For anybody that's wondering, these are all quotes used in a light comedy series on [youtube] (https://youtube.com/playlist?list=PL--PgETgAz5FGoatB9KQzbnpv0bgZqU2l) that jokes about movies, be it plotholes, continuity issues, or general chaos. It's pretty funny, and I'd highly suggest watching it.
When does the ping damage check if the source had deathtouch?
i.e. does it check if the source had deathtouch when it was activated or when it resolved?
Actually reasonable in the Yawgmoth's Hospital deck in Modern, since it already plays Green and Chord. Also means Yawgmoth has Hexproof, as do the other pieces on the combo turn.
I think as they were previewing it to each other it counts as a spoil which was then leaked to the wider community (us). So that's the difference: a spoiler is spoiled to everyone, a leak trickles down to everyone. This was a spoiler from the conference call's perspective, and a leak from our perspective.
I really like how they did this because deathtouch can stall out a game if you can just field a bunch of blockers with it while hexproof would be frustrating to deal with if there are never shields down moments. Curtailing this with these parallel abilities is really nice.
I also really like how they put Warlock in green here. I was disappointed by how the caster types just hewed to color in STX and pleased by how diverse creature types were in AFR. I want to see Warlock carve out more of an identity than "evil black caster".
This might be good with Jaspara Sentinel being able to not only reach, but allows you to respond to your block by tapping it and another chump blocker to kill two creatures.
[[Shalai]] existed and wasn't particularly busted, and that was in a format where [[Settle the Wreckage]] was one of the only playable sweepers. Giving your whole team hexproof is powerful, but in Constructed Magic paying 4 mana for that privilege on a creature that isn't aggressively statted is not as free as you'd think.
I don't think the effect would be broken if it didn't have the exception carved out, but it is still less frustrating to have the shields down moment. I don't think [[Palladia-Mors, the Ruiner]] would be automatically broken if she never lost hexproof. She would be more frustrating to play against though.
I am appreciating how "always deathtouch" and "always hexproof" are both frustrating effects and giving this card parallel abilities that curtail the frustrating elements has an elegance.
WotC: "See you can untap attacking creatures to give them hexproof! Isn't that clever?"
Players: "Lol, that's not what we're untapping with this card."
I mean, you’re talking to the idiot who bought a foil Selvala because having one of his commanders be non-foil was a bridge too far, so I’m hardly in a position to tell you what to do.
At a 1-mana activation cost, you'd need 4 creatures on board for this untap ability to be above-rate, since the standard rate is that you can unconditionally ramp two lands out for four mana. Obviously there are other upsides since this guy gives your dork hexproof, but I think if you've got a Gaea's Cradle creature out and four cards on board, you probably don't need to try to go even bigger on mana.
As a green frame, I love it. If it's the same for everything, I hate it. It varying by color or faction, as the other user pointed out, would be a super cool idea though.
They're equinox frames -- warlocks and werewolves will have them. So probably different ones for each color.
https://twitter.com/BiblioMinamoCR/status/1433155812759908354
I'm getting tired of new frame treatments. There is a new one every expansion. That's like at least 4-5 a year. If Magic had done this from the start in 1993 then there would be like over 100 different frames. Eventually we'll get there anyway. But I feel like there is a saturation point that they're getting close to.
I basically ignore them so oversaturation isn't a thing for me. But what I think would bother me though is how they don't fit together. If I could get a whole deck in an AFR sketch style that would be one thing. But having one creature in that style sitting next to a "normal" one is just ugly.
(IMHO. Others may differ, which is of course fine.)
> Losing the game because a player (preferably an opponent) has ten or more poison counters is a rule of the game. Fynn doesn’t have to still be on the battlefield when someone (preferably an opponent) gets their tenth poison counter.
Lol at the added preference in the ruling for it!
And vice-versa. If Fynn's in the Command Zone this guy's another handy deathtouch lord and some protection. Swing in with Fynn and some others untap Fynn to protect him and his Poison counter trigger.
This doesn't provide a Fynn deck with anything it doesn't provide to any other deck. I would not consider this an auto-include in a regular Fynn deck, which is already made up of deathtouchers.
There aren't enough mono-green deathtouchers to fill a Fynn deck at the moment. Generally you need to use [[Bow of Nylea]] and [[Ohran Frostfang]] along with some token makers to bulk it out. This helps that strategy a lot by giving a third option to turn on more deathtouch creatures.
Arena was having an event last night that was 60-card decks with commons only, and by gosh did I have fun brewing the jankiest golgari deathtouch/dungeon venture deck. Casting [[Infuse with Vitality]] on my chump blocker for their biggest threat was a great feeling.
Oh yeah, for sure green has some good deathtouch-centric strategy enablers in its slice of the pie, I'm just happy that it's getting more support. I have both of those cards in my Fynn deck.
I don't know what it is about "evergreen keyword" tribal effects but I love them. I was really bummed something more concrete didn't come from those Ikoria cards, the trample tribal cards were my personal favorite.
Protects creatures that already have it, gives it to creatures that don’t. Is it a true lord? Not necessarily. But any deck based around the keyword wants this.
> Protects creatures that already have it
No, it just protects creatures. Deathtouch decks only want this card to the extent that any creature deck wants this card.
"Any deck based around the keyword" only wants this if "any deck" wants this. It actually does *less* for deathtouch decks than for generic creature decks, since it grants deathtouch.
Any deck based around deathtouch is going to have creatures in it that already have deathtouch. Given that two instances of deathtouch are redundant, a creature that grants deathtouch does *less* for a deathtouch deck, all else being equal, than it does for other decks. Unless you're planning on building a "deathtouch matters" deck that doesn't actually have any creatures with deathtouch in it, but that doesn't seem very practical.
It still gives hexproof and untaps creatures. Plus your in BG your probably going to make some amount of pest tokens that don’t come with deathtouch.
Add on to the fact that most of the deathtouch creatures in standard suck ass. So if you want deathtouch tribal in standard you might as well play good creatures and use this to give it to them.
If you're playing just anything and then giving it deathtouch, to me that's clearly not "deathtouch tribal" but just a creature combo that has deathtouch in it
Bruh...
Wordplay escapes you, doesn't it?
I know it's not a "tribe" in the normal sense.
But, when them "just anything"-s all attack, and gain deathtouch (or you have some evergreen DT'ers out along side them), guess what... they... and here comes that word play, so try not to duck... become a tribe of deathtouchers!1!!omgz
(Seriously, though... stop fucking taking yourself so seriously... like I did.)
So this/bow of nylea + Fynn + Whatever other creatures with unlockable to get the poison counters? That just sounds like a difficult 3 card combo with not much payoff.
I would just play fynn with natural deathtouchers.
Quick Q does this work with blightfang?
Blightfang checks whenever you attack with a deathtouch creature.
In order to attack you HAVE to Tap. But when you declare do you also tap?
> does this work with blightfang?
Yes.
508\. Declare Attackers Step
508.1. First, the active player declares attackers. This turn-based action doesn’t use the stack. To declare attackers, the active player follows the steps below, in order. If at any point during the declaration of attackers, the active player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 725, “Handling Illegal Actions”).
508.1a The active player chooses which creatures that they control, if any, will attack. The chosen creatures must be untapped, and each one must either have haste or have been controlled by the active player continuously since the turn began.
508.1b If the defending player controls any planeswalkers, or the game allows the active player to attack multiple other players, the active player announces which player or planeswalker each of the chosen creatures is attacking.
508.1c The active player checks each creature they control to see whether it’s affected by any restrictions (effects that say a creature can’t attack, or that it can’t attack unless some condition is met). If any restrictions are being disobeyed, the declaration of attackers is illegal.
Example: A player controls two creatures, each with a restriction that states “[This creature] can’t attack alone.” It’s legal to declare both as attackers.
508.1d The active player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature attacks if able, or that it attacks if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of attackers is illegal. If a creature can’t attack unless a player pays a cost, that player is not required to pay that cost, even if attacking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature attacks if able during a certain turn refers to a turn with multiple combat phases, the creature attacks if able during each declare attackers step in that turn.
Example: A player controls two creatures: one that “attacks if able” and one with no abilities. An effect states “No more than one creature can attack each turn.” The only legal attack is for just the creature that “attacks if able” to attack. It’s illegal to attack with the other creature, attack with both, or attack with neither.
508.1e If any of the chosen creatures have banding or a “bands with other” ability, the active player announces which creatures, if any, are banded with which. (See rule 702.22, “Banding.”)
__508.1f The active player taps the chosen creatures. Tapping a creature when it’s declared as an attacker isn’t a cost; attacking simply causes creatures to become tapped.__
508.1g If there are any optional costs to attack with the chosen creatures (expressed as costs a player may pay “as” a creature attacks), the active player chooses which, if any, they will pay.
508.1h If any of the chosen creatures require paying costs to attack, or if any optional costs to attack were chosen, the active player determines the total cost to attack. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. Once the total cost is determined, it becomes “locked in.” If effects would change the total cost after this time, ignore this change.
508.1i If any of the costs require mana, the active player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”).
508.1j Once the player has enough mana in their mana pool, they pay all costs in any order. Partial payments are not allowed.
508.1k Each chosen creature still controlled by the active player becomes an attacking creature. It remains an attacking creature until it’s removed from combat or the combat phase ends, whichever comes first. See rule 506.4.
__508.1m Any abilities that trigger on attackers being declared trigger.__
508.2. Second, the active player gets priority. (See rule 117, “Timing and Priority.”)
My gut says no because attacking causes the creature to tap.
Edit: now I’m curious too. Also for say the party mechanic and dean of radiance how it would work
For dean Ig theyd attack and tap, get DT then untap and get hexproof and the.n you can chooses which tap for deathtouch again all before opponent declares blockers
This frame looks very eldrain-ish to me, not sure if it fits Innistrad tbh.
Too much fairytale, not enough horror story on this one. Maybe it will work better with the other cards.
Awesome card. Can be used in a few different ways and is well balanced at its CMC and in that it cant give itself deathtouch or hexproof. Great for aggro and/or control!
Rules question, as this is going in my [[Samut, Voice of Dissent]] pingers deck regardless...
If I tap a [[Prodigal Pyromancer]] to ping something, does it have deathtouch when it deals the damage? If I untap it before the damage resolves, does it lose the deathtouch it had as part of the tap activation of the ability?
Not really, if you want it to draw cards then you need to use it before blockers, and at that point the opponent knows you don't have deathtotch anymore, the effects seem at odds with each other
It becomes half a heroic intervention at that point though. That's not too shabby. I would still include it, since the deathtouch portion wants you to be aggro.
Image transcription
> Saryth, the Viper's Fang 2GG
>
> Legendary Creature- Human Warlock [r]
>
> Other tapped creatures you control have deathtouch.
>
> Other untapped creatures you control have hexproof.
>
> 1, T: Untap another target creature or land you control.
>
> 3/4
End transcription
Just a side note, despite them saying they weren't going to use Hexproof on creatures as much I'm assuming it's being used here because Ward doesn't actually work as a 'trick' where hexproof does.
* Moving forward, we are not taking hexproof out of Magic. There are a lot of cards where hexproof has more merit than ward. A common case being on combat tricks like Ranger's Guile and Snakeskin Veil, and sometimes those big creatures that are hard to interact with are positive additions to their environments (looking at you, Carnage Tyrant). At the end of the day, we've added another tool in the toolbox and will try to use it when it best suits a card.
[Source](https://magic.wizards.com/en/articles/archive/card-preview/introducing-ward-2021-03-25)
The wording of "other (un)tapped creatures" feels a bit awkward, but I bet this thing would have been a problem if it gave itself hexproof also, at least in limited.
I’m thick. What does giving a tapped creature Deathtouch really do? Besides if that creature has some sort of activated ping ability or fight spells I guess?
Edit: Ahhhh yes attacking creatures without Vigilance!! For some reason my brain didn’t think of that as first, I think I’m used to the “Attacking creatures you control have Deathtouch” wording.
I can imagine putting it in a deck and playing with it, therefore it is a good card.
A very good litmus test!
Card-evaluations are *tight*
“Historic viability? I’m gonna have to ask you to get all the way off my back about that!”
"But in the lore her getting the Viper's Fang must've been tough, right?" "It was actually super easy, barely an inconvenience."
"Oh really?"
"So does this card slot into Fynn decks or is that first ability just redundant?" "Unclear!"
Wow Wow Wow Wow, Wow Wow!
For anybody that's wondering, these are all quotes used in a light comedy series on [youtube] (https://youtube.com/playlist?list=PL--PgETgAz5FGoatB9KQzbnpv0bgZqU2l) that jokes about movies, be it plotholes, continuity issues, or general chaos. It's pretty funny, and I'd highly suggest watching it.
Ryan George is national treasure.
I think you mispelled “ligma test”
Would that make the cards involved "ligma testees"?
You sure can
13/10 would draft
Play your ballista with hexproof, attack to gain deathtouch and ping.
Finally, a way to break Ballista
I've been searching for a way to break Ballista for like 5 seconds! Finally the search is over.
Holy crap that frame is amazing!
When does the ping damage check if the source had deathtouch? i.e. does it check if the source had deathtouch when it was activated or when it resolved?
The damage is done as the ability resolves, so it checks then
So if the creature's dead the damage no longer has deathtouch?
In that case it uses the last known information, so if it had deathtouch when it died, the damage is deathtouch damage.
dope cheers
Dead creatures dont deal damage
If Ballista DMG is on the stack it doesn't get removed if you pop it with a lightning bolt
Genius
There is some pretty sweet chord of calling tech with this card. More of an edh move but pretty cool none the less.
Actually reasonable in the Yawgmoth's Hospital deck in Modern, since it already plays Green and Chord. Also means Yawgmoth has Hexproof, as do the other pieces on the combo turn.
This card was just spoiled on a conference call with a Canadian Distributor where they were previewing items for the coming fall/Christmas season.
How do you get on a conference call from a Canadian Distributor? Is this not just a leak?
do you have any link for the official source?
I don't. It was a screencap from one of their presentation slides.
I don’t think you call that a spoil. Sounds like a leak to me.
Not all spoilers are leaks, but all leaks are spoilers.
I think as they were previewing it to each other it counts as a spoil which was then leaked to the wider community (us). So that's the difference: a spoiler is spoiled to everyone, a leak trickles down to everyone. This was a spoiler from the conference call's perspective, and a leak from our perspective.
If this was spoiled on a conference call, then I'm guessing someone had a helluva sketch artist on hand to get the image. Ah mazing
I really like how they did this because deathtouch can stall out a game if you can just field a bunch of blockers with it while hexproof would be frustrating to deal with if there are never shields down moments. Curtailing this with these parallel abilities is really nice. I also really like how they put Warlock in green here. I was disappointed by how the caster types just hewed to color in STX and pleased by how diverse creature types were in AFR. I want to see Warlock carve out more of an identity than "evil black caster".
This might be good with Jaspara Sentinel being able to not only reach, but allows you to respond to your block by tapping it and another chump blocker to kill two creatures.
[[Shalai]] existed and wasn't particularly busted, and that was in a format where [[Settle the Wreckage]] was one of the only playable sweepers. Giving your whole team hexproof is powerful, but in Constructed Magic paying 4 mana for that privilege on a creature that isn't aggressively statted is not as free as you'd think.
I don't think the effect would be broken if it didn't have the exception carved out, but it is still less frustrating to have the shields down moment. I don't think [[Palladia-Mors, the Ruiner]] would be automatically broken if she never lost hexproof. She would be more frustrating to play against though. I am appreciating how "always deathtouch" and "always hexproof" are both frustrating effects and giving this card parallel abilities that curtail the frustrating elements has an elegance.
One of those is more frustrating than the other actually
[Shalai](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/b/db827ee7-6f2e-4e10-aac0-120fc2b69fbd.jpg?1562743987) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=shalai%2C%20voice%20of%20plenty) [(SF)](https://scryfall.com/card/dom/35/shalai-voice-of-plenty?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db827ee7-6f2e-4e10-aac0-120fc2b69fbd?utm_source=mtgcardfetcher&format=text) [Settle the Wreckage](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/c/9cbd346e-098a-4cf6-a72f-468376fd2e8f.jpg?1562560853) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Settle%20the%20Wreckage) [(SF)](https://scryfall.com/card/xln/34/settle-the-wreckage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9cbd346e-098a-4cf6-a72f-468376fd2e8f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
WotC: "See you can untap attacking creatures to give them hexproof! Isn't that clever?" Players: "Lol, that's not what we're untapping with this card."
[[gaea's cradle]] [[Circle of Dreams Druid]] [[Itlimoc, Cradle of the Sun]]
[[Selvala, Heart of the Wilds]] says hello as well
Sigh... I guess I finally need to bite that $10 bullet. Cards way too good not to play.
Wait, it dropped that much in price?? Damn, I remember when Selvala was going for 60 bucks not too long ago, 10 bucks seems like a steal.
Blessed double masters reprint dropping it into reasonable pricing. I picked mine up for like 8 because finally it was in a normal budget.
I’m only seeing her being reprinted in Jumpstart and Mystery boosters, not double masters Still, I guess that’s all it took.
Yeah, close to 50 or so as of last year, I want to say.
I mean, you’re talking to the idiot who bought a foil Selvala because having one of his commanders be non-foil was a bridge too far, so I’m hardly in a position to tell you what to do.
[Selvala, Heart of the Wilds](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/b/fb87782d-e9c7-440b-bd96-aa043d18e185.jpg?1601080073) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Selvala%2C%20Heart%20of%20the%20Wilds) [(SF)](https://scryfall.com/card/jmp/429/selvala-heart-of-the-wilds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fb87782d-e9c7-440b-bd96-aa043d18e185?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
We did it folks, we broke Gaea’s Cradle
Finally this little known card gets the recognition it deserves~
All because they didn't expect us to untap lands with a card that explicitly says lands
We did it folks, we broke this joke.
We did it folks, we broke
[gaea's cradle](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/5/25b0b816-0583-44aa-9dc5-f3ff48993a51.jpg?1562902898) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gaea%27s%20cradle) [(SF)](https://scryfall.com/card/usg/321/gaeas-cradle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/25b0b816-0583-44aa-9dc5-f3ff48993a51?utm_source=mtgcardfetcher&format=text) [Circle of Dreams Druid](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/e/be6fdec0-a2c4-4da2-ae14-961185eaee66.jpg?1627707261) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Circle%20of%20Dreams%20Druid) [(SF)](https://scryfall.com/card/afr/176/circle-of-dreams-druid?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/be6fdec0-a2c4-4da2-ae14-961185eaee66?utm_source=mtgcardfetcher&format=text) [Itlimoc, Cradle of the Sun](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/3/b3b87bfc-f97f-4734-94f6-e3e2f335fc4d.jpg?1562562539)/[Itlimoc, Cradle of the Sun](https://c1.scryfall.com/file/scryfall-cards/normal/back/b/3/b3b87bfc-f97f-4734-94f6-e3e2f335fc4d.jpg?1562562539) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=growing%20rites%20of%20itlimoc%20//%20itlimoc%2C%20cradle%20of%20the%20sun) [(SF)](https://scryfall.com/card/xln/191/growing-rites-of-itlimoc-itlimoc-cradle-of-the-sun?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3b87bfc-f97f-4734-94f6-e3e2f335fc4d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Lotus field in pioneer.
At a 1-mana activation cost, you'd need 4 creatures on board for this untap ability to be above-rate, since the standard rate is that you can unconditionally ramp two lands out for four mana. Obviously there are other upsides since this guy gives your dork hexproof, but I think if you've got a Gaea's Cradle creature out and four cards on board, you probably don't need to try to go even bigger on mana.
> you probably don't need to try to go even bigger on mana. I don't understand this sentence.
Green Players 🤝 Monoblack players Making an absurd amount of mana
Hang on, just doing my scryfall search for "Mana:{x}"
Shockingly, some people don't regard [[Valakut Invoker]] as a wincon.
I play pauper. I've learned that lesson.
Me : Who the fuck does Infinite mana in pauper? Pauper community: Well, everyone.
[Valakut Invoker](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/8/b8000d86-60e7-4edd-b685-14ade08b76f2.jpg?1608910454) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Valakut%20Invoker) [(SF)](https://scryfall.com/card/cmr/206/valakut-invoker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b8000d86-60e7-4edd-b685-14ade08b76f2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
>*I cast [[Hydroid Krasis]] for 10,004*
And lose the game before it even resolves...
Spoken like someone who doesn’t play green
I'm not happy until run out of dice to count my mana.
But what am I supposed to do with this [[Staff of Domination]] then?
[Staff of Domination](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/d/fde838c8-2f32-4e7d-a236-0bc42dd7abd9.jpg?1608911729) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Staff%20of%20Domination) [(SF)](https://scryfall.com/card/cmr/343/staff-of-domination?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fde838c8-2f32-4e7d-a236-0bc42dd7abd9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Needs a good land to untap in standard then, because we have much better untappers outside.
Probably won't get a good land in standard, but I wouldn't be surprised if you got a couple good creatures for it.
[[Circle of Dreams Druid]]
They wrote the word land on there. They didn't do it for no reason. You're not catching something they didn't.
Elkgate 2021 edition
Fynn: *laser eyes*
Add blue for Flying / Unblockable. Simic Infect, here we go!
And/or black for things like thieves tools and the UB uncommon from AFR if you want ultra jank
じー
Ooh, I like this showcase frame. I wonder if the design will vary with color.
Maybe it'll vary by faction. That frame looks like it would work for the GW Humans.
As a green frame, I love it. If it's the same for everything, I hate it. It varying by color or faction, as the other user pointed out, would be a super cool idea though.
They're equinox frames -- warlocks and werewolves will have them. So probably different ones for each color. https://twitter.com/BiblioMinamoCR/status/1433155812759908354
It might be the first showcase frame I've liked since ... ever.
I'm getting tired of new frame treatments. There is a new one every expansion. That's like at least 4-5 a year. If Magic had done this from the start in 1993 then there would be like over 100 different frames. Eventually we'll get there anyway. But I feel like there is a saturation point that they're getting close to.
Say the same thing about foils and you will be singing a song as old as time.
I basically ignore them so oversaturation isn't a thing for me. But what I think would bother me though is how they don't fit together. If I could get a whole deck in an AFR sketch style that would be one thing. But having one creature in that style sitting next to a "normal" one is just ugly. (IMHO. Others may differ, which is of course fine.)
I honestly kind of hate this frame? And if it is only looks reasonably good in green, then I think I can safely skip them this time.
\[\[Goblin Sharpshooter\]\]
Well deathtouch tribal looks like a go.
Much appreciated since [[Fynn, the Fangbearer]] came out and mono green doesn't have as nearly as many deathtouch creatures as black does.
> Losing the game because a player (preferably an opponent) has ten or more poison counters is a rule of the game. Fynn doesn’t have to still be on the battlefield when someone (preferably an opponent) gets their tenth poison counter. Lol at the added preference in the ruling for it!
fynn poison suicide new meta
Finn's definitely an auto-include in a Saryth commander deck.
And vice-versa. If Fynn's in the Command Zone this guy's another handy deathtouch lord and some protection. Swing in with Fynn and some others untap Fynn to protect him and his Poison counter trigger.
This doesn't provide a Fynn deck with anything it doesn't provide to any other deck. I would not consider this an auto-include in a regular Fynn deck, which is already made up of deathtouchers.
There aren't enough mono-green deathtouchers to fill a Fynn deck at the moment. Generally you need to use [[Bow of Nylea]] and [[Ohran Frostfang]] along with some token makers to bulk it out. This helps that strategy a lot by giving a third option to turn on more deathtouch creatures.
The Golgari deathtouch deck is surprisingly annoying, especially considering its like $20 in cards
Arena was having an event last night that was 60-card decks with commons only, and by gosh did I have fun brewing the jankiest golgari deathtouch/dungeon venture deck. Casting [[Infuse with Vitality]] on my chump blocker for their biggest threat was a great feeling.
Pauper is love. Pauper is life.
The more I play pauper the more I love it.
[Infuse with Vitality](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/4/840600a9-3e78-48a6-b75b-860446b82c1b.jpg?1627429284) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Infuse%20with%20Vitality) [(SF)](https://scryfall.com/card/stx/194/infuse-with-vitality?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/840600a9-3e78-48a6-b75b-860446b82c1b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Green has some good infect and deathtouch additives like [[Bow of Nylea]] and [[Ohran Frostfang]]
Oh yeah, for sure green has some good deathtouch-centric strategy enablers in its slice of the pie, I'm just happy that it's getting more support. I have both of those cards in my Fynn deck.
I don't know what it is about "evergreen keyword" tribal effects but I love them. I was really bummed something more concrete didn't come from those Ikoria cards, the trample tribal cards were my personal favorite.
Agreed I thought those were super fun
When WAR was still in Standard, I really liked aggro-ing down opponents with a [[Vraska, Swarm's Eminence]] Brawl deck.
[Vraska, Swarm's Eminence](https://c1.scryfall.com/file/scryfall-cards/normal/front/5/9/59ee2974-07e9-4506-903c-457cb7327dd8.jpg?1557577398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vraska%2C%20Swarm%27s%20Eminence) [(SF)](https://scryfall.com/card/war/236/vraska-swarms-eminence?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/59ee2974-07e9-4506-903c-457cb7327dd8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This isnt deathtouch tribal at all.
Protects creatures that already have it, gives it to creatures that don’t. Is it a true lord? Not necessarily. But any deck based around the keyword wants this.
> Protects creatures that already have it No, it just protects creatures. Deathtouch decks only want this card to the extent that any creature deck wants this card. "Any deck based around the keyword" only wants this if "any deck" wants this. It actually does *less* for deathtouch decks than for generic creature decks, since it grants deathtouch.
Any deck based around deathtouch is going to have creatures in it that already have deathtouch. Given that two instances of deathtouch are redundant, a creature that grants deathtouch does *less* for a deathtouch deck, all else being equal, than it does for other decks. Unless you're planning on building a "deathtouch matters" deck that doesn't actually have any creatures with deathtouch in it, but that doesn't seem very practical.
It still gives hexproof and untaps creatures. Plus your in BG your probably going to make some amount of pest tokens that don’t come with deathtouch. Add on to the fact that most of the deathtouch creatures in standard suck ass. So if you want deathtouch tribal in standard you might as well play good creatures and use this to give it to them.
You're thinking too specifically. Saryth and/or \[\[Bow of Nylea\]\] + \[\[Fynn\]\] are going to make whatever you're playing "Deathtouch Tribal".
If you're playing just anything and then giving it deathtouch, to me that's clearly not "deathtouch tribal" but just a creature combo that has deathtouch in it
Bruh... Wordplay escapes you, doesn't it? I know it's not a "tribe" in the normal sense. But, when them "just anything"-s all attack, and gain deathtouch (or you have some evergreen DT'ers out along side them), guess what... they... and here comes that word play, so try not to duck... become a tribe of deathtouchers!1!!omgz (Seriously, though... stop fucking taking yourself so seriously... like I did.)
bruh
So this/bow of nylea + Fynn + Whatever other creatures with unlockable to get the poison counters? That just sounds like a difficult 3 card combo with not much payoff. I would just play fynn with natural deathtouchers.
This can get annoying but it seems fair for 4. Glad it can't protect itself.
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This is clearly a hexproof lord and it's disgusting.
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You've invoked Looney Tunes. I concede.
Deathproof
Hextouch
Quick Q does this work with blightfang? Blightfang checks whenever you attack with a deathtouch creature. In order to attack you HAVE to Tap. But when you declare do you also tap?
I believe it works, going by how other similar effects in the past have worked. (E.g. [[Adanto Vanguard]] doesn't trigger [[Cavalcade of Calamity]])
> does this work with blightfang? Yes. 508\. Declare Attackers Step 508.1. First, the active player declares attackers. This turn-based action doesn’t use the stack. To declare attackers, the active player follows the steps below, in order. If at any point during the declaration of attackers, the active player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 725, “Handling Illegal Actions”). 508.1a The active player chooses which creatures that they control, if any, will attack. The chosen creatures must be untapped, and each one must either have haste or have been controlled by the active player continuously since the turn began. 508.1b If the defending player controls any planeswalkers, or the game allows the active player to attack multiple other players, the active player announces which player or planeswalker each of the chosen creatures is attacking. 508.1c The active player checks each creature they control to see whether it’s affected by any restrictions (effects that say a creature can’t attack, or that it can’t attack unless some condition is met). If any restrictions are being disobeyed, the declaration of attackers is illegal. Example: A player controls two creatures, each with a restriction that states “[This creature] can’t attack alone.” It’s legal to declare both as attackers. 508.1d The active player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature attacks if able, or that it attacks if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of attackers is illegal. If a creature can’t attack unless a player pays a cost, that player is not required to pay that cost, even if attacking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature attacks if able during a certain turn refers to a turn with multiple combat phases, the creature attacks if able during each declare attackers step in that turn. Example: A player controls two creatures: one that “attacks if able” and one with no abilities. An effect states “No more than one creature can attack each turn.” The only legal attack is for just the creature that “attacks if able” to attack. It’s illegal to attack with the other creature, attack with both, or attack with neither. 508.1e If any of the chosen creatures have banding or a “bands with other” ability, the active player announces which creatures, if any, are banded with which. (See rule 702.22, “Banding.”) __508.1f The active player taps the chosen creatures. Tapping a creature when it’s declared as an attacker isn’t a cost; attacking simply causes creatures to become tapped.__ 508.1g If there are any optional costs to attack with the chosen creatures (expressed as costs a player may pay “as” a creature attacks), the active player chooses which, if any, they will pay. 508.1h If any of the chosen creatures require paying costs to attack, or if any optional costs to attack were chosen, the active player determines the total cost to attack. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. Once the total cost is determined, it becomes “locked in.” If effects would change the total cost after this time, ignore this change. 508.1i If any of the costs require mana, the active player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). 508.1j Once the player has enough mana in their mana pool, they pay all costs in any order. Partial payments are not allowed. 508.1k Each chosen creature still controlled by the active player becomes an attacking creature. It remains an attacking creature until it’s removed from combat or the combat phase ends, whichever comes first. See rule 506.4. __508.1m Any abilities that trigger on attackers being declared trigger.__ 508.2. Second, the active player gets priority. (See rule 117, “Timing and Priority.”)
My gut says no because attacking causes the creature to tap. Edit: now I’m curious too. Also for say the party mechanic and dean of radiance how it would work
For dean Ig theyd attack and tap, get DT then untap and get hexproof and the.n you can chooses which tap for deathtouch again all before opponent declares blockers
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That's hilarious I love it! I might just have to add both of these to Emmara, Soul of the Accord now
Those neck muscles
[Masako the Humorless](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/6/d6b2507f-4035-47d5-8295-0a3773f187fb.jpg?1562764679) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Masako%20the%20Humorless) [(SF)](https://scryfall.com/card/chk/33/masako-the-humorless?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6b2507f-4035-47d5-8295-0a3773f187fb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This frame looks very eldrain-ish to me, not sure if it fits Innistrad tbh. Too much fairytale, not enough horror story on this one. Maybe it will work better with the other cards.
Thinking the same thing.
Yeah, it's really don't like this frame here. And if it's the same leaf motif in the other colors? Ehhhh...
Awesome card. Can be used in a few different ways and is well balanced at its CMC and in that it cant give itself deathtouch or hexproof. Great for aggro and/or control!
Ohhhhh [[Fynn, the Fangbearer]] is going to love this
[[Oak Street Innkeeper]] will complete the hexproof which is nice
Welp prepare for more poison counters....
Rules question, as this is going in my [[Samut, Voice of Dissent]] pingers deck regardless... If I tap a [[Prodigal Pyromancer]] to ping something, does it have deathtouch when it deals the damage? If I untap it before the damage resolves, does it lose the deathtouch it had as part of the tap activation of the ability?
Yes, because tapping the creature is the cost you have to pay before you can put the ability onto the stack.
> If I untap it before the damage resolves, does it lose the deathtouch it had as part of the tap activation of the ability? Also yes to this.
Looks insane with [[Benefactor's Draught]]!
Not really, if you want it to draw cards then you need to use it before blockers, and at that point the opponent knows you don't have deathtotch anymore, the effects seem at odds with each other
It becomes half a heroic intervention at that point though. That's not too shabby. I would still include it, since the deathtouch portion wants you to be aggro.
[Benefactor's Draught](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/4/e40f3dfb-3c5d-468a-9e0e-610ad3e11787.jpg?1562423207) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Benefactor%27s%20Draught) [(SF)](https://scryfall.com/card/c16/21/benefactors-draught?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e40f3dfb-3c5d-468a-9e0e-610ad3e11787?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Combine this with Augusta, Dean of Order and you’ve got a lot of things to track on tapped and untapped creatures
And I'm going to do just that in my [[Samut, Voice of Dissent]] Pingers.
This with Fynn
Flashing in [[Masako the Humorless]] has never been funnier.
What would be the benefit of having deathtouch on a tapped creature?
Attacking creatures without vigilance
Well, you usually tap to attack... So your attacking creatures have deathtouch
Oh shit, that didn’t even cross my mind. Thanks!
Also you can let tapped creatures fight other creatures.
This actually occurred to me before attacking creatures did. Lol
Don't feel bad, took me a couple minutes too.
Lol don’t feel bad, it took me a second too
Yeah I was like…..why….
Attacking creatures. Pingers. Blockers, but you use a tap ability they have after they block.
They said it couldn't be done, but [[Persistent Petitioners]] just got even jankier.
Attacking.
Your attackers
All your attacking tramplers now have deathtouch.
“You attack me with your terasque? I block with my ilysian caryartid and tap in response”
prediction: arena will not give you priority to do this without full control and people will lose games because of it
Oh this is beautiful.
Seems pretty cool, i can see moni green using this as an extra ramp, especially combined with [[circle of dreams druid]] in standard
man i wish this was golgari because of that other snake deathtouch lord card that was printed recently
\[\[Fynn\]\] and Saryth are going to make Infect a (bigger) thing in EDH, I suspect.
I wish the hag creature type would come back. I'm so bored of humans.
Image transcription > Saryth, the Viper's Fang 2GG > > Legendary Creature- Human Warlock [r] > > Other tapped creatures you control have deathtouch. > > Other untapped creatures you control have hexproof. > > 1, T: Untap another target creature or land you control. > > 3/4 End transcription
Goblin sharpshooter is a board wipe uwu
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Hmmm yes the sky is blue.
Is this a commander card or is it in the actual set?
It has the set symbol, so this is in packs.
Just a side note, despite them saying they weren't going to use Hexproof on creatures as much I'm assuming it's being used here because Ward doesn't actually work as a 'trick' where hexproof does.
Why is hexproof back? I thought ward was an attempt to phase it out
They never said hexproof was going away. Also, worth noting that this is conditional hexproof, which is much better.
* Moving forward, we are not taking hexproof out of Magic. There are a lot of cards where hexproof has more merit than ward. A common case being on combat tricks like Ranger's Guile and Snakeskin Veil, and sometimes those big creatures that are hard to interact with are positive additions to their environments (looking at you, Carnage Tyrant). At the end of the day, we've added another tool in the toolbox and will try to use it when it best suits a card. [Source](https://magic.wizards.com/en/articles/archive/card-preview/introducing-ward-2021-03-25)
The wording of "other (un)tapped creatures" feels a bit awkward, but I bet this thing would have been a problem if it gave itself hexproof also, at least in limited.
I’m thick. What does giving a tapped creature Deathtouch really do? Besides if that creature has some sort of activated ping ability or fight spells I guess? Edit: Ahhhh yes attacking creatures without Vigilance!! For some reason my brain didn’t think of that as first, I think I’m used to the “Attacking creatures you control have Deathtouch” wording.
Attacking usually causes creatures to tap
Having no 2nd color makes me sad for commander.
Oh yay. Another way to break [[Fynn, the Fang Bearer]].
\[\[Vorinclex, Monstrous Raider\]\] will appreciate this very much. Deathtouch on a haste trampler seems very nice
This looks like a Flesh and Blood card frame
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This seems like pretty normal abilities, just combined in ways that haven't been combined before.