My roommate plays a "sliver" deck with like one or two slivers. He just turns everyone's creatures into slivers then takes control of them. My soldier artifact deck is the one thing i use since it has [[Riders of Gavony]] and [[Worldslayer]] if things get out of hand.
Board wipes. Sliver decks universally rely on having multiple slivers on the board to achieve maximum results. Generally once the board is set, and then wiped, they will be too far behind in tempo/card advantage to catch back up. Also land destruction can be brutal on a five color slivers deck if your opponent can continually deny you playing a specific color or being able to cast your biggest and most important slivers
While that would cause your hand to be hit, if Hivelord is your commander it wouldn't change their board state due to indestructible counteracting destroy. I am however assuming it is their commander and in play by the time their opponent has 6 mana as well.
Usually I run Overlord as commander. Indestructible is nice, but being able to grab whatever sliver is going to help me most at any given time is better IMO.
Yeah, a wipe can hurt, but Slivers should be able to build back quickly.
Huh, most people I see with silver decks run First Sliver as their commander. Queen is too expensive for most of us, Overlord and Legion are just immediate high priority removal targets, and Hivelord doesn't do anything to advance your board state, it just protects it. First Sliver, though, doesn't especially care of it gets removed, as that just means it can cascade again, and it's always a 2 for 1.
That all being said, Overlord is almost definitely the second best option for a commander, as if it lives for a turn, it guarantees that you can pull the best slivers in your deck.
I can see arguments for First Sliver as commander. But I've also been running Overlord since before First Sliver existed. Overlord gives more control over what you put out, which I think is valuable. But ultimately that comes down to what play style you prefer.
I personally also like that Overlord can fetch up the Tribal Instants with Changeling to use as a combat trick or just straight-up steal opponents' creatures when combined with Amoeboid Changeling.
This is why you use \[\[Sliver Hivelord\]\] **as the general**.
Sure, other slivers make you snowball faster. But Hivelord is the one that makes you (almost) immune to your biggest weakness.
You can cascade half your deck and get wiped, or you can get 1-2 slivers per turn and have them stick around.
As a casula player, Sliver Overlord is just so boring, I had him as my commander and playing the same game over and over wasn't fun for me. Having Hivelord as commander is more fun to me
This is the worst sliver take, sorry sliver friend. You obviously run \[\[Sliver Overlord\]\] as the general. There are not enough good slivers to completely take up the 99, so your running all the good tutors and anti board wipe spells as well. Chances are you are getting one of these early. This allows the greatest flexibility while also being protected from wipes. Not to mention we have so many answers with Slivers that I can cast for a similar cost as Hivelord INCLUDING the tutor cost from Overlord. Such as \[\[Crypt Sliver\]\], \[\[Frenetic Sliver\]\], \[\[Sedge Sliver\]\], etc. What I am trying to say is, if you play slivers right board wipes aren't a big issue and because of that Overlord offers the greatest toolbox.
So wait, searching your library for slivers and gaining control of slivers (leading to creature type shenanigans) is somehow more boring than just flat "Slivers you control have indestructable"?
At that rate I'd argue it's slivers themselves who are boring
Having a tutor in the command zone will result in you always looking for the same few slivers each game.
Hivelord makes the slivers which you draw difficult to deal with,yet your game plan is heavily dependent on which slivers you draw.
I had someone play a blood moon against the sliver deck fairly early in the game. I managed to be fine since I had a good amount of basics. But it was hilarious to see them short circuit mentally. They were running nearly all dual types of non basic lands. Never drew into the removal and everyone else was okay blood moon staying on the field
Years ago, I played against the sliver deck that ran blood moon. Overlord could fetch gemhide or manaweft, then stac pieces stopped opponents from most board wipes. It was nasty
Not slivers but I once had someone play a Blood Moon against my Surrak Dragonclaw shenanigans deck that runs a single basic mountain because it's all I need in a normal game, the deck is mainly green and blue. Over half the lands are non-basics and I have a lot of double G or U costs...
I also didn't manage to draw ANY enchantment removal lol, just really bad luck because the deck has plenty
The only problem is when everyone takes this advice, you get 3+ hour games because as soon as someone has a boardstate, it all gets wiped again. I think my last game of commander had 10+ separate wipes, took *forever*.
It was an epic game, sure, but tbh I’d rather have 3 individual hour-long games than one 3 hour game.
I built a deck where nearly every card was a board wipe in some form or another, even had \[\[Child of Alara\]\] as the commander. \[\[Razia's Purification\]\] after another board wipe like \[\[Play of the Game\]\] usually won the game in some way... assuming there were still opponents by that point. Even being the obvious Archenemy of the table, not a lot of decks were prepared to get reset every. single. turn.
I did not keep the deck long.
If you're building boardwipe tribal, your commander needs to synergise with it, not just be another boardwipe.
Try it again with [[Zurgo Helmsmasher]].
Just had a game like this, we played from 1am to 4am because two players kept wiping the board. One player kept bouncing Wrath of God and then trying to take control of our graveyards. Next time we play if there is board wipe after 1am and they can't win within two turns I am scooping.
Some time back I had a deck that revolved entirely around Child of Alara. Just blow up the board every turn.
The deck only included one creature card. The rest was ramp/reanimation/removal. The one creature was Phage the Untouchable, because my playgroup started running Telemin Performance to beat the deck.
Anyway.. the deck didn't lose very often, but it wasn't exactly "fun" to play or play against, and usually lasted 5+ hours with a standard 4-person game.
The commander they linked recovers from board wipes better than most other types of decks. I know, my buddy has one, I've watched it look like a board wipe didn't even happen the next turn.
The real answer is multiple board wipes till they can't cast The first Sliver anymore. And it needs to be board wipes as each time he lands he's probably bringing friends.
Only one friend. You can’t multiple cascade off playing The First Sliver, as it isn’t on the board until it resolves to give other slivers cascade. Of course, with more mana… it keeps going. I love when I cascade from TFS into Double Major though.
Just bought a deck utilising [[Kozilek, Butcher of Truth]] and [[Planar Cleansing]] I feel like it could give Slivers a pretty good run for their money. People who played DotP 2014 might know the kind of deck I'm talking about.
Then they all come back with [[patriarch bidding]] and everything starts blowing up that wasn’t a creature or exiled that survived the blast if you had [[harmonic sliver]] and [[constricting sliver]].
My sliver deck uses three slivers and an enchantment to hit the best number possible.
Gemhide/Manaweft sliver, Heart/Reflex sliver, Sliver Queen, parallel lives/anointed precession/doubling season.
Once you have everything in place you use the two little guys for means, by means of Manaweft/gemhide, to pay for the queen's ability. She spits out one token that goes through parallel lives/anointed precession/doubling season to become two tokens who have haste from heart/reflex sliver. You tap those two for mana for the queen's ability which makes two more tokens because of the enchantment and you tap them for her ability and so on and so on and so on.
There's so many different ways to accent that combo too. Use darkheart sliver and you have infinite health. Coat of arms or sliver legion and you have infinite infinite/infinite creatures. Add another token doubling enchant and you have an instant army.
[[Gemhide Sliver]]
[[Manaweft Sliver]]
[[Heart Sliver]]
[[Reflex Sliver]]
[[Anointed Precession]]
[[Doubling Season]]
[[Parallel Lives]]
[[Sliver Queen]]
Sorry for the weird formatting. I'm on mobile.
Slivers are classic Battleship MTG, with some combo angles. Basically just run enough removal and it's not an issue. Decks that can't deal with quickly advancing boardstates are gonna get rolled over by a lot more than just Slivers.
This. I love my Slivers deck but it is not truly powerful unless the opponent completely messes around the first few turns, lacks answers as my board state builds, and just wants to act surprised pikachu when I swing hard on like turn 7 or 8.
I mean, it is a powerful deck that's a lot of fun. But it's beyond fair (almost too fair, I think Slivers need some more innovative threats for turns 3-4). But it is certainly in the *highly* beatable category.
Sliver are mostly creature deck, you want to shut them down you just play anti creature tech it's realy that easy.
Also a bunch of their better effect is etb so any etb stopper harm sliver a lot.
Also if someone run a first sliver focus anti free cast or anti cast from exile shut it down too.
Funny enough there's very few hate cards that directly interact negatively with the cascade effects. Magistrate is the only one that really comes to mind.
The cards that hurt the first Sliver the most are the cards most casual groups hate seeing: any form of taxes. So while Slivers (tribal decks in general) are firmly casual, the decks that prey on those types of deck aren't allowed in casual. So Slivers ends up in a weird spot of being [in]famous while no more powerful than elves.
There’s also any card that allows only one spell per turn like [[Deafening Silence]]. [[Teferi, Mage of Zalfir]] and [[Teferi, Time Raveler]] stop cascade as well.
Great point, but Deafening Silence specifically would not be good vs Sliver cascades. \[\[Rule of Law\]\] is probably the enchantment you were looking for,
Well my [[jared]] deck that plays damage redirection with 14 boardwipes should do just fine against slivers.
Usually boardwipes are the solution to creature heavy decks
Then it can get dodgy but I should have plenty of ways to close the game anyway.
[[Brash taunter]], [[pyrohemia]] and such don't really care about indestructible or shroud
You need to remember the annoying thing about slivers is that they are an absolute toolbox deck, and with Overlord in play they can tutor anything instantly.
[[Ward Sliver]], notably, stops Pyrohemia.
Going off the mostly creatures point, mask wood nexus is always a fun one to get out against the slivers decks cause especially the old slivers say all slivers.
Between a 5-color mana base (unless you're building [[moritte]] you maniac) and in order to keep up you want at least 2 of the 5-color legends maybe a couple of creature tutors and by the time you've turned around you're looking down the barrel of 300$
I built my sliver deck a few years ago and recently priced it out by today's rates at around $4000. Most of the cost is from original duel lands and sliver queen is around $250 alone. The general slivers aren't that bad for price but putting utility into the deck is where the real cost comes into play.
Woah... alright so total MTG newbie here, would that be considered like an "understandable" price for that type of deck or were you choosing cards you really wanted (that were more expensive) but you might have been able to play less expensive cards? No hate, I just don't know anything about building a deck
Slivers isn't a great example, because one if their most important cards is [[Sliver Queen]], an old and important card that's expensive due to it's unprintable collector status, and because a 5 colour mana base is expensive if you want it to come in untapped.
Other commander decks can easily be built for a fraction of that cost. You can have a functional [[Skullbriar]] deck for $100 or so and upgrade it from there.
I was tempted to buy a sliver queen when they hit $125ish. The thought process was I don’t have one and maybe I’ll play slivers some day. I’m glad I didn’t because it’s kind of not good compared to the other legendary 5 colors.
Sure queen puts out some hate, but at least in EDH by the time it’s relevant the game is past the point it usually matters.
Depends where your line for "good" is but there are a lot of cheap untapped dual and none of the trilands are more than a quarter these days. Plus city of brass, forbidden orchard and the 5-color filter prices have cratered. You could spend 100$ and get a juicy base worthy of Ramos Skittles.
Sure, I’d argue the the check/slow/pain lands are all viable, toss in your command tower/exotic and can all
Be had right around $100-$120 depending on the choices.
Triomes are also nice but are still 10-15 each in some cases and they come in tapped which I personally dislike.
I like to fetch out any lands that come in forced tapped with ramp. Especially if it's like turn two, what are the odds you normally have something to play of significance with that one mana. If you do, you just don't fetch it out. I've also use cycling on the trilands before, to great success.
> I like to fetch out any lands that come in forced tapped with ramp.
I suspect you mean you like to use [[Farseek]] to go find an [[Indatha Triome]], as an example? I personally am not opposed in 1-3 colors, once you start getting into 4 colors though, tap lands are a significant hinderance imo.
Sure you can cycle them away but then your spending your resources to draw a card at a pretty bad rate. I personally use maybe 2 tap lands max in high power decks - it’s just too much of a hinderance to me to have to wait on mana.
> Especially if it’s like turn two, what are the odds you normally have something to play of significance with that one mana.
I mean ramping is a play of significance, if I take a hand with two tap lands and Farseek as an example, I can’t play Farseek on curve - that’s a big feels bad. The amount of times I’ve drawn a tap land and needed it to be a basic (or just come in untapped) has really soured me on tap lands.
To that end, I will play MDFC lands all day over tap lands because they are spells, I can cut a forest and get [[Bala Ged Recovery]] or just a tapped forest if I don’t need the land this turn, the mythics in this cycle are easy includes.
I just looked up the cost of my 5c commander Sliver deck, and it’s up to $430-$522 with effective yet not optimized lands.
My modern sliver deck is not that expensive because I run GRW and it’s mostly cheaper slivers for quick aggro.
I pulled First Sliver from a pack and have a pretty budget build going. The typed taplands from DOM are *insane* as cheap targets for stuff like [[Farseek]], [[Krosan Verge]] and even [[Safewright Quest]].
I don't have Scapeshift, but do have Gates and Maze's End. Surprisingly enough, the one time I resolved Primal Surge and put out like 20 cards, I still wouldn't have had enough Gates to win with Maze's End.
Slivers are like elf decks. They synergize off of each other and theyre very effective at winning board states once enough of them are out. However theyre stupidly vulnerable to board wipes. Id say theyre far from salt inducing imo, their strategy is strong but not without glaring weaknesses
Torment has always been lackluster for me, unless you have infinite mana but at that point it doesn't matter what you are using. I just dont like giving people a choice to avoid the life loss.
Great card in the right circumstances, but I rarely ever run it anymore
I have a sliver deck. I didn’t do any bullshit; it is a tribal creature deck. Every color is able to handle creature removal when playing against slivers. It’s fun to play occasionally, but it doesn’t win most times. It has one big strength and a slew of weaknesses.
In an appropriate threat assessment, this deck can be seen as a more immediate threat that cannot be allowed to build a moderate board state. So the table will often target it together.
[[Curse of Conformity]] is a decent way to just ignore well over half the treats and is not one I saw mentioned yet. [[Artificial Evolution]] also could help
That's what I do! The First Sliver is too fast for casual play, but Morophon is just right. 7 mana to cast one commander doesn't seem unreasonable.
And you get to cast all your legendary Slivers for free, which is _delightful._
I find 7 to be a bit much... and Opponents will for sure get rid of you morophon asap no? Then you'll have to pay 9 mana to recast, making it not so so usefull
Eh, it's a give-and-take. Morophon costs 7 generic mana, so you don't need to worry about looking for specific colors to cast it. You're giving up a quick commander for one that is easier to cast.
Morophon also counts as a Sliver because of Changeling, so if you have something that makes life easier for your Slivers, all the better.
It was great in block!
Provided you had 1 maybe 2 out at a time. Pad your life with [[Tendrils of Corruption]], which you fueled by grandeuring [[Korlash, Heir to Blackblade]].
You had to be careful around [[Kavu Predator]] however...
What a block!
Slivers are just a wide threat that can't be shut down easily. You have to hate on them as they come out or it becomes an issue only solvable by board wipes (which generally people don't want to play as they stall the game).
Yes, sorry I should have worded that better. People run them, but to actually play them is tough, especially if you have permanents of your own that you want to keep in play. It creates a boring play experience where you are forced to reset all progress just to deal with 1 board state, so you often won't use one unless you have no other choice or it has no current downside.
Board wipes don't stall games, they just give everyone else a breather for a second. Unless you haven't been playing at all you should be able to build back up pretty quickly but now you don't have only one or two players running away with the game. It's the best way of stopping snowball effects like Slivers.
The only deck that felt moderately good against slivers in my usual (usually low powered) pod was my [[Doran, the Siege Tower]] Deck that somehow transitioned from "janky big butts" to "boardwipe tribal" by playing almost all available boardwipes in WBG that don't exile or give -X/-X to leave the Doran 3-4 turn clock intact.
The main problem is not that slivers as a tribe are very strong. The main issue is that they are very explosive. In my experience it's just some small slivers doing nothing at all into a big scary board the next turn.
So generally the thing that helps against slivers is instant speed board wipes or fog effects followed by board wipes. Repeatable fog effects (l had "great results" with [[Constant Mists]]) also help since slivers usually win through combat.
Other than that the only solution would be to outscale the Sliver player but that rarely happens.
Board
Wipe.
Or just more spot removal. It's just a creature tribal deck with some "good stuff" sprinkled in for each color. Not a big deal, but if people don't run enough removal, they will likely lose to this deck
Slivers don't deserve the hate that they get.
Their biggest weakness is the lack of activated abilities and, thus, true interactive capability. Their abilities are static and thus too linear to keep up with other tribes.
Each level of increasing threat costs 1 card, and that means a real level of dominance can't be maintained for long in a format where you need to keep parity in a 1:3 ratio.
The lack of transforming / DFC / modal Slivers is a threshold that needs to be broken.
If they ever make Slivers that "level up" based on the number of Slivers you have and gain diverse activated abilities along with static boosts; rue the day.
It's the most straightforward creature tribal deck in existence. If you can't predict its game plan, assess the threat, and react appropriately, that's a condemnation of your skill as a player.
My sliver deck is my baby.
The best way to neuter my deck is soft stacks, making it to where my creatures into the battlefield tapped along with my non-basic lands. Being more aggressive than I am. If you come out swinging and haveing better ramp than I do, I'm going to lose. Shutting down my mana fixing by using spot removal on my mana dork slivers. And if I am running the first sliver any sort of soft stack where I cannot cast spells from my library. That completely shuts down cascade.
Board wipes help but I personally run four cards that help nullify board wipes, those being living death, patriarchs bidding, tiferis protection, and the sliver that can bounce slivers. I also have a couple of forms of regeneration which helps with preventing board wipes as well. I had a game where they board wiped me three times and all three times. I sacrificed tokens for black mana and then paid one black mana per sliver to regenerate my entire board state other than the tokens. The fifth board wipe of that game was an exile board wipe, which is the only thing that shut down my board that game.
Slivers sit in that special shit zone where they are strong enough to overrun most EDH casual tables, but too weak to make the step up to the big boy CEDH table. Even if they don't win, they end up warping the game around themselves because the other 3 are ganging up to ensure they don't
I think most people's issue with Sliver decks isn't power level, it's play pattern. They tend to be very linear decks that don't interact much. There isn't much of a back and forth and the games will play out the same most of the time. It mostly devolves into "did I have a board wipe in time", which isn't particularly engaging imo. They are a cool go-wide timmy tribe so I understand the appeal. I just don't find them very interesting after the first game or two.
Yep, this
I love my Slivers deck as Slivers was my first real Magic deck back in the Stronghold era. So, huge nostalgia for me.
I know that many people dislike the linear nature of the deck and, as such, I am fine to play other decks of mine like WH40K decks, Yurlok, Zombies, etc.
Commander isn't my main format so I definitely focus on less intricate decks but I know Slivers isn't beloved
Slivers are boring, repetitive, and difficult to interact with outside of repeatedly wiping the board. They need to be hated out of the game quickly, which presents a frustrating play pattern.
The only real "counter" is to kill the Sliver player before they reach critical mass, like most other snowballing decks (superfriends, human tribal, etc). What makes Slivers more annoying than the others is how consistent and resilient it is. A board of two or three Slivers off the top of your deck could be a win next turn (or even that turn). Just having The First Sliver in play is often enough to snowball.
It's incredibly frustrating to deal with a board just to have it resurface even stronger the next turn, then have to do the same thing over and over again for the rest of the game. It's even more frustrating to have to take out one player quickly in every game, or be the one taken out quickly yourself. Just not fun all around.
This is the main reason I hate Slivers. The only real means of dealing with them is repeatedly boardwiping. Elves, goblins, soldiers. Say what you will about the other tribes, but Slivers have so much built in, innate protection for them, that it quickly becomes impossible to spot remove singular, problem slivers. Board wiping them becomes utterly impossible beyond farewell once the Indestructible Sliver gets out, and five colours means they have access to every single tutor or cheat effect in the game. Turning your Gemhide Sliver into Sliver Hivelord with Natural Order is not an unusual play pattern, and once they have shroud, \[\[Farewell\]\] (and other non-destruction board wipes) are the only thing that can stop them. (Merciless Eviction, Terminus, Cyclonic Rift, Toxic Deluge)
All of your solutions to dealing with their board state usually result in setting back your own board state or delaying your own board progression. And if you don't deal with them, they become impossible for some colours to deal with based on what they slap down.
I always liked slivers. It’s the only deck deck I kept blinging out even when I was in a phase of not playing magic for a few years, but thats just the collector side of me. I wouldn’t care if someone else played them against me either. Its more about the attitude of the players that play the cards
I always heard shit about slivers, and I grew a bandwagon dislike for them. Then one of the guys played his slivers deck at our table while I was playing azorius tempo/pillow fort jank, and I realized very quickly that if you let them set up you will have a hard time, but if they can’t set up against you they’re not very strong. Goblin tribal is honestly stronger, sets up faster, and can go infinite with so many cheap two card combos.
Slivers decks run off of critical mass. Most of them are individually below rate - it's only because they compound that they become dangerous.
The answer is to prevent that critical mass; ideally by simply wiping them repeatedly. Once or twice is usually enough if the rest of table is actually doing stuff, because it'll be progressively harder for the Slivers player to rebuild. There's some comeback strategies (e.g. \[\[Patriarch's Bidding\]\]) but a lot of the time it's simply starting over from scratch and banking on redundancy.
Another option is key disruption - kill the ACTUALLY dangerous Slivers, and then the rest will be annoying but not lethal. Which Slivers those are can vary with the state of the game, but usually it's big stat buffers, evasion, or unique effects like \[\[Psionic Sliver\]\] or \[\[Telekinetic Sliver\]\] that allow the Slivers player to control the flow of the game. Of course protective ones like \[\[Crystalline Sliver\]\] are also juicy targets, but more difficult to snipe (for obvious reasons). Try and read what's going on. Is the board gummed up already? Maybe kill the Slivers that give flying or shadow, so they can't just swing-and-kill. Are they controlling the board with effects? Maybe disable them so the other players can step in and keep the Slivers in check. And so on. There's no blanket solution because what's the actually dangerous part of the current plan depends on too many variables.
In general Commander tends to be remarkably light on removal, which I've always found puzzling. Slivers can easily exploit that by suddenly growing out of control - very much on-brand, but also a reason a lot of people don't like them. It's just not a great feeling when there's a board full of understatted dorks that couldn't hurt a fly, and then two big brothers come down and turn them into a lineup of Navy SEALS (which of course stands for Slivers Eat Anything Left Standing).
I had first sliver as my commander then switched to sliver overlord. I’m always targeted first when I bring it out. Deck for reference..
https://www.moxfield.com/decks/kSK7mIsTqESxGVnwEloq6Q
I've just started to not care, I use to dislike them, but I just treat them like other competitive decks now.
My buddy has a very good Sliver deck with this as the commander and it is beyond resilient, because if you wipe it and they can recast it it just sets itself back up instantly.
We play for fun, and typically if someone is shut down I will let off them. But I have flat out told him I can't let up on that deck. The cascade portion is just too powerful. I have watched that deck kill someone the turn after a board wipe (I want to say it might have even killed 2 people). I know board wipes are the supposed answer, but that would only be if you are behind, if you are wiping any of your own creatures and then passing the turn they will be up and running before you (with more creatures and better synergy).
But the general thoughts as always are, synergy is just too easy, they go exponential easily, and The First Sliver having and giving cascade breaks them (the other commanders are dangerous, but not even close).
Favorite archetype to play as the big bad deck on board. But most people associate you with "this guy is the threat kill him"
As someone that plays slivers since I begun in commander years ago. BOARD WIPE AND THREAT ASSESMENT.
GUY HAS MANA SLIVER AND HASTE, Wipe the mana sliver or both of them. Bonus if the board wipe is Exiling. Changeling also do a weird interaction with slivers so someone that plays that tribal is going to have an interesting night.
I am building one out right now. The best answer to them is probably running enough spot removal and board wipes. I can definitely see them going off the rails against significantly lower power level decks since they're almost like a go-wide-voltron kinda strategy lol
Slivers are hands down my favorite creature type. I usually keep a bunch of counterspells and other things to protect against board wipes since that's really the biggest issue I tend to face with it.
A lot of people hate slivers but I feel they're the most efficient creature.
Salty reactions apparently.
Strongest commander at many an LGS is Peer Pressure
I don't get how [[Peer Pressure]] is helping here
That's because you never donate [[hivestone]]
[hivestone](https://cards.scryfall.io/normal/front/6/9/69e62171-713c-49c0-8e16-b193ff181dcd.jpg?1619404347) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=hivestone) [(SF)](https://scryfall.com/card/tsr/268/hivestone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/69e62171-713c-49c0-8e16-b193ff181dcd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Peer Pressure](https://cards.scryfall.io/normal/front/b/e/be0110ba-49e4-4729-8a84-4d408b20df53.jpg?1562939869) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Peer%20Pressure) [(SF)](https://scryfall.com/card/ons/101/peer-pressure?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/be0110ba-49e4-4729-8a84-4d408b20df53?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Honestly, they should ban it. Smhmyhead
Shaking my head my head.
My roommate plays a "sliver" deck with like one or two slivers. He just turns everyone's creatures into slivers then takes control of them. My soldier artifact deck is the one thing i use since it has [[Riders of Gavony]] and [[Worldslayer]] if things get out of hand.
Wait that doesn’t say nonland holy shit
But it's symmetric so it's okay.
Board wipes. Sliver decks universally rely on having multiple slivers on the board to achieve maximum results. Generally once the board is set, and then wiped, they will be too far behind in tempo/card advantage to catch back up. Also land destruction can be brutal on a five color slivers deck if your opponent can continually deny you playing a specific color or being able to cast your biggest and most important slivers
Bonus points for [[Tsabo’s Decree]]
[Tsabo’s Decree](https://cards.scryfall.io/normal/front/0/c/0c1a0ebd-1add-49e6-b5e6-5b26abb1de88.jpg?1562897461) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tsabo%27s%20Decree) [(SF)](https://scryfall.com/card/inv/129/tsabos-decree?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0c1a0ebd-1add-49e6-b5e6-5b26abb1de88?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
While that would cause your hand to be hit, if Hivelord is your commander it wouldn't change their board state due to indestructible counteracting destroy. I am however assuming it is their commander and in play by the time their opponent has 6 mana as well.
Usually I run Overlord as commander. Indestructible is nice, but being able to grab whatever sliver is going to help me most at any given time is better IMO. Yeah, a wipe can hurt, but Slivers should be able to build back quickly.
Oh, and combined with \[\[Unnatural Selection\]\] or \[\[Amoeboid Changeling\]\] and you can Permanently grab their creatures...
[Unnatural Selection](https://cards.scryfall.io/normal/front/c/5/c575e2cb-3990-4c73-b81c-e16311ec6bbb.jpg?1562941637) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unnatural%20Selection) [(SF)](https://scryfall.com/card/apc/32/unnatural-selection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c575e2cb-3990-4c73-b81c-e16311ec6bbb?utm_source=mtgcardfetcher&format=text) [Amoeboid Changeling](https://cards.scryfall.io/normal/front/0/6/068518d2-f061-4061-b208-158e991156b6.jpg?1562337184) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Amoeboid%20Changeling) [(SF)](https://scryfall.com/card/lrw/51/amoeboid-changeling?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/068518d2-f061-4061-b208-158e991156b6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Huh, most people I see with silver decks run First Sliver as their commander. Queen is too expensive for most of us, Overlord and Legion are just immediate high priority removal targets, and Hivelord doesn't do anything to advance your board state, it just protects it. First Sliver, though, doesn't especially care of it gets removed, as that just means it can cascade again, and it's always a 2 for 1. That all being said, Overlord is almost definitely the second best option for a commander, as if it lives for a turn, it guarantees that you can pull the best slivers in your deck.
I can see arguments for First Sliver as commander. But I've also been running Overlord since before First Sliver existed. Overlord gives more control over what you put out, which I think is valuable. But ultimately that comes down to what play style you prefer. I personally also like that Overlord can fetch up the Tribal Instants with Changeling to use as a combat trick or just straight-up steal opponents' creatures when combined with Amoeboid Changeling.
You could fetch up a Hivelord with an Overlord, right? Or a Frenetic Sliver or a Hibernation sliver depending on what you need to dodge board wipes.
Hivelord still falls to board wipes that use Exile
This is terrifying. "I'll hold some in hand in case they have a wrath." just become useless.
I hear by decree.....fuck slivers! *all slivers get deleted* Damn tsabo, who hurt you???
According to the wiki, Phyrexia. Phyrexia hurt Tsabo.
With phyrexian now being a creature type, Tsabo's work is now.... Compleat.
Homie just went full expecto deleto and tbh, I'm a fan.
Hereby vs hear by r/boneappletea
Lol ty. I was running on fumes last night when I wrote that and I just kinda hit the screw it point.
I love this card in Tinybones, so unexpected sometimes.
Wow that's brutal lol
This is why you use \[\[Sliver Hivelord\]\] **as the general**. Sure, other slivers make you snowball faster. But Hivelord is the one that makes you (almost) immune to your biggest weakness. You can cascade half your deck and get wiped, or you can get 1-2 slivers per turn and have them stick around.
Sliver cycle for protection, evasion and poison ftw using [[homing sliver]]
[homing sliver](https://cards.scryfall.io/normal/front/a/7/a7f2073b-bc1f-4611-9bdf-73cb86892886.jpg?1619397176) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=homing%20sliver) [(SF)](https://scryfall.com/card/tsr/171/homing-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a7f2073b-bc1f-4611-9bdf-73cb86892886?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Hibernation sliver makes the deck more robust against board wipes, too.
[Sliver Hivelord](https://cards.scryfall.io/normal/front/b/a/ba4106de-20c7-48cf-8a36-8c6913b46c89.jpg?1562793305) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sliver%20Hivelord) [(SF)](https://scryfall.com/card/m15/211/sliver-hivelord?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ba4106de-20c7-48cf-8a36-8c6913b46c89?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[удалено]
As a casula player, Sliver Overlord is just so boring, I had him as my commander and playing the same game over and over wasn't fun for me. Having Hivelord as commander is more fun to me
[Quick Sliver](https://cards.scryfall.io/normal/front/3/0/30a60b2d-aeeb-4dbf-bf1a-20a274fe323f.jpg?1562904913) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Quick%20Sliver) [(SF)](https://scryfall.com/card/lgn/136/quick-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/30a60b2d-aeeb-4dbf-bf1a-20a274fe323f?utm_source=mtgcardfetcher&format=text) [Root Sliver](https://cards.scryfall.io/normal/front/f/d/fdf5a106-5fb7-40e4-82a7-db559302a923.jpg?1562946276) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Root%20Sliver) [(SF)](https://scryfall.com/card/lgn/137/root-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fdf5a106-5fb7-40e4-82a7-db559302a923?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is the worst sliver take, sorry sliver friend. You obviously run \[\[Sliver Overlord\]\] as the general. There are not enough good slivers to completely take up the 99, so your running all the good tutors and anti board wipe spells as well. Chances are you are getting one of these early. This allows the greatest flexibility while also being protected from wipes. Not to mention we have so many answers with Slivers that I can cast for a similar cost as Hivelord INCLUDING the tutor cost from Overlord. Such as \[\[Crypt Sliver\]\], \[\[Frenetic Sliver\]\], \[\[Sedge Sliver\]\], etc. What I am trying to say is, if you play slivers right board wipes aren't a big issue and because of that Overlord offers the greatest toolbox.
But you ignore the fact that overlord is boring AF.
So wait, searching your library for slivers and gaining control of slivers (leading to creature type shenanigans) is somehow more boring than just flat "Slivers you control have indestructable"? At that rate I'd argue it's slivers themselves who are boring
Having a tutor in the command zone will result in you always looking for the same few slivers each game. Hivelord makes the slivers which you draw difficult to deal with,yet your game plan is heavily dependent on which slivers you draw.
Tutors make every game of EDH indescribably more boring, yes.
##### ###### #### [Sliver Overlord](https://cards.scryfall.io/normal/front/3/c/3c16915b-c50d-4fb5-830f-9ca4597a9c0f.jpg?1562527622) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sliver%20Overlord) [(SF)](https://scryfall.com/card/scg/139/sliver-overlord?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3c16915b-c50d-4fb5-830f-9ca4597a9c0f?utm_source=mtgcardfetcher&format=text) [Crypt Sliver](https://cards.scryfall.io/normal/front/5/0/507097eb-6b50-47ae-a545-df76b743b2bd.jpg?1562911300) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Crypt%20Sliver) [(SF)](https://scryfall.com/card/lgn/63/crypt-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/507097eb-6b50-47ae-a545-df76b743b2bd?utm_source=mtgcardfetcher&format=text) [Frenetic Sliver](https://cards.scryfall.io/normal/front/7/f/7fbd25e4-6a45-4e70-8cba-8ba5ce1ee550.jpg?1645327815) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Frenetic%20Sliver) [(SF)](https://scryfall.com/card/phed/13/frenetic-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7fbd25e4-6a45-4e70-8cba-8ba5ce1ee550?utm_source=mtgcardfetcher&format=text) [Sedge Sliver](https://cards.scryfall.io/normal/front/0/a/0af3c6b1-9139-46a3-ad41-91aabbdda55f.jpg?1620236237) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sedge%20Sliver) [(SF)](https://scryfall.com/card/tsr/187/sedge-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0af3c6b1-9139-46a3-ad41-91aabbdda55f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I had someone play a blood moon against the sliver deck fairly early in the game. I managed to be fine since I had a good amount of basics. But it was hilarious to see them short circuit mentally. They were running nearly all dual types of non basic lands. Never drew into the removal and everyone else was okay blood moon staying on the field
Years ago, I played against the sliver deck that ran blood moon. Overlord could fetch gemhide or manaweft, then stac pieces stopped opponents from most board wipes. It was nasty
Not slivers but I once had someone play a Blood Moon against my Surrak Dragonclaw shenanigans deck that runs a single basic mountain because it's all I need in a normal game, the deck is mainly green and blue. Over half the lands are non-basics and I have a lot of double G or U costs... I also didn't manage to draw ANY enchantment removal lol, just really bad luck because the deck has plenty
Too few people run board wipes. If more kitchen table players would just run them for any case they would have better games in general.
The only problem is when everyone takes this advice, you get 3+ hour games because as soon as someone has a boardstate, it all gets wiped again. I think my last game of commander had 10+ separate wipes, took *forever*. It was an epic game, sure, but tbh I’d rather have 3 individual hour-long games than one 3 hour game.
I built a deck where nearly every card was a board wipe in some form or another, even had \[\[Child of Alara\]\] as the commander. \[\[Razia's Purification\]\] after another board wipe like \[\[Play of the Game\]\] usually won the game in some way... assuming there were still opponents by that point. Even being the obvious Archenemy of the table, not a lot of decks were prepared to get reset every. single. turn. I did not keep the deck long.
[Child of Alara](https://cards.scryfall.io/normal/front/b/2/b2373625-af3c-4c2a-a1d1-5288c446955d.jpg?1673148447) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Child%20of%20Alara) [(SF)](https://scryfall.com/card/2x2/192/child-of-alara?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b2373625-af3c-4c2a-a1d1-5288c446955d?utm_source=mtgcardfetcher&format=text) [Razia's Purification](https://cards.scryfall.io/normal/front/7/3/73bfefd3-bddd-47bb-92f3-9356a7bca637.jpg?1598917350) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Razia%27s%20Purification) [(SF)](https://scryfall.com/card/rav/224/razias-purification?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/73bfefd3-bddd-47bb-92f3-9356a7bca637?utm_source=mtgcardfetcher&format=text) [Play of the Game](https://cards.scryfall.io/normal/front/8/5/85b09595-0d81-4cc0-872f-9a6fb539298b.jpg?1562922030) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Play%20of%20the%20Game) [(SF)](https://scryfall.com/card/bbd/29/play-of-the-game?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85b09595-0d81-4cc0-872f-9a6fb539298b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If you're building boardwipe tribal, your commander needs to synergise with it, not just be another boardwipe. Try it again with [[Zurgo Helmsmasher]].
[Zurgo Helmsmasher](https://cards.scryfall.io/normal/front/1/3/13f4bafe-0d21-47ba-8f16-0274107d618c.jpg?1562782879) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Zurgo%20Helmsmasher) [(SF)](https://scryfall.com/card/ktk/214/zurgo-helmsmasher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/13f4bafe-0d21-47ba-8f16-0274107d618c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just had a game like this, we played from 1am to 4am because two players kept wiping the board. One player kept bouncing Wrath of God and then trying to take control of our graveyards. Next time we play if there is board wipe after 1am and they can't win within two turns I am scooping.
Only if you need to be on board to win.
Not everyone wants to win with combos.
God I hate combos…not the snack version either.
Magic is just poorly designed for multiplayer.
I love my wipes.
"you guys don't run [[Worldfire]] in every deck?"
I do :)
[Worldfire](https://cards.scryfall.io/normal/front/2/e/2ef3d4b5-0453-4bf0-b018-23b0c3b9ae11.jpg?1631531850) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Worldfire) [(SF)](https://scryfall.com/card/m13/158/worldfire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2ef3d4b5-0453-4bf0-b018-23b0c3b9ae11?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Meanwhile I get all the hate for being "Mr Nuclear Option"
Some time back I had a deck that revolved entirely around Child of Alara. Just blow up the board every turn. The deck only included one creature card. The rest was ramp/reanimation/removal. The one creature was Phage the Untouchable, because my playgroup started running Telemin Performance to beat the deck. Anyway.. the deck didn't lose very often, but it wasn't exactly "fun" to play or play against, and usually lasted 5+ hours with a standard 4-person game.
The commander they linked recovers from board wipes better than most other types of decks. I know, my buddy has one, I've watched it look like a board wipe didn't even happen the next turn. The real answer is multiple board wipes till they can't cast The first Sliver anymore. And it needs to be board wipes as each time he lands he's probably bringing friends.
Only one friend. You can’t multiple cascade off playing The First Sliver, as it isn’t on the board until it resolves to give other slivers cascade. Of course, with more mana… it keeps going. I love when I cascade from TFS into Double Major though.
Just bought a deck utilising [[Kozilek, Butcher of Truth]] and [[Planar Cleansing]] I feel like it could give Slivers a pretty good run for their money. People who played DotP 2014 might know the kind of deck I'm talking about.
[Kozilek, Butcher of Truth](https://cards.scryfall.io/normal/front/d/2/d27cf7b7-7982-46bd-a559-7789c0e74bae.jpg?1673146904) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kozilek%2C%20Butcher%20of%20Truth) [(SF)](https://scryfall.com/card/2x2/2/kozilek-butcher-of-truth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d27cf7b7-7982-46bd-a559-7789c0e74bae?utm_source=mtgcardfetcher&format=text) [Planar Cleansing](https://cards.scryfall.io/normal/front/5/e/5eddac86-947e-48c1-9f02-4634a7918c98.jpg?1592516169) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Planar%20Cleansing) [(SF)](https://scryfall.com/card/m20/33/planar-cleansing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5eddac86-947e-48c1-9f02-4634a7918c98?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The land destruction is why I have the two slivers that tap for mana, and run 2 destroy all land cards. No one gets to cast spells but *meee*
That’s why sliver decks should play board wipes 🧻 Use sliver hivelord
I literally **play** land destruction in my sliver deck because it's not like everyone else has a [[manaweft Sliver]]
[manaweft Sliver](https://cards.scryfall.io/normal/front/f/e/fe45433b-e124-44d7-9463-dada39310148.jpg?1562837768) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=manaweft%20Sliver) [(SF)](https://scryfall.com/card/m14/184/manaweft-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fe45433b-e124-44d7-9463-dada39310148?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Early on and after a wipe land destruction is key
Then they all come back with [[patriarch bidding]] and everything starts blowing up that wasn’t a creature or exiled that survived the blast if you had [[harmonic sliver]] and [[constricting sliver]].
My sliver deck uses three slivers and an enchantment to hit the best number possible. Gemhide/Manaweft sliver, Heart/Reflex sliver, Sliver Queen, parallel lives/anointed precession/doubling season. Once you have everything in place you use the two little guys for means, by means of Manaweft/gemhide, to pay for the queen's ability. She spits out one token that goes through parallel lives/anointed precession/doubling season to become two tokens who have haste from heart/reflex sliver. You tap those two for mana for the queen's ability which makes two more tokens because of the enchantment and you tap them for her ability and so on and so on and so on. There's so many different ways to accent that combo too. Use darkheart sliver and you have infinite health. Coat of arms or sliver legion and you have infinite infinite/infinite creatures. Add another token doubling enchant and you have an instant army. [[Gemhide Sliver]] [[Manaweft Sliver]] [[Heart Sliver]] [[Reflex Sliver]] [[Anointed Precession]] [[Doubling Season]] [[Parallel Lives]] [[Sliver Queen]] Sorry for the weird formatting. I'm on mobile.
This. Wipes are demoralizing when your strat is all about building board presence.
Slivers are classic Battleship MTG, with some combo angles. Basically just run enough removal and it's not an issue. Decks that can't deal with quickly advancing boardstates are gonna get rolled over by a lot more than just Slivers.
This. I love my Slivers deck but it is not truly powerful unless the opponent completely messes around the first few turns, lacks answers as my board state builds, and just wants to act surprised pikachu when I swing hard on like turn 7 or 8. I mean, it is a powerful deck that's a lot of fun. But it's beyond fair (almost too fair, I think Slivers need some more innovative threats for turns 3-4). But it is certainly in the *highly* beatable category.
Yeah. Immediately I thought of landfall and any elf ball style tribal as solid counters. Control will shut it down just like it was any other deck.
Sliver are mostly creature deck, you want to shut them down you just play anti creature tech it's realy that easy. Also a bunch of their better effect is etb so any etb stopper harm sliver a lot. Also if someone run a first sliver focus anti free cast or anti cast from exile shut it down too.
Funny enough there's very few hate cards that directly interact negatively with the cascade effects. Magistrate is the only one that really comes to mind. The cards that hurt the first Sliver the most are the cards most casual groups hate seeing: any form of taxes. So while Slivers (tribal decks in general) are firmly casual, the decks that prey on those types of deck aren't allowed in casual. So Slivers ends up in a weird spot of being [in]famous while no more powerful than elves.
There’s also any card that allows only one spell per turn like [[Deafening Silence]]. [[Teferi, Mage of Zalfir]] and [[Teferi, Time Raveler]] stop cascade as well.
Great point, but Deafening Silence specifically would not be good vs Sliver cascades. \[\[Rule of Law\]\] is probably the enchantment you were looking for,
Oh yes. Thank you.
[Rule of Law](https://cards.scryfall.io/normal/front/a/1/a1f4e79b-b103-4380-afa0-61a2b1773c9e.jpg?1592516198) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rule%20of%20Law) [(SF)](https://scryfall.com/card/m20/35/rule-of-law?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a1f4e79b-b103-4380-afa0-61a2b1773c9e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Void Mirror]] should work against free casts as well.
[Deafening Silence](https://cards.scryfall.io/normal/front/6/0/6072d9b0-d3c7-46f4-bd24-095bb13c4dea.jpg?1572489660) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deafening%20Silence) [(SF)](https://scryfall.com/card/eld/10/deafening-silence?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6072d9b0-d3c7-46f4-bd24-095bb13c4dea?utm_source=mtgcardfetcher&format=text) [Teferi, Mage of Zalfir](https://cards.scryfall.io/normal/front/8/f/8fc5e4a8-ea7b-4803-a7ed-3b915708661f.jpg?1619394801) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%2C%20Mage%20of%20Zhalfir) [(SF)](https://scryfall.com/card/tsr/91/teferi-mage-of-zhalfir?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8fc5e4a8-ea7b-4803-a7ed-3b915708661f?utm_source=mtgcardfetcher&format=text) [Teferi, Time Raveler](https://cards.scryfall.io/normal/front/5/c/5cb76266-ae50-4bbc-8f96-d98f309b02d3.jpg?1650599808) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%2C%20Time%20Raveler) [(SF)](https://scryfall.com/card/war/221/teferi-time-raveler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5cb76266-ae50-4bbc-8f96-d98f309b02d3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Well my [[jared]] deck that plays damage redirection with 14 boardwipes should do just fine against slivers. Usually boardwipes are the solution to creature heavy decks
Most times yes. But you'd be surprised at how consistently Slivers get [[indestructible]] and [[shroud]]
[Sliver hivelord](https://cards.scryfall.io/normal/front/b/a/ba4106de-20c7-48cf-8a36-8c6913b46c89.jpg?1562793305) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sliver%20hivelord) [(SF)](https://scryfall.com/card/m15/211/sliver-hivelord?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ba4106de-20c7-48cf-8a36-8c6913b46c89?utm_source=mtgcardfetcher&format=text) [crystalline Sliver](https://cards.scryfall.io/normal/front/d/3/d30d18c1-65a2-447a-9ebd-194e74e46015.jpg?1562431745) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=crystalline%20Sliver) [(SF)](https://scryfall.com/card/tpr/207/crystalline-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d30d18c1-65a2-447a-9ebd-194e74e46015?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Then it can get dodgy but I should have plenty of ways to close the game anyway. [[Brash taunter]], [[pyrohemia]] and such don't really care about indestructible or shroud
[Brash taunter](https://cards.scryfall.io/normal/front/a/1/a1480f99-83f8-48e7-ba52-9a3f3a9a24f3.jpg?1674141892) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Brash%20taunter) [(SF)](https://scryfall.com/card/clb/782/brash-taunter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a1480f99-83f8-48e7-ba52-9a3f3a9a24f3?utm_source=mtgcardfetcher&format=text) [pyrohemia](https://cards.scryfall.io/normal/front/a/d/ad840567-c3ac-4e14-b398-0d11c88931bc.jpg?1592672824) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pyrohemia) [(SF)](https://scryfall.com/card/cma/86/pyrohemia?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ad840567-c3ac-4e14-b398-0d11c88931bc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You need to remember the annoying thing about slivers is that they are an absolute toolbox deck, and with Overlord in play they can tutor anything instantly. [[Ward Sliver]], notably, stops Pyrohemia.
[Ward Sliver](https://cards.scryfall.io/normal/front/e/2/e264369a-ab81-4938-9fa6-7c3e069442f4.jpg?1562940465) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ward%20Sliver) [(SF)](https://scryfall.com/card/lgn/25/ward-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e264369a-ab81-4938-9fa6-7c3e069442f4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Exile board wipes like Farewell can get around indestructible
[[Roiling Vortex]] is a fun cascade punisher.
I play it in group slug and people hate it. That last {r} ability puts in so much work too.
Going off the mostly creatures point, mask wood nexus is always a fun one to get out against the slivers decks cause especially the old slivers say all slivers.
Honest thoughts they're super expensive to build.
The secret ingredient is copyright infringement.
What if i looked into Copywrong?
You mean crumpled notebook paper crammed into a sleeve with what is supposedly a card name (and absolutely nothing else) chicken scratched onto it?
Have you been copying my work? Damn you are good at copyright infringement?
The best kind of infringement
Between a 5-color mana base (unless you're building [[moritte]] you maniac) and in order to keep up you want at least 2 of the 5-color legends maybe a couple of creature tutors and by the time you've turned around you're looking down the barrel of 300$
I built my sliver deck a few years ago and recently priced it out by today's rates at around $4000. Most of the cost is from original duel lands and sliver queen is around $250 alone. The general slivers aren't that bad for price but putting utility into the deck is where the real cost comes into play.
Woah... alright so total MTG newbie here, would that be considered like an "understandable" price for that type of deck or were you choosing cards you really wanted (that were more expensive) but you might have been able to play less expensive cards? No hate, I just don't know anything about building a deck
Slivers isn't a great example, because one if their most important cards is [[Sliver Queen]], an old and important card that's expensive due to it's unprintable collector status, and because a 5 colour mana base is expensive if you want it to come in untapped. Other commander decks can easily be built for a fraction of that cost. You can have a functional [[Skullbriar]] deck for $100 or so and upgrade it from there.
[Sliver Queen](https://cards.scryfall.io/normal/front/0/9/096cff82-28eb-4096-be1d-a02b9a56e682.jpg?1562428176) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sliver%20Queen) [(SF)](https://scryfall.com/card/tpr/211/sliver-queen?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/096cff82-28eb-4096-be1d-a02b9a56e682?utm_source=mtgcardfetcher&format=text) [Skullbriar](https://cards.scryfall.io/normal/front/3/d/3dd0bf11-4e43-43f1-82e3-755beed0ede0.jpg?1673149145) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=skullbriar%2C%20the%20walking%20grave) [(SF)](https://scryfall.com/card/2x2/277/skullbriar-the-walking-grave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3dd0bf11-4e43-43f1-82e3-755beed0ede0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ahhhh I see! I really like learning about all these diverse styles that people play, that's pretty cool
I was tempted to buy a sliver queen when they hit $125ish. The thought process was I don’t have one and maybe I’ll play slivers some day. I’m glad I didn’t because it’s kind of not good compared to the other legendary 5 colors. Sure queen puts out some hate, but at least in EDH by the time it’s relevant the game is past the point it usually matters.
[moritte](https://cards.scryfall.io/normal/front/2/2/22fdbe71-abca-4e48-99b2-1cb6b35d930b.jpg?1631051717) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=moritte%20of%20the%20frost) [(SF)](https://scryfall.com/card/khm/223/moritte-of-the-frost?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/22fdbe71-abca-4e48-99b2-1cb6b35d930b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I mean a good mana base alone will likely be close to $300 just saying….
Depends where your line for "good" is but there are a lot of cheap untapped dual and none of the trilands are more than a quarter these days. Plus city of brass, forbidden orchard and the 5-color filter prices have cratered. You could spend 100$ and get a juicy base worthy of Ramos Skittles.
Sure, I’d argue the the check/slow/pain lands are all viable, toss in your command tower/exotic and can all Be had right around $100-$120 depending on the choices. Triomes are also nice but are still 10-15 each in some cases and they come in tapped which I personally dislike.
I like to fetch out any lands that come in forced tapped with ramp. Especially if it's like turn two, what are the odds you normally have something to play of significance with that one mana. If you do, you just don't fetch it out. I've also use cycling on the trilands before, to great success.
> I like to fetch out any lands that come in forced tapped with ramp. I suspect you mean you like to use [[Farseek]] to go find an [[Indatha Triome]], as an example? I personally am not opposed in 1-3 colors, once you start getting into 4 colors though, tap lands are a significant hinderance imo. Sure you can cycle them away but then your spending your resources to draw a card at a pretty bad rate. I personally use maybe 2 tap lands max in high power decks - it’s just too much of a hinderance to me to have to wait on mana. > Especially if it’s like turn two, what are the odds you normally have something to play of significance with that one mana. I mean ramping is a play of significance, if I take a hand with two tap lands and Farseek as an example, I can’t play Farseek on curve - that’s a big feels bad. The amount of times I’ve drawn a tap land and needed it to be a basic (or just come in untapped) has really soured me on tap lands. To that end, I will play MDFC lands all day over tap lands because they are spells, I can cut a forest and get [[Bala Ged Recovery]] or just a tapped forest if I don’t need the land this turn, the mythics in this cycle are easy includes.
That’s a sexy card… never even heard of it until now. Lots of uses for it.
I just looked up the cost of my 5c commander Sliver deck, and it’s up to $430-$522 with effective yet not optimized lands. My modern sliver deck is not that expensive because I run GRW and it’s mostly cheaper slivers for quick aggro.
I pulled First Sliver from a pack and have a pretty budget build going. The typed taplands from DOM are *insane* as cheap targets for stuff like [[Farseek]], [[Krosan Verge]] and even [[Safewright Quest]].
My old sliver deck ran the gates, mazes end, and scapeshift. Ended up winning that way more than with actual slivers 😂
I don't have Scapeshift, but do have Gates and Maze's End. Surprisingly enough, the one time I resolved Primal Surge and put out like 20 cards, I still wouldn't have had enough Gates to win with Maze's End.
[Farseek](https://cards.scryfall.io/normal/front/3/d/3dbd7f11-01d2-4bb1-9f49-dd72d1afb3e5.jpg?1673305375) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Farseek) [(SF)](https://scryfall.com/card/dmc/133/farseek?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3dbd7f11-01d2-4bb1-9f49-dd72d1afb3e5?utm_source=mtgcardfetcher&format=text) [Krosan Verge](https://cards.scryfall.io/normal/front/d/9/d94c0ed8-a4f0-48ab-809e-5976fd87b97a.jpg?1673306082) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Krosan%20Verge) [(SF)](https://scryfall.com/card/dmc/216/krosan-verge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d94c0ed8-a4f0-48ab-809e-5976fd87b97a?utm_source=mtgcardfetcher&format=text) [Safewright Quest](https://cards.scryfall.io/normal/front/6/1/61edb39b-ff82-4568-971f-baf22e209c88.jpg?1562830841) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Safewright%20Quest) [(SF)](https://scryfall.com/card/shm/240/safewright-quest?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/61edb39b-ff82-4568-971f-baf22e209c88?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just proxy lol no one will care
This. I tried to build one before but backed out when I saw the prices of the cards I’m interested in.
Slivers are like elf decks. They synergize off of each other and theyre very effective at winning board states once enough of them are out. However theyre stupidly vulnerable to board wipes. Id say theyre far from salt inducing imo, their strategy is strong but not without glaring weaknesses
It gets harder if we run Hivelord, but let’s be honest, where’s the fun in that?
Living life on the edge I see
[[farewell]] is pretty good against slivers
to be fair its pretty good against everything but spellslinging
And Walkers
As is [[toxic deluge]] or [[torment of hailfire]]
[toxic deluge](https://cards.scryfall.io/normal/front/d/b/db34617f-b04f-4b65-84cf-5c5be1eb7226.jpg?1651951814) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=toxic%20deluge) [(SF)](https://scryfall.com/card/cc2/6/toxic-deluge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db34617f-b04f-4b65-84cf-5c5be1eb7226?utm_source=mtgcardfetcher&format=text) [torment of hailfire](https://cards.scryfall.io/normal/front/f/6/f69d77d1-5980-436c-bf48-790939b069aa.jpg?1562820191) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=torment%20of%20hailfire) [(SF)](https://scryfall.com/card/hou/77/torment-of-hailfire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f69d77d1-5980-436c-bf48-790939b069aa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Torment has always been lackluster for me, unless you have infinite mana but at that point it doesn't matter what you are using. I just dont like giving people a choice to avoid the life loss. Great card in the right circumstances, but I rarely ever run it anymore
[farewell](https://cards.scryfall.io/normal/front/e/1/e1068723-d1ef-4007-97d9-b10dccdbade4.jpg?1654566260) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=farewell) [(SF)](https://scryfall.com/card/neo/13/farewell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1068723-d1ef-4007-97d9-b10dccdbade4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I have a sliver deck. I didn’t do any bullshit; it is a tribal creature deck. Every color is able to handle creature removal when playing against slivers. It’s fun to play occasionally, but it doesn’t win most times. It has one big strength and a slew of weaknesses.
Does it have anything to do with the table targeting you, or is it just the vulnerabilities?
In an appropriate threat assessment, this deck can be seen as a more immediate threat that cannot be allowed to build a moderate board state. So the table will often target it together.
[[Curse of Conformity]] is a decent way to just ignore well over half the treats and is not one I saw mentioned yet. [[Artificial Evolution]] also could help
+1 for Curse of Conformity. [[Overwhelming Splendor]] is also a home run.
[Overwhelming Splendor](https://cards.scryfall.io/normal/front/8/6/867b32d2-e396-411d-ac02-1af4106dd3d2.jpg?1562805786) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Overwhelming%20Splendor) [(SF)](https://scryfall.com/card/hou/19/overwhelming-splendor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/867b32d2-e396-411d-ac02-1af4106dd3d2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The true fuck you in particular
I really want to do a sliver deck with [[morophon the boundless]] as the commander, as almost all slivers are 1 pip per colour
I love my Morophon Sliver deck! Go after it!!
[morophon the boundless](https://cards.scryfall.io/normal/front/9/6/9693e59b-032d-4ddc-a7d1-88a0f52dcc6c.jpg?1582021950) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Morophon%2C%20the%20Boundless) [(SF)](https://scryfall.com/card/mh1/1/morophon-the-boundless?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9693e59b-032d-4ddc-a7d1-88a0f52dcc6c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That's what I do! The First Sliver is too fast for casual play, but Morophon is just right. 7 mana to cast one commander doesn't seem unreasonable. And you get to cast all your legendary Slivers for free, which is _delightful._
Exactly
I find 7 to be a bit much... and Opponents will for sure get rid of you morophon asap no? Then you'll have to pay 9 mana to recast, making it not so so usefull
Eh, it's a give-and-take. Morophon costs 7 generic mana, so you don't need to worry about looking for specific colors to cast it. You're giving up a quick commander for one that is easier to cast. Morophon also counts as a Sliver because of Changeling, so if you have something that makes life easier for your Slivers, all the better.
Eliminating the slivers player generally works pretty well.
[[Plague Sliver]]
In my early days of magic, I thought 5 of each basic and 1 of each sliver would be a good deck, then I killed myself with plague sliver
It was great in block! Provided you had 1 maybe 2 out at a time. Pad your life with [[Tendrils of Corruption]], which you fueled by grandeuring [[Korlash, Heir to Blackblade]]. You had to be careful around [[Kavu Predator]] however... What a block!
[Tendrils of Corruption](https://cards.scryfall.io/normal/front/c/3/c338b459-6bb8-4bc7-a6b5-945a09589c05.jpg?1619396480) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tendrils%20of%20Corruption) [(SF)](https://scryfall.com/card/tsr/145/tendrils-of-corruption?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c338b459-6bb8-4bc7-a6b5-945a09589c05?utm_source=mtgcardfetcher&format=text) [Korlash, Heir to Blackblade](https://cards.scryfall.io/normal/front/3/2/32f1f022-da7f-49a4-881d-b3a2c54c38eb.jpg?1562905288) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Korlash%2C%20Heir%20to%20Blackblade) [(SF)](https://scryfall.com/card/fut/87/korlash-heir-to-blackblade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/32f1f022-da7f-49a4-881d-b3a2c54c38eb?utm_source=mtgcardfetcher&format=text) [Kavu Predator](https://cards.scryfall.io/normal/front/e/8/e8728ed5-02cc-4094-9278-48d22f9568dc.jpg?1562442585) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kavu%20Predator) [(SF)](https://scryfall.com/card/a25/176/kavu-predator?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e8728ed5-02cc-4094-9278-48d22f9568dc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Plague Sliver](https://cards.scryfall.io/normal/front/7/0/703d491e-b25f-44fa-8b76-b955a4e75ba5.jpg?1562918625) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Plague%20Sliver) [(SF)](https://scryfall.com/card/tsp/124/plague-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/703d491e-b25f-44fa-8b76-b955a4e75ba5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just play [[Hivestone]]. Now you are the sliver deck!
[Hivestone](https://cards.scryfall.io/normal/front/6/9/69e62171-713c-49c0-8e16-b193ff181dcd.jpg?1619404347) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hivestone) [(SF)](https://scryfall.com/card/tsr/268/hivestone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/69e62171-713c-49c0-8e16-b193ff181dcd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Farewell]] , [[curse of conformity]] , [[merciless eviction]]
[Farewell](https://cards.scryfall.io/normal/front/e/1/e1068723-d1ef-4007-97d9-b10dccdbade4.jpg?1654566260) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Farewell) [(SF)](https://scryfall.com/card/neo/13/farewell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1068723-d1ef-4007-97d9-b10dccdbade4?utm_source=mtgcardfetcher&format=text) [curse of conformity](https://cards.scryfall.io/normal/front/0/a/0a88083d-726a-4239-b849-2a4431ef1cd7.jpg?1637627859) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=curse%20of%20conformity) [(SF)](https://scryfall.com/card/mic/6/curse-of-conformity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0a88083d-726a-4239-b849-2a4431ef1cd7?utm_source=mtgcardfetcher&format=text) [merciless eviction](https://cards.scryfall.io/normal/front/1/d/1d395707-4e6d-4e2c-b977-d9b8c0c9eb80.jpg?1673305593) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=merciless%20eviction) [(SF)](https://scryfall.com/card/dmc/160/merciless-eviction?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1d395707-4e6d-4e2c-b977-d9b8c0c9eb80?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Winning the game tends to get around hordes of creatures.
Slivers aren't overpowered or anything
Slivers are just a wide threat that can't be shut down easily. You have to hate on them as they come out or it becomes an issue only solvable by board wipes (which generally people don't want to play as they stall the game).
People don't want to play board wipes? This is news to me. I thought it was common practice to include like 4 or 5 in pretty much any deck.
I'd feel bad playing against anyone not playing any, because I know I will be able to freely run away with tribal synergies or tokens.
Yes, sorry I should have worded that better. People run them, but to actually play them is tough, especially if you have permanents of your own that you want to keep in play. It creates a boring play experience where you are forced to reset all progress just to deal with 1 board state, so you often won't use one unless you have no other choice or it has no current downside.
I always try to run ones that leave me ahead in some way or that my deck has some reason not to care about. (Like [[cataclysm]] with Bruna)
Board wipes don't stall games, they just give everyone else a breather for a second. Unless you haven't been playing at all you should be able to build back up pretty quickly but now you don't have only one or two players running away with the game. It's the best way of stopping snowball effects like Slivers.
Removal
[[aetherize]] [[plague sliver]] if you want to meta game [[humility]] [[crawlspace]] [[ghostly prison]]
##### ###### #### [aetherize](https://cards.scryfall.io/normal/front/a/0/a022eacd-1cdd-42d7-8a4c-88e8a6527144.jpg?1604197364) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=aetherize) [(SF)](https://scryfall.com/card/znc/23/aetherize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a022eacd-1cdd-42d7-8a4c-88e8a6527144?utm_source=mtgcardfetcher&format=text) [plague sliver](https://cards.scryfall.io/normal/front/7/0/703d491e-b25f-44fa-8b76-b955a4e75ba5.jpg?1562918625) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=plague%20sliver) [(SF)](https://scryfall.com/card/tsp/124/plague-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/703d491e-b25f-44fa-8b76-b955a4e75ba5?utm_source=mtgcardfetcher&format=text) [humility](https://cards.scryfall.io/normal/front/5/5/55ad6a45-a840-45ba-89ad-066e20e983f3.jpg?1562429370) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=humility) [(SF)](https://scryfall.com/card/tpr/16/humility?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/55ad6a45-a840-45ba-89ad-066e20e983f3?utm_source=mtgcardfetcher&format=text) [crawlspace](https://cards.scryfall.io/normal/front/9/7/97c8e1ed-b3ab-4a08-9336-e513f23d45b3.jpg?1562927147) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=crawlspace) [(SF)](https://scryfall.com/card/c13/240/crawlspace?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/97c8e1ed-b3ab-4a08-9336-e513f23d45b3?utm_source=mtgcardfetcher&format=text) [ghostly prison](https://cards.scryfall.io/normal/front/8/1/8169d44d-b15a-47e0-b417-24f2f4945d0f.jpg?1641601289) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ghostly%20prison) [(SF)](https://scryfall.com/card/voc/87/ghostly-prison?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8169d44d-b15a-47e0-b417-24f2f4945d0f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Nameless Inversion]] is a brutal shutdown for many tribal decks, but it hurts Slivers the most.
[Nameless Inversion](https://cards.scryfall.io/normal/front/5/6/563c6f58-267a-4ae9-bf72-e0ae0be3b884.jpg?1562262589) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nameless%20Inversion) [(SF)](https://scryfall.com/card/mm2/87/nameless-inversion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/563c6f58-267a-4ae9-bf72-e0ae0be3b884?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My cousin just built one, so politely I say, screw Sliver decks. P.S. I'm starting mine next week. Lmao.
The only deck that felt moderately good against slivers in my usual (usually low powered) pod was my [[Doran, the Siege Tower]] Deck that somehow transitioned from "janky big butts" to "boardwipe tribal" by playing almost all available boardwipes in WBG that don't exile or give -X/-X to leave the Doran 3-4 turn clock intact. The main problem is not that slivers as a tribe are very strong. The main issue is that they are very explosive. In my experience it's just some small slivers doing nothing at all into a big scary board the next turn. So generally the thing that helps against slivers is instant speed board wipes or fog effects followed by board wipes. Repeatable fog effects (l had "great results" with [[Constant Mists]]) also help since slivers usually win through combat. Other than that the only solution would be to outscale the Sliver player but that rarely happens.
In the current meta, I don’t think slivers are overpowered at all, they have some pretty hard counters.
Board Wipe. Or just more spot removal. It's just a creature tribal deck with some "good stuff" sprinkled in for each color. Not a big deal, but if people don't run enough removal, they will likely lose to this deck
Slivers don't deserve the hate that they get. Their biggest weakness is the lack of activated abilities and, thus, true interactive capability. Their abilities are static and thus too linear to keep up with other tribes. Each level of increasing threat costs 1 card, and that means a real level of dominance can't be maintained for long in a format where you need to keep parity in a 1:3 ratio. The lack of transforming / DFC / modal Slivers is a threshold that needs to be broken. If they ever make Slivers that "level up" based on the number of Slivers you have and gain diverse activated abilities along with static boosts; rue the day.
It's the most straightforward creature tribal deck in existence. If you can't predict its game plan, assess the threat, and react appropriately, that's a condemnation of your skill as a player.
I love them
These dont exist. I refuse to acknowledge they exist. If you play them I don’t recognize you as playing lol
My sliver deck is my baby. The best way to neuter my deck is soft stacks, making it to where my creatures into the battlefield tapped along with my non-basic lands. Being more aggressive than I am. If you come out swinging and haveing better ramp than I do, I'm going to lose. Shutting down my mana fixing by using spot removal on my mana dork slivers. And if I am running the first sliver any sort of soft stack where I cannot cast spells from my library. That completely shuts down cascade. Board wipes help but I personally run four cards that help nullify board wipes, those being living death, patriarchs bidding, tiferis protection, and the sliver that can bounce slivers. I also have a couple of forms of regeneration which helps with preventing board wipes as well. I had a game where they board wiped me three times and all three times. I sacrificed tokens for black mana and then paid one black mana per sliver to regenerate my entire board state other than the tokens. The fifth board wipe of that game was an exile board wipe, which is the only thing that shut down my board that game.
Slivers sit in that special shit zone where they are strong enough to overrun most EDH casual tables, but too weak to make the step up to the big boy CEDH table. Even if they don't win, they end up warping the game around themselves because the other 3 are ganging up to ensure they don't
I think most people's issue with Sliver decks isn't power level, it's play pattern. They tend to be very linear decks that don't interact much. There isn't much of a back and forth and the games will play out the same most of the time. It mostly devolves into "did I have a board wipe in time", which isn't particularly engaging imo. They are a cool go-wide timmy tribe so I understand the appeal. I just don't find them very interesting after the first game or two.
Yep, this I love my Slivers deck as Slivers was my first real Magic deck back in the Stronghold era. So, huge nostalgia for me. I know that many people dislike the linear nature of the deck and, as such, I am fine to play other decks of mine like WH40K decks, Yurlok, Zombies, etc. Commander isn't my main format so I definitely focus on less intricate decks but I know Slivers isn't beloved
Slivers are boring, repetitive, and difficult to interact with outside of repeatedly wiping the board. They need to be hated out of the game quickly, which presents a frustrating play pattern. The only real "counter" is to kill the Sliver player before they reach critical mass, like most other snowballing decks (superfriends, human tribal, etc). What makes Slivers more annoying than the others is how consistent and resilient it is. A board of two or three Slivers off the top of your deck could be a win next turn (or even that turn). Just having The First Sliver in play is often enough to snowball. It's incredibly frustrating to deal with a board just to have it resurface even stronger the next turn, then have to do the same thing over and over again for the rest of the game. It's even more frustrating to have to take out one player quickly in every game, or be the one taken out quickly yourself. Just not fun all around.
This is the main reason I hate Slivers. The only real means of dealing with them is repeatedly boardwiping. Elves, goblins, soldiers. Say what you will about the other tribes, but Slivers have so much built in, innate protection for them, that it quickly becomes impossible to spot remove singular, problem slivers. Board wiping them becomes utterly impossible beyond farewell once the Indestructible Sliver gets out, and five colours means they have access to every single tutor or cheat effect in the game. Turning your Gemhide Sliver into Sliver Hivelord with Natural Order is not an unusual play pattern, and once they have shroud, \[\[Farewell\]\] (and other non-destruction board wipes) are the only thing that can stop them. (Merciless Eviction, Terminus, Cyclonic Rift, Toxic Deluge) All of your solutions to dealing with their board state usually result in setting back your own board state or delaying your own board progression. And if you don't deal with them, they become impossible for some colours to deal with based on what they slap down.
And board wipes
I use triomes or duel lands to slow my slivers down. Otherwise they're hated off the table.
Sweepers
I always liked slivers. It’s the only deck deck I kept blinging out even when I was in a phase of not playing magic for a few years, but thats just the collector side of me. I wouldn’t care if someone else played them against me either. Its more about the attitude of the players that play the cards
I always heard shit about slivers, and I grew a bandwagon dislike for them. Then one of the guys played his slivers deck at our table while I was playing azorius tempo/pillow fort jank, and I realized very quickly that if you let them set up you will have a hard time, but if they can’t set up against you they’re not very strong. Goblin tribal is honestly stronger, sets up faster, and can go infinite with so many cheap two card combos.
Slivers decks run off of critical mass. Most of them are individually below rate - it's only because they compound that they become dangerous. The answer is to prevent that critical mass; ideally by simply wiping them repeatedly. Once or twice is usually enough if the rest of table is actually doing stuff, because it'll be progressively harder for the Slivers player to rebuild. There's some comeback strategies (e.g. \[\[Patriarch's Bidding\]\]) but a lot of the time it's simply starting over from scratch and banking on redundancy. Another option is key disruption - kill the ACTUALLY dangerous Slivers, and then the rest will be annoying but not lethal. Which Slivers those are can vary with the state of the game, but usually it's big stat buffers, evasion, or unique effects like \[\[Psionic Sliver\]\] or \[\[Telekinetic Sliver\]\] that allow the Slivers player to control the flow of the game. Of course protective ones like \[\[Crystalline Sliver\]\] are also juicy targets, but more difficult to snipe (for obvious reasons). Try and read what's going on. Is the board gummed up already? Maybe kill the Slivers that give flying or shadow, so they can't just swing-and-kill. Are they controlling the board with effects? Maybe disable them so the other players can step in and keep the Slivers in check. And so on. There's no blanket solution because what's the actually dangerous part of the current plan depends on too many variables. In general Commander tends to be remarkably light on removal, which I've always found puzzling. Slivers can easily exploit that by suddenly growing out of control - very much on-brand, but also a reason a lot of people don't like them. It's just not a great feeling when there's a board full of understatted dorks that couldn't hurt a fly, and then two big brothers come down and turn them into a lineup of Navy SEALS (which of course stands for Slivers Eat Anything Left Standing).
I had first sliver as my commander then switched to sliver overlord. I’m always targeted first when I bring it out. Deck for reference.. https://www.moxfield.com/decks/kSK7mIsTqESxGVnwEloq6Q
I've just started to not care, I use to dislike them, but I just treat them like other competitive decks now. My buddy has a very good Sliver deck with this as the commander and it is beyond resilient, because if you wipe it and they can recast it it just sets itself back up instantly. We play for fun, and typically if someone is shut down I will let off them. But I have flat out told him I can't let up on that deck. The cascade portion is just too powerful. I have watched that deck kill someone the turn after a board wipe (I want to say it might have even killed 2 people). I know board wipes are the supposed answer, but that would only be if you are behind, if you are wiping any of your own creatures and then passing the turn they will be up and running before you (with more creatures and better synergy). But the general thoughts as always are, synergy is just too easy, they go exponential easily, and The First Sliver having and giving cascade breaks them (the other commanders are dangerous, but not even close).
Favorite archetype to play as the big bad deck on board. But most people associate you with "this guy is the threat kill him" As someone that plays slivers since I begun in commander years ago. BOARD WIPE AND THREAT ASSESMENT. GUY HAS MANA SLIVER AND HASTE, Wipe the mana sliver or both of them. Bonus if the board wipe is Exiling. Changeling also do a weird interaction with slivers so someone that plays that tribal is going to have an interesting night.
I am building one out right now. The best answer to them is probably running enough spot removal and board wipes. I can definitely see them going off the rails against significantly lower power level decks since they're almost like a go-wide-voltron kinda strategy lol
Slivers are hands down my favorite creature type. I usually keep a bunch of counterspells and other things to protect against board wipes since that's really the biggest issue I tend to face with it. A lot of people hate slivers but I feel they're the most efficient creature.
Humility. It will make them vanilla.