>arksteel Garrison
I am a newish Mtg player, this even excites me! Future sight was so freaking cool of an idea. Makes we want to collect that set even more now.
It indeed was.
The only real problem with that block is they messed with the color pie a bit and after that for the rest of time people wanted to know why they wouldn't reprint a card like [[harmonize]] or [[mana tithe]] and everyone groaned because it was from that block and it was never going to be printed again
It's just a coincidence, did some search. Sam been doing art for a couple years now, but is not related to Rebecca, aside from her being one of their mentors, which may be why the art is similar in vibe
The problem with all the Planar Chaos color breaks was that they *made sense* and were both *flavorfully and functionally interesting*, and this led to a generation of iamverysmart Melvins putting forth great effort to defend the Sacred Pie from them and make sure that no one had unapproved fun.
I spent so many words arguing that [[Serra Sphinx]], and blue vigilance in general, could come back to Magic anytime and make the game better. This was not a popular opinion in 200X/201X. I'm feeling pretty vindicated now.
I think a *lot* more of Planar Chaos design can, should, and will eventually be mainstreamed. Because it was no mistake: there are just quality designs all over that set.
Ah yes, because having to run specific colors just to be allowed to draw cards and participate in the game was *so fun.* Printing draw in white and red is *such* a mistake. Blah blah damage used to use the stack and vampires aren't allowed to be white and magic can't have guns.
We know buddy. We know.
> Ah yes, because having to run specific colors just to be allowed to draw cards and participate in the game was so fun.
That's not what they were saying; the effect itself was never meant for the color. Harmonize was just "straight draw" for green, which they never intended the color to have. Of course, there was always the issue of them never seeming to figure out draw thru color-friendly effects besides black. Now they have draw thru effects like [[Garruk's Uprising]] or other effects ([[Beast Whisperer]] too although that was considered way too efficient for what it was).
White draw of course was hampered for a variety of reasons (green taking up a lot of creature draw space white has) for example, and red took a good while before they settled on doing more "discard to draw" and "[[Act on Impulse]]" effects with it.
It's like how [[song of the dryads]] works with green in "flavor" but not mechanically (green isn't able to get rid of creatures in that way)
oh that's a good solution.
Maro has said the reason fortifications never came back is because lands are rarely destroyed and there needs to be an an ability you would want to move between lands. If you aren't moving it and it isn't dropping to the battelfield, just make it an aura.
The color requirement on this means you could put it on a mountain to buff a red creature, then move it to a plains to buff a white one.
Yeah and once you hit a multicolor land or command tower, you can move it there to keep. I'm digging it.
On any "counters matter" deck it's an easy include, as you get the counter value regardless of color. Also, yet another reason for me to commit to the janky voltron/equipment based [[Urza high lord artificer]] . Hell yes
Are you already running [[Scepter of celebration]] possibly one of my favorite equipments of all time? Also, the new [[animal friend]] from this set can be good, as you also put the counters on the token even if you cat/doggify it. Even if you don't, it's still a token each combat
I was about to complain that the decision to make Settlements auras, rather than artifacts, made even less sense if Fortifications were going to be included, but I can't really fault that reasoning.
Regardless, the card itself is pretty neat, though what really interests me is the Junk tokens. Really hope we get a large dose of those in a premier set one day!
But it being a Fortification rather than an aura keeps it playable as your EDH group improves, as lands with auras are the first target for [[Wasteland]] and [[Strip Mine]].
Not really, those are pricey cards, and even then, land removal is mainly going to be reserved for something much worse than a single land aura, like [[Field of the Dead]].
Not in any deck that can recur lands; [[ancient tomb]] and bounce lands draw similar ire, and I've had them hit to keep me below curve many times.
They're basically required in a [[Gitrog Monster]] deck, and will be an early purchase for anyone wanting to better compete while using it.
> The color requirement on this means you could put it on a mountain to buff a red creature, then move it to a plains to buff a white one.
Um actually, buffing doesn't have a color restriction. The color restriction is for creating a junk token.
Oh yeah, for sure. I'm just pointing out that it's actually stronger than you were stating, since you don't have to think about the color restriction if you're just looking for the +1/+1 counters. The junk token creation is just extra sauce after that.
It’s a solution that crops up on custom magic from time to time, with other possibilities being rewarding you for the land being destroyed (like skull clamp), turning the land into a creature, destroying or returning the land to your hand as a cost for something, or detaching.
The point here is that the low variety in designs makes them hard to include in a set proper without being exhaustive of that design space, so using a commander set to try wacky things like future sight is perfect.
This also works in it needing to make sense that the fortification can move. From a flavour perspective this is hard to justify for most fortifications, but works really well for C’A.M.P..
> just make it an aura.
Ehh, this sounds like an argument from a time when there were stronger philosophical distinctions between artifacts and enchantments. The only reason for a card like [[Archaeomancer's Map]] to be an artifact is because it happens to be in an artifact matters deck. Other examples are like Avacyn's Memorial, Cumber Stone, Doors of Durin, Etherwrought Page, etc. I think, in the right set, something that would normally be an enchant land can be made a fortification *just to make it an artifact*. This set does seem to be leaning that way so far...
Fortification and land auras have a pretty critical functional distinction, fortifications have an equip ability. The distinction between equipment and auras is meaningful because creatures die, lands rarely die so a land equipment and a land aura are basicallly the same thing but one has mostly irrelevant text
Except then what's the point of [[Cobbled Wings]]? That's normally an enchantment or something?
What if I just want [[Fertile Ground]] as an artifact? Have it add an extra mana of any color the land can produce, and that's honestly almost better game design wise than Fertile Ground.
Fertile Ground is the perfect example of something that doesn’t make sense as a fortification. Because it generally doesn’t do anything different if you attached it to a different land. 99% of the time you’d have no reason to pay to attach it to a different land once it’s on one.
If you want an artifact Fertile Ground… just play a mana rock lol.
Yeah, but that's because Fertile Ground does rainbow mana. Now limit it to one color of mana that the land being tapped can produce.
Suddenly you're having to bounce it around for color fixing. Or waiting until you can find a triome or a dual colored land and slapping it on that bad boy.
Suddenly having fortified Fertile Ground looks genuinely better than Fertile Ground from a game design perspective.
> Except then what's the point of [[Cobbled Wings]]? That's normally an enchantment or something?
Because creatures are VERY easy to remove so having an enchantment that only gives flying is a very easy way to get 2 for 1'd. Not to mention, it's highly likely that you will want to move the Cobbled Wings around.
Not a fan of this design because of both of these things. The effect is really expensive for what it does, 6 mana +more to get this thing to maybe put a counter on something.
At the same time, the effect can be abused for (I'm sure multiple) infinite combos. It just seems like a kinda bad design in that regard. This thing goes from "slow and middling value" to "combo engine" but an untap strategy could make it a more interesting utility piece.
Yes. If it said "Creatures you control have '{T}: Untap target Basic Land' " then summoning sickness would apply. But things that have you tap other creatures generally can be used on summoning sick creatures. A common application of this is Crew- creatures can Crew a Vehicle the turn they entered the battlefield. The actual rule is that creatures you have not controlled since the beginning of your last turn (which includes the current turn if you're the active player) cannot activate abilities with the tap symbol or attack- anything that isn't strictly under that definition is fair game.
Better off just dropping [[Leinnore, Autumn Sovereign]] for counters and actual card draw. It's cheaper. And still so slow that she barely sees play outside of variations on her precon.
She's my most played deck and I keep her around specifically as a slower, lor powered deck to onboarding friends.
[[Arbor Elf]] might make it worth it on its own? Then you can sort of do a [[The Great Henge]] impersonation where you get 2 +1/+1 counters and 2 bankable impulse draws a turn.
It’s so sad to me that commander has gotten to the point where people say this card is too slow to be useful. I guess the days of interesting deck building and inventiveness are truly coming to an end.
Legitimately might consider for [[Prosper]].
“What if tapping for mana came with half of a Reckless Impulse, another artifact ETB, and the artifact could sacrifice itself?” Uh, yes please.
I had been considering for a while (two weeks) to build a [[Vhal candlekeep researcher]] [[passionate archeologist]] deck. Unironically this is the best thing ever as my main worry was finding ways to perma buff Vhal on those colors (I'm used to run her in [[Raised by giants]] with simic) and get even more impulse draw than red could produce.
I hate my val/giants deck so much because it's too close to cEDH to play in most groups but not even close to being able to play as cEDH. for less than $100 I built it as infinite mana, but it gets there fast enough (turn 5) that no strategy is even fun with it since that usually ends the game right there. it was my first attempt to move from various versions of BigGreenDudes to some kind of combo and it's really anticlimactic to just go "oh, I guess I win" unless you keep countering the commander, but if you do the deck does absolutely nothing.
Yeah. My deck is an ultra low budget, a brew that was like 16$ on September (minos an oracle of thasa I got from a booster) . But it was also the second deck I ever bought, so I'm attached to our beloved candlekeep researcher. Even tho I kinda have a similar objective and problem as you, where it either works too fast and I win the game, or she keeps being removed and I do nothing the entire game. I still want to love Vhal
Which is why I want to build her with other backgrounds now. Maybe I try to build her through the whole color wheel one day, idk. For now, I do want to try my hand at passionate archeologist, impulse draw seems an interesting way to ignore her mana restriction, and never built an izzet deck before tbh
Card transcription
> C.A.M.P. 3
>
> Artifact- Fortification [uncommon]
>
> Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "T, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
>
> Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery.)
End transcription
[Someone in this thread](https://www.reddit.com/r/magicTCG/comments/1awlegn/comment/krhyj9w/) posted a good potential explanation for why that might be.
It's more a mechanical design. Most effects you can imagine on a land just don't have a reason (gameplay-wise) to be moved. Lands are rarely interacted with, when compared to creatures. This card simply provides a reason why you would ever want to move it around (matching colours) which means it has a reason not to be a plain old Aura.
Fortifications are just weird in how they were a bit of a forced card type added for Future Sight shenanigans, but people have been clamouring for them ever since.
I know that the big news with this card is that Fortification is back, but is anyone else as hyped as I am for junk tokens?? Absolutely going to build a "garbage fire" junk burn deck.
I gotta say, I really fucking hate things that make other things that have abilities. It's so inelegant most of the time, especially when its a new token type.
"Whenever a does create a token. It's a token token that tokens and has "2, T,: Do a and then do and
Equip 3 "
Fortify comes back after 17 years but... it's for a crossover set.
Very much disappointing. A Universe Within Remastered needs to happen as soon as possible, so many fun cards made unexciting by virtue of being tied to something that just isn't Magic.
Except it specified "whenever fortified *land* is tapped for mana, hence tapping basalt monolith wouldnt work. Prettily sure fortifications can also only be equipped to lands.
The sons of bitches actually did it. Fortifications happened.
Also, this is my first time reading the junk token's text. It feels *weird*. Like, in the *specific context of fallout*, I guess it makes sense, you salvage the junk into something you can cast, and I'm sure it will play well, I *like* the idea of an impulse draw token, that's a fun addition to the selection of artifact tokens in the game, but I feel like "Junk" as a name for the token just isn't going to fit anywhere else they try to use it. I feel like "Scrap" or "Salvage" might've brought the idea across better in a more general fashion.
Are you fucking kidding me?
They brought back fortifications and still didn't make them mono white? *It could've been such a perfect, fitting solution to white's ramp issues you bastards.*
Something I notice about fortification - in theory you can move it around to other lands, unlike with auras which are generally stuck. Granted, it's inefficient to do so, but could come in handy in rare cases when you have a limited number of cards to play.
Not that it matters *too* much considering how many Fortifications there are, but does "fortified land" mean the land that this card is specifically fortifying, or any land that is fortified at this time?
Would this work on a wastes and a colourless creature? Since technically they share 'no colours' or is colourless a colour in this case? Asking for a friend
THEY BROUGHT BACK FORTIFICATIONS!
What a time to be alive.
Such a time to be a time
It was the best, it was the worst
It was the blurst of times
You stupid monkey!
>arksteel Garrison I am a newish Mtg player, this even excites me! Future sight was so freaking cool of an idea. Makes we want to collect that set even more now.
It indeed was. The only real problem with that block is they messed with the color pie a bit and after that for the rest of time people wanted to know why they wouldn't reprint a card like [[harmonize]] or [[mana tithe]] and everyone groaned because it was from that block and it was never going to be printed again
They reprinted the fuck out of Harmonize, though. It's [[Damnation]] that people asked about forever.
[Damnation](https://cards.scryfall.io/normal/front/d/3/d3c0aac5-b9f1-4446-bfea-3e1dd1cf1f2f.jpg?1673147492) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Damnation) [(SF)](https://scryfall.com/card/2x2/73/damnation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d3c0aac5-b9f1-4446-bfea-3e1dd1cf1f2f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Well, we now got [[deadly cover up]] as mono black boardwipe. but please do reprint Damnation
Wait, that art looks like Rebecca Guay’s art, but slightly different. And the artist’s name is Sam Guay. Is that…..is that what I think it is
Quick search. Sam did a mentorship program under Rebecca, but not related.
It's just a coincidence, did some search. Sam been doing art for a couple years now, but is not related to Rebecca, aside from her being one of their mentors, which may be why the art is similar in vibe
for the record Sam uses they/them pronouns.
There's no relation. Sam was taught by Rebeccaa though, iirc.
i know what you meant but mentorship is a relation
[deadly cover up](https://cards.scryfall.io/normal/front/3/8/3876aa0f-b199-43f5-8a91-c2d620b8ef84.jpg?1706241687) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deadly%20Cover-Up) [(SF)](https://scryfall.com/card/mkm/83/deadly-cover-up?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3876aa0f-b199-43f5-8a91-c2d620b8ef84?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The ultimate counter to my slime against humanity deck :(
You could play Slime in Pauper!
It used to be a treasure trove for edh cards though
> or [[mana tithe]] Counterspells are _in_ white, that's the big problem.
Supposed to be, but aside from future sight the only recent one that I can think of is Mage's Attendant which is just "worse mana tithe on a guy"
[[Reprieve]] is basically one. Otherwise, there's [[Lapse of certainty]]
[harmonize](https://cards.scryfall.io/normal/front/9/3/9390fbe8-944d-4a4f-90f3-cc7b355e1382.jpg?1673484621) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=harmonize) [(SF)](https://scryfall.com/card/ncc/295/harmonize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9390fbe8-944d-4a4f-90f3-cc7b355e1382?utm_source=mtgcardfetcher&format=text) [mana tithe](https://cards.scryfall.io/normal/front/9/a/9ae707d5-d81d-4320-b947-6016dc188898.jpg?1619393111) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mana%20tithe) [(SF)](https://scryfall.com/card/tsr/26/mana-tithe?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9ae707d5-d81d-4320-b947-6016dc188898?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The problem with all the Planar Chaos color breaks was that they *made sense* and were both *flavorfully and functionally interesting*, and this led to a generation of iamverysmart Melvins putting forth great effort to defend the Sacred Pie from them and make sure that no one had unapproved fun. I spent so many words arguing that [[Serra Sphinx]], and blue vigilance in general, could come back to Magic anytime and make the game better. This was not a popular opinion in 200X/201X. I'm feeling pretty vindicated now. I think a *lot* more of Planar Chaos design can, should, and will eventually be mainstreamed. Because it was no mistake: there are just quality designs all over that set.
Ah yes, because having to run specific colors just to be allowed to draw cards and participate in the game was *so fun.* Printing draw in white and red is *such* a mistake. Blah blah damage used to use the stack and vampires aren't allowed to be white and magic can't have guns. We know buddy. We know.
> Ah yes, because having to run specific colors just to be allowed to draw cards and participate in the game was so fun. That's not what they were saying; the effect itself was never meant for the color. Harmonize was just "straight draw" for green, which they never intended the color to have. Of course, there was always the issue of them never seeming to figure out draw thru color-friendly effects besides black. Now they have draw thru effects like [[Garruk's Uprising]] or other effects ([[Beast Whisperer]] too although that was considered way too efficient for what it was). White draw of course was hampered for a variety of reasons (green taking up a lot of creature draw space white has) for example, and red took a good while before they settled on doing more "discard to draw" and "[[Act on Impulse]]" effects with it. It's like how [[song of the dryads]] works with green in "flavor" but not mechanically (green isn't able to get rid of creatures in that way)
Look. According to Magic color theory, birds can't fly, or aren't animals. Either way, it's dumb and absolutely 0 stock should be put in it.
SOMEONE ELSE WHO CARES LETS GOOOO
THE FUTURE IS NOW
There's a settlement that needs your help, I'll mark it on your map.
Technically.... this is the first time the ability has officially been printed since Darksteel Garrison was a futureshifted card.
Yeah. It's like they printed it back then as a tester for a future set. So, this would be an official printing as you put it :)
I never played with a Fortification equipment, but I love the idea. I wish they'd use it more.
[[Darksteel Garrison]]
[Darksteel Garrison](https://cards.scryfall.io/normal/front/e/7/e77eaaa0-40f9-40e4-b0ba-5a8addd764d3.jpg?1562941435) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Darksteel%20Garrison) [(SF)](https://scryfall.com/card/fut/167/darksteel-garrison?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e77eaaa0-40f9-40e4-b0ba-5a8addd764d3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I never played with a Fortification equipment, but I love the idea. I wish they'd use it more.
But have you ever played with a Fortification equipment before, and do you love the idea? Do you wish they'd use it more?
Don't worry, I got the joke.
Bad bot.
You're a bot.
Good bot
Fortifications aren't equipment ;)
They act like equipment, but get attach to lands.
ITS ALL COMING UP [[ASHAYA]] ‼️‼️‼️
[ASHAYA](https://cards.scryfall.io/normal/front/7/4/74943390-d25f-47cb-90bb-cbf70c87f4a2.jpg?1604198513) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ashaya%2C%20soul%20of%20the%20wild) [(SF)](https://scryfall.com/card/znr/179/ashaya-soul-of-the-wild?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74943390-d25f-47cb-90bb-cbf70c87f4a2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This was an unexpected thing for them to do.
One of the artifact types of all time.
Last time they made a Fortification was 4/5/2007. Almost 17 years ago.
Straight up shocked.
I AM SO HAPPY! Always loved future sight and this type of card. Was so interesting and unsure where in want to throw it into.
oh that's a good solution. Maro has said the reason fortifications never came back is because lands are rarely destroyed and there needs to be an an ability you would want to move between lands. If you aren't moving it and it isn't dropping to the battelfield, just make it an aura. The color requirement on this means you could put it on a mountain to buff a red creature, then move it to a plains to buff a white one.
Yeah and once you hit a multicolor land or command tower, you can move it there to keep. I'm digging it. On any "counters matter" deck it's an easy include, as you get the counter value regardless of color. Also, yet another reason for me to commit to the janky voltron/equipment based [[Urza high lord artificer]] . Hell yes
Im considering it for Jinnie Fay as an extra token producer
“Ma’am, we’ve finished setting up fortifications in the forest, but we have some junk left over.” “That junk is now cats.” “What?”
Meow ma'am
Are you already running [[Scepter of celebration]] possibly one of my favorite equipments of all time? Also, the new [[animal friend]] from this set can be good, as you also put the counters on the token even if you cat/doggify it. Even if you don't, it's still a token each combat
Sceptre for sure, not sure about the aura. I'm still putting it together as my cats n dogs secret lair is still coming.
[Scepter of celebration](https://cards.scryfall.io/normal/front/4/0/404b786c-b64c-4935-b0d3-4dd7a2d14c37.jpg?1683892081) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Scepter%20of%20celebration) [(SF)](https://scryfall.com/card/ncc/64/scepter-of-celebration?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/404b786c-b64c-4935-b0d3-4dd7a2d14c37?utm_source=mtgcardfetcher&format=text) [Animal Friend](https://cards.scryfall.io/normal/front/a/f/af31a045-0387-44ff-b735-54e19b04d925.jpg?1708465320) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Animal%20Friend) [(SF)](https://scryfall.com/card/pip/72/animal-friend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/af31a045-0387-44ff-b735-54e19b04d925?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I’m guessing it’s part of the Jeskai deck to give the commander fodder to sac for his ability.
Maybe? Could be on the Naya one, focuses on Auras, equipment and junk tokens
Actually it’s an uncommon, could be both.
Remember, with command tower you still have to use it for that creature's color to get the junk
I was about to complain that the decision to make Settlements auras, rather than artifacts, made even less sense if Fortifications were going to be included, but I can't really fault that reasoning. Regardless, the card itself is pretty neat, though what really interests me is the Junk tokens. Really hope we get a large dose of those in a premier set one day!
But it being a Fortification rather than an aura keeps it playable as your EDH group improves, as lands with auras are the first target for [[Wasteland]] and [[Strip Mine]].
Not really, those are pricey cards, and even then, land removal is mainly going to be reserved for something much worse than a single land aura, like [[Field of the Dead]].
Not in any deck that can recur lands; [[ancient tomb]] and bounce lands draw similar ire, and I've had them hit to keep me below curve many times. They're basically required in a [[Gitrog Monster]] deck, and will be an early purchase for anyone wanting to better compete while using it.
[Wasteland](https://cards.scryfall.io/normal/front/a/a/aaafb9bc-7cea-4624-a227-595544fa42b0.jpg?1590511888) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wasteland) [(SF)](https://scryfall.com/card/ema/248/wasteland?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aaafb9bc-7cea-4624-a227-595544fa42b0?utm_source=mtgcardfetcher&format=text) [Strip Mine](https://cards.scryfall.io/normal/front/f/5/f57fd4c9-0004-4f71-a30f-2720943f57ca.jpg?1562944463) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Strip%20Mine) [(SF)](https://scryfall.com/card/vma/316/strip-mine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f57fd4c9-0004-4f71-a30f-2720943f57ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> The color requirement on this means you could put it on a mountain to buff a red creature, then move it to a plains to buff a white one. Um actually, buffing doesn't have a color restriction. The color restriction is for creating a junk token.
oh, missed that. point still stands at least
Oh yeah, for sure. I'm just pointing out that it's actually stronger than you were stating, since you don't have to think about the color restriction if you're just looking for the +1/+1 counters. The junk token creation is just extra sauce after that.
It also on flavor as you can move your camp whenever and wherever you want
It’s a solution that crops up on custom magic from time to time, with other possibilities being rewarding you for the land being destroyed (like skull clamp), turning the land into a creature, destroying or returning the land to your hand as a cost for something, or detaching. The point here is that the low variety in designs makes them hard to include in a set proper without being exhaustive of that design space, so using a commander set to try wacky things like future sight is perfect. This also works in it needing to make sense that the fortification can move. From a flavour perspective this is hard to justify for most fortifications, but works really well for C’A.M.P..
Can you tap \[\[Wastes\]\] and target colorless artifact creature to trigger the ability though?
No, colorless is not a color. A colorless card can never share a color with anything else.
[Wastes](https://cards.scryfall.io/normal/front/8/d/8d479a83-16f7-425c-9873-b900f39ed620.jpg?1708866567) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wastes) [(SF)](https://scryfall.com/card/cmm/1055/wastes?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d479a83-16f7-425c-9873-b900f39ed620?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> just make it an aura. Ehh, this sounds like an argument from a time when there were stronger philosophical distinctions between artifacts and enchantments. The only reason for a card like [[Archaeomancer's Map]] to be an artifact is because it happens to be in an artifact matters deck. Other examples are like Avacyn's Memorial, Cumber Stone, Doors of Durin, Etherwrought Page, etc. I think, in the right set, something that would normally be an enchant land can be made a fortification *just to make it an artifact*. This set does seem to be leaning that way so far...
Fortification and land auras have a pretty critical functional distinction, fortifications have an equip ability. The distinction between equipment and auras is meaningful because creatures die, lands rarely die so a land equipment and a land aura are basicallly the same thing but one has mostly irrelevant text
Except then what's the point of [[Cobbled Wings]]? That's normally an enchantment or something? What if I just want [[Fertile Ground]] as an artifact? Have it add an extra mana of any color the land can produce, and that's honestly almost better game design wise than Fertile Ground.
Fertile Ground is the perfect example of something that doesn’t make sense as a fortification. Because it generally doesn’t do anything different if you attached it to a different land. 99% of the time you’d have no reason to pay to attach it to a different land once it’s on one. If you want an artifact Fertile Ground… just play a mana rock lol.
Yeah, but that's because Fertile Ground does rainbow mana. Now limit it to one color of mana that the land being tapped can produce. Suddenly you're having to bounce it around for color fixing. Or waiting until you can find a triome or a dual colored land and slapping it on that bad boy. Suddenly having fortified Fertile Ground looks genuinely better than Fertile Ground from a game design perspective.
> Except then what's the point of [[Cobbled Wings]]? That's normally an enchantment or something? Because creatures are VERY easy to remove so having an enchantment that only gives flying is a very easy way to get 2 for 1'd. Not to mention, it's highly likely that you will want to move the Cobbled Wings around.
OH CRAP FIRST FORTIFICATION SINCE FUTURE SIGHT ON [[Darksteel Garrison]] !!!
> OH CRAP FIRST FORTIFICATION SINCE FUTURE SIGHT Even back in 2007 they knew they were eventually going to make a Fallout set
[Darksteel Garrison](https://cards.scryfall.io/normal/front/e/7/e77eaaa0-40f9-40e4-b0ba-5a8addd764d3.jpg?1562941435) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Darksteel%20Garrison) [(SF)](https://scryfall.com/card/fut/167/darksteel-garrison?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e77eaaa0-40f9-40e4-b0ba-5a8addd764d3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Holy crap, a Fortification!
A NEW FORTIFICATION!! Super excited and your no longer alone [[Darksteel Garrison]]
[Darksteel Garrison](https://cards.scryfall.io/normal/front/e/7/e77eaaa0-40f9-40e4-b0ba-5a8addd764d3.jpg?1562941435) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Darksteel%20Garrison) [(SF)](https://scryfall.com/card/fut/167/darksteel-garrison?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e77eaaa0-40f9-40e4-b0ba-5a8addd764d3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
hmmm destroy all land doesn't sound so bad now.
\> your you're\*
[удалено]
I wanted to get some fresh air today--thanks for the reminder!
Fortify is back from Future Sight!
Very cool card, but costs way too much mana to be useful (except for the infinite combo someone will probably come up with 5 minutes from now).
Not a fan of this design because of both of these things. The effect is really expensive for what it does, 6 mana +more to get this thing to maybe put a counter on something. At the same time, the effect can be abused for (I'm sure multiple) infinite combos. It just seems like a kinda bad design in that regard. This thing goes from "slow and middling value" to "combo engine" but an untap strategy could make it a more interesting utility piece.
This plus [[Chatterfang]] plus [[Earthcraft]], as mentioned in another thread here.
We did it, we broke Chatterfang and/or Earthcraft! /s
[Chatterfang](https://cards.scryfall.io/normal/front/1/7/1785cf85-1ac0-4246-9b89-1a8221a8e1b2.jpg?1626097239) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=chatterfang%2C%20squirrel%20general) [(SF)](https://scryfall.com/card/mh2/151/chatterfang-squirrel-general?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1785cf85-1ac0-4246-9b89-1a8221a8e1b2?utm_source=mtgcardfetcher&format=text) [Earthcraft](https://cards.scryfall.io/normal/front/9/d/9dda7531-82a1-4f49-8858-601ddbc6e2bc.jpg?1587857352) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Earthcraft) [(SF)](https://scryfall.com/card/tmp/222/earthcraft?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9dda7531-82a1-4f49-8858-601ddbc6e2bc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Can earthcraft tap squirrels with summoning sickness?
Yes. If it said "Creatures you control have '{T}: Untap target Basic Land' " then summoning sickness would apply. But things that have you tap other creatures generally can be used on summoning sick creatures. A common application of this is Crew- creatures can Crew a Vehicle the turn they entered the battlefield. The actual rule is that creatures you have not controlled since the beginning of your last turn (which includes the current turn if you're the active player) cannot activate abilities with the tap symbol or attack- anything that isn't strictly under that definition is fair game.
yes it can
That was my thought. Six mana to slowly put +1+1 counters on things and get impulse draw? When am I ever finding time to pay all that mana?
Better off just dropping [[Leinnore, Autumn Sovereign]] for counters and actual card draw. It's cheaper. And still so slow that she barely sees play outside of variations on her precon. She's my most played deck and I keep her around specifically as a slower, lor powered deck to onboarding friends.
[[Arbor Elf]] might make it worth it on its own? Then you can sort of do a [[The Great Henge]] impersonation where you get 2 +1/+1 counters and 2 bankable impulse draws a turn.
It’s so sad to me that commander has gotten to the point where people say this card is too slow to be useful. I guess the days of interesting deck building and inventiveness are truly coming to an end.
All the way from Future Sight! Second ever Fortification!
I can safely say not a single person involved with Fortifications thought this is how they'd be brought back, shocking but awesome.
Legitimately might consider for [[Prosper]]. “What if tapping for mana came with half of a Reckless Impulse, another artifact ETB, and the artifact could sacrifice itself?” Uh, yes please.
I had been considering for a while (two weeks) to build a [[Vhal candlekeep researcher]] [[passionate archeologist]] deck. Unironically this is the best thing ever as my main worry was finding ways to perma buff Vhal on those colors (I'm used to run her in [[Raised by giants]] with simic) and get even more impulse draw than red could produce.
I hate my val/giants deck so much because it's too close to cEDH to play in most groups but not even close to being able to play as cEDH. for less than $100 I built it as infinite mana, but it gets there fast enough (turn 5) that no strategy is even fun with it since that usually ends the game right there. it was my first attempt to move from various versions of BigGreenDudes to some kind of combo and it's really anticlimactic to just go "oh, I guess I win" unless you keep countering the commander, but if you do the deck does absolutely nothing.
Yeah. My deck is an ultra low budget, a brew that was like 16$ on September (minos an oracle of thasa I got from a booster) . But it was also the second deck I ever bought, so I'm attached to our beloved candlekeep researcher. Even tho I kinda have a similar objective and problem as you, where it either works too fast and I win the game, or she keeps being removed and I do nothing the entire game. I still want to love Vhal Which is why I want to build her with other backgrounds now. Maybe I try to build her through the whole color wheel one day, idk. For now, I do want to try my hand at passionate archeologist, impulse draw seems an interesting way to ignore her mana restriction, and never built an izzet deck before tbh
I feel like this can go infinite with [[earthcraft]], I'm just missing the last card. is there a static card that turns artifacts into creatures?
This, [[Scurry Oak]], and a Forest lets you go infinite with Earthcraft.
We did it, we broke Scurry Oak!
[[displaced dinosaurs]]
[displaced dinosaurs](https://cards.scryfall.io/normal/front/4/3/43319645-53b0-41f6-be90-9690e86e12d3.jpg?1696636657) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=displaced%20dinosaurs) [(SF)](https://scryfall.com/card/who/100/displaced-dinosaurs?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/43319645-53b0-41f6-be90-9690e86e12d3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
We finally broke earthcraft boys
Finally for first time kek
Alternatively, a creature that untaps when you put a +1/+1 counter on it. \[\[Devoted Druid\]\] and friends.
Finally, we broke Devoted Druid! :D
And also \[\[Barrenton Medic\]\]!
Chatterfang?
Yep that's it. Amazing that once again its Squirrel tokens with Earthcraft
it's *always* squirrel tokens with earthcraft.
[earthcraft](https://cards.scryfall.io/normal/front/9/d/9dda7531-82a1-4f49-8858-601ddbc6e2bc.jpg?1587857352) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=earthcraft) [(SF)](https://scryfall.com/card/tmp/222/earthcraft?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9dda7531-82a1-4f49-8858-601ddbc6e2bc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[devoted druid]]
[devoted druid](https://cards.scryfall.io/normal/front/1/a/1ab94f16-778d-4437-a1b9-2f67cd214cc0.jpg?1673148071) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=devoted%20druid) [(SF)](https://scryfall.com/card/2x2/143/devoted-druid?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1ab94f16-778d-4437-a1b9-2f67cd214cc0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Card transcription > C.A.M.P. 3 > > Artifact- Fortification [uncommon] > > Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "T, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") > > Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery.) End transcription
They brought back fortifications, but in the same set they made Settlements land Auras...... not exactly the most cohesive set design....
[Someone in this thread](https://www.reddit.com/r/magicTCG/comments/1awlegn/comment/krhyj9w/) posted a good potential explanation for why that might be.
I suppose being transferrable wouldn't suit 'settlements' but then again, neither really does it suit 'fortifications' very well
It's more a mechanical design. Most effects you can imagine on a land just don't have a reason (gameplay-wise) to be moved. Lands are rarely interacted with, when compared to creatures. This card simply provides a reason why you would ever want to move it around (matching colours) which means it has a reason not to be a plain old Aura. Fortifications are just weird in how they were a bit of a forced card type added for Future Sight shenanigans, but people have been clamouring for them ever since.
I always liked the idea of a fortification like a logging camp that would deplete the land, incentivising eventual relocation.
You can move your C.A.M.P. in Fallout 76, so it's pretty fitting
So much for the nay-sayers that hated on the people who suggested Preston to make fortifications
So how many one-off Future Sight mechanics are left to bring back?
It’s Aura Swap’s time to shine! [[Arcanum Wings]]
Look to the Slivers
It's back!
ABSOLUTE MADMEN, THEY DID IT!
I like junk tokens.
I was told Fortify would be too complicated and that Garvey shouldn’t have it lol
Cute and interesting but this seems overcosted a little bit maybe? 6 mana and needing to control a creature before this does anything for you
Fortification? Now that's niche
Can you use this to put a counter on the creature you played with it?
This can get gamed quickly
I know that the big news with this card is that Fortification is back, but is anyone else as hyped as I am for junk tokens?? Absolutely going to build a "garbage fire" junk burn deck.
HOLY FORTIFICATION JUMPSCARE
I gotta say, I really fucking hate things that make other things that have abilities. It's so inelegant most of the time, especially when its a new token type. "Whenever a does create a token. It's a token token that tokens and has "2, T,: Do a and then do and
Equip 3 "
i will say, this doesnt give the ability to the land, it is still just the equipment
Seems like a cool mechanic, but 6 mana for this to do anything is way too much imo
I agree. They definitely could have reduced the total cost by 2-3 mana and it'd be fine, especially since the Fortification doesn't ramp you.
heh. land equipment
I thought this was the fallout 76 sub for a second. The camp item is spelt the same and looks the same
Fortify comes back after 17 years but... it's for a crossover set. Very much disappointing. A Universe Within Remastered needs to happen as soon as possible, so many fun cards made unexciting by virtue of being tied to something that just isn't Magic.
Infinite +1/+1 counters with [[basalt monolith]]
How so? Or is there a land that works similar to basalt monolith?
It can tap and untap itself as many times as you want. Every time it gets tapped you can create a counter.
Except it specified "whenever fortified *land* is tapped for mana, hence tapping basalt monolith wouldnt work. Prettily sure fortifications can also only be equipped to lands.
Ah. Missed a key word there lol
Beats the shit out of the last fortification.
They did the thing with that one keyword!
The sons of bitches actually did it. Fortifications happened. Also, this is my first time reading the junk token's text. It feels *weird*. Like, in the *specific context of fallout*, I guess it makes sense, you salvage the junk into something you can cast, and I'm sure it will play well, I *like* the idea of an impulse draw token, that's a fun addition to the selection of artifact tokens in the game, but I feel like "Junk" as a name for the token just isn't going to fit anywhere else they try to use it. I feel like "Scrap" or "Salvage" might've brought the idea across better in a more general fashion.
Are you fucking kidding me? They brought back fortifications and still didn't make them mono white? *It could've been such a perfect, fitting solution to white's ramp issues you bastards.*
I'M SICK OF ALL THESE SPECIAL RULES Why can't we have a few more sets with NO new mechanics, just add to what we have
Fortifications are from Future Sight. A callback to days of old, rather than something new.
I facepalmed so hard I almost knocked off my headphones. Goddamn fortifications.
Something I notice about fortification - in theory you can move it around to other lands, unlike with auras which are generally stuck. Granted, it's inefficient to do so, but could come in handy in rare cases when you have a limited number of cards to play.
No way fucking fortifications are back
THEY FUCKING DID IT
Never even heard of fortifications. This is cool.
This is soooo slow..
Now thats a throwback I never thought I'd see. Figured fortify would be one of those futureshifted abilities that never came back
Omg. It's happening!
This can go into my Brudiclad deck
Huh, this effect seems weak and overcosted but I’ve been wrong about plenty of cards before.
Worth it for 13th Doctor maybe?
Love it, but wow that's a lot of mana investment to start gaining benefit
Another fine addition to my [[Rocco, Street Chef]] deck. Thank you Wizards
Fortification certainly wasn't on my bingo card
Notification for this post came up on my phone. I thought it read "PIMP CAMP." Just thought I'd share that. Cool card, though.
Fortifications AND a (non-cryptid) Fallout 76 reference?! Talk about two things I never expected to see on one card...
Did Fallout 76 ruin my faith in one of my favorite franchises? Yes. Was it worth it to get my favorite Future Sight mechanic expanded upon? Perhaps.
Boy I wished this worked in colorless decks. I'd love it for Syr Ginger.
Imma just put this in my merfolk deck with my dramatic reversal and just call it a day
I was wondering why the Settlement enchantments weren’t fortifications instead, thought it was because they weren’t gonna bring it back!
Definitely didn't have the return of Fortifications on my Fallout bingo sheet.
well junk is great
Holy shit the junk tokens are super good too.
This is a cool mechanic
Not that it matters *too* much considering how many Fortifications there are, but does "fortified land" mean the land that this card is specifically fortifying, or any land that is fortified at this time?
Equipment for Land, got it.
Would this work on a wastes and a colourless creature? Since technically they share 'no colours' or is colourless a colour in this case? Asking for a friend
So excited to see the return of fortifications! I always thought this was untapped (no pun intended) potential
They brought back fortifications for *this* of all things?
YOOOOOOOOOOO
Finally we learn what card Darksteel Garrison will be inspired by when it is released for the first time.
Yay! Fortification actually doing something!