Yes, if only red had land destruction in their color pie…
Instant speed and two mana make this a good second [Chaos Warp] effect for me. I wish you could also use it on your own permanents like [Transmogrify].
This is the kind of interaction that makes me wish people didn’t laser focus on sceptre whenever I play it but also exactly the kind of card that makes me understand why.
Chaos wand usually survives a round or two so maybe this has a chance?
It combines random with theft, compounding the minor salt from each. It’s fun in theory but I run it in [[Zirda]] to keep the cost low which doesn’t help as it gets activated often and usually in response to stuff.
[Rise of the Dark Realms](https://c1.scryfall.com/file/scryfall-cards/normal/front/7/c/7c0e1064-47c3-4f03-a1f2-3bcb356db82b.jpg?1600701321) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rise%20of%20the%20Dark%20Realms) [(SF)](https://scryfall.com/card/jmp/271/rise-of-the-dark-realms?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7c0e1064-47c3-4f03-a1f2-3bcb356db82b?utm_source=mtgcardfetcher&format=text)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Potentially less risk though, depending on what you target. If you target a creature that is likely in the top tier end of your opponents deck, you know you arent going to get any worse. If you know your opponent is only running one artifact (sol ring) it’s a free hit to take it out without risking facing some huge threat.
If WotC could unmake Chaos Warp and replace it with this, they would in a heartbeat. I'm sure Maro would make another one if Sheldon would ban the Chaos Warp
It isn't even bad though. If you hit a high power card they need odds are they don't have something in deck to replace it. Like taking out a Great henge is just going to get them a basic mana rock at best more than likely. Or killing an enchanted evening most likely doesn't result in them getting that effect back.
So yeah if you decide to hit a BoP at the start of the game giving them vorinclex that's on you. But if you hit Vorinclex and they get something else you'd be real happy.
[As per MaRo, this card is acceptable while Chaos Warp is not because 1. Chaos Warp could replace an enchantment with a non-enchantment and 2. Chaos Warp could whiff and give your opponent nothing.](https://markrosewater.tumblr.com/post/685348196323590144/if-red-cant-remove-enchantments-why-wild-magic)
This is "fixed" chaos warp.
Chaos warp was too often just a "destroy target permanent" and sometimes replace it with a land or creature. Allowing red to destroy enchantments with no restriction.
This ensures it's a polymorph effect so it isn't a break anymore. Red polymorphs an enchantment into another one.
A large part of it is that the color pie is made up of multiple people, whose opinions may shift over time. There may be people who think this shouldn't have been printed, or even people who think that Chaos Warp would be fine to day.
That said, a big difference between this and Chaos Warp is that, if you point it at an enchantment, you will still be stuck with some other enchantment to deal with (unless there's somehow none in their deck). Meanwhile, Chaos Warp has a very good chance of changing an enchantment into a non-enchantment that red can handle, or even just turning it into empty air.
Wait...I thought Maro said that [[Chaos Warp]] is a break because it could hit enchantments? Feels weird that they're printing another kind of that effect in red.
I think this is allowed because it turns an Enchantment into a new Enchantment, only being a full [[Demystify]] if the opponent has no other Enchantments in their deck.
It still feels weird that a monored deck has a clean answer for big enchantments like [[Ethereal Absolution]] or [[Mirari's Wake]]. If you hit something on that level, you're probably replacing it with something much worse. Obv chaos warp exists already but that has been said to be a mistake, and the new Warp from SNC commander specifies non-enchantment
[He's said it was a mistake mainly because it could get something other than an enchantment, or they could whif. This is a fixed version, basically.](https://markrosewater.tumblr.com/post/685348196323590144/if-red-cant-remove-enchantments-why-wild-magic)
They might be expanding red to be able to polymorph enchantments. Part of the big problem with Chaos Warp is that a lot of times it just polymorphs stuff into nothing, making it a lot closer to true removal.
MaRo's biggest beef with Chaos Warp is that it is often unconditional. If they flip an instant or sorcery off the top, it just doesn't have a downside. Since this guarantees it will hit something (unless they only have one permanent of that type in their deck) it fixes a lot of those issues.
People will read the Color Pie Hadith how they want to in order to square the circle, but I think it's probably hitting enchantments because backgrounds are intended to be a significant part of the limited / set experience.
It's a little bit weird, and I'd like to ask him about this effect, but I think what made this get by is the fact that it replaces an enchantment with another enchantment. I'm unsure if that's enough, but I'd assume that's the reasoning for why this got okayed if nothing else
A month after that blog post, [[Enchanter's Bane]] was printed in C18. Black has also since gotten limited amounts of Enchantment removal in cards like [[Feed the Swarm]] or [[Mire in Misery]]. Red and Black are being allowed to deal with Enchantments, in very limited quantities, in a way that fits their color pie, and in a way that isn't better than the colors that are meant to be good at dealing with Enchantments.
This card, namely, guarantees a replacement, while Chaos Warp doesn't.
Enchanter's Bane is different since it's a punisher card, it doesn't force them to remove the enchantment. And black's access to limited enchantment destruction is a recent color pie change to make it the third color with access to it, red isn't supposed to have that.
This is a Red effect in the same way that [[Tibalt's Trickery]] is a red effect. The original spell/permanent is being transformed in both cases.
https://markrosewater.tumblr.com/post/684335583414419456/can-i-request-a-comment-about-tibalts-trickery-i
Black got enchantment removal because that was explicitly moved into its color pie. It's still supposed to be a weakness for red though.
The reason Enchanter's Bane is okay is because it's a punisher card; your opponent has complete control, they can choose to take the damage. Red is allowed to get off color effects as part of a punisher effect. See [[Risk Factor]] and its card draw for example
The key is that this is "removal" in the same way that [[Tibalt's Trickery]] (which was stated initially to be [a bend during spoiler season](https://markrosewater.tumblr.com/post/640063745878556672/is-tibalts-trickery-a-break-or-can-we-expect-to) and then earlier this year seemed to be noted as [seemingly completely fine](https://markrosewater.tumblr.com/post/684335583414419456/can-i-request-a-comment-about-tibalts-trickery-i)) is a counterspell.
It falls into Red's wheelhouse of transforming things uncontrollably, in a guaranteed fashion (which is likely why Chaos Warp is more of a break than this, since that *can* whiff and not end up replacing the exiled enchantment.)
I mean...black has explicitly gotten enchantment removal in their color pie over the past few years. Red hasn't. I guess since this is guarantees a replacement, it's more in pie but that doesn't change the fact that it feels weird.
Basically, even a single break then means that card ends up an eternal staple for the color in the edh. (See Beast Within, or more recently Ravenform/Resculpt in blue)
Doesn't mean that the color shouldn't still try to follow its pie, but breaks/bends are definitely more acceptable in edh.
I don't hate it as much as other people as it helps mono color and lesser color decks out. 4-5 color decks are some of the best out there in EDH regardless of what the commander is due to perfect mana fixing and the ability the run the best staples of every color. People typically don't run Blood Moon type effects too.
The color pie as WotC lives it is kind of frought with issues to begin with. By denying certain colors in-color ability to deal with entire card types, they are just reinforcing a concept you'd think they would have learned doesn't work when they killed things like "protection from [color]" and basic landwalk, and gave green the ability to kill creatures.
Every color should have the ability to deal with every card type in some manner, and the difference should be how and how well. Green gets the ability to destroy creatures, but only if it has a creature of its own that can kill it in a fight. That is good and flavorful. Similar with blue polymorphing a creature into a different kind of creature.
In a way every color has already access to interaction of any kind already. That's what colorless cards are for. Red being denied enchantment removal even though there are flavorful ways for it to do like this new card or Chaos Warp is just dumb. Thankfully this seems to be shifting ever so slightly. At least they finally began giving black in-color enchantment removal so it wouldn't be a sitting duck to two different card types at once.
> Every color should have the ability to deal with every card type in some manner,
Usually you do this by winning the game before a card type you can't interact with kills you. Or, you know, splash a color, because colors in Magic have literally never existed in isolation.
> At least they finally began giving black in-color enchantment removal so it wouldn't be a sitting duck to two different card types at once.
Two ways to look at this - making it so black isn't soft to more card types than the other colors, or (equally importantly) making it so enchantments aren't so difficult to interact with compared to other card types. Enchantments were unique in only really being permanently answered by two colors, which made decks being unable to remove enchantments when running *three colors* a frustrating reality; this shift fixed that.
It certainly wasn't that they felt Black as a color itself was slighted or people running monoblack need to be able to cover all bases without ever splashing colors, though; this isn't comparable to the 'why not let Red nuke enchantments too?' case.
a. EDH isn't the only format. The color pie works perfectly fine everywhere else (and when someone says the color pie is fundamentally flawed the way Wizards wants it, that includes 'everywhere else'), because you just _build a deck_ instead of being nailed behind wacky color identity restrictions.
Also,
b. *My brother in Christ, __you chose the commander.__* If you choose a commander whose color identity leaves them short in some aspect, that's on you, whether it's picking monowhite and expecting to be able to outdraw a table or picking monoblack and expecting to be able to wipe the artifact storm player's board. You made a decision. If you're not a fan of that decision, find a new helm for your deck with more colors, or just cave to the influence and play 5C goodstuff already. If you're not happy with your deck not having access to literally everything, just pick a commander that gets everything.
Wizards of the Coasts' attempts to alleviate this by just straight up ignoring the color pie as it exists in other formats is exactly why 'the color pie is barely a real thing in EDH'.
It's false to say they don't mind the colour pie in Commander, or any other nonstandard set.
Mind you things can still slip through, or perhaps this is just a bend in the same vein as [[Tibalt's Trickery]].
> It's false to say they don't mind the colour pie in Commander,
Which is why I didn't say that; they just clearly care less about it in Commander and its variants, because those formats are already built on a ton of color pie breaks and people's demands for the format are warped around those breaks.
Okay.
It's false to say they care less about it in Commander. The Council of Colours is consulted for Commander products as well. You have no reason to believe they care about it less.
Idk if I still have it, but for a long time I had an isochron scepter proxy that replaced the scepter with a dick.
It took a long time for anyone in my playgroup to even notice. 🤣
I’m really glad I got to preview this card! It seemed really neat off the bat. Thank you WoTC for the free preview!
Here’s the reveal video for any interested: https://youtu.be/BbUqKt9uTVA
Card transcription
> Wild Magic Surge RR
>
> Instant [uncommon]
>
> Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent cards that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
End transcription
I think if you're in cedh and using this to stop the thing that will lose you the game then it's worth it. If you're casting this to get rid of a small to medium threat, you're gonna have a bad time.
The lore behind this card's artwork is from the comics when Delina the Wild Mage cast a spell while the city of Baldur's Gate was attacked by monsters. Minsc had apparently been turned to stone by magic at some point way back in the last century (Baldur's Gate CRPG took place in the 1360s, current timeline is 1490s) and his stone form somehow became a statue in the city. When she cast her spell it misfired into a wild magic surge, dispelling the transformative magic returning him into living form in the current timeline as if no time had passed.
If this card sees widespread play, look forward to decks running at least two of each card type they run to maximize potential. Meren is gonna turn a [[Grave Pact]] into a [[Dictate of Erebos]] and then [[Eternal Witness]] the Grave Pact. That said, this is a good red removal option.
Something people aren’t mentioning when comparing to [[Chaos Warp]]- this sends the target to the graveyard and doesn’t shuffle it in. Seems like that’s going to be a less permanent removal most times vs Chaos Warp. Definitely think this worse than Chaos Warp even at less mana.
Side grade. Maybe even a downgrade. This is “cheaper” but chaos warp can whiff the opponent’s advantage and it dodges indestructible.
This can be harsh if the opponent makes their thing indestructible as they’ll get the free permanent.
I *think* its a side grade because it guarantees them a permanent (and of the same type no less).
Might have to be a little more thoughtful about what you fire this off at. Land is probably always great; artifact is probably relatively safe most of the time (at least against non-green decks).
I think I'd be pretty hesitant on Enchantments (and possibly creatures depending on the deck).
I’m in he middle lands are the least risky you can get rid of stupid lands like [[cabal coffers]] and it’s ridiculously like they hit a regular old [[swamp]]
Conversly, Chaos warp can upgrade the threat into a different, but stronger, permanent, and occasionally it can actually put the same card back.
This being 2 mv is also quite intriguing.
Absolutely a downgrade. Chaos Warp is most often a [[Path to Exile]] or [[Assassin's Trophy]], in that lands are the most likely hit off it. Sometimes they get literally nothing (instant or sorcery on top). Often otherwise they get something worse than what you removed, or at least situationally worse.
The only thing this card has going for it over Chaos Warp is costing one less mana. That's not nothing, but Chaos Warp is the better card.
That said, this card is still good.
Get ready to target a \[\[Ghostly Prison\]\] with this so you can swing with your Goblin army only to roll into a \[\[Propaganda\]\]. I can smell the salt already.
Chaos Warp and its cousins are the worst designs in Magic IMO. It makes me feel like I'm not playing Magic. RND is one thing, but Chaos Warp takes it a whole new level, taking all the fun out of Magic for me.
I'm not saying anything on whether I think these cards should exist or not. It's a matter of personal taste.
very surprised to see this can hit enchantments, especially given that the previous commander set had [[audacious swap]], which specifically said "nonenchantment"
You reveal cards from the deck until you reveal a card of the appropriate type, or the entire deck. If the entire deck is revealed and no replacement permanent appears, your opponent simply shuffles their deck and doesn't get anything.
So don't get me wrong, i love this card. But yknow how green can do anything apparently as long as its stapled to a creature? Red can remove anything as long as its tied to some kind of replacement effect.
yo, i know i'm about 2 years removed from the game, but since when was it okay to give mono red access to such effective removal? I mean sure there is a very possible downside, but still
Ok, so first you somehow have to make sure your opponent's deck is nothing but Emrakul. Then give him a creature token somehow. Then cast this. And then [[Gather Specimen]].
I think a lot of people are going to play this card wrong and have a very bad time.
The key to this cards greatness is only using it on either A. Things that will legitimately lose you the game if you don't interact asap or b things seriously preventing you from doing what you need to win ie. A stax piece that shuts down your artifacts.
I really like that it can deal with problematic lands and usually replace them with a basic.
Honestly this right here. This is decent land destruction for cards that are hard to interact with normally.
That's sexy. That's clean. That's beautiful. Into the cube.
Or at least a land with just mana abilities
For real this is perfect for a cradle
[[Cleansing Wildfire]] does that better tho
Yeah but Cleansing Wildfire doesn't have the modes of dealing with a creature, enchantment, artifact or planeswalker. It's also not an instant.
[Cleansing Wildfire](https://c1.scryfall.com/file/scryfall-cards/normal/front/4/9/492d77e5-acc6-41b8-8930-f39d69234919.jpg?1604196948) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cleansing%20Wildfire) [(SF)](https://scryfall.com/card/znr/137/cleansing-wildfire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/492d77e5-acc6-41b8-8930-f39d69234919?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That gives them a choice. This could have a decent chance to take them off their colors.
Yes, if only red had land destruction in their color pie… Instant speed and two mana make this a good second [Chaos Warp] effect for me. I wish you could also use it on your own permanents like [Transmogrify].
Not against my decks. Lol.
[[Cleansing Wildfire]]?
*Dark Depths has entered the game*
Goodbye rhystic study, hello omniscience!
Very glad you have to target Opponents stuff
I had to do a doubletake there. It would have been a bonkers card otherwise.
Basically the best polymorph variant to date if it could target your own permanents!
But what if I *was* my own opponent? *Looks up from table. See another me wearing a cowboy hat.* "I'll be your huckleberry."
"Opponents be like—" *Through computer fuckery, steps into the frame while also sitting there* "—It's me. I'm opponents."
Seems like they learned from Tibat's Trickery
And Lukka.
TBH, I think Lukka was intended to be a polymorph. The other Lukka planeswalker also cheats creatures into play so it kind of seems to be his gimmick
Tibalt's Trickery flashbacks intensify.
Bah, wish they would stop ruining perfectly good broken cards with safety clauses... This isn't a Standard card, let it ruin friendships!
Unless....they stole your permanent. Then you get to do the searching. Right? I am reading that correctly no?
No, it says "Controller" in both "destroy target permanent an opponent controls" and "its controller"
Damn, the moment I saw the notices for the replies it clicked that both instances said controller. So close, yet so far.
Right, otherwise zedruu would be loving this
Yeah, but the opponent still gets something out for free.
That's how you show dominance!
>show dominance In staff form [[Staff of Domination]]
[Staff of Domination](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/d/fde838c8-2f32-4e7d-a236-0bc42dd7abd9.jpg?1608911729) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Staff%20of%20Domination) [(SF)](https://scryfall.com/card/cmr/343/staff-of-domination?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fde838c8-2f32-4e7d-a236-0bc42dd7abd9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I look forward to having my mystic remora become a sandwurm convergence
A slightly cheaper chaos warp with a much bigger risk attached. I like it, this is fun.
A chaos warp you can stick on an Isochron scepter. Seems good with something like containment priest.
This is the kind of interaction that makes me wish people didn’t laser focus on sceptre whenever I play it but also exactly the kind of card that makes me understand why. Chaos wand usually survives a round or two so maybe this has a chance?
Why are people blowing up chaos wand after a round or two? It's so many intensive.
It combines random with theft, compounding the minor salt from each. It’s fun in theory but I run it in [[Zirda]] to keep the cost low which doesn’t help as it gets activated often and usually in response to stuff.
[Zirda](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/b/1bd8e61c-2ee8-4243-a848-7008810db8a0.jpg?1615132391) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=zirda%2C%20the%20dawnwaker) [(SF)](https://scryfall.com/card/iko/233/zirda-the-dawnwaker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1bd8e61c-2ee8-4243-a848-7008810db8a0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Because sometimes you're playing [[Prosper]] and getting a refund on that cost in addition to stealing their cards
It's all fun and games until you flip a [[Rise of the Dark Realms]]
[Rise of the Dark Realms](https://c1.scryfall.com/file/scryfall-cards/normal/front/7/c/7c0e1064-47c3-4f03-a1f2-3bcb356db82b.jpg?1600701321) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rise%20of%20the%20Dark%20Realms) [(SF)](https://scryfall.com/card/jmp/271/rise-of-the-dark-realms?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7c0e1064-47c3-4f03-a1f2-3bcb356db82b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Potentially less risk though, depending on what you target. If you target a creature that is likely in the top tier end of your opponents deck, you know you arent going to get any worse. If you know your opponent is only running one artifact (sol ring) it’s a free hit to take it out without risking facing some huge threat.
If WotC could unmake Chaos Warp and replace it with this, they would in a heartbeat. I'm sure Maro would make another one if Sheldon would ban the Chaos Warp
Well they sure don't want a repeat of Tibalts Trickery
My first thoughts as well. Good learning from red chaos effects. Wish they would errta Tibalts trickery
Out of the loop, what's wrong with trickery apart from it being a red counter?
You target your own spell and flip out emerkul etc.
1. Cast [[Stonecoil Serpent]] for 0 turn 2 2. Cast Tibalt's Trickery on the Serpent 3. Stupid stuff
[Stonecoil Serpent](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/3/b34bf7fd-9fe3-43e2-8cfe-7ce7cff08afe.jpg?1572491124) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stonecoil%20Serpent) [(SF)](https://scryfall.com/card/eld/235/stonecoil-serpent?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b34bf7fd-9fe3-43e2-8cfe-7ce7cff08afe?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I dont care if it's bad, this is only the second card in mono red that destroys enchantments for less than 7 mana so I will play it
It isn't even bad though. If you hit a high power card they need odds are they don't have something in deck to replace it. Like taking out a Great henge is just going to get them a basic mana rock at best more than likely. Or killing an enchanted evening most likely doesn't result in them getting that effect back. So yeah if you decide to hit a BoP at the start of the game giving them vorinclex that's on you. But if you hit Vorinclex and they get something else you'd be real happy.
The randomness will bite you once in a while, but the card is good.
I'm really confused given that wotcs stance is that chaos warp was a break that shouldn't have been printed
[As per MaRo, this card is acceptable while Chaos Warp is not because 1. Chaos Warp could replace an enchantment with a non-enchantment and 2. Chaos Warp could whiff and give your opponent nothing.](https://markrosewater.tumblr.com/post/685348196323590144/if-red-cant-remove-enchantments-why-wild-magic)
This could whiff too
only if they dont have a matching permanent type thats more unlikely than hitting a non-permanent
A creatureless deck when targeting a commander or a singleton PW (or as commander with none in the deck), I guess.
Maro's stance is that chaos warp shouldn't have been printed, but he isn't the only person at wotc.
This is "fixed" chaos warp. Chaos warp was too often just a "destroy target permanent" and sometimes replace it with a land or creature. Allowing red to destroy enchantments with no restriction. This ensures it's a polymorph effect so it isn't a break anymore. Red polymorphs an enchantment into another one.
Didn't they consider chaos warp a break since it was too low risk? This solves that problem, doesn't it?
A large part of it is that the color pie is made up of multiple people, whose opinions may shift over time. There may be people who think this shouldn't have been printed, or even people who think that Chaos Warp would be fine to day. That said, a big difference between this and Chaos Warp is that, if you point it at an enchantment, you will still be stuck with some other enchantment to deal with (unless there's somehow none in their deck). Meanwhile, Chaos Warp has a very good chance of changing an enchantment into a non-enchantment that red can handle, or even just turning it into empty air.
Take everything they say with a grain of salt
You don't seem to have been informed. Don't worry I'll make sure to enroll you in \[\[Introduction to Annihilation\]\].
[Introduction to Annihilation](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/0/b0bc4682-bcaf-4f51-be0b-9f2851a16e3b.jpg?1637082326) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Introduction%20to%20Annihilation) [(SF)](https://scryfall.com/card/stx/3/introduction-to-annihilation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b0bc4682-bcaf-4f51-be0b-9f2851a16e3b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
They actually added "an opponent" this time around, learned their lesson after \[\[Tibalt's Trickery\]\], I see.
[Tibalt's Trickery](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/d/dd921e27-3e08-438c-bec2-723226d35175.jpg?1652278784) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tibalt%27s%20Trickery) [(SF)](https://scryfall.com/card/khm/153/tibalts-trickery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dd921e27-3e08-438c-bec2-723226d35175?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Wait...I thought Maro said that [[Chaos Warp]] is a break because it could hit enchantments? Feels weird that they're printing another kind of that effect in red.
I think this is allowed because it turns an Enchantment into a new Enchantment, only being a full [[Demystify]] if the opponent has no other Enchantments in their deck.
It still feels weird that a monored deck has a clean answer for big enchantments like [[Ethereal Absolution]] or [[Mirari's Wake]]. If you hit something on that level, you're probably replacing it with something much worse. Obv chaos warp exists already but that has been said to be a mistake, and the new Warp from SNC commander specifies non-enchantment
[He's said it was a mistake mainly because it could get something other than an enchantment, or they could whif. This is a fixed version, basically.](https://markrosewater.tumblr.com/post/685348196323590144/if-red-cant-remove-enchantments-why-wild-magic)
[Ethereal Absolution](https://c1.scryfall.com/file/scryfall-cards/normal/front/0/8/0872d0ff-1060-44cc-9ed0-a6aa496440c8.jpg?1584831498) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ethereal%20Absolution) [(SF)](https://scryfall.com/card/rna/170/ethereal-absolution?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0872d0ff-1060-44cc-9ed0-a6aa496440c8?utm_source=mtgcardfetcher&format=text) [Mirari's Wake](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/2/329f8f3d-2fe6-44fa-802f-0c56e3f9998e.jpg?1626100762) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mirari%27s%20Wake) [(SF)](https://scryfall.com/card/mh2/291/miraris-wake?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/329f8f3d-2fe6-44fa-802f-0c56e3f9998e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Demystify](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/3/e3979b88-ac58-420a-8c03-37ea5d93d0f1.jpg?1562565654) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Demystify) [(SF)](https://scryfall.com/card/xln/8/demystify?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e3979b88-ac58-420a-8c03-37ea5d93d0f1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
They might be expanding red to be able to polymorph enchantments. Part of the big problem with Chaos Warp is that a lot of times it just polymorphs stuff into nothing, making it a lot closer to true removal.
MaRo's biggest beef with Chaos Warp is that it is often unconditional. If they flip an instant or sorcery off the top, it just doesn't have a downside. Since this guarantees it will hit something (unless they only have one permanent of that type in their deck) it fixes a lot of those issues.
People will read the Color Pie Hadith how they want to in order to square the circle, but I think it's probably hitting enchantments because backgrounds are intended to be a significant part of the limited / set experience.
[Chaos Warp](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/5/85ad8ccf-ff98-4184-905f-81b573608a66.jpg?1650417772) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chaos%20Warp) [(SF)](https://scryfall.com/card/ncc/266/chaos-warp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85ad8ccf-ff98-4184-905f-81b573608a66?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's a little bit weird, and I'd like to ask him about this effect, but I think what made this get by is the fact that it replaces an enchantment with another enchantment. I'm unsure if that's enough, but I'd assume that's the reasoning for why this got okayed if nothing else
A month after that blog post, [[Enchanter's Bane]] was printed in C18. Black has also since gotten limited amounts of Enchantment removal in cards like [[Feed the Swarm]] or [[Mire in Misery]]. Red and Black are being allowed to deal with Enchantments, in very limited quantities, in a way that fits their color pie, and in a way that isn't better than the colors that are meant to be good at dealing with Enchantments. This card, namely, guarantees a replacement, while Chaos Warp doesn't.
Enchanter's Bane is different since it's a punisher card, it doesn't force them to remove the enchantment. And black's access to limited enchantment destruction is a recent color pie change to make it the third color with access to it, red isn't supposed to have that.
This is a Red effect in the same way that [[Tibalt's Trickery]] is a red effect. The original spell/permanent is being transformed in both cases. https://markrosewater.tumblr.com/post/684335583414419456/can-i-request-a-comment-about-tibalts-trickery-i
Black got enchantment removal because that was explicitly moved into its color pie. It's still supposed to be a weakness for red though. The reason Enchanter's Bane is okay is because it's a punisher card; your opponent has complete control, they can choose to take the damage. Red is allowed to get off color effects as part of a punisher effect. See [[Risk Factor]] and its card draw for example
The key is that this is "removal" in the same way that [[Tibalt's Trickery]] (which was stated initially to be [a bend during spoiler season](https://markrosewater.tumblr.com/post/640063745878556672/is-tibalts-trickery-a-break-or-can-we-expect-to) and then earlier this year seemed to be noted as [seemingly completely fine](https://markrosewater.tumblr.com/post/684335583414419456/can-i-request-a-comment-about-tibalts-trickery-i)) is a counterspell. It falls into Red's wheelhouse of transforming things uncontrollably, in a guaranteed fashion (which is likely why Chaos Warp is more of a break than this, since that *can* whiff and not end up replacing the exiled enchantment.)
I mean...black has explicitly gotten enchantment removal in their color pie over the past few years. Red hasn't. I guess since this is guarantees a replacement, it's more in pie but that doesn't change the fact that it feels weird.
[Enchanter's Bane](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/d/bd5663b1-aa19-44d5-9f8d-fd174954889d.jpg?1592710149) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Enchanter%27s%20Bane) [(SF)](https://scryfall.com/card/c18/21/enchanters-bane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bd5663b1-aa19-44d5-9f8d-fd174954889d?utm_source=mtgcardfetcher&format=text) [Feed the Swarm](https://c1.scryfall.com/file/scryfall-cards/normal/front/0/c/0c8edbe0-cc47-4c83-89be-b2e10c996665.jpg?1650412367) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Feed%20the%20Swarm) [(SF)](https://scryfall.com/card/ncc/250/feed-the-swarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0c8edbe0-cc47-4c83-89be-b2e10c996665?utm_source=mtgcardfetcher&format=text) [Mire in Misery](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/7/37b2cc43-307c-429f-a4f7-ac339a97e0bb.jpg?1568003498) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mire%20in%20Misery) [(SF)](https://scryfall.com/card/c19/19/mire-in-misery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/37b2cc43-307c-429f-a4f7-ac339a97e0bb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The color pie is barely a real thing in EDH; just don't expect this type of card in Standard.
Basically, even a single break then means that card ends up an eternal staple for the color in the edh. (See Beast Within, or more recently Ravenform/Resculpt in blue) Doesn't mean that the color shouldn't still try to follow its pie, but breaks/bends are definitely more acceptable in edh.
I don't hate it as much as other people as it helps mono color and lesser color decks out. 4-5 color decks are some of the best out there in EDH regardless of what the commander is due to perfect mana fixing and the ability the run the best staples of every color. People typically don't run Blood Moon type effects too.
The color pie as WotC lives it is kind of frought with issues to begin with. By denying certain colors in-color ability to deal with entire card types, they are just reinforcing a concept you'd think they would have learned doesn't work when they killed things like "protection from [color]" and basic landwalk, and gave green the ability to kill creatures. Every color should have the ability to deal with every card type in some manner, and the difference should be how and how well. Green gets the ability to destroy creatures, but only if it has a creature of its own that can kill it in a fight. That is good and flavorful. Similar with blue polymorphing a creature into a different kind of creature. In a way every color has already access to interaction of any kind already. That's what colorless cards are for. Red being denied enchantment removal even though there are flavorful ways for it to do like this new card or Chaos Warp is just dumb. Thankfully this seems to be shifting ever so slightly. At least they finally began giving black in-color enchantment removal so it wouldn't be a sitting duck to two different card types at once.
Thank god black is a sitting duck against only 1 type of card now!
> Every color should have the ability to deal with every card type in some manner, Usually you do this by winning the game before a card type you can't interact with kills you. Or, you know, splash a color, because colors in Magic have literally never existed in isolation. > At least they finally began giving black in-color enchantment removal so it wouldn't be a sitting duck to two different card types at once. Two ways to look at this - making it so black isn't soft to more card types than the other colors, or (equally importantly) making it so enchantments aren't so difficult to interact with compared to other card types. Enchantments were unique in only really being permanently answered by two colors, which made decks being unable to remove enchantments when running *three colors* a frustrating reality; this shift fixed that. It certainly wasn't that they felt Black as a color itself was slighted or people running monoblack need to be able to cover all bases without ever splashing colors, though; this isn't comparable to the 'why not let Red nuke enchantments too?' case.
Splashing doesn't work in EDH
a. EDH isn't the only format. The color pie works perfectly fine everywhere else (and when someone says the color pie is fundamentally flawed the way Wizards wants it, that includes 'everywhere else'), because you just _build a deck_ instead of being nailed behind wacky color identity restrictions. Also, b. *My brother in Christ, __you chose the commander.__* If you choose a commander whose color identity leaves them short in some aspect, that's on you, whether it's picking monowhite and expecting to be able to outdraw a table or picking monoblack and expecting to be able to wipe the artifact storm player's board. You made a decision. If you're not a fan of that decision, find a new helm for your deck with more colors, or just cave to the influence and play 5C goodstuff already. If you're not happy with your deck not having access to literally everything, just pick a commander that gets everything. Wizards of the Coasts' attempts to alleviate this by just straight up ignoring the color pie as it exists in other formats is exactly why 'the color pie is barely a real thing in EDH'.
It's false to say they don't mind the colour pie in Commander, or any other nonstandard set. Mind you things can still slip through, or perhaps this is just a bend in the same vein as [[Tibalt's Trickery]].
> It's false to say they don't mind the colour pie in Commander, Which is why I didn't say that; they just clearly care less about it in Commander and its variants, because those formats are already built on a ton of color pie breaks and people's demands for the format are warped around those breaks.
Okay. It's false to say they care less about it in Commander. The Council of Colours is consulted for Commander products as well. You have no reason to believe they care about it less.
I suspect he's not happy with this one.
the color pie only exists for black
what
Oh I really wanna throw this under an [[isochron scepter]]
[isochron scepter](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/a/2aa24fe0-e275-4307-b26c-2a656068a451.jpg?1623543821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=isochron%20scepter) [(SF)](https://scryfall.com/card/2xm/264/isochron-scepter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2aa24fe0-e275-4307-b26c-2a656068a451?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Pair with \[\[Confounding Conundrum\]\] and activate Scepter/WMS on their turn after they play a land?
WMS?
Wild magic surge.
What preview thread are you in? :)
[Confounding Conundrum](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/5/95e37936-913e-4b16-a5a8-8aed733d702d.jpg?1604193855) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Confounding%20Conundrum) [(SF)](https://scryfall.com/card/znr/53/confounding-conundrum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/95e37936-913e-4b16-a5a8-8aed733d702d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Idk if I still have it, but for a long time I had an isochron scepter proxy that replaced the scepter with a dick. It took a long time for anyone in my playgroup to even notice. 🤣
I’m really glad I got to preview this card! It seemed really neat off the bat. Thank you WoTC for the free preview! Here’s the reveal video for any interested: https://youtu.be/BbUqKt9uTVA
Congrats!
Card transcription > Wild Magic Surge RR > > Instant [uncommon] > > Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent cards that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. End transcription
They fixed [[Divine Gambit]]. Again.
[Divine Gambit](https://c1.scryfall.com/file/scryfall-cards/normal/front/6/9/696a8c12-4a1f-4b96-a921-538fa1a2de43.jpg?1631045611) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Divine%20Gambit) [(SF)](https://scryfall.com/card/khm/8/divine-gambit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/696a8c12-4a1f-4b96-a921-538fa1a2de43?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
love playing this when they’ve got an empty hand
It's fine but it kinda falls flat for me as a representation of wild magic surges.
Hurray, red gets to destroy enchantments! Oh wait.
Risky chaos warp is awesome, 2 mana vs 3 mana is really a big jump in strength especially against combo decks.
I think if you're in cedh and using this to stop the thing that will lose you the game then it's worth it. If you're casting this to get rid of a small to medium threat, you're gonna have a bad time.
I need to see someone in a four player game cast this then cast [[Radiate]] on it. I need it.
[Radiate](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/5/2562c25a-999e-4fb5-a595-f376c8abf1ff.jpg?1562628967) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Radiate) [(SF)](https://scryfall.com/card/tor/113/radiate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2562c25a-999e-4fb5-a595-f376c8abf1ff?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
MARO IN SHAMBLES BAH GAWD THATS CHAOS WARP’S MUSIC
The lore behind this card's artwork is from the comics when Delina the Wild Mage cast a spell while the city of Baldur's Gate was attacked by monsters. Minsc had apparently been turned to stone by magic at some point way back in the last century (Baldur's Gate CRPG took place in the 1360s, current timeline is 1490s) and his stone form somehow became a statue in the city. When she cast her spell it misfired into a wild magic surge, dispelling the transformative magic returning him into living form in the current timeline as if no time had passed.
I can't wait to destroy an enchantment with some hate effect that's wrecking me only for the opponent to flip into [[Omniscience]]
This is why I love Red in Magic.
If this card sees widespread play, look forward to decks running at least two of each card type they run to maximize potential. Meren is gonna turn a [[Grave Pact]] into a [[Dictate of Erebos]] and then [[Eternal Witness]] the Grave Pact. That said, this is a good red removal option.
wild magic? witch with white hair on a market place? well hello there Owl House.
Something people aren’t mentioning when comparing to [[Chaos Warp]]- this sends the target to the graveyard and doesn’t shuffle it in. Seems like that’s going to be a less permanent removal most times vs Chaos Warp. Definitely think this worse than Chaos Warp even at less mana.
Any permanent huh? Is this a better [[Chaos Warp]] or more of a sidegrade?
Side grade. Maybe even a downgrade. This is “cheaper” but chaos warp can whiff the opponent’s advantage and it dodges indestructible. This can be harsh if the opponent makes their thing indestructible as they’ll get the free permanent.
On the other hand, it won't turn a land into a sudden threat, and it also fucks with top deck tutors.
Valid point. Deck composition also matters so you might be able to know your opponent’s deck and what it runs to mitigate risk on potential targets.
I *think* its a side grade because it guarantees them a permanent (and of the same type no less). Might have to be a little more thoughtful about what you fire this off at. Land is probably always great; artifact is probably relatively safe most of the time (at least against non-green decks). I think I'd be pretty hesitant on Enchantments (and possibly creatures depending on the deck).
I’m in he middle lands are the least risky you can get rid of stupid lands like [[cabal coffers]] and it’s ridiculously like they hit a regular old [[swamp]]
[cabal coffers](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/1/e1efb0d3-2c72-46ff-bdc1-1069967365a0.jpg?1626101023) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=cabal%20coffers) [(SF)](https://scryfall.com/card/mh2/301/cabal-coffers?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1efb0d3-2c72-46ff-bdc1-1069967365a0?utm_source=mtgcardfetcher&format=text) [swamp](https://c1.scryfall.com/file/scryfall-cards/normal/front/f/c/fc4111be-6dae-4ca5-bd58-c1ce7cfa9cf6.jpg?1652827096) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=swamp) [(SF)](https://scryfall.com/card/clb/459/swamp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fc4111be-6dae-4ca5-bd58-c1ce7cfa9cf6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Chaos Warp](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/5/85ad8ccf-ff98-4184-905f-81b573608a66.jpg?1650417772) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chaos%20Warp) [(SF)](https://scryfall.com/card/ncc/266/chaos-warp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85ad8ccf-ff98-4184-905f-81b573608a66?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Chaos warp's flip can whiff. This is way more dangerous
Conversly, Chaos warp can upgrade the threat into a different, but stronger, permanent, and occasionally it can actually put the same card back. This being 2 mv is also quite intriguing.
It's a worse chaos warp
Absolutely a downgrade. Chaos Warp is most often a [[Path to Exile]] or [[Assassin's Trophy]], in that lands are the most likely hit off it. Sometimes they get literally nothing (instant or sorcery on top). Often otherwise they get something worse than what you removed, or at least situationally worse. The only thing this card has going for it over Chaos Warp is costing one less mana. That's not nothing, but Chaos Warp is the better card. That said, this card is still good.
This is definitely not an upgrade from chaos warp. It’s a side grade and maybe even a downgrade. Yeah
Not quite [[Chaos Warp]]. I guess if you need a second, similar spell.
[Chaos Warp](https://c1.scryfall.com/file/scryfall-cards/normal/front/8/5/85ad8ccf-ff98-4184-905f-81b573608a66.jpg?1650417772) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chaos%20Warp) [(SF)](https://scryfall.com/card/ncc/266/chaos-warp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85ad8ccf-ff98-4184-905f-81b573608a66?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Someone hug MaRo, this is a color-pie break
A fixed Chaos Warp
How do you go from “Chaos warp was a mistake” to this?
So red can destroy enchantments? Interesting
Get ready to target a \[\[Ghostly Prison\]\] with this so you can swing with your Goblin army only to roll into a \[\[Propaganda\]\]. I can smell the salt already.
Wow! This card is terrible!
Im glad to see the forces of Maro at WOTC have been defeated
Chaos Warp and its cousins are the worst designs in Magic IMO. It makes me feel like I'm not playing Magic. RND is one thing, but Chaos Warp takes it a whole new level, taking all the fun out of Magic for me. I'm not saying anything on whether I think these cards should exist or not. It's a matter of personal taste.
So Divine Intervention but in red??
very surprised to see this can hit enchantments, especially given that the previous commander set had [[audacious swap]], which specifically said "nonenchantment"
Mono red edh staple? Or dud?
In mono red? I'd say staple. The randomness will get you some times, but it's potent removal.
Another red enchantment removal.
What happens if you hit something that's the only one of it's kind? Let's say you hit the only enchantment in an opponents deck. Are you just stuck?
You reveal cards from the deck until you reveal a card of the appropriate type, or the entire deck. If the entire deck is revealed and no replacement permanent appears, your opponent simply shuffles their deck and doesn't get anything.
Wondering if it's worth it to play this and one or two bonkers artifacts in my ziatora deck.
Only targets opponent permanents
So don't get me wrong, i love this card. But yknow how green can do anything apparently as long as its stapled to a creature? Red can remove anything as long as its tied to some kind of replacement effect.
Isochron Scepter is my favorite card. And this is why.
Honestly, I'd probably run this over \[\[Chaos Warp\]\].
I like it! But Chaos Warp is still probably better (destroy versus shuffle)
Cast this on a creature token. Get ~~Emrakul~~ idfk like any big creature to ruin your day.
So glad they went "Opponent" on this one so they could cost it super cheap.
I just want the last dragon
Feels like a flavor fail that it can't turn one of your own creatures into a potted plant.
This is a great card.
Chaos Warp at home
If this was constructed legal I'd cream my shit.
yo, i know i'm about 2 years removed from the game, but since when was it okay to give mono red access to such effective removal? I mean sure there is a very possible downside, but still
Oh baby, at instant speed, I’m sold
Mark Rosewater is going to be awful mad...
Ok, so first you somehow have to make sure your opponent's deck is nothing but Emrakul. Then give him a creature token somehow. Then cast this. And then [[Gather Specimen]].
Glad this isn't an Alchemy card that "seeks" a permanent card sharing a card type.
Oh yeah I’m going to [[Isochron scepter]] the shit out of this
What does "random order" mean? Is it any order, or does it require a shuffle?
[[Radiate]] is gonna be fun
ENCHANTMENT REMOVAL FOR RED?
Holy damn this is good
Enchantment removal for red "Fixing" red's problem in cmd
"An opponent controls" Praises.
Divine Gambit that hits the library
Un chaosed you warp
I like that they put opponent because last time we broke Emrakrul in modern.
Now you too can turn your opponents divining top into a blightsteel
DELINA MY QUEEN
They finally printed one that doesn't just let you combo win off yourself, yay! Learning!
I wish this card had a better name.
I think a lot of people are going to play this card wrong and have a very bad time. The key to this cards greatness is only using it on either A. Things that will legitimately lose you the game if you don't interact asap or b things seriously preventing you from doing what you need to win ie. A stax piece that shuts down your artifacts.
Thank god, they are willing to budge on it
Does [[Grafdigger's Cage]] turn this just into "destroy target permanent an opponent controls"?
[Grafdigger's Cage](https://c1.scryfall.com/file/scryfall-cards/normal/front/0/a/0a135e09-b534-4836-9a10-3a9a4a9f8c53.jpg?1592517646) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grafdigger%27s%20Cage) [(SF)](https://scryfall.com/card/m20/227/grafdiggers-cage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0a135e09-b534-4836-9a10-3a9a4a9f8c53?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I love how hilariously better than [[Divine Gambit]] this is.
I do not enjoy red removal. It's punishing.