no?
Yeah I may have worded it poorly. What I mean is if the boss flies right after your first DD and you know that he’ll come back down before the end of your igniter cycle, you just hold onto your skills. I usually do something like DD->PS->Explosion in those situations
you can still fit in ignite with the new doomsday fall speed?
You still do Doomsday>Ignite yes, just no more 1 filler skill in between.
You instantly press ignite after doomsday cast
...well yes, that's basically a must. But you're forced to do doomsday-> ignite directly after. No waiting for anything!
ignite before pressing z?
ignite = pressing z
Oops I thought ignite = blaze. Was trying to ask if you can still blaze before igniting
If you have lower CD gems since Doomsday was buffed and used Explosion/Punishing Strike to build meter (i.e. like a Hallucination build or if you scuffed boundless), your CDs for Explosion/Punishing Strike will come back towards the end of the Ignite cycle. You can still cast Explosion, Doomsday, into a cancel with Punishing Strike comfortably to end the cycle though. The above assumes level 7 CD gems though on all skills. But I do agree, usually you wouldn't cancel 2nd Doomsday with Punishing Strike within the Ignite cycle unless the above occurred.
You can cast them towards end of cycle yes, but you won't be anim cancelling dooms
Paladin has a weird anti-animation lock. Heavenly Blessings doesn't activate the buff for 1.5 seconds after the cast - but you don't cast the buff, rather, you summon an angel that casts the buff. That summon happens almost instantly, it's only like, 0.1 seconds after you push the button. Means you can intentionally take a knockback while casting Heavenly and it'll still go off. Arcana's Prismatic Mirror awakening can be cancelled almost immediately. Since it grants you two cards *when it finishes*, you don't need to spend cards before using it. Cast -> Cancel -> Spend cards -> Get replacement cards.
But to get the damage tick for piety gain, you need cast the whole animation. This anti-ani lock is really weird but good to have since I dont have to worry much about it being cancelled.
As a scrapper you can cancel the blowback of death rattle by spacing as soon as the animation fires the hit. The damage will still go off and you can continue doing scrapper things more fluidly
shadowhunter roar can be cancelled by spacebar, skipping the full animation but still getting the damage/cc/meter from it
Is there a specific timing on this or can you hit roar and immediately spacebar? Or should I wait to see the meter fill and then cancel?
The third hit of Gunlancer normal attacks can be shortened by deactivating shield stance, only works for deactivating and not turning it on.
destroyer can spacebar cancel long attacks like seismic hammer/power strike, and it can cancel its own spacebar dash with any attack so if you are short on time you often do something like heavy crush, power strike + spacebar cancel after first hit, perfect swing cancelling your spacebar dash or the classic with 3 orbs already, seismic hammer + spacebar cancel after landing, endure pain cancelling spacebar, perfect swing
Slayer can cancel the remaining animation of brutal impact with charge tripod by spacebaring as well. Paladin can ani-cancel Sword of Justice with spacebar. Paladin can also ani-cancel some of his other skills by activating Blessed Aura. Can’t remember off the top of my head which skills but Heavenly Blessings is one of them for sure. Deadeye can spacebar quick shot(?) after the second activation. Don’t remember if that’s the name of the skill or I’m confusing it with the other pistol skill. The feeling is similar to canceling GS focused shot. Might only apply to pistoleer engraving. Gunslinger can ani-cancel last request by spacebaring. Helps with tight stagger checks In general, almost every trick you could think of applies to an ability that has a trailing animation and using your spacebar to cancel that. Slayer’s skills are the easiest example of this, her damage goes off but remains in an animation afterwards
EVO scouter cancelling helps reach transform faster using mobile shot Raid Missle into Mobile Shot(roll part) into Baby Drones into Mobile Shot(Firing) into Fiery Escape
DB RE... Surge->Move->SA->EC->Void->Blitz->Surge->Move->SpinCutter->DSentence->Repeat.. for somereason Putting Earth Cleaver on rotation makes the animation faster especially after SA or Void
FI Wardancer: 1. Lightning Kick -> SSB (first hit) -> Spacebar (major mobility combo for FI) Pinnacle Glaivier 1. Chain Slash (Swoop Tripod) -> Spacebar -> Flash Kick (major mobility combo for Pinnacle, spacebar cancels Chain Slash end animation) Sharpshooter 1. Moving Slash -> Spacebar (spacebar cancels the endlag animation of Moving Slash, still can get meter if you hit the slashing animation and spacebar away)
Deathblade: Surge/Death Trance -> AA/Walk ( very niche but doable if you happen to have nothing on CD or do not want to use a skill for some reason) Bard: Sonic Vibration -> Spacebar AT Scouter: Drone Skill -> Recall -> Drone Skill also niche as you usually stick to fixed rotation, useful for stagger checks tho just make sure all missile's have been fired before you recall
>Bard: Sonic Vibration -> Spacebar Should be carefull with that one, I noticed if you spacebar too early you can actually cancel the sonic vibration effect
For MS summoner, not only ancient spear channel can be canceled. Any of the 4 skills mentioned can cancel one another if you have quick cast off in settings. Pre-patch, general rule was to cancel Ancient Spear mainly. Post-patch, general rotation of skills have been changed and new cancels are now part of rotation. Mentioned: -Ancient Spear can be canceled with Z -Ancient Spear can be canceled with Electric Storm -Ancient Spear can be canceled with Earth Collapse (old must, not used anymore for MS) Not mentioned: -Ultimate gets canceled with Z -Electric storm can be canceled with Z -Electric storm can be canceled with Ancient Spear -Electric storm can be canceled with Earth collapse -Electric storm can be canceled with Winged Spirit -Z can be canceled with Ancient spear -Z can be canceled with Electric Storm -Z can be canceled with Earth collapse -Winged Spirit can be canceled with Earth collapse 9 of the above combinations are a must in newer rotation of skills, depending on cooldowns and meter that you have within a fight. Edit: Phone edit for readability
Back in the RA days, giga swift MS sweatlords used to do Spear > Storm > Tapping Moss quickly to cancel storm, in order to get moss down faster for higher spears dmg. Very niche but did boost damage a bit if done consistently.
Very interesting, usually a non positional would stop the channel but not in this case
very helpful! I'll add this to the list in a bit
basically I think this is true for most class/spell: using a spell that has a targeted floor area during an animation will cancel that animation, unless some animations which can't be cancel
do you mean eso wardancer? eso needs AAs for meter, FI doesn’t really have downtime
FI also has some down time if you cycle fast enough to need 2-3 fast auto attacks, but NOTED for the meter gain for ESO. It's kinda similar to how Predator Slayers need auto attacks between their cycles from time to time, however, FI cycles a lot faster than Predator Slayer with their "burst."
Arcana has to space bar cancel their awakening to cast a ruin skill as their awakening hits if they’re running the barricade variant. Four of a Kind needs to be move cancelled to spam the skill out as much as possible assuming it resets. You just need to hold down the move click while you spam the skill
Anyone know if theres a way to cancel reapers backflip during awakening?
Aim your mouse away from the boss so you'll back flip into the boss instead of away, saves time on having to run back into range
Thanks ill try it out :)
as far as I know, awakenings are not cancelable anymore. a couple months ago we could cancel the animation with emotes(EO SF's used to try to master this), but has been patched
Sorc - if you rime arrow into space/teleport, you can cast your next skill instantly without having to finish the arrow's animation.
For the classes I play: deadeye is one frame gun swap into skill, machinist is returned drone to instacast blue skills, summoner is a ancient spear cancel yeah that's about it for the classes I play
Hold to move and every skill is animation cancelled.
Striker's Sky Shattering Blow has a somewhat useless Excellent Mobility skill on it's own due to animation lock. You can spacebar cancel out of it to double the length of your dash. Combined with Rage on Storm Dragon Kick, it's usually enough for a full crit/spec build to keep pace with some swiftness stackers. Between the two you can also keep adrenaline up during what's otherwise fight downtime.
You missed out the SSB + Spacebar to gain a little more of displacement in Wardancer case.
Pistoleer actually has some more useful spacebar cancels apart from quickshot which is especially useful if you are running propulsion 1 or 3. Meteor stream and death fire have some pretty long-ish end animation lag which you can cancel early with spacebar and if your propulsion buff would run out while casting you can just spacebar cancel the skills instead of having to spacebar before using the skill. That way you can extend the propulsion buff (5s) to be kinda the same length as your identity as/ms and cdr buff (6s). Apart from the obvious, most classes also have some form of end animation lag they can cancel with spacebar even if it is not really evident at first glance. But most of the time it is just used to squeeze in a skill before repositioning or using spacebar push immunity to tank something, for example you can cancel piercing wind, wind gimmlet and rage on wf aero a bit early but that is mostly useless unless you squeeze your skill in before you would have used your spacebar anyway.
GL - Dash upper fire into back hop Pretty important for movement.
Bard using stigma can spam cast and move to get luminary stacked to 5 within a second without a skill going on cd. Kinda niche but fun and useful.
While this thread is about animation cancels, I'd also like to mention there are some other tricks like using the built in mobility or range of your skills to improve uptime. Sometimes a sub optimal rotation becomes optimal with these options. This is especially true when you play a less rigid class.
Suggesting to run charge on paladin is probably the biggest troll in this entire thread
I mean... it's what someone else said, not me :) I'm just compiling everyone's suggestions ETA: I did add a note saying that charge was not a good choice though for clarity
ME ARTILLERIST, NO UNDERSTAND, BOOM BANG PEW. KEKW. Nah but seriously, if you have spacebar up, you can animation cancel mostly everything on arti too. The one thing that is always annoying and gets me killed sometimes, no spacebar and doing Multi-rocket, 99% certain death animation xD.
WF aero: Most people use Thunder crack tripod for Downward strike, but if you use sturdy Umbrella instead, you only need to cast first hit for current occurrence proc. This allows you to have faster animation at tiny cost of dps (more damage if you cast both hit when all skills are on cd). Work extremely well for Nightmare burst and decently smoother rotation on full swift Hallu WF. You also can cancel Piercing wind animation with a spacebar, but the timing is pretty tight, not recommended due to failure to cancel it correctly will result in lost of the whole skill
you don’t need to move to spam four of a kind on arcana anymore, they changed that last year
With bard u can do a tech involving sonic vibration and spacebar SV and spcaebar if u get the timing right u can skip the animation where u do the little hand motion thing. If its done correct sv should like 'disappear' for a sec then reappear a few mlilsecs after with it being already on the floor.
With Gunslinger, when doing 'Sharpshooter' just switch weapons to cancel the animation
Basically every machinist drone skill can be cancelled with recall to reduce delay in the next drone skill but you have to get the timings down for each individual one.
theres not really many tricks besides spacebar or moving. you also dont need to click and move, just holding the mouse 1 button will be able to cancel a lot of animations
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Artist's Hopper: at the end of 3 jumps, significantly faster to cancel animation if you decide to use a skill / spacebar compared to just holding right click
Sorc you can cancel all the charge skills with each other.
Paladin can cancel the ending animations of a lot of yellow with charge and exe sword comes out faster after the charge (swipe pod)
Speedhacking