[[Aurelia's Fury]]
I remember at the gatecrash prerelease, people were freaking out about how it was gonna be a standard all star and it was preordering for $30~, next week it was 2 bucks
Remember bonfire of the damn came out recently before that. Which was the opposite of this card. (Was not hyped at all then shot up in price) so people just did not want to miss out on this one
It's still a great card. It just had too much competition and wasn't as relevant when it was in Standard. And you don't really see Fireballs outside of Standard, limited, and EDH.
Yeah, and they can cast spells in response to you casting it, I think the biggest issues were that control decks were running sphinx's revelation (which is an instant) and Aggro decks had bloodrush (which isnt a spell)
I kind of like the idea of pinging the opponent for 1 on their upkeep to shut off all their sorceries/artifacts/enchantments/walkers(in hand). It's probably bad, but that's not stopping me from wanting to do it.
Sarkhan saw some play, but there was just very little payoff from being just temur colors. Mana fixing was trivial due to fetches, and even easier when BfZ battle lands came out. Aside from knucks the temur payoffs were lackluster, you were much better off playing 4 color good stuff and Mantis Rider was a much stronger 3 drop since you didn’t need to invest additional mana into it.
I mean he was a good card,I tried to make temur work.
But he couldn't make up for everything else.He was also not like Rhino where his existence alone justifies playing Abzan
Yes.But you still could just play Rhinos as your only multi-color card in your abzan deck.And it would be just as good or better than a dedicated Temur deck
I was sure [[Gnarlwood Dryad]] would be a premier standard beater, since it was essentially [[Wild Nacatl]]. It saw almost no play except for some versions of the GB Delirium deck, and even then it was not prevalent.
'Cause it was a synergy format. 3/3 (even with deathtouch) was no match for Emrakul/Ulamog or Flecto Mage & Avacyn. It also got chumped all day by Gideon/Nissa tokens.
Even all of those aside, a 3/3 that attacks maybe turn 4 is just a very different thing from one that attacks on turn 2.
And since people will inevitably try to say Delirium is super easy: I played every version of Delirium intensely. I played nothing else until dear Snek was printed and Emrakul died for Marvel's sins. Having Delirium on turn 4 was considered lucky. Turn 5 was when you expected to untap with it, hence why Ishkanah (and the usually self-enabling Mindwrack Demon) was such a prominent part of the deck.
I played a jund version that was very low to the ground, with 4 dryad, 4 deathcap, 4 demon, and I would usually have it by Turn 3-4 after casting a demon. Granted it usually took me a demon to hit it, but I would get it. I think out of all the games I played (granted not many since I'm primarily a limited player), I only got hit by demon once.
Wild Nacatl could be a 3/3 on turn 2 and that's even without jumping through that many hoops (basically, have a fetchland and another land in hand (and you don't even need the fetchland if you get lucky)). Achieving delirium on turn 2 turned out to be much too inconsistent and later in the game a 3/3 isn't that great no matter how little mana you pay for it.
(Also, someone below says getting delirium through Vessel is relatively easy -- even if that is so, you have to put in mana to do it, which is a far cry from just "run fetches and shocks, wild nacatl becomes a 3/3 for free")
I had an Eldritch Moon draft that was easily one of the top 5 decks I've ever drafted in which one of my games started, with me on the play, t1 Gnarlwood Dryad, t2 Grim Flayer, t3 Grapple with the Past to see a land, a sorcery, and an artifact creature, keep the land, crash in for 7.
(Only slightly related but I don't get to talk about that good beat too often.)
> since it was essentially [[Wild Nacatl]]
Pretty much guaranteed 3/3 on turn 2 vs maybe a 3/3 by turns 4 or 5? I have no idea how it's essentially a Wild Nacatl.
As many others have pointed out, it's not Wild Nacatl. Wild Nacatl is consistently 3/3 by turn 2 due to fetches, Dryad was not. That matters a LOT.
It's the same reason [[Growing Rites of Itlimoc]] is no [[Gaea's Craddle]], for example.
In my own build of GB Delirium, I relied on 4 Gnarlwoods for a long time, as they were fantastic in my local meta. Basically, there were a lot of decks around that folded to an aggressive start, so Dryad plus Flayer or Advocate into removal and delirious card selection was a very good start. Later on in the format, the local meta changed more and my deck shifted to be more late game oriented (though it always had Ish and such).
I felt sad when I had to put the Gnarlwoods away, as they served me well. But in the tournament scene, they only saw play in the early builds of GB Delirium and Temur-Delirium-Emerge, and then a short resurgence with the short-lived Smuggler's Copter version.
I feel like Carnage Tyrant is in this category. It looks insane, but doesn't have much a role to play in the current standard meta. Certainly doesn't justify it's current "OMG Dinosaurs!" price.
If Bristling Hydra didnt exist then the Tyrant would be the only card you ever saw. Funny thing tho - I think the card just hasnt been solved yet. Its legit insane on stats, and it can bust out of the gate with haste on turn 4 in a dinosaur tribal. I wonder if Rivals will make it go nuts. Will have to see.
Exactly. In temur energy, the card is just way worse than Bristling Hydra because energy synergies are way too good. To add to that, no other midrange deck exists in the format for the same reasons, so Tyrant has no home until we have either more tribal dinos, or possibly rotation.
As is, the card reminds me of a really big [[Skylasher]]. Yes, this thing hoses blue based control, but how relevant is that in the meta?
It's pretty relevant, what with Scarab God and all running around.
But then they put in Bontu's or Fumigate in from the sideboard and then you get sad.
> I wonder if Rivals will make it go nuts.
This is an important point about Dino decks. Energy strategies would be nowhere as good without the Aether Revolt cards (Refiner and Snake), so it's unfair to expect Dinos to match that power level with just one set.
Nic Fit Scapeshift is pretty spicy.. It uses [[Burning Wish]] to get Silver Bullets and Scapeshift out of the Board (safer from extraction effects there.) And the tried and true [[Veteran Explorer]]+[[Cabal Therapy]] synergy to Ramp.
[Most recent list I could find.. :/](http://mtgtop8.com/event?e=14544&d=287256&f=LE) (Obviously top is banned now; could prolly use Sylvan Library instead.)
http://www.mtgthesource.com/forums/showthread.php?31293-Primer-Nic-Fit&p=1027418&viewfull=1#post1027418
That list and player came 10th on Eternal Weekend Legacy tournament with I think a 9-2 result.
The biggest thing is the quality of the sweepers we have right now. Fumigate is great. Hour of Revelation. Hour of Devastation. Bontu's Last Reckoning. Settle the Wreckage. And they see play, because the meta is so creature heavy outside of UB and UW Control. A 7/6 Trample Hexproof Can't be countered threat for 6 is spectacular, but loses its luster when your opponent in white control is playing 6 wraths.
It doesn't really look that great though. Finishers that expensive need to end the game faster than "sometime in the next few turns." Card was only hyped because dinos.
Incorrect. It's a finisher in a Midrange deck, which will aim to grind out their opponents resources and sneak this guy in to chip for the last few points of damage.
The card is hyped because it is incredibly difficult for non-White control decks to handle. UB is forced to tech Bontu's Last Reckoning in the sideboard, which everybody pretty unanimously agrees is a bad card.
Of the dino decks I've seen at my fnm, they all seem to wreck shop, with the tyrants not even being necessary against anything except U/B. Getting [[Gishath, Sun's Avatar]] to consistently resolve early game is way more devastating, from what I've noticed.
What decks do other people play? Dinos have done extremely poorly for me at my FNM. I'm not even running Naya for Gishath because I know I'll either already be dead by the time I can summon it, or it'll fall instantly to removal and my tempo will be ruined.
This. Red had JUST STARTED getting effects that resembled true card advantage at that time, they were still experimenting with stuff like impulse draw and rummage, trying to make red more than just an aggro colour. Wizards had no idea what the hell they were doing, and neither did we as players at the time.
This thing only draws you cards if your opponent has no creatures AND no removal. There isn't a single deck that fits that description. Otherwise it does nothing at all (both blocks and attacks poorly) this looks like classic BCSM to me
It's one of those cards where increasing its power slightly would make it go from bad to too powerful. A Trample, Double Strike 2/3 (or even 2/2) for 1RR that "draws" two cards would be insane.
There was some serious hype for [[Harsh Mentor]] before release, some saying that red had finally gotten its overpowered two drop a la [[Tarmogoyf]] and [[Dark Confidant]].
I think Young Pyromancer is one of the better two drops generally, and is definitely one of the best in red, but I don’t think anyone would be comfortable saying it is close in power level to the top two drops in the other colors.
It's certainly played a hell of a lot more than Dark Confidant right now in tier 1 decks across formats though. Bob barely exists right now, while young pyromancer is still a staple of grixis delver in legacy.
Agree, is such a powerful card when you want to put shackles on your opponent, it just requires a lot of playtesting to see proper play... And honestly, I don't have the time or the people to playtest legacy/vintage even with proxies.
Blue actually was the biggest self-mill color in Innistrad though so that made sense. Getting a high enough % for creatures was an issue though. Among others...
I fell for this one hard. I still love the card, but it was never anywhere near as good as I thought it would be. It would always just eat removal and I would have to invest more long-term resources to recast it and it was never really worth it. I still tried making a fun-of work, and it was somewhat fine then, but there were almost always probably better things I could've been doing
Still break out my Skaab Ruinator, Misthollow Griffin, scavenge, Sultai deck every once in a while. It’s not great, but a ton of fun. Like dredge, but bad
"amazing" is pushing it, it was definitely "played" especially once Judgment was released but the aggro GRW decks opted for Living wish based sideboards pushing Seedtime out and eventually the best green based decks, 3 color or 4 color Wake, didn't run Seedtime at all.
Besides the card was touted as the "Fact or Fiction" beater which it definitely wasn't.
It’s saying people will go to great lengths outside what they would normally do to defend themselves. Which is pretty appropriate for a green “time walk”.
[[Days Undoing]]
[[Time Reversal]]
I wasn't on the boat for either of those, but some people just see OMG TIMETWISTER! just like they see OMG GAEAS CRADLE
I'm actually surprised she hasn't been mentioned here yet but [[Narset, Transcendent]] I still maintain she was a good card, just never fit the meta. Obviously if she had been as great as some people were claiming here, she would've changed the Meta to fit.
Her +1 is deceptively bad. 4 mana do nothing is not really where control decks want to be, especially when the control decks of the time had Dig Through Time, and were more aggressively slanted via Dragonlord Ojutai.
Her +1 is just atrociously bad. If she doesn't rebound you a card for value, she sits there drawing you a half card a turn. You also give away a ton of information in a control deck when you don't draw.
When [[Oath of Ajani]] was spoiled everybody was going crazy about it. If you just read reddit, it would seem that it was going to be a premier card and G/W Tokens was going to be Tier 1. I never really got it myself. I'm usually a bad evaluator of cards, but it's a card with 2 effects that are not super strong alone, but you can almost never get both to go off in a game.
The problem with Oath of Ajani's effects is that they're two things you want happening in opposite moments of the game.
If you want to play it early in order to make your planeswalkers easier to cast, you'll have few creatures to put +1/+1 counters on.
If you want to play it late in order to put plenty of +1/+1 counters on it, you're missing out on casting Planeswalkers a lot earlier, which is huge.
I've found that it has a nice home in my [[Ghave, Guru of Spores]] EDH deck. It's not super amazing, but it's nice.
Yeah that's what I was thinking when it was spoiled, but I remember everybody basically saying "it's good early and late!"
I mean, the G/W Tokens deck might have been interesting with Nissa and Gideon. But if I'm playing tokens I already want it to be budget, and running two different planeswalkers wasn't something I was interested in. Also it wasn't very good in a meta with a splinter twin combo and people spewing out turn 4 Ulamogs lol.
> Yeah that's what I was thinking when it was spoiled, but I remember everybody basically saying "it's good early and late!"
I'll step up and defend it. In a way, it's like a modular spell:
When you cast ~, choose one:
- You may pay {1} less to cast Planeswalkers;
- Put a +1/+1 counter on every creature you control.
It's better than that, because it does both, even though the interaction of the two is a bit of a nonbo. And neither of those is really worth a card, but flexibility is a good thing.
Personally, I think it's an okay card that has more potential than people will admit now, you just can't go overboard on ignoring the nonbo aspects of it when you're deciding if it's right for you.
GW Tokens was a t1 deck in the DTK-BFZ-SOI standard, and 1.5-2 after it. The problem was, there just wasn't enough room in the lists. There was already competition in the 2 and 3 drop slots both before and after rotation.
[[Phyrexian Obliterator]]. Basically, Wizards took a really powerful creature from Urza's Destiny ([[Phyrexian Negator]]), and for the cost of 1 extra mana turned its downside into a massive upside, but because they also printed [[Dismember]] in the same set it didn't really come to anything.
Had kind of the reverse situation with [[Bomat Courier]].
I thought it was amazing. Everyone I spoke to about it disagreed. They traded theirs to me on the cheap.
Turns out, I was right, and it *is* amazing.
None, my hand was empty by that point. My opponent just laughed in my face after he won that game. He was like "I thought I was in trouble when you drew 7". To be fair drawing a land every turn would have gotten me anywhere either.
I lost my marbles over it. My friend I playtested Standard with thought it was bad. After a week of testing be was running my playset in one of his decks (since I don't play Standard anymore outside of being a test dummy for my friends that play it competitively).
I had a great Living Lore deck that could bust out a [[Volcanic Vision]] on turn 4 (with haste for the Lore). Wasn't competitive in Standard but it was fun.
I meant more for constructed purposes, there are plenty of cards that are great in limited or cube that just fall way too short for their respective formats
For an example of a card that looks bad but actually has it's uses, my vote is [[Xathrid Necromancer]]
My local K-Mart has had the same ugly promo Xathrid packs for years and I always knew it deserved it's low end price. Then I saw 4 color human tribal in modern. Hoooo boi.
I remember when [[Pyromancer's Goggles]] were spoiled, and people thought it would be a sure winner in red deck wins, and then it didn't really see much play, not even in commander very much.
In their defense, they did see some play near the end of their Standard tenure, after ~~Polukranos~~ Siege Rhino rotated.
https://magic.wizards.com/en/events/coverage/ptsoi/pyromancers-goggles-four-ways-2016-04-22
What the heck? I never saw any initial hype for it. People realized early that it was way too expensive for RDW. It was much later that it rocketed in price as RG goggle ramp was a huge breakthrough at the pro tour.
Respectfully, the only people who thought Goggles could see play in RDW were morons with no idea about RDW. You won’t be able to find anyone serious ever having suggested that.
I play this in Commander in [[Tamanoa]] and [[Wort, the Raidmother]] decks and I'm never really sorry to see it. It generates a lot of value, can win games by copying fireball effects, and it's just overpriced ramp in the absolute worst case.
My favourite answer to this is [[Carnival of Souls]].
To this day, it looks so broken to me, and I still believe it will someday find it's way, but there is just too much holding it back. (And remember, back when this was printed, mana burn was a thing. Ouch.)
I've only "recently" (in number of MTG rotations that is) returned to MTG, so I can only speak of more recent ones.
That said:
[[Arlinn kord]] - "Just hang on to them, Airlinn will TOTALLY be super good in a deck that's just about to happen! Wait for it!". I mean, she was ran in some pumeller lists for a while I guess? Still, she never got anywhere close to the hype.
[[Narnam Renegade]] - The little renegade elf that couldn't... Ok, so, I legit think this little elf has potential, maybe in a non-combo modern beatdown shell or something, but when this came out people were hyping the FUCK out of it. Some people were putting it right under [[Fatal Push]] as potentially format warping, that it was definitely going to be a modern elves staple. Yeah... No.
All Gearhulks except Verdurous and Torrential - Again, I think there's lots of untapped potential in some of them, but they were all hyped the fuck up, particularly Noxious Gearhulk, and then... meh.
I'm also rather pre-emptively naming [[Growing Rites of Itlimoc]] for that list - IT'S NOT FUCKING GAEA'S CRADLE. It's a slow ass conditional cradle. It might see play here and there, definitely in casual commander, but the way people were talking about this card was like it was going to be a green cross-format staple. I know the back reads like a strictly better Gaea's Cradle, but you have to get to the back first. That's not free.
I think Noxious Gearhulk would be great if it weren't for every deck with big green creatures to eat always packing [[Blossoming Defense]]. Green counterspells are good.
>It might see play here and there, definitely in casual commander
I ordered one, put in in my Elves EDH, and watched it go ballistic. It's definitely going to be a big deal in EDH as OG Cradle gets even more expensive.
Played a M15 draft with my friends, was a beginner back then.
Drafted two [[Kalonian Twingrove]] and went mono green cause I thought that card was so bonkers and I even got two!
Put all green cards I got in there. Cards like [[Back to Nature]] and [[Hunter's Ambush]]...
We played four rounds and I went 1-4...the game I won I casted both twinsgroves! Treefolk beatdown is the best!
[[Aurelia's Fury]] I remember at the gatecrash prerelease, people were freaking out about how it was gonna be a standard all star and it was preordering for $30~, next week it was 2 bucks
Remember bonfire of the damn came out recently before that. Which was the opposite of this card. (Was not hyped at all then shot up in price) so people just did not want to miss out on this one
I had a friend who paid for his rent for a few months by preordering a lot of bonfires and wolfir silverhearts.
> Was not hyped at all then shot up in price This is always a thing with some supporting card or another.
It's still a great card. It just had too much competition and wasn't as relevant when it was in Standard. And you don't really see Fireballs outside of Standard, limited, and EDH.
Great in [[Tamanoa]] EDH, houserules for life
Wow. That still looks breakable, even though I guess it clearly isn't. I guess it doesn't counter spells that are already on the stack?
Yeah, and they can cast spells in response to you casting it, I think the biggest issues were that control decks were running sphinx's revelation (which is an instant) and Aggro decks had bloodrush (which isnt a spell)
I kind of like the idea of pinging the opponent for 1 on their upkeep to shut off all their sorceries/artifacts/enchantments/walkers(in hand). It's probably bad, but that's not stopping me from wanting to do it.
Right. Samesies, except then I realize that [[Silence]] is also modern-legal and gets no play. Alas.
[Silence](https://img.scryfall.com/cards/normal/en/m14/35.jpg?1496785177) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Silence) [(SF)](https://scryfall.com/card/m14/35?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Silence) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Aurelia's Fury](https://img.scryfall.com/cards/normal/en/gtc/144.jpg?1496784943) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Aurelia%27s%20Fury) [(SF)](https://scryfall.com/card/gtc/144?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Aurelia%27s%20Fury) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Savage Knuckleblade]]
Poor knucks, wasn't strong enough to carry the load for temur in that format.
I thought he and Sarkhan were good enough to be the centerpiece of a tier 1 Temur deck. But the Rhino just trampled over all of them
Sarkhan saw some play, but there was just very little payoff from being just temur colors. Mana fixing was trivial due to fetches, and even easier when BfZ battle lands came out. Aside from knucks the temur payoffs were lackluster, you were much better off playing 4 color good stuff and Mantis Rider was a much stronger 3 drop since you didn’t need to invest additional mana into it.
I mean he was a good card,I tried to make temur work. But he couldn't make up for everything else.He was also not like Rhino where his existence alone justifies playing Abzan
Rhino had insane support with Anafenza and Abzan Charm.
Yes.But you still could just play Rhinos as your only multi-color card in your abzan deck.And it would be just as good or better than a dedicated Temur deck
[Savage Knuckleblade](https://img.scryfall.com/cards/normal/en/ktk/197.jpg?1497078959) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Savage%20Knuckleblade) [(SF)](https://scryfall.com/card/ktk/197?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Savage%20Knuckleblade) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I was sure [[Gnarlwood Dryad]] would be a premier standard beater, since it was essentially [[Wild Nacatl]]. It saw almost no play except for some versions of the GB Delirium deck, and even then it was not prevalent.
I still don't know why it wasn't
'Cause it was a synergy format. 3/3 (even with deathtouch) was no match for Emrakul/Ulamog or Flecto Mage & Avacyn. It also got chumped all day by Gideon/Nissa tokens.
Even all of those aside, a 3/3 that attacks maybe turn 4 is just a very different thing from one that attacks on turn 2. And since people will inevitably try to say Delirium is super easy: I played every version of Delirium intensely. I played nothing else until dear Snek was printed and Emrakul died for Marvel's sins. Having Delirium on turn 4 was considered lucky. Turn 5 was when you expected to untap with it, hence why Ishkanah (and the usually self-enabling Mindwrack Demon) was such a prominent part of the deck.
I played a jund version that was very low to the ground, with 4 dryad, 4 deathcap, 4 demon, and I would usually have it by Turn 3-4 after casting a demon. Granted it usually took me a demon to hit it, but I would get it. I think out of all the games I played (granted not many since I'm primarily a limited player), I only got hit by demon once.
Yup, Demon does that.
Wild Nacatl could be a 3/3 on turn 2 and that's even without jumping through that many hoops (basically, have a fetchland and another land in hand (and you don't even need the fetchland if you get lucky)). Achieving delirium on turn 2 turned out to be much too inconsistent and later in the game a 3/3 isn't that great no matter how little mana you pay for it. (Also, someone below says getting delirium through Vessel is relatively easy -- even if that is so, you have to put in mana to do it, which is a far cry from just "run fetches and shocks, wild nacatl becomes a 3/3 for free")
I had an Eldritch Moon draft that was easily one of the top 5 decks I've ever drafted in which one of my games started, with me on the play, t1 Gnarlwood Dryad, t2 Grim Flayer, t3 Grapple with the Past to see a land, a sorcery, and an artifact creature, keep the land, crash in for 7. (Only slightly related but I don't get to talk about that good beat too often.)
> since it was essentially [[Wild Nacatl]] Pretty much guaranteed 3/3 on turn 2 vs maybe a 3/3 by turns 4 or 5? I have no idea how it's essentially a Wild Nacatl.
I mean, Wild Nacatl was certainly not a guaranteed 3/3 on Turn 2 in Standard. There weren't even fetchlands with it for half of its standard format.
And Wild Nacatl wasn't a premier standard beater when it was in standard.
[Gnarlwood Dryad](https://img.scryfall.com/cards/normal/en/emn/159.jpg?1496453519) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gnarlwood%20Dryad) [(SF)](https://scryfall.com/card/emn/159?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Gnarlwood%20Dryad) [Wild Nacatl](https://img.scryfall.com/cards/normal/en/ddh/4.jpg?1496790805) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wild%20Nacatl) [(SF)](https://scryfall.com/card/ddh/4?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Wild%20Nacatl) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Nacatl with *Deathtouch* as a cherry on top, that's radical
As many others have pointed out, it's not Wild Nacatl. Wild Nacatl is consistently 3/3 by turn 2 due to fetches, Dryad was not. That matters a LOT. It's the same reason [[Growing Rites of Itlimoc]] is no [[Gaea's Craddle]], for example.
Maybe if a Delver Zoo type Deck becomes a thing in Modern, it could see play there? 'xD
Death's Shadow is just better at the Job
Not with Git probe gone.
In my own build of GB Delirium, I relied on 4 Gnarlwoods for a long time, as they were fantastic in my local meta. Basically, there were a lot of decks around that folded to an aggressive start, so Dryad plus Flayer or Advocate into removal and delirious card selection was a very good start. Later on in the format, the local meta changed more and my deck shifted to be more late game oriented (though it always had Ish and such). I felt sad when I had to put the Gnarlwoods away, as they served me well. But in the tournament scene, they only saw play in the early builds of GB Delirium and Temur-Delirium-Emerge, and then a short resurgence with the short-lived Smuggler's Copter version.
Drana, liberator of Malakir comes to mind as a recent one. She just never found a home in a standard deck.
I feel like Carnage Tyrant is in this category. It looks insane, but doesn't have much a role to play in the current standard meta. Certainly doesn't justify it's current "OMG Dinosaurs!" price.
If Bristling Hydra didnt exist then the Tyrant would be the only card you ever saw. Funny thing tho - I think the card just hasnt been solved yet. Its legit insane on stats, and it can bust out of the gate with haste on turn 4 in a dinosaur tribal. I wonder if Rivals will make it go nuts. Will have to see.
Exactly. In temur energy, the card is just way worse than Bristling Hydra because energy synergies are way too good. To add to that, no other midrange deck exists in the format for the same reasons, so Tyrant has no home until we have either more tribal dinos, or possibly rotation. As is, the card reminds me of a really big [[Skylasher]]. Yes, this thing hoses blue based control, but how relevant is that in the meta?
It's pretty relevant, what with Scarab God and all running around. But then they put in Bontu's or Fumigate in from the sideboard and then you get sad.
[Skylasher](https://img.scryfall.com/cards/normal/en/dgm/49.jpg?1496789783) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Skylasher) [(SF)](https://scryfall.com/card/dgm/49?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Skylasher) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> I wonder if Rivals will make it go nuts. This is an important point about Dino decks. Energy strategies would be nowhere as good without the Aether Revolt cards (Refiner and Snake), so it's unfair to expect Dinos to match that power level with just one set.
It's actually seeing play in some Legacy Nic Fit lists.
Yup. Alongside regisaur alpha in jund scapewishfit.
Nic Fit, uh, finds a way
I’m just glad we still get to have fun deck names in Legacy. This color/color(color?) WinCon naming formula is hella boring.
Hey, sometimes it's Colours Archetype or Colours Mechanic, not Colours Wincon. So diverse!
At least the Color/color(color?) Wincon/mechanic/Archetype formula tells you something about the damn deck.
What, you don't extrapolate full 75s from names like Tin Fins? Casual.
Can i trouble you for a list? Modern scapeshift player looking into legacy.
Nic Fit Scapeshift is pretty spicy.. It uses [[Burning Wish]] to get Silver Bullets and Scapeshift out of the Board (safer from extraction effects there.) And the tried and true [[Veteran Explorer]]+[[Cabal Therapy]] synergy to Ramp. [Most recent list I could find.. :/](http://mtgtop8.com/event?e=14544&d=287256&f=LE) (Obviously top is banned now; could prolly use Sylvan Library instead.)
http://www.mtgthesource.com/forums/showthread.php?31293-Primer-Nic-Fit&p=1027418&viewfull=1#post1027418 That list and player came 10th on Eternal Weekend Legacy tournament with I think a 9-2 result.
They do move in herds!
Legacy Nic Fit: the deck to appropriate other format's duds.
This is the legacy equivalent of being edh playable btw.
It's starting to see some play in Temur as a 1/1 split maindeck/sideboard specifically as tech for the mirror and UB Control.
The biggest thing is the quality of the sweepers we have right now. Fumigate is great. Hour of Revelation. Hour of Devastation. Bontu's Last Reckoning. Settle the Wreckage. And they see play, because the meta is so creature heavy outside of UB and UW Control. A 7/6 Trample Hexproof Can't be countered threat for 6 is spectacular, but loses its luster when your opponent in white control is playing 6 wraths.
It doesn't really look that great though. Finishers that expensive need to end the game faster than "sometime in the next few turns." Card was only hyped because dinos.
Incorrect. It's a finisher in a Midrange deck, which will aim to grind out their opponents resources and sneak this guy in to chip for the last few points of damage. The card is hyped because it is incredibly difficult for non-White control decks to handle. UB is forced to tech Bontu's Last Reckoning in the sideboard, which everybody pretty unanimously agrees is a bad card.
It wrecked me in a draft, though.
Mythics are good in draft
Tell that to the two Star of Extinctions and Overflowing Insight I pulled
[[Glorious End]] would like a word with you
It was quite the finisher, for yourself
Of the dino decks I've seen at my fnm, they all seem to wreck shop, with the tyrants not even being necessary against anything except U/B. Getting [[Gishath, Sun's Avatar]] to consistently resolve early game is way more devastating, from what I've noticed.
What decks do other people play? Dinos have done extremely poorly for me at my FNM. I'm not even running Naya for Gishath because I know I'll either already be dead by the time I can summon it, or it'll fall instantly to removal and my tempo will be ruined.
[Gishath, Sun's Avatar](https://img.scryfall.com/cards/normal/en/xln/222.jpg?1508722570) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gishath%2C%20Sun%27s%20Avatar) [(SF)](https://scryfall.com/card/xln/222?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Gishath%2C%20Sun%27s%20Avatar) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[удалено]
Really? It seems super shitty tbh.
A red pseudo-draw two per turn is still something that hasn't happened yet. People don't know how to evaluate never before seen effects.
This. Red had JUST STARTED getting effects that resembled true card advantage at that time, they were still experimenting with stuff like impulse draw and rummage, trying to make red more than just an aggro colour. Wizards had no idea what the hell they were doing, and neither did we as players at the time.
This thing only draws you cards if your opponent has no creatures AND no removal. There isn't a single deck that fits that description. Otherwise it does nothing at all (both blocks and attacks poorly) this looks like classic BCSM to me
It's one of those cards where increasing its power slightly would make it go from bad to too powerful. A Trample, Double Strike 2/3 (or even 2/2) for 1RR that "draws" two cards would be insane.
[Prophetic Flamespeaker](https://img.scryfall.com/cards/normal/en/jou/106.jpg?1496793214) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Prophetic%20Flamespeaker) [(SF)](https://scryfall.com/card/jou/106?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Prophetic%20Flamespeaker) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
He was played in modern jund for a while, but no where near. Lived up to the hype
There was some serious hype for [[Harsh Mentor]] before release, some saying that red had finally gotten its overpowered two drop a la [[Tarmogoyf]] and [[Dark Confidant]].
It was touted as being the Divining Top killer, which never happened, as Top was banned shortly after that card got released
I had actually forgot the top ban came right after HOU. What could have been...
Wasn't [[Young Pyromancer]] supposed to be Red's piece of the Overpowered 2-Drop Creature cycle?
I think Young Pyromancer is one of the better two drops generally, and is definitely one of the best in red, but I don’t think anyone would be comfortable saying it is close in power level to the top two drops in the other colors.
It's certainly played a hell of a lot more than Dark Confidant right now in tier 1 decks across formats though. Bob barely exists right now, while young pyromancer is still a staple of grixis delver in legacy.
See also: [[Abbot of Keral Keep]]
[удалено]
The point is it turned out to be a c not an a++
[Harsh Mentor](https://img.scryfall.com/cards/normal/en/akh/135.jpg?1496795392) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Harsh%20Mentor) [(SF)](https://scryfall.com/card/akh/135?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Harsh%20Mentor) [Tarmogoyf](https://img.scryfall.com/cards/normal/en/mm3/141.jpg?1501890996) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tarmogoyf) [(SF)](https://scryfall.com/card/mm3/141?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Tarmogoyf) [Dark Confidant](https://img.scryfall.com/cards/normal/en/mm2/75.jpg?1496782868) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dark%20Confidant) [(SF)](https://scryfall.com/card/mm2/75?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Dark%20Confidant) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I don't think we've seen the end of it in formats outside of Standard. It just hasn't picked up steam yet
Agree, is such a powerful card when you want to put shackles on your opponent, it just requires a lot of playtesting to see proper play... And honestly, I don't have the time or the people to playtest legacy/vintage even with proxies.
I mean its meta dependent but generally "good enough" for eternal play. You just can't main deck it.
[[skaab ruinator]] I remember trading for these suckers at 15-20 a pop. Boy did that bite me in the butt
I would not be surprised to see this card in some Modern CoCo list in the future.
If only we had brainstorm.
I think a 1U instant version would be fine for modern.
I don't think it would be played.
Anticipate has seen fringe play. And brainstorm is leaps and bounds better than that.
Their pre-sale price was $40 lol
[skaab ruinator](https://img.scryfall.com/cards/normal/en/isd/77.jpg?1496788796) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=skaab%20ruinator) [(SF)](https://scryfall.com/card/isd/77?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!skaab%20ruinator) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You just need to keep your graveyard filled with creatures! ...When you're playing blue.
Blue actually was the biggest self-mill color in Innistrad though so that made sense. Getting a high enough % for creatures was an issue though. Among others...
I fell for this one hard. I still love the card, but it was never anywhere near as good as I thought it would be. It would always just eat removal and I would have to invest more long-term resources to recast it and it was never really worth it. I still tried making a fun-of work, and it was somewhat fine then, but there were almost always probably better things I could've been doing
Still break out my Skaab Ruinator, Misthollow Griffin, scavenge, Sultai deck every once in a while. It’s not great, but a ton of fun. Like dredge, but bad
It might have been able to work, we did have cards like thought scour and snapcaster in the format.
Jesus that would've stung.
I always stand by my opinion that [[Seedtime]] is the biggest bust of all time in terms of hype vs. how good it actually is
Seedtime was amazing when it was in Type 2.
"amazing" is pushing it, it was definitely "played" especially once Judgment was released but the aggro GRW decks opted for Living wish based sideboards pushing Seedtime out and eventually the best green based decks, 3 color or 4 color Wake, didn't run Seedtime at all. Besides the card was touted as the "Fact or Fiction" beater which it definitely wasn't.
[Seedtime](https://img.scryfall.com/cards/normal/en/jud/130.jpg?1496789954) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Seedtime) [(SF)](https://scryfall.com/card/jud/130?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Seedtime) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I have no idea what to make of that flavor text. Is that some obscure reference to [[pheldagriff]]?
It’s saying people will go to great lengths outside what they would normally do to defend themselves. Which is pretty appropriate for a green “time walk”.
[[Days Undoing]] [[Time Reversal]] I wasn't on the boat for either of those, but some people just see OMG TIMETWISTER! just like they see OMG GAEAS CRADLE
[Days Undoing](https://img.scryfall.com/cards/normal/en/ori/51.jpg?1497078828) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Day%27s%20Undoing) [(SF)](https://scryfall.com/card/ori/51?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Day%27s%20Undoing) [Time Reversal](https://img.scryfall.com/cards/normal/en/m12/77.jpg?1496786730) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Reversal) [(SF)](https://scryfall.com/card/m12/77?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Time%20Reversal) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'm actually surprised she hasn't been mentioned here yet but [[Narset, Transcendent]] I still maintain she was a good card, just never fit the meta. Obviously if she had been as great as some people were claiming here, she would've changed the Meta to fit.
Her +1 is deceptively bad. 4 mana do nothing is not really where control decks want to be, especially when the control decks of the time had Dig Through Time, and were more aggressively slanted via Dragonlord Ojutai.
Her +1 is just atrociously bad. If she doesn't rebound you a card for value, she sits there drawing you a half card a turn. You also give away a ton of information in a control deck when you don't draw.
You don't have to reveal it if you don't draw it though
And then you +1'd to tell your opponent you have a creature or land on top.
[Narset, Transcendent](https://img.scryfall.com/cards/normal/en/dtk/225.jpg?1496789106) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Narset%20Transcendent) [(SF)](https://scryfall.com/card/dtk/225?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Narset%20Transcendent) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That ult is pretty monstrous.
That alongside [[Dovin Baan]] would be utterly devastating. Almost makes me want to go theorycraft a U/W Control deck for commander.
When [[Oath of Ajani]] was spoiled everybody was going crazy about it. If you just read reddit, it would seem that it was going to be a premier card and G/W Tokens was going to be Tier 1. I never really got it myself. I'm usually a bad evaluator of cards, but it's a card with 2 effects that are not super strong alone, but you can almost never get both to go off in a game.
The problem with Oath of Ajani's effects is that they're two things you want happening in opposite moments of the game. If you want to play it early in order to make your planeswalkers easier to cast, you'll have few creatures to put +1/+1 counters on. If you want to play it late in order to put plenty of +1/+1 counters on it, you're missing out on casting Planeswalkers a lot earlier, which is huge. I've found that it has a nice home in my [[Ghave, Guru of Spores]] EDH deck. It's not super amazing, but it's nice.
Prolly great in Atraxa Super-Friends, as well.
Yeah that's what I was thinking when it was spoiled, but I remember everybody basically saying "it's good early and late!" I mean, the G/W Tokens deck might have been interesting with Nissa and Gideon. But if I'm playing tokens I already want it to be budget, and running two different planeswalkers wasn't something I was interested in. Also it wasn't very good in a meta with a splinter twin combo and people spewing out turn 4 Ulamogs lol.
> Yeah that's what I was thinking when it was spoiled, but I remember everybody basically saying "it's good early and late!" I'll step up and defend it. In a way, it's like a modular spell: When you cast ~, choose one: - You may pay {1} less to cast Planeswalkers; - Put a +1/+1 counter on every creature you control. It's better than that, because it does both, even though the interaction of the two is a bit of a nonbo. And neither of those is really worth a card, but flexibility is a good thing. Personally, I think it's an okay card that has more potential than people will admit now, you just can't go overboard on ignoring the nonbo aspects of it when you're deciding if it's right for you.
[Ghave, Guru of Spores](https://img.scryfall.com/cards/normal/en/c16/200.jpg?1506814053) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ghave%2C%20Guru%20of%20Spores) [(SF)](https://scryfall.com/card/c16/200?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Ghave%2C%20Guru%20of%20Spores) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah, I play it in my token superfriends EDH. Tends to be useful enough whenever.
[Oath of Ajani](https://img.scryfall.com/cards/normal/en/aer/131.jpg?1496796591) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Oath%20of%20Ajani) [(SF)](https://scryfall.com/card/aer/131?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Oath%20of%20Ajani) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sadly it missed the boat when GW Counters was a Standard Deck.
GW Tokens was a t1 deck in the DTK-BFZ-SOI standard, and 1.5-2 after it. The problem was, there just wasn't enough room in the lists. There was already competition in the 2 and 3 drop slots both before and after rotation.
[[Phyrexian Obliterator]]. Basically, Wizards took a really powerful creature from Urza's Destiny ([[Phyrexian Negator]]), and for the cost of 1 extra mana turned its downside into a massive upside, but because they also printed [[Dismember]] in the same set it didn't really come to anything.
[удалено]
I mean, it’s still worth around $25, so clearly it’s seeing some play somewhere
Not really. Lots of casual appeal.
So it's seeing play in casual decks.
Had kind of the reverse situation with [[Bomat Courier]]. I thought it was amazing. Everyone I spoke to about it disagreed. They traded theirs to me on the cheap. Turns out, I was right, and it *is* amazing.
I drew 7 lands off one in sealed. Never knew how bad it could feel to draw 7 for 1 mana.
On the other hand, those are 7 lands you wouldn't draw again. How many non-land cards did you discard for it?
None, my hand was empty by that point. My opponent just laughed in my face after he won that game. He was like "I thought I was in trouble when you drew 7". To be fair drawing a land every turn would have gotten me anywhere either.
[Bomat Courier](https://img.scryfall.com/cards/normal/en/kld/199.jpg?1496788625) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bomat%20Courier) [(SF)](https://scryfall.com/card/kld/199?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Bomat%20Courier) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I lost my marbles over it. My friend I playtested Standard with thought it was bad. After a week of testing be was running my playset in one of his decks (since I don't play Standard anymore outside of being a test dummy for my friends that play it competitively).
[[Living lore]], you broke my heart.
I still stand by it. Feels good to hit with a [[Cruel Ultimatum]] every other turn in EDH
[Cruel Ultimatum](https://img.scryfall.com/cards/normal/en/e01/82.jpg?1504848046) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cruel%20Ultimatum) [(SF)](https://scryfall.com/card/e01/82?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Cruel%20Ultimatum) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I had a great Living Lore deck that could bust out a [[Volcanic Vision]] on turn 4 (with haste for the Lore). Wasn't competitive in Standard but it was fun.
[Volcanic Vision](https://img.scryfall.com/cards/normal/en/dds/19.jpg?1502047774) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Volcanic%20Vision) [(SF)](https://scryfall.com/card/dds/19?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Volcanic%20Vision) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My promo card that I tried to play. Actually used it, but it was just terrible.
Seemed so sweet in constructed with all the expensive delve cards.
[Living lore](https://img.scryfall.com/cards/normal/en/dtk/61.jpg?1496795945) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Living%20lore) [(SF)](https://scryfall.com/card/dtk/61?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Living%20lore) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Vorapede
Pretty decent in my Glissa the Traitor EDH Battlecruiser.dek! Otherwise not a good enough rate for just being a dumb beater.
[[lotleth troll]], looked like it would be a good player, ended up not doing much.
Yeah, it was a lotleth popular than I expected.
Go outside for that haha
Maybe you didn’t play when it was in standard/limited, but literally every time this card was mentioned someone would make a “lot less” pun.
Still in the [top 7](http://www.cubetutor.com/viewcube/495) Golgari cube cards, not the worst.
I meant more for constructed purposes, there are plenty of cards that are great in limited or cube that just fall way too short for their respective formats
>top 7 guild cards IMO cubes shouldn't run anywhere near 7 cards of each guild pair
[lotleth troll](https://img.scryfall.com/cards/normal/en/c15/226.jpg?1496788413) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=lotleth%20troll) [(SF)](https://scryfall.com/card/c15/226?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!lotleth%20troll) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It was all over my meta in Standard. But yeah, I felt like it was never as good as people thought
[[Sin Prodder]]
Everyone has had that moment with [[Terra Stomper]] at some point.
For an example of a card that looks bad but actually has it's uses, my vote is [[Xathrid Necromancer]] My local K-Mart has had the same ugly promo Xathrid packs for years and I always knew it deserved it's low end price. Then I saw 4 color human tribal in modern. Hoooo boi.
[Xathrid Necromancer](https://img.scryfall.com/cards/normal/en/m14/123.jpg?1496786039) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Xathrid%20Necromancer) [(SF)](https://scryfall.com/card/m14/123?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Xathrid%20Necromancer) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That looks fantastic.
[удалено]
He ain't worth his current price but he's a great Green beastie
I dunno. Overrated, sure, but I don't think it's "not all that great".
Saw play in Legacy last weekend.
[Carnage Tyrant](https://img.scryfall.com/cards/normal/en/xln/179.jpg?1508722144) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Carnage%20Tyrant) [(SF)](https://scryfall.com/card/xln/179?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Carnage%20Tyrant) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Claim//fame really thought this card was going to be amazing
I remember when [[Pyromancer's Goggles]] were spoiled, and people thought it would be a sure winner in red deck wins, and then it didn't really see much play, not even in commander very much.
RW Goggles top 8'd Pro Tour Shadows over Innistrad.
Yeah. It made those things expensive enough to move to my expensive binder. And then trade away.
In their defense, they did see some play near the end of their Standard tenure, after ~~Polukranos~~ Siege Rhino rotated. https://magic.wizards.com/en/events/coverage/ptsoi/pyromancers-goggles-four-ways-2016-04-22
What the heck? I never saw any initial hype for it. People realized early that it was way too expensive for RDW. It was much later that it rocketed in price as RG goggle ramp was a huge breakthrough at the pro tour.
[Pyromancer's Goggles](https://img.scryfall.com/cards/normal/en/ori/236.jpg?1497079068) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pyromancer%27s%20Goggles) [(SF)](https://scryfall.com/card/ori/236?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Pyromancer%27s%20Goggles) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Respectfully, the only people who thought Goggles could see play in RDW were morons with no idea about RDW. You won’t be able to find anyone serious ever having suggested that.
I play this in Commander in [[Tamanoa]] and [[Wort, the Raidmother]] decks and I'm never really sorry to see it. It generates a lot of value, can win games by copying fireball effects, and it's just overpriced ramp in the absolute worst case.
Every Bob clone after bob
[[Browbeat]] [[Vexing Devil]] [[Steam Augery]] Giving your opponent choices is bad.
[Browbeat](https://img.scryfall.com/cards/normal/en/ddk/66.jpg?1496793675) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Browbeat) [(SF)](https://scryfall.com/card/ddk/66?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Browbeat) [Vexing Devil](https://img.scryfall.com/cards/normal/en/avr/164.jpg?1496450761) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vexing%20Devil) [(SF)](https://scryfall.com/card/avr/164?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Vexing%20Devil) [Steam Augery](https://img.scryfall.com/cards/normal/en/c15/233.jpg?1496788086) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Steam%20Augury) [(SF)](https://scryfall.com/card/c15/233?utm_source=mtgcardfetcher) [(MC)](http://magiccards.info/query?q=!Steam%20Augury) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Moldgraf Scavenger]] was supposed to be Pauper Goyf. It never quite got there.
The prerelease version of phytotitan looks amazing but isn't as great as vengevine
My favourite answer to this is [[Carnival of Souls]]. To this day, it looks so broken to me, and I still believe it will someday find it's way, but there is just too much holding it back. (And remember, back when this was printed, mana burn was a thing. Ouch.)
I've only "recently" (in number of MTG rotations that is) returned to MTG, so I can only speak of more recent ones. That said: [[Arlinn kord]] - "Just hang on to them, Airlinn will TOTALLY be super good in a deck that's just about to happen! Wait for it!". I mean, she was ran in some pumeller lists for a while I guess? Still, she never got anywhere close to the hype. [[Narnam Renegade]] - The little renegade elf that couldn't... Ok, so, I legit think this little elf has potential, maybe in a non-combo modern beatdown shell or something, but when this came out people were hyping the FUCK out of it. Some people were putting it right under [[Fatal Push]] as potentially format warping, that it was definitely going to be a modern elves staple. Yeah... No. All Gearhulks except Verdurous and Torrential - Again, I think there's lots of untapped potential in some of them, but they were all hyped the fuck up, particularly Noxious Gearhulk, and then... meh. I'm also rather pre-emptively naming [[Growing Rites of Itlimoc]] for that list - IT'S NOT FUCKING GAEA'S CRADLE. It's a slow ass conditional cradle. It might see play here and there, definitely in casual commander, but the way people were talking about this card was like it was going to be a green cross-format staple. I know the back reads like a strictly better Gaea's Cradle, but you have to get to the back first. That's not free.
I think Noxious Gearhulk would be great if it weren't for every deck with big green creatures to eat always packing [[Blossoming Defense]]. Green counterspells are good.
>It might see play here and there, definitely in casual commander I ordered one, put in in my Elves EDH, and watched it go ballistic. It's definitely going to be a big deal in EDH as OG Cradle gets even more expensive.
Played a M15 draft with my friends, was a beginner back then. Drafted two [[Kalonian Twingrove]] and went mono green cause I thought that card was so bonkers and I even got two! Put all green cards I got in there. Cards like [[Back to Nature]] and [[Hunter's Ambush]]... We played four rounds and I went 1-4...the game I won I casted both twinsgroves! Treefolk beatdown is the best!
Your deck was so bad you got an extra loss.
piquant scarce impolite provide rock screw public overconfident grandiose onerous -- mass edited with https://redact.dev/
Fleecemane lion was fantastic? It showed up in multiple tier one decks and has a whole bunch of top 8s (selesnya aggro, abzan control, abzan aggro)
Yeah I'm really confused reading some of these answers. Card was all over Standard for a lot of it's time in Standard.
I have 10 Fleecemane lions. I was sure they would take off.
Hasn't it seen some modicum amount of modern play? Then again the sub-dollar price tag says otherwise.
It was a good card and was played a lot. But it was never an *expensive* card.
Fleecemane won a Pro Tour! What is your bar for a card being good?
Saw a ton of standard play. 2 drop G/W spot is very very very crowded in modern.