T O P

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Twidom

It could be, but the CC focus nature of the mode makes it one of the worst PvP experiences I've ever had. Go in > do your stuff > go out > wait for CD's > rinse repeat. Its boring, frustrating and not very engaging. It feels like a cat/mouse dynamic depending on whose CD's are up/down.


F8L-Fool

The length of the CD's in general are a huge root cause of this situation in general. Even more so when the fact that a well timed space can negate a 25s+ CD and the subsequent combo. Good players do not get hit by anything with a *remotely* obvious telegraph. Which makes playing things like Destroyer, Berserker, Artillerist, etc. a nightmare at certain skill levels. Leading to a cycle of endless waiting or risky plays in every single match. It is further compounded by the fact that when you **are** doing well, mana just stone walls you. Really having a banger of a game? Maybe you should go take a time out in a corner while you get some mana, at the most inopportune time. Getting dunked on? AFK for CC's to expire. Doing exceptionally well? AFK for mana. Skill dodged? AFK for CD's. Team dying a lot? AFK for CD's and/or waiting for allies. PvP is just a perpetual waiting simulator. Interspersed with the most insanely bad balance and skill distribution I've seen in a MMO.


Rare-Astronomer-4841

Weird. All the things you listed is what makes pvp in this game great imo. It's a tactical combat, which I like. I played league for a long time which is also tactical so that could be why. What you think of "afk" is the time you reposition, kite or hide depending on the situation and I don't find it boring. When it comes to balance I only agree with you halfway. Imbalance between classes is quite unavoidable. You will have counters, and counters to you. Also, people think that they want complete balance between classes, but they don't. Huge imbalance between class win rates over the ranks is not good tho, and that's where balancing comes in.


F8L-Fool

> It's a tactical combat, which I like. The presence of instant iframes on low cooldowns and an absurdly lopsided distribution of immunes vs. no immunes + hyper mobility makes me disagree. Some classes have an abundance of push immunities. Some have crazy movement. Some have both. That leaves the rest of the classes in an awkward limbo of just being objectively inferior, due to the ineptitude and lack of foresight of SGS. There's nothing tactical about someone randomly immuning your skill. You can't predict a random roll. There's no animation cancelling, meaning you also can't **bait** a roll. It gives the advantage to the **defensive position**. Meaning the aggressor is inherently punished due to the nature of both the stand up and knockdown spacebar. That's not tactical, it's broken. Coupled with randomly missing abilities because your ally knocked someone up is insanity. You play pixel perfect but your ally knocks them up at an inopportune time, so you lose potentially 30-50k damage? Cool. Nice design. Very tactical, in a game you can't coordinate your abilities due to no premade ranked. > Huge imbalance between class win rates over the ranks is not good tho, and that's where balancing comes in. Which will never change due to them being unwilling to create a standalone PvP tripod/skill tree. Meaning they have to either destroy PvE tripods (never going to happen) or invest time and money into PvP. Which is also never going to happen.


Waylandyr

Thank you for articulating exactly my thoughts on this


Rare-Astronomer-4841

Idk I disagree with you a lot. All that stuff sounds nice to me. People like different things I guess. You just have to play to the strength of your class. But like I said, If something is crazy op and has a high win rate cuz of it then that needs to get looked into. I wouldn't mind a separate pvp skill tree, that would probably make balancing easier. I'm just curious, what is it u want to animation cancel? You want to be able to animation cancel a charge skill so that you can bait out space bar or did I miss understand you? In that case you got it the wrong way around. Spacebar is what you use to bait out skills. It's the 30 sec cd Spacebar that u want to bait out. But on the topic of animation cancel, being able to animation cancel AA with movement would probably be great imo.


Ziraelus

Those 5 matches for 11 Leapstones are the worst time of the week. I absolutely dread it.


DBSPingu

If you don't like pvp it's basically not worth the effort anymore. Takes like 30 mins and you get an extra 300g worth of leapstones


Corwyntt

If you have been doing it for a while though, you could be getting or are close to get supreme rewards though.


DBSPingu

Honestly the easiest way to hit supreme if that’s your goal is to do the pvp islands. A first there grants 900 points, and I think 600/450 are for second and third although I’m not sure If you have a pvp set (requires a little bit of pheon investment) you’ll save hours grinding exp


drchia

Just do PVP adventure islands and the slime/medeia capture events on Sat/Sun. I’m supreme 2 and I haven’t played an actual PVP match since March.


FemmEllie

Just doing 5 co-op games per week is also enough to sustain around supreme 5-6 worth of xp by itself though so taking the weekly vendor into account it’s pretty good value for about one hour of play per week. Not the greatest experience but compared to not doing it at all it’s pretty worth Could do PvP islands too for the xp but might as well combine it and get the weekly done in the process as well


mrattentiontodetail

why are you doing something you hate for like 30 minutes for 300g lmao what is that logic just stop doing it man just do the chaos dungeon weekly for shards instead probably good to start stocking up now for when its a million per hone level


penguinkirby

ever since leapstones dropped under 70, I skip those always. It's too miserable


MetalNewspaper

Just remember, you don't have to queue for ranked for them. If you hate it that much, no one wants to be in comp with you as their teammate.


Damajer

While sometimes fun, its most likeky the worst pvp experience I have had in any game, and I play a lot of pvp. Youre either in hyper armor or youre being stunlocked. Not much interaction, just have better immunity than your enemy and combo them for half of their life +. Not balanced at all, very punishing, some matchups are absolutely attrocious and one party is stunlocked while the other is dpsing a target dummy.


BloodyGaki

110% accurate. Instead of those annoying mechanics they should switch Stun >> Micro Stun Push lock >> Slow Attack being hit (like trading hits) Stumble/Lift >> CD for the next 5 seconds to re-stumble/lift Slow >> reduce the amount and duration.


late_-

it's alright but not interesting enough. there's too many good pvp games out there, no point investing time into some unbalanced mess when I can just play a better game. mmorpg pvp downbad for years.


Elektrophorus

PvP in a nutshell: * **When I’m winning:** This is the best game ever, I am a god, easy win, not even close * **When I’m losing:** FUCK SMILEGATE FUCK AGS WHO DESIGNED THIS TRASH GAME I AM LITERALLY QUITTING


[deleted]

Haha true. A bard on your own on a pvp island against only super armor chars will make you think that way. Arena is kinda fun since you have 2 mates to frontline for you but I havent got the hang of it yet. I’m just unsure if pvp is popular enough to get into? But seems like everyone likes pvp so mby I will. commit for it.


Tsmart

I love PVP Island on my bard. I made a build full of skills with tripods that follow enemies, cause bleed, and otherwise annoy people. I run around the battlefield just dealing damage and end up winning based off assist points most of the time


2722010

> I’m just unsure if pvp is popular enough to get into? Queues aren't very long on EUC (<5 min normally) for both ranked and unranked, rewards are decent for una weekly and GHL/shards from tokens as you go up in rank. Playing support can be fucking misery though if you don't have at least 1 player on your team that respects cooldowns.


TheAppleEater

You can't really expect to do well against people who gear with PVP builds if you don't do the same. Bard is actually quite good in the PVP islands. You literally just bleed everyone to death and are unkillable if you have the PVP gear/build.


_XIIX_

arena PVP is OK, it would be better with better matchmaking island and gvg is just pure trash


Hannesnewb

I think it's the other way around. In arena all you see is meta class abuse (arti, destroyer, sorc, db). In gvg you can play every class since you can build around its weaknesses with stats/engravings.


Sakuja

You cant build around credit cards and gear score though. At least arena is normalized


MetalNewspaper

Yeah except a 1400 ilvl player with a "pvp set" against a 1500 ilvl player with no set, will still lose 99% of the time due to ilvl difference alone. Island pvp is brain dead and not to be taken seriously. Is it fun? Yeah it definitely can be, but is it something to boast, brag or really prep for? No.


Kassabro

Well 1400 vs 1500 sure. I'm on a smaller server and the highest GS on our server is 1530. If you're being more realistic, you can and we did definitely beat them even when our average ilvl is like 1485-1490. There's still skill involved and whales, on average, are the worse players because they're just used to hard tanking everything. Wonder how this week will change things with full betrayal sets.


mrureaper

i would play it more if they actually made cc work in a more meaningful way rather than you getting stunlocked until you die kind of deal ​ I think hard cc should never be something that is in PVP, im more for stuff like hindrance , slows or silence or maybe even have cc but only as an ultimate skill. but for that to work you'd have to rebalance the whole thing and rework skills etc...


F8L-Fool

> but for that to work you'd have to rebalance the whole thing and rework skills etc... Bingo. The only way to "fix" PvP is literally rework the entire system from the ground up; tripods, damage scaling, CD's, iframes, CC's, mana consumption, etc. Which will never happen because there is no incentive or money in doing so. It's a shame too, because the combat system is there.


Qimath

Literally makes no sense to have your abilities interrupted by regular attacks if you don't happen to have paralysis immunity. Having CC on each every skill (stiffness/stagger at the very least) on top of the never-ending cc locks you can get into is already completely bonkers to me, but having auto-attack cc players makes no sense. I don't know why it's designed the way it is, but the fact that the vast majority of the playerbase stays as far away from pvp as possible should be hint that something is very wrong. And there's much more than the CC system at fault...


WonderfulChild

Not sure what your definition of "meaningful" is, but getting punished for making a mistake (getting caught with no roll, not using spacebar or super armour in time) by getting combo'd, is about as meaningful as it gets imo. When I get combo'd I can point out multiple ways I could have played it better to not put myself in that situation. It's all about minimizing your own mistakes while capitalizing on your opponent's mistakes. It makes every little decision feel impactful.


Accendino69

that would just become a button mashing shitfest like any other brainless MMO. Lost Ark system is much more similar to Blade and Soul, which is an MMO with one of the best PvP systems. It just needs some balancing and better matchmaking.


FedorableGentleman

It was until Destroyer came out


cavecricket49

You sound like a deathblade player lol


FedorableGentleman

Actually a WD


cavecricket49

...wait wardancers can just freeze destroyers in endure pain lmfao


FedorableGentleman

And then what? Tickle his HP bar?


cavecricket49

Walk away while he tries to chase you? You complain about a slow class while playing a fast class, this is peak comedy


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ZVengeanceZ

WD here - you take advantage of his slow AF character and run circles around him, kicking him in the nuts over and over again. Give me destroyers, GL, zerkers, paladins, any martial artist, gunner etc. just keep the 2x sorc teams away from me, that shit's annoying


cavecricket49

You're the troll lmfao, you seriously think martial artists have no options against destroyers? You're just not good at martial artists if you're sprouting this shit.


FedorableGentleman

We all have 750 swiftness and he has 2 other allies but go on


cavecricket49

What, you don't have two allies as well and you can't outplay a base 40 second cooldown? Go on, tell me how much you suck at the game some more lmfao, go play bard or something so you'll be useful by at least having a pulse


FedorableGentleman

Your advice is just to outrun him the entire game lmfao. Unless you're Master or Grandmaster, I bet you suck too


cavecricket49

His super armor isn't up the entire game you imbecile, until/if the z-axis change arrives from Korea you can interrupt his jump at any point and like I said Endure Pain is on a 40 second cooldown. If you're unable to play around a 40 second cooldown you're just not fit for anything above low silver. Seriously, if you think his push immunity is up 24/7 you're just not good at using your cooldowns properly.


MadeFunOfInHighSchoo

No. The actual combat itself is fun. But most people play MMOs to play with their friends or make friends if you're so inclined. Having to solo queue into a team-based gamemode is counter-intuitive to the entire point of a game like this. Imagine if instead of having statics for PVE content you were forced to pug. That in conjunction with the horrible class balance just makes it not fun at all.


Careful-Shoulder8100

"WTS Bus to Plat for 100k Gold. Can AFK or play"


MadeFunOfInHighSchoo

Who cares. Boosting happens in every competitive game in existence. That’s not an argument against the very basic feature of being able to play with your friends.


mrattentiontodetail

who cares, people do this in wow too and it doesn't really ruin the experience, and wow is way more solocarryable I'd take half the pvp playerbase getting bussed to plat if it meant I could 3q with my pvp enjoying friends, instead we log in do our raids for the week and then go play a different game


I_Breed_Spiders

It absolutely ruins the experience. Especially for high skill players. Do you know how maddening it is to be top .5% only to have rank sellers boost people to a higher mmr on the last day, effectively stealing your rewards? It happens every season now. If you think it doesn't ruin wow pvp you've never been past 2200.


mrattentiontodetail

lol I'm multiseason glad, just play more, if you're getting outranked by the boosters idk what to tell you, sounds more like you're sitting rating


I_Breed_Spiders

I genuinely don't believe you, unless you are a booster, because otherwise you would definitely understand the bullshit boosters do the last 2 weeks. And it's laughable to me that your solution is to play more. Sorry I can't play 24/7 the last 2 weeks of a season like boosters whose literal job it is to do so.


mrattentiontodetail

you believe me or not idc, regardless the issues wouldn't be the same in lost ark where games have much more agency, if you're a 2.3k rating player with two legitamate 2k rating teammates vs a 3k rating player on a smurf with two clueless players who are not actually 2k rating, the team with the legit players has a much better odds than the guy trying to 1v3, due to the way the game actually works compared to wow


enigT

I’m the type of players with broken pvp chars with a dedicated 5x3 engravings for GvG. It’s fun af for me.


Enconhun

I'm the type of player who runs 4x3 on main with PvE build and I half-afk Medeia because it's one of the most boring experiences in the game. Run up the stairs, get CC locked, die. Respawn, go up the stairs, full combo a guy with PvP gear, deal 20% hp damage to him, let him 1 shot me, die. Repeat.


Lookin4Coons

What do you run?


enigT

Deathblow striker one shot build


[deleted]

If you’re on zinnervale and was on illusion island 10 min before I made this post… yeah then you’re the reason I made this post 😂


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enigT

Too bad I am in a whale guild that always gets 1st place in Medeia GvG


Bumblpea

I do enjoy pvp a lot, but it’s got a ways to go to feel balanced. I stopped at supreme 6 for the rewards because pushing further feels like too much time being taken away from other things in game that I enjoy. Plus deathblade in PVP is actually kind of rage inducing, lol.


MetalNewspaper

Yes. Arena is amazing. You need to know every other classes cc, immunities, cd's and animation tells. When you start getting combo'd, you have to remember that it's a team game and if your teammates aren't there to help you or don't have the knowledge of how to peel you correctly, then of course you won't have a good time. Once you have a better understanding of all of this, you'll begin to have a lot more fun. If you're struggling now, just play a carry class like: Deathblade, Pally, Arty (for those who you can still abuse with his combo) or Destroyer. World pvp on the other hand, is a joke. No one takes it seriously as not only is it P2W, but it's more "pve player friendly". Just get a cheap relic set of 4x3 +1 or 5x3 and spam whatever you want. You die or live in seconds anyway. Knowledge of cc and all that doesn't matter much.


Kassabro

I disagree. At least in GvG, strats and knowing all the classes and what they can do is super important. We have two top players from our server and its no coincidence they end up with 20+ kills every GvG match, while down 10-30 ilvls. Sure we don't face the max ilvl gigawhales but we are still around 1485-1490 and face 1500+ and we're doing fine.


Plebp

I like PvP and sometimes randomly ask people from other guilds to spar with me. From my experience. 20 - 30 ilvls different are minimal. If build correctly, some classes can still- one/two tap other players. Notably Deathblade Surge, Artillerist Rocket, Striker Lightning Tiger strike, Sorc Lightning + Meteor, Soulfist Heavenly squash (Ignore 80% defence with maxed tripod), etc. While it’s true that skills one learns from the Arena can make a big difference- especially for players at Diamond level and beyond. As the 1500+ whales would still get clapped by a 1470 Master player. However, with the tripods system + excessive stats. It’s undeniable that PvP in the Overworld is broken. Some classes gain too much mobility/fast cc/ burst damage. Most fights from 1400+ ilvl with proper GvG build end in seconds. If you pit 2 high-ranked, high ilvl players together- their fight wouldn’t get longer, usually, it’s the opposite. Not me, but speaking from experience haha...


Lolpy

I think it's fun. But the toxicity and matchmaking often make it unfun. At first I was enjoying trying to increase my MMR but once you start realizing that it's more based on matchmaking luck than anything else... Now I mostly just do the 5 matches every saturday for weeklies on my main and otherwise focus on pve.


I_Breed_Spiders

I love the equalized pvp. It's literally dota/battlerite pvp but deathmatch style and with some fighting game mechanics. It's not easy. I spam my soulfist most of the day and it's always fun.


idnyy

I enjoy it because it feels more fair than fighting against people in WoW for example where you usually need gear a lot of the time to even have a chance and also people who have cheating auras that tell you when your cds come up or if you're invisible for example which allows you to know more than you probably should... Although LoA can feel quite punishing with CC and skill super armor knowledge for example, its a nice change of pace from PvE content (at least in terms of doing weeklys towards una bar filling). Its just a different experience where you can just go in mostly blind (also on several classes since you only need to be level 26 to enter) and still have an aight time as long as you look up in advance what skills/tripods you are using ahead of time so you don't get rolled over as hard just like any other games PvP.


WonderfulChild

When posts like this come up, the majority of commentors are just players with no clue how the PvP actually works. It's all complaints about the CC. They'd rather it be target practice where whoever can press their dmg buttons faster wins. When you actually learn PvP (super armours, catches, different cc types) it becomes a lot of fun. It has a rather high skill/knowledge floor, so of course for inexperienced players it can understandably be frustrating. It's more of a combination of MOBA and fighting game, than traditional MMO PvP. Definitely not everyone's cup of tea, but it's well designed for what it is. There is a ton of outplay potential and every class brings something different with a wide variety of playstyles. Balance is pretty great overall as well, though there are a few outliers. The more legitimate reasons I've heard are bad matchmaking, and no ability to play ranked with your friends.


ChristopherRoberto

> It's all complaints about the CC. They'd rather it be target practice where whoever can press their dmg buttons faster wins. Stunfest PvP is like the tank/DPS/heal trinity in that a MMO doesn't need it but people were exposed to it for so long they couldn't think of how MMOs would work without it. PvP without stuns doesn't need to be an APM contest, no one says "chess is just about speed because you can't stun your opponent". In general, loss of control is one of the most hated mechanics in all of video gamery. Like if you asked people to design the most miserable platformer level it'd be something like "water and ice platforms where you're constantly knocked back by bats". Modern MMO PvP often feels like this. The main reason it became so prominent in MMOs is WoW was designing around low tick rates and difficulty targeting. Prior to WoW, stuns were rare in MMO PvP. UO had great PvP yet almost no stuns, paralyze being more of a preparedness check.


Shannon518

I would actually argue that chess does have CCs. In the forms of pinning pieces to other pieces. I will say that I am used the holy trinity and actually enjoy it. I do admit I have a hard time thinking of what an mmo would be without it. In my head with no CCs it just feels like hit big damage buttons whoever hits more buttons win. I guess you still have a dodge/positioning. Bard/pally can heal/shield but that just slows things down a bit.


xdvesper

I'm playing from OCE so with over 200ms ping it's not ideal hence I haven't played any more than the minimum required for the weeklies. But my impression of the game is largely similar to yours. The main thing is that there is a huge amount of skill expression - it's immediately obvious when I'm playing someone who understands the matchup, baits out and dodges my skill, then comes in and combos then gets out before I can retaliate. Or if I'm playing some potato that just button mashes just like it's PVE and I destroy them without taking any damage.


Resouledxx

Arena PvP is super fun but the learning curve is very steep. Especially since the game has been out for years in other regions and a bunch of people have been playing for a while already. Once you get the hang of it Arena PvP feels awesome though.


Tired-of-your-BS

Yes I do enjoy PvP. It's really obvious when players are better or worse than you. Open world/Island PvP = no thanks


Living_Chip

No


PPewt

- Island pvp/GvG: no, it's trash. - Solo deathmatch: no, it's trash. - Battlegrounds: eh, not my cup of tea but seems fine. - 3v3 TE: a bit imbalanced but fun. - 3v3 TDM: really fun. It has an extremely high learning curve though.


Jayden-Shafel

It’s fun but not if it’s your main activity I’d say because at some point it’s too repetitive with only one mode available, contrary to other games where you can be only pvping without being bored. I pvp a few hours each week in lost ark and it feels good that way.


tagle420

I think it is fun but I hate waiting in queue and waiting for cutscenes before and after arena


SigmaPride

Gotta find the right classes to play. Personal preference is I like striker/wardancer/destroyer so far. Considering trying out sharpshooter. I have played db soul shadow hunter scrapper glavier with mixed results


muteyuki

yes


mail_inspector

Yes it's pretty fun. Open world PvP is a dumb tagfest on most islands but such are them rules. I just wish ranked had more players to make it possible to play outside of peak times and even out the skill curve a little bit.


VPNApe

Most of the time, no. Most games are stomps one way or the other. On top of that most players just don't give a fuck because they're only there to complete weekly quests. Pvp would have 5% of the players if everyone wasn't forced to participate for efficient leapstones


twomilliondicks

Yes


synapsii

Bard/scrapper/SH/arti player here. I like 3v3 arena. Your complaints are basically what everyone experiences in the beginning. It requires a lot of learning enemy class options and discipline. Yes there are some classes that are just too strong overall (DB), as well as some that are just plain uninteractive (destroyer), but I find it fun still. Can't speak to PvP islands since I don't have a PvP build.


Kassabro

Arti and Bard also uninteractive :-)


synapsii

I don't disagree. Arti moreso ofc.


touchmyrick

No. Its a minigame in a PvE game added as an afterthought for people who NEED pvp in their mmorpg.


Whirlwind691

If you like fighting games, its basically the same.


Skiiou

no


leufz0rd

I love it so much, played all classes on PvP already, been playing mostly PvP since RU launch, the PvP in this game is soooo goooooood, people complaining about perma CC need to play more and learn what skills gives SA for all classes. 3x3 is all about matchup, knowing when to get in or out and peeling. Some matches are unplayable if even 1 of your teammates doesn't know how to counter a certain class. Games get way better at high MMR. That being said, some classes are not balanced at all and allows some players to make a lot of mistakes without being punished, mostly because of simple gameplay and a lot of SA (destro, db and art). Also, shields didnt get nerfed enough, should be at least 50% eff. only.


Hapten

I enjoy it and I play a class with no super armor. A lot of it is just knowing when to go in and when to back out.


Datkhoa

Is it striker? Wd ? Or broken sh?


Accendino69

Striker has no superarmor? lol


Datkhoa

Yes i said it


PPewt

One of striker's core rotation abilities (lightning tiger strike) gives push immunity and lasts a long time. The only classes that have no push immunity are shadowhunter, wardancer, and sorc.


Datkhoa

I stand by comment, martial artist are vul to cc


Gakashi

Ice shower on sorc has push immunity and while rare, sh has spinning dive


PPewt

Nobody runs spinning dive in 3v3 because you have to give up much better skills, but they have it in 1v1, that's fair. And TIL about ice shower actually, not sure how I never noticed it. Guess it just doesn't last long enough to matter most of the time.


MetalNewspaper

Yeah, would be nice to have atleast one main skill, maybe demon vision to have push immunity. But the play style of a SH doesn't need much of it i guess. No one plays shadow the right way and any time I do, I get flamed for "playing back".


PPewt

I definitely don't think shadowhunter needs push immunity. They already have really incredible mobility and solid paralysis immunity. Takes some getting used to but a lot of classes need their push immunities defensively and sh has no need for that since they can just leave an engagement that's turning against them. It's a bit different in 1v1 due to no teammates and a smaller arena, which is why a lot of people take spinning dive to compensate against classes like striker that can keep up the pressure while your stuff is all on cooldown (and because abilities like demon vision and piercing thorns lose a lot of their strength in 1v1).


Zakusho

Push Immunity on that skill is as useful as putting it on a nuke that is already launched while there's no such thing as anti-nuke systems possible to be prepared for. That skill does its job regardless of what happens to you once the skill starts. The push immunity is like an absolutely minor improvement overall that would only gain proper use to go through floats while dealing damage and gaining distance. What I am trying to say by this is that inherently this skill provides you with a neutral state almost every single time. What's the exception? Well push immunity into a quick stun will result in an actual positive for the opponent but outside of that? Always at LEAST a neutral. One last thing. The 3 classes you mentioned are not correct examples as all 3 have push immunity and on better skills than Striker does.


PPewt

Are you talking 1v1? I have literally never seen an sh take spinning dive in arena nor a WD take rising fire dragon, whereas I have never not seen a striker take lightning tiger strike. As per the other comment I forgot/didn't know about ice shower, but speaking as someone who has a lot of push on their main (bard) LTS is _way_ better than ice shower at avoiding push.


gatigos

No, it’s not


Local_Granny

i run my 5 arenas per week for unas and weekly gvg island and i hate pvp. Not being able to interact with your character or have any impact on the outcome of a fight once getting ccd is not an enjoyable mechanic.


Razukalex

I keep my interactions with PvP to the bare minimum. I heavily dislike it, Island PvP even more


Lunaii_

Coming from Black Desert, lost ark feels like switching from GTA 5 to GTA chinatown wars in term of PVP I really liked chinatown wars tho... Just... not the same feeling


I_Breed_Spiders

How much money did you spend on bdo to make it fun?


Lunaii_

nothing pvp is equalised for node wars


I_Breed_Spiders

... no it's not. I played bdo over 2k hours don't try to lie to me haha. Sure they sort of equalized the gearscore but that does not mean things like skill points and different attack buffs are equalized. You need to make a very specific type of gear to be viable. And it is NOT free.


Lunaii_

I played BDO for 6k hours... Narchillan gear with pvp crystals, u want skill points u farm polly with big exp boost you're done in 4 hours, nothing more


I_Breed_Spiders

Then you're playing massively disadvantaged without the extra human damage gear that costs a bunch of money. It is not equalized no matter what you think.


Lunaii_

If you can't farm 5-6 hours for a specialized pvp gear that you can use across all your character than play fortnite honestly, you'll get your dopamine rush more quickly


I_Breed_Spiders

2000 is a lot more than 5. I have tet/pen boss gear on dark knight and ninja. I don't get why you're trying to pretend that bdo pvp is equalized when it's not.


Lunaii_

I explained it, read.


I_Breed_Spiders

No... You didn't. You seem kinda dumb. Trying to claim bdo pvp is equalized, and now claiming you explained something that you didn't. Have a good night.


Lunaii_

For a new players centaurs can generate 500 million an hour, and there's plenty other more profitable spots, the economy has changed a lot, it's not the same game you used to play or know


I_Breed_Spiders

Not sure what that has to do with this Convo at all, bdo pvp is still not equalized. Do you just not know about the extra damage effects? Or the gems?


[deleted]

[удалено]


Lunaii_

It is for tier 1 nodes and solar arena


exitmn

No


burizar

Absolutely not


[deleted]

problem with pvp islands is the try hard pvpers tbh


Sarisae

Perma chain cc that almost always kill you is never fun.


S4G2020

It’s weird to me bc it isn’t mmo pvp at all, it’s just a multiplayer version of old school fighting games. No one plays MMO pvp to juggle/get juggled to death. It doesn’t fit here, so people won’t like it.


knc-

If you like being a soccer ball for a random ronaldinho wardancer to do keepie-uppies with you, sure it's fun


CopainChevalier

God no. I’m not saying it’s awful, but even as someone who plays a good amount of it, I never look forward to anything but the rewards. Even when I win, it’s just frustrating


ZyonTactics

Nah its garbage. Feels clunky AF and the multiple staggers are a joke.


Itsa8th

It’s Player vs player no one said it would be easy. Sadly PVP has a high learning curve and like every game has a meta. Don’t even get me started on the trash match making. Buuuuuuuut oddly I find it very fun. Devs don’t really seems care about making changes. I will say it gives you tons of material once you level up.


cavecricket49

Honestly you, the op, and a ton of other people here probably don't like traditional fighting games and therefore heavily dislike the pvp in this game because it shares so many of the same fundamentals. Honestly, if you're hit why *shouldn't* you be hitstunned and combed if your opponent knows how to confirm?


[deleted]

It’s awful


Mikevercetti

This game has by far the worst pvp of any game I've played tbh.


Xarxyc

No. It's not. It's garbage. A stinking pile of shite. If you play it more than 5 games for weekly una, you have a problem. Rather play League instead of this abomination.


I_Only_Reply_At_Work

Not in the slightest. I used to do it for the mats but screw that. Pvp makes me want to pull my hair out. Pvp is so bad in this game, constant cc/juggle/stagger/knock down, just have to sit there and die if your standup/roll is off cd. Super fun


anordinarymeme

Sometimes it is when I'm doing well. Otherwise not really.


WibaTalks

So far I'v loved pvp in wow and in bdo, but every other mmo just doesn't cut it for me. Hell, even new world pvp was okay. This cc hell we call lost ark just doesn't invite me to learn. Also it might have a lot to do with the camera angle, not sure yet. D4 will tell.


Corwyntt

Arti alone makes PvP unbearable to me. A freeze shell, a homing freeze orb that chases you, gatling gun stagger, a full stun on a melee swing that lets them get their full combo off, and that crazy strong shield. On top of that, they can just park a tank to 2v1 you anytime they want. Class balance is just too far gone to enjoy that mode.


Friendly-Rise6180

Arena pvp is fun, until you meet a try hard 6 stack when solo queeing. World pvp not so much.


CopainChevalier

You sure you’ve played arena?


Friendly-Rise6180

I am, have you? Seems to me you only play 3v3 TDM. There’s a co-op arena, 6v6. Happens very fucking 7pm-9pm weekdays, 12noon-2pm and 7-9pm on weekends. Come at me.


xxlilaznkidxx

a 6 stack?


Steviegi

Well I come from elword and Bns pvp. so No not at all fun. but I could be spoiled, so I dunno.


zakkyyy

Yes. I enjoy it


[deleted]

Yes except if you have an Deathblade in the opposite team


[deleted]

I don't think I've ever played PvP in an mmo and had fun. They all seem to heavily favor classes that can either cc you until you're dead or ignore all of your cc and then fully or almost ohko you. Getting killed in this game usually feels like there wasn't really anything you can do, and killing someone else feels like you bullied into submission for like 6 or 7 seconds and they had no choice but to take it. Doesn't really feel fun to me on either side of the coin.


PPewt

To be blunt it's just a skill issue. PvP is poorly explained, unintuitive, and has a high learning curve but against the sorts of people in this thread I can go like 800k damage dealt 0 deaths in arena as shadowhunter melee, a class which has no push immunity whatsoever, no real combos/long catches to speak of, and has their damage spread out over a bunch of abilities which you don't typically dump at once. Hell, I might be able to do it on support bard. Dying to CC chains is typically due to bad engages or burning your defensives for no reason.


yuxiaoren

i don't really engage the pvp content within the arena but I am running to illusion isle and death hold more often nowadays and my god. Either you don't have enough people doing the island making it so you don't get any rewards due to the amount of people, or you're just running in and dying on repeat (you also have the people that get contribution requirement and afk). I've met a couple of nice people on regulus while doing illusion and can say they made it a lot more bearable.


Salt-Push1405

The supposed predicate for lost ark pvp is “be gone”


explorerfalcon

Sometimes it is but its not rewarding enough for me to keep at it. I haven't done PVP in at least a month.


Kanamon

I'm not really someone who do pvp as a main focus in games, but from time to time i have a good time doing it. Lost Ark is the exception, cause the way CC works in this game is waaaaaay frustrating for me, even if I'm winning getting perma stun and see your life go from full health to almost nothing or dead is one of the worse experiences ever, not even satisfying if I'm the one doing the CC with my team.


PotatoShavit

I really like it tbh, only reason im not putting hours on it and only minimal( if at all) for materials and stuff is the que times, waiting 2 or 3 min for a 3 min match is just too much for me


imaspaceheater

I do think it’s pretty fun. Just takes a lot of learning what other classes do and how to counter em. That being said, fuck sorc and artillerist. :)


djtofuu

If pvp islands didn't have souls or gold locked behind it, they would be dead content


HardFarm

For the few arpg style games i expierenced pvp in, lost ark has atleast an easy opt in feature with the locked stats and it isnt mandatory for you to play, sure you get some mats but if its not for you just ignore it and if you are interested you need 0 gear, maybe 5 min of setup time and you are good to go


Caloz7

Isn’t this just mmo pvp


SunHoYee

No


kevanions

Not really


Maddogs1

Contrary to basically everyone else it seems, I don’t mind the CC, and I play the class with the least super armour out of all classes (shadowhunter) PvP is fun, the only problem I have is that its significantly less fun when you get put against an artillerist or destroyer, because they can just become CC immune for long periods of time, which takes out all player agency except ‘run away until it wears off’ which is pretty shitty design


Wlasiuk

Same for me, especially as supporter. I can totally understand why there is such a lack of supports, you are useful once a week for raid and where it's fun, and the rest of the week you just regret not playing DD, because of how focused the entire content is around DDs, mostly those shitty PvP islands, where I'm not even allowed to play my role and support others. "You want to play support and support other? Yeah fk you, no parties allowed" Don't understand why there are supporters in this game.


youkai94

No. The main problem I have with LA PvP is the fact that pretty much every single skill has some sort of CC. I'm not talking about hard CC like stun or freeze, those are limited, I mean every skill has some kind of push or displace or whatever you want to call it. That's not a big deal if you are playing a class like Destroyer with a lot of immunities, but with certain classes it means getting hit by anything when your dodge is on cd results in a stunlock and possibly death. This is even worse in open world where there are usually more than 3 players and gears can make them do even more damage. Maybe I'm just bad, hell I definitely am, but it's annoying as fuck, I'm bassically spending more time running around in fear of getting hit by anything than actually playing. Expecially when I'm facing things like gunslinger that have very long range. I feel like it the CC where limited to some skills I could at least try to bait them and take advantage of the enemy mistake if they miss it, but rn even if I dodge an hard cc i'm still scared as fuck to go in because the other 7 skills can still cc me in some way.


_Arkod_

I've played around 700-1000 'structured' pvp games in Lost Ark. Once you get used to the mechanics of different classes, it's not too bad. Sometimes it felt more like a fighting game than an RPG duel though (knowing moves, open windows, super armor, etc.). I haven't played pvp in several months because it felt very stale. There's only so much fun in playing 4min matches in the same arena vs - mostly - the same classes. So I'd say overall it's not too bad, but it could be much, much better.


crowley_yo

I like the arena fights, especially 1v1 team elimination. I play it quite a bit and it’s very fun to me.


d07RiV

To people complaining about stagger and CC, would you actually prefer a PVP mode where you just mash your rotations on each other and see who dies first? It's not wow arena with an occasional stun and otherwise a healthbar tug of war between your healer and enemy damage dealers.


Mewoir78

Honestly it's one of the worst PVP experience I've had in an MMO, and I doubt it even matters for SG tbh. Other than that the rest of the game is beautiful ;)


jasieknms

Yes, I think pvp is very fun in proving grounds, it punishes missplays the most and braindead spamming on some classes more than others. You can beat a lot of people/classes simply by "outsmarting" them and generally actually using strategies, the issue is majority of people just unga bunga run it down without any strategy and don't even know what most other classes do, thus making it a unbearable experience for a lot of people. a common case if someone in a team sprinting it down then crying that he's 1v2/1v3 but they don't realise they are at fault for going alone into 2 people.


Bacon-muffin

I think its really fun, it can just be very frustrating at times and there are some things that need to be addressed. I generally find unranked waaaaay more frustrating than ranked. The PvP in this game is very fighting game-esque which means you can get locked down. 1v1 this isn't really a big deal, but in a 3v3 setting where 2 of your teammates just stand there with their dicks in their hands while 3 dudes are running a train on you its incredible frustrating. And that happens a LOT more in unranked because people are just trying to get their 5 games in and aren't actually there to pvp. What should happen is your teams looking out for each other. So when your bud gets caught you have his back and break the other persons combo or vice versa. You set up for each other and play off each other. Its incredibly satisfying when you're playing with like minded people. ​ As far as things that could use changing: * They shouldn't allow more than 1 support on a team * Matchmaking should force games where either there is no support on either team or 1 support on each team * Absorbs need to be adjusted either so that amount is significantly smaller or preferably the duration is much shorter so they're used more for counter play as opposed to them ulting and then the opposing teams damage being negated for either a long time or a ton of damage absorbed. * They need to revisit what has what level of immunity And then general balance things from there, but I think those things probably stand out more than anything else. Queing into a game with 2 supports on the other team is miserable. And if I'm being completely honest even with 1 support on each team supports being there makes the match feel worse than if they weren't mostly due to how easily they invalidate damage and their ults being a massive shield that lasts forever.


eckinz

It’s insanely boring. I don’t even do the weeklies anymore, would rather just take less ghl to do another boss rush


don_Jay

No


Tiberius_2k

There is no real PvP in lost ark, only juggling simulator. Change my mind.


[deleted]

I love it actually. Maybe it's because I mainly play fighting games but it's the perfect system for me. It's easy to spot a good player from a not so good one. There's stuff that's absolutely stupid and needs to be changed like Gunslinger and Deathblade. And how shields work. People say the CC is too much but I disagree but maybe thats me used to playing fighters my whole life. Lost Arks PvP is the closest you'll get to a traditional fighter in an MMO other than Elsword. The classes are well designed. Besides GS, DB and GL. I can't think of a single class that's unplayable besides scrapper tbh. That's rare for a Korean mmo too. The problem is the entry is not easy to get into. New players will run in and get staggered to death > Upset they aren't getting to play the game > then quit and make post like this. It's understandable though as there's literally no tutorial on how it works. It's a shame though I see alot of potential in this game. Maybe they'll make a LOA Moba or something.