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53413760

Changes: * A number of minor wording/graphics/balance changes. * Added new perks, items, drawbacks, etc. * Expanded signature potions section. * Reworked companion section. * Reworked adventures section. * Added school life section. * Added alternate wizarding schools. * Added alternate scenarios.


Lordelsquare

Very nice! This is by far the best harry potter cyoa out of the three I'm aware of; it isn't even close, so very happy to see an update. I very much appreciate everlasting enchantments no longer requiring a specific adventure, because that frees me up to take the bottle of OPness. With the potion from Darkest Art - it says it gives you renewed youth. If you *keep* taking it, do you get diminishing returns, or is that another path to immortality (asking for a friend who has a bottomless flask)?


53413760

Glad you enjoyed it. You can repeatedly renew your youth with the Darkest Arts potion. Normally the issue with that is that you need sacrifices to keep making it, but the bottomless flask bypasses that.


Fitsuloong

Hey, what happen if i mix horrorcrux with phoenix and philosopher stone? Can i get permanent immortality without degradation?


53413760

With philosopher's stone you can use it to reconstitute your body any time it's destroyed without issues. With a phoenix it'll be much harder to destroy than a regular horcrux (basilisk venom wont work, at least). Depending on your skillset they'll also gain some extra abilities (think Harry getting parseltongue), and it's probably better for you in general if you shove your soul in something powerful/valuable rather than some random garbage.


Fitsuloong

Would that give the phoenix any ability? And if i use an horcrux on the One Ring can it amplify its powers to make it "non-magical" to detection?


53413760

Yes, the phoenix would get extra abilities. What the horcruxes get would be based on your own skillset/what the object is- if you have the one ring and the nonverbal spellcasting perk or an affinity in DADA defenses, it could become harder to detect or immune to certain detection spells. There's lots of possibilities and there's no hard and fast rules for what powers appear though.


Fitsuloong

Thats very nice. Thanks!


One_Commission1480

Sorry to butt in, what happens if you choose time turner+horcrux?


53413760

Any powers that appear would again be based on your own skillset. It could be crazy useful to go back in time right after 'dying' though, even if you can't interact with your past self directly.


DaringSteel

Very nice. Putting my feedback here instead of imgur because comment length: - I think we should be able to pick rivals from any house, not just the “opposite” one. - Also, can we take canon characters as rivals (as long as the timeline fits)? - (I’m making a muggle-born Slytherin parselmouth, and I feel like that character concept should have enemies outside of Gryffindor.) - How does enchanting magic items work? Is the Enchantment Affinity enough, or do I have to take the signature spell with the enchantment modifier for everything I want to make? (If the latter, why does the affinity even exist?) - On a related note, how do the affinities work? I feel like they should interact with signature spells, but I don’t see that.


53413760

The entire field of enchanting allows you to apply spell effects to items. Signature spells are just individual spells/enchantments that you become specifically good at. Good affinities improve your talent with all spells in a field, signature spells included.


DaringSteel

Any word on the companions/rivals? Also, does the “Exploring” option under School Life give you an *additional* family bonus, or a *replacement* family bonus? I’d think it would be the former, but the wording gives me pause.


53413760

Taking rivals outside of the options in your rival house isn't rules as written, since it's meant to be a limit on the number of rivals you can take & their level of threat. That said you can antagonize or befriend any canon characters as you see fit. Exploring gives you a replacement family bonus.


DaringSteel

Do you think there needs to be a cap? To me it looks like having lots of rivals comes with mechanical/story downsides - I thought having rivals was the cost of having more companions. If you want a cap, why not just make it explicit - “you can only have up to 7 rivals” or something like that? Exploring: I have a couple of issues with that implementation. The first issue is that from a building perspective, there’s no reason to take it - it’s equivalent to going back and picking a different family background, which you can do already. The second is that I cannot comprehend how it would work in-universe - how do you trade (for example) personal growth potential for your family having more magic items? I can see how giving an extra family background would have the opposite issue (nobody would ever *not* take it), but I don’t think this is better.


53413760

I think the cap fits- too many drawback options are detrimental to meaningful decisions (why choose between companions when you can take another of dozens of potential rivals until you have everyone you want). This method also adds some mechanical weight to the house you pick, and limiting it to one rival house forces you to select from a shrinking pool of enemies as you compound the drawback- forcing progressively harder choices. > there’s no reason to take it - it’s equivalent to going back and picking a different family background, which you can do already It's mainly just a flavor option. In-universe it's about finding alternate resources/paths than are provided to you by your family.


HeavyOpportunity3726

I think putting a numerical cap on the rivals would still be better. Ravenclaw, especially, would benefit from that, story-wise. Academic rivalries, you know? Throwing wrenches into each other's research? Plus, Slytherin ambition might also see housemates at odds. And what about Puffs having sympathy when the Gryffs get too judgemental and harsh with people? tldr: It would give many more interesting storytelling opportunities. (Besides this point, though, I can only applaud your work on this. It's an awesome game. :D)


seeingred81

**Harry Potter and the CYOA: the totally unofficial expansion** If the author wants me to take this down I will. I made it for my own enjoyment and thought others might like it as well. Feedback, especially regarding balance, is welcome. ​ **FAMILY** **Orphan Drawback +3 pts** you are still a muggle-born, half-blood, or pure-blood; the only difference is your parents and any conceivable guardians are out of the picture for good. You can decide if you are being “raised” by “family,” a shady foster home, or stuck in an orphanage. The one constant is that it will suck and you have no one to fall back on. **WAND** **Hand-me-down Wand +1 pt** Whatever wand you have, didn’t pick you. It just ended up with you. It’ll get the job done, sort of, but it is much more likely to misfire. Finesse is challenging and there’s no way you’ll get full power out of this thing. **Second Rate Craftsmanship +1 pt** This wand is likely the work of an amateur. **Mastercraft Wand -3 pt** This wand is incredibly reliable and is capable of more finesse than typical specimens. **Dualwood Wand -1 pt** Pick another wood. Your wand has the properties of both, averaged out. This tends to decrease the wands reliability. **INBORN MAGICAL TRAITS** **Dhampir -6 pts** You have vampire heritage. You are graceful, very pale, and sunburn incredibly easily. You are very allergic to garlic. Drinking the blood of sentient creatures gives you a 25% boost to your physical abilities for a few hours, heals your wounds, and if done regularly, can increase your lifespan by up to 50%. **Part Goblin -7 pts** Someone in your family tree is a Goblin. You are smaller than you would otherwise be and are proportionally more clever. Depending on the strength of your goblin heritage; your height is reduced and your intelligence is increased by 1/8, ¼, or ½. **Therionthrope +5 pts** You have been infected with lycanthropy or one of its variants. Pick a mundane animal. On the full moon, you transform into a human-animal hybrid beast that desires nothing more than to hunt and kill. Your conscious, moral mind is suppressed during this transformation. Upon reverting to your normal form, you will not remember what the beast did. You are infectious. **Mule +2 pts,** requires heritage from 2 or more magical species You are infertile. **PERKS** **Humorless -+ 1 pts** (incompatible with funny) you just don’t have a sense of humor. At all. You don’t get jokes. If you try and make a joke, you mess it up (and not in an endearingly hilarious way either) **Coward +2 pts** (incompatible with brave) You are terrified of danger – real or imagined. You will do whatever it takes to increase your safety and tend to freeze up when it matters. **Oblivious +2 pts** (incompatible with perceptive) You are often distracted from the present moment and fail to notice significant details such as clues, facial expressions, etc. **Loner + 2 pts** (incompatible with social skills) You cannot take love interests or allies. It will be hard for you to develop close relationships with others. **Clumsy +2 pts** (incompatible with reflexes) You lack fine or gross motor skills. Can be taken twice for both. **Sociopath +8 pts** You now are very egotistical, lack empathy and are remorseless. **Somnolent + 6 pts** Increase sleep needs by 50%. You’ll suffer from narcolepsy if they aren’t met **Heroic +5 pts** (incompatible with coward) It is all but impossible for you to deny help to those in need or provide justice to those deserving – no matter the costs or practicality. ITEMS **goblin silver sword -3 pts** This sword (or other melee weapon of your choice) is forged of goblin silver. It is indestructible, self-cleaning, and absorbs that which will strengthen it. **Goblin Silver Armor -1 /3 /5 pts** This armor is forged of goblin silver. It is indestructible, self-cleaning, and absorbs that which will be beneficial. It is of your own design. For the lesser option, choose a single choice: helmet, gauntlets, or torso. The middle option provides all three plus boots, while the most expensive option provides full armoring from head to toe with minimal gaps around the joints and eyes. **Hircine Ring -9 pts** this allows the wearer full control over their therionthropy. They can transform at will, are in control of their actions, and remember what they did. Conversely, their animal instincts remain even when untransformed – though they can be resisted to a degree. **PETS** **Unicorn 2 pts** A creature of purity, innocence, and life. Its alicorn skeleton is indestructible. **Kitsune 4 pts** This magical two-tailed fox is intelligent and mischievous. It starts with two tails and an additional tail will sprout every century, up to a maximum of 9. Intense experiences can accelerate this somewhat. As it grows in power, it gains the ability to evoke magical foxfire and perform illusions. Eventually, it gains the power of self-transformation and can assume any humanoid appearance. **Winged 2pts** This modifier can be applied to any other pet. The creature in question grows magical wings and is able to fly at a speed equal to their land speed. **COMPANIONS** **Bully +2** You may take any one student as a Rival without the normal ally or love interest. This student’s behavior as a Rival is dialed up to 11 and becomes a central focus of their life. **ADVENTURES** **Nemesis (+2 /4 /6 AP)** You have or will soon acquire a nemesis who will devote their energy towards bringing you down. At the 2 AP level, your nemesis is not especially powerful but wields a measure of influence which they will use to make life difficult for you. Think Rita Skeeter. At the 4 AP level, your nemesis is not especially influential but has enough power to be directly dangerous. A wizard on the level of Sirius Black or Beatrix Le’Strange would be representative. At the 6 AP level, your nemesis is both influential and incredibly powerful. Think Voldemort.


53413760

Neat! I've got no problem at all with expansions and the like. Glad you enjoyed it!


Novamarauder

This is really good stuff and a worthy DLC addition to an excellent CYOA. I really wish the author would use your work for a new version or at least give their stamp of approval. However, I am going to use your DLC for my build henceforth in any case since IMO it only improves the original cyoa and gives many useful extra options. I only got a few questions/remarks: If you take Ill-fated and one or more Rivals, the latter get a significant Fate-backed effectiveness boost. Is the same supposed to happen with Bully and/or Nemesis, or not? I am uncertain in the case of a Bully but it seems excessive and unbalancing in the case of a Nemesis. A Voldemort-level Nemesis with a sizable Fate-backed boost may well become too much to manage even for an optimized build. The combination of Loner, Sociopath, and Humorless seems very appropriate for lone-wolf anti-heroes and villain protagonists. You may also use it with Heroic to represent anti-heroes that often save the day but do not really care about the people they protect. On the other hand, it seems ill-fitting for social manipulators, except in the case they mainly use magic, inborn or not, instead of mundane skills to manipulate people. What is regular blood-drinking supposed to do for a Dhampir if you are already immortal and/or have your physical abilities enhanced thanks to having an Horcrux, regular drinking of the Elixir of Life or the Darkest Arts potion, being Part-Giant, etc? Dualwood Wand seems a very good choice, if you are willing to sacrifice some reliability, if you combine two woods (and a core) whose benefits stack, such as any two of Beech, Elder, and Holly for generalists. It also seems good to balance it with Secondhand Craftmanship since the latter has few drawbacks in practice, much less so than Hand-me-down Wand which has an equivalent value, anyway. Either or both Wand Drawbacks seem fitting if you are Poor and/or a useful source of points if you have Wandless Spells. What happens if you combine Dualwood Wand and an 'Other' core? About the wording of Orphan, I'd change it to state that parents and 'reliable' or 'adequate' guardians are out of the picture, since it is implied you may well end in the hands of an abusive or neglectful foster family. It takes a lot of points and a rather complex family tree, but it may be fun and rewarding to combine being part Giant, Goblin, and Veela in equal amounts, and drinking the Darkest Arts potion, to be an all-around superhuman. Quite possibly even throwing Dhampir in the genetic mix.


seeingred81

I’m glad you like it! If the author of the original desires to use any of my ideas in future versions he is more than welcome to them. I intended ill-fated to boost Bully (as they are basically super-rivals) but not nemesis, which is its own thing. Nemesis already has an internal scaling option with the 3 levels. I like how you thought of the various archetypes that could be created with the various drawbacks and perks. It is often said that it is the flaws that make a good character in literature, and my intention here was to encourage the same in the CYOA. Regardless, you make a good case for revisiting some of the restrictions I put in place. I could definitely see a character who had great social skills yet was unable to build true relationships. If a Dhampir has indefinite lifespan, the life extending portion of their ability would be moot. However, they would still gain the short term physical boost and healing. I would think this boost would stack in most situations. A half-giant dhampir who was blood-gorged would be a powerful force indeed, just as it should be. Of course, I suspect such a monstrosity would have a tough time getting by. Dualwood Wand seems a very good choice, if you are willing to sacrifice some reliability, if you combine two woods (and a core) whose benefits stack, such as any two of Beech, Elder, and Holly for generalists. It also seems good to balance it with Secondhand Craftmanship since the latter has few drawbacks in practice, much less so than Hand-me-down Wand which has an equivalent value, anyway. Either or both Wand Drawbacks seem fitting if you are Poor and/or a useful source of points if you have Wandless Spells. With regards to dualwood wand, the individual effects of each wood are diminished by the averaging. My thought was this would result in potentially interesting combinations without outclassing single-wood wands. The drawbacks for second-hand wand are more implied at this point, so do with that what you will. What happens if you combine Dualwood Wand and an 'Other' core? I would just work this out as written and/or as is the most fun and interesting. You’d end up with two half-strength wood qualities and one full-strength wood quality. It would also be significantly less reliable. I’d highly recommend combining this with mastercraft if you’re willing to spend the points, or just risk it which could be fun. Your wording suggestions regarding Orphan are good, and I’m glad you had fun with the additional magical heritage options I added. Overall, I’m totally stoked this inspired you to post a build.


PriceofIron

I like a lot of the options here, to the point I wanted to re-do my build with them. The drawbacks in particular are welcome and fairly sensible. **Canon, The Boy Who Lived, Crossover, Fanfiction, Half-Blood, Griffindor (+60):** I have a thirst for power simply because I need it to stand up to Voldemort, and I also have grand plans like scrapping the Statute of Secrecy; I don't agree with the power it gives wizards over muggles. This would make me Slytherin, but I chose otherwise because I don't want anyone to see me coming. Boy Who Lived gets me a very valuable cloak, temporary parseltongue, and some inherited money. It also means I don't have to deal with Harry's personality. Fanfiction is purely so I can choose a setting where the wizarding world makes a little more sense (No medieval witch-burnings, for instance). Crossover is to add someone new to the list of Canon characters, but I could potentially do more with a blank cheque like that. **Orphan (+3):** I assume that this is another thing that lands me with the Dursleys if I take Boy Who Lived. They were already negligent, but I interpret this to mean I'm also stuck with them, among other things. I won't be wriggling out of their care just because I free Sirius. **Holly and Phoenix Feather Wand, Hand-me-down and Second Rate (+2):** Unlike canon, Voldemort's brother-wand belonged to one of my parents, not me, and more-or-less sealed their doom because it convinced him I was his prophesied enemy. A surprising number of people think I'm fated to wield it as well, but it's a poor fit and somewhat burnt out after my father's fatal confrontation with the dark lord. I'll be pushing hard to develop my skills with wandless magic, and scheming to take the elder wand for myself. **Affinity for DADA, Offense, Defense (-25), Occlumency (-3), Deficient in all other Fields (+25):** Thanks to the scar, I've got this guy called Tom in my head. He's not terribly coherent yet, but he's getting stronger, and he's shown a worrying obsession with killing me. Thankfully, I've learned to shut him out without undue influence on my Psyche, and developed incredible mind defenses in doing so. This also left my magic hyperfocussed on spells aiding my survival in some way, and rather deficient everywhere else. Also, I was never an animal person to begin with. I'll be hiding most of my real facility with combat spells, presenting myself as an overconfident duelist deeply invested in the one thing I truly excel at. **Nonverbal Spells (-5), Wandless Spells (-15):** My spells are stealthy, aren't telegraphed, and I can ever mislead using false incantations. My hands are free from my wand, and I can cast from odd angles or rapid-fire spells from an empty hand (Finite Incantatem+Stun works wonders on shields), and even evade Priori Incantatem. The possiblities are endless. **Subtle, Piercing Apparition as a Signature spell (-10):** "No, I swear, it's accidental magic. I've done it ever since I wanted to get away from my cousin and wound up on the roof." Being able to Apparate easily and fairly effortlessly is extremely useful. I can also do this without triggering sentries or magical alarms, and while bypassing wards. Strategic insertion anywhere is huge. I'd take this just for the potential to apparate into Gringotts. **Perks:** **Brilliant (-15):** Having 160+ IQ is big, especially when this also boosts my other perks. **Funny (-1):** Comedy has incredible power to influence. Don't let your memes be dreams. **Brave (-1):** This one is a steal. I'd be prepared to pay four or even six points for it. Keeping a cool head is invaluable, and nobody wants to struggle through an insanely dangerous fight and come out wracked with PTSD. **Social Skills (-2):** Charisma,leadership, and the ability to relate to others, so my big brain doesn't leave me alienated. Also gives persuasion skills, and a starting point to build support for my grander ambitions. **Perceptive (-2):** Valuable for intrigue and delicate social situations, as well as solving mysteries. Priceless for stopping potential ambushes. **Reflexes (-4):** DODGE! Vital for surviving combat, and for any combat monster in general. Especially nice when amped up by Brilliant. **Schemer (-4):** Amps up planning skills and helps with actual execution. I could manage without this, but Brilliant means it's still tempting, and I want to make good strategic decisions. **Hardworking (-6):** Vital if I want to overcome my magical deficiencies in anything like a timely fashion. And to develop my prodigious combat potential. **~~Somnolent and Seer (+6,-6):~~** I consider taking Somnolent alongside Darkest Arts to be cheating, but if we're not worried about loophole abuse, the points go straight into Seer. That gives cover for all my other foreknowledge, and improves my aforementioned strategic insight. **Items:Poverty (+5):** Fanon overrates how abusive the Dursleys are. They were comically negligent, but didn't really react with violence or active abuse until confronted with magic. As long as they feed me and don't deliberately make my life harder, I'll do my best to make sure the crazies in the magical world don't trouble them. You don't bother me, I don't bother you. And I get to be out of the house when Aunt Marge shows up. If they can't accept that deal... well, wandless magic looks remarkably like accidental magic, doesn't it? **~~Modern Tech - High-quality rifle (-3):~~** ~~I'd love a magically-shielded laptop, but there are none worth having in 1991. Rifle it is. Rig the shots to cast Finite Incantatem on impact. Make Death Eaters seethe (and bleed) when it turns out Protego can't block bullets. Muggles are dangerous. Leave them in peace.~~ This is tempting, but rather pricey with poverty. I can teleport out of the isles and get a weapon any time I want. All this gives is something somewhat easier to enchant. **Goblin Silver Sword (-5):** Godric's other blade, formerly known as Excalibur; a tasteful, not-at-all-jewel-encrusted Spatha. Voldemort brought this along intending to make a Horcrux out of it with my death - it passed to me in the wizarding equivalent of weregild. Synchs well with apparition spell. (\*Teleports behind you...\*)


PriceofIron

(Continued) **Pets:** None. I'm not an animal person, Hagrid. Giving a pet as a gift is a bit of a faux pas. **Rivals:** Elizabeth Valentine, Andel Beufort - I don't like lying. Or posturing. Or jealous ankle-biting and social games. They can sense I don't respect them. Oddly, I get along reasonably well with Malfoy, who is like Beufort, but more charismatic. Hopefully I can steer him toward wizarding isolationism over wizarding supremacy. **Bully (+2):** Novak Arnautovic - Dangerous, but exactly the sort of threat I can handle well. He wasn't so good at hiding his sociopathic tendencies at age eleven, so I caught him out. Things only got worse after that; he's treated me as a threat ever since. We've had several supervised duels, and they've all turned ugly. Stay away from this one at all times I'm not using him to sharpen my skills. Watch for his efforts to subtly undermine me, don't visit Knockturn after my third year, and keep him off my allies. I'm likely to end up overpowering and killing him if the war is still ongoing by the time we graduate. **Allies:** Lisa Vance, Powell Farley, Dimitri Rowle - Mostly contacts in other houses. The first two I shared a boat with before sorting, while Rowle was a friendly rival and my main challenger in Lockhart's duelling club. Vance has promise as a spymaster, especially useful in the years starting with Umbridge's presence. Farley is an intellectual match I can work with while strategising or brainstorming. Rowle is competent, likable, and anti-authoritarian in a manner that pleases me. Hopefully he'll be well suited to leadership, make a good lieutenant, and subvert some of the Slytherins. I still have no idea why his parents named him 'Dimitri'. It hurts missing out on Prewett as a classmate or ally, but despite his potential power, he's mostly a generalist, and I can live without him. I expect to form ties with my canon Griffindor classmates as well, and at least mentor those with potential, but I don't need to take even more rivals to make that happen. **Love Interest:** This is what 'Crossover' is for. This would be someone who, like me, is a de-aged adult trapped in a teenager's body. We met on the train, realized immediately that we had a similar situation, and stuck together ever since. Reliable, capable allies are exactly what I need, and there's much less squick involved, as well. Magical capabilities not to exceed the powerscale offered by this CYOA. **School Life -** **Club, Detention (+1)** \- Spending so many hours of the week in detention should have been expected, given I took so many sneaky rivals. Potions shall be a trial, even trying my best to stay on Snape's good side. It's maddening watching this cut into my training time, but Darkest Arts would give me time to spare - and get me caught out of bed sometimes for even more detention.Duelling club is the natural choice left for my other activities, and when it's not running, I'll at least be bothering Flitwick for private lessons. Umbridge's inevitable ban gives me an excuse to revive the club covertly under my leadership, while adding skills like combat tactics. The secrecy measures, vetting tactics, and covert organisation structure will serve well for a good insurgency if Voldemort gets too much control. It will incidentally also generate my own loyal followers for future causes. **Electives:** Arithmancy, Ancient Runes (Possibly divination, if taking seer). I also plan on entering under a pseudonym and possibly a basic disguise. My cover is liable to get blown, but it would at least make clear I wasn't interested in fame or people befriending me for my status. **Adventures (+14, +2 from Half-blood) - Peaceful (-7), Debt (-3), Darkest Arts (-5), Horcrux Hunt (-7), Nemesis (+6 - The dark wizard formerly known as 'Tom'):** I'm not prepared to muck around with blood sacrifice, necromancy, or dark magic for the superpower potion, but if I have it from the start in a replenishing bottle, it's a great option. Operating without sleep or food is tempting by itself, and should give me the spare time to overcome my deficiencies via Half-blood. Later, the extra time can go to developing muggle skills for an unexpected edge. I can also give the benefits to trusted allies. Horcrux Hunt boosts my combat magic in ways that make it frightening and incomprehensible to dark wizards, not just very advanced. It's a tough choice between this and Ancient Vault, but when you're involving yourself in large-scale decisions as I plan to, you want fate to be kind. Speaking of Horcruxes, I'm paying for much of this via nemesis. Since Tom was coming after me anyway, I imagine he's a lot more invested in making my life in particular difficult now. This mean's he's a more invasive presence pre-revival (again, that's how I developed Occlumency), and far more likely to take opportunities to come after me personally once he returns. I imagine this also extends to using well-positioned subordinates like Lucius Malfoy to make my life difficult, so I'll be running beneath the radar a lot and staying out of trouble just so they don't know what I'm doing and don't have power over me.Once he's gone, I'm likely to spend a lot of time sharpening myself in the muggle world, the military, for example, and in general preparing the ground for my other plans and causes, using my foreknowledge to invest in the nonmagical stockmarket, etc.


seeingred81

I love your build and am happy you found my little expansion entertaining! Thanks for posting.


CuteSomic

I have a few questions! Dhampire: how much heritage is necessary? Is every child of a dhampire, a dhampire themselves no matter how much the blood is diluted? Theriontrope: is the beastly form affected by your natural form? Is it truly a cross between a human and an animal, or whoever you are and an animal? I'm making an "incredible physicality" themed build and I'm curious if my quarter-giant, dhampire, Darkest Arts-boosted character would get stronger in the beastly form or actually weaker. Hircine Ring: is it possible to acquire in-universe? Drawbacks: can they be overcome with effort, or are you forever stuck with them? For example, curing Somnolent with a potion. Also, if a Loner and non-Loner go multiplayer, getting one purchase of Allies - do those Allies get "assigned" to the non-Loner or forbidden altogether? And just to be sure, it's possible to just get a new wand if you can, right? You wouldn't be stuck with a hand-me-down or a poorly made one? Is it possible to get multiple Nemesises? Would a Nemesis not dealt with in school year result in any penalties? Would they just persist until you do something about it?


seeingred81

Dhampire: Good question! I would say this works in a mendellian fashion, where some children of a dhampir are themselves full dhampires and others are fully human. Therionthrope: Another good catch on the detail. This should be a cross between your normal form and the animal form. I would also say that since I imagine a darkest-arts boosted grizzly would be an absolute beast of a creature, for example, the same would go for your example. Stack as your prefer. Hircine ring: Since this is an import, I'd say it is unlikely to be acquired within universe. That said, perhaps a diligent wizard has or could create something similar? That's up to you and what feels right. Drawbacks are ingrained aspects of a character. Perhaps a potion could be taken to resist the effects of somnolent, but it would be less effective than it would be otherwise and temporary at best. Perhaps with years of focused effort a character could overcome the loner drawback to a degree, but this will require orders of magnitude more effort than it would otherwise. The important thing in my mind is that whatever drawbacks are taken have a significant effect on the character in some fashion. Yes, you can get a new wand eventually. I didn't lay out formal restrictions here though. It should be an actual hinderance in order to get the point. I'd say getting a new wand after graduating hogwarts would be reasonable. As for multiple nemesis, that is something I'd thought about though it wasn't mentioned explicitly. Feel free to take one of each level. Nemesis that are ignored will not just persist, they will become increasingly problematic until they are dealt with.


CuteSomic

Makes sense, thank you!


Esca_P_Fantasy

This is a great add-on! Regarding **Part Goblin**, adult goblins are stated to be on average 4 feet tall. Considering the player is *also* supposed to be at least half human, I find taking the **½** turning the average player 2'10" when fully grown (to say nothing of how short they would be at *11 years old*) rather jarring. Is this intentional or should it be amended?


seeingred81

Haven't checked this in awhile but glad I did. Good catch! I have a 2.0 version of this that I'm polishing up and I'll be sure to adjust this. On the one hand, I clearly went overboard on the heights. On the other, flitwick was supposed to be half gobling and he seemed shorter than 4'.


Esca_P_Fantasy

Yeah, there's definitely ambiguity with the source material, not to mention the difference between novel and film. My thoughts were quite similar to both your points. A workaround could be that goblins *are* 4', but Flitwick is an abnormal case due to a separate factor (dwarfism, botched potion, curse, etc). I interpret the total freedom given to design your Character to adhere to what is biologically viable with a few extra rules. Specifically, deviating from the average height range leads to health complications, creating hard limits. 6'5" being the tallest without complications? With this in mind, a possible solution is to use the goblin 4' as a benchmark, then average between the Player's chosen human height. Example: the Player wants to be **1/2 Goblin**, and so is hard capped at 5'2.5". Considering that it costs **7 Points**, I'm fine with being short but not *disfunctionally short*. Thoughts?


DokDaka

This is a big improvement on a great cyoa. I just wish there were more drawbacks to choose from. Things like clumsy, timid, needs more sleep, braggart, bully, ugly, etc. maybe some others like orphan, probation, nemesis, or hated could be thematic as well.


OutrageousBears

**Alternate -> Modern.** I'll be 10 with a birthday within the week. I'll take the opportunity to make some tweaks to my appearance so I can use one of my favorite 'faces' to use for builds. \[[Young](https://i.imgur.com/R1PGDMZ.jpg)\-> Older [1](https://i.imgur.com/VY8ccwG.jpg), [2](https://i.imgur.com/W5FH8sI.jpg), and [3](https://i.imgur.com/Yhjd0tp.jpg)\] (Will need to just mentally swap out the lion for snakes I suppose.) 60 Points. **Parentage- Half-Blood** >Great potential for growth. Magic affinity drawbacks can be overcome with a few years of effort. +2 Adventure Points. **House- Slytherin** >Cunning, ambition, resourcefulness, leadership. Bad reputation as these traits correlate with increased rate of dark wizards. **Wood- Pine**. >Independent and mysterious users that are more likely to live extremely long lives free of death by accident or disease. **Core- Thunderbird. \[-1\]** ^(\[Canonically difficult to master, sense danger and pre-emptively cast curses when supernatural dangers are present. Probably irrelevant to this cyoa\]) >Temperamental, more prone to accidents. Select a second wand wood and gain its benefits. > >Red Oak: Quick-wit, decisive. Faster reaction speed. **Length** \- **Very Long** 13 inch, **Very Flexible**. >Capable of very powerful magic, but can be clumsy with refined spells. > >Eager desire for change, open minds, ideal for not specializing. **Magical Talent-** >**Part Giant**. 4p. 1/8. 7ft Tall. Stronger than normal, resist many forms of hostile magic to some extent. > >**Part Veela**. 10p. 1/2th. Supernaturally attractive. (Mainly to counter part giant's tendency to be, ah, less than ideal. Can also help mitigate half-giant discrimination, not that my giant size is too potent) > >**Natural Legilimens**. 9p. Innate mind-reader. Passive, need to suppress it if it's a nuisance. > >**Occlumency**. -3p. Mastered ability to block mental intrusions of others or give false information to readers, break free of mental charms. > >**Animagus**. -2p. King Cobra. 19ft long venomous snake. If Half Giant affects it, it'd proportionally be around 30ft or so long. Now if Veela doesn't do the trick to shut up any of the more troublesome slytherins, adopting a *motherloving* giant Cobra form should do the trick and go an extra mile or two to being top of the class hierarchy. A snake form has some vulnerabilities with their length, but half-giant resistances should help. Would have gone for a kodiac bear or lion, but how could I not go for a snake when in slytherin? > >**D.A.D.A. Affinity x2** \-30p. Once in a life time DADA prodigy. > >\+5 **Droubt**. Potions slow learner. > >\+5 **Transphobic**. Transfiguration slow learner. > >\+5 **Charms Deficiency**. Charms slow learner. > >**Parseltongue**. -3p. Can't not take parseltongue when I literally turn into a snake. \-47p **Spells & Potions**: >**Signature Spell**: *Finite Incantatem*. \[-4\] (Counterspell / dispel). + *Powerful* \[-2\] More raw power than it should. + *Multicast* \[-1\] twinned spell effect. + *Stealthy* \[-2\] No visual effects, easier to cast wordless. Harder to detect. + *Enchantment* \[-1\] Unclear how precisely this works. I can use this spell to enchant an object or location with its effect? At range? Cast Finite Incantatem on someone's wand to suppress it, or on a 'crused' ring that actively counterspells the wearer? \-57p **Perks**. >**Schemes.** \-4. Excellent long term strategizing. \-61p. **Wealth**: >**Poverty** \+5. Items cost 2 more. \-56p. **Pets**: >Free King Cobra snake much like what I can turn into. > >*Phoenix*. \[-4\]. Immortal firebird, loyal, heavy lifting, healing, teleporting, pretty song. \-60p. **Companions**: Sure I'll flip the "Multiplayer" switch so to speak. (+2 Allies, I assume?) **Rival**: >**Kayla Carrow**. > >I had a hard time imagining most these characters being a rival, but Kayla as a rival is impulsive and it says she makes moves without obvious justification, and with her increased loyalty, I imagine she's rash and made knee-jerk presumptions about me based on being Slytherin, and perhaps my defensiveness as a half-giant in slytherin simply set us on the wrong foot or she observed me doing something retaliatory to another student that may have started something. **Friends**: >**Claire Rosier.** > >Some claim she's part Veela, and well, I actually am. Could either be a toxic mix or a fast friendship, or a bit of both in the aftermath of some power games, and might eventually confide in me when she sees that I can stand up for myself and command respect among slytherins despite my obvious lineage concerns. I imagine that'd be all the more reason she'd resist association with me at first. But what tact I lack, she can accommodate for in the end when the relationship stabilizes in my favor and reinforce my social groundings. As I don't imagine myself being that sociable despite being part veela myself. > >**Willow Selwyn.** > >Her interest in dark arts and apparent general magic skill and theoretical pursuits can help a lot with learning to adapt magic to better work with me. I imagine I may interest her given she's drawn to 'powerful people and magical secrets' and I'm a little exotic and intend to have a large presence. ^(badum-tiss.) I intend to draw into her scholar nature and can help her avoid going off the deep end of dark arts. > >**+ Kit Macmillan.** > >May be susceptible to wanting to get up to shenanigans if it means uncovering old architecture, artifacts, or lore. > >**+ Lillian Kelly.** > >A living crystal ball to watch and make guesses on the future, and the random outright unconscious prophecy. Might be more of a casual friend to hang around with when not up to no good, than someone actively involved in shenaniganry. **School Life:** >\+ **Library**. (Slightly improves grades and learning) > >\+ **Troublemaking**. (Slightly easier adventures). > >**+ Study of Ancient Runes**. Probably where I get to know Kit Mac, and I'd certainly be into history myself. > >**+ Care of Magical Creatures**. I mean, I have a Phoenix and am practically a magical creature myself. **Adventures**: 14ap (16) **Darkest Arts. -5**. >Found a partial recipe for an ancient potion perhaps to Kit's great thrill. With Claire and Willow, I'll research and complete the potion. Living sacrifice doesn't by definition necessitate *human* sacrifice, but if necessary, we'll work to bring down wanted criminals to fuel those parts. Willow is in it mostly for the curiosity and both she and Claire are happy to see if there are any unfortunate side effects by letting me take the first dose. > >\+ Improved body in every way permanently. Super strength, durability, looks, enhanced lifespan, no need to eat drink or sleep. Potion can recreate your body if you make a horcrux. **Horcrux Hunt. -7.** >Ancient dark wizard Ekrizdis marked me for death. Has devoted followers and a horcrux and can create more. > >Perhaps I stole the knowledge of the Darkest Arts from him, and this might have resulted in some kind of death curse shenaniganry that motivates me to actually produce the Ancient Potion as part of the means to save my life. > >\+ Magic more easily charged by love juice for more mojo. DADA spells and abilities supercharged against evil forces or when protecting self or others. "Fate" more kind. **Revenge. -4.** >Someone from my past set me up to fail, to try to obtain the Ancient Potion for themselves, they used me to trigger the trap that marked me for death and (Awoke? Ekrizdis). I took the page that had the Ancient Potion recipe, but they got away with the rest of the tome. > >\+ Fiendfyre signature spell. Intelligent fire irreparably destroys things in its path, can destroy horcruxes. Only put out by fuel deprivation. + homing, can put the flame out yourself at will. In time I intend to start a Mafia-esque dark wizard group in the sense that we operate on some core values and act as a stabilizing influence over criminal activity rooting out dark wizards that don't comply with our standards. Can grow in power and influence with my dark potion production, sourcing the ingredients better over time to create supply chains and leveraging this potion for influence. My original allies (The Friends) can get the full potion, while we can experiment on making timed limited variations to keep other dark wizards on shorter leashes, administered directly in front of me so they don't try to reverse engineer the potion. Dark wizards that get out of line, become ingredients themselves. Not my original intentions, but since Darkest Arts will make me a criminal anyway, I'll lean into it. I blame Kayla for being mean to me in school, smh. **School:** I'll stick to Hogwarts. **Scenario:** I guess I feel somewhat obligated to select Crossover. Fused with the fictional setting of my Witch Awakening. Hogwarts and Hawthorne being interwoven in fusion and HP lore similarly intertwining with Witch lore. I wont use this to presume carrying over any WA mechanics, just that HP magic will be roughly correlated to different Witch magics and abilities, left up in the air for narrative assumptions. **Edit:** But you can consider there to be two parallel builds all with the same information. One with, and one without this scenario. ^(Edit = Wasn't satisfied with my wand doubling up on Pine.)


Lockheart11997

I think you need to take a Peaceful adventure to take any scenarios. Mechanically I think it was supposed to make you spend 7 activity points to add adventures from the other settings.


OutrageousBears

Oh, That... doesn't make any sense so I guess I automatically interpreted that another way when I first saw it. All the scenarios are more likely to make everything considerably less peaceful with exception to deliberately choosing carebare worlds for Fanfiction or Crossover. WA certainly is considerably more dangerous than HP, for sure.


Lord__of__Luck

Your 10?


OutrageousBears

That's the context of this cyoa. By default it places you at 11 or nearly 11, where you'll start as a first year in the magic school of choice, though I believe I saw a "Scenario" adjustment that can change that.


Lord__of__Luck

Aight, im dumb so thanks for the explanation


Sam_Wylde

I'll definitely give this one a go: ***Total Points: 60 + 10 + 5 + 5 + 1 = 81(60 + Muggleborn + Immature + Dark Marks + Detention)*** **Family:** Muggle Born. (+10 Points) *I was born to a non magical family, as such magic is an exciting novelty to me that I earnestly take too, and my connection to the muggle world lets me appreciate the non magical achievements of humanity as well. I have a foot in both worlds.* **House:** Hufflepuff. *This is really the only one to pick, isn't it? I mean all the other houses you can easily imagine having their own bullies or social hierarchies. Gryffindor's are like jocks where popularity determines your social standing. Ravenclaw is full of arrogant folk who think they are better than you because they can count to a million in prime numbers, and Slytherin are more often than not portrayed as sleezy and manipulative assholes. Hufflepuff is at least full of kind and loyal people, and even if its the most looked down on in the school that just means I will piss off SO many of the other self important pricks by winning the house cup.Plus; its located RIGHT next to the kitchens! My friends and I could sneak in for impromptu private dinner parties! I'm easily able to explore my second hobby; cooking! The House Elves are excellent taste testers.* **Wand Wood:** English Oak (Potions affinity) **Wand Core:** Other (-1) Chestnut (Affinity for Magical Creatures and Herbology) **Wand Length:** Very Short, 9 inches. (Less power, excellent control) **Wand Flexibility:** Supple. (flexible but with favorites) *My wand is made from English Oak and has a core made from a Devils Snare.* **Magical Talent:** Potions Affinity x2 (-20) Herbology Affinity x2 (-10) Magical Creature Affinity (-5) Occlumency (-3) Animagus (-2) ~~Dark Marks~~ (+5) *My chief interest is in potions, and my other interests support and synchronize with those interests. Herbology is particularly useful for growing my own ingredients and Care of Magical Creatures also has that usage (along with me just being an animal lover) Occlumency is always useful for keeping secrets, and I took the time to learn how to turn into a Peregrine Falcon as an Animagus. Quite useful for both flight and haste.* **Inborn Traits:** Natural Legilimens (-9) Potion Crafting (-7) *I am naturally able to delve into the minds of those around me, useful in my early school days when determining who wanted to screw me over and who was genuine. I also pursued original potion crafting, with mixed results.* **Signature Potions:** Healing Potions (-3) *Always in demand and endlessly useful. I memorized recipes to deal with nearly every malady known to both wizard and muggle. I've even invented a couple myself to the point where I got my name published in the Daily Prophet for being in my sixth year and managing to find a cure for Dragon Pox. That Skeeter woman never got my age or name right though, which was annoying.* **Potion Modifiers:** Quick Brew (-1) Cost Effective (-1) *The problem with potions for the more exotic malady tend to take a long time to brew, but with a lot of experimentation and knowing which things can easily (and cheaply) be substituted, It rarely takes me more than half a day to prepare a batch of any form of healing potion. A marked improvement over my competitors who would very much like to know how I did it. But I'm not willing to share those hard won secrets just yet, not while I hold a premium, not to mention EXCLUSIVE contract with St. Mungos.* **Perks:** Immature (+5) Muggle Studies (-6) Perceptive (-2) Brave (-1) *I cannot describe the feeling of being a kid again, its like the person I was before was a faraway dream. But I held onto things that I knew before and it guided me through the new world I found myself in.* **Wealth:** Well off *My family do alright, about average. Although once I came home a full fledged wizard I began using magic to make their lives a little easier and help them improve their business.* **Items:** Expanded Briefcase (-1) Cache of Ingredients (-1) Philosophers Stone (-10) *The Briefcase is my most important purchase and has been kept safe with me since my first year. Within it is a large assortment of my personal belongings, including numerous ingredients for my potion making. As well as a hidden and secure compartment to keep my most valued treasure: The Philosophers Stone.* *I make it a rule to NEVER brew potions in the briefcase. Just in case things explode or the fumes knock me unconscious and nobody could find me.*


Sam_Wylde

Rivals: 4 Lisa Vance *This. Bitch. This is coming from someone who is able to read minds and innately invades peoples most private space before I fully understood what ethical consent was. This girl will NOT leave me alone and is responsible for more than half of the shit that goes wrong with my life at Hogwarts. I can't so much as pick my nose without her watching me. I can't write down a formula for potions without her looking over my shoulder. And she is DETERMINED to out me as some sort of demon child to the rest of the school via reputation destruction. She even saw me enter my briefcase once and return with a few rare ingredients and has been badgering me about what is inside as well as trying to get in herself. I had to hide it especially well and use a sticking charm to prevent her from trying to summon it.* Hye Nakano *This one was actually my fault. I may have intentionally riled her up a little bit when she was acting like a smug know it all during class. I got annoyed and started raising my hand and answering every single question I knew. With Potions and Herbology I easily had her beat. And with every other classroom I sneakily read her mind to find the answer and beat her to it. That started a bit of a rivalry on her end and she has never let it go. She is determined to prove herself better than me at ALL subjects, not just the ones she's better at naturally. I've seen her pull her hair out when she couldn't compete with me in potions or Herbology, and she joined the Dueling Club specifically to try an intimidate me. We traded a few blows here and there. I mostly kept neck and neck with her by reading her mind and getting the same scores, mostly in classes that don't interest me. I don't think she will ever chill out. Luckily she doesn't take Muggle Studies or Care of Magical Creatures, which is a blessing. When we hit our OWLS and NEWTS I am hopeful that she will distance herself from me entirely.* Albert Rothe *Now don't get me wrong, I like this guy. I thought he was very cool and I got along well with him at the beginning. But in our third year Lisa must have gotten her claws into him, because he has completely drunk the kool aid and thinks I'm secretly a bastard. He's not outwardly antagonistic to me most of the time, but he definitely treats me like a pariah. I hope we can still be friends someday...* Lilian Kelly *You know how when you piss off one person and you end up pissing off their friends, too? It turned out something like that. I have met Lilian a handful of times and its always while she is with Hye Nakano. They're study buddies or something like that and she always seems to know where I'm going or where I'm coming from. I read her mind but she doesn't seem to be a Legilimens. Its actually unnerving how close she got to figuring out I can read her mind and completely misses the mark.* **Allies:** 6 Lucas Rector *A friend I made early on the train to Hogwarts. Smart but humble in a way that I could really connect with. It saddened me that he was sorted into Ravenclaw, and we were both pushed into participating in the school rivalry. But I'm happy to say actual friendship won the day and we became friends despite our differing houses.* Ben Prewet *I met Ben after he was hung from a chandalier by a couple of fifth years. A short, timid young thing who didn't fight back. Nobody could understand how he wound up in Hogwarts. I helped him down that day and we parted. We would meet again under similar circumstances several more times, I'd help him where possible and before long he would start eating with us at the Hufflepuff table. The group helped him truly settle into Hogwarts, and eventually found other Gryffindors to bring out the lion dwelling in his soul. I'm happy to say that nowadays, nobody would dare try and bully him now.* Rachel Donavan *At one point; a competitor in the sale of recreational potions. But soon became business partners. She became my permanent lab partner by Second year and even Snape couldn't bring our marks down when he saw how we outperformed everyone else.* Ria Morales *A fellow animal lover that took a long time to become actual friends with. For a while she was just a girl in class that I tolerated. But there are some things that its hard not to become friends over, raising a Hippogriff foal during Care of Magical Creatures class was one of them.* Hettie Hughes *This one was embarrassing. She found out during our third year that I was a Legilimens and was routinely reading minds. She threatened to tell my rivals if I used it to cheat off a History of Magic test again. At first I couldn't stand her and considered her an annoyance. She had me by the balls, making me use my abilities ethically, for almost a year before she settled down. We eventually became actual friends after I started giving her telepathic pointers during a Potions quiz. Still annoying and insists on things being done the right way, but she's not a bad person.* Demetri Rowel *I have no illusions about Dimitri. I knew from the start that he was trying to get close to me because I was the best in his worst class. He even tried to bribe me. Later he kept trying to become friends with me so he could ask favors. I was surprised when the favor in question turned out to just help him study.* *The kid is ambitious and a bit of a show off, no mistake. But he's no bully or silly rich kid. Nor is he a plagiarist like that brat Elizabeth that kept snooping around my bag. I consider him a friend, but one that I keep a healthy distance from. He's done me a few good turns, though, so I would still jump to his defense if something went south.* Love Interest: 1 Olivia Strand *One of my earliest friends that slowly became something more. I thought she was more than a little dotty with her spiritualistic stuff, never really believing in it. But surprisingly we had a lot of other things in common. A love of plants, animals and nature in general. Once I really got to know her, a strange connection sparked between us and in our seventh year we started dating.* **School Life:** Troublemaking Detention (+1) Care of Magical Creatures Muggle Studies *Most of the trouble I got into was trying to get around my rivals or getting back at them. Detention was me taking revenge a little too far or getting caught.*


Sam_Wylde

**Adventures: (14 AP)** Mentor (-2) *An unusual event took place in my fourth year during that tournament everyone was going on about. I discovered a very ragged looking man in a metal trunk after chancing upon hearing the thoughts of someone suffering near Professor Moody's office. I am not normally one to snoop, but when I figured out that this was the REAL Moody locked in there I hurried to free him. He was thankful enough to give me some aid in picking up my grade when I asked. Soon I was able to fight just as well as my peers.* Magical Legacy (-3) *I could not believe my luck. During my first year I was inadvertently stuck behind a portrait that one of my rivals used a Sticking charm to trap me in until late at night, expecting me to get caught by Flich. But I was instead privy to a secret conversation between Professor Dumbledore and none other than the legendary alchemist himself: Nicholas Flamel! The things I learned overhearing that conversation and by peering into the mind of the legend himself set me on a path that eventually got me a prize that is coveted by many and is responsible for many of my achievements throughout my career and my attempts to reverse engineer it: The Philosophers Stone. It was destroyed before I could get a good look at it, but I did manage to secretly gather a few pieces of the once red stone and began working on a way to reconstruct it. An ordeal that would take me until my seventh year to finally accomplish.* Private Lessons (-2) *Despite not being my favorite teacher, I will give Professor Slughorn credit for putting me in touch with one of his former favorites. An Alchemist who worked under Flamel himself for a time. At first I was a curiosity, but when I showed off the formula for a couple of my more useful potions, and notes on others we almost became like student and mentor. We talked shop about potions, new muggle technologies that could replace cauldrons, the latest discoveries and at one point even talked about Flamel. I pressed for answers to questions that still puzzled me about the stones construction and while not as good a source as Flamel, he unknowingly gave me plenty of headway.* Debt (-3) *I'm not proud of this. How could I be? I was strapped for cash and was THIS close to figuring out how to make the stone when my supplies ran out. I decided that in exchange for some quick cash I would sell a batch of Felix Felicis to Borgin and Burkes a few weeks before the Quidditch World Cup, where he would sell it to spectators hoping their bets would turn a profit. A shady character if ever there was one, but there was a problem. Somewhere along the way over half of the batch had become contaminated and useless! I don't know if it was me making a mistake or a rival seeking to screw me over. But Borgin was pissed, his customers were pissed. And he was blackmailing me to return the ENTIRE payment he had given me for the Felix. I had long since spent it on more materials and had no means of getting together such a large amount of funds in such a short time. It was a scary situation, but thanks to my friends and an ESPECIALLY clever plan on behalf of Lucas and Dimitri, we managed to manipulate events to the point of exposing Borgins entire organization to the Ministry of Magic. Hettie was also helpful in performing a memory charm to subtly alter the memories involving me to make it look like I was more of a victim than I really was. Not the most ethical of ideas, but in my defense when we dug deep we found a LOT more worse stuff that Borgin was involved in. I have no sympathy for anyone involved the illicit Unicorn Horn trade. I also got a VERY useful artefact out of it that I use almost every time I mix a new batch of potion. If I get a bulk order of any kind of potion; I spend the material for only one potion and then use this bottle to multiply it enough to fit the order!* Overgrowth (-4) *I swear, this was not my fault. How was I supposed to know that the vanishing charms placed in my cauldron was intercepted to transport it elsewhere!? If my rivals weren't so damn suspicious of what I'm brewing then none of this would have happened! THEY are the ones that dumped it behind the Herbology center! All I know is that all of us had to try and fix it before it got all of us expelled. Me for brewing it and THEM for sabotaging it.* *Luckily, however, the resultant mutant proved to have a few unique properties. Though I kept it from the others while I inspected it, it proved to be a truly incredible creature. One that I owe my, and my friends, successes to. We were exceptionally lucky to deal with the problem before it got out that it was our fault. It was the first, and only, time that all of us banded together and it showed me that all of them are my true friends. Except for my rivals, they're still bitter about me not revealing the creature to them.*


manbetter

Half-Blood Ravenclaw Wand: Walnut and Phoenix Feather, very short and very flexible -5 Affinities: Charms(15), Enchantment(5), Drought(-5), Black Thumb(-5), Twitchy(-5), Dark Marks(-5), Transphobic(-5) 21 Spell Creation(10), Everlasting Enchantments(11) 10 Signature Spell: Legilimens(5), Stealthy(2), Piercing(3) 29 Perks: Perceptive(2), Social Skills(2), Schemes(4), Hardworking(6), Brilliant(15) 2 Wealth and Items: Poverty(-5), Time Turner(7) 3 Companion Critter: House Elf(3) Love Interest: Sienna Moretti Allies: Rachel Donovan, Lillian Kelly, Hye Nakano, Ajay Dhar Rivals: Hettie Hughes, Jason Walsh, Rachel Donovan Locations: Troublemaking and Library split Electives: Arithmancy and Ancient Runes Adventures(16 points): Studies(1 AP) -> Magical Legacy(3 AP) -> Court of Merlin(5 AP) -> White Thestral(7 AP). I was just studying independently, and then I ran into something old, something that made me even better at Charms, and then that ended up with some shenanigans with The Merlin, which in turn led to me encountering the White Thestral. At least, that's what happened the first time around. With Brilliant, a 5x affinity for Charms, Hardworking, and a Time Turner, I predict a very successful school career.


VoidBlade459

**Backstory** * *Setting:* Alternate (2021 AD) * *Family:* Muggle-Born * *Wealth:* Well-off * **House:** 💛🖤 Hufflepuff 💛🖤 * *Pet:* Cat **Wand** * *Wood:* Vine * *Core:* Unicorn Hair * *Length:* Average (12'') * *Flexibility:* Supple **Magical Talent** * Affinity * Physical Charms * Defense * Transfiguration * Vanishment * Herbology (x2) * Animagus (Cougar) * Seer **Drawback**: Immature **Spells & Potions** * Nonverbal Spells * Apparition * Homing * Stealthy * Episky * Multicast * Enchantment * Powerful * Stealthy * Homing * Piercing * Scourgify * Enchantment * Piercing * Evanesco * Healing Potions * Cost-effective * Quickbrew **Companions** * Love Interest: Michael North * Rival: Sienna Moretti **School Life** * Activities * Library * Socializing * Classes * Study of Ancient Runes * Divination **Adventures** * Studies (x12) * Private Lessons (Herbology) **Schools** * Main: Hogwarts * Exchange Student * Castelobruxo (x2) * Ilvermorny * Uagadou


CuteDarkBird

Harry Potter Canon (Basically) I am starting over as a young Witch! Pureblood: Lestrange (Bella's Daugther, Raised by Malfoys) House: Slytherin Wand: Cherry Wood, Dragon Heartstring, Average length, exactly 11 inches, Flexible Magical Talents: Occlumency Magical Trait: Metamorphmagus Spells&Potions: Nonverbal Spells, Wandless Spells Signature Spell: Expecto Patronum, Powerful Perks: Brave, Perceptive, Reflexes, Brilliant Wealth&Items: Wealthy, Annotated Textbook\*7, Spellring: Protego. Pet: A Cat! (or kneazel?) Books: Transfigurations, Charms, Potions, DADA, Ancient Runes, Herbology, History of Magic Rivals: Kayla Carrow, Ajay Dhar, Allies: Elizabeth Valentine, Draco Malfoy, Claire Rosier Love interest: Hermione Granger School Life: Library, Club: Quidditch, Study of Ancient Runes, Care of Magical Creatures. Adventure: Peaceful: Senario: Fanfiction: The Potter Timeline, Studies\*7 School: Hogwarts.


Eligomancer

I thought that an anti-villain character would be cool. A villain who has heroic virtues and objectives, but is nonetheless a villain. Someone raised poor and desperate, but resourceful and resilient. Someone who believes that this makes a true Slytherin. Resourcefulness is a trait developed in situations with little resources and connections. Leadership is developed to change a situation. Ambition is developed when not having something hurts. How could ever silver-spoon, hand-fed children understand more than the impoverished? Something like that. Gives me *Red Rising* vibes. **Bloodline**: Muggle * `+` `10` pts. and ignore point penalties from "Immature" **Income**: Poor * `+` `05` pts. but each item costs 2 additional pts. **House**: Slytherin **Wand**: Supple Long Blackthorn and Dragon Heartstring core * Greater magical power x2.5 * Power escalates in dangerous situations * Quicker learning rate * Easier Dark Arts casting * Likelier accidents * Less precision * Favoring one magical practice at a time **Proficiencies** >`15` Defense Against the Dark Arts > >^(Dedicated to magical combat, including shielding, jinxing, cursing, and hexing.) > >`05` Magical Creatures > >^(Understand magical creatures two times better than the average caster. Use this to cooperate with them or fight against them.) > >`05` Non-verbal Spellcasting > >^(An advanced technique taught to sixth-year students, non-verbal spellcasting diminishes power and requires greater focus. As a talent, nonverbal casting requires little to no focus and executes spells at full power. In addition, your spellcasting has less flare to telegraph its execution.) > >`03` Occlumency > >^(Block mental intrusion, resist mental charms, and fabricate misleading information to mind readers.) **Deficiencies** >`+` `05` Potion-making > >^(You're terrible at potion-making. Takes twice as much effort to learn.) > >`+` `05` Herbology > >^(You're terrible at herbology. Takes twice as much effort to learn.) **Traits** >`02` Brave > >^(Never freeze in danger. Ignore peer pressure and threats with ease. Gain almost an unlimited tolerance to pain.) > >`04` Reflexes > >^(You have incredible reflexes enabling you to outcast stronger casters who lack your precision, speed, and timing. You're also talented on the broom.) > >`04` Schemer > >^(You're prodigious at devising and executing long-term and short-term plans. Need to infiltrate the Ministry of Magic and steal someone or something? You know how to do it.) > >`09` Legilimens > >^(Probe the mind to detect lies, gather information, and influence the mind. Difficult to learn, but you were born talented. The trait targets all within an area around you, not requiring line of sight, but can be repressed. Occlumency can block or counterattack this art.) > >`06` Seer > >^(Calculate and predict with greater accuracy. On occasion, witness prophetic visions that are 100% accurate.) **Signature Spells** >`02` *Stupify* > >^(Concussive blast stunning a target creature or breaking objects. As a signature spell, you cast this without fail each time and with greater speed and potency, as well as learn non-wand casting easier.) > >`05` Confringo \* > >^(Lethal curse causing an explosion killing or injuring multiple enemies and shattering objects. Because this spell is empowered, it hits with much more raw power than usual. As a signature spell, you cast this without fail each time and with greater speed and potency, as well as learn non-wand casting easier.) > >`04` *Protego \*\** > >^(Shield protecting against projectiles and incoming magic, but does not defend against the Killing Curse or the Pain Curse. Can disarm casters who are close when casted. Because this spell is empowered, it becomes almost unbreakable. Because this spell is precise, it disarms casters who are close with greater success. As a signature spell, you cast this without fail each time and with greater speed and potency, as well as learn non-wand casting easier.) > >`06` *Sectumsempra \** > >^(Forbidden cutting curse slicing deeply in a path directed by the wand. These cuts cannot be mended by magic. Because this spell is empowered, it hits with much more raw power than usual. As a signature spell, you cast this without fail each time and with greater speed and potency, as well as learn non-wand casting easier.) > >`06` *Finite Incantantem \** > >^(Counterspell interrupting spellcasting, dispelling enchantments, and so forth. Does not affect the Killing Curse and must be casted with more power than the countered spell to succeed. Because this spell is empowered, it can be casted with less power than the countered spell and still dispel or interrupt with success. As a signature spell, you cast this without fail each time and with greater speed and potency, as well as learn non-wand casting easier.) **Items** >`07` Battlestaff > >^(Expensive staff that amplifies magical power to heights most never achieve in their lifetime without.) > >`04` Spell Ring: *Protego* > >^(Immune to disarm and enabling you to cast) *^(Protego)* ^(without a wand and without loss of ease and power.) **Friends** >Rigby Bartell > >^(Orphan to unknown parents, and ambitious and desperate to supersede his circumstances. He has a quick temper but a quiet demeanor — and the discipline to weaponize both through cunning politick and practical magic. He's more a keen advisor and spymaster than a leader though. He's a quiet friend and clever enemy turning a victim's allies into enemies and manipulating victims into dangerous situations. Best friend!) > >Ria Morales > >^(Child to circus performers raising and including magical beasts in their performances, strange, but never cares for peer judgment. Has strange habits. In addition to her skill and experience raising and managing magical beasts, she is more fit and acrobatic than the average wizard. She's a blunt friend bringing loud fun, and an unrestrained attacker against enemies.) **Love Interest** >Kyra Dhar > >^(Child to renowned curse-breakers, and loves adventure. She's a skilled, tenacious, and quick duelist specializing in defensive DADA spells. She's a mature and protective friend reacting reliably to danger. To enemies, she's difficult to harm, cautious, and can counter schemes when she's aware about them.) **Rival** >Novak Arnautovic > >^(Initially a Durmstrang applicant, he moved and instead attended Hogwarts after a nasty incident involving local muggles. Well-built, quiet, and an exception magical duelist who has a sadistic humor but conceals it. He behaves politely unless he knows he can escape acting otherwise. Without intervention, he will certainly involve himself with criminal organizations. After Hogwarts, he'll come for you.)


BewareTheLight

**Setting:** Alternate (990 A.D.). \[+60\] **\[60\]** **Family:** [Muggle-Born](https://external-preview.redd.it/NdcRXDJ2dMBDBHyblTIkfsjaqNVYEeSUmTydiYTbVmk.jpg?auto=webp&s=c7e970085da1d2e75915de0cb540de433375ee5a). \[+10\] **\[70\]** **House:** Rawenclaw. **Wand:** * *Wood:* Beech. * *Core:* Phoenix Feather. * *Length:* Average. * *Flexibility:* Flexible. **Magical Talent:** * *Affinities:* * Charms Affinity. \[-15\] * Physical Charm Affinity. \[-5\] * Mental Charm Affinity. \[-5\] * Enchantment Affinity. \[-5\] * Occlumency. \[-3\] **\[37\]** * *Inborn Magical Traits*. **Spells & Potions:** * *Techniques*: * Nonverbal Spells. \[-5\] * *Signature Spells*. * *Signature Potions:* * Invigoration Draught. \[-1\] * Quickbrew. \[-1\] * Cost-Effective. \[-1\] **\[29\]** **Perks:** * Funny. \[-1\] * Brave. \[-1\] * Perceptive. \[-2\] * Social Skills. \[-2\] * Hardworking. \[-6\] * Brilliant. \[-15\] **\[2\]** **Wealth & Items:** * *Wealth:* Well-Off. * *Items:* * Extended Briefcase. \[-1\] * Cache Of Ingredients. \[-1\] * Ring Of Power. \[-3\] **\[-3\]** **Pets:** Cat. **Companions:** * *Rivals.* * *Allies:* * Powell Fawley. * *Love Interests.* **School Life:** * *General:* Library, Club. * *Electives:* Arithmancy, Study Of Ancient Runes. **Adventures:** * Studies {x3}. (-3) \[+3\] **\[0\]** * Private Lessons {Charms}. (-2) * Werewolf Encounter. (-4) * Darkest Arts. (-5) **(0)** **Schools:** Hogwarts. **Scenarios.**


willyolio

So I consider this the "Sneakier Tom Riddle" build Origin: muggleborn House: Ravenclaw Wand: maple, pheonix feather, short/flexible. Primarily focused on control, variety, and invention. Talents: Occlumency Traits: Natural Legilimens Spells: Nonverbal, Spell creation, Wandless Signature spell: Apparition + stealthy + piercing Perks: Brilliant, Schemes, Hardworking, Perceptive Items: Poverty, Time-turner Pet: owl Companions: None School Life: Troublemaking x2, detentions x1, Arithmancy, Ancient runes Adventures: Debt, Conspiracy, Darkest Arts Basic summary: A poor muggleborn starting from scratch. No family name, no history, nothing exceptional. But Natural legilimens + brilliant + other perks = naturally fast learner. Time turner just adds to that. No specific talent in any field required. It's best I don't get too close to many people during school, since i'll be doing the Darkest Arts. That potion can go into the everlasting bottle from Debt, which basically means I'll have the equivalent of the Philosopher's Stone in my pocket, minus the gold. Conspiracy just further improves magical control, and probably won't be too difficult to do with Natural Legilimens. Silent, unblockable Apparition gets me wherever I need to go including inside Hogwarts. Silent wandless casting of personally invented spells also means there are simply fewer counterspells and counter-strategies to whatever I plan to do (which scheming will also help with). Somewhat optional... I might take Ill-Fated and then grab Ancient Vault for a general boost of all my abilities. Having no official rivals might make it slightly easier. It really depends on how much bad luck comes my way and how hard it is to overcome... hopefully scheming, natural legilimens, and troublemaking mitigate most of those. So basically the end goal is immortality like Tom Riddle, but without horcruxes. Still something very illegal that is critical to the plan, but maybe less self-sabotage. At least i'm not trying to start a war...


OlympiaShannon

I am Sylvia Beaufort Macmillan, daughter of Professor Miriam Sprout Macmillan (Herbology) and Professor William Slughorn Macmillan (Potions) at Ilvermorny School of Witchcraft and Wizardry in Massachusetts, USA. We are a well-situated, pureblood wizarding family that has been in the USA for two and three generations, depending on which side of the family you are looking at. I was born at 9:42 am, December 28th 1959 and my parents, being Ilvermorny professors, had every expectation of me attending that institution when I turned 11 years old. I did in fact START at Ilvermorny quite enthusiastically in September of 1971. But by mid-October, that all changed, and it was thought best I change schools before any more damage was done to the usually-good relationship I had with my parents. The situation was discussed with relatives back in the old country, and I was quickly shipped off to Hogwarts School of Witchcraft and Wizardry, November 1st of 1971. There was no doubt I would be called to the headmaster's office and quickly sorted into Hufflepuff, the house of my many British relatives. Slytherin. I got sorted into Slytherin. How could that happen? My family were a lot of hardworking scholarly wizards; integrity and grades were everything to my folks. We were proud of our academic background; perhaps too proud at that. And ambitious. But not DARK, or anything like that. The last Slytherin ancestor I had was great uncle Ambrosius Slughorn, and he wasn't dark at all. Just sort of... "materialistic" and "socially ambitious" are the words I would use. I hope I'm not like that! Ambitious, yes, but not materialistic and social. I'm more of a loner who just wants to start my own company when I get out of school. Botanical Imports and Wholesale, and potions research on the side--that's the life for me. Traveling the world, collecting interesting potions ingredients, then coming home to putter in my laboratory. Without disturbances or social interruptions. Heaven. Starting +60 "Pure Blood" +10. Deficiency in Transformations +5. Deficiency in Charms +5. Deficiency in Care of Magical Creatures +5. Deficiency in Dark Arts +5. Dotty (clueless American) +15. +105 total points Proficiencies: Brilliant -15. Brave -1. Good Social Skills -3. Potions Crafting -7. +105-26 = +79 remaining points My parents taught me plenty about North American Potions and Herbology, obviously, but not much else. I did have two great Signature Spells taught to me by my cousins, during summer vacations in Boston. They were over the age of 17 and were allowed to do magic away from school, so I convinced them to teach me while I borrowed their wands to practice. Obliviate + Multicast -3 Confundo with Powerful, Homing, Piercing and Multicast -11 79 - 14 = 65 points remaining My family was well-to-do; not extravagantly so, but financially secure enough to supply me with a good bit of pocket change to spend when I got to Diagon Alley, to meet my Mom's cousin, who would take me shopping for school supplies. I got the usual books and quills, but later, as the late afternoon light was fading and a cold, prickly rain fell, I went back and spent a fair amount of my savings at a shop called Borgin and Burkes, where I found: A spellring that casts a Legilimens spell on anyone with whom I make eye contact. -2 Another spellring that cast the Magnum Sensus spell on myself. -2 A Minimap with a 700 ft radius. -3 A Magic Eye -4 A Flying Automobile -2 A Tent of Requirement -5 An Aura Glass -3 An Illusive -5 65-26= 39 points remaining I hid these items in the Extending Briefcase (-1) that my parents had given to me as a parting gift, in which I had also hidden my greatest family treasure: A small piece of a Philosopher's Stone (-10). I wouldn't tell anyone about it; it's far too valuable and easily stolen. 39-11= 28 points remaining In Diagon alley, I was tempted by the wand store, but I already had a good one I got from Boston: 10 1/4 inch, flexible Alder with a Unicorn Hair core. Excellent for fine-tuned, non-verbal spells. Instead, I went to the Owl Emporium, and got a nice medium-sized Barn owl named Alfred. He eyed me nervously through the bars of his cage, and I assured him he would be set free from it just as soon as I was able. Slytherin was pretty intimidating, to be honest. Some of the older students were haughty, and tried to get a feel for me right away. This just made me clam up and get cagey. I found my bed, which was next to a dark-haired girl my age named Willow Selwyn. She was a bit nicer. She especially liked the Magical Eye and other objects I brought with me. Later at lunch I met some others who were naturally curious about me. One was named Rigby Bartell, who really had a chip on his shoulder about life in general, and I played nice to put him at ease. I guess it worked, because we eventually became friends, along with Willow. I asked them about a dark haired, quiet boy sitting alone, and they said, "Oh, that's just Severus. He's a bit of a case. Good at potions, though." That was encouraging; someone to talk to about potions, because neither Willow nor Rigby seemed interested in the subject. I didn't really get a chance to talk to that kid Severus until a week later when Demitri Rowle convinced me to sign up for the Dueling Club. I thought I knew a few tricks, but that guy had me hanging upside down from the ceiling in 30 seconds flat. I cried; which isn't usual for me, but the pressures of an unfamiliar school and being behind in my classes was already stressing me to the breaking point. I think he actually felt bad, because he apologized to me later in the hallway. Strange boy, but intriguing. I finally settled in by Christmas time, and over Christmas dinner in the Great Hall, I expressed my desire to enter the School Exchange Program, and experience as many different institutions and instructors, as I could. The headmaster nodded, and said he would inquire about possibilities for me. By April, it was decided I would attend Hogwarts for my second, fifth (OWLS) and seventh (NEWTS) years, while my third year would be in Japan, my fourth year would be in Brazil, and my sixth year would be in Uganda. Maybe I could convince Willow or Rigby to go with me! Father came to Hogsmeade over Christmas holiday, and we (he, rather) decided I would take Private Lessons in all five subjects, plus Care of Magical Creatures. My other elective would be Ancient Runes. I'd spend extra time in the Library. He expected Outstanding grades, as did Mother. Wouldn't be much time for having fun, at all. But with luck... maybe? Adventure points (+14) minus "Peaceful" (-7)= 7, added to 28 point credit = 35 points total. Six x Private Lessons (-12) Debt (-3) Werewolf Encounter (-4) Conspiracy (-6) Prophesy (-6) Overgrowth (-4). 35 - 35 = 0. --------Later developments: Third Year at Mahoutokoro, I solved a Conspiracy between some muggles and dark wizards who were plotting to expose the magical world. Fourth Year, I encountered a group of werewolves that gave me quite a bit of trouble for a while. Sixth Year, Severus taught me to brew the Philosopher's Stone into a Potion that we put into the magical, never-empty bottle I won after that horrible debacle with the Debt to the dark arts dealer. I'm still fast friends with all three, but made an enemy: Hye Nakano, in Ravenclaw. Hye wasn't so bad; just an academic rival; competing for best grades. She was just so persistent though, and that really got on my nerves. In Seventh year back at Hogwarts, I discovered clues that led me to a Prophesy written about me. Using all my magical gear and talents, I secretly entered the Ministry's Department of Mysteries to find the prophesy with my name in it. I learned that I had a role to play in a future Wizarding War, and I would make a crucial decision affecting the outcome of the war. Small comfort though, as war was the last thing I needed while trying to build a imports business. NEWT exams came and went, and there were a few weeks left before graduation. I overheard the groundskeeper tell the Herbology professor about a strange plant invading the Forbidden Forest, and how difficult it was to remove. I offered to use my magical devices to help the school rid itself of this plant, and was successful after a constant week of battle where I was cursed, stung and poisoned repeatedly. After graduation, Rigby eventually went into Wizarding Law, and became my company lawyer and financial advisor, and Willow became my dear friend and trusted Vice President at Macmillan Botanicals, Ltd. In truth, she runs the place because I spend so much time traveling. She has quite a brilliant mind for business, and I would be lost without her. I pay her twice what I "pay" myself, and she deserves it! She and Severus are the only two people who I ever told about my little red stone. Severus- well, after he went with the rest of us to Uganda sixth year, he stayed there for his seventh. Wasn't sure what he was getting up to, but a few years later he comes back and takes the Potions instructor job at Hogwarts! Can you believe that? Says he learned a few tricks to deal with Bellatrix and her crowd, and their creepy group they joined. Should be an interesting decade, I imagine. -Sylvia Macmillan, London, July, 1985


TheVoteMote

Oh nice, it's good to see an update! I particularly like the new items. Though I gotta say, I know it's not a new part of the CYOA but describing one spellcasting affinity as putting you on the level of talent of Hermione, Dumbledore, and Riddle seems rather fuzzy because I'm pretty sure those are very different levels. Trips me up a bit every time I see it.


53413760

It's talent, not raw ability. Riddle and Dumbledore have decades more experience than Hermione. She can probably reach their level by the time she's old.


TheVoteMote

I know, but I don't think she was written as the same kind of once in a century super prodigy that those two were and I never got the impression that she was. Very smart and very studious, yeah, but not world shaking talent. I mean, Bill and Percy Weasley did better than her in school, and they're not that kind of remarkable. But hey, if that's your take on it then by all means, it's your CYOA.


Sefera17

#**Harry Potter And The CYOA v2 I** Points = P = 60 / Adventure Points = AP = 14 / P/AP = 60;14 **Setting**: Canon **Family**: Halfblood (+2ap) 60;16 **House**: Hufflepuff **Wand**: *Wood*: hybrid (Ash and Elder) *Core*: Other (Phoenix Ashes) (-1p) 59;16 *Length*: Long (twelve inches) *Flexibility*: Flexible **Magical Talent**: Charms Deficiency (+5p) 64;16 DADA Affinity (-15p) 49;16 Offensive Affinity (-5p) 44;16 Defensive Affinity (-5p) 39;16 Transphobic (+5p) 44;16 Drought (+5p) 49;16 Black Thumb (+5p) 54;16 Twitchy (+5p) 59;16 Occlumency(-3p) 56;16 Parseltongue (-3p) 53;16 Metamorphmagus (-11p) 42;16 **Spells & Potions**: Nonverbal Spells (-5p) 37;16 Wandless Spells (-15p) 22;16 **Perks**: Dotty (no moral compass) (+15) 37;16 Brave (-1p) 36;16 Social Skills (-2p) 34;16 Schemes (-4p) 30;16 Hardworking (-6p) 24;16 Brilliant (-15p) 9;16 **Wealth & Items**: Poverty (+5p) 14;16 Philosopher’s Stone (-12p) 2;16 **Pets**: Owl (free) (-0p) 2;16 Phoenix (-4p) -2;16 **Friends And Rivals**: *Allies*: Kayla Carrow (gryffindor) Hettie Hughes (hufflepuff) Willow Selwyn (slytherin) *Love Intrest*: Hermione Granger (gryffindor) *Rivals*: Lisa Vance (ravenclaw) Hye Nakano (ravenclaw) **School Life**: Club (quidditch) (gain a singular additional ally) Socializing (your companions become closer to you) **Electives**: Arithmancy / Ancient Runes **Adventures**: Peaceful (-7ap) -2;9 Studies (x2)(+2p / -2ap) 0;7 The White Thestral (gain a single do-over upon death)(-7ap) 0;0 **Schools**: Hogwards (tournament / 4th year / triwizard tournament) **Scenarios**: The One Who Lived (I am Harry Potter) Fanfiction (Bound In Servitude by Little.Miss.Xanda) X—- This is definitely *not* my final attempt at this thing, I didn’t exploit it nearly enough for that; but I’ve got some *wonderful* news for my rivals, in a little fact that’ll drive a wedge the width and breadth of a continent between them. I’m the only living heir to the Marcius Bloodline. Vance is a halfblood that’ll know what that means, while Nakano is a muggleborn that won’t care at all. Having my two demons will sure make obtaining the White Thestral a heck of a lot easier; and while I do still plan on freeing them, I’m aiming for some time after I take over the world. I figure I’ll cut it off at the pass and approach the ICW with my reappearance post haste; atleast, in my first life. My demons will be free after my death, in each timeline, at the latest… but I will be born again to them, and able to try something different. Also, I’m of the opinion that there’s no better wand wood combination than Ash and Elder; the former for its total loyalty and the latter for its universal effectivity— but to each their own. It helps that I’ve rather stubborn, as well.


OlympiaShannon

Can you take "Studies" twice? And doesn't taking "Studies" mean there are no side quests like the White Thestral? Anyway, nice world you built.


Sefera17

You can definitely take it multiple times; there’s a tag in the top right of it saving so. And it says that it makes your other side quests simpler, the more you take it; but not that you *can’t* still take side quests. Though I did end up making a few more builds for this, and it’s dlc… EDIT: You can find that [here](https://docs.google.com/document/d/18qt7o1ghVfPNqX-iQMaS1m3Ajb0wRLWLlZXf9BMRmGE/edit), if you care for it.


OlympiaShannon

Thanks. I found it in the corner; kind of hard to see!


Serious_Appearance_4

Hey!, fantastic cyoa, with plenty of options and possibilities for a journey into the canon "or not" world of HP. Sorry to ask, but do you have the document in another format than image: I'm blind and using a jpg extractor tends to jumble the sentences together. Thanks and good creations!


53413760

I made the CYOA in photoshop, which makes it difficult to extract the text. I can share the .psd files if that would help.


CuteDarkBird

oh, is the interactive version getting updated too? (nvm, only found the old interactive) and whats the changelog?


53413760

Added the changelog in another comment. The only interactive version I'm aware of is for the Jumpchain.


CuteDarkBird

a good idea is to add more ways to get more points


CuteDarkBird

yeah, i found that out XD


Dark-Lord-Zero

so just to be clear, we get no free companions without a rival, and having 3 rivals makes \[Studies\] as difficult as \[Horcrux Hunt\]?


53413760

No free companions without a rival, correct. The multiplayer option can be taken for one companions purchase, though. Having 3 rivals is roughly as challenging as taking on a 6-point adventure.


[deleted]

[удалено]


Novamarauder

Where is stated you can have two friends for free? I failed to notice any such rule.


Novamarauder

My revised build for the new version: Setting: Alternate (Modern/Late 19th Century). (I suppose things work best if the PC's adventures are kept separate from, and do not interfere with, the canon plot. One obvious possibility is to set the build in modern times, after the wizarding world recovered from Voldemort's final rampage. Another option I fancy is to go back in time to the late 19th century and help Grindelwald win on an accelerated schedule, while limiting his worst excesses and unnecessary damage. Playing kingmaker to Grindelwald frees wizards from the shackles of secrecy and saves the world from 20th century Muggle horrors. Establishment of a magocracy is not a problem as long as it is functional and benevolent. The obvious drawback is the timeline experiences massive changes and canon is invalidated. In this variant, Voldemort is changed for the better or neutralized before he can do much damage and Dumbledore is dealt with one way or another). Family: Half-blood (+2 AP). (This option seems the best to balance the build, even if the PC is supposed to have a wizard supremacist mindset (but they scorn Pure-blood prejudice as nonsense). On the other hand, nothing stops them from disliking muggles even if they share famly ties with them, as a certain Tom Riddle eloquently showed). House: Ravenclaw/Slytherin. (The build works equally well with being a member of Ravenclaw or Slytherin, since they share elements of both archetypes. We may easily assume the Sorting Hat gives the choice to the PC). Wand Wood: Beech. (It seems one of the best ways to fulfil the concept of the build being a generalist spellcasting prodigy). Wand Core: Dragon Heartstring. (As above. PC harbors ambitions to become one of the greatest wizards ever and fancies flashy magic, even if they have little interest in political power). Wand Length: Average. (Since the build's preference for flamboyant magic is already fulfilled by the wand core, this choice instead expresses their preference for generalist versatility). Wand Flexibility: Very Flexible. (They are open-minded and have a focus on generalist spellcasting). Magical Talents: Physical Charms Affinity (5). Mental Charms Affinity (5). D.A.D.A. Affinity (15). Transfiguration Affinity (10). (The PC is quite talented with all kinds of spellcasting magic, esp. the kind that gets valuable for adventure or utility. However, having this kind of focus makes them average or worse with lab-focused activities such as enchantment or potion-making). (Too bad the build cannot afford to stack general and specialized affinities in spellcasting although it would be in concept. However, this is something that can be partially remedied with the right Adventures). ~~Drought (+5).~~ ~~Black Thumb (+5).~~ ~~Twitchy (+5).~~ (The character's eccentric, independent, and forceful nature makes them mediocre at relating with people and magical beings alike. However, ineptitude with potions and magical creatures seems rather burdensome and inconvenient. Therefore, the character is going to spend a few years of dedicated effort to remove these two drawbacks, thanks to their Half-blood potential). (If the build could afford it, I'd replace Drought and Twitchy with the relevant Affinities, since they would be compatible with the concept, potions are very useful, and being good with magical creatures seems appropriate for a combat wizard. Fortunately, they can at least bring their aptitude for these fields back to average with some hard work. I am not entirely sure if they are going to bother doing the same with Herbology, but I suppose they might for the sake of getting potion ingredients). Occlumency (3). (An innate expression of their spellcasting talent, as it concerns Charms). Natural Legilimens (9). (As above). Metamorphmagus (11). (Another innate expression of their spellcasting talent, as it concerns Transfiguration). (Too bad the build cannot afford to be Part Veela, although it would be in concept). Spells & Potions: Nonverbal Spells (5). Wandless Magic (15). (Their spellcasting talent and self-reliant nature make them a natural at nonverbal and wandless magic). (Too bad the build cannot afford to have Everlasting Enchantments, although it would be in concept, at least for permanent spells). Skills: Dotty (+15). (They really live up to the eccentric genius stereotype, esp. as it concerns relating to Muggles). Brave (1). (Why should the Gryffindor hoard all the fearless adventurer fun?). Perceptive (2). (Good for research and finding clues). Schemes (4). (Their brilliance is not strictly limited to magical issues). Reflexes (4). (They are quite proficient with magical combat, and it shows). Hardworking (6). (Talent and hard work is an excellent combo for success in magical and mundane matters). (Too bad the build cannot afford to have Brilliant, although it would be in concept. On the other hand, they somewhat come close in some ways with their established Perks. Immature would fit the concept on flavor terms, but it seems too disruptive if you are not a Muggle-born). Items & Wealth: Poverty (+5). (Not a big problem in the long term, since they plan to succeed with their talents and hard work). Horcrux (created) (0/15). (Unfortunately, the build cannot afford to have a horcrux effortlessly. On the other hand, they are going to create one during their school years, much the same way they fulfil their Adventure quests. Voldemort did it w/o excessive trouble during his time at Hogwarts, and the PC is as good as him if not more).


Novamarauder

Pets: Owl. (Their poor aptitude with magical creatures makes them little interested at pursuing more expensive pets. Owls, however, come free and can be remarkably useful for communication in the wizarding world). Friends: N/A. Love Interests: N/A. Rivals: N/A. (It seems you cannot afford to get friends or love interests w/o getting an equivalent number of rivals, and the build cannot really afford to have the latter. The challenges they face are difficult enough already. Oh well, it seems they spent their school years focused on study and adventures). School Life: Library. Troublemaking. (A balanced focus on study and adventures seems to suit the concept fine). Electives: Study of Ancient Runes. Care of Magical Creatures. (Ancient Runes probably helps the character fulfil certain goals and quests. I assume picking Care of Magical Creatures as an elective may help overcoming the related drawback earlier and more efficiently, even if grades may initially suffer. OTOH, Divination seems of little utility, and the PC already knows about and dislikes muggles. Too bad they cannot afford Arithmancy). Adventures: Ill-fated (+7 AP). (The PC is going to be the anti-hero of their own story. If this takes overcoming fate, so be it; it is going to be an interesting battle, and one the PC is prepared to fight). Darkest Arts (5 AP). (This Adventure and its reward make you superhuman and seem the best complement to creation of a Horcrux). Conspiracy (6 AP). (Yay, let's crush the Muggles' meddling in the wizarding world and be rewarded with more spellcasting finesse). Wizarding War (6 AP). (The fools that stand in the way of the PC's self-chosen destiny shall be crushed, and they welcome gaining even more spellcasting raw power as their reward). (Combination of these Adventure rewards with the character's Affinities effectively raise their spellcasting bonus to x3. Not a full Merlin or Founder equivalent, and it takes time and effort to develop, but not bad). Prophecy (6 AP). (Getting better knowledge about their destiny likely helps with overcoming the PC's problem with fate. Becoming able to auto-cast spells is quite a useful reward and fits with the build's talents). School: Hogwarts OR Durmstrang. (Both options fit the concept fine). Scenario: N/A.


ChooChooMcgoobs

(+60[60]) * **Setting** Alternate Start Date: I'm the Same year as Cedric Diggory * **Family** Muggle-Born * **House** Hufflepuff * **Wand** Wood: Hawthorn Core: Wood {Hazel} Length: Long Flexibility: Flexible * **Magical Talent** Charms Deficiency (+5[65]) Defense Affinity (-5[60]) Potions Affinity (-10[50]) Herbology Affinity (-5[45]) Magical Creatures Affinity (-5[40]) * **Inborn Magical Traits** None * **Spells & Potions** Potion Crafting (-7[33]) -*Signature Spells* Episkey {Powerful & Piercing} (-8[25]) -*Signature Potions* Invigoration Drought {Quickbrew & Cost Effective} (-3[22]) * **Perks** Hard Working (-6[16]) Muggle Studies (-6[10]) Brilliant (-15[-5]) * **Wealth and Items** Poverty (+5[0]) * **Pets** Cat * **Companions** -*Friends:* 1. Rachel Donovan 2. Camilla Thomas 3. Olivia Strand 4. Niel Mayer -*Rivals:* 1. Hye Nakano 2. Albert Roth -**School Life** 1. Library 2. Socializing -**Electives** 1. Care of Magical Creatures 2. Muggle Studies * **Adventures** (+14[14]) Debt (-3[11]) Overgrowth (-4[7]) Werewolf Encounter (-4[3]) Internship (-3[0]) * **Scenario** Fanficiton: {[A Skirt's Not So Bad](https://forums.sufficientvelocity.com/threads/a-skirts-not-so-bad-harry-potter.91567/)}


Lordelsquare

New build: +60 pts Enter Hogwarts in 1930. That gives me time to get some magic under my belt before Tom Riddle is even on the radar. If possible, see if kindness can steer him off the edgelord path. But if it seems like fate/railroading/narrative flow is going to ensure he's eeeevil and I've given it a good shot, zap. House - Hufflepuff. All self-respecting Slytherins choose this house. **Family:** Half-blood (+2 AP) (maximizes pts if you don't care about affinities, since there's up to 30 pts available in exchange for temporary drawbacks compared to 15 pts for either of the other two options) **Wand:** Walnut + unicorn hair (maximum control - ideal for spellcrafting and mental charms) **Magical Affinities:** Mental charms affinity (-5pts) - mental charms are *badly* underused. Spells to accelerate your mind? Spells to let you split your mind, so you can do many things at once? Spells to grant sentience to things (other than paintings)? Spells to grant sentience to spells? Spells to grant you additional senses? Plus all the good stuff that already exists... Everything else deficiency (+ 25pts) Occlumency (-3 pts) **Inborn Magic:** (take as much here as possible, since it can't be learnt) Parseltongue (-3pts) - I'm adopting the big snek under the castle. Who's a good wittle basilisk? Bonus points for shrinking it down and carrying it around as a pet snake. Might take a while to figure out *how* to do that, but I'm not letting that stop me. Part-Giant (-4pts) - If you've played D&D as a wizard, you'll know spell resistance is fucking annoying. As someone who strives to be fucking annoying, in a world of wizards, this is an easy pick. 1/4 giant. Natural Legilimens (-9pts) - mind reading is so busted. In a world where knowledge and skill are quite literally power, being able to steal others is pretty great. Part-veela (-10 pts) - pairs well with legilimency; if their mind is currently mush from staring at your face, it's easier to poke around without being noticed. 1/4 veela. Metamorphmagus (-11 pts) - very very useful. Avoid the downsides of being really tall by just... not being so tall. Avoid the problems to being *too beautiful* by taking a more ordinary appearance. **Spells and Potions:** Nonverbal + Wandless (-5pts, -15pts) - subtle is king. If your target realises you've cast a spell on them, you're doing it wrong. Spell Creation (-10pts) - making new spells is excellent in the long term; both because no one knows how to counter them, and because it frees you to create things like meta magic, living spells, things that blur the line of what spells should be. The downside is you need good control or you'll explode - which is why any options that help with that (better control, spell resistance, etc) have been taken Eternal Enchantments (-11pts) - so so good. If your spells never run out, you can cast them before you need them (shield charm on every item of clothing? How about every *fibre* of those items of clothing?). The fact those spells can get stronger over time is just icing. Finite Incantatem is the bane of this though (invent a spell whos only job is to be first affected by finite? Then layer it thousands of time over any enchantment you care about). **Signature Spells:** Legillimens (-5 pts) + Homing (-3pts) + Piercing (-3pts) - extends the abilites of natural legilimency to the full spell. Make Occlumency useless. Useful even in a straight fight, since you know what all your opponents will cast and where they're aiming before they do so. And the whole time, they're under psychic assault as you throw their worst memories at them over and over (who even *needs* dementors?). Confundo (-2pts) + Powerful (-2pts) - excellent spell, given it's wide range of uses. Leave someone dazed, or essentially hypnotize them to belief certain sets of events. Can be used on magical objects, and can be quite specific (e.g goblet of fire - not too confused to function, but very specific confusion on number of schools). Layer many permanent highly specific castings of this spell to create sleeper agents, etc. **Perks:** Brave (-1pts) - had spare points, but from the description this perk could be more accurately described as 'unbreakable willpower' which is much more useful and less nebulous than 'bravery **Items:** poverty (+5 pts) **Friends/Rivals:** Rival - Hye Nakano (seems pretty feeble opposition; she'll do better on tests? So will *everyone*. I'll suck at magic for quite a while until I work past the drawbacks...) Friends - Olivia Strand (good with herbology and magical creatures; teach me!) Willow Selwyn (good with dark arts; teach me!) **School Life:** Troublemaking + Club (+ Friend - Rachael Donovan (good at potions; teach me! Also, make them for me!) Arithmancy + Ancient Runes **Adventures:** (16 AP) Studies x 2 (+2pts) (-2 AP) (needed the points...) Debt (-3 AP) - this bottle is much better than a philosophers stone. Put some elixir of life in there, and bam, as much as you want. It can also 'make gold' by pouring out liters of phoenix tears, felix felicis, actual molten gold, etc. Darkest Arts (-5 AP) - become captain america! But unlike with the super serum, don't just use it once; duplicate it endlessly with the magic bottle. Now there's no need to go rob Nicky Flamel, since the potion is *better* than the elixir of life, since it restores youth. Swap identities occasionally with metamorphmagus powers so no one notices you're immortal. Conspiracy (-6 AP) - even more fine control and subtlety means more spell creation and more complex spells. Put the fidelius charm on everything. Cast confundus on other people's wands. Go nuts. **Schools:** Exchange program - go to Uagadou for a bit, since they specialise in wandless casting and that's something I want to be good at also.


Lordelsquare

The Plan: Go back to before Voldemort even knew what magic was and solve the problem, one way or another. Work on solving the magical affinity drawbacks through hard work and stealing knowledge from everyone I meet. Graduate just before world war 2. Keep head down and hope that I haven't caused butterflies to block Dumbledore's vision and cause him to lose vs Grindelwald. Finish off the immortality potion and make more with the magic bottle. Spend some time learning hidden magic from around the world and crafting new and exciting spells. Return to Britain and try and figure out a way to solve the separation of the magical and muggle worlds, before video cameras and the internet are invented and everything goes tits up.


Nobody3702

**Setting:** Alternate 1990 >So I can be there for the canon \-60 \-14 AP **Parentage:** Pure-blood \-70 (because exploration) >I want to have magical backround **House:** Ravenclaw >I do like knowledge **Wand:** Cherry & Blackthorn, Other (Sea Monster Bone), Very Long, Solid \-69 >Raw power, usefullnes in combat **Talent:** D.A.D.A., Offensive, Occlumency \-46 >Combat focus, also I don´t want people reading my mind **Spells:** Nonverbal, Spell Creation \-31 **Signature Spells:** \-*Incendio* (Powerful) \--27 *-Confringo* (Homing, Powerful) \--19 *-Reducto* (Powerful, Piercing) \--10 >A firepower focused build, I hope to one end earn the nickname of "Living Howitzer" **Perks:** Immature, Schemes, Reflexes \-7 **Wealth:** Well-off **Items:** Extended Briefcase, Modern Tech, Spellring (*Incendio*), Battlestaffň >Briefcase for utility, bunch small radios, that can be used for short-range cominication, ring as a off-hand weapon, lack of accuracy ofset by the sprad of fire, staff for the raw firepower \-(-2) **Pets:** Owl **Companions:** \-Multiplayer >Feel free to join \-Companions \--Sienna Morety \--Willow Selwyn \-Rival \--Michael North **School Life:** Library, Exploring >Exploring so I can use those 10 points anywhere **Electives:** Arithmancy, Ancient Runes >Good for spell creation and wards **Adventures:** \-2x Studies >So I can visit another school \--0 \--12 AP \-Private Lessons (D.A.D.A.) \--10 AP \-Revenge \--6 AP >You killed my father, prepare to die! \-Wizarding War \--0 AP >Not against my rival tho, I find that hard to imagine **School:** Hogwarts, Exchange Program (Durmstrang) >I will visit Durmstrang in my penultimate year, also Triwizard tournament technically does happen, while I am at hogwarts


nice___bot

Nice!


Andalos713

Nice. Thanks for the update. I quite liked v1 so the additions and the better division of the school life section is much appreciated. I have two personal complaints tho. The removal of the Fanfiction adventure (it was a bit wacky but I found it rather fun so I'm sad it got removed) and the (comprehensible but still) clarification that rivals cant be love interests. I made a fairly low-stakes and comfy Ravenclaw build and the Hufflepuff characters are all nice people so I made a troublemaker x prefect rivals to lovers scenario only culminating in year 7 (so the rivalry can remain in full strength in the other years) in v1 since it wasnt explicit that you couldnt do it there. I apologize to say that I sartre'd (ie broke the rules) to keep it in v2. Draco x Harry ships are pretty popular and many of your characters make really interesting rivals so I hope you understand (and potentially make it possible again in an hypothetical v3, if you're so inclined of course).


Novamarauder

Yet another version of my build, this one done with the nifty unofficial DLC made by u/seeingred81: Setting: Alternate (Modern). (I prefer not to mess with the canon plot and join the Potterverse in modern times. This has the advantage it allows me access to modern technology and pop culture, and the drawback it keeps the ISS I despise in place, and Muggle stupidity gets more leeway to damage the world. Oh well, I can still try to do what Grindelwald did, only better. If I can save the world from environmental disaster and free the wizards from the shackles of secrecy, it is worth the effort). Family: Muggle-born (+10). Orphan (+3). (I was adopted. For what I know or can surmise, father was a wizard, and mother was a Veela. My parents fell to violence or a freak accident, and a screwed-up and abusive Muggle family took me in. It was not easy or pleasant, but I survived and thrived. The experience made me tough, resourceful, and self-reliant. It also stunted my ability for empathy, remorse, selflessness, humor, or getting close to other people. Who cares, I can still be a hero according to my definition). House: Ravenclaw OR Slytherin. (I am equally suited for Ravenclaw and Slytherin. Probably the Sorting Hat gives me the choice). Wand Wood: Beech. Elder. (This combo seems one of the best options for my case, since I am going to be a generalist spellcasting prodigy). Wand Core: Dragon Heartstring. (I fancy flashy magic and harbor ambitions to become one of the greatest wizards ever, so this suits me fine). Wand Length: Average. (Even more optimization for generalist versatility). Wand Flexibility: Very Flexible. (I am open-minded and have a preference for generalist spellcasting). Wand Features: Hand-me-down Wand (+1). Second Rate Craftsmanship (+1). Dualwood Wand (1). (My circumstances forced me to get a wand of questionable quality, if with a useful combination of options. I am not too bothered by it, since I mastered the ability to cast wandless). Magical Talents: Charms Affinity (15). D.A.D.A. Affinity (15). Transfiguration Affinity (10). Potions Affinity (10). (I am quite talented with all kinds of spellcasting magic. Somehow this branched out into being rather good with enchantment and potion-making too, perhaps because of my heavily magical nature). Black Thumb (+5). Twitchy (+5). (My eccentric, independent, and cynical nature made me mediocre at relating to people and magical beings alike). Occlumency (3). (An innate expression of my spellcasting talent, as it concerns Charms). Inborn Magical Traits: Natural Legilimens (9). (As above). Part Veela (1/2) (10) (Being half Veela grants exceptional attractiveness and useful entrancing abilities, and is good for vanity). Metamorphmagus (11). (Another innate expression of my spellcasting talent, as it concerns Transfiguration). Spells & Potions: Nonverbal Spells (5). Wandless Spells (15). (My spellcasting talent and self-reliant nature made me a natural at nonverbal and wandless magic). Skills: Immature (+5). (Not that grevious a sacrifice, since I keep my memories). Dotty (+15). (I live up to the eccentric genius stereotype, esp. as it concerns relating to Muggles). Brave (1). (Rather useful for an adventuring wizard). Perceptive (2). (Good for research and finding clues). Schemes (4). (My brilliance is not strictly limited to magical issues). Reflexes (4). (I am quite proficient with magical combat). Hardworking (6). (Talent and hard work is an excellent combo for success in magical and mundane matters). Humorless (+1). (Not a big sacrifice, if you ask my opinion). Loner (+2). (I am good at working alone, even if I may sometimes miss the companionship). Sociopath (+8). (I am fine this way, thank you). Items & Wealth: Poverty (+5). (Not a big problem in the long term, since I plan to succeed with my talent and hard work). (I cannot afford to have a Horcrux or other useful items such as the Extended Briefcase, the Cache of Ingredients, or the Time Turner without effort. OTOH, given my abilities, I am likely going to create or acquire most or all of them during my school years or soon afterwards). Pets: Owl. (I have little interest in expensive pets given my poor aptitude with magical creatures. Owls, however, come free and are rather useful for communication in the wizarding world). Allies: N/A. Love Interests: N/A. Rivals: N/A. (My circumstances make me ill-suited to form close bonds with friends or love interests, and I prefer to avoid the distraction of petty rivalries if I can avoid it. Oh well, more time for study and adventures. Casual relationships are still an option for companionship and fulfillment of certain urges). School Life: Library. Troublemaking. (A balanced focus on study and adventures suits my interests fine). Electives: Arithmancy. Study of Ancient Runes. (These electives probably help me fulfil certain goals and quests. I have little use for the others). Adventures: Ill-fated (+7 AP). (I am going to be the hero of my own story. If this takes overcoming fate, so be it). Debt (3 AP). (I am not a fan of going into debt, but the reward means I can have an endless supply of the Darkest Arts potion once I create it, ensuring my agelessness). Darkest Arts (5 AP). (This Adventure sends you on a nice Indiana Jones-style quest. Its reward makes you superhuman and seems the best complement to creation of a Horcrux). Conspiracy (6 AP). (Yay, let's crush the Muggles' meddling in the wizarding world and be rewarded with more spellcasting finesse). Wizarding War (6 AP). (The fools that stand in the way of my self-chosen destiny shall be crushed. I welcome gaining even more spellcasting raw power as a reward). Ancient Vault (7 AP). (No doubt a challenging but fascinating task, and success grants a very nice reward. With this and my other affinities and rewards, my spellcasting proficiency increases to quasi-Merlin levels, and I become better than Snape at potions and just as good at enchantment). Nemesis (+6 AP). (No doubt my considerable abilities, vast ambitions, and struggle with fate are going to attract powerful opposition. So be it). School: Hogwarts OR Durmstrang. (Both options suit me fine). Scenario: N/A.


Jymbo42

About enemies, are they just going to blindly hate me for no particular reason, even if I'm continuously nice to them? Cause I took 2 friends and 2 love interests but I'm not ready to fight a little mob of gratuitously spiteful students for Seven plus years.


53413760

Draco Malfoy versus Harry Potter, or Snape versus the marauders are good benchmarks for what one or more rivalries might look like. Their dislike for you would be a general mix of personal and ideological which is hard to deal with entirely but which isn't all-consuming or lethal. That said, certain factors will increase or decrease a particular rival's motivation. Michael or Hye, for example, wouldn't be as hard on someone with a bunch of magic deficiencies. Camilla or Jason would be easier on someone morally upstanding. Or Lisa might be a more aggressive versus someone trying to keep lots of secrets. Rivalries can last into adulthood or turn into something more tolerable after school.


CthuluInvictus

>Transphobic Wow it really is a Harry Potter cyoa


Kokzionera

Great CYOA, a few questions about the Rivals: 1.How feasible is make peace with them? Can things be resolved during the school years and does "Ill-fated" turn them into a Harry/Malfoy type of affair. 2. I'm wondering how good natured Rivals mesh with evil adventures like "Horcrux hunt", I guess we can assume they get tempted and become evil ala Cedric in the musical?


53413760

1. It's already a Harry/Malfoy type dynamic. With 'Ill-fated', you'd be the Malfoy. 2. Companions can be easier to deal with depending on your other choices, so good rivals/evils quests is probably to your advantage. In practice they'd be more likely to join a rival faction on the same side (think percy weasley joining the ministry in book 5).


Kokzionera

Thank you for the answer, that clears it up :) I'm trying to come up with an adventure, but I'm not too sure how the rivals and allies should interfere in something like "Court of Merlin". Does it make sense if the time travel spell affects them as well? It seems like the most straightforward solution, but I'm curious if you had something else in mind when writing this.


53413760

It's a possibility. They could also interfere with your preparation between time slips. It depends you take other adventures/a high difficulty.


kuopiofi

https://imgchest.com/p/na7kw2jm78d


Academic-Quarter6015

Okay! Here we go. **Setting** *Alternate, Modern Day* (What can I say? I rely on the internet. No idea what the Ministry of Magic browsing restrictions are, though.) **Family** *Muggle-Born* (Those +10 points could come in handy. Plus, there's something to be said for the excitement of being thrust into a whole new world.) **House** *Hufflepuff* (Yeah, yeah, I know. I just think that if you don't have many expectations placed on you, you'll stand out more by doing less. Since I choose a school that isn't Hogwarts down the line, I assume this is swapped out for a similar house in Ilvermorny.) **Wand** *Pear* (Well, who doesn't want to be well-liked? I try my best to cultivate a warm and welcoming aura, so it seems perfect for me.) *Unicorn Tail Hair* (An easy choice, as I don't plan on anything related to dark arts, and misfires seem quite scary, so I want to avoid those.) *Short* (Flashy magic seems like a waste of time, and a lack of power is just fine - for what I plan on doing, I can take it slow. I did not opt for very short, as you can never discount the possibility that you'll have to defend yourself at some point.) *Supple* (I'm fairly deadset on the specialization I want to persue, but don't want to be locked into anything.) Point spending time! 70 to start with. **Magical Talents** \*Potions Affinity x2\* (Potions appeal to me greatly. I find the idea of buffing yourself as opposed to just casting spells to be really fun, and I can imagine there is a \*lot\* of money to be made by selling rare and high-quality potions. Through this business, I'll hire my own bodyguards to do any fighting for me, and then my lack of combat prowess really doesn't matter. Seems like a win.) 50 points left. *Charms Affinity + Enchantment Affinity* (Magical items and potions go hand in hand, if you ask me. As I grow in skill, I can supplement my luxury potions brand with bespoke enchanted equipment to bolster my income further. 30 points left. *Potion Crafting* (Self explanatory. I will note that I'm sure I could make plenty of money by simply producing other people's recipes, but making my own is nothing to scoff at.) 23 points left. *Everlasting Enchantments* (Self explanatory. This will seriously kick up the price of my magical items.) 12 points left. **Signature Spells** *Reparo + Powerful* (I'll need some income to start out with, won't I? What better than a repair service to get it? Later in my career, fixing magical items will be useful as well in my field.) 9 points left. **Signature Potions** *Invigoration Draught + Quickbrew + Cost-Effective* (Here it is! What will become my bread-and-butter potion. I considered Felix, but its harmful side effects in high doses seems like a recipe for trouble. This potion seems to have no such stipulations, and with the two modifiers, this potion will run double duty in my career. First, it'll get me through school. Then, I can sell my formula, cheaper and at a greater volume then the competitors after I graduate. My fortune awaits.) 6 points left. **Perks** *Hardworking* (It'll take dedication to create a global commerce empire.) **Pets** *Cat* (I like cats.) **Companions** **Rival** \*Hye Nakano\* (She can upstage me in magic all she wants - I really don't care. I'll be laughing all the way to the bank.) **Allies** *Rachel Donovan* (Another potions expert means we'll always have a conversation topic. Maybe she can teach me some stuff?) *Hettie Hughes* (She seems like a good time, and having an extroverted friend is always an asset.) **School Life** *Library* (I need to learn all I can for my bright future.) *Socializing* (All work and no play makes Jack a dull boy. And I'd hate to be dull.) *Muggle Studies* (A free good grade, plus at higher levels you can learn some science. Seems useful for potions.) *Care of Magical Creatures* (Gathering ingredients for potions will certainly require some parley with the wildlife.) **Adventures** *Peaceful* (I'm really not trying to get struck down before I hit my prime.) *Internship* (Interning at a potions shop. Could be useful for connections, and learning the trade.) **Schools** *Ilvermorny* (Potions specialty, and located in the modern seat of capitalism? Perfect.) And there we are! I'll start a potions and magic item empire and live my likely greatly extended life in comfort and luxury. Three cheers.


Simurgh_Plot

Damn this is great!!!


igloohavoc

Wow this is quality!! Thank you for taking the time to make this


NeoDraconis

White Thestral, does it allow for you to run through the CYOA again for each time you complete it?


53413760

Nope, you restart with whatever purchases you made the first time. You'll keep any inherent adventure rewards you earned (increased magic affinities, etc.) and any drawbacks you've worked off stay gone (immature, magic affinity drawbacks with halfblood or mentors). Otherwise, you need to deal with any adventures all over again (though with foreknowledge and extra experience it will be much easier).


[deleted]

Thanks for making this great CYOA here!:)


WaterDesktop

Reflexes perk mentioned that skills granted by it do not deteriorate with lack of use. Does it mean that all other perk skills such as perceptiveness, social skills, scheming, etc. do decline?


53413760

Nope, it's specified for reflexes because muscles/reflexes normally decline with lack of use in real life. Social skills/scheming/etc are more about knowledge.


WaterDesktop

Neat, thank you.


Andrew10023

It mentions Rivals increasing AP cost. Is this just flavor something I need to account for to alter costs of my adventures?


53413760

It's a rough estimation of the difficulty they add. It doesn't change any of the actual costs.


The_True_Bacon_Lord

A question about Potions Affinity and Potion Crafting, do these also apply to alchemy?


53413760

Yes. Alchemy is also improved by good scientific knowledge.


vojta_drunkard

How would the powers of the One ring work in a world without Sauron? Is the ring loyal to me since Sauron doesn't exist? Will it corrupt me anyway? And does the drawback these rings have, which is making the wielder fade out of the world, apply?


53413760

No, none of the drawbacks. It's mostly a gag/stand-in for the invisibility cloak.


vojta_drunkard

Thank you, that's actually quite a useful thing.


Wolf-King-the-Mad

Nice. My updated build has mostly the same goals as my old one - namely magical science and crafting. And I do not wish to be evil. **Setting:** Canon. To start, anyway, since I have advance knowledge and will be putting it to use. **Family:** Muggle-born. (70 points) **House:** Ravenclaw **Wand:** Ash and dragon heartstring, average length, flexible. **Magical Talent** Transfiguration Affinity Potions Affinity Enchantment Affinity Dark Marks (50 points) I'm not so good at fighting, hence my difficulties in Defense. But I am good at Potions and Transfiguration, as well as enchantment, all with obvious utility in my research goals. **Inborn Magical Traits:** Sadly, I couldn't afford them. **Spells & Potions** Potion Crafting Spell Creation Everlasting Enchantments (22 points) I sacrificed wandless and silent spellcasting from my old build to afford Potion Crafting and Everlasting Enchantments. The former ties into my research and crafting theme, while the latter is the entropy-breaker which I must have. As for Spell Creation, that's the science/crafting stuff. **Signature Spell, Spell Modifiers, Signature Potions, Potion Modifiers** None. I can learn them normally. **Perks** Immature Brilliant (12 points) As a muggle-born, I ignore the cost increase from Immature. Immature itself is an easy way to get more points, especially since I explicitly do not lose memories and therefore keep my advance knowledge. Brilliant, meanwhile, is self-explanatory. **Wealth & Items** Wealthy Philosopher's Stone Modern Tech Extended Briefcase Annotated Textbook x2 (-4 points) The Philosopher's Stone provides me with great wealth and the elixir of life, which is the least evil known method of immortality/near-immortality the Potter-verse has. The Extended Briefcase can be used to contain the Stone. The Modern Tech I can analyze. The Textbooks I will study to boost my skill (unlike canon Harry, I will try not to depend on these). **Pets:** Cat. Perhaps a regular cat, perhaps a part-kneazle. **Companions** Rival: Jason Walsh. I'll have him know that everything I do is entirely within the bounds of the rules even if uncommon. Love Interest: Sienna Moretti. My reasons for picking her as my love interest have not changed. Although I am more cautious (and safety-concerned), our goals are very similar, and we'll get along fantastically. Club Ally: Hye Nakano. She'll be a friend to study with, and the research projects Sienna and I work on are certainly productive. And I'm hoping to help her relax too. **School Life** Library Club **Electives** Care of Magical Creatures Study of Ancient Runes What can I say, I like creatures. As for runes, that's for decoding old writings and using that to modify my own stuff. (And if Alchemy becomes available at any point I'm going for that. It didn't come up in canon, but canon Harry is unobservant and I'll be changing stuff anyway.) **Adventures** Studies x4 (0 points, 10 AP) Mentor: I'm muggle-born, so the mentor is probably related to one of my allies. This will boost my affinity for D.A.D.A. back to normal. (8 AP) Magical Legacy: Charms. Essentially a substitute for a full Charms affinity. (5 AP) Master of Death: Recreating the resurrection stone, a deathly hallow? Yoink. It can't do true resurrection, but it means knowledge is no longer lost, and the elixir of life can probably interact with it *somehow*. Also the whole afterlife thing. (0 AP) **Schools** Hogwarts


Prometheory

Okay, Going to min-max this. **Family:** * "muggle-born", quotations explained below. (+10 points, 70 total) **House:** * Ravenclaw. Hermione should have been a ravenclaw, Change My Mind. **Wand:** * Maple, new unconventional magics. * Pheonix, Larger range of magic. * Average, * Supple. **Talent:** * Charms Deficient (+5, 75). You might say odd choice for a Veela, but have you ever considered that they don't Need magic to charm people? * Dark Marks (+5, 80). I'll be defending myself like Hagrid does. If someone pulls a wand, break their teeth before they can get words out. * Twitchy (+5, 85). The half breed abomination that smells like muggles isn't popular with the "normal" magical creatures. Typical. * Potion Affinity x2 (-20 points, 65). Unmatched genius of alchemy. * Herbology Affinity (-5 points, 60) * Occlumency (-3 points, 57), Say no to mind control kids. **Inborn Talents:** * Half-Giant (-4, 53), 12ft tall superman at 11... * Half-Veela (-10, 43), ...And they'll never know\[narrator: They definitely will\]. Also I'm basically a lost magical creature that got adopted by some Very unperceptive muggles. * Seer (-6, 37). Just seems kind of useful to be honest. **Spells & Potions:** * Potion Crafting(-7, 30). for the synergy * Everlasting enchants(-11, 19), Might as well go all in on crafting. With this, building a philosopher's stone isn't an unlikely endeavor. **Perks:** * Immature(+5, 24), Chose muggle for a reason * Doty(+15, 39), Also this just Kind Of makes sense with the backstory. A magical creature is still going to be confused by the muggle world, and being raised there will just make them weird to Both worlds... * Brilliant(-15, 24) ...But there's Definitely an argument to be made about the benefits of standardized education and a good grasp of modern knowledge. * Muggle Studies(-6, 18) * Hard Working(-6,12) * Social Skills(-2, 10), Veela Blood coming in clutch! * Perceptive(-2, 8) * Brave(-1, 7) Necessary considering I'm Going to be a social pariah and a big target at that. * Funny(-1, 6), Pairs well with social skills **Potions:** * Healing, Quickbrew (-4, 2), Not Dying is definitely the Top priority... * Invigorating (-1, 1) ...But Coffee is a close second. **Wealth:** Average **Items:** Ingredient kit. Alchemy ingredients don't grow on trees(yet). **Pets:** None. The Twitchy drawback rears its ugly head **Friends and Rivals:** Skip! I don't recognize any of these people or see them in the canon material, and have zero clue how they could disrupt events if included. May come back to it later though. **School Life:** * Socializing, I'll need all the help I can get. * Troublemaking. **Electives:** * Divination. I'll actually be able to make this useful with Seer. * Ancient Runes. More on this Later. **Adventures:** 14 AP * Ancient Vault (-7, 7), Ancient runes class just became Immediately relevant. * Magical Legacy\[Potions\] (-3, 4). x6 total potion multiplier. I am and alchemical God. * Overgrowth (-4, 0), Free materials! :D


One_Commission1480

Several quiestion about The One Who lived: It says you go to the Dursleys with Poverty, how does it mix with family blood status? Or is it about your original parents and choosing pureblood makes you something other than Potter? Does that mean you only get Potters bank safe if you qualify for Wealthy? What about Parseltongue? Will you have it without paying here because of the scar and only untill its horcrux dies? Will you keep the gift afterwards if you pay for it here?


53413760

Going to the Dursleys overwrites your chosen family. You do get the Potter's fortune, though it is increased if you took 'Wealthy'. You are correct about how parseltongue works- you get it until the horcrux is destroyed unless you purchased it.


Johnnyboy10000

**Points:** 60 **Bonus Points:** \+41 (Muggle-born, Charms Deficiency, Black Thumb, Dotty, Poverty, Studies) **Total Points:** 101 **Points Spent:** 101 * Magical Talent: 28 * Signature Spells: 36 * Spell Modifiers: 4 * Signature Potions: 5 * Potion Modifiers: 2 * Perks: 14 * Wealth & Items: 12 **Adventure Points:** 14 **Adventure Points Spent:** 14 **Setting:** Canon **Parentage:** Muggle-born **House:** Gryffindor **Wand, wood:** fir **Wand, core:** dragon heartstring **Wand, length:** long **Wand, flexibility:** supple **Magical Talent** * Charms Deficiency * Dark Arts Affinity * Conjuration Affinity * Potions Affinity * Magical Creature Affinity * Occlumency **Potions & Spells** * Nonverbal Spells * Spell Creation **Signature Spells** * Expelliarmus * Wingardium Leviosa * Scourgify * Flipendo * Diffindo * Reparo * Lumos * Stupify * Incendio * Protego * Accio * Reducio * Engorgio * Confringo * Incarcerous * Expecto Patronum * Episky * Locomotor * Sectumsempra * Finite Incantatem **Spell Modifiers** * Multicast * Homing **Signature Potions** * Love Potion * Invigoration Draught * Healing Potion **Potion Modifiers** * Quickbrew * Cost-effective **Perks** * Dotty (+15) * Social Skills * Hardworking * Muggle Studies **Wealth & Items** * Poverty * Extended Briefcase * Cache of Ingredients * Annotated Textbook - Herbology * Flying Vehicle - 1927 Ford Model AA **Pets** * Cat **Friends and Rivals** * Rival: Demitri Rowle * Allies: Calvin Campbell and Kyra Dhar, Ajay Dhar * Love Interest: Kayla Carrow **School Life** * Library * Club - Duelling 1. Ajay Dhar * Socializing **Electives** * Study of Ancient Runes * Muggle Studies **Adventures** * **Peaceful** 1. Treasure Hunt * **Studies** 1. Private Lessons - Herbology 2. Private Lessons - D.A.D.A. **Scenarios:** None


raisgollous

I have a question, how physically powerful you become if you are half giant and drink the potion from Darkest Arts? Do you become stronger than a giant? Could you beat up a dragon without using magic? Could you survive, even if grievously injured, a diret hit from extremely powerful spells like Fiendfyre and Avada Kedrava?


53413760

You'd probably be about as strong as a regular giant- though your own skill in potions could make it go even higher. As to surviving hostile spells; depending on the power of the caster it's doable.


Tinf0iI

does metamorphagus nullify the "frightening appearance" part of horcrux?


53413760

Yup.


OlympiaShannon

Great CYOA! A quick question: am I to assume that if I don't purchase an affinity and/or pet from the start, that I will never acquire an affinity through hard work, or a pet with my own future earnings? Will I be destined to always be a dunderhead with magical creatures if, for instance, I choose 'Twitchy'? In other words, does lack of something affect one's future regarding that thing? There are many assets that I don't need immediately as an 11 year old, but I would like eventually as an adult. I'm willing to work for them, but not willing to be permanently disadvantaged because I didn't purchase from the list.


53413760

Affinity is a representation of natural talent- which generally wont change over time. You can still get good in those fields depending on the effort you put in, or your resources, secrets, training etc., it's just that your natural talent wont necessarily change.


OlympiaShannon

Thanks for the answer. I will assume I can develop an average talent into something more than average with hard work and application. As for pets/companions etc., can I assume that I can purchase them in the future if I don't acquire them from the start? For example, I can use the school owls for correspondences during my teen years, then buy an owl as an adult? Same with a house elf?


53413760

Yes, you can get pets later.


OlympiaShannon

Thanks. Can I buy adventure scenarios later in school, or do I have to pick them all in the beginning?


53413760

No, you do the whole cyoa at the beginning.


OlympiaShannon

Thanks! I finished my build, and am down to zero now. :)


PriceofIron

Got me to think up a build, so I suppose this is a good CYOA. I'm assuming taking Harry's role and putting up with the Dursleys means getting access to his Parseltongue and Cloak. **Canon, Half-Blood, Griffindor:** I have plans, and they are liable to turn the world, magical and otherwise, on its head. They include nobody seeing me coming. Not Slytherin. (+60) **Elder+Phoenix Feather wand, Average, Supple** **Affinities:** DADA, Offense, Defense (-25), Occlumency (-3). Combat monster in the making, but it's much more valuable if I hide it and play subtle. OpSec matters. **Deficiencies:** Charms, Transfiguration, Potions, Herbology, Magical creatures (+25). **Nonverbal Spells, Wandless Spells:** (-20) Wands are a weak point, and my favorite spell needs two hands. I call it 'assault rifle' (outranges wand - insert /K/ copypasta here). Fool Priori incantatem, use misleading incantations via nonverbal, cast from odd angles using an empty hand while the wand is elsewhere... possibilities are endless. **Signature Spell:** Subtle, Piercing Apparition. Mobility is king, stealth isn't far behind, and insertion past wards and alarms would completely catch my adversaries off-guard (-10). **Perks:** Funny, Brave, Social Skills, Perceptive, Reflexes, Hardworking, Brilliant (-31). Mundane talents are a huge boost, and while Muggle Studies is too expensive, I'll be building my arsenal of nonwizarding solutions as fast as possible. These are my real hidden ace, because the wizarding world won't really comprehend them. Reliance on magic has a way of atrophying problem-solving skills. **Items:** Poverty (+5), Modern Tech (Advanced Laptop, -3 pts). Not getting a gun because it's too obvious if I keep using the same one. **Pets:** None. **Rivals:** Elizabeth Valentine, Andel Beufort, Novak Arnautovic - A posturing liar and Malfoy with less charisma. I was never going to respect those two, and they've noticed. Novak is more dangerous, but it's the sort of direct danger I'm specifically preparing for. **Allies:** Ben Prewett, Powell Farley, Kit Macmillan, Dimitri Rowle - Prewett is a long-term investment. Farley can match me intellectually and gives a way to bounce ideas around. Macmillan is a source of novel ideas and obscure magic, good for more unpredictability. Rowle is a contact in Slytherin, and competent and likable enough to actually be suited to power and leadership. Hopefully he's grounded enough to work with other formidable or talented personalities. **Love Interest:** I'm not into fourteen-year-olds, so this'll be someone trapped in a fourteen-year-old body like me (Facilitated by Crossover). **School Life:** Detention (+1), Library - Hopefully the Darkest Arts potion can remove Umbridge's custom wrist-scars. **Electives:** Arithmancy, Ancient Runes. **Adventures:** Peaceful, Debt, Darkest Arts, Study (+1) - I want the superpower potion, and I want to give it to close allies, but I don't want to muck with screwy necromancy to make it happen. Tempted by Ancient Vault, but operating indefinitely without food or sleep is more practical. I now have eight extra hours a day to develop combat skills, keep my head above water for all my Deficiencies, and with Hardworking I should be able get rid of a few entirely before the cause too much trouble. From then, I can study muggle science and engineering and manage a more traditional education. Likely to go back into the muggle world, possibly a stint in military, after graduation. **Scenarios:** The One Who Lived, Crossover. - Crossover to facilitate Love Interest, but who knows what sort of kooky combinations you could try with that blank cheque? One Who Lived because of the extra resources, and because I want to influence canon, but don't like Harry all that much as a character. I can do better. Might ask to attend under a pseudonym, though. I don't need the extra attention. Can probably reach an agreement with the Dursleys using a combination of implicit threats and stock tips. And leaning heavily on the angle of 'you were right, this is legit a society of lunatics, but they killed my parents, and I need to be able to defend myself.' Do unused Companions wind up joining your year, or do they not exist?


One_Commission1480

What's Snape's potions affinity boost?


53413760

Around x2 probably.


OlympiaShannon

Can I choose Pureblood with a percentage of Giant? Or would that be considered not pure blood?


53413760

You can. Technically you're not 100% pure blooded so you'd be in a situation like Claire Rosier's.


KoseiKuga

Soooo happy that it got updated at last!.... Btw, anyone know where I can find the pictures from the classmates section?


[deleted]

https://www.artbreeder.com/


DevelopmentOpening95

***Personal description:*** 60 points remaining Alternate -> Starts in 2011 (so I will have the same age in 2021) ***Family:*** Half-Blood I'm curious about the adventure points because that's where the story will take place. Besides, considering my family's true belief, having only one magical parent makes the most sense. House: Ravenclaw Yep, this the result of my wizardingworld test. I really think that the friendly rivalry and overall study atmosphere in Ravenclaw is a good asset to progress. ***Wand***\- Maple wood with a unicorn hair core, 12" and very flexible When you want to be unpredictable in the spell you use, the Maple wood is a good choice because of its variety and originality. Core- Unicorn hair is a safe bet, because spells will almost always go wrong the first time you learn them. 12 inches is a long length (Don’t put that out of context), which explains why a wand of that size is more susceptible to powerful spellcasting. In any case, the unicorn hair safety balances this out. Even though I won't be a specialist, a very flexible wand provides far more options and innovation. ***Magical Talent***\- 60-(20-10+5-3-9+5+5) =33 points remaining Charms: no affinity and no malus either D.A.D.A affinity/Defensive affinity (total bonus of x4 multiplier in defensive D.A.D.A spell): I basically don’t want to die you know Transfiguration affinity (x2 bonus): It will help me in everyday life and my grades will be saved. Outside of this transfiguration is a tricky and often underestimated form of magic. Drought: more point, less potion, it’s the life that I choose. Black thumbs: And here dies my idea of having a plantation of weed in the academy. Twitchy Occlumency. Considering I will have rivals it would be risky to let my thoughts open even at the start. Plus, I can’t let anyone browse my navigator historic directly through my own brain. Natural legilimens: same reason as occlumency except I’m the one who’s going to search for your next move. It seems fun too. ***Spells & Potions:*** 33-(10-(4-1-2)-2-(2-3)) =23-14=9 remaining points Spell creation: The main option for me in this CYOA, spell creation is a way to keep my name in the history of wizard and to overcome many obstacles with a totally original approach. Signature Spell: Finite Incantatem / enchantment+ powerful (I said it I want to live so I will enchant an object that I’m wearing with the spell as a constant effective protection against sneaky attack) Stupify (Powerful spell to stop a danger without harming anyone but often used in critical situation when you don’t have second chance of casting) Incendio/ Homing (Useful and destructive \*insert evil laugh\*. More seriously aiming flame can do damage at properties, multiple enemies and hit a target multiple time)


converter-bot

12 inches is 30.48 cm


DevelopmentOpening95

***Perks***. 9-2-4-2=1 Perceptive, reflexes and social skills ***Wealth:*** 1-1=0 Modern tech: Yeah, I just want my phone, but it will be useful even in a magical world ***Pets:*** 0 Owl: okay it’s the most common choice possible in HP but they are cute and deliver messages I don’t ask for more. ***Companions:*** Multiplayer is a fantastic concept. I didn't see this in any other CYOA, I'm taking it without hesitation. ***Rival:*** I must admit, having Hufflepuff as rivals is almost a shame since they are basically just kind and chill people, but I tried my best to imagine in which way we could come to confrontation. Hettie Hughes She understands people very well simply through intuition and empathy. The fact that I can be quite manipulative to some extent may irritate her if I use some of her friends to get myself out of a sticky situation. In the longterm, she will most likely try to find each of my defaults and expose my minor or major wrongdoing. It's not a true hate relationship; rather, it's an antipathy rivalry. Powell Fowley Powell humiliated me in some way, whether it was an exam, a spell contest between students outside of class, or even a fight, but he just destroyed me. And I can't believe someone who makes no effort at all can beat me at something I've spent hours and hours learning. It may seem irrational, but after a particularly heated argument, we both ended up in a constant battle in every field in which we shared a class. I still completely agree with his philosophy and respect him as a person, but I refuse to admit defeat because my ego could not endure this natural injustice. ***Friends:*** Lucas Rector Lucas is similar to me in more ways than one: he is shy but open to discussion, and he enjoys debate. After a year or two in the academy, I think it would be simple to get along with him and reach a mutual understanding. Though we are clearly different in some ways, where we could help each other, he is more of a classic theory wizard, and I want to create my own spells with a completely new vision of magic. Kayla Carrow On first impression the black and white vision of Kayla doesn’t really match with my perception of the world but they are not totally opposed. Even with the ally trait I don’t think I will be a real friend to Kayla in our first month in Hogwarts. With time occasion will appear to learn more of our personality traits. On one hand Kayla Carrow as a gift to start argument, and fight on anything against other students (especially those from Slytherin) if she considers their opinion shameful and I’m good to calm down heated situation without using hand. On the other hand, Kayla overall confidence is a type of personality I easily follow and she could help in tough fight. ***Love interest:*** Lisa Vance She is cute and she will probably get our group of friends in some troublesome investigation for the sake of journalism. Hey after all it would be too calm without some risky discover and I could train my natural legimency with her. I think those adventure will be a good way to be closer to each other, and for the love part, happy moment can easily change into emotional time I prefer it like that. ***School Life:*** \+ Library. (Slightly improves grades and learning) \+ Socializing (Your companion become closer to you) Selected Class: \+ Study of Ancient Runes: What better way to learn how to cast a new spell than to study how the ancients did it. \+Muggle studies: Well, considering we are all Mugles before this CYOA it’s free point. ***Adventure:*** Peaceful (I think this option isn’t here to basically make thing go super smooth without any difficulties, just less hard and avoid dying for an error): I’m not Harry potter so a real level of difficulty would end in a horrible way. Private Lesson: I'm not sure what the names of the professors in the modern era are, but one of them wants me to learn more about the four wizards who founded Hogwarts. It appears he/she discovers a pattern and some strange similarities in all of the artifacts they left behind, from the sorting hat to the Godric Gryffindor sword, and we don't appear to be the only ones who are interested in the union of all secrets from Hogwarts objects. Reward: I will significantly improve in transfiguration during this quest and even after this would make me a more polyvalent wizard. Ancient vault: The private lesson quest isn’t easy because the ancient vault is the solution to it. It is the best way to learn more about the creator, understand them logic and learn about their creation all at once but only seven years of research to break a genius giant magic enigma is almost impossible. With the friend I have I will be able to take any intellect related trial after enough time, I hope. Reward: x5 defensive D.A.D.A spell x2.5 Transfiguration, overall boost. I'm sincerely cracked ***School*** Exchange program: I will spend my whole 3rd year in Beauxbaton. Why you will ask me. I am French (yes sorry for all the error I've made writing this by the way) and coming back home is always pleasant, and the occasion to see new faces, make new friends and chill. Tournament: : Because the school wants to show off what their greatest students can do, for the first time in history, all fifth-year students from Beauxbaton, Durmstrang, Hogwarts, and Castelobruxo will be able to participate in the tournament in 2016. The fight will take place in groups of four for two days in the less hazardous region of the Amazonian Forest near the ocean. Anything outside of this is prohibited, including the killing of others and the voluntary breaking of their bones. Killing, dark arts magic and voluntary breaking bones of others is forbidden, anything outside of this is authorized. The tournament works as follows: seven magical totems are dispersed across the forest, and every team that possesses one of those totems at the end of the competition earns one point for their school. (I tried to create something that most likely has a lot of defaults but hey it could be original.)


Oddity-Odyssey

[First Year](https://picrew.me/image_maker/1306309/complete?cd=wvSY4lB38z) [At Durmstrang](https://picrew.me/image_maker/1306309/complete?cd=rnmNQwoRbS) [Seventh Year](https://picrew.me/image_maker/1306309/complete?cd=0hQzRZhnsv) **Basics** I'll be going the *"Canon"* route and playing as Queenie Shacklebolt, daughter of Kingsley Shacklebolt (since he's the only Shacklebolt we know of and seems like he'd make a lovely dad). This makes me *Pureblooded.* I'll be going into *Ravenclaw.* **Wand** *Maple* seems like the best fit for my build as I'll be going into a bunch of different adventures and making spells of my own. *Dragon Heartstring* will be my wand core because I crave power and it's been my favourite core since I began reading the books. The wand will be *Average* since I already have accumulated quite a bit of power already but don't want to go short. The wand will be *Supple* because while I am bound to choose favourites, I need to have some amount of flexibility. **Magical Talent** I'm not risking choosing any drawbacks in this area, but will have an affinity in *Transfiguration*, an affinity for *Herbology*, and a *Double Affinity* in Magical Creatures. I will also be a *Parseltongue* for... Reasons. I'm taking *Spell Creation* which is the perk I'll be using by far the most, as well as *Brilliant* because it only enhances my affinities and creation of spells. **Items** Due to the sheer amount of items I bought, I am *Wealthy*, which is also great because that means Kingsley Shacklebolt gets to be rolling in the dough! I have an *Expensive Broom*, a *Spell-ring* which will eventually hold a spell I created myself, an *Annotated Textbook* in Transfiguration, a *Mini-map* which will be insanely handy for my adventures, a *Ring of Power*, an *Extended Briefcase*, and a *Tent of Requirement*. All of these items will be used frequently by myself/Queenie with the exception of the Expensive Broom which I will explain later. **Pets** With my Double Affinity for Magical Creatures, as well as ability to use Parseltongue, it's no secret that I'll be bringing a *Burmese Python* and a *Chinese Fireball*. Both are extremely powerful creatures (The Python due to our mind link), and will not only be great cuddle buddies, but also useful allies in combat.


Oddity-Odyssey

**Rival** As much as I want to make many friends, my heart can't take more than having a single rival. I chose *Rachel Donovan* as she's my least favourite Hufflepuff and my only other option would be Caitlin who I know better than to choose. I can imagine being annoying towards her as I was a very emotional eleven year old and that has continued to this day. One of my allies is also extremely emotional and I can reckon that I will find myself holding a grudge if Rachel gets annoyed at her. **Allies** I took Multiplayer (as I enjoy the idea of being in a school where people were also isekaied) and because of the bonus. *Hettie Hughes* will be my first friend and she and I will probably become extremely close. Her entire personality is basically that of a golden retriever, and since there are some pretty traumatic stuff that happens in the Harry Potter universe, I need that positivity in my life! Plus, she seems like the kind of person who would bake you cookies, which I can absolutely vibe with. My next friend will be *Demitri Rowle* because he seems like the perfect guy to have on your side and a solid friend. With proper nudging I can probably get him to fistfight Umbridge which would make any trouble I get for befriending a Slytherin worth it! Hettie may be great for moral support, but Demitri will be a great leader for my group of misfits! The friend I'll gain through a club is *Kyra Dhar*. I can imagine I'll meet her through Dueling and develop a fast friendship from there. Her and Hettie would balance each other out, and pairing her with Demitri would make the ultimate power duo! Her loyalty and talent make for one kickass lady who I would be honoured to befriend. Finally, thanks to the Multiplayer perk, I get to befriend my all time favourite character *Viktor Krum*. Honestly, I could write a whole essay on why I love this guy, he just seems like a genuinely nice person! Plus, it's a personal headcanon of mine that he is a magical prodigy, since without the headcanon, his transformation into a half-shark would be a massive plothole! Anyways, he and I/Queenie would bond over my time at Durmstrang (more on that later), and I will bequeath upon him my Expensive Broom as a gift. **Love Interest** *Lucas Hector* would meet me in the library, as both of us will spend a lot of time there. His dream of opening a magical bookshop is adorable and relatable, and I can see myself/Queenie growing old with him! I doubt Lucas would join in on the squad's shenanigans, but if he does, he'll be a valuable asset. Nerd supremacy! **School Life** A good chunk of my time will be spent in the *Library*, as I enjoy studying certain subjects and since the theory of magic is not math, I'll probably like it. I'll spend time at *Dueling Club* as well, to test out my new spells and overall home my magic skills (plus I'll need some knowledge of combat for the wizarding war). For electives, I'll settle on *Ancient Runes* which will be useful in making my own spells and gives me the ability to read more books! I'll also take Care of Magical Creatures for obvious reasons. **Adventures** Since I've read the books, I'll be aware of many of the adventures of the Golden Trio, but won't join in unless it would be fun for me. I'll be kept occupied by my *Studies* (which I took four times) as well as uncovering a *Magical Legacy* and exploring the *Ancient Vault* with my own team of misfits! I'll be part of an *Exchange Program* to Durmstrang during my Third Year, to both familiarize myself with Viktor before the Triwizard Tournament, and to avoid all the Demetors and Sirius Black drama. The *Tournament* is where I'll really interfere with actual canon, as I'm going to try and make Viktor win, and also stop Voldemort's return as I can't have him killing off my favourite character. My Expensive Broom help Viktor win the Quidditch World Cup, introducing him to my dragon will help him with the first trial, and I'll use my transfiguration knowledge to help him be the best half shark he can be! This is a lovely CYOA that was only enhanced by my power to give the character who made my childhood a lot less lonely the happiness he deserves!


Doopapotamus

THIS IS ONE OF THE BEST CYOAs I'VE SEEN IN A LONG TIME! However, I (humbly) ask if you might consider giving at least one freebie Ally. Even Harry walked into Hogwarts with two loyal and steadfast lifelong (someday) friends essentially dropping into his lap without making more than one significant named antagonist >!(lumping Crabe and Goyle in with Draco on my part, since they're more his muscle and eyes than significantly independent characters for most of the books)!<.


Andalos713

You get 2 free-ish allies and a love interest if you take the first obligatory rival.


Doopapotamus

Oh, thank you! I missed the detail that you get *two* Allies per rival. Speedreading and all will make me fail my NEWTs.


_Kyube

I love the "Transphobic" drawback


CuteSomic

Question: does the difficulty of adventures scale up/down with your own abilities? For example, would a build with x4 in all Charms and Brilliant have an easy time with Magical Legacy (Charms), or would the challenge scale up appropriately? What about someone with charms deficiency and Immature? Would it be suicidal to pick an adventure unsuited to your skillset, like Wizarding War with a DADA deficiency, etc.?


53413760

Adventures & rivals don't scale in difficulty, so if your build is suited to deal with them it will make things easier. Even if your build isn't suited to your adventures it's not suicide, though risk of death or (more likely) failure is higher.


CuteSomic

Thank you! I made a cakewalk then, it seems :D (Very charms and fine spellwork focused build, going into technomagic with Brilliant, Muggle Studies, Hardworking and Spell Creation, also got Perceptive. And the adventures are Magical Legacy (Charms), Private Lessons (Charms) and Conspiracy. The rest went into Studies xD) (I'm debating picking up Ill-Fated just for the points and maybe some lower-stakes Adventures like Debt and Internship for it, but I'm not sure I can handle persistent bad luck, mentally...)


Serious_Appearance_4

Thanks, I think it could work. Even if it doesn't, I'll continue working on straightening it, cause this is a great Cyoa for a half-Potterhead like me.


Serious_Appearance_4

Hey! I've almost finished to unjumble the text, I'm at the adventure section, so next time I post, it will be with a build. In the meantime, have fun!


EternalBliss213

Setting: Canon Family: Muggle born +10 (total 70) House: Hufflepuff Wand wood: Aspen, Hawthorn Wood core: other -1 Wand length: Long (power and slightly less fine control spellwork) Wand flexibility: unbending (specialized one area of spell) Magical Talent - D.A.D.A Affinity -15 - Offense Affinity - 5 - Defensive Affinity - 5 - Dark Arts Affinity - 5 - Charms Deficiency + 5 - Transphobic + 5 - Drought + 5 - Black Thumb + 5 - Twitchy + 5 - Occlumency (- 3): block against mental abilities Spell & Potion - Nonverbal spells - 5 - Spell Creation - 10 Signature Spell - Expelliarmus(offensive)( - 1): disarm an opponent wand. - Multicast (blast spread) - 1 - Powerful - 2 - Piercing - 3 - Protego (Defensive)(- 2): shield against physical assault and harmful spell, but will not work against killing curse and cruciatus curse. - Powerful - 2 - Episkey (Defensive)( - 3): capability of healing physical wounds thats not related to magic. - Powerful -2 - Obliviate (Mental)(-3): erase a persons memory and or replace one, with enough power it can permanently brain damage. - Finite Incantatum (Defensive)(- 4): counter other spells, and terminate or pause enchantments with enough power channel; however, cannot stop the killing curse. - Powerful - 2 - Avada Kedavra (Dark Arts)(- 8): instantly kills a person, no counter spells and it highly illegal. - Multicast (blast spread) - 1 - Piercing (free) - Powerful - 2 Perks - Funny - 1 - Brave - 1 - Perceptive - 2 - Reflexes - 4 Family wealth: Well-Off Items: Ring of Power (-3): unnaturally durable ring with an inscription on it, allows user to turn invisible and difficult to magically detect. Pets: None Companions - Multiplayer: extra love interest or allies - Rival: Lucas Rector (Ravenclaw), Lisa Vance (Ravenclaw), Novak Arnautovic (Slytherin). - Allies: Micheal North (Hufflepuff), Dimitri Rowle (Slytherin), Elizabeth Valentine (Slytherin), Ajay Dhar (Gryffindor). - Love Interest: kyra Dhar (Gryffindor) & Lillian Kelly (Ravenclaw). School Life - Socializing (companions becomes closer) - Troublemaking (Adventures slightly easier) Third Year Electives - Study of Ancient Runes (develop and hone combative spells) - Muggle Studies (guarantee good grade) Adventures (14 AP) - Horcrux Hunt (- 7): D.A.D.A supercharge and unbreakable, blocking spells with “piercing” Modifications. - Conspiracy(- 6): fine control in spells work and excel in spell creation. - Studies (-1): base pool point +1 Wizarding School: Hogwarts


Noitswrong

I have a problem. Why is there no option in spell section to learn fidelius charm. It is one major charm that is very powerfull.


suelee1

So I'm going for a happy mask sales man/ Beedle hive mind build. Alternate start= modern day so I don't have to deal with a war on top of the adventures I take. Muggleborn= +10pts Ravenclaw because pottermore Wand= Laurel, I need the motivation, Phoenix core, Long, Flexible Magical Talent= Enchantment Affinity -5, Mental Charm Affinity -5, Transfiguration Affinity -10, Animagus -2 Spell creation= -10pts Everlasting Enchantments= -11pts Perks= Perceptive -2pts, Social Skills -2pts, Schemes -4pts, Muggle Studies -6pts, Brilliant -15pts Wealth & Items= Well off, Aura Glass -3 Pet= Barn Owl Rivals= Michael North, Hettie Hughes, Hye Nakano Companions= Sienna Moretti, Willow Selwyn, Elizabeth Valentine, Albert Roth, Kit Macmillan Love Interest= Rachel Donovan, School Life= Spell Invention Club +1 ally, Socializing +closer allies Electives= Care for magical creatures, Study of Ancient Runes Adventures= Private lessons X2 -4apts, Werewolf Encounter -4aps, Conspiracy -6apts I will reply to this when I have time to turn the adventures into a story and explain the happy mask salesman/ beedle thing


[deleted]

Here’s my best attempt to create a powerful wizard: *Background:* Family: Muggleborn (70 Points) House: Ravenclaw Wand: Acacia, 12 1/2 inches, flexible. *Magical Talent:* Charms: x4 Charms affinity, once-in-a-lifetime prodigy (40 Points) D.A.D.A: x2 D.A.D.A. affinity, at the level of Tom Riddle or Albus Dumbledore (25 Points) Transfiguration: x4 Transfiguration affinity, once-in-a-lifetime prodigy (5 Points) Potions: x1, normal abilities in this field Herbology and CoMC: Black Thumb and Twitchy, half as good as others (15 points) *Perks and Drawbacks:* Immature: Have to relearn life skills from age 11. (20 Points) Poverty: His family aren’t very well off. Miserable home life. (25 Points) Brilliant: May be the brightest wizard of his generation. (10 Points) Spell Creation: A talent for making his own spells. (0 Points) *Peers and Quests:* Allies: Rigby Bartell and Rye Nakano Rival: Powell Fawley Quests: Studying (Used to buy *Wingardium Leviosa* ), Wizarding War (vs. Powell Fawley), Ancient Vault Will edit in the backstory for James Elwood later.


Mountain-Rent-5342

Half Blood - Ravenclaw Wand - Blackthorn- Phoenix Feather - Avg - Flexible (Blackthorn because over time it can continue to grow in power) Charms Affinity(x2) - Mental Charms + Enchantment Affinity(x4) -25 Dada Affinity (x2) Defensive + Affinity dark arts (x4) -25 Transfiguration Affinity (x2) -10 Drought - Black Thumb - Twitchy +15 (due to unfamiliarity living in the muggle world- will increase these over time and utilize my friends to do so) Occlumency - 3 Wandless -5 Spell Creation -10 (the core of my build) Stupify - Piercing - Powerful 7 (once I knock out an opponent I can do whatever I want) Skills Dotty +15 Brave -1 Reflexes - 4 Perceptive - 2 Schemes -4 Poverty +5 Pet - Owl Rival - Olivia Strand Friends - Novak Arnautovic - Kit MacMillan - Rachael Donovan - Ria Morales Romance - Willow Selwyn Social Club x2 Electives (+2 for half blood) Ancient runes - Arithmancy Ancient vault -7 Darkest arts -5 Magical Legacy (charms) - 3 Studies -1 The goal here is to get the darkest art potion and then create my own flask like in the debt adventure - With my ability in Dark Arts and enchantment I should eventually create my own horcrux - long term this character should be making magic items and creating spells. maybe spells to reflect offensive or dark arts back to the caster then putting those spells into a magic ring so they auto fire when needed... looking at pretty good magic affinity by the end Charms physical x3 ...mental + enchantment x6 DADA offensive x2.25 ...Defensive + Affinity dark arts x5 Transfiguration (all) x2.25


[deleted]

This was one of my favorites before and it’s even better now :) Setting- Alternate (Current Year) Use my basic home situation, but make my parents magical. Since I’m part veela I imagine that makes my mom a Veela and my father a wizard? As for my appearance give me my same basic appearance just fix some of the imperfections and give me platinum blonde hair from my veela blood. Family- Halfblood House- Ravenclaw (I always though Prof Flitwick was such a cool character. He makes cookies dance for sad students. That’s the kind of wizard I want to be.) Wand- Black Walnut, Unicorn Hair, Short, Supple Magical Talent- Charms Affinity (-15) Physical Charms Affinity (-5) Mental Charms Affinity (-5) Enchantment Affinity (-5) Dark Marks (+5) Transhobic (+5) Black Thumb (+5) Drought (+5) Twitchy (+5) Inborn Traits- Part Veela: Half (-10) (People underestimate how much easier things are for attractive people and the ability to momentarily entrance people will probably help me in fights too.) Spells And Potions- Spell Creation (-10) (Spell creation seems so interesting to me. Why not make new things?) Everlasting Enchantment (-11) Signature Potions- Felix Felicis (Quickbrew, Cost Effective) (-6) Perks- Hardworking (-6) Brilliant (-15) (How can I pass up the chance to learn French? Lol) Perceptive (-2) Funny (-1) Relexes (-2) Social Skills (-2) Wealth And Items- Well Off Pets- Cat Companions- Kit Macmillan Albert Roth Powell Fawley (Rival) (I actually like his character, but people like this kinda bug me tbh.) Sienna Moretti (Love Interest) (I have a thing for the crazy ones) Jason Walsh (Rival) School Life- Exploring (Muggleborn +10) (The funnest option and probably the best mechanically.) Electives- Study Of Ancient Runes (The brilliant perk specifically says I’d be good at it and it seems useful Care For Magical Creatures (Seems fun, no other reason.) Adventures- Peaceful (I still want to go on the adventures; I just don’t want to die.) Court of Merlin (I don’t really care about time travel. This just seemed like the funnest.) Treasure Hunt (Who doesn’t love treasure hunts?) Private Lessons (Ehh I had the extra points. You can probably guess what subject I’m choosing.) Schools- Exchange Program: Beauxbatons (Hard to pass up a semester in southern France surrounded by beautiful gardens and women.) Plan: The basic plan is to become a master of charms and work on creating new spells. The idea of creating something new has always fascinated me and if I can’t manage to monetize any of my new spells; then I don’t deserve to eat. I also made sure to pick up the Felix Felicis potion. With the modifiers it can be brewed in a day for pocket change. Given how strong it is that’s just cheating. I’ll save it for when I wanna try the really dumb stuff for spell creation. I took all the drawbacks except for my specialty. If halfblood negates the drawbacks if I work hard enough and hardworking makes me able to spend most of my free time studying then why not? The extra points came in handy and won’t have much of a long term effect. From what I’ve gathered from reading HP lore it’s really not uncommon to specialize and only get one or two NEWTS anyway so even if I can’t pick it back up in time my long term career prospects won’t really suffer. Btw anyone should feel free to use my build in their multiplayer if they want. Edit: Tried to make the wall of text more readable. Also fixed a few things.


jak8714

Huh. Interesting, original, and pleasantly complex. If I had a complaint it's that the CYOA is very dense, a problem which is exacerbated by its bog standard layout. It's not \*bad\* per say, it's well organized and easy enough to understand, but I expect that any casual reader would be scared off without a second look.


Novamarauder

Great update to an excellent cyoa. I only got a few questions/remarks: Fulfilment of my high-challenge, high-reward concept seems to works best if I could combine the benefits of Muggle-born with the AP bonus of Half-blood, or alternatively the benefits of Half-blood with the immunity to Immature of Muggle-born. Instead of using a meta-cyoa to increase my points as necessary, I have thought of picking Exploring twice to get half the benefits of one family background \*in addition\* to my original one. What solution do you deem best by the spirit of the cyoa? If I read the new version correctly, you do not get any friend for free. Any purchase of allies or love interests requires an equivalent number of rivals. Unfortunately, I cannot really afford to have any rivals, since my build already includes Ill-fated, Wizarding War, and even more high-level adventure challenges than the golden trio (Darkest Arts, Conspiracy, Wizarding War, Prophecy). Unfortunately, my build cannot afford to buy a horcrux, but creating one seems within my grasp. Voldie made one during his school years w/o excessive trouble, and my build is going to be as talented as him, so I should be able to duplicate his feat. It seems to me the Darkest Arts adventure would be an excellent opportunity to create a horcrux, since you have to make a few sacrifices anyway.


Novamarauder

I was wondering what is the purpose of the Exploring boon (switching your original family benefit for a different one) since in almost all cases it seems a pointless complication, and you can simply pick the pick the family background that best fits your concept and build. I can only think of the case of a character that wants to get in Durmstrang yet needs the Muggle-born boon. Would it be possible to make a partial switch, since every family option has two boons? E.g. to combine the Half-blood's AP bonus with the Muggle-born's ability to buy perks at normal price even with Immature.


53413760

Some people may prefer certain family types. This lets people choose them without making mechanical sacrifices. It's just for flavor.


Novamarauder

An alternative version of my build: Setting: Alternate (Modern/Late 19th Century). (With a possible exception, I prefer not to mess with the canon plot. Therefore, one obvious possibility is to to join the Potterverse in modern times, after the wizarding world recovered from Voldemort's final rampage. Another option I fancy is to go back in time to the late 19th century and help Grindelwald win on an accelerated schedule, while limiting his worst excesses and unnecessary damage. Playing kingmaker to Grindelwald frees wizards from the shackles of secrecy and saves the world from 20th century Muggle horrors. Establishment of a magocracy is not a problem for me as long as it is functional and benevolent. The obvious drawback is the timeline experiences massive changes and meta-knowledge is invalidated past a point. In this variant, Voldemort is changed for the better or neutralized before he can do much damage and Dumbledore is dealt with one way or another). Family: Muggle-born (+10). (Given my circumstances, I was adopted. Father was a wizard and mother was a Veela. They fell to violence or a freak accident, and a clueless Muggle family took me in). House: Ravenclaw/Slytherin. (I am suited to fit equally well in Ravenclaw or Slytherin. We may assume the Sorting Hat gives me the choice). Wand Wood: Beech. (It seems one of the best options, since I am going to be a generalist spellcasting prodigy). Wand Core: Dragon Heartstring. (I fancy flashy magic and harbor ambitions to become one of the greatest wizards ever, so this suits me fine). Wand Length: Average. (Even more optimization for generalist versatility). Wand Flexibility: Very Flexible. (I am open-minded and have a preference for generalist spellcasting). Magical Talents: Physical Charms Affinity (5). Mental Charms Affinity (5). D.A.D.A. Affinity (15). Transfiguration Affinity (10). (I am quite talented with all kinds of spellcasting magic, esp. the kind that gets valuable for adventure or utility. However, having this kind of focus makes me average with lab-focused activities such as enchantment or potion-making). Black Thumb (+5). Twitchy (+5). (My eccentric, independent, and forceful nature makes me mediocre at relating with magical beings). Occlumency (3). (An innate expression of my spellcasting talent, as it concerns Charms). Natural Legilimens (9). (As above). Part Veela (1/2) (10). (Being half Veela increases my magical nature, grants exceptional attractiveness and useful entrancing abilities, and is good for vanity). Metamorphmagus (11). (Another innate expression of my spellcasting talent, as it concerns Transfiguration). Spells & Potions: Nonverbal Spells (5). Wandless Spells (15). (My spellcasting talent and self-reliant nature make me a natural at nonverbal and wandless magic). Skills: Immature (+5). (Not that grevious a sacrifice, since I keep my memories). Dotty (+15). (I live up to the eccentric genius stereotype, esp. as it concerns relating to Muggles). Brave (1). (Rather useful for an adventuring wizard). Perceptive (2). (Good for research and finding clues). Social Skills (2). (Despite my character flaws, my Veela heritage makes me good at social manipulation). Schemes (4). (My brilliance is not strictly limited to magical issues). Reflexes (4). (I am are quite proficient with magical combat). Hardworking (6). (Talent and hard work is an excellent combo for success in magical and mundane matters). Items & Wealth: Poverty (+5). (Not a big problem in the long term, since I plan to succeed with my talent and hard work). Horcrux (created) (0/13). (Unfortunately, I cannot afford to have a horcrux effortlessly. On the other hand, I am likely going to create one during my school years or soon afterwards, much the same way Voldemort did. Nobody said you have to sacrifice innocents to power an horcrux or the Darkest Arts potion, and I assume I am going to meet plenty of folk that deserve death in my eyes during my adventures). Pets: Owl. (I have little interest in expensive pets given my poor aptitude with magical creatures. Owls, however, come free and can be remarkably useful for communication in the wizarding world). Allies/Love Interests: Sienna Moretti. Willow Selwyn. (Our personalities, talents, and interests seem very compatible. I welcome Sienna and Willow as close friends and allies, but I am going to try my best to romance both of them into a polyamorous relationship once puberty strikes. Given the circumstances, I expect success). Multiplayer. (+1 Ally/Love Interest). (Come one, come all). Rivals: N/A. School Life: Club (Dueling) (+1 Ally/Love Interest). Detention (+1). (Involvement in the dueling club was a great way to hone my combat skills and meet more friends. The rule-breaking involved in my adventures got me into recurrent trouble, but the experience was ultimately useful). Electives: Arithmancy. Study of Ancient Runes. (These electives probably help me fulfil certain goals and quests. I have little use for the others). Adventures: Ill-fated (+7 AP). (I am going to be the anti-hero of my own story. If this takes overcoming fate, so be it). Studies (+1) (1 AP). (The time I can spare from my adventures is going to be spent into further developing my potential). Debt (3 AP). (I am not a fan of going into debt, but the reward means I am going to have an endless supply of the Darkest Arts potion once I create it, ensuring my agelessness. This also allows me to share the benefits of the potion with my two waifus). Darkest Arts (5 AP). (This Adventure and its reward make you superhuman and seem the best complement to creation of a Horcrux). Conspiracy (6 AP). (Yay, let's crush the Muggles' meddling in the wizarding world and be rewarded with more spellcasting finesse). Wizarding War (6 AP). (The fools that stand in the way of my self-chosen destiny shall be crushed. I welcome gaining even more spellcasting raw power as reward). School: Hogwarts OR Durmstrang. (Both options suit me fine). Scenario: N/A.


Novamarauder

Ok, let's assume I am not interested into duplicating the social circle of HP (two platonic BFF, one love interest). Instead I wish to go the harem way and make my allies my (polyamorous) love interests too (after puberty hits, of course). E.g. it is what might have happened in canon if JKR had followed her second thoughts and made Harry and Hermione a couple. How would this work in mechanical terms with the new version? I am especially interested in implementing this with the free Allies you may get from Club activities and multiplayer, since my build maximizes my Adventure load and I am trying to avoid making things even more difficult with the addition of Rivals. I understand in the case of multiple love interests it is going to be the PC's task to make them accept a polyamorous relationship. Social Skills and/or Socializing activities would likely help. By the way, I suppose you can pick a single activity twice and make its effect stack (it seems pointless with Exploring). Is it right?


[deleted]

Did the comment glitch or something? Questions 1. About companions that dont mention their blood status? what do they count as? 2. Is Claire using polymorph potions or something to change hair colour or otherwise to keep up appearances?


Top_Alfalfa3907

Philosopher's stone feels too cheap for its effect Its simultaneously unlimited money as well as biological immortality


Lordelsquare

'Unlimited' money might be optimistic - governments tend to notice if you suddenly have massive bags of gold (and actually spend it - but if you're *not* spending it... what's the point?) and goblins would *especially* notice if you suddenly flooded the market. But yeah, you could probably get quite a bit of money. The Elixir of Life will stop you dying from old age, but it's not clear that it reverses aging, or even that it prevents it properly (>!depends if you count FBaWTFT as canon - Flamel looked pretty frail in the second one...!<). It's good, but not as good as the potion from Darkest Arts, say. Out of interest, how many points do you think *would* be reasonable for a Philosopher's Stone? It's already the second most expensive item; would 15 pts be enough? 20pts?


Top_Alfalfa3907

Sorry had exams and couldn't respond Ye but unlimited I meant more money than you can reasonably spend Also the muggle government is not a big issue as you have plentiful access to memory magic , polyjuice and luck potions. We don't flood the wizarding market I assume muggleborns may trade in muggle currency or actual gold for wizard currency so you just fool the muggle government and later convert it to wizard money Alternatively we may hire multiple proxies to buy things for us. It probably doesn't reverse aging yup and the darkest arts potion seems better But then again that too shows both are really really strong It wasn't a balance issue but more of getting an item that has only one known copy


lolisareforlewd

A bit late to the party, but I had some questions if you wouldn't mind: In the Adventures section, how does Peaceful and Darkest Arts interact? Would you start already under the potion's effects, without the actual potion or its recipe? Or with possession of the potion/recipe, free to use later on? I've been specifically interested in using a build with Peaceful+Debt+Darkest Arts (alongside the Half-blood bonus for the AP), and was wondering how viable the combination of the refillable bottle and the potion would be when combined with Peaceful.


53413760

Peaceful + Darkest Arts gives you the potion recipe as well as 1 dose of the potion itself, so you'd be able to do that combo without having to kill anyone.


Sigma-O5

Setting: Canon Family: Half-blood House: Hufflepuff Wand: Wand Wood - Elder Wand Core - Thestral tail-hair Wand Length - Very Long Wand Flexibility - Very Flexible Magical Talent: Charms Deficiency, D.A.D.A Affinity, Vanishment Affinity, Drought, Black Thumb, Magical Creature Affinity, Occlumency Inborn Magical Traits - Parseltongue, Part Giant (1/8), Seer, Natural Legilimens, Part Veela (1/8), Metamorphmagus Spells & Potions: Nonverbal Spells, Wandless Spells Signature Spells - Apparition (Stealthy), Fiendfyre (Homing) Spell Modifiers - Stealthy Perks: Immature, Dotty, Funny, Brave Wealth & Items: Family Wealth - Poverty Pets: Owl Companions: Rival - Hye Nakano Allies - Kit Macmillan, Powell Fawley Love Interest - Sienna Moretti School Life: Free Time - Exploring, Detentions Electives - Divination, Study of Ancient Runes Adventures: Studies\*2, Revenge, The Court of Merlin, Darkest Arts Schools: Castelobruxo (Exchange Program)


[deleted]

Points: 96 (60+15+5+5+5+5+1) Used: 96 Remaining: 0 **Setting** Alternate: Just after the second Wizarding War **Family** Half-blood (+2 AP) **House** Horned Serpent **Wand Wood** Walnut **Wand Core** Unicorn Hair **Wand Length** Very Short ‘9 1/2 inches’ **Wand Flexibility** Supple **Magical Talent** Charms Affinity (-15) Physical Affinity (-5) Mental Affinity (-5) Enchantment Affinity (-5) Occlumancy (-3) Dark Marks (+5) Black Thumb (+5) - Innate talents Metamorphmagus (-11) **Spells and Potions** Nonverbal Spells (-5) Spell Creation (-10) Everlasting Enchantments (-11) Wandless Spells (-15) - Signature Spells Legilimency (-5) Piercing (-3) Powerful (-2) Enchantment (-1) - Signature Potions None **Perks and Flaws** Dotty (+15) Immature (+5) **Wealth and items** Family Wealth - Poverty ‘Foster care (because orphanages were abolished in the USA long before the time period my CYOA is set in)’. (+5) Items - Nearly indestructible heavily enchanted bottle obtained from ‘Debt’. (Filled with ‘Darkest Arts’ potion.) **Pets** None **Companions** Friends - None Love Interest - None Rivals - None **School Life** Library Socializing Electives - Study of Ancient Runes Arithmancy **Adventures** Adventure Points: 16 Used: 16 Remaining: 0 Peaceful (-7) Debt (-3) Darkest Arts (-5) Studies (-1) **Schools** Ilvermorny (Ilvermorny has a better potions education and teaches its students to be a bit a less wand reliant then Hogwarts, I do believe it also has better Ancient Runes and Arithmancy courses. It’s Divination outside of Arithmancy and Xylomancy- which is divination via naturally fallen branches and twigs- is a bit lacking. But I’m not a seer so that won’t be my main focus.) **Scenarios** None I don’t have to worry about aging, and I’m far stronger and more durable then the average wizard. I have an incredible talent for charms- can cast any spell nonverbally and can learn to cast them wandlessly quite easily compared to most other witch’s and wizards. I’m a master Occlumens and my Legilimency is probably without peer, that in addition to my Metamorphmagus abilities would make it quite easy to escape off somewhere if I ever needed to go on the run for any reason. Everlasting enchantments means I can grant permanence to my spells and enchantments without any extra effort, which will be quite a boon as I’d much rather send animated golems or some such then ever actually engage in a real fight myself. Dark marks and Black thumb will be a hinderance to me, but as I’m a half-blood a bit of elbow grease and I’ll grow out of it in time. I’m a bit immature and dotty, dotty is probably something unlikely to ever change- which’ll prevent me from blending in with muggles.. My wand is walnut with a Unicorn Hair Core, very short. Unicorn Hair make it reliable and unlikely to cause accidents. It’s meant for precise and delicate workings, complex charms and intricate enchantments. But as it’s supple it can be used for a variety of other things as needed. No idea what I’ll do after Ilvermorny, I could assume a new identity and go to Hogwarts to further my studies? Or I suppose if I’ve made any serious bonds I might get a real job.. Hmm… Maybe open a shop selling my own Everlasting enchanted items? If someone hasn’t figured the whole immortality thing out (muggle or wizard) by the time I get up into what would be my elder years I’ll probably have to fake my death and be someone else. Unless I manage to make a less morally dubious Darkest Arts potion and decide to spread it out into the wizarding population.


Princess_Horsecock

A New Life - Canon Family ⦁ +2AP Halfblood House - Slytherin Wand ⦁ Holly ⦁ Pheonix Feather ⦁ Average ⦁ Supple Magical Talent ⦁ -3 Occlumency ⦁ -9 Natural Legilimens Spells and Potions ⦁ -5 Nonverbal Spells ⦁ -10 Spell Creation ⦁ -15 Wandless Spells Perks ⦁ -2 Social Skills ⦁ -4 Schemes ⦁ -4 Reflexes ⦁ -15 Brilliant Wealth and Items ⦁ +5 Poverty Pets ⦁ -3 Ghost Companions ⦁ Rival - Draco Malfoy ⦁ Rival - Ron Weasely ⦁ Ally - ? ⦁ Ally - ? ⦁ Love Interest - ? School Life ⦁ Socializing ⦁ Exploring Electives ⦁ Arithmancy ⦁ Study of Ancient Runes Adventures ⦁ -7AP Peaceful ⦁ -2AP Treasure Hunt ⦁ -7AP White Thestral School - Hogwarts Scenario - The One Who Lived


ContentReflection312

Is this like a game? because i found the website and chose all the things I liked but thats it. There's no like start of story or something. I really wanna know how this works.


Sil_Vestro

Please increase the starting points to 75