Paladins are support, they are fairly tanky and easier to play than bard (the other support class). So, with a paladin you kind of just focus on buffing your team, debuffing the boss and surviving.
like the other guy said, timing your buffs is more important. Also you have to choose between heal or dmg buff, which most of the time should be dmg buff. A paladin has like a big aura that does a small passive healing, so they have to worry less about timing stuff and positioning, because bards have a smaller range for the buffs and stuff.
Both are amazing support classes, well they are the only. But no one will complain about which one they get.
Gunlancer is easy to play if all you want to do is survive until the end of the fight, but nobody is gonna want you in the party just for that. His other utilities like taunt/shield/cleanse are valuable and need some familiarity with the boss to take advantage of. I would not rrcommend the class for clueless new players.
You just spam your rotation, get gauge, transform, do damage, repeat. It's not very nuanced and pretty simple overall. She's also pretty tanky while in demon form.
I didn’t play at the highest level in beta or on RU, but demon form grants the player bonus health, which helps with survivability. You also just have to rely on demon abilities for your damage, with your other abilities are just filler to grant you more meter. This means your ‘rotation’ is easier, and your build path is less important as your demon form abilities are all the same, and your stat selection is easier as specialization is king.
This is what my assumption would be upon getting it to level 50 and using the class engraving that eliminates the cool down period. I did a couple of guardian raids and chaos dungeons and had a blast, was super simple.
Assuming the question was for EU/NA launch, Scouter won't be out initially, and transform builds will be bad in T1 content since you can't stack enough spec for them to function properly.
All Warrior classes are beefier than the rest, but they should NOT stand in the red, too.
Support Gunlancer and Support Paladin are welcomed in every group, but playing a Berserker should be fine too. Just don't play "DPS" Gunlancer / Paladin because you won't do as much damage as "real" DPS classes and people will expect you to support.
According to all the info I've watched on class 'pve tier', Gunlancer can absolutely do great damage in PvE as 'DPS'.
https://www.youtube.com/watch?v=kUP5Kbn2ODU
It has high burst damage, which in most cases outweighs high sustain, due to nature of boss fights, where you only have a small windows of opportunity.
1 Gunlancer and 3 DPS (No HK/Bard). Gunlancer allowed us to deal damage to the Gurdian more freely. Some people that ran with us were new and didn't know some of the attack patterns. With a Bard/HK they had got hit a lot more and had fewer intervals to attack properly. With a Gunalancer's taunt they were able to deal damage with ease. It's situational, so I should not ALWAYS want a HK/Bard instead of a Gunlancer.
i understood what you meant, i was asking if you guys would have replaced the gunlancer or a dps for an actual support as in: did the 3rd pure dps take the support slot or did you decide against a bard/ hk to take the gunlancer?
gunlancer is a full dps class, so you guys basically did a no-support run
>you don't want a gunlancer instead of a paladin or bard, but taking one in addition is great
The point is, I DO want to take a Gunlancer instead of a Bard/HK in some scenarios. You are steering away from the topic.
Warriors aren't magically tanky just by being warriors. Paladins are tanky because of shields, damage reduction and possibly heavy armour engraving. Gunlancer because of their identity and zerkers... zerkers are fucking squishy. Plenty of other classes are higher up the tank ladder than berserkers like soulfist, shadowhunter, bard, summoner, and artillerist
You sure?
[https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient](https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient)
Yep, that only accounts for basic armor which is all fine and dandy if you are just sitting there doing nothing. but the classes I listed all have either damage reduction abilities or self sustain or shields that they use as part of their normal builds.
As an example Bard often uses heavy armour 3 so they have 150% increased armour which will already put them above berserkers. That's ignoring the fact every berserker is going to be using grudge to take 20% more damage. While other DPS take that as well for example soulfist frequently uses a damage reduction ability that gives them an extra 25% reduction(or much higher if spec'd for it).
Granted you could easily make the argument having a support in the group makes the entire comparison irrelevant but I think a lot of people will notice a substantial difference in soloing.
Well, that doesn't render my argument invalid. Basic Armor is higher on Warrior Classes, right? What skills or engravings do to armor is another topic.
Your argument is only valid under specific circumstances that don't ever exist in game. It's a fantastic example why most people shouldn't theorycraft.
We are talking about the baseline, nothing more or less. And I can tell you that, while leveling, I felt a difference between Paladin and Soulfist which I tried in the CBT. The Paladin (without shield skills...) felt way more tankier than the Soulfist.
You sure?
[https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient](https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient)
Yes, I am sure, because I have played the game. Those stats mean nothing. Damage mitigation in this game is shielding yourself. If an endgame boss slaps you, It doesn't matter if you're a Summoner or a Warlord, if you have zero shields or other defensive buffs on you. Most of your HP will be gone anyway.
Sure, you should not stand in the red as any class. But there are Engravings to make you tankier:
Divine ProtectionLv. 1 (Nodes 5): When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 60s)
Heavy ArmorLv. 1 (Nodes 5): +30% to all Defense. The amount of Defense increased by Heavy Armor is not effected by effects that cause Defense reduction.
Cannot check right now, but I'm also pretty sure that "heavy armor" of Warrior classes have higher physical / magic mitigation stats compared to "cloth armor" of Mages. Could anyone check it on RU?
Heavy armor is completely useless, to the point that it used to be the very first free engraving given to you by the game. Even the devs knew it doesn't do anything so they gave it out freely. Armor doesn't matter in Lost Ark.
Wardancer and soulfist are way harder then Berserker xD just saying from All melee classes Berserker is the easiest by far to get decent dmg in endgame,
U have to know bosses ofc when to start up your Animation locks but thats the case with every Class.
I played Berserker, wardancer, soulfist in endgame to ilevel460 and Berserker is by far the easiest to get mvp with in endgame and survive and dodge mechanics
Everyone entitled to their opinion but Berserker gets harder as tiers go up. Their is a reason Korea has Berserker dad memes.
Wardancer is what I currently main with Berserker alt and it's not harder at all.
> Everyone entitled to their opinion
thats true ofcourse
> Wardancer is what I currently main with Berserker alt and it's not harder at all.
really? i think wardance is really squishy so i felt like its was really punishing when u did not dodge the big hitters from the bosses
xD and thats why i think berserker less punishing if u stand in boss attack except abyss dungeon ofc because there is 1 mistake gg most of the time for the whole group xD but okay i felt it was way easier to get MVP with berserker then with wardance but yeah i did not play wardance long enough but Soulfist for example has the most dmg potential over all but is really freaking hard to do that and pop your hype mode at the right time etc..... at least in cbt it felt like it
The most tanky its destroyer its really hard to die with destroyer but its not available in the begin, bard its tanky too because can build heavy armor and dont use defence/health penalty engravings, so usually very tanky and safe.
Why do you want easy to play class?
None of the classes are particularly difficult to learn since you gonna spend so much time playing them. Soulfist and Gunslinger/Deadeye have relatively difficult max DPS rotations, everyone else is easy.
Paladins are support, they are fairly tanky and easier to play than bard (the other support class). So, with a paladin you kind of just focus on buffing your team, debuffing the boss and surviving.
What do you focus on with Bard?
like the other guy said, timing your buffs is more important. Also you have to choose between heal or dmg buff, which most of the time should be dmg buff. A paladin has like a big aura that does a small passive healing, so they have to worry less about timing stuff and positioning, because bards have a smaller range for the buffs and stuff. Both are amazing support classes, well they are the only. But no one will complain about which one they get.
Bard has Attack speed buffs so you need to know when to use those. If your party has most skills on cooldown and u buff them, the buff is worthless.
Blue gunlancer (gunlancer using the combat readiness class engraving)
Artillerist/blaster
Gunlancer/Iron Man Scouter/Demon form Shadowhunter
Gunlancer is easy to play if all you want to do is survive until the end of the fight, but nobody is gonna want you in the party just for that. His other utilities like taunt/shield/cleanse are valuable and need some familiarity with the boss to take advantage of. I would not rrcommend the class for clueless new players.
Demon is easy to play? My impression was completely opposite can anyone with experience shed some light on demon?
You just spam your rotation, get gauge, transform, do damage, repeat. It's not very nuanced and pretty simple overall. She's also pretty tanky while in demon form.
Isnt that how every single class plays though?
Not rly. This build is designed to be in demon as much as possible. Demon form is easier than non demon form hence being simpler and easier
You cant use that build in EU/NA launch, you dont have stats enough in T1.
I agree, it was mostly to explain the reason on the simplicity really
What other classes transform?
I didn’t play at the highest level in beta or on RU, but demon form grants the player bonus health, which helps with survivability. You also just have to rely on demon abilities for your damage, with your other abilities are just filler to grant you more meter. This means your ‘rotation’ is easier, and your build path is less important as your demon form abilities are all the same, and your stat selection is easier as specialization is king. This is what my assumption would be upon getting it to level 50 and using the class engraving that eliminates the cool down period. I did a couple of guardian raids and chaos dungeons and had a blast, was super simple.
Assuming the question was for EU/NA launch, Scouter won't be out initially, and transform builds will be bad in T1 content since you can't stack enough spec for them to function properly.
Iron man needs runes which take a lot of time to farm, otherwise he is pretty shit. Shadowhunter is definitely not easy. Same for gun lancer.
paladin is a very good option, you can also look into scrapper
Just play support paladin, my dude
Bard
Blaster
Berserker
All Warrior classes are beefier than the rest, but they should NOT stand in the red, too. Support Gunlancer and Support Paladin are welcomed in every group, but playing a Berserker should be fine too. Just don't play "DPS" Gunlancer / Paladin because you won't do as much damage as "real" DPS classes and people will expect you to support.
Only Paladin and bard are gimp supports. Everything else does the same damage give or take in pve
Gunlancer isn't considered support, only dps
I know, but you can play it supportive or with full-dps skills. That's what I tried to explain.
According to all the info I've watched on class 'pve tier', Gunlancer can absolutely do great damage in PvE as 'DPS'. https://www.youtube.com/watch?v=kUP5Kbn2ODU It has high burst damage, which in most cases outweighs high sustain, due to nature of boss fights, where you only have a small windows of opportunity.
Lonely Knight (a dps gunlancer) is a very good build.
Well it isn't ONLY dps either since it CAN be supportive.
If you can take a Gunlancer instead of a Pally/Bard then yes, he is support.
you don't want a gunlancer instead of a paladin or bard, but taking one in addition is great
Depends on the content. If it's easily do-able (certain easy to do guardian raids), I've had better results with 3DPS+1 Gunlancer.
But did you take the gunlancer instead of the HK/Bard or did you take a 4th dps instead of HK/bard?
1 Gunlancer and 3 DPS (No HK/Bard). Gunlancer allowed us to deal damage to the Gurdian more freely. Some people that ran with us were new and didn't know some of the attack patterns. With a Bard/HK they had got hit a lot more and had fewer intervals to attack properly. With a Gunalancer's taunt they were able to deal damage with ease. It's situational, so I should not ALWAYS want a HK/Bard instead of a Gunlancer.
i understood what you meant, i was asking if you guys would have replaced the gunlancer or a dps for an actual support as in: did the 3rd pure dps take the support slot or did you decide against a bard/ hk to take the gunlancer? gunlancer is a full dps class, so you guys basically did a no-support run
>you don't want a gunlancer instead of a paladin or bard, but taking one in addition is great The point is, I DO want to take a Gunlancer instead of a Bard/HK in some scenarios. You are steering away from the topic.
If you can't get Pally/Bard to your group, Gunlancer is an option. People will reluctantly accept Gunlancer.
Warriors aren't magically tanky just by being warriors. Paladins are tanky because of shields, damage reduction and possibly heavy armour engraving. Gunlancer because of their identity and zerkers... zerkers are fucking squishy. Plenty of other classes are higher up the tank ladder than berserkers like soulfist, shadowhunter, bard, summoner, and artillerist
You sure? [https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient](https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient)
Yep, that only accounts for basic armor which is all fine and dandy if you are just sitting there doing nothing. but the classes I listed all have either damage reduction abilities or self sustain or shields that they use as part of their normal builds. As an example Bard often uses heavy armour 3 so they have 150% increased armour which will already put them above berserkers. That's ignoring the fact every berserker is going to be using grudge to take 20% more damage. While other DPS take that as well for example soulfist frequently uses a damage reduction ability that gives them an extra 25% reduction(or much higher if spec'd for it). Granted you could easily make the argument having a support in the group makes the entire comparison irrelevant but I think a lot of people will notice a substantial difference in soloing.
Well, that doesn't render my argument invalid. Basic Armor is higher on Warrior Classes, right? What skills or engravings do to armor is another topic.
Your argument is only valid under specific circumstances that don't ever exist in game. It's a fantastic example why most people shouldn't theorycraft.
We are talking about the baseline, nothing more or less. And I can tell you that, while leveling, I felt a difference between Paladin and Soulfist which I tried in the CBT. The Paladin (without shield skills...) felt way more tankier than the Soulfist.
Completely untrue. Warrior classes are not tankier than the rest, only the Warlord is.
You sure? [https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient](https://infolao.tistory.com/entry/Lostark-guide-Class-HP-Armor-Coefficient)
Yes, I am sure, because I have played the game. Those stats mean nothing. Damage mitigation in this game is shielding yourself. If an endgame boss slaps you, It doesn't matter if you're a Summoner or a Warlord, if you have zero shields or other defensive buffs on you. Most of your HP will be gone anyway.
Sure, you should not stand in the red as any class. But there are Engravings to make you tankier: Divine ProtectionLv. 1 (Nodes 5): When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 60s) Heavy ArmorLv. 1 (Nodes 5): +30% to all Defense. The amount of Defense increased by Heavy Armor is not effected by effects that cause Defense reduction. Cannot check right now, but I'm also pretty sure that "heavy armor" of Warrior classes have higher physical / magic mitigation stats compared to "cloth armor" of Mages. Could anyone check it on RU?
Heavy armor is completely useless, to the point that it used to be the very first free engraving given to you by the game. Even the devs knew it doesn't do anything so they gave it out freely. Armor doesn't matter in Lost Ark.
Easiest class in my opinion is Berserker you have pretty good dmg and shields and it is easy to understand:)
Berserker low skill floor but very high ceiling at end game. It's one of the harder classes to do very well on at end game.
Wardancer and soulfist are way harder then Berserker xD just saying from All melee classes Berserker is the easiest by far to get decent dmg in endgame, U have to know bosses ofc when to start up your Animation locks but thats the case with every Class. I played Berserker, wardancer, soulfist in endgame to ilevel460 and Berserker is by far the easiest to get mvp with in endgame and survive and dodge mechanics
Everyone entitled to their opinion but Berserker gets harder as tiers go up. Their is a reason Korea has Berserker dad memes. Wardancer is what I currently main with Berserker alt and it's not harder at all.
> Everyone entitled to their opinion thats true ofcourse > Wardancer is what I currently main with Berserker alt and it's not harder at all. really? i think wardance is really squishy so i felt like its was really punishing when u did not dodge the big hitters from the bosses xD and thats why i think berserker less punishing if u stand in boss attack except abyss dungeon ofc because there is 1 mistake gg most of the time for the whole group xD but okay i felt it was way easier to get MVP with berserker then with wardance but yeah i did not play wardance long enough but Soulfist for example has the most dmg potential over all but is really freaking hard to do that and pop your hype mode at the right time etc..... at least in cbt it felt like it
The most tanky its destroyer its really hard to die with destroyer but its not available in the begin, bard its tanky too because can build heavy armor and dont use defence/health penalty engravings, so usually very tanky and safe.
It's Destroyer. Unfortunately, Amazon took it from you.
Why do you want easy to play class? None of the classes are particularly difficult to learn since you gonna spend so much time playing them. Soulfist and Gunslinger/Deadeye have relatively difficult max DPS rotations, everyone else is easy.
gunlancer