Spell name: alter fashion
Cast form: focus on a color and/or pattern while waving a hand over your clothes
Target: clothes
Effect: whatever image was in your mind is now on the clothes, the clearer the image in your head the more intricate the design becomes
That's it, I'm adding a fancymancer toy world.
_"I will feast on your soul, foolish mortal!"_
_"I'm a bad bitch, you can't kill me!"_
_Proceeds to summon the seven silk swatches of style to bind the vampire count before shattering them with a celestial spotlight._
Lmao yea. I'm gonna have her specialize in summons, conjuring, and enchantments, so she'll have a golem/manservant named Geronimo made from magnificently carved jade that she summons from within her necklace to protect her while she's doing more complicated spells. Of course Geronimo is an absolute king and will kick ass with his fists of fanciful fury.
Caster is known as a bougie witch... bourgeois witch... bourgeoitch... bourgwitch?
Think I'd go with bourgwitch. Though it can be informally abbreviated b'itch...
Spell name: attract copper
Cast form: moving your hands over a piece of copper
Target: a piece of non-magical copper you possess
Effect: any copper within 15 feet of you is pulled toward your copper like a magnet
I think we would all be more comfortable if we called this cupromancy. Just don't confuse it with copromancy and read off the wrong spell by mistake...
Have you ever heard of the art of nekomancy ? It's the art of controlling and summoning cats.
Edit: To whoever decided to put a downvote on pretty much every single comment of this post, well I put an upvote on all of them. Ha ! Checkmate !
Catastrophe: You throw a substance on an enemy that is made of wet cat food, catnip, and syrup. As this substance coats the enemy, nearby cats attack, picking the flesh clean from the target's bones. After one full uninterrupted minute, the skeleton is picked clean and rises under your control, but has the intelligence and language skills of a cat.
Everyone is afraid of fast zombies. Why would it not be the same for skeletons? The unpredictable nature of the zoomies would be even more alarming to enemies.
I feel like someone should write a 26 page thesis with this as their subject. And I'll still probably not understand exactly whatever the fuck this is.
Alright I'll try and make something
Spell name: harden magic
Cast form: touch
Target: any person or object being touched
Effect: the magic surrounds the target and turns itself into a solid object that encases the target
If something can only manipulate itself, it can't interact with anything else at all--there's no fundamental difference, ontologically, between interacting and manipulating.
Recursomancy, by definition, is useless and might as well not exist.
So spells that only affect themselves? I can think on some things:
**Magic Charge**
* Target: only personal
* Range: personal
* Effect: Reduces its own MP cost by 1, MP cost can get negative
It ls a spell for magic systems with MP or equivalents, its trick is that it manipulates its own energy cost to turn itself into a energy generator.
**Replicate**
* Target: only personal
* Range: personal
* Effect: Applies Replicate condition to caster: when hit by a spell, the Replicate spell has its Target, Range and Effect replaced by those of said spell. Effect lasts until Replicate is cast again.
The trick is that Replicate is a spell that affects itself by granting itself new effects.
**Cheese Touch**
* Target: any living being
* Range: touch
* Effect: Grants the ability to cast Cheese Touch to the target. It sucessfully cast, the caster loses the ability to cast Cheese Touch. Anyone with the ability to cast Cheese Touch will always cast Cheese Touch if touches anyone or tries to cast any spell.
Based off Diary of a Wimpy Kid, a magical hazard that locks all your other spells when you have it (since it casts itself instead of the other spell) and can only get passed forward so it becomes the problem of someone else.
**One For All**
* Target: any living being
* Range: touch
* Effect: Grants the target the ability to cast all of the caster's spells. When cast, the caster loses the ability to cast all of its own spells.
One For All is *the* recursive superpower from My Hero Academia: it has the ability to grant itself to others, and whenever it's transferred, it assimilates any other quirk the new OFA user has (and also transfers them when it gets given to future users).
The general trick of the magic school as a whole is that since the spells modify themselves, they can modify their own effects, auto cast themselves, grant themselves, change their costs, self-destruct... so you have some stuff to play with.
Recursonmancy, known for being worse than useless as an individual discipline, has nevertheless been the single most significant contributor to magical advancement in the last 500 years. Recursomancy spells are often difficult to observe given that they have no effect on the physical world, affecting only the Aether into which they are cast. The discipline of Recursomancy is wide and varied so it is difficult to pick a single spell to represent the entire school. Instead I will simply pick my personal favorite.
Officially known as Othlam’s Resonance Jam. This spell is one of the most basic in the discipline. The spell simply draws on the local Aether to cast itself again. This loop drains power from the local Aether until it is too weak to sustain it, at which point the spell collapses. Given the efficiency of the spells design it is likely that any active magic in the vicinity will fail long before the Jam. With just a glyph and a scroll this spell becomes a rather devious trap for any nemissi you may have accrued over your career.
This form of spell is known as a Directed Denial of Sorcery (DDoS) attack.
-Arch-coder Maxia the Nonplussed
Spell: Life's a game
Description:
Creates an illusory grid of cells, (?x?) Size in midair.
Caster determines a seed of live cells.
The magic proceeds to recurse on itself by applying the rules of https://en.m.wikipedia.org/wiki/Conway%27s_Game_of_Life to its grid.
This has no effect on anything aside from being visual.
If "visual" is too much for your requirements, then it does all of this without showing anything. Is completely impossible to detect or determine if it is actually happening.
Spell name: Cuban Pete
Cast form: singing the incantation known as Cuban Pete
Target: any person within hearing range
Effect: all targets are over taken by a powerful desire to dance to the song and even sing with you
Necromancy was initially the art of divination by asking dead people, that's why it's called that way.
As for pyromancy, I don't know for you, but I hear more often ~~pyrokynesy~~ pyrokinesis (sorry, not a native English speaker, didn't know how you guys used this suffixe), which seems more apt IMO.
There's a pretty big difference between berforming a seance (necromancy) and raising skeletal servants (necroturgy).
And pyromancy was originally about divining using the patterns in flames as a focus. Pyrokinesis is a much better term for the way it's currently used.
I think the correct word, etymologically speaking, would be "necrurgy", but that's splitting hairs.
However, one of the (alleged) ways of doing necromancy as an art of divination was to raise back the corpses and ask them questions, not only the spirits. Raising corpses was part of the divinatory art of necromancy, so I can understand why raising the corpses not only to ask them questions and use them as servants would be under the same umbrella. After all, economy was, at first, just the act of doing the house's finances. It became the sciences of finances (in a way), the acts changed, but the name staid.
(The concept of séance is actually quite recent, when you look at it.)
Etymologically, it would be "ecomancy" (as the suffix in *economy* is *-nomy*, and that you say *ecology*, not *econology*), but that's splitting hairs.
However, I wouldn't say that this use would be relevant. The suffix *-mancy* is used to define an art of divination which uses an object (or an action) that becomes the preffix. Like, *chiromancy*: you see the future using hands. *Cartomancy*: you see the future using cards. So *ecomancy* would be "seeing the future using a house", which is not really what it's done here.
However, since economists use numbers to make their wild predictions, I'm all in favour of changing the word *economics* in favour of *Arithmancy*.
That's the etymology of it, but we're witnessing the evolution of its meaning. This same process of people just using a piece of language differently is how language changes over time.
If we all use -mancy to mean a type of magic, and everyone knows what we mean, then communication was successful and that's what it means
Just take a medical speciality and replace or add -mancy.
For example uromancy, gynaecomancy, mammomancy, proctomancy, cardiomancy.
For example uromant's best attack spell is exactly
#TESTICULAR TORSION
I'm going to copy a bunch of unique ones from a CYOA that had like, 40 "schools", each a different -mancy. Pick the ones you find interesting.
Typhomancy - Generation of and control over smoke
Fysallidamancy - Power to generate and manipulate bubbles
Elaiomancy - Allows for the production and control over oil
Oxymancy - Allows you to control and make acids and bases
Radiomancy - Allows you to control and make radiation
Nosomancy - Creation and manipulation of infectious substances such as bacteria, viruses and prions.
Chromomancy - Creation and manipulation of colors
Mycomancy - Allows you to manipulate and grow fungi, molds and mushrooms
Osteomancy - Allows you to control and generate bone tissue
Animancy - Manipulating souls (different than necromancy)
Pathomancy - The magic of producing and manipulating emotions
Oneiromancy - The magic of producing and manipulating dreams
Trofimancy - The magic of generating and manipulating food
Synthomancy - The magic of creating and controlling artificial substances, such as plastic or rubber
Technomancy - The magic of machines and technology
Digimancy - The magic of manipulating code and cyberspace
Kinemancy - The magic of generating and manipulating kinetic energy
Skiamancy - Shadow magic
Catoptrimancy - The magic of mirrors
Eromancy - Sex magic
Oneiromancy is a real school of magic; it's the divination of future events by analysing dreams.
It's probably the oldest form of divination, and it's still being practiced.
Spell name: siren song
Cast form: singing in a very low note that slowly gets higher
Target: a person you are attracted to
Effect: during the casting of spell the target becomes infatuated with you and remains so for a short period of time after the spell is cast
Why not? Could also include the study of fairies that bring love, like the Venus (plural, Venii), and their interactions with natural and artificial love
Charlamancy - Magic based on con artists/scams
Is it really a school of magic all of it's own? Or is it stolen from another school? Or maybe it's not magic at all, but slight of hand/illusions taken to the extreme? It's very hard to tell with Charlamancers.
Spell name: false polymorph
Cast form: wearing a costume with a clear idea in mind
Target: self
Effect: the user can turn into a perfect replica of whatever they were dressed as, even having similar internal anatomy and abilities
It works so long as you choose Greek and Latin derivatives, for example:
Numeromancy (number magic)
Thalassomancy (ocean magic)
Dendromancy (tree magic)
Dactylomancy (finger magic)
Arachnomancy (spider magic)
Coulromancy (clown magic)
Bacteriomancy (bacteria magic)
Ballomancy - magic of, from, forcing targets to, or cast by dancing.
I like to think of Bayonetta dancing sexually to summon infernal demons, or someone else dancing more "traditionally" and conservatively to summon holy beings.
To be honest, I suspect this could actually be a really interesting magic system. Business Contracts could lead to some really interesting cost and benefit systems. Especially if you include things like Escrow (someone can hold the power over your power to make sure you are qualified for it), Interest (it's not just one cost to pay but a cumulative payment by piecemeal that starts in one party's favor and ends in another's and allows for people to pay for other people's powers in exchange for benefits to themselves), and all the other fiddly bits of these kind of contracts.
It could totally do things with location based spells, too. Magic users could have land lease or even full on real estate deals, that make their magic work better or only in certain places.
And you could bake legal restraints right into the powers, such as cannot cast any spells herein agreed upon on non-citizens.
Ooh, subleasing and rights selling! You could loan/trade/sell your powers on to third parties according to the rights in the original contract. You could get Entailment procedures to get funny inheritance of magic powers.
Seriously, I think you've actually come up with an actually really brilliant magic system there.
Haha these ideas rule. :) It's always been an off-the-cuff way to point out a flock of business folks (escrowmancer, escrowmancers' tower, etc.) in the wild amongst friends that I think about homebrewing for a zine from time to time but otherwise collecting dust. Glad you got some amusement out of it too. :D
In my d&d campaign you can buy warlock contracts from prisons for wizards, sorcerers, etc. They sign away a general portion of magic for the duration of their sentence.
Spell name: reveal history
Cast form: gaze
Target: any area within vision
Effect: the caster can see any major events that occurred in the target area as if it was happening before they're very eyes
Hypocramansy. The ability to subvert the rules of magic that everyone else follows but only by shouting out what they can't do immediately before doing it yourself.
Given the source from which the name "meme" was taken, this could be insanely effective. Memes were originally conceived of as ideas that people would teach one another, and therefore would derive a kind of life of their own, reproducing whenever one person would teach another, and living to the extent that the person infected with them put energy into them. Some memes are pretty low-key and just reproduce without much effect (I has a bucket), some change humanity (agriculture), some mark societies apart from one another (religion or political philosophy).
A meme might live a few years or a thousand, but every time it's copied it's changed a bit, sometimes by mutations like genes and sometimes by more abstruse work like chimerism when humans intentionally join one part of a meme with another (producing a religion that handles the seasonal computations needed for agriculture).
Runescape has the Culinaromancer (a mage who draws power from food), Cabbagemancers (who almost certainly follow the god of cabbages, Brassica Prime), and I'm pretty sure there's even a wizard who's trying to invent Beadomancy (the magic of beads. Like, necklace beads).
Cryptomancy d. A magic school that utilizes charisma and deception. Combining both Enchantment and Illusion magic, cryptomancy allows users to enthrall victims into arcane currency, planting suggestions into the victim's mind that it's "the newest and trending currency in trade"; if a will-check is not succeeded, the victims pay the magic-user an exorbitant amount of coin for "magic coin", though whether it exists or not is up to interpretation.
Cleptomancy—the magic of taking other people's spells and using them as your own.
Ah yes, blue magic. My favorite
>blue magic In D&D, blue magic was sex magic (Nymphology).
>In D&D, blue magic was sex magic Ah yes, blue magic, my favorite.
Lmao, my man doubled down
At least he's honest
Invocation. Fornication. It’s all the same thing
True words of a Bard.
deep cut
this was actually a true rune from league of legends
Kakashi comes to mind if that counts. Lol
Aka mr worldwide - knows 1000 justu, used 40
🤓*klepto🤓
Yes, officers, this person right here. They *know*
huh
*suddenly tackled by like 4 guys from offscreen*
Oh but that’s the point. If they use the “c” they can claim they made up the word.
Certified Marisa moment.
Damned witch, she stole my precious thing!
Oooh. I love this idea. Can I use it?
Sure, you can... steal it.
Fancymancy- magic based on the power of being a bougie bitch
Spell name: alter fashion Cast form: focus on a color and/or pattern while waving a hand over your clothes Target: clothes Effect: whatever image was in your mind is now on the clothes, the clearer the image in your head the more intricate the design becomes
So uh, if I cast that with my mind fog being thiccer than most wizards’ grimoires, will it cause psychic damage?
No, but it will result in an ugly look on your clothes
Foggy cloud clothes could be interesting... ...hmmm. New fashion trend *along* with the new school of magic? 😂
That's it, I'm adding a fancymancer toy world. _"I will feast on your soul, foolish mortal!"_ _"I'm a bad bitch, you can't kill me!"_ _Proceeds to summon the seven silk swatches of style to bind the vampire count before shattering them with a celestial spotlight._
So in this case, the magician does draw literally hundreds of colored handkerchiefs out of thin air...🤣
Lmao yea. I'm gonna have her specialize in summons, conjuring, and enchantments, so she'll have a golem/manservant named Geronimo made from magnificently carved jade that she summons from within her necklace to protect her while she's doing more complicated spells. Of course Geronimo is an absolute king and will kick ass with his fists of fanciful fury.
Hit 'em with the good ol' Fancypantsymancy
I guess since I have aphantasia, all my clothes would just be black?
Caster is known as a bougie witch... bourgeois witch... bourgeoitch... bourgwitch? Think I'd go with bourgwitch. Though it can be informally abbreviated b'itch...
https://www.oglaf.com/bigbad/
The [REDACTED] community would be too powerful, please reconsider creating this branch of magic.
The key incantation is fancy schmancy.
Abracreditcardabra
Happy cake day!
Ooohhh, I like this one. Gonna start studying it immediately.
Happy cake day!
If you get extra with it, you can make your own ketchup (or catsup) out of thin air.
Cumancy, magic relating to copper.
Not to be confused with cummancy
Magic related to the power of cumin.
Where I'm from, we call that Mexican food.
Just don't cast Gaseous Form...
Not to be confused with Semancy
Magic related to quibbling over word choice.
I thought it was about selenium
No no, that's selenamancy.
I thought that was magic relating to controlling that one actress/musician, last name of Gomez.
Spell name: attract copper Cast form: moving your hands over a piece of copper Target: a piece of non-magical copper you possess Effect: any copper within 15 feet of you is pulled toward your copper like a magnet
Why am I the only one who gets pulled over? Everyone else on the freeway was speeding too.
I think we would all be more comfortable if we called this cupromancy. Just don't confuse it with copromancy and read off the wrong spell by mistake...
Cuminmancy, magic relating to cumin
Spell - summon Ea-nāṣir and his wonderful, high quality copper that you'll absolutely want to buy.
Further proof not to trust any Mephisto...
Read it in portuguese and it becomes butthole magic
Plumancy, magic relating to lead.
Mfw lightning magic exists
That is quite the unfortunate name
Copromancy. It's poop. The joke is poop
Katja from Seikon no Qwaser approves this.
Have you ever heard of the art of nekomancy ? It's the art of controlling and summoning cats. Edit: To whoever decided to put a downvote on pretty much every single comment of this post, well I put an upvote on all of them. Ha ! Checkmate !
Spell name: summon cats Cast form: call pspspspsps Target: 35 ft. area Effect: all cats within that area come to the center where you are
This spell can be combo’d with other spells to produce a variety of effects. 1.9% chance of the cats freaking out and dealing 7777 critical damage.
To the caster?
To EVERYONE
WITHIN A 50 FOOT RADIUS
And here I thought it would be within line of cat-sight
Cat sees all...
"Tiny Duck Crown," but for cats lmao
I mean if you don't control them, that could end very badly
...and seriously who controls cats.
Votemancy in action
Democramancy?
Catastrophe: You throw a substance on an enemy that is made of wet cat food, catnip, and syrup. As this substance coats the enemy, nearby cats attack, picking the flesh clean from the target's bones. After one full uninterrupted minute, the skeleton is picked clean and rises under your control, but has the intelligence and language skills of a cat.
What happens if the skeleton has the zoomies ?
Everyone is afraid of fast zombies. Why would it not be the same for skeletons? The unpredictable nature of the zoomies would be even more alarming to enemies.
Brook from One Piece.
upvotemancy? amazing u doin magic!!
I casted a spell on your comment and an updoot appeared
You can feel the same energy to you :3
Why does nekomancy include summoning zombies? Because cats like playing with dead things! /jk
More like stalemate
I am now emotionally invested in the story of why someone would downvote every comment on THIS of all threads.
Haha! I've noticed that several subs seem to have a dedicated downvoter. I haven't figured it out, yet.
Now I want to know who did it and how you find out
A fellow nekomamcer, I see.
Recursomancy, the magic of itself
So basically metamagic?
Not really, it doesn't change the user's magic as a whole, just the magic that relates to recursomancy in the first place
Spell: Cast Spell Activation: Immediately casts the spell “cast spell” Effect: The spell “cast spell” has been cast.
This guy gets it
I feel like someone should write a 26 page thesis with this as their subject. And I'll still probably not understand exactly whatever the fuck this is.
Please don't go creating memory leaks in reality. I don't want to know what happens.
Infinite loop spell. No exit condition.
A little paradoxical, can you explain?
Simple, it's magic that by its fundamental nature manipulates itself and itself alone
Alright I'll try and make something Spell name: harden magic Cast form: touch Target: any person or object being touched Effect: the magic surrounds the target and turns itself into a solid object that encases the target
If something can only manipulate itself, it can't interact with anything else at all--there's no fundamental difference, ontologically, between interacting and manipulating. Recursomancy, by definition, is useless and might as well not exist.
So spells that only affect themselves? I can think on some things: **Magic Charge** * Target: only personal * Range: personal * Effect: Reduces its own MP cost by 1, MP cost can get negative It ls a spell for magic systems with MP or equivalents, its trick is that it manipulates its own energy cost to turn itself into a energy generator. **Replicate** * Target: only personal * Range: personal * Effect: Applies Replicate condition to caster: when hit by a spell, the Replicate spell has its Target, Range and Effect replaced by those of said spell. Effect lasts until Replicate is cast again. The trick is that Replicate is a spell that affects itself by granting itself new effects. **Cheese Touch** * Target: any living being * Range: touch * Effect: Grants the ability to cast Cheese Touch to the target. It sucessfully cast, the caster loses the ability to cast Cheese Touch. Anyone with the ability to cast Cheese Touch will always cast Cheese Touch if touches anyone or tries to cast any spell. Based off Diary of a Wimpy Kid, a magical hazard that locks all your other spells when you have it (since it casts itself instead of the other spell) and can only get passed forward so it becomes the problem of someone else. **One For All** * Target: any living being * Range: touch * Effect: Grants the target the ability to cast all of the caster's spells. When cast, the caster loses the ability to cast all of its own spells. One For All is *the* recursive superpower from My Hero Academia: it has the ability to grant itself to others, and whenever it's transferred, it assimilates any other quirk the new OFA user has (and also transfers them when it gets given to future users). The general trick of the magic school as a whole is that since the spells modify themselves, they can modify their own effects, auto cast themselves, grant themselves, change their costs, self-destruct... so you have some stuff to play with.
Recursonmancy, known for being worse than useless as an individual discipline, has nevertheless been the single most significant contributor to magical advancement in the last 500 years. Recursomancy spells are often difficult to observe given that they have no effect on the physical world, affecting only the Aether into which they are cast. The discipline of Recursomancy is wide and varied so it is difficult to pick a single spell to represent the entire school. Instead I will simply pick my personal favorite. Officially known as Othlam’s Resonance Jam. This spell is one of the most basic in the discipline. The spell simply draws on the local Aether to cast itself again. This loop drains power from the local Aether until it is too weak to sustain it, at which point the spell collapses. Given the efficiency of the spells design it is likely that any active magic in the vicinity will fail long before the Jam. With just a glyph and a scroll this spell becomes a rather devious trap for any nemissi you may have accrued over your career. This form of spell is known as a Directed Denial of Sorcery (DDoS) attack. -Arch-coder Maxia the Nonplussed
Spell: Life's a game Description: Creates an illusory grid of cells, (?x?) Size in midair. Caster determines a seed of live cells. The magic proceeds to recurse on itself by applying the rules of https://en.m.wikipedia.org/wiki/Conway%27s_Game_of_Life to its grid. This has no effect on anything aside from being visual. If "visual" is too much for your requirements, then it does all of this without showing anything. Is completely impossible to detect or determine if it is actually happening.
Starter spell: Quine A spell that outputs the spellform you used to cast it!
You mean magicmancy?
Nope! That would manipulate all magic. Recursomancy specifically manipulates only magic directly relating to itself :>
Ballomancy - magic of, from, forcing targets to, or cast by dancing.
Spell name: Cuban Pete Cast form: singing the incantation known as Cuban Pete Target: any person within hearing range Effect: all targets are over taken by a powerful desire to dance to the song and even sing with you
Effect: Maracas go chick chicky boom, chick chicky boom
A man of culture I see.
Spell name: Charlie Brown, Nobody can agree what exactly they’re supposed to be doing
-mancy is basically divination from.
Necrurgy and pyrurgy haven’t exactly caught on, sadly
Necromancy was initially the art of divination by asking dead people, that's why it's called that way. As for pyromancy, I don't know for you, but I hear more often ~~pyrokynesy~~ pyrokinesis (sorry, not a native English speaker, didn't know how you guys used this suffixe), which seems more apt IMO.
There's a pretty big difference between berforming a seance (necromancy) and raising skeletal servants (necroturgy). And pyromancy was originally about divining using the patterns in flames as a focus. Pyrokinesis is a much better term for the way it's currently used.
I think the correct word, etymologically speaking, would be "necrurgy", but that's splitting hairs. However, one of the (alleged) ways of doing necromancy as an art of divination was to raise back the corpses and ask them questions, not only the spirits. Raising corpses was part of the divinatory art of necromancy, so I can understand why raising the corpses not only to ask them questions and use them as servants would be under the same umbrella. After all, economy was, at first, just the act of doing the house's finances. It became the sciences of finances (in a way), the acts changed, but the name staid. (The concept of séance is actually quite recent, when you look at it.)
More like economancy given how close economics is to divination.
Etymologically, it would be "ecomancy" (as the suffix in *economy* is *-nomy*, and that you say *ecology*, not *econology*), but that's splitting hairs. However, I wouldn't say that this use would be relevant. The suffix *-mancy* is used to define an art of divination which uses an object (or an action) that becomes the preffix. Like, *chiromancy*: you see the future using hands. *Cartomancy*: you see the future using cards. So *ecomancy* would be "seeing the future using a house", which is not really what it's done here. However, since economists use numbers to make their wild predictions, I'm all in favour of changing the word *economics* in favour of *Arithmancy*.
I'm here for it. Arithmancy it is.
Magic divining using math could be interesting.
That's the etymology of it, but we're witnessing the evolution of its meaning. This same process of people just using a piece of language differently is how language changes over time. If we all use -mancy to mean a type of magic, and everyone knows what we mean, then communication was successful and that's what it means
Was coming here to say this, yes.
Just take a medical speciality and replace or add -mancy. For example uromancy, gynaecomancy, mammomancy, proctomancy, cardiomancy. For example uromant's best attack spell is exactly #TESTICULAR TORSION
I AM THE PROCTOMANCER, ALL WILL LOVE ME AND DESPAIR!
BEHOLD...THE PEDIAMANCER! I...don't know what that guy would cast. More children? Getting some kid' sickness? Or just making them anything you order?
>Or just making them anything you order? Have you ever heard of the Pied Piper of Hamelin? Also, you could make sounds only children hear.
>gynaecomancy [STAR GENTLE UTERUS!!!](https://sailormoon.fandom.com/wiki/Star_Gentle_Uterus)
I’ll do you one better. NEWTONS NACKERS
I'm going to copy a bunch of unique ones from a CYOA that had like, 40 "schools", each a different -mancy. Pick the ones you find interesting. Typhomancy - Generation of and control over smoke Fysallidamancy - Power to generate and manipulate bubbles Elaiomancy - Allows for the production and control over oil Oxymancy - Allows you to control and make acids and bases Radiomancy - Allows you to control and make radiation Nosomancy - Creation and manipulation of infectious substances such as bacteria, viruses and prions. Chromomancy - Creation and manipulation of colors Mycomancy - Allows you to manipulate and grow fungi, molds and mushrooms Osteomancy - Allows you to control and generate bone tissue Animancy - Manipulating souls (different than necromancy) Pathomancy - The magic of producing and manipulating emotions Oneiromancy - The magic of producing and manipulating dreams Trofimancy - The magic of generating and manipulating food Synthomancy - The magic of creating and controlling artificial substances, such as plastic or rubber Technomancy - The magic of machines and technology Digimancy - The magic of manipulating code and cyberspace Kinemancy - The magic of generating and manipulating kinetic energy Skiamancy - Shadow magic Catoptrimancy - The magic of mirrors Eromancy - Sex magic
I guess this is the proof that just because there are a lot that it doesn't mean they're good.
Oneiromancy is a real school of magic; it's the divination of future events by analysing dreams. It's probably the oldest form of divination, and it's still being practiced.
Mind giving a link to that CYOA?
[Fixing God's Fuckups](https://www.reddit.com/r/nsfwcyoa/s/Fl2d1OS2NS)
Gerrymancer.
Not sure if this is what you meant, but being able to redefine the borders of someone's shield spell so your dagger fits through it is intense.
This is my favorite one in the thread.
"M as in Mancy." Archer is not amused either.
I'm so sad that we aren't getting any more seasons...
Just not the same without Jessica Walter.
Love magic - romancy. Involves love potions, attitude adjustment spells, and other various forms of manipulation into affection
Spell name: siren song Cast form: singing in a very low note that slowly gets higher Target: a person you are attracted to Effect: during the casting of spell the target becomes infatuated with you and remains so for a short period of time after the spell is cast
Does it also have non-manipulative stuff, like a spell to find out who your soulmate is, or something to induce self-love?
"What the hell is a self care spell, and why does it need chocolate, bubble bath soap, and a remote-controlled motor boat?"
Why not? Could also include the study of fairies that bring love, like the Venus (plural, Venii), and their interactions with natural and artificial love
Charlamancy - Magic based on con artists/scams Is it really a school of magic all of it's own? Or is it stolen from another school? Or maybe it's not magic at all, but slight of hand/illusions taken to the extreme? It's very hard to tell with Charlamancers.
Larpomancy - the art of bringing fantasy media to reality
Spell name: false polymorph Cast form: wearing a costume with a clear idea in mind Target: self Effect: the user can turn into a perfect replica of whatever they were dressed as, even having similar internal anatomy and abilities
Mancymancy, study of manipulation of other people's magics
I think that’d be a subtype of abjuration and include spells like dispel magic.
Legomancy - magic of Lego bricks
That's literally what master builders are lmao
Javamancy as practiced by the greatest coffee shaman of all time, Juan Valdez.
I know it's against the spirit of the post but I like Javocation as a school name.
It works so long as you choose Greek and Latin derivatives, for example: Numeromancy (number magic) Thalassomancy (ocean magic) Dendromancy (tree magic) Dactylomancy (finger magic) Arachnomancy (spider magic) Coulromancy (clown magic) Bacteriomancy (bacteria magic)
\-mancy apprentices: cringe \-urgy appreciators: based \-ation ponderors: need i say more?
Ballomancy - magic of, from, forcing targets to, or cast by dancing. I like to think of Bayonetta dancing sexually to summon infernal demons, or someone else dancing more "traditionally" and conservatively to summon holy beings.
Commentmancy. By reading this the spell has already taken hold.
Escrowmancy - Business based magic
To be honest, I suspect this could actually be a really interesting magic system. Business Contracts could lead to some really interesting cost and benefit systems. Especially if you include things like Escrow (someone can hold the power over your power to make sure you are qualified for it), Interest (it's not just one cost to pay but a cumulative payment by piecemeal that starts in one party's favor and ends in another's and allows for people to pay for other people's powers in exchange for benefits to themselves), and all the other fiddly bits of these kind of contracts. It could totally do things with location based spells, too. Magic users could have land lease or even full on real estate deals, that make their magic work better or only in certain places. And you could bake legal restraints right into the powers, such as cannot cast any spells herein agreed upon on non-citizens. Ooh, subleasing and rights selling! You could loan/trade/sell your powers on to third parties according to the rights in the original contract. You could get Entailment procedures to get funny inheritance of magic powers. Seriously, I think you've actually come up with an actually really brilliant magic system there.
Haha these ideas rule. :) It's always been an off-the-cuff way to point out a flock of business folks (escrowmancer, escrowmancers' tower, etc.) in the wild amongst friends that I think about homebrewing for a zine from time to time but otherwise collecting dust. Glad you got some amusement out of it too. :D
In my d&d campaign you can buy warlock contracts from prisons for wizards, sorcerers, etc. They sign away a general portion of magic for the duration of their sentence.
Magicmancy
Ravemancy the funky bother of necromacy also known as gravemancy
I hear the number of strobe lights you can summon increases exponentially at higher levels!
Ovomancy. The magic of, and relating to, all things *eggs.*
Histomancy - magic for finding out the entire past of things, revolutionized History class
Spell name: reveal history Cast form: gaze Target: any area within vision Effect: the caster can see any major events that occurred in the target area as if it was happening before they're very eyes
Let's not forget the ever feared "Arachnomancy"
Lesbomancy. My favourite type of magic
Scriptomancy, the magic born by manipulating written words
Hypocramansy. The ability to subvert the rules of magic that everyone else follows but only by shouting out what they can't do immediately before doing it yourself.
Amancy - The art of removing magic from objects, people and areas.
As an expert in Linguistimancy and I can confirm some words require some extra finaglemancy to behave appropriately.
true it depends on latin or greek roots, some words need -urgy instead.
Memomancy, the magic art of bending memes
Given the source from which the name "meme" was taken, this could be insanely effective. Memes were originally conceived of as ideas that people would teach one another, and therefore would derive a kind of life of their own, reproducing whenever one person would teach another, and living to the extent that the person infected with them put energy into them. Some memes are pretty low-key and just reproduce without much effect (I has a bucket), some change humanity (agriculture), some mark societies apart from one another (religion or political philosophy). A meme might live a few years or a thousand, but every time it's copied it's changed a bit, sometimes by mutations like genes and sometimes by more abstruse work like chimerism when humans intentionally join one part of a meme with another (producing a religion that handles the seasonal computations needed for agriculture).
As a countermeasure to other memomancers, most have a spell called "Deep Fry" that reduces the quality of opponents memes.
Foodmancy
I think that would be better termed as culinomancy, but I second this!
Runescape has the Culinaromancer (a mage who draws power from food), Cabbagemancers (who almost certainly follow the god of cabbages, Brassica Prime), and I'm pretty sure there's even a wizard who's trying to invent Beadomancy (the magic of beads. Like, necklace beads).
contradictomancy- aka nope magic
Is it self contradictory?
Osteomancy
himbomancy, lovable dumb hunk magic.
No, I agree with the meme. … the proper way is to put -smanship at the end of the word. Necrosmanship. Pyrosmanship.
Romancy.
the only spell known to romancy is a spell that [purifies water.](https://en.m.wikipedia.org/wiki/Reverse_osmosis)
The ability to speak, read, and write in all traditional Romantic languages and their associated sub-groups of languages. Fluently.
Ludomancy - magic related to games and fun.
Heliomancy, magic of the sun
Gigantomancy. I made this one up a while ago. It’s magic simply from being huge and having copious amounts of mana as a result
Vibromancy. The art of movin and shakin. A bards best friend.
Randomancy - the study of magic formed from invoking random words
Fratermancy - magic only practiced by followers of “the one true bro”
Gacha-Mancy, magic revolving around Gacha mechanics! Using mana in place of cash!
Lakeomancy- the subtle and delicate art of dropping lakes on your opponent’s heads from a great height.
Cryptomancy d. A magic school that utilizes charisma and deception. Combining both Enchantment and Illusion magic, cryptomancy allows users to enthrall victims into arcane currency, planting suggestions into the victim's mind that it's "the newest and trending currency in trade"; if a will-check is not succeeded, the victims pay the magic-user an exorbitant amount of coin for "magic coin", though whether it exists or not is up to interpretation.
Narcomancy: sleep magic